From f69294f52f4b1fc25c7ef8936391d9d3862f78c2 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Mon, 23 Nov 2020 16:20:14 -0500 Subject: [PATCH] convert nextWeek and its children to js --- src/endWeek/nextWeek/nextWeek.js | 524 +++++++++++++++++++++ src/endWeek/nextWeek/nextWeek.tw | 5 + src/endWeek/nextWeek/weather.js | 653 ++++++++++++++++++++++++++ src/pregmod/widgets/pregmodWidgets.tw | 37 -- src/uncategorized/nextWeek.tw | 322 ------------- src/uncategorized/weather.tw | 653 -------------------------- 6 files changed, 1182 insertions(+), 1012 deletions(-) create mode 100644 src/endWeek/nextWeek/nextWeek.js create mode 100644 src/endWeek/nextWeek/nextWeek.tw create mode 100644 src/endWeek/nextWeek/weather.js delete mode 100644 src/uncategorized/nextWeek.tw delete mode 100644 src/uncategorized/weather.tw diff --git a/src/endWeek/nextWeek/nextWeek.js b/src/endWeek/nextWeek/nextWeek.js new file mode 100644 index 00000000000..e8477eb7804 --- /dev/null +++ b/src/endWeek/nextWeek/nextWeek.js @@ -0,0 +1,524 @@ +App.EndWeek.nextWeek = function() { + V.HackingSkillMultiplier = upgradeMultiplier('hacking'); + V.upgradeMultiplierArcology = upgradeMultiplier('engineering'); + V.upgradeMultiplierMedicine = upgradeMultiplier('medicine'); + V.upgradeMultiplierTrade = upgradeMultiplier('trading'); + + if (V.rivalOwner !== 0) { + const _rival = V.arcologies.find(function(s) { return s.rival === 1; }); + if (_rival) { + V.rivalOwner = _rival.prosperity; + } + } + + if (V.playerAging !== 0) { + V.PC.birthWeek += 1; + if (V.PC.ovaryAge >= 47 && V.PC.ovaries === 1 && (V.PC.preg === -1 || V.PC.preg === 0)) { + V.PC.preg = -2; + } + if (V.PC.birthWeek >= 52) { + V.PC.birthWeek = 0; + if (V.playerAging === 2) { + V.PC.physicalAge++; + V.PC.actualAge++; + V.PC.visualAge++; + V.PC.ovaryAge++; + agePCEffects(); + } + } + } + if (V.menstruation === 1) { + } else if (V.PC.geneticQuirks.superfetation === 2 && V.PC.womb.length > 0) { + if (V.PC.fertPeak === 0) { + V.PC.fertPeak = 1; + } + V.PC.fertPeak--; + } else if (V.PC.fertPeak !== 0) { + V.PC.fertPeak = 0; + } + + // Adding random changes to the economy + if (V.difficultySwitch === 1) { + const _globalEconSeed = random(1, 100); + if (_globalEconSeed > 98) { + V.economy += 2; + } else if (_globalEconSeed > 85) { + V.economy += 1; + } else if (_globalEconSeed <= 2) { + V.economy -= 2; + } else if (_globalEconSeed <= 25 + V.econRate * 10) { + V.economy -= 1; + } + if (V.economy < 20) { + V.economy = 20; + } + const _localEconSeed = random(1, 100); + if (V.localEcon <= (V.economy + V.econAdvantage)) { + if (_localEconSeed > 95) { + V.localEcon += 2; + } else if (_localEconSeed > 50) { + V.localEcon += 1; + } else if (_localEconSeed <= 1) { + V.localEcon -= 2; + } else if (_localEconSeed <= 10) { + V.localEcon -= 1; + } + } else if (V.localEcon <= (V.economy + V.econAdvantage + 5)) { + if (_localEconSeed > 98) { + V.localEcon += 2; + } else if (_localEconSeed > 66) { + V.localEcon += 1; + } else if (_localEconSeed <= 2) { + V.localEcon -= 2; + } else if (_localEconSeed <= 33) { + V.localEcon -= 1; + } + } else if (_localEconSeed > 99) { + V.localEcon += 2; + } else if (_localEconSeed > 90) { + V.localEcon += 1; + } else if (_localEconSeed <= 5) { + V.localEcon -= 2; + } else if (_localEconSeed <= 50) { + V.localEcon -= 1; + } + if (V.localEcon < 20) { + V.localEcon = 20; + } + + if (V.experimental.food === 1) { + if (V.localEcon > 100) { + V.farmyardFoodCost = Math.max(5 / (1 + (Math.trunc(1000 - 100000 / V.localEcon) / 10) / 100), 3.125); + } else if (V.localEcon === 100) { + V.farmyardFoodCost = 5; + } else { + V.farmyardFoodCost = Math.min(5 * (1 + 1.5 * Math.sqrt(Math.trunc(100000 / V.localEcon - 1000) / 10) / 100), 6.5); + } + } + V.foodCost = Math.trunc(2500 / V.localEcon); + V.drugsCost = Math.trunc(10000 / V.localEcon); + V.rulesCost = Math.trunc(10000 / V.localEcon); + V.modCost = Math.trunc(5000 / V.localEcon); + V.surgeryCost = Math.trunc(30000 / (V.localEcon * (V.PC.career === "medicine" ? 2 : 1))); + } + + V.arcologies[0].prosperity = Math.clamp(V.arcologies[0].prosperity, 1, V.AProsperityCap); + + V.averageTrust = 0; + V.averageDevotion = 0; + let _slavesContributing = 0, _OldHG = -1, _NewHG = -1; + if (V.studio === 1) { + for (const _genre of App.Porn.getAllGenres()) { + V.pornStars[_genre.fameVar].p1count = 0; + } + } + for (const slave of V.slaves) { + if (slave.hasOwnProperty("curBabies")) { + delete slave.curBabies; + } + ageSlaveWeeks(slave); + if (slave.indenture > 0) { + slave.indenture -= 1; + } + if (slave.induceLactation > 0) { + slave.induceLactation--; + } + if (slave.lactation === 1) { + if (slave.lactationDuration === 1) { + slave.boobsMilk = 10 * slave.lactationAdaptation; + slave.boobs += slave.boobsMilk; + } + } + if (V.menstruation === 1) { + } else if (slave.geneticQuirks.superfetation === 2 && slave.womb.length > 0) { + if (slave.fertPeak === 0) { + slave.fertPeak = 1; + } + slave.fertPeak--; + } else if (slave.fertPeak !== 0) { + slave.fertPeak = 0; + } + slave.trust = Number(slave.trust.toFixed(1)); + slave.devotion = Number(slave.devotion.toFixed(1)); + slave.oldDevotion = slave.devotion; + slave.oldTrust = slave.trust; + slave.minorInjury = 0; + if (slave.sentence > 1) { + slave.sentence -= 1; + } else if (slave.sentence === 1) { + removeJob(slave, slave.assignment); + } + if (slave.weekAcquired < 0) { + slave.weekAcquired = 0; + } + if (slave.relationship === 0) { + slave.relationshipTarget = 0; + } + if (slave.rivalry === 0) { + slave.rivalryTarget = 0; + } else if (slave.rivalry < 0) { + slave.rivalryTarget = 0; + slave.rivalry = 0; + } + if (slave.vagina < 0) { + slave.vaginalAccessory = "none"; + slave.chastityVagina = 0; + slave.vaginaPiercing = 0; + } + if (slave.dick === 0) { + slave.dickAccessory = "none"; + slave.chastityPenis = 0; + slave.dickTat = 0; + slave.dickPiercing = 0; + } + /* I don't trust these */ + if (!hasAnyArms(slave)) { + slave.armsTat = 0; + slave.nails = 0; + slave.armAccessory = "none"; + } + if (!hasAnyLegs(slave)) { + slave.heels = 0; + slave.shoes = "none"; + slave.legAccessory = "none"; + slave.legsTat = 0; + } + /* irregular leptin production weight gain/loss setter */ + if (slave.geneticQuirks.wGain === 2 && slave.geneticQuirks.wLoss === 2) { + slave.weightDirection = either(-1, 1); + } else if (slave.geneticQuirks.wGain === 2) { + slave.weightDirection = 1; + } else if (slave.geneticQuirks.wLoss === 2) { + slave.weightDirection = -1; + } else { + slave.weightDirection = 0; + } + /* Fix some possible floating point rounding errors, and bring precision to one decimal place. */ + SlaveStatClamp(slave); + slave.energy = Math.clamp(slave.energy.toFixed(1), 0, 100); + slave.attrXY = Math.clamp(slave.attrXY.toFixed(1), 0, 100); + slave.attrXX = Math.clamp(slave.attrXX.toFixed(1), 0, 100); + if (slave.fetishStrength > 95) { + slave.fetishStrength = 100; + } else { + slave.fetishStrength = Math.clamp(slave.fetishStrength.toFixed(1), 0, 100); + } + slave.weight = Math.clamp(slave.weight.toFixed(1), -100, 200); + slave.butt = Number(slave.butt.toFixed(1)); + slave.muscles = Math.clamp(slave.muscles.toFixed(1), -100, 100); + slave.face = Math.clamp(slave.face.toFixed(1), -100, 100); + slave.lips = Math.clamp(slave.lips.toFixed(1), 0, 100); + slave.skill.oral = Math.clamp(slave.skill.oral.toFixed(1), 0, 100); + slave.skill.vaginal = Math.clamp(slave.skill.vaginal.toFixed(1), 0, 100); + slave.skill.anal = Math.clamp(slave.skill.anal.toFixed(1), 0, 100); + slave.skill.whoring = Math.clamp(slave.skill.whoring.toFixed(1), 0, 100); + slave.skill.entertainment = Math.clamp(slave.skill.entertainment.toFixed(1), 0, 100); + slave.lactationAdaptation = Math.clamp(slave.lactationAdaptation.toFixed(1), 0, 100); + slave.intelligenceImplant = Number(slave.intelligenceImplant.toFixed(1), 0, 30); + slave.prematureBirth = 0; + if (V.HGSuiteEquality === 1 && V.HeadGirlID !== 0 && slave.devotion > 50) { + if (slave.assignment === "live with your Head Girl") { + _NewHG = _i; + } else if ((slave.ID === V.HeadGirlID)) { + _OldHG = _i; + } + } + /* AVERAGE VALUES UPDATE */ + if (assignmentVisible(slave)) { + V.averageTrust += slave.trust; + V.averageDevotion += slave.devotion; + _slavesContributing++; + } else if ((slave.assignment !== "be confined in the cellblock") && (slave.assignment !== "be confined in the arcade") && ((slave.assignment !== "work in the dairy") || (V.dairyRestraintsSetting < 2)) && slave.assignment !