diff --git a/src/SecExp/SecExpBackwardCompatibility.tw b/src/SecExp/SecExpBackwardCompatibility.tw
index ff796e71fc8ee73ac5edac8f08f5c104feb353f9..7c95933dbc94258d62ef3be7838823eca1a4a5e5 100644
--- a/src/SecExp/SecExpBackwardCompatibility.tw
+++ b/src/SecExp/SecExpBackwardCompatibility.tw
@@ -21,9 +21,15 @@
 <</if>>
 
 /* upgrades */
+<<if ndef $riskSim>>
 <<set $riskSim = 0>>
+<</if>>
+<<if ndef $riskSimExpectedAttack>>
 <<set $riskSimExpectedAttack = "none">>
+<</if>>
+<<if ndef $perimeterDrones>>
 <<set $perimeterDrones = 0>>
+<</if>>
 
 /* battle relevant vars */
 <<if ndef $chosenTactic>>
@@ -48,6 +54,19 @@
 <<set $battleTerrain = "none">>
 <</if>>
 
+<<set $phase = 0>>
+<<set $recon = 0>>
+<<set $attackV = 0>>
+<<set $defenseV = 0>>
+<<set $morale = 0>>
+<<set $enemyAttackV = 0>>
+<<set $enemyDefenseV = 0>>
+<<set $enemyMorale = 0>>
+<<set $totalLosses = 0>>
+<<set $militiaLosses = 0>>
+<<set $slaveLosses = 0>>
+<<set $mercLosses = 0>>
+
 /* units */
 <<if ndef $militiaUnits>>
 	<<set $militiaUnits = []>>
diff --git a/src/SecExp/attackReport.tw b/src/SecExp/attackReport.tw
index df7b6b07f19c3eeb896bd5b35adb9f2d8be83f2d..d4d902c941396ab446c916ecaabc815a80f47f1b 100644
--- a/src/SecExp/attackReport.tw
+++ b/src/SecExp/attackReport.tw
@@ -3,9 +3,15 @@
 /*Init*/
 <<set $phase = 0>>
 <<set $recon = 0>>
+<<set $attackV = 0>>
+<<set $defenseV = 0>>
 <<set $morale = 0>>
+<<set $enemyAttackV = 0>>
+<<set $enemyDefenseV = 0>>
 <<set $enemyMorale = 0>>
 <<set $totalLosses = 0>>
 <<set $militiaLosses = 0>>
 <<set $slaveLosses = 0>>
 <<set $mercLosses = 0>>
+
+
diff --git a/src/SecExp/secInit.tw b/src/SecExp/secInit.tw
index 5c02e95d1464406ceecb4f52fb7715d261bcf780..d8f62b067c0f8a4d49979144029d5010142cdde4 100644
--- a/src/SecExp/secInit.tw
+++ b/src/SecExp/secInit.tw
@@ -33,6 +33,18 @@
 <<set $deployableUnits = 0>>
 <<set $deployedUnits = 0>>
 <<set $battleTerrain = "none">>
+<<set $phase = 0>>
+<<set $recon = 0>>
+<<set $attackV = 0>>
+<<set $defenseV = 0>>
+<<set $morale = 0>>
+<<set $enemyAttackV = 0>>
+<<set $enemyDefenseV = 0>>
+<<set $enemyMorale = 0>>
+<<set $totalLosses = 0>>
+<<set $militiaLosses = 0>>
+<<set $slaveLosses = 0>>
+<<set $mercLosses = 0>>
 
 /* Units */
 <<if def $militiaUnits>>