diff --git a/SanityCheck.jar b/devTools/javaSanityCheck/SanityCheck.jar
similarity index 100%
rename from SanityCheck.jar
rename to devTools/javaSanityCheck/SanityCheck.jar
diff --git a/java+gitGrep-sanityCheck.sh b/java+gitGrep-sanityCheck.sh
index b46d4dd1c320dc803f254fd4816944efc01d3c9f..9e3919be9a4a97f2c57a3c2af6e69b3c246d3539 100755
--- a/java+gitGrep-sanityCheck.sh
+++ b/java+gitGrep-sanityCheck.sh
@@ -108,4 +108,4 @@ $GREP "\$\(PC\|activeSlave\|slaves\|tanks\)[.][^a-zA-Z]" | myprint "UnexpectedCh
 )
 
 #run the java sanity check
-java -jar SanityCheck.jar
+java -jar devTools/javaSanityCheck/SanityCheck.jar
diff --git a/src/SpecialForce/SpecialForce.js b/src/SpecialForce/SpecialForce.js
index 79f1f7341d450e40f7b577254e1006eb78190640..943a16eca071d28e53836eff817f3bcb974f961d 100644
--- a/src/SpecialForce/SpecialForce.js
+++ b/src/SpecialForce/SpecialForce.js
@@ -628,7 +628,7 @@ window.BadOutcome = function() {
 };
 
 window.UnitText = function(input) {
-	"use strict"; const V = State.variables, S = V.SF.Squad; let r =``;
+	"use strict"; const V = State.variables, S = V.SF.Squad;
 	//Sorted by case
 	let appear = `is currently constructed in a haphazard fashion.`;
 	let barracks = `Soldiers' cots are mixed in with weapons crates and ammunition.`;
@@ -682,7 +682,7 @@ window.UnitText = function(input) {
 	let crew = ``, engine2 = ``, skin = ``;
 
 	let activate2 = `has been recommissioned for use by ${V.SF.Lower}. Currently, it `;
-		let barrels = `Miniguns and Gatling cannons line`, distance = `, though the distance to ground targets renders the smaller calibers somewhat less useful`;
+	let barrels = `Miniguns and Gatling cannons line`, distance = `, though the distance to ground targets renders the smaller calibers somewhat less useful`;
 	let b4 = ``, c2 = ``, fuel = ``, GS_Speed = ``, countermeasures = ``, ammunition = ``, DFA = ``, autocannon = ``;
 
 	let loc1 = `An unused science satellite has been purchased from an Old World nation. While currently useless, it holds potential to be a powerful tool.`;
@@ -695,26 +695,26 @@ window.UnitText = function(input) {
 	let armor8 = ``, actuator = ``, cannon1 = ``, heatsink = ``, ammo2 = ``;
 	let missile = ``;
 
-let a4 = `A cruise missile launch site has been constructed near the base of`;
-let b2 = `outdated, something quickly rigged together to give the launch site something to fire in the case of an attack`;
-let c8 = ``, d1 = ``, e1 = ``, f1 = ``, g1 = ``, h1 = ``;
+	let a4 = `A cruise missile launch site has been constructed near the base of`;
+	let b2 = `outdated, something quickly rigged together to give the launch site something to fire in the case of an attack`;
+	let c8 = ``, d1 = ``, e1 = ``, f1 = ``, g1 = ``, h1 = ``;
 
-let recom1 = `has been recommissioned from the Old World for ${V.SF.Lower}. It`;
-let jets = `Formerly mothballed strike jets`, loc2 = ``, radar = ``, AAG = ``;
-let prop = ``, torp = ``, armor9 = ``, power1 = ``, scramble1 = ``;
+	let recom1 = `has been recommissioned from the Old World for ${V.SF.Lower}. It`;
+	let jets = `Formerly mothballed strike jets`, loc2 = ``, radar = ``, AAG = ``;
+	let prop = ``, torp = ``, armor9 = ``, power1 = ``, scramble1 = ``;
 
-let recom = `has been recommissioned from the old world, and`;
-let reactor0 = `Because diesel engines provide power and breathing oxygen is kept in pressurized canisters, the sub must frequently surface.`;
-let reactor1 = ``, cal = ``, hull = ``, tubes = ``, torpedoes = ``, sonar = ``;
-let control = ``, missiles = ``;
+	let recom = `has been recommissioned from the old world, and`;
+	let reactor0 = `Because diesel engines provide power and breathing oxygen is kept in pressurized canisters, the sub must frequently surface.`;
+	let reactor1 = ``, cal = ``, hull = ``, tubes = ``, torpedoes = ``, sonar = ``;
+	let control = ``, missiles = ``;
 
