diff --git a/src/facilities/farmyard/food/food.js b/src/facilities/farmyard/food/food.js
index 03deab685919b581bbbbe660db1ca15be713b2f7..f8647398830378c55d7e679a49b01921d253959e 100644
--- a/src/facilities/farmyard/food/food.js
+++ b/src/facilities/farmyard/food/food.js
@@ -6,27 +6,27 @@ App.Facilities.Farmyard.foodAmount = function(slave) {
 	if (!slave) {
 		return `Current slave is not valid. Please report this`;
 	}
-	let food = 150;													// kg of food produced per week by slave, before upgrades
+	let food = 150;
 
-	if (V.farmyardUpgrade.pump === 1) {
-		food += 15;													// pump upgrade for farmyard
+	if (V.farmyardUpgrade.pump) {
+		food += 15;
 	}
 
-	if (V.farmyardUpgrade.fertilizer === 1) {
-		food += 35;													// fertilizer upgrade for farmyard
+	if (V.farmyardUpgrade.fertilizer) {
+		food += 35;
 	}
 
-	if (V.farmyardUpgrade.seeds === 1) {
-		food += 65;													// seeds upgrade for farmyard
+	if (V.farmyardUpgrade.seeds) {
+		food += 65;
 	}
 
-	if (V.farmyardUpgrade.machinery === 1) {
-		food += 65;													// machinery upgrade for farmyard
+	if (V.farmyardUpgrade.machinery) {
+		food += 65;
 	}
 
-	if (V.Farmer !== 0) {											// if a farmer is assigned
+	if (V.Farmer !== 0) {
 		food *= 1.1;												// TODO: expand this to account for farmer XP and skill
-		if (V.Farmer.skill.farmer >= V.masteredXP) {				// if farmer is master
+		if (V.Farmer.skill.farmer >= V.masteredXP)
 			food *= 1.1;
 		}
 	}