diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 5f70f978e6d1f2486c44d69d73a6ba81fd60d7a8..39b6f8cb74660804c895b5d27d3d2a970dce544d 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -18,7 +18,7 @@ variables: # precompiled / assets # the URLs are the same as inside the game, change both if updating WEBGL_NAME: "WebGL art assets" - WEBGL_URL: "https://mega.nz/folder/Sgp0lQbY#L1iG-jMQUeztUFuFqj-ryw" + WEBGL_URL: "https://mega.nz/folder/HgZ0WTxB#o3mwURAAQfN5WZzutQvbXA" RENDER_NAME: "Rendered imagepack (outdated)" RENDER_URL: "https://mega.nz/file/upoAlBaZ#EbZ5wCixxZxBhMN_ireJTXt0SIPOywO2JW9XzTIPhe0" diff --git a/src/art/artJS.js b/src/art/artJS.js index 7abda385f75875c6f8a8fcd2d3f1624c0e4d76cc..65123f494d9c6f811f4dfe345d683dca90fb5896 100644 --- a/src/art/artJS.js +++ b/src/art/artJS.js @@ -201,7 +201,7 @@ App.Art.webglInitialize = function() { let load = document.createElement("script"); load.onload = function() { // but only if version is correct - if (App.Art.version === "1.5") { + if (App.Art.version === "1.6") { document.head.appendChild(script); } else { App.Art.errorHandler("engineFailed", 3); diff --git a/src/gui/options/options.js b/src/gui/options/options.js index 504710b5a4095b0d86a34528f74e5029d40cc789..e85af70f5a68a9c9b652a2b75a58f4033522f8af 100644 --- a/src/gui/options/options.js +++ b/src/gui/options/options.js @@ -1127,7 +1127,7 @@ App.UI.artOptions = function() { options.addOption("Clothing erection bulges are", "showClothingErection") .addValue("Enabled", true).on().addValue("Disabled", false).off(); } else if (V.imageChoice === 4) { - options.addComment(`<a href='https://mega.nz/folder/Sgp0lQbY#L1iG-jMQUeztUFuFqj-ryw' target='_blank'> Download the WebGL art assets</a> and place the 'webgl' folder into the resources/ folder where this HTML file is. + options.addComment(`<a href='https://mega.nz/folder/HgZ0WTxB#o3mwURAAQfN5WZzutQvbXA' target='_blank'> Download the WebGL art assets</a> and place the 'webgl' folder into the resources/ folder where this HTML file is. Then <b>refresh</b> the page. Create the resources folder if it does not exist. <span class="warning">(Android/MacOS not supported)</span>`);