== "labor in the production line") { + V.averageTrust += slave.trust * 0.5; + V.averageDevotion += slave.devotion * 0.5; + _slavesContributing += 0.5; + } + if (V.studio === 1) { + const _activeGenres = App.Porn.getAllGenres().filter((g) => slave.porn.fame[g.fameVar] > 0); + for (const _genre of _activeGenres) { + V.pornStars[_genre.fameVar].p1count++; + } + } + if (slave.choosesOwnAssignment > 0) { + assignJob(slave, "choose her own job"); + } + } + if (_slavesContributing !== 0) { + V.averageTrust = V.averageTrust / _slavesContributing; + V.averageDevotion = V.averageDevotion / _slavesContributing; + } + V.enduringTrust = (V.averageTrust + (V.enduringTrust * 3)) / 4; + V.enduringDevotion = (V.averageDevotion + (V.enduringDevotion * 3)) / 4; + + if (_OldHG !== -1 && _NewHG !== -1) { + const _oldTimeInGrade = V.HGTimeInGrade; + /* preserve time in grade during HG swaps */ + if (V.personalAttention === "HG") { + /* keep removeJob from clearing PC HG supporting. */ + _keepHelpingHG = 1; + } + removeJob(V.slaves[_NewHG], "live with your Head Girl"); + assignJob(V.slaves[_OldHG], "live with your Head Girl"); + assignJob(V.slaves[_NewHG], "be your Head Girl"); + V.slaves[_NewHG].diet = "healthy"; + V.HGTimeInGrade = _oldTimeInGrade; + if (_keepHelpingHG) { + V.personalAttention = "HG"; + } + } + + const _toSearch = V.PC.refreshment.toLowerCase(); + if (_toSearch.indexOf("fertility") !== -1) { + V.PC.forcedFertDrugs = 1; + } else if (V.PC.forcedFertDrugs > 0) { + V.PC.forcedFertDrugs--; + } + + if (V.FCTV.receiver > 0) { + if (V.FCTV.pcViewership.frequency !== -1) { + V.FCTV.pcViewership.count++; + if (V.FCTV.pcViewership.count >= V.FCTV.pcViewership.frequency) { + V.FCTV.pcViewership.count = 0; + } + } + } + + V.week++; + + if (V.playerSurgery > 0) { + V.playerSurgery--; + } + + if (V.secExpEnabled > 0) { + if (V.foughtThisWeek === 1) { + V.foughtThisWeek = 0; + } + + if (V.SecExp.buildings.riotCenter && V.SecExp.buildings.riotCenter.sentUnitCooldown > 0) { + V.SecExp.buildings.riotCenter.sentUnitCooldown--; + } + if (V.SecExp.proclamation.cooldown > 0) { + V.SecExp.proclamation.cooldown--; + } + } + + App.EndWeek.weather(); + + if (V.boomerangWeeks) { + V.boomerangWeeks++; + } else { + V.boomerangSlave = 0; + } + if (V.traitorWeeks) { + V.traitorWeeks++; + } + + V.thisWeeksFSWares = V.merchantFSWares.randomMany(2); + V.thisWeeksIllegalWares = V.merchantIllegalWares.randomMany(1); + V.prisonCircuitIndex++; + if (V.prisonCircuitIndex >= V.prisonCircuit.length) { + V.prisonCircuitIndex = 0; + } + + V.coursed = 0; + V.prestigeAuctioned = 0; + V.eliteAuctioned = 0; + V.shelterSlave = 0; + V.shelterSlaveBought = 0; + V.slaveMarketLimit = 10 + (V.rep / 1000); + V.slavesSeen = 0; + V.slavesSacrificedThisWeek = 0; + + if (V.pit) { + V.pit.fought = false; + } + + /* These are variables that either should be made into _temp vars or should be Zeroed out once done with them instead of here. This can also interfere with debugging or hide NaN's as zeroing things out would clear a NaN. Also could stop from NaN's getting worse? */ + /* Integer and float variables. No real need to zero them out but doesn't hurt to have them in a known state, though this might mask variables NaN'ing out. Takes up the least amount of Memory besides a "" string. */ + V.i = 0; + V.j = 0; + V.averageProsperity = 0; + V.motherSlave = -1; + V.daughterSlave = -1; + V.devMother = -1; + V.devDaughter = -1; + V.alphaTwin = -1; + V.betaTwin = -1; + V.youngerSister = -1; + V.olderSister = -1; + V.boobsID = -1; + V.boobsInterestTargetID = -1; + V.buttslutID = -1; + V.buttslutInterestTargetID = -1; + V.cumslutID = -1; + V.cumslutInterestTargetID = -1; + V.humiliationID = -1; + V.humiliationInterestTargetID = -1; + V.sadistID = -1; + V.sadistInterestTargetID = -1; + V.masochistID = -1; + V.masochistInterestTargetID = -1; + V.domID = -1; + V.dominantInterestTargetID = -1; + V.subID = -1; + V.submissiveInterestTargetID = -1; + V.shelterGirlID = -1; + + /* Other arrays */ + V.events = []; + V.RESSevent = []; + V.RESSTRevent = []; + V.RETSevent = []; + V.RECIevent = []; + V.RecETSevent = []; + V.REFIevent = []; + V.REFSevent = []; + V.PESSevent = []; + V.PETSevent = []; + V.FSAcquisitionEvents = []; + V.FSNonconformistEvents = []; + V.REAnalCowgirlSubIDs = []; + V.REButtholeCheckinIDs = []; + V.recruit = []; + V.RETasteTestSubIDs = []; + V.rebelSlaves = []; + V.REBoobCollisionSubIDs = []; + V.REIfYouEnjoyItSubIDs = []; + V.RESadisticDescriptionSubIDs = []; + V.REShowerForceSubIDs = []; + V.RECockmilkInterceptionIDs = []; + V.REInterslaveBeggingIDs = []; + V.eligibleSlaves = []; + + /* Slave Objects using 0 instead of null. Second most memory eaten up. */ + V.activeSlave = 0; + V.eventSlave = 0; + V.subSlave = 0; + V.milkTap = 0; + V.relation = 0; + V.relative = 0; + V.relative2 = 0; + + /* Slave Objects that never get zeroed so null them here. Second most memory eaten up. */ + V.beforeGingering = null; + + /* Strings Memory varies. */ + V.buyer = ""; + V.desc = ""; + V.event = ""; + V.goto = ""; + V.malefactor = ""; + /* Done with zeroing out, what should be for the most part Temps */ + + if (V.autosave !== 0) { + Save.autosave.save("Week Start Autosave"); + } + + if (V.SF.Toggle && V.SF.FS.Tension > 100) { + if (V.rep > 17500) { + V.rep = 17500; + } + } + V.NaNArray = findNaN(); + + function agePCEffects() { + switch (V.PC.actualAge) { + case 3: + V.AgeTrainingLowerBoundPC = 18; + V.AgeTrainingUpperBoundPC = 20; + V.AgeEffectOnTrainerPricingPC = .1; + V.AgeEffectOnTrainerEffectivenessPC = .1; + break; + case 4: + V.AgeTrainingLowerBoundPC = 17; + V.AgeTrainingUpperBoundPC = 19; + V.AgeEffectOnTrainerPricingPC = .15; + V.AgeEffectOnTrainerEffectivenessPC = .15; + break; + case 5: + V.AgeTrainingLowerBoundPC = 16; + V.AgeTrainingUpperBoundPC = 18; + V.AgeEffectOnTrainerPricingPC = .35; + V.AgeEffectOnTrainerEffectivenessPC = .35; + break; + case 6: + V.AgeTrainingLowerBoundPC = 15; + V.AgeTrainingUpperBoundPC = 17; + V.AgeEffectOnTrainerPricingPC = .55; + V.AgeEffectOnTrainerEffectivenessPC = .55; + break; + case 7: + V.AgeTrainingLowerBoundPC = 14; + V.AgeTrainingUpperBoundPC = 16; + V.AgeEffectOnTrainerPricingPC = .75; + V.AgeEffectOnTrainerEffectivenessPC = .75; + break; + case 8: + V.AgeTrainingLowerBoundPC = 13; + V.AgeTrainingUpperBoundPC = 15; + V.AgeEffectOnTrainerPricingPC = .85; + V.AgeEffectOnTrainerEffectivenessPC = .85; + break; + case 9: + V.AgeTrainingLowerBoundPC = 12; + V.AgeTrainingUpperBoundPC = 14; + V.AgeEffectOnTrainerPricingPC = 1.00; + V.AgeEffectOnTrainerEffectivenessPC = 1.00; + break; + case 10: + V.AgeTrainingLowerBoundPC = 11; + V.AgeTrainingUpperBoundPC = 13; + V.AgeEffectOnTrainerPricingPC = 1.0005; + V.AgeEffectOnTrainerEffectivenessPC = 1.0005; + break; + case 11: + V.AgeTrainingLowerBoundPC = 10; + V.AgeTrainingUpperBoundPC = 12; + V.AgeEffectOnTrainerPricingPC = 1.01; + V.AgeEffectOnTrainerEffectivenessPC = 1.01; + break; + case 12: + V.AgeTrainingLowerBoundPC = 9; + V.AgeTrainingUpperBoundPC = 11; + V.AgeEffectOnTrainerPricingPC = 1.02; + V.AgeEffectOnTrainerEffectivenessPC = 1.02; + break; + case 13: + V.AgeTrainingLowerBoundPC = 8; + V.AgeTrainingUpperBoundPC = 10; + V.AgeEffectOnTrainerPricingPC = 1.03; + V.AgeEffectOnTrainerEffectivenessPC = 1.03; + break; + case 14: + V.AgeTrainingLowerBoundPC = 7; + V.AgeTrainingUpperBoundPC = 9; + V.AgeEffectOnTrainerPricingPC = 1.04; + V.AgeEffectOnTrainerEffectivenessPC = 1.04; + break; + case 15: + V.AgeTrainingLowerBoundPC = 6; + V.AgeTrainingUpperBoundPC = 8; + V.AgeEffectOnTrainerPricingPC = 1.05; + V.AgeEffectOnTrainerEffectivenessPC = 1.05; + break; + case 16: + V.AgeTrainingLowerBoundPC = 5; + V.AgeTrainingUpperBoundPC = 7; + V.AgeEffectOnTrainerPricingPC = 1.06; + V.AgeEffectOnTrainerEffectivenessPC = 1.06; + break; + case 17: + V.AgeTrainingLowerBoundPC = 4; + V.AgeTrainingUpperBoundPC = 6; + V.AgeEffectOnTrainerPricingPC = 1.07; + V.AgeEffectOnTrainerEffectivenessPC = 1.07; + break; + case 18: + V.AgeTrainingLowerBoundPC = 3; + V.AgeTrainingUpperBoundPC = 5; + V.AgeEffectOnTrainerPricingPC = 1.08; + V.AgeEffectOnTrainerEffectivenessPC = 1.08; + break; + } + } +}; diff --git a/src/endWeek/nextWeek/nextWeek.tw b/src/endWeek/nextWeek/nextWeek.tw new file mode 100644 index 00000000000..0502b990daf --- /dev/null +++ b/src/endWeek/nextWeek/nextWeek.tw @@ -0,0 +1,5 @@ +:: Next Week [nobr] + +<<run App.EndWeek.nextWeek()>> + +<<goto "Main">> diff --git a/src/endWeek/nextWeek/weather.js b/src/endWeek/nextWeek/weather.js new file mode 100644 index 00000000000..84f5f286a17 --- /dev/null +++ b/src/endWeek/nextWeek/weather.js @@ -0,0 +1,653 @@ +App.EndWeek.weather = function() { + if (V.weatherRemaining === 0) { + if (V.continent === "Africa") { + V.weatherType = either(1, 1, 1, 1, 1, 2, 3, 4, 4, 5, 6, 6); + } else if (V.continent === "Asia") { + V.weatherType = either(1, 2, 2, 2, 2, 3, 4, 4, 5, 6); + } else if (V.continent === "Australia") { + V.weatherType = either(1, 1, 1, 2, 2, 2, 3, 4, 4, 5, 6); + } else if (V.continent === "Western Europe") { + V.weatherType = either(1, 2, 2, 3, 4, 5, 5, 6); + } else if (V.continent === "Central Europe") { + V.weatherType = either(1, 2, 3, 4, 5, 5, 5, 6); + } else if (V.continent === "Scandinavia") { + V.weatherType = either(1, 2, 3, 4, 5, 5, 5, 5, 5, 6); + } else if (V.continent === "Eastern Europe") { + V.weatherType = either(1, 2, 3, 4, 4, 5, 5, 5, 6); + } else if (V.continent === "Southern Europe") { + V.weatherType = either(1, 1, 1, 2, 2, 3, 4, 4, 5, 6); + } else if (V.continent === "Brazil") { + V.weatherType = either(1, 1, 2, 3, 3, 3, 4, 4, 5, 6); + } else if (V.continent === "Japan") { + V.weatherType = either(1, 2, 2, 2, 3, 4, 4, 5, 6, 6); + } else if (V.continent === "Middle East") { + V.weatherType = either(1, 1, 1, 1, 1, 2, 3, 4, 4, 5, 6); + } else if (V.continent === "North America") { + V.weatherType = either(1, 2, 3, 3, 4, 5, 6, 6, 6); + } else if (V.continent === "South America") { + V.weatherType = either(1, 1, 2, 3, 3, 3, 4, 4, 5, 6); + } else if (V.terrain === "oceanic") { + V.weatherType = either(1, 2, 2, 2, 2, 2, 3, 4, 5, 6); + } + V.weatherRemaining = random(3, 6); + } + + if (V.weatherLastWeek === 0) { + V.weatherLastWeek = 1; + } + + const _seed = random(1, 10); + if (V.weatherType === 1) { + if (V.week < 25) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.hotnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.hotlight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 1) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.hotnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.hotlight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 2) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.hotnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.hotlight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.hotheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 50 && V.weatherLastWeek === 3) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.hotlight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.hotheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 1) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.hotnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.hotlight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 75 && V.weatherLastWeek === 2) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.hotnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 3) { + V.weatherToday = App.Data.weather.hotlight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.hotheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 3) { + if (_seed > 5) { + V.weatherToday = App.Data.weather.hotlight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.hotheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 1) { + if (_seed > 8) { + V.weatherToday = App.Data.weather.hotnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.hotlight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week > 75 && V.weatherLastWeek === 2) { + if (_seed > 7) { + V.weatherToday = App.Data.weather.hotnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 5) { + V.weatherToday = App.Data.weather.hotlight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.hotheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 3) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.hotlight.random(); + V.weatherLastWeek = 2; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.hotheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.hotextreme.random(); + V.weatherLastWeek = 4; + } + } else if (V.week > 75 && V.weatherLastWeek === 4) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.hotheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.hotextreme.random(); + V.weatherLastWeek = 4; + } + } + } else if (V.weatherType === 2) { + if (V.week < 25) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.windynice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.windylight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 1) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.windynice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.windylight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 2) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.windynice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.windylight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.windyheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 50 && V.weatherLastWeek === 3) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.windylight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.windyheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 1) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.windynice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.windylight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 75 && V.weatherLastWeek === 2) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.windynice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 3) { + V.weatherToday = App.Data.weather.windylight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.windyheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 3) { + if (_seed > 5) { + V.weatherToday = App.Data.weather.windylight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.windyheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 1) { + if (_seed > 8) { + V.weatherToday = App.Data.weather.windynice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.windylight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week > 75 && V.weatherLastWeek === 2) { + if (_seed > 7) { + V.weatherToday = App.Data.weather.windynice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 5) { + V.weatherToday = App.Data.weather.windylight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.windyheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 3) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.windylight.random(); + V.weatherLastWeek = 2; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.windyheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.windyextreme.random(); + V.weatherLastWeek = 4; + } + } else if (V.week > 75 && V.weatherLastWeek === 4) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.windyheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.windyextreme.random(); + V.weatherLastWeek = 4; + } + } + } else if (V.weatherType === 3) { + if (V.week < 25) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.smokynice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.smokylight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 1) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.smokynice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.smokylight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 2) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.smokynice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.smokylight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.smokyheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 50 && V.weatherLastWeek === 3) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.smokylight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.smokyheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 1) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.smokynice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.smokylight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 75 && V.weatherLastWeek === 2) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.smokynice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 3) { + V.weatherToday = App.Data.weather.smokylight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.smokyheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 3) { + if (_seed > 5) { + V.weatherToday = App.Data.weather.smokylight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.smokyheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 1) { + if (_seed > 8) { + V.weatherToday = App.Data.weather.smokynice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.smokylight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week > 75 && V.weatherLastWeek === 