diff --git a/src/endWeek/reports/spaReport.js b/src/endWeek/reports/spaReport.js
new file mode 100644
index 0000000000000000000000000000000000000000..dc68b39c5ceb1021198a082cebc6f5c3a7cddc49
--- /dev/null
+++ b/src/endWeek/reports/spaReport.js
@@ -0,0 +1,438 @@
+/**
+ * @returns {DocumentFragment}
+ */
+App.EndWeek.dairyReport = function() {
+	const el = new DocumentFragment();
+	let r;
+		
+
+	_slaves = App.Utils.sortedEmployees(App.Entity.facilities.spa);
+	_DL = _slaves.length, _SL = V.slaves.length, _bonusToggle = 0, _healthBonus = 0, _idleBonus = 0, _restedSlaves = 0, _trustBonus = 0;
+
+	if (V.spaDecoration !== "standard") {
+		_devBonus = 1;
+	} else {
+		_devBonus = 0;
+	}
+	V.flSex = App.EndWeek.getFLSex(App.Entity.facilities.spa);
+		r.push(` /* FIXME: should be local, passed as a parameter to saRules */`);
+
+	if (V.AttendantID !== 0) {
+		if (S.Attendant.health.condition < 100) {
+			improveCondition(S.Attendant, normalRandInt(20));
+		}
+		if (S.Attendant.devotion <= 60) {
+			S.Attendant.devotion++;
+		}
+		if (S.Attendant.trust < 60) {
+			S.Attendant.trust++;
+		}
+		if (S.Attendant.rules.living !== "luxurious") {
+			S.Attendant.rules.living = "luxurious";
+		}
+		_FLsFetish = 0;
+		if (S.Attendant.fetishStrength <= 95) {
+			if (S.Attendant.fetish !== "submissive") {
+				if (fetishChangeChance(S.Attendant) > random(0,100)) {
+					_FLsFetish = 1, S.Attendant.fetishKnown = 1, S.Attendant.fetish = "submissive";
+				}
+			} else if (S.Attendant.fetishKnown === 0) {
+				_FLsFetish = 1, S.Attendant.fetishKnown = 1;
+			} else {
+				_FLsFetish = 2, S.Attendant.fetishStrength += 4;
+			}
+		}
+		if (S.Attendant.fetish === "none") || (S.Attendant.fetish === "submissive") {
+			_devBonus++;
+		}
+		S.Attendant.devotion += _devBonus;
+		<<setLocalPronouns S.Attendant>>
+		&nbsp;&nbsp;&nbsp;&nbsp;
+	V.SlaveFullName(S.Attendant)
+		r.push(` is serving as the spa attendant.`);
+	if (S.Attendant.relationship === -3 && S.Attendant.devotion > 50) {
+		r.push(` ${He} tries ${his} best to be your perfect attentive, caring and loving ${V.wife}.`);
+	}
+		if (_FLsFetish === 1) {
+			r.push(`When ${he} is paid a visit by a slave with sexual issues to work out, ${he} provides them with an understanding, willing, giving partner. ${He} finds real satisfaction in helping your slaves find sexual gratification, and <span class="lightsalmon">becomes a submissive.</span>`);
+		} else if ((_FLsFetish === 2)) {
+			r.push(`Every new slave in the spa is a new person ${he} gets to connect with and serve. Sexually. <span class="lightsalmon">${He} becomes more submissive.</span>`);
+		}
+		if (setup.attendantCareers.includes(S.Attendant.career)) {
+			r.push(`${He} has experience with counseling from ${his} life before ${he} was a slave, making ${him} better at building rapport with troubled slaves, and giving ${him} a better chance of softening flaws into beneficial quirks.`);
+			_bonusToggle = 1, _idleBonus++;
+		} else if (S.Attendant.skill.attendant >= V.masteredXP) {
+			r.push(`${He} has experience with counseling from working for you, making ${him} better at building rapport with troubled slaves, and giving ${him} a better chance of softening flaws into beneficial quirks.`);
+			_bonusToggle = 1, _idleBonus++;
+		} else {
+			S.Attendant.skill.attendant += random(1,Math.ceil((S.Attendant.intelligence+S.Attendant.intelligenceImplant)/15) + 8);
+		}
+		if (!canSee(S.Attendant)) {
+			r.push(`${His} blindness allows ${him} to deeply connect with ${his} charges.`);
+			_idleBonus++;
+		}
+		if (S.Attendant.fetish === "none") {
+			S.Attendant.slaveName respects the slaves lounging in the spa, allowing them to relax completely.
+			_idleBonus++;
+		} else if ((S.Attendant.fetish === "submissive")) {
+			S.Attendant.slaveName lets the slaves resting in the spa take the lead sexually, doing ${his} best to please them.
+			_idleBonus++;
+		} else if ((S.Attendant.fetishKnown === 1)) {
+			S.Attendant.slaveName can't keep ${his} hand
+	if (hasBothArms(S.Attendant)) {
+		r.push(`s`);
+	}
+		r.push(` to ${himself}, preventing the slaves in the spa from relaxing completely.`);
+		}
+		if (S.Attendant.visualAge > 35) {
+			r.push(`${His} apparent maturity encourages the slaves in the spa to relax and pour out their troubles to ${him}.`);
+			_healthBonus++, _idleBonus++;
+		}
+		if (S.Attendant.intelligence+S.Attendant.intelligenceImplant > 15) {
+			r.push(`${He}'s so intelligent ${he} can suss out the cause of slaves' emotional issues and counsel them effectively.`);
+			_idleBonus++;
+		}
+		if (isFertile(S.Attendant) || (S.Attendant.bellyPreg >= 1500) || (S.Attendant.counter.birthsTotal > 0) || (S.Attendant.bellyImplant >= 1500)) {
+			r.push(`${He} has a natural mothering instinct and really makes ${his} charges feel at home.`);
+			_idleBonus++, _healthBonus++;
+		}
+		_attendantUsedCure = 0;
+		<<for _slave range _slaves>>
+			V.i = V.slaveIndices[_slave.ID];
+			<<setLocalPronouns _slave 2>>
+			if (_slave.fetish === "mindbroken") && (_slave.health.condition > 20) && (_attendantUsedCure === 0) && (V.spaFix !== 2) {
+				_attendantUsedCure = 1;
+				if (random(1,100) > 90-S.Attendant.devotion) {
+					<br>&nbsp;&nbsp;&nbsp;&nbsp;<span class="green">Something almost miraculous has happened.</span> S.Attendant.slaveName has always refused to believe that _slave.slaveName could not be reached, and has lavished patient tenderness on ${_him2} in V.spaName. _slave.slaveName has begun to respond, and is stirring from ${_his2} mental torpor.