-let recom2 = `; has been recommissioned for use by ${V.SF.Lower}. It`;
-let tons = `200`, skirt = ``, guns = ``, guns2 = ``, fans = ``, speed = ``;
-let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
+	let recom2 = `; has been recommissioned for use by ${V.SF.Lower}. It`;
+	let tons = `200`, skirt = ``, guns = ``, guns2 = ``, fans = ``, speed = ``;
+	let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 
 	switch(input) {
 		case 'firebase':
-			if (S.Firebase >= 0) { r += `<br>''Firebase:''`;
+			if (S.Firebase >= 0) { const text0 = `<br>''Firebase:''`;
 				if (S.Firebase >= 1) appear = `has had some organization put into it.`; barracks = `The majority of weapons, armor, and ammunition have been separated from the soldiers' cots into their own armory.`; garage = `A section near the outer wall of the arcology has been converted to a garage with an adjoining vehicle maintenance bay`; drone = `.`;	if (V.terrain === "oceanic") garage += ` for inter-arcology travel`;
 				if (S.Firebase >= 2) barracks = `A barracks has been constructed near the armory, allowing soldiers a quieter place to sleep and store their personal spoils.`; drone = `; as well as a facility for the storage, maintenance, and deployment of armed combat drones.`;
 				if (S.Firebase >= 3) appear = `has become more permanent.`; barracks = `A command center has been constructed near the barracks and armory, allowing for additional support personnel.`;
@@ -728,17 +728,26 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.Firebase >= 8) { appear = `has become a fully fledged military base.`; comms = `A Free City-wide communication network for ${V.SF.Lower} has been constructed to facilitate faster responses and efficient monitoring of the surrounding area.`; }
 				if (S.Firebase >= 9) training = `A high-tech killhouse has been constructed to aid in soldier training.`;
 				if (S.Firebase >= 10) artillery = `Railgun artillery batteries are set around the base of the arcology, capable of accurately destroying enemies an absurd distance away.`;
-				return `${r} The firebase ${appear} ${barracks} ${comms} ${training} ${slave} ${common} ${garage}${drone} ${hangar} ${launch} ${artillery}`;
-			} break;
-		case 'troop': r += `<br>&nbsp;The large dormitories are`;
-			if (S.Troops < 100) {return `${r} sparsely occupied, ${Quantity} residing within them concentrating together in a corner. The hundreds of empty beds and lockers visibly herald the future`;}
-			else if (S.Troops < 400) {return `${r} lightly occupied, with ${Quantity} starting to spread out across them`;}
-			else if (S.Troops < 800) {return `${r} moderately occupied, though ${Quantity} residing within have a considerable amount of extra room`;}
-			else if (S.Troops < 1500) {return `${r} well-occupied, and ${Quantity} residing within have started to form small cliques based on section and row`;}
-			else {return `${r} near capacity, and ${Quantity} often barter their personal loot, whether it be monetary or human, for the choicest bunks`;}
+				return `${text0} The firebase ${appear} ${barracks} ${comms} ${training} ${slave} ${common} ${garage}${drone} ${hangar} ${launch} ${artillery}`;
+			}
+			break;
+		case 'troop':
+			if (S.Troops > 0) { const text1 = `<br>&nbsp;The large dormitories are`;
+				if (S.Troops < 100) {
+					return `${text1} sparsely occupied, ${Quantity} residing within them concentrating together in a corner. The hundreds of empty beds and lockers visibly herald the future.`;
+				} else if (S.Troops < 400) {
+					return `${text1} lightly occupied, with ${Quantity} starting to spread out across them.`;
+				} else if (S.Troops < 800) {
+					return `${text1} moderately occupied, though ${Quantity} residing within have a considerable amount of extra room.`;
+				} else if (S.Troops < 1500) {
+					return `${text1} well-occupied, and ${Quantity} residing within have started to form small cliques based on section and row.`;
+				} else {
+					return `${text1} near capacity, and ${Quantity} often barter their personal loot, whether it be monetary or human, for the choicest bunks.`;
+				}
+			}
 			break;
 		case 'armoury':
-			if (S.Armoury >= 0) { r += `<br><br>''Armory:''<br>`; radio = `Radios have been wired into the soldiers helmets`; helmets = `.`;
+			if (S.Armoury >= 0) { const text2 = `<br><br>''Armory:''<br>`; radio = `Radios have been wired into the soldiers helmets`; helmets = `.`;
 				if (S.Armoury >= 2) helmets = ` and a HUD has been integrated into the soldier's eyewear.`;
