From f0b4b092a1e90c1375551fd283ec162bf47f0918 Mon Sep 17 00:00:00 2001 From: Blank_Alt <12406-Blank_Alt@users.noreply.gitgud.io> Date: Wed, 5 Aug 2020 22:11:54 -0700 Subject: [PATCH] minorSecExpTweaks --- js/003-data/gameVariableData.js | 1 - src/Mods/SecExp/attackOptions.tw | 4 ++-- src/Mods/SecExp/buildings/weaponsManufacturing.tw | 8 ++++---- 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js index 366c1f2cdcd..b8bb22e8950 100644 --- a/js/003-data/gameVariableData.js +++ b/js/003-data/gameVariableData.js @@ -397,7 +397,6 @@ App.Data.resetOnNGPlus = { weapManu: 0, weapProductivity: 1, weapLab: 1, - baseUpgradeTime: 10, weapUpgrades: [], currentUpgrade: {}, droneUpgrades: {}, diff --git a/src/Mods/SecExp/attackOptions.tw b/src/Mods/SecExp/attackOptions.tw index 841e84f9774..9d6b8c92439 100644 --- a/src/Mods/SecExp/attackOptions.tw +++ b/src/Mods/SecExp/attackOptions.tw @@ -184,7 +184,7 @@ approximately <strong><<print _estimatedMen>> men</strong> are coming, they seem <<set _leader = "$assistant.name will">> <<replace "#leader">><strong><<print _leader>></strong><</replace>> <</link>> -<<if $BodyguardID != 0 && $slavesOfficers == 1>> +<<if $BodyguardID != 0 && $SecExp.edicts.defense.slavesOfficers == 1>> | <<link "Let your bodyguard lead your troops">> <<set $leadingTroops = "bodyguard">> @@ -192,7 +192,7 @@ approximately <strong><<print _estimatedMen>> men</strong> are coming, they seem <<replace "#leader">><strong><<print _leader>></strong><</replace>> <</link>> <</if>> -<<if $HeadGirlID != 0 && $slavesOfficers == 1>> +<<if $HeadGirlID != 0 && $SecExp.edicts.defense.slavesOfficers == 1>> | <<link "Let your Head Girl lead your troops">> <<set $leadingTroops = "headGirl">> diff --git a/src/Mods/SecExp/buildings/weaponsManufacturing.tw b/src/Mods/SecExp/buildings/weaponsManufacturing.tw index 3b795262e9c..04adfbd9311 100644 --- a/src/Mods/SecExp/buildings/weaponsManufacturing.tw +++ b/src/Mods/SecExp/buildings/weaponsManufacturing.tw @@ -1,6 +1,6 @@ :: weaponsManufacturing [nobr] -<<set $nextButton = "Back", $nextLink = "Main">> +<<set $nextButton = "Back", $nextLink = "Main", _baseUpgradeTime = 10>> This sector of the arcology has been dedicated to weapons manufacturing. These factories supply <<if $militiaUnits.length > 0>> your militia and<</if>> @@ -104,8 +104,8 @@ You own <<print num($menials)>> free menial slaves. This manufacturing complex c <<run cashX(forceNeg(10000 * $weapProductivity), "capEx")>> <<set $weapProductivity++>> <<if $currentUpgrade.time > 0>> - <<set _percentComplete = $currentUpgrade.time / ($baseUpgradeTime / ($weapProductivity - 1))>> - <<set _newTime = Math.ceil(_percentComplete * $baseUpgradeTime / $weapProductivity)>> + <<set _percentComplete = $currentUpgrade.time / (_baseUpgradeTime / ($weapProductivity - 1))>> + <<set _newTime = Math.ceil(_percentComplete * _baseUpgradeTime / $weapProductivity)>> <<set $currentUpgrade.time = _newTime>> <</if>> <<goto "weaponsManufacturing">> @@ -189,7 +189,7 @@ __Markets__: <</link>> <</if>> <br><br> -<<set _time = Math.ceil($baseUpgradeTime / $weapProductivity)>> +<<set _time = Math.ceil(_baseUpgradeTime / $weapProductivity)>> Upgrades: With our current industrial and research capabilities upgrades will be finished in _time weeks. -- GitLab