+					_slave.devotion = -3, _slave.sexualFlaw = "apathetic", _slave.behavioralFlaw = either("hates men", "odd"), _slave.fetish = "none", _slave.fetishKnown = 1;
+					_spr = V.genePool.findIndex(function(s) { return s.ID === _slave.ID; });
+					if (V.genePool[_spr].intelligence >= -95) {
+						_slave.intelligence = V.genePool[_spr].intelligence-30;
+					}
+					if (V.arcologies[0].FSPaternalist > 0) {
+						r.push(`Society <span class="green">strongly approves</span> of${  _${slave.slaveName}} being restored to sanity, which advances ideals about enlightened slaveownership.`);
+						V.arcologies[0].FSPaternalist += 0.01*V.FSSingleSlaveRep;
+						repX(2*V.FSSingleSlaveRep*(V.arcologies[0].FSPaternalist/V.FSLockinLevel), "spa", _slave);
+					}
+				}
+			}
+			_seed = _bonusToggle * 10;
+			if (_bonusToggle === 1 && _slave.trust < 60) {
+				_slave.trust++;
+			}
+			if (S.Attendant.rivalryTarget === _slave.ID) {
+				r.push(`${He} constantly harasses ${his} `);
+	V.rivalryTerm(S.Attendant)
+		r.push(`,${  _${slave.slaveName}}, preventing ${_him2} from getting comfortable and forcing ${_him2} to keep ${_his2} guard up.`);
+				_slave.devotion -= 4, _slave.trust -= 4;
+				if (random(1,100) > 35) {
+					S.Attendant.rivalry++, S.Attendant.rivalry++, _slave.rivalry++;
+				}
+			} else if (S.Attendant.relationshipTarget === _slave.ID) {
+				r.push(`${He} dedicates most of ${his} attention to ${his} `);
+	V.relationshipTerm(S.Attendant)
+		r.push(`,${  _${slave.slaveName}}, making ${_his2} stress, both physical and mental, wash away.`);
+				_slave.devotion += 3, _slave.trust += 3;
+			} else if (areRelated(S.Attendant, _slave)) {
+				r.push(`${He} makes sure to spend extra time caring for ${his} `);
+	V.relativeTerm(S.Attendant,_slave)
+		r.push(`,${  _${slave.slaveName}.}`);
+				_slave.trust++;
+				improveCondition(_slave, 1);
+			}
+			switch (_slave.prestigeDesc) {
+			case "${He} is a famed Free Cities whore, and commands top prices.":
+				r.push(`${He} does ${his} best to relax the famous whore,${  _${slave.slaveName}}, making sure to`);
+				if (_slave.vagina > 2 || _slave.anus > 2) {
+					r.push(`pay special attention to ${_his2} worn holes.`);
+				} else {
+					r.push(`get ${_him2} clean and relaxed for ${_his2} next usage.`);
+				}
+				_slave.devotion += 3, _slave.trust += 3;
+			case "${He} is a famed Free Cities slut, and can please anyone.":
+				r.push(`${He} does ${his} best to soothe the famous entertainer,${  _${slave.slaveName}}, letting ${_him2} relax in blissful peace.`);
+				_slave.devotion += 3, _slave.trust += 3;
+			case "${He} is remembered for winning best in show as a cockmilker.":
+				if (_slave.balls > 6) && (_slave.dick !== 0) {
+					if (S.Attendant.fetish === "cumslut") {
+						r.push(`${He} can't keep ${his} hand`);
+	if (hasBothArms(S.Attendant)) {
+		r.push(`s`);
+	}
+		r.push(` off${  _${slave.slaveName}}'s cock and balls, but ${_he2} doesn't mind being milked constantly. Before long, strands of cum can be found floating all throughout the bath.`);
+						S.Attendant.fetishStrength += 4;
+					} else {
+						r.push(`${He} does ${his} best to accommodate${  _${slave.slaveName}}'s massive genitals and tends to ${_him2} whenever ${_he2} feels a need for release.`);
+						if (random(1,100) > 65 && S.Attendant.fetish === "none") {
+							r.push(`After taking several massive loads to the face, ${S.Attendant.slaveName} begins to find satisfaction in being coated in cum.`);
+							S.Attendant.fetish = "cumslut";
+						}
+					}
+				}
+				_slave.devotion += 3, _slave.trust += 3;
+			case "${He} is remembered for winning best in show as a dairy cow.":
+				if (_slave.lactation > 0) && ((_slave.boobs-_slave.boobsImplant) > 6000) {
+					if (S.Attendant.fetish === "boobs") {
+						r.push(`${He} can't keep ${his} hand`);
+	if (hasBothArms(S.Attendant)) {
+		r.push(`s`);
+	}
+		r.push(` off${  _${slave.slaveName}}'s huge breasts, but ${_he2} doesn't mind being milked constantly. Before long the bath gains a white tint.`);
+						S.Attendant.fetishStrength += 4, S.Attendant.fetishStrength += 4;
+					} else {
+						r.push(`${He} does ${his} best to accommodate${  _${slave.slaveName}}'s massive breasts and tends to ${_him2} whenever ${_he2} feels a need for release.`);
+						if (random(1,100) > 65 && S.Attendant.fetish === "none") {
+							r.push(`After multiple milking sessions, ${S.Attendant.slaveName} begins to find ${himself} fantasizing about having giant milky breasts too.`);
+							S.Attendant.fetish = "boobs";
+						}
+					}
+					_slave.devotion += 3, _slave.trust += 3, _slave.lactationDuration = 2, _slave.boobs -= _slave.boobsMilk, _slave.boobsMilk = 0;
+				}
+			case "${He} is remembered for winning best in show as a breeder.":
+				if (_slave.bellyPreg >= 5000) {
+					if (S.Attendant.fetish === "pregnancy") {
+						r.push(`${He} can't keep ${his} hand`);
+	if (hasBothArms(S.Attendant)) {
+		r.push(`s`);
+	}
+		r.push(` off${  _${slave.slaveName}}'s pregnancy, but ${_he2} doesn't mind ${_his2} full belly being fondled.`);
+						S.Attendant.fetishStrength += 4, S.Attendant.fetishStrength += 4;
+					} else {
+						r.push(`${He} does ${his} best to accommodate${  _${slave.slaveName}}'s pregnancy and to make sure the mother-to-be is happy and comfortable.`);
+						if (random(1,100) > 65 && S.Attendant.fetish === "none") {
+							r.push(`After massaging${  _${slave.slaveName}}'s growing belly multiple times, ${S.Attendant.slaveName} begins to find ${himself} fantasizing about being swollen with life too.`);
+							S.Attendant.fetish = "pregnancy";
+						}
+					}
+					_slave.devotion += 3, _slave.trust += 3;
+				} else {
+					if (S.Attendant.fetish === "pregnancy") {
+						r.push(`${He} can't help but pester${  _${slave.slaveName}} with questions about ${_his2} famous pregnancy, limiting ${_his2} ability to truly relax.`);
+						_slave.devotion += 1, _slave.trust += 1;
+					} else if (canGetPregnant(_slave)) {
+						r.push(`${He} does ${his} best to encourage${  _${slave.slaveName}}'s fertilization by performing any fertility boosting actions ${he} can.`);
+						_slave.devotion += 3, _slave.trust += 3;
+					}
+				}
+			}
+			if (S.Attendant.intelligence+S.Attendant.intelligenceImplant > 15) && (_attendantUsedCure === 0) && ((S.Attendant.intelligence+S.Attendant.intelligenceImplant)+_seed) > random(1,200) && (V.spaFix === 0) {
+				if (_slave.behavioralFlaw !== "none") {
+					SoftenBehavioralFlaw(_slave);
+					_attendantUsedCure += 1;
+					<br>&nbsp;&nbsp;&nbsp;&nbsp;S.Attendant.slaveName works carefully with _slave.slaveName, and successfully <span class="green">softens ${_his2} behavioral flaw</span> into an appealing quirk.