2) { + if (_seed > 7) { + V.weatherToday = App.Data.weather.smokynice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 5) { + V.weatherToday = App.Data.weather.smokylight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.smokyheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 3) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.smokylight.random(); + V.weatherLastWeek = 2; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.smokyheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.smokyextreme.random(); + V.weatherLastWeek = 4; + } + } else if (V.week > 75 && V.weatherLastWeek === 4) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.smokyheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.smokyextreme.random(); + V.weatherLastWeek = 4; + } + } + } else if (V.weatherType === 4) { + if (V.week < 25) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.toxicnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.toxiclight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 1) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.toxicnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.toxiclight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 2) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.toxicnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.toxiclight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.toxicheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 50 && V.weatherLastWeek === 3) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.toxiclight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.toxicheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 1) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.toxicnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.toxiclight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 75 && V.weatherLastWeek === 2) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.toxicnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 3) { + V.weatherToday = App.Data.weather.toxiclight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.toxicheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 3) { + if (_seed > 5) { + V.weatherToday = App.Data.weather.toxiclight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.toxicheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 1) { + if (_seed > 8) { + V.weatherToday = App.Data.weather.toxicnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.toxiclight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week > 75 && V.weatherLastWeek === 2) { + if (_seed > 7) { + V.weatherToday = App.Data.weather.toxicnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 5) { + V.weatherToday = App.Data.weather.toxiclight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.toxicheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 3) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.toxiclight.random(); + V.weatherLastWeek = 2; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.toxicheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.toxicextreme.random(); + V.weatherLastWeek = 4; + } + } else if (V.week > 75 && V.weatherLastWeek === 4) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.toxicheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.toxicextreme.random(); + V.weatherLastWeek = 4; + } + } + } else if (V.weatherType === 5) { + if (V.week < 25) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.coldnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.coldlight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 1) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.coldnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.coldlight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 2) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.coldnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.coldlight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.coldheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 50 && V.weatherLastWeek === 3) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.coldlight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.coldheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 1) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.coldnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.coldlight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 75 && V.weatherLastWeek === 2) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.coldnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 3) { + V.weatherToday = App.Data.weather.coldlight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.coldheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 3) { + if (_seed > 5) { + V.weatherToday = App.Data.weather.coldlight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.coldheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 1) { + if (_seed > 8) { + V.weatherToday = App.Data.weather.coldnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.coldlight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week > 75 && V.weatherLastWeek === 2) { + if (_seed > 7) { + V.weatherToday = App.Data.weather.coldnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 5) { + V.weatherToday = App.Data.weather.coldlight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.coldheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 3) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.coldlight.random(); + V.weatherLastWeek = 2; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.coldheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.coldextreme.random(); + V.weatherLastWeek = 4; + } + } else if (V.week > 75 && V.weatherLastWeek === 4) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.coldheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.coldextreme.random(); + V.weatherLastWeek = 4; + } + } + } else if (V.weatherType === 6) { + if (V.week < 25) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.tectonicnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.tectoniclight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 1) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.tectonicnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.tectoniclight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 50 && V.weatherLastWeek === 2) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.tectonicnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.tectoniclight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.tectonicheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 50 && V.weatherLastWeek === 3) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.tectoniclight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.tectonicheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 1) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.tectonicnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.tectoniclight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week < 75 && V.weatherLastWeek === 2) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.tectonicnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 3) { + V.weatherToday = App.Data.weather.tectoniclight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.tectonicheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week < 75 && V.weatherLastWeek === 3) { + if (_seed > 5) { + V.weatherToday = App.Data.weather.tectoniclight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.tectonicheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 1) { + if (_seed > 8) { + V.weatherToday = App.Data.weather.tectonicnice.random(); + V.weatherLastWeek = 1; + } else { + V.weatherToday = App.Data.weather.tectoniclight.random(); + V.weatherLastWeek = 2; + } + } else if (V.week > 75 && V.weatherLastWeek === 2) { + if (_seed > 7) { + V.weatherToday = App.Data.weather.tectonicnice.random(); + V.weatherLastWeek = 1; + } else if (_seed > 5) { + V.weatherToday = App.Data.weather.tectoniclight.random(); + V.weatherLastWeek = 2; + } else { + V.weatherToday = App.Data.weather.tectonicheavy.random(); + V.weatherLastWeek = 3; + } + } else if (V.week > 75 && V.weatherLastWeek === 3) { + if (_seed > 6) { + V.weatherToday = App.Data.weather.tectoniclight.random(); + V.weatherLastWeek = 2; + } else if (_seed > 2) { + V.weatherToday = App.Data.weather.tectonicheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.tectonicextreme.random(); + V.weatherLastWeek = 4; + } + } else if (V.week > 75 && V.weatherLastWeek === 4) { + if (_seed > 4) { + V.weatherToday = App.Data.weather.tectonicheavy.random(); + V.weatherLastWeek = 3; + } else { + V.weatherToday = App.Data.weather.tectonicextreme.random(); + V.weatherLastWeek = 4; + } + } + } +}; diff --git a/src/pregmod/widgets/pregmodWidgets.tw b/src/pregmod/widgets/pregmodWidgets.tw index 2fba417568b..afe4adaf368 100644 --- a/src/pregmod/widgets/pregmodWidgets.tw +++ b/src/pregmod/widgets/pregmodWidgets.tw @@ -145,40 +145,3 @@ <<set _WifeALisp = lispReplace(_WifeA)>> <<set _WivesALisp = lispReplace(_WivesA)>> <</widget>> - -<<widget "AgePCEffects">> -<<switch $PC.actualAge>> -<<case 3>> - <<set $AgeTrainingLowerBoundPC = 18, $AgeTrainingUpperBoundPC = 20, $AgeEffectOnTrainerPricingPC = .1, $AgeEffectOnTrainerEffectivenessPC = .1>> -<<case 4>> - <<set $AgeTrainingLowerBoundPC = 17, $AgeTrainingUpperBoundPC = 19, $AgeEffectOnTrainerPricingPC = .15, $AgeEffectOnTrainerEffectivenessPC = .15>> -<<case 5>> - <<set $AgeTrainingLowerBoundPC = 16, $AgeTrainingUpperBoundPC = 18, $AgeEffectOnTrainerPricingPC = .35, $AgeEffectOnTrainerEffectivenessPC = .35>> -<<case 6>> - <<set $AgeTrainingLowerBoundPC = 15, $AgeTrainingUpperBoundPC = 17, $AgeEffectOnTrainerPricingPC = .55, $AgeEffectOnTrainerEffectivenessPC = .55>> -<<case 7>> - <<set $AgeTrainingLowerBoundPC = 14, $AgeTrainingUpperBoundPC = 16, $AgeEffectOnTrainerPricingPC = .75, $AgeEffectOnTrainerEffectivenessPC = .75>> -<<case 8>> - <<set $AgeTrainingLowerBoundPC = 13, $AgeTrainingUpperBoundPC = 15, $AgeEffectOnTrainerPricingPC = .85, $AgeEffectOnTrainerEffectivenessPC = .85>> -<<case 9>> - <<set $AgeTrainingLowerBoundPC = 12, $AgeTrainingUpperBoundPC = 14, $AgeEffectOnTrainerPricingPC = 1.00, $AgeEffectOnTrainerEffectivenessPC = 1.00>> -<<case 10>> - <<set $AgeTrainingLowerBoundPC = 11, $AgeTrainingUpperBoundPC = 13, $AgeEffectOnTrainerPricingPC = 1.0005, $AgeEffectOnTrainerEffectivenessPC = 1.0005>> -<<case 11>> - <<set $AgeTrainingLowerBoundPC = 10, $AgeTrainingUpperBoundPC = 12, $AgeEffectOnTrainerPricingPC = 1.01, $AgeEffectOnTrainerEffectivenessPC = 1.01>> -<<case 12>> - <<set $AgeTrainingLowerBoundPC = 9, $AgeTrainingUpperBoundPC = 11, $AgeEffectOnTrainerPricingPC = 1.02, $AgeEffectOnTrainerEffectivenessPC = 1.02>> -<<case 13>> - <<set $AgeTrainingLowerBoundPC = 8, $AgeTrainingUpperBoundPC = 10, $AgeEffectOnTrainerPricingPC = 1.03, $AgeEffectOnTrainerEffectivenessPC = 1.03>> -<<case 14>> - <<set $AgeTrainingLowerBoundPC = 7, $AgeTrainingUpperBoundPC = 9, $AgeEffectOnTrainerPricingPC = 1.04, $AgeEffectOnTrainerEffectivenessPC = 1.04>> -<<case 15>> - <<set $AgeTrainingLowerBoundPC = 6, $AgeTrainingUpperBoundPC = 8, $AgeEffectOnTrainerPricingPC = 1.05, $AgeEffectOnTrainerEffectivenessPC = 1.05>> -<<case 16>> - <<set $AgeTrainingLowerBoundPC = 5, $AgeTrainingUpperBoundPC = 7, $AgeEffectOnTrainerPricingPC = 1.06, $AgeEffectOnTrainerEffectivenessPC = 1.06>> -<<case 17>> - <<set $AgeTrainingLowerBoundPC = 4, $AgeTrainingUpperBoundPC = 6, $AgeEffectOnTrainerPricingPC = 1.07, $AgeEffectOnTrainerEffectivenessPC = 1.07>> -<<case 18>> - <<set $AgeTrainingLowerBoundPC = 3, $AgeTrainingUpperBoundPC = 5, $AgeEffectOnTrainerPricingPC = 1.08, $AgeEffectOnTrainerEffectivenessPC = 1.08>> -<</switch>> -<</widget>> diff --git a/src/uncategorized/nextWeek.tw b/src/uncategorized/nextWeek.tw deleted file mode 100644 index 4eed4de160a..00000000000 --- a/src/uncategorized/nextWeek.tw +++ /dev/null @@ -1,322 +0,0 @@ -:: Next Week [nobr] - -<<set $HackingSkillMultiplier = upgradeMultiplier('hacking')>> -<<set $upgradeMultiplierArcology = upgradeMultiplier('engineering')>> -<<set $upgradeMultiplierMedicine = upgradeMultiplier('medicine')>> -<<set $upgradeMultiplierTrade = upgradeMultiplier('trading')>> - -<<if $rivalOwner != 0>> - <<set _rival = $arcologies.find(function(s) { return s.rival == 1; })>> - <<if def _rival>> - <<set $rivalOwner = _rival.prosperity>> - <</if>> -<</if>> - -<<if $playerAging != 0>> - <<set $PC.birthWeek += 1>> - <<if $PC.ovaryAge >= 47 && $PC.ovaries == 1 && ($PC.preg == -1 || $PC.preg == 0)>> - <<set $PC.preg = -2>> - <</if>> - <<if $PC.birthWeek >= 52>> - <<set $PC.birthWeek = 0>> - <<if $playerAging == 2>> - <<set $PC.physicalAge++, $PC.actualAge++, $PC.visualAge++, $PC.ovaryAge++>> - <<AgePCEffects>> - <</if>> - <</if>> -<</if>> -<<if $menstruation == 1>> -<<elseif $PC.geneticQuirks.superfetation == 2 && $PC.womb.length > 0>> - <<if $PC.fertPeak == 0>> - <<set $PC.fertPeak = 1>> - <</if>> - <<set $PC.fertPeak-->> -<<elseif $PC.fertPeak != 0>> - <<set $PC.fertPeak = 0>> -<</if>> - -/*Adding random changes to the economy*/ -<<if $difficultySwitch == 1>> - <<set _globalEconSeed = random(1,100)>> - <<if _globalEconSeed > 98>> - <<set $economy += 2>> - <<elseif _globalEconSeed > 85>> - <<set $economy += 1>> - <<elseif _globalEconSeed <= 2>> - <<set $economy -= 2>> - <<elseif _globalEconSeed <= 25 + $econRate * 10>> - <<set $economy -= 1>> - <</if>> - <<if $economy < 20>> - <<set $economy = 20>> - <</if>> - <<set _localEconSeed = random(1,100)>> - <<if $localEcon <= ($economy + $econAdvantage)>> - <<if _localEconSeed > 95>> - <<set $localEcon += 2>> - <<elseif _localEconSeed > 50>> - <<set $localEcon += 1>> - <<elseif _localEconSeed <= 1>> - <<set $localEcon -= 2>> - <<elseif _localEconSeed <= 10>> - <<set $localEcon -= 1>> - <</if>> - <<elseif $localEcon <= ($economy + $econAdvantage + 5)>> - <<if _localEconSeed > 98>> - <<set $localEcon += 2>> - <<elseif _localEconSeed > 66>> - <<set $localEcon += 1>> - <<elseif _localEconSeed <= 2>> - <<set $localEcon -= 2>> - <<elseif _localEconSeed <= 33>> - <<set $localEcon -= 1>> - <</if>> - <<elseif _localEconSeed > 99>> - <<set $localEcon += 2>> - <<elseif _localEconSeed > 90>> - <<set $localEcon += 1>> - <<elseif _localEconSeed <= 5>> - <<set $localEcon -= 2>> - <<elseif _localEconSeed <= 50>> - <<set $localEcon -= 1>> - <</if>> - <<if $localEcon < 20>> - <<set $localEcon = 20>> - <</if>> - - <<if $experimental.food == 1>> - <<if $localEcon > 100>> - <<set $farmyardFoodCost = Math.max(5 / (1 + (Math.trunc(1000-100000/$localEcon)/10)/100), 3.125)>> - <<elseif $localEcon == 100>> - <<set $farmyardFoodCost = 5 >> - <<else>> - <<set $farmyardFoodCost = Math.min(5 * (1 + 1.5 * Math.sqrt(Math.trunc(100000/$localEcon-1000)/10)/100), 6.5)>> - <</if>> - <</if>> - <<set $foodCost = Math.trunc(2500/$localEcon)>> - <<set $drugsCost = Math.trunc(10000/$localEcon)>> - <<set $rulesCost = Math.trunc(10000/$localEcon)>> - <<set $modCost = Math.trunc(5000/$localEcon)>> - <<set $surgeryCost = Math.trunc(30000/($localEcon * ($PC.career === "medicine" ? 2 : 1)))>> -<</if>> - -<<set $arcologies[0].prosperity = Math.clamp($arcologies[0].prosperity, 1, $AProsperityCap)>> - -<<set $averageTrust = 0, $averageDevotion = 0, _slavesContributing = 0, _OldHG = -1, _NewHG = -1, _SL = $slaves.length>> -<<if $studio == 1>> - <<for _genre range App.Porn.getAllGenres()>> - <<set $pornStars[_genre.fameVar].p1count = 0>> - <</for>> -<</if>> -<<for _i = 0; _i < _SL; _i++>> - <<if def $slaves[_i].curBabies>> - <<run delete $slaves[_i].curBabies>> - <</if>> - <<run ageSlaveWeeks($slaves[_i])>> - <<if $slaves[_i].indenture > 0>> - <<set $slaves[_i].indenture -= 1>> - <</if>> - <<if $slaves[_i].induceLactation > 0>> - <<set $slaves[_i].induceLactation-->> - <</if>> - <<if ($slaves[_i].lactation == 1)>> - <<if $slaves[_i].lactationDuration == 1>> - <<set $slaves[_i].boobsMilk = 10*$slaves[_i].lactationAdaptation>> - <<set $slaves[_i].boobs += $slaves[_i].boobsMilk>> - <</if>> - <</if>> - <<if $menstruation == 1>> - <<elseif $slaves[_i].geneticQuirks.superfetation == 2 && $slaves[_i].womb.length > 0>> - <<if $slaves[_i].fertPeak == 0>> - <<set $slaves[_i].fertPeak = 1>> - <</if>> - <<set $slaves[_i].fertPeak-->> - <<elseif $slaves[_i].fertPeak != 0>> - <<set $slaves[_i].fertPeak = 0>> - <</if>> - <<set $slaves[_i].trust = Number($slaves[_i].trust.toFixed(1)), $slaves[_i].devotion = Number($slaves[_i].devotion.toFixed(1))>> - <<set $slaves[_i].oldDevotion = $slaves[_i].devotion, $slaves[_i].oldTrust = $slaves[_i].trust, $slaves[_i].minorInjury = 0>> - <<if $slaves[_i].sentence > 1>> - <<set $slaves[_i].sentence -= 1>> - <<elseif $slaves[_i].sentence == 1>> - <<= removeJob($slaves[_i], $slaves[_i].assignment)>> - <</if>> - <<if $slaves[_i].weekAcquired < 0>> - <<set $slaves[_i].weekAcquired = 0>> - <</if>> - <<if $slaves[_i].relationship == 0>> - <<set $slaves[_i].relationshipTarget = 0>> - <</if>> - <<if $slaves[_i].rivalry == 0>> - <<set $slaves[_i].rivalryTarget = 0>> - <<elseif $slaves[_i].rivalry < 0>> - <<set $slaves[_i].rivalryTarget = 0, $slaves[_i].rivalry = 0>> - <</if>> - <<if $slaves[_i].vagina < 0>> - <<set $slaves[_i].vaginalAccessory = "none", $slaves[_i].chastityVagina = 0, $slaves[_i].vaginaPiercing = 0>> - <</if>> - <<if $slaves[_i].dick == 0>> - <<set $slaves[_i].dickAccessory = "none", $slaves[_i].chastityPenis = 0, $slaves[_i].dickTat = 0, $slaves[_i].dickPiercing = 0>> - <</if>> - /* I don't trust these */ - <<if !hasAnyArms($slaves[_i])>> - <<set $slaves[_i].armsTat = 0, $slaves[_i].nails = 0, $slaves[_i].armAccessory = "none">> - <</if>> - <<if !hasAnyLegs($slaves[_i])>> - <<set $slaves[_i].heels = 0, $slaves[_i].shoes = "none", $slaves[_i].legAccessory = "none", $slaves[_i].legsTat = 0>> - <</if>> - /* irregular leptin production weight gain/loss setter */ - <<if $slaves[_i].geneticQuirks.wGain == 2 && $slaves[_i].geneticQuirks.wLoss == 2>> - <<set $slaves[_i].weightDirection = either(-1, 1)>> - <<elseif $slaves[_i].geneticQuirks.wGain == 2>> - <<set $slaves[_i].weightDirection = 1>> - <<elseif $slaves[_i].geneticQuirks.wLoss == 2>> - <<set $slaves[_i].weightDirection = -1>> - <<else>> - <<set $slaves[_i].weightDirection = 0>> - <</if>> - /% Fix some possible floating point rounding errors, and bring precision to one decimal place. %/ - <<run SlaveStatClamp($slaves[_i])>> - <<set $slaves[_i].energy = Math.clamp($slaves[_i].energy.toFixed(1), 0, 100)>> - <<set $slaves[_i].attrXY = Math.clamp($slaves[_i].attrXY.toFixed(1), 0, 100)>> - <<set $slaves[_i].attrXX = Math.clamp($slaves[_i].attrXX.toFixed(1), 0, 100)>> - <<if $slaves[_i].fetishStrength > 95>> - <<set $slaves[_i].fetishStrength = 100>> - <<else>> - <<set $slaves[_i].fetishStrength = Math.clamp($slaves[_i].fetishStrength.toFixed(1), 0, 100)>> - <</if>> - <<set $slaves[_i].weight = Math.clamp($slaves[_i].weight.toFixed(1), -100, 200)>> - <<set $slaves[_i].butt = Number($slaves[_i].butt.toFixed(1))>> - <<set $slaves[_i].muscles = Math.clamp($slaves[_i].muscles.toFixed(1), -100, 100)>> - <<set $slaves[_i].face = Math.clamp($slaves[_i].face.toFixed(1), -100, 100)>> - <<set $slaves[_i].lips = Math.clamp($slaves[_i].lips.toFixed(1), 0, 100)>> - <<set $slaves[_i].skill.oral = Math.clamp($slaves[_i].skill.oral.toFixed(1), 0, 100)>> - <<set $slaves[_i].skill.vaginal = Math.clamp($slaves[_i].skill.vaginal.toFixed(1), 0, 100)>> - <<set $slaves[_i].skill.anal = Math.clamp($slaves[_i].skill.anal.toFixed(1), 0, 100)>> - <<set $slaves[_i].skill.whoring = Math.clamp($slaves[_i].skill.whoring.toFixed(1), 0, 100)>> - <<set $slaves[_i].skill.entertainment = Math.clamp($slaves[_i].skill.entertainment.toFixed(1), 0, 100)>> - <<set $slaves[_i].lactationAdaptation = Math.clamp($slaves[_i].lactationAdaptation.toFixed(1), 0, 100)>> - <<set $slaves[_i].intelligenceImplant = Number($slaves[_i].intelligenceImplant.toFixed(1), 0, 30)>> - <<set $slaves[_i].prematureBirth = 0>> - <<if ($HGSuiteEquality == 1) && ($HeadGirlID != 0) && ($slaves[_i].devotion > 50)>> - <<if ($slaves[_i].assignment == "live with your Head Girl")>> - <<set _NewHG = _i>> - <<elseif ($slaves[_i].ID == $HeadGirlID)>> - <<set _OldHG = _i>> - <</if>> - <</if>> - /* AVERAGE VALUES UPDATE */ - <<if assignmentVisible($slaves[_i])>> - <<set $averageTrust += $slaves[_i].trust, $averageDevotion += $slaves[_i].devotion, _slavesContributing++>> - <<elseif ($slaves[_i].assignment != "be confined in the cellblock") && ($slaves[_i].assignment != "be confined in the arcade") && (($slaves[_i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)) && $slaves[_i].assignment != "labor in the production line">> - <<set $averageTrust += $slaves[_i].trust*0.5, $averageDevotion += $slaves[_i].devotion*0.5, _slavesContributing += 0.5>> - <</if>> - <<if $studio == 1>> - <<set _activeGenres = App.Porn.getAllGenres().filter((g) => $slaves[_i].porn.fame[g.fameVar] > 0)>> - <<for _genre range _activeGenres>> - <<set $pornStars[_genre.fameVar].p1count++>> - <</for>> - <</if>> - <<if $slaves[_i].choosesOwnAssignment > 0>> - <<= assignJob($slaves[_i], "choose her own job")>> - <</if>> -<</for>> -<<if _slavesContributing != 0>> - <<set $averageTrust = $averageTrust/_slavesContributing>> - <<set $averageDevotion = $averageDevotion/_slavesContributing>> -<</if>> -<<set $enduringTrust = ($averageTrust+($enduringTrust*3))/4>> -<<set $enduringDevotion = ($averageDevotion+($enduringDevotion*3))/4>> - -<<if (_OldHG != -1) && (_NewHG != -1)>> - <<set _oldTimeInGrade = $HGTimeInGrade>> /* preserve time in grade during HG swaps */ - <<if $personalAttention == "HG">> - /* keep removeJob from clearing PC HG supporting. */ - <<set _keepHelpingHG = 1>> - <</if>> - <<= removeJob($slaves[_NewHG], "live with your Head Girl")>> - <<= assignJob($slaves[_OldHG], "live with your Head Girl")>> - <<= assignJob($slaves[_NewHG], "be your Head Girl")>> - <<set $slaves[_NewHG].diet = "healthy", $HGTimeInGrade = _oldTimeInGrade>> - <<if _keepHelpingHG>> - <<set $personalAttention = "HG">> - <</if>> -<</if>> - -<<set _toSearch = $PC.refreshment.toLowerCase()>> -<<if _toSearch.indexOf("fertility") != -1>> - <<set $PC.forcedFertDrugs = 1>> -<<elseif $PC.forcedFertDrugs > 0>> - <<set $PC.forcedFertDrugs-->> -<</if>> - -<<if $FCTV.receiver > 0>> - <<if $FCTV.pcViewership.frequency != -1>> - <<set $FCTV.pcViewership.count++>> - <<if $FCTV.pcViewership.count >= $FCTV.pcViewership.frequency>> - <<set $FCTV.pcViewership.count = 0>> - <</if>> - <</if>> -<</if>> - -<<set $week++>> - -<<if $playerSurgery > 0>> - <<set $playerSurgery-->> -<</if>> - -<<if $secExpEnabled > 0>> - <<if $foughtThisWeek == 1>> - <<set $foughtThisWeek = 0>> - <</if>> - - <<if $SecExp.buildings.riotCenter && $SecExp.buildings.riotCenter.sentUnitCooldown > 0>> - <<set $SecExp.buildings.riotCenter.sentUnitCooldown-->> - <</if>> - <<if $SecExp.proclamation.cooldown > 0>> - <<set $SecExp.proclamation.cooldown-->> - <</if>> -<</if>> - -<<include "Weather">> - -<<if $boomerangWeeks>><<set $boomerangWeeks++>><<else>><<set $boomerangSlave = 0>><</if>> -<<if $traitorWeeks>><<set $traitorWeeks++>><</if>> - -<<set $thisWeeksFSWares = $merchantFSWares.randomMany(2)>> -<<set $thisWeeksIllegalWares = $merchantIllegalWares.randomMany(1)>> -<<set $prisonCircuitIndex++>><<if $prisonCircuitIndex >= $prisonCircuit.length>><<set $prisonCircuitIndex = 0>><</if>> - -<<set $coursed = 0, $prestigeAuctioned = 0, $eliteAuctioned = 0, $shelterSlave = 0, $shelterSlaveBought = 0, $slaveMarketLimit = 10 + ($rep / 1000), $slavesSeen = 0, $slavesSacrificedThisWeek = 0>> - -<<if $pit>> - <<set $pit.fought = false>> -<</if>> - -/% These are variables that either should be made into _temp vars or should be Zeroed out once done with them instead of here. This can also interfere with debugging or hide NaN's as zeroing things out would clear a NaN. Also could stop from NaN's getting worse? %/ -/% Integer and float variables. No real need to zero them out but doesn't hurt to have them in a known state, though this might mask variables NaN'ing out. Takes up the least amount of Memory besides a "" string. %/ -<<set $i = 0, $j = 0, $averageProsperity = 0, $motherSlave = -1, $daughterSlave = -1, $devMother = -1, $devDaughter = -1, $alphaTwin = -1, $betaTwin = -1, $youngerSister = -1, $olderSister = -1>> -<<set $boobsID = -1, $boobsInterestTargetID = -1, $buttslutID = -1, $buttslutInterestTargetID = -1, $cumslutID = -1, $cumslutInterestTargetID = -1, $humiliationID = -1, $humiliationInterestTargetID = -1, $sadistID = -1, $sadistInterestTargetID = -1, $masochistID = -1, $masochistInterestTargetID = -1, $domID = -1, $dominantInterestTargetID = -1, $subID = -1, $submissiveInterestTargetID = -1, $shelterGirlID = -1>> - -/% Other arrays %/ -<<set $events = [], $RESSevent = [], $RESSTRevent = [], $RETSevent = [], $RECIevent = [], $RecETSevent = [], $REFIevent = [], $REFSevent = [], $PESSevent = [], $PETSevent = [], $FSAcquisitionEvents = [], $FSNonconformistEvents = [], $REAnalCowgirlSubIDs = [], $REButtholeCheckinIDs = [], $recruit = [], $RETasteTestSubIDs = [], $rebelSlaves = [], $REBoobCollisionSubIDs = [], $REIfYouEnjoyItSubIDs = [], $RESadisticDescriptionSubIDs = [], $REShowerForceSubIDs = [], $RECockmilkInterceptionIDs = [], $REInterslaveBeggingIDs = [], $eligibleSlaves = []>> - -/% Slave Objects using 0 instead of null. Second most memory eaten up. %/ -<<set $activeSlave = 0, $eventSlave = 0, $subSlave = 0, $milkTap = 0, $relation = 0, $relative = 0, $relative2 = 0>> - -/% Slave Objects that never get zeroed so null them here. Second most memory eaten up. %/ -<<set $beforeGingering = null>> - -/% Strings Memory varies. %/ -<<set $buyer = "", $desc = "", $event = "", $goto = "", $malefactor = "">> -/% Done with zeroing out, what should be for the most part Temps %/ - -<<if $autosave != 0>> - <<script>>Save.autosave.save("Week Start Autosave")<</script>> -<</if>> - -<<if $SF.Toggle && $SF.FS.Tension > 100>> - <<if ($rep > 17500)>> <<set $rep = 17500>> <</if>> -<</if>> -<<set $NaNArray = findNaN()>> -<<goto "Main">> diff --git a/src/uncategorized/weather.tw b/src/uncategorized/weather.tw deleted file mode 100644 index 1e8378086e2..00000000000 --- a/src/uncategorized/weather.tw +++ /dev/null @@ -1,653 +0,0 @@ -:: Weather [nobr] - -<<if $weatherRemaining == 0>> -<<if $continent == "Africa">> -<<set $weatherType = either(1, 1, 1, 1, 1, 2, 3, 4, 4, 5, 6, 6)>> -<<elseif $continent == "Asia">> -<<set $weatherType = either(1, 2, 2, 2, 2, 3, 4, 4, 5, 6)>> -<<elseif $continent == "Australia">> -<<set $weatherType = either(1, 1, 1, 2, 2, 2, 3, 4, 4, 5, 6)>> -<<elseif $continent == "Western Europe">> -<<set $weatherType = either(1, 2, 2, 3, 4, 5, 5, 6)>> -<<elseif $continent == "Central Europe">> -<<set $weatherType = either(1, 2, 3, 4, 5, 5, 5, 6)>> -<<elseif $continent == "Scandinavia">> -<<set $weatherType = either(1, 2, 3, 4, 5, 5, 5, 5, 5, 6)>> -<<elseif $continent == "Eastern Europe">> -<<set $weatherType = either(1, 2, 3, 4, 4, 5, 5, 5, 6)>> -<<elseif $continent == "Southern Europe">> -<<set $weatherType = either(1, 1, 1, 2, 2, 3, 4, 4, 5, 6)>> -<<elseif $continent == "Brazil">> -<<set $weatherType = either(1, 1, 2, 3, 3, 3, 4, 4, 5, 6)>> -<<elseif $continent == "Japan">> -<<set $weatherType = either(1, 2, 2, 2, 3, 4, 4, 5, 6, 6)>> -<<elseif $continent == "Middle East">> -<<set $weatherType = either(1, 1, 1, 1, 1, 2, 3, 4, 4, 5, 6)>> -<<elseif $continent == "North America">> -<<set $weatherType = either(1, 2, 3, 3, 4, 5, 6, 6, 6)>> -<<elseif $continent == "South America">> -<<set $weatherType = either(1, 1, 2, 3, 3, 3, 4, 4, 5, 6)>> -<<elseif $terrain === "oceanic">> -<<set $weatherType = either(1, 2, 2, 2, 2, 2, 3, 4, 5, 6)>> -<</if>> -<<set $weatherRemaining = random (3,6)>> -<</if>> - -<<if $weatherLastWeek == 0>> -<<set $weatherLastWeek = 1>> -<</if>> - -<<set _seed = random(1,10)>> -<<if $weatherType == 1>> -<<if $week < 25>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.hotnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.hotlight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 1>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.hotnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.hotlight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 2>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.hotnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.hotlight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.hotheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 3>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.hotlight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.hotheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 1>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.hotnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.hotlight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 2>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.hotnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 3>> - <<set $weatherToday = App.Data.weather.hotlight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.hotheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 3>> - <<if _seed > 5>> - <<set $weatherToday = App.Data.weather.hotlight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.hotheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 1>> - <<if _seed > 8>> - <<set $weatherToday = App.Data.weather.hotnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.hotlight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 2>> - <<if _seed > 7>> - <<set $weatherToday = App.Data.weather.hotnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 5>> - <<set $weatherToday = App.Data.weather.hotlight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.hotheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 3>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.hotlight.random()>> - <<set $weatherLastWeek = 2>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.hotheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.hotextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 4>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.hotheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.hotextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<</if>> -<<elseif $weatherType == 2>> -<<if $week < 25>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.windynice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.windylight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 1>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.windynice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.windylight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 2>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.windynice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.windylight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.windyheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 3>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.windylight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.windyheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 1>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.windynice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.windylight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 2>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.windynice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 3>> - <<set $weatherToday = App.Data.weather.windylight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.windyheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 3>> - <<if _seed > 5>> - <<set $weatherToday = App.Data.weather.windylight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.windyheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 1>> - <<if _seed > 8>> - <<set $weatherToday = App.Data.weather.windynice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.windylight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 2>> - <<if _seed > 7>> - <<set $weatherToday = App.Data.weather.windynice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 5>> - <<set $weatherToday = App.Data.weather.windylight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.windyheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 3>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.windylight.random()>> - <<set $weatherLastWeek = 2>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.windyheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.windyextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 4>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.windyheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.windyextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<</if>> -<<elseif $weatherType == 3>> -<<if $week < 25>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.smokynice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.smokylight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 1>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.smokynice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.smokylight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 2>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.smokynice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.smokylight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.smokyheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 3>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.smokylight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.smokyheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 1>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.smokynice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.smokylight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 2>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.smokynice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 3>> - <<set $weatherToday = App.Data.weather.smokylight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.smokyheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 3>> - <<if _seed > 5>> - <<set $weatherToday = App.Data.weather.smokylight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.smokyheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 1>> - <<if _seed > 8>> - <<set $weatherToday = App.Data.weather.smokynice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.smokylight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 2>> - <<if _seed > 7>> - <<set $weatherToday = App.Data.weather.smokynice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 5>> - <<set $weatherToday = App.Data.weather.smokylight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.smokyheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 3>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.smokylight.random()>> - <<set $weatherLastWeek = 2>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.smokyheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.smokyextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 4>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.smokyheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.smokyextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<</if>> -<<elseif $weatherType == 4>> -<<if $week < 25>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.toxicnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.toxiclight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 1>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.toxicnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.toxiclight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 2>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.toxicnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.toxiclight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.toxicheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 3>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.toxiclight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.toxicheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 1>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.toxicnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.toxiclight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 2>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.toxicnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 3>> - <<set $weatherToday = App.Data.weather.toxiclight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.toxicheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 3>> - <<if _seed > 5>> - <<set $weatherToday = App.Data.weather.toxiclight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.toxicheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 1>> - <<if _seed > 8>> - <<set $weatherToday = App.Data.weather.toxicnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.toxiclight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 2>> - <<if _seed > 7>> - <<set $weatherToday = App.Data.weather.toxicnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 5>> - <<set $weatherToday = App.Data.weather.toxiclight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.toxicheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 3>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.toxiclight.random()>> - <<set $weatherLastWeek = 2>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.toxicheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.toxicextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 4>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.toxicheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.toxicextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<</if>> -<<elseif $weatherType == 5>> -<<if $week < 25>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.coldnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.coldlight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 1>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.coldnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.coldlight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 2>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.coldnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.coldlight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.coldheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 3>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.coldlight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.coldheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 1>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.coldnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.coldlight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 2>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.coldnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 3>> - <<set $weatherToday = App.Data.weather.coldlight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.coldheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 3>> - <<if _seed > 5>> - <<set $weatherToday = App.Data.weather.coldlight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.coldheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 1>> - <<if _seed > 8>> - <<set $weatherToday = App.Data.weather.coldnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.coldlight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 2>> - <<if _seed > 7>> - <<set $weatherToday = App.Data.weather.coldnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 5>> - <<set $weatherToday = App.Data.weather.coldlight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.coldheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 3>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.coldlight.random()>> - <<set $weatherLastWeek = 2>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.coldheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.coldextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 4>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.coldheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.coldextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<</if>> -<<elseif $weatherType == 6>> -<<if $week < 25>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.tectonicnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.tectoniclight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 1>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.tectonicnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.tectoniclight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 2>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.tectonicnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.tectoniclight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 50 && $weatherLastWeek == 3>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.tectoniclight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 1>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.tectonicnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.tectoniclight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 2>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.tectonicnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 3>> - <<set $weatherToday = App.Data.weather.tectoniclight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week < 75 && $weatherLastWeek == 3>> - <<if _seed > 5>> - <<set $weatherToday = App.Data.weather.tectoniclight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 1>> - <<if _seed > 8>> - <<set $weatherToday = App.Data.weather.tectonicnice.random()>> - <<set $weatherLastWeek = 1>> - <<else>> - <<set $weatherToday = App.Data.weather.tectoniclight.random()>> - <<set $weatherLastWeek = 2>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 2>> - <<if _seed > 7>> - <<set $weatherToday = App.Data.weather.tectonicnice.random()>> - <<set $weatherLastWeek = 1>> - <<elseif _seed > 5>> - <<set $weatherToday = App.Data.weather.tectoniclight.random()>> - <<set $weatherLastWeek = 2>> - <<else>> - <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> - <<set $weatherLastWeek = 3>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 3>> - <<if _seed > 6>> - <<set $weatherToday = App.Data.weather.tectoniclight.random()>> - <<set $weatherLastWeek = 2>> - <<elseif _seed > 2>> - <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.tectonicextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<<elseif $week > 75 && $weatherLastWeek == 4>> - <<if _seed > 4>> - <<set $weatherToday = App.Data.weather.tectonicheavy.random()>> - <<set $weatherLastWeek = 3>> - <<else>> - <<set $weatherToday = App.Data.weather.tectonicextreme.random()>> - <<set $weatherLastWeek = 4>> - <</if>> -<</if>> -<</if>> \ No newline at end of file -- GitLab