diff --git a/src/facilities/farmyard/food/food.js b/src/facilities/farmyard/food/food.js index 03deab685919b581bbbbe660db1ca15be713b2f7..f8647398830378c55d7e679a49b01921d253959e 100644 --- a/src/facilities/farmyard/food/food.js +++ b/src/facilities/farmyard/food/food.js @@ -6,27 +6,27 @@ App.Facilities.Farmyard.foodAmount = function(slave) { if (!slave) { return `Current slave is not valid. Please report this`; } - let food = 150; // kg of food produced per week by slave, before upgrades + let food = 150; - if (V.farmyardUpgrade.pump === 1) { - food += 15; // pump upgrade for farmyard + if (V.farmyardUpgrade.pump) { + food += 15; } - if (V.farmyardUpgrade.fertilizer === 1) { - food += 35; // fertilizer upgrade for farmyard + if (V.farmyardUpgrade.fertilizer) { + food += 35; } - if (V.farmyardUpgrade.seeds === 1) { - food += 65; // seeds upgrade for farmyard + if (V.farmyardUpgrade.seeds) { + food += 65; } - if (V.farmyardUpgrade.machinery === 1) { - food += 65; // machinery upgrade for farmyard + if (V.farmyardUpgrade.machinery) { + food += 65; } - if (V.Farmer !== 0) { // if a farmer is assigned + if (V.Farmer !== 0) { food *= 1.1; // TODO: expand this to account for farmer XP and skill - if (V.Farmer.skill.farmer >= V.masteredXP) { // if farmer is master + if (V.Farmer.skill.farmer >= V.masteredXP) food *= 1.1; } }