+				} else if (_slave.sexualFlaw !== "none") {
+					SoftenSexualFlaw(_slave);
+					_attendantUsedCure += 1;
+					<br>&nbsp;&nbsp;&nbsp;&nbsp;S.Attendant.slaveName works carefully with _slave.slaveName, and successfully <span class="green">softens ${_his2} sexual flaw</span> into an appealing quirk.
+				}
+			}
+			if (_slave.lactation > 0) {
+				S.Attendant.slaveName takes care to keep _slave.slaveName's breasts comfortably drained.
+				_slave.lactationDuration = 2, _slave.boobs -= _slave.boobsMilk, _slave.boobsMilk = 0;
+			}
+		<</for>>
+		if (_DL < V.spa) {
+			_seed = random(1,10)+((V.spa-_DL)*(random(150,170)+(_idleBonus*10)));
+			cashX(_seed, "spa", S.Attendant);
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;Since ${he} doesn't have enough slaves to occupy all ${his} time, the spa takes in citizens' slaves on a contract basis and ${he} helps them too, earning <span class="yellowgreen">
+	V.cashFormat(_seed)
+		r.push(`.</span>`);
+			if (V.arcologies[0].FSHedonisticDecadence > 0) && (_DL === 0) {
+				r.push(`Society <span class="green">loves</span> being allowed to lounge in your spa, greatly advancing your laid back culture.`);
+				FutureSocieties.Change("Hedonistic", 2);
+			}
+		}
+		if (_DL > 0) {<br><br>
+	}
+	}
+
+	if (_DL > 0) {
+		&nbsp;&nbsp;&nbsp;&nbsp;''
+	if (_DL > 1) {
+		r.push(`There are${  _DL} slaves`);
+	} else {
+		r.push(`There is one slave`);
+	}
+		r.push(` resting and recuperating in the spa.''`);
+		if (V.arcologies[0].FSHedonisticDecadence > 0) && (_DL === 0) {
+			r.push(`Society <span class="green">approves</span> of your slaves being pampered this way, greatly advancing your laid back culture.`);
+			FutureSocieties.Change("Hedonistic", 1);
+		}
+	}
+
+	if (S.Attendant) {
+		V.i = V.slaveIndices[V.AttendantID];
+		r.push(` /* apply following SA passages to facility leader */`);
+		if (V.showEWD !== 0) {
+			<br><br>
+			/* 000-250-006 */
+			if (V.seeImages && V.seeReportImages) {
+			<div class="imageRef smlImg">
+				r.push(`${V.SlaveArt(${S.Attendant}}, 0, 0)`);
+			</div>
+			}
+			/* 000-250-006 */
+			<<includeDOM App.EndWeek.favoriteIcon(S.Attendant)>>
+			<span class='slave-name'>
+	V.SlaveFullName(S.Attendant)</span> is serving as the Attendant in V.spaName.