 				if (S.Armoury >= 3) ammo0 = `Tactical vests have been provided, allowing soldiers to carry additional ammo.`;
 				if (S.Armoury >= 4) armor1 = `The body armor is a newer variant, able to stop small arms fire and protect against shrapnel.`;
@@ -748,11 +757,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.Armoury >= 8) helmets = `and a HUD and camera display have been integrated into soldiers' eyewear, enabling accurate aim around corners or from behind cover`;
 				if (S.Armoury >= 9) exo = `An exosuit has been developed to reduce the amount of weight soldiers carry, increase lifting strength, and move faster in combat.`;
 				if (S.Armoury >= 10) weapons = `Cutting-edge weaponry is available to ${V.SF.Lower}, far outpacing the ability of rival mercenary outfits.`;
-				return `${r} The armory holds soldiers' weapons and gear while not in training or combat. ${weapons} ${special} ${armor1} ${radio}${helmets} ${ammo0} ${uniforms} ${exo}`;
+				return `${text2} The armory holds soldiers' weapons and gear while not in training or combat. ${weapons} ${special} ${armor1} ${radio}${helmets} ${ammo0} ${uniforms} ${exo}`;
 			}
 			break;
 		case 'drugs':
-			if (S.Drugs >= 0) { r += `<br><br>''Drug Lab:''`; amphet = `Amphetamines have been added to the cocktail at a low dosage to act as a stimulant, physical performance enhancer, cognition control enhancer. Some side-effects exist.`;
+			if (S.Drugs >= 0) { const text3 = `<br><br>''Drug Lab:''`; amphet = `Amphetamines have been added to the cocktail at a low dosage to act as a stimulant, physical performance enhancer, cognition control enhancer. Some side-effects exist.`;
 				if (S.Drugs >= 2) phen = `Phencyclidine has been added to the cocktail at a low dosage as a dissociative psychotropic for soldiers in battle to introduce feelings of detachment, strength and invincibility, and aggression. Some side-effects reduce the tolerable dosage before soldiers go on uncontrollable violent outbreaks.`;
 				if (S.Drugs >= 3) steroid = `Testosterone is being produced for soldiers in training as a natural muscle growth stimulant and to invoke aggression.`;
 				if (S.Drugs >= 4) downer = `Zaleplon is being produced as a downer to counteract the battle cocktail and encourage rest before combat.`;
@@ -762,10 +771,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.Drugs >= 8) amphet = `Diphenylmethylsulfinylacetamide has been added to the cocktail to counteract the effects of sleep deprivation and promote alertness.`;
 				if (S.Drugs >= 9) stimpack = `A stimpack of the battle cocktail is being given to soldiers in battle to take if the original dose wears off before the battle is over.`;
 				if (S.Drugs >= 10) stabilizer = `A stabilizer has been added to the battle cocktail that helps tie effects together while reducing side-effects, leading to an effectively safe supersoldier drug.`;
-				return `${r} A drug lab has been established to increase the effectiveness of ${V.SF.Lower}'s soldiers. Many of these chemicals are mixed into a single 'battle cocktail' to be taken before combat. ${amphet} ${phen} ${concen} ${steroid} ${downer} ${stimpack} ${stabilizer}`;
-			} break;
+				return `${text3} A drug lab has been established to increase the effectiveness of ${V.SF.Lower}'s soldiers. Many of these chemicals are mixed into a single 'battle cocktail' to be taken before combat. ${amphet} ${phen} ${concen} ${steroid} ${downer} ${stimpack} ${stabilizer}`;
+			}
+			break;
 		case 'UAV':
-			if(S.Firebase >= 2 && S.Drones >= 1) { r += `<br><br>''Drone Bay:''`;
+			if(S.Firebase >= 2 && S.Drones >= 1) { const text4 = `<br><br>''Drone Bay:''`;
 				if (S.Drones >= 2) a = `equipped with missiles are resting on one side of the drone bay`; b = `; as well as destroying the occasional target.`;
 				if (S.Drones >= 3) c = `A fleet of`; d = `large delivery quadcopters have been converted for military service to support ground forces as combat drones.`;
 				if (S.Drones >= 4) d = `combat drones take up the rest of the space in the drone bay. They have a`; e = `small automatic rifle`; f = `mounted to the underside.`;
@@ -775,10 +785,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.Drones >= 8) j = `The drone control signal has been boosted and encrypted, giving the drones a greater range and protecting against electronic warfare.`;
 				if (S.Drones >= 9) e = `light machine gun`;
 				if (S.Drones >= 10) k = `A drone-to-drone network has been installed, allowing drones to swarm, maneuver, and attack targets autonomously.`;
-				return `${r} Surveillance drones ${a}. During combat, they supply aerial