+			<br>&nbsp;&nbsp;&nbsp;
+			r.push(`${V.App.SlaveAssignment.choosesOwnClothes(${S.Attendant)}}`);
+			tired(S.Attendant);
+			<<includeDOM App.SlaveAssignment.rules(S.Attendant)>>
+			r.push(`${V.App.SlaveAssignment.diet(${S.Attendant)}}`);
+			<<includeDOM App.SlaveAssignment.longTermEffects(S.Attendant)>>
+			r.push(`${V.App.SlaveAssignment.drugs(${S.Attendant)}}`);
+			r.push(`${V.App.SlaveAssignment.relationships(${S.Attendant)}}`);
+			r.push(`${V.App.SlaveAssignment.rivalries(${S.Attendant)}}`);
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;
+	V.App.SlaveAssignment.devotion(S.Attendant)
+		} else {
+			App.SlaveAssignment.choosesOwnClothes(S.Attendant);
+			tired(S.Attendant);
+			App.SlaveAssignment.rules();
+			App.SlaveAssignment.diet(S.Attendant);
+			App.SlaveAssignment.longTermEffects(S.Attendant);
+			App.SlaveAssignment.drugs(S.Attendant);
+			App.SlaveAssignment.relationships(S.Attendant);
+			App.SlaveAssignment.rivalries(S.Attendant);
+			App.SlaveAssignment.devotion(S.Attendant);
+		}
+	}
+
+	<<for _slave range _slaves>>
+		V.i = V.slaveIndices[_slave.ID];
+		<<setLocalPronouns _slave>>
+		_slave.devotion += _devBonus, _slave.trust += _trustBonus;
+		improveCondition(_slave, 5 + _healthBonus);
+		if (_slave.health.condition < -80) {
+			improveCondition(_slave, 15);
+		} else if (_slave.health.condition < -40) {
+			improveCondition(_slave, 10);
+		} else if (_slave.health.condition < 0) {
+			improveCondition(_slave, 5);
+		}
+		if (V.spaUpgrade === 1) && (_slave.health.condition < 100) {
+			improveCondition(_slave, normalRandInt(8));
+		}
+		if (_slave.devotion < 60) && (_slave.trust < 60) {
+			_slave.devotion++, _slave.trust++;
+		} else if ((_slave.trust < 40)) {
+			_slave.trust += 10;
+		} else if ((_slave.devotion < 40)) {
+			_slave.devotion += 10;
+		}
+		switch (V.spaDecoration) {
+		case "Chattel Religionist" "Chinese Revivalist":
+			_slave.rules.living = "normal";
+		case "Degradationist":
+			_slave.rules.living = "spare";
+		default:
+			_slave.rules.living = "luxurious";
+		}
+		if (_slave.health.condition >= 20) && (_slave.health.tired <= 30) && (_slave.trust > 60) && (_slave.devotion > 60) && (_slave.fetish !== "mindbroken") && (_slave.sexualFlaw === "none") && (_slave.behavioralFlaw === "none") {
+			<p>
+				<span class="slave-name">_slave.slaveName</span> is feeling well enough to leave V.spaName,
+				<span class="noteworthy">
+					if (V.assignmentRecords[_slave.ID]) {
+						_oldJob = V.assignmentRecords[_slave.ID];
+						r.push(`${V.assignJobSafely(_slave},${  _oldJob)}`);
+						if (_slave.choosesOwnAssignment === 1) {
+							r.push(`and ${he} is resting before choosing another task.`);
+						} else if (_slave.assignment === "rest") {
+							if (_oldJob !== "rest") {
+								r.push(`and since ${he} was unable to return to ${his} old task to `);
+	V._oldJob
+		r.push(`, ${his} assignment has defaulted to rest.`);
+							} else {
+								r.push(`so ${he} has returned to rest.`);
+							}
+						} else {
+							r.push(`so ${he} goes back to `);
+	V._slave.assignment
+		r.push(`.`);
+						}
+					} else {
+						r.push(`so ${his} assignment has defaulted to rest.`);
+						r.push(`${V.removeJob(_slave}, "rest in the spa")`);
+					}
+				</span>
+			</p>
+			_restedSlaves++, _DL--, _dI--;
+			<<continue>>
+		}
+		if (V.showEWD !== 0) {
+			<br><br>
+			/* 000-250-006 */
+			if (V.seeImages && V.seeReportImages) {
+			<div class="imageRef smlImg">
+				r.push(`${V.SlaveArt(_slave}, 0, 0)`);
+			</div>
+			}
+			/* 000-250-006 */
+			<<includeDOM App.EndWeek.favoriteIcon(_slave)>>
+			<span class='slave-name'>
+	V.SlaveFullName(_slave)</span>
+			if (_slave.choosesOwnAssignment === 2) {
+				r.push(`${V.App.SlaveAssignment.choosesOwnJob(_slave)}`);
+			} else {
+				r.push(`is resting in ${V.spaName}.`);
+			}
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;${He} 
+	V.App.SlaveAssignment.rest(_slave)
+			if (_slave.fetish === "mindbroken") {
+				r.push(`${He} remains in the Spa, completely mindbroken.`);
+			<<elseif(_slave.sexualFlaw !== "none") || (_slave.behavioralFlaw !== "none")>>
+				r.push(`${He} remains in the Spa, stubborn in ${his} flaw.`);
+			} else if ((_slave.trust < 60) || (_slave.devotion < 60)) {
+				r.push(`${He} remains in the Spa, as ${he} is still learning to accept life as a slave.`);
+			} else if ((_slave.health.condition < 20)) {
+				r.push(`${He} remains in the Spa, as ${he} is benefiting from its healing properties.`);
+			} else if ((_slave.health.tired > 30)) {
+				r.push(`${He} remains in the Spa, continuing to soak away ${his} fatigue.`);
+			}
+			<br>&nbsp;&nbsp;&nbsp;
+			r.push(`${V.App.SlaveAssignment.choosesOwnClothes(_slave)}`);
+			<<includeDOM App.SlaveAssignment.rules(_slave)>>
+			r.push(`${V.App.SlaveAssignment.diet(_slave)}`);
+			<<includeDOM App.SlaveAssignment.longTermEffects(_slave)>>
+			r.push(`${V.App.SlaveAssignment.drugs(_slave)}`);
+			r.push(`${V.App.SlaveAssignment.relationships(_slave)}`);
+			r.push(`${V.App.SlaveAssignment.rivalries(_slave)}`);
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;
+	V.App.SlaveAssignment.devotion(_slave)
+		} else {
+			App.SlaveAssignment.choosesOwnJob(_slave);
+			App.SlaveAssignment.choosesOwnClothes(_slave);
+			App.SlaveAssignment.rest(_slave);
+			App.SlaveAssignment.rules(_slave);
+			App.SlaveAssignment.diet(_slave);
+			App.SlaveAssignment.longTermEffects(_slave);
+			App.SlaveAssignment.drugs(_slave);
+			App.SlaveAssignment.relationships(_slave);
+			App.SlaveAssignment.rivalries(_slave);
+			App.SlaveAssignment.devotion(_slave);
+		}
+	<</for>>
+	if (_restedSlaves > 0) {
+		<br><br>&nbsp;&nbsp;&nbsp;
+		if (_restedSlaves === 1) {
+			r.push(`One slave has rested until ${he} reached a state of <span class="hotpink">devotion</span> and <span class="mediumaquamarine">trust</span> and will leave the spa before the end of the week.`);
+		} else {
+			_restedSlaves slaves have rested until they reached a state of <span class="hotpink">devotion</span> and <span class="mediumaquamarine">trust</span> and will leave the spa before the end of the week.
+		}
+		if (V.spaDecoration !== "standard") {
+			<br><br>&nbsp;&nbsp;&nbsp;&nbsp;
+	V.capFirstChar(V.spaName)'s V.spaDecoration atmosphere <span class="hotpink">had an impact on 
+	if (_restedSlaves === 1) {
+		r.push(`${him} while ${he} was`);
+	} else {
+		r.push(`them while they were`);
+	}
+		r.push(`</span> resting.`);
+		}
+	}
+	if (_DL > 0 || S.Attendant) {
+		<br><br>
+	}
+	};
+	
\ No newline at end of file
diff --git a/src/endWeek/reportsTW/spaReport.tw b/src/endWeek/reportsTW/spaReport.tw
new file mode 100644
index 0000000000000000000000000000000000000000..66addcfb79267c42028517494fb0128cb299fc59
--- /dev/null
+++ b/src/endWeek/reportsTW/spaReport.tw
@@ -0,0 +1,3 @@
+:: Spa Report [nobr]
+
+<<includeDOM App.EndWeek.spaReport()>>
diff --git a/src/uncategorized/spaReport.tw b/src/uncategorized/spaReport.tw
deleted file mode 100644
index 0ea1ed2eaaefe49c2f8cfe4fc76b5d65296e5c6d..0000000000000000000000000000000000000000
--- a/src/uncategorized/spaReport.tw
+++ /dev/null
@@ -1,376 +0,0 @@
-:: Spa Report [nobr]
-
-<<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.spa)>>
-<<set _DL = _slaves.length, _SL = $slaves.length, _bonusToggle = 0, _healthBonus = 0, _idleBonus = 0, _restedSlaves = 0, _trustBonus = 0>>
-
-<<if $spaDecoration != "standard">>
-	<<set _devBonus = 1>>
-<<else>>
-	<<set _devBonus = 0>>
-<</if>>
-<<set $flSex = App.EndWeek.getFLSex(App.Entity.facilities.spa)>> /* FIXME: should be local, passed as a parameter to saRules */
-
-<<if $AttendantID != 0>>
-	<<if (_S.Attendant.health.condition < 100)>>
-		<<run improveCondition(_S.Attendant, normalRandInt(20))>>
-	<</if>>
-	<<if (_S.Attendant.devotion <= 60)>>
-		<<set _S.Attendant.devotion++>>
-	<</if>>
-	<<if _S.Attendant.trust < 60>>
-		<<set _S.Attendant.trust++>>
-	<</if>>
-	<<if _S.Attendant.rules.living != "luxurious">>
-		<<set _S.Attendant.rules.living = "luxurious">>
-	<</if>>
-	<<set _FLsFetish = 0>>
-	<<if _S.Attendant.fetishStrength <= 95>>
-		<<if _S.Attendant.fetish != "submissive">>
-			<<if fetishChangeChance(_S.Attendant) > random(0,100)>>
-				<<set _FLsFetish = 1, _S.Attendant.fetishKnown = 1, _S.Attendant.fetish = "submissive">>
-			<</if>>
-		<<elseif _S.Attendant.fetishKnown == 0>>
-			<<set _FLsFetish = 1, _S.Attendant.fetishKnown = 1>>
-		<<else>>
-			<<set _FLsFetish = 2, _S.Attendant.fetishStrength += 4>>
-		<</if>>
-	<</if>>
-	<<if (_S.Attendant.fetish == "none") || (_S.Attendant.fetish == "submissive")>>
-		<<set _devBonus++>>
-	<</if>>
-	<<set _S.Attendant.devotion += _devBonus>>
-	<<setLocalPronouns _S.Attendant>>
-	&nbsp;&nbsp;&nbsp;&nbsp;<<= SlaveFullName(_S.Attendant)>> is serving as the spa attendant.<<if _S.Attendant.relationship == -3 && _S.Attendant.devotion > 50>> $He tries $his best to be your perfect attentive, caring and loving $wife.<</if>>
-	<<if (_FLsFetish == 1)>>
-		When $he is paid a visit by a slave with sexual issues to work out, $he provides them with an understanding, willing, giving partner. $He finds real satisfaction in helping your slaves find sexual gratification, and @@.lightsalmon;becomes a submissive.@@
-	<<elseif (_FLsFetish == 2)>>
-		Every new slave in the spa is a new person $he gets to connect with and serve. Sexually. @@.lightsalmon;$He becomes more submissive.@@
-	<</if>>
-	<<if setup.attendantCareers.includes(_S.Attendant.career)>>
-		$He has experience with counseling from $his life before $he was a slave, making $him better at building rapport with troubled slaves, and giving $him a better chance of softening flaws into beneficial quirks.
-		<<set _bonusToggle = 1, _idleBonus++>>
-	<<elseif _S.Attendant.skill.attendant >= $masteredXP>>
-		$He has experience with counseling from working for you, making $him better at building rapport with troubled slaves, and giving $him a better chance of softening flaws into beneficial quirks.
-		<<set _bonusToggle = 1, _idleBonus++>>
-	<<else>>
-		<<set _S.Attendant.skill.attendant += random(1,Math.ceil((_S.Attendant.intelligence+_S.Attendant.intelligenceImplant)/15) + 8)>>
-	<</if>>
-	<<if !canSee(_S.Attendant)>>
-		$His blindness allows $him to deeply connect with $his charges.
-		<<set _idleBonus++>>
-	<</if>>
-	<<if (_S.Attendant.fetish == "none")>>
-		_S.Attendant.slaveName respects the slaves lounging in the spa, allowing them to relax completely.
-		<<set _idleBonus++>>
-	<<elseif (_S.Attendant.fetish == "submissive")>>
-		_S.Attendant.slaveName lets the slaves resting in the spa take the lead sexually, doing $his best to please them.
-		<<set _idleBonus++>>
-	<<elseif (_S.Attendant.fetishKnown == 1)>>
-		_S.Attendant.slaveName can't keep $his hand<<if hasBothArms(_S.Attendant)>>s<</if>> to $himself, preventing the slaves in the spa from relaxing completely.
-	<</if>>
-	<<if (_S.Attendant.visualAge > 35)>>
-		$His apparent maturity encourages the slaves in the spa to relax and pour out their troubles to $him.
-		<<set _healthBonus++, _idleBonus++>>
-	<</if>>
-	<<if (_S.Attendant.intelligence+_S.Attendant.intelligenceImplant > 15)>>
-		$He's so intelligent $he can suss out the cause of slaves' emotional issues and counsel them effectively.
-		<<set _idleBonus++>>
-	<</if>>
-	<<if isFertile(_S.Attendant) || (_S.Attendant.bellyPreg >= 1500) || (_S.Attendant.counter.birthsTotal > 0) || (_S.Attendant.bellyImplant >= 1500)>>
-		$He has a natural mothering instinct and really makes $his charges feel at home.
-		<<set _idleBonus++, _healthBonus++>>
-	<</if>>
-	<<set _attendantUsedCure = 0>>
-	<<for _slave range _slaves>>
-		<<set $i = $slaveIndices[_slave.ID]>>
-		<<setLocalPronouns _slave 2>>
-		<<if (_slave.fetish == "mindbroken") && (_slave.health.condition > 20) && (_attendantUsedCure == 0) && ($spaFix != 2)>>
-			<<set _attendantUsedCure = 1>>
-			<<if (random(1,100) > 90-_S.Attendant.devotion)>>
-				<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;Something almost miraculous has happened.@@ _S.Attendant.slaveName has always refused to believe that _slave.slaveName could not be reached, and has lavished patient tenderness on _him2 in $spaName. _slave.slaveName has begun to respond, and is stirring from _his2 mental torpor.
-				<<set _slave.devotion = -3, _slave.sexualFlaw = "apathetic", _slave.behavioralFlaw = either("hates men", "odd"), _slave.fetish = "none", _slave.fetishKnown = 1>>
-				<<set _spr = $genePool.findIndex(function(s) { return s.ID == _slave.ID; })>>
-				<<if $genePool[_spr].intelligence >= -95>>
-					<<set _slave.intelligence = $genePool[_spr].intelligence-30>>
-				<</if>>
-				<<if ($arcologies[0].FSPaternalist > 0)>>
-					Society @@.green;strongly approves@@ of _slave.slaveName being restored to sanity, which advances ideals about enlightened slaveownership.
-					<<set $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>>
-					<<run repX(2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), "spa", _slave)>>
-				<</if>>
-			<</if>>
-		<</if>>
-		<<set _seed = _bonusToggle * 10>>
-		<<if _bonusToggle == 1 && _slave.trust < 60>>
-			<<set _slave.trust++>>
-		<</if>>
-		<<if _S.Attendant.rivalryTarget == _slave.ID>>
-			$He constantly harasses $his <<print rivalryTerm(_S.Attendant)>>, _slave.slaveName, preventing _him2 from getting comfortable and forcing _him2 to keep _his2 guard up.
-			<<set _slave.devotion -= 4, _slave.trust -= 4>>
-			<<if random(1,100) > 35>>
-				<<set _S.Attendant.rivalry++, _S.Attendant.rivalry++, _slave.rivalry++>>
-			<</if>>
-		<<elseif _S.Attendant.relationshipTarget == _slave.ID>>
-			$He dedicates most of $his attention to $his <<print relationshipTerm(_S.Attendant)>>, _slave.slaveName, making _his2 stress, both physical and mental, wash away.
-			<<set _slave.devotion += 3, _slave.trust += 3>>
-		<<elseif areRelated(_S.Attendant, _slave)>>
-			$He makes sure to spend extra time caring for $his <<print relativeTerm(_S.Attendant,_slave)>>, _slave.slaveName.
-			<<set _slave.trust++>>
-			<<run improveCondition(_slave, 1)>>
-		<</if>>
-		<<switch _slave.prestigeDesc>>
-		<<case "$He is a famed Free Cities whore, and commands top prices.">>
-			$He does $his best to relax the famous whore, _slave.slaveName, making sure to
-			<<if _slave.vagina > 2 || _slave.anus > 2>>
-				pay special attention to _his2 worn holes.
-			<<else>>
-				get _him2 clean and relaxed for _his2 next usage.
-			<</if>>
-			<<set _slave.devotion += 3, _slave.trust += 3>>
-		<<case "$He is a famed Free Cities slut, and can please anyone.">>
-			$He does $his best to soothe the famous entertainer, _slave.slaveName, letting _him2 relax in blissful peace.
-			<<set _slave.devotion += 3, _slave.trust += 3>>
-		<<case "$He is remembered for winning best in show as a cockmilker.">>
-			<<if (_slave.balls > 6) && (_slave.dick != 0)>>
-				<<if _S.Attendant.fetish == "cumslut">>
-					$He can't keep $his hand<<if hasBothArms(_S.Attendant)>>s<</if>> off _slave.slaveName's cock and balls, but _he2 doesn't mind being milked constantly. Before long, strands of cum can be found floating all throughout the bath.
-					<<set _S.Attendant.fetishStrength += 4>>
-				<<else>>
-					$He does $his best to accommodate _slave.slaveName's massive genitals and tends to _him2 whenever _he2 feels a need for release.
-					<<if random(1,100) > 65 && _S.Attendant.fetish == "none">>
-						After taking several massive loads to the face, _S.Attendant.slaveName begins to find satisfaction in being coated in cum.
-						<<set _S.Attendant.fetish = "cumslut">>
-					<</if>>
-				<</if>>
-			<</if>>
-			<<set _slave.devotion += 3, _slave.trust += 3>>
-		<<case "$He is remembered for winning best in show as a dairy cow.">>
-			<<if (_slave.lactation > 0) && ((_slave.boobs-_slave.boobsImplant) > 6000)>>
-				<<if _S.Attendant.fetish == "boobs">>
-					$He can't keep $his hand<<if hasBothArms(_S.Attendant)>>s<</if>> off _slave.slaveName's huge breasts, but _he2 doesn't mind being milked constantly. Before long the bath gains a white tint.
-					<<set _S.Attendant.fetishStrength += 4, _S.Attendant.fetishStrength += 4>>
-				<<else>>
-					$He does $his best to accommodate _slave.slaveName's massive breasts and tends to _him2 whenever _he2 feels a need for release.
-					<<if random(1,100) > 65 && _S.Attendant.fetish == "none">>
-						After multiple milking sessions, _S.Attendant.slaveName begins to find $himself fantasizing about having giant milky breasts too.
-						<<set _S.Attendant.fetish = "boobs">>
-					<</if>>
-				<</if>>
-				<<set _slave.devotion += 3, _slave.trust += 3, _slave.lactationDuration = 2, _slave.boobs -= _slave.boobsMilk, _slave.boobsMilk = 0>>
-			<</if>>
-		<<case "$He is remembered for winning best in show as a breeder.">>
-			<<if _slave.bellyPreg >= 5000>>
-				<<if _S.Attendant.fetish == "pregnancy">>
-					$He can't keep $his hand<<if hasBothArms(_S.Attendant)>>s<</if>> off _slave.slaveName's pregnancy, but _he2 doesn't mind _his2 full belly being fondled.
-					<<set _S.Attendant.fetishStrength += 4, _S.Attendant.fetishStrength += 4>>
-				<<else>>
-					$He does $his best to accommodate _slave.slaveName's pregnancy and to make sure the mother-to-be is happy and comfortable.
-					<<if random(1,100) > 65 && _S.Attendant.fetish == "none">>
-						After massaging _slave.slaveName's growing belly multiple times, _S.Attendant.slaveName begins to find $himself fantasizing about being swollen with life too.
-						<<set _S.Attendant.fetish = "pregnancy">>
-					<</if>>
-				<</if>>
-				<<set _slave.devotion += 3, _slave.trust += 3>>
-			<<else>>
-				<<if _S.Attendant.fetish == "pregnancy">>
-					$He can't help but pester _slave.slaveName with questions about _his2 famous pregnancy, limiting _his2 ability to truly relax.
-					<<set _slave.devotion += 1, _slave.trust += 1>>
-				<<elseif canGetPregnant(_slave)>>
-					$He does $his best to encourage _slave.slaveName's fertilization by performing any fertility boosting actions $he can.
-					<<set _slave.devotion += 3, _slave.trust += 3>>
-				<</if>>
-			<</if>>
-		<</switch>>
-		<<if (_S.Attendant.intelligence+_S.Attendant.intelligenceImplant > 15) && (_attendantUsedCure == 0) && ((_S.Attendant.intelligence+_S.Attendant.intelligenceImplant)+_seed) > random(1,200) && ($spaFix == 0)>>
-			<<if _slave.behavioralFlaw != "none">>
-				<<run SoftenBehavioralFlaw(_slave)>>
-				<<set _attendantUsedCure += 1>>
-				<br>&nbsp;&nbsp;&nbsp;&nbsp;_S.Attendant.slaveName works carefully with _slave.slaveName, and successfully @@.green;softens _his2 behavioral flaw@@ into an appealing quirk.
-			<<elseif _slave.sexualFlaw != "none">>
-				<<run SoftenSexualFlaw(_slave)>>
-				<<set _attendantUsedCure += 1>>
-				<br>&nbsp;&nbsp;&nbsp;&nbsp;_S.Attendant.slaveName works carefully with _slave.slaveName, and successfully @@.green;softens _his2 sexual flaw@@ into an appealing quirk.
-			<</if>>
-		<</if>>
-		<<if _slave.lactation > 0>>
-			_S.Attendant.slaveName takes care to keep _slave.slaveName's breasts comfortably drained.
-			<<set _slave.lactationDuration = 2, _slave.boobs -= _slave.boobsMilk, _slave.boobsMilk = 0>>
-		<</if>>
-	<</for>>
-	<<if (_DL < $spa)>>
-		<<set _seed = random(1,10)+(($spa-_DL)*(random(150,170)+(_idleBonus*10)))>>
-		<<run cashX(_seed, "spa", _S.Attendant)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;Since $he doesn't have enough slaves to occupy all $his time, the spa takes in citizens' slaves on a contract basis and $he helps them too, earning @@.yellowgreen;<<print cashFormat(_seed)>>.@@
-		<<if ($arcologies[0].FSHedonisticDecadence > 0) && (_DL == 0)>>
-			Society @@.green;loves@@ being allowed to lounge in your spa, greatly advancing your laid back culture.
-			<<run FutureSocieties.Change("Hedonistic", 2)>>
-		<</if>>
-	<</if>>
-	<<if (_DL > 0)>><br><br><</if>>
-<</if>>
-
-<<if (_DL > 0)>>
-	&nbsp;&nbsp;&nbsp;&nbsp;''<<if (_DL > 1)>>There are _DL slaves<<else>>There is one slave<</if>> resting and recuperating in the spa.''
-	<<if ($arcologies[0].FSHedonisticDecadence > 0) && (_DL == 0)>>
-		Society @@.green;approves@@ of your slaves being pampered this way, greatly advancing your laid back culture.
-		<<run FutureSocieties.Change("Hedonistic", 1)>>
-	<</if>>
-<</if>>
-
-<<if _S.Attendant>>
-	<<set $i = $slaveIndices[$AttendantID]>> /* apply following SA passages to facility leader */
-	<<if $showEWD != 0>>
-		<br><br>
-		/* 000-250-006 */
-		<<if $seeImages && $seeReportImages>>
-		<div class="imageRef smlImg">
-			<<= SlaveArt(_S.Attendant, 0, 0)>>
-		</div>
-		<</if>>
-		/* 000-250-006 */
-		<<includeDOM App.EndWeek.favoriteIcon(_S.Attendant)>>
-		<span class='slave-name'><<= SlaveFullName(_S.Attendant)>></span> is serving as the Attendant in $spaName.
-		<br>&nbsp;&nbsp;&nbsp;
-		<<= App.SlaveAssignment.choosesOwnClothes(_S.Attendant)>>
-		<<run tired(_S.Attendant)>>
-		<<includeDOM App.SlaveAssignment.rules(_S.Attendant)>>
-		<<= App.SlaveAssignment.diet(_S.Attendant)>>
-		<<includeDOM App.SlaveAssignment.longTermEffects(_S.Attendant)>>
-		<<= App.SlaveAssignment.drugs(_S.Attendant)>>
-		<<= App.SlaveAssignment.relationships(_S.Attendant)>>
-		<<= App.SlaveAssignment.rivalries(_S.Attendant)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.SlaveAssignment.devotion(_S.Attendant)>>
-	<<else>>
-		<<run App.SlaveAssignment.choosesOwnClothes(_S.Attendant)>>
-		<<run tired(_S.Attendant)>>
-		<<run App.SlaveAssignment.rules()>>
-		<<run App.SlaveAssignment.diet(_S.Attendant)>>
-		<<run App.SlaveAssignment.longTermEffects(_S.Attendant)>>
-		<<run App.SlaveAssignment.drugs(_S.Attendant)>>
-		<<run App.SlaveAssignment.relationships(_S.Attendant)>>
-		<<run App.SlaveAssignment.rivalries(_S.Attendant)>>
-		<<run App.SlaveAssignment.devotion(_S.Attendant)>>
-	<</if>>
-<</if>>
-
-<<for _slave range _slaves>>
-	<<set $i = $slaveIndices[_slave.ID]>>
-	<<setLocalPronouns _slave>>
-	<<set _slave.devotion += _devBonus, _slave.trust += _trustBonus>>
-	<<run improveCondition(_slave, 5 + _healthBonus)>>
-	<<if (_slave.health.condition < -80)>>
-		<<run improveCondition(_slave, 15)>>
-	<<elseif _slave.health.condition < -40>>
-		<<run improveCondition(_slave, 10)>>
-	<<elseif _slave.health.condition < 0>>
-		<<run improveCondition(_slave, 5)>>
-	<</if>>
-	<<if ($spaUpgrade == 1) && (_slave.health.condition < 100)>>
-		<<run improveCondition(_slave, normalRandInt(8))>>
-	<</if>>
-	<<if (_slave.devotion < 60) && (_slave.trust < 60)>>
-		<<set _slave.devotion++, _slave.trust++>>
-	<<elseif (_slave.trust < 40)>>
-		<<set _slave.trust += 10>>
-	<<elseif (_slave.devotion < 40)>>
-		<<set _slave.devotion += 10>>
-	<</if>>
-	<<switch $spaDecoration>>
-	<<case "Chattel Religionist" "Chinese Revivalist">>
-		<<set _slave.rules.living = "normal">>
-	<<case "Degradationist">>
-		<<set _slave.rules.living = "spare">>
-	<<default>>
-		<<set _slave.rules.living = "luxurious">>
-	<</switch>>
-	<<if (_slave.health.condition >= 20) && (_slave.health.tired <= 30) && (_slave.trust > 60) && (_slave.devotion > 60) && (_slave.fetish != "mindbroken") && (_slave.sexualFlaw == "none") && (_slave.behavioralFlaw == "none")>>
-		<p>
-			<span class="slave-name">_slave.slaveName</span> is feeling well enough to leave $spaName,
-			<span class="noteworthy">
-				<<if $assignmentRecords[_slave.ID]>>
-					<<set _oldJob = $assignmentRecords[_slave.ID]>>
-					<<= assignJobSafely(_slave, _oldJob)>>
-					<<if _slave.choosesOwnAssignment === 1>>
-						and $he is resting before choosing another task.
-					<<elseif _slave.assignment === "rest">>
-						<<if _oldJob != "rest">>
-							and since $he was unable to return to $his old task to <<print _oldJob>>, $his assignment has defaulted to rest.
-						<<else>>
-							so $he has returned to rest.
-						<</if>>
-					<<else>>
-						so $he goes back to <<print _slave.assignment>>.
-					<</if>>
-				<<else>>
-					so $his assignment has defaulted to rest.
-					<<= removeJob(_slave, "rest in the spa")>>
-				<</if>>
-			</span>
-		</p>
-		<<set _restedSlaves++, _DL--, _dI-->>
-		<<continue>>
-	<</if>>
-	<<if $showEWD != 0>>
-		<br><br>
-		/* 000-250-006 */
-		<<if $seeImages && $seeReportImages>>
-		<div class="imageRef smlImg">
-			<<= SlaveArt(_slave, 0, 0)>>
-		</div>
-		<</if>>
-		/* 000-250-006 */
-		<<includeDOM App.EndWeek.favoriteIcon(_slave)>>
-		<span class='slave-name'><<= SlaveFullName(_slave)>></span>
-		<<if _slave.choosesOwnAssignment == 2>>
-			<<= App.SlaveAssignment.choosesOwnJob(_slave)>>
-		<<else>>
-			is resting in $spaName.
-		<</if>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;$He <<= App.SlaveAssignment.rest(_slave)>>
-		<<if (_slave.fetish == "mindbroken")>>
-			$He remains in the Spa, completely mindbroken.
-		<<elseif(_slave.sexualFlaw != "none") || (_slave.behavioralFlaw != "none")>>
-			$He remains in the Spa, stubborn in $his flaw.
-		<<elseif (_slave.trust < 60) || (_slave.devotion < 60)>>
-			$He remains in the Spa, as $he is still learning to accept life as a slave.
-		<<elseif (_slave.health.condition < 20)>>
-			$He remains in the Spa, as $he is benefiting from its healing properties.
-		<<elseif (_slave.health.tired > 30)>>
-			$He remains in the Spa, continuing to soak away $his fatigue.
-		<</if>>
-		<br>&nbsp;&nbsp;&nbsp;
-		<<= App.SlaveAssignment.choosesOwnClothes(_slave)>>
-		<<includeDOM App.SlaveAssignment.rules(_slave)>>
-		<<= App.SlaveAssignment.diet(_slave)>>
-		<<includeDOM App.SlaveAssignment.longTermEffects(_slave)>>
-		<<= App.SlaveAssignment.drugs(_slave)>>
-		<<= App.SlaveAssignment.relationships(_slave)>>
-		<<= App.SlaveAssignment.rivalries(_slave)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.SlaveAssignment.devotion(_slave)>>
-	<<else>>
-		<<run App.SlaveAssignment.choosesOwnJob(_slave)>>
-		<<run App.SlaveAssignment.choosesOwnClothes(_slave)>>
-		<<run App.SlaveAssignment.rest(_slave)>>
-		<<run App.SlaveAssignment.rules(_slave)>>
-		<<run App.SlaveAssignment.diet(_slave)>>
-		<<run App.SlaveAssignment.longTermEffects(_slave)>>
-		<<run App.SlaveAssignment.drugs(_slave)>>
-		<<run App.SlaveAssignment.relationships(_slave)>>
-		<<run App.SlaveAssignment.rivalries(_slave)>>
-		<<run App.SlaveAssignment.devotion(_slave)>>
-	<</if>>
-<</for>>
-<<if (_restedSlaves > 0)>>
-	<br><br>&nbsp;&nbsp;&nbsp;
-	<<if (_restedSlaves == 1)>>
-		One slave has rested until $he reached a state of @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ and will leave the spa before the end of the week.
-	<<else>>
-		_restedSlaves slaves have rested until they reached a state of @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ and will leave the spa before the end of the week.
-	<</if>>
-	<<if $spaDecoration != "standard">>
-		<br><br>&nbsp;&nbsp;&nbsp;&nbsp;<<= capFirstChar($spaName)>>'s $spaDecoration atmosphere @@.hotpink;had an impact on <<if _restedSlaves == 1>>$him while $he was<<else>>them while they were<</if>>@@ resting.
-	<</if>>
-<</if>>
-<<if _DL > 0 || _S.Attendant>>
-	<br><br>
-<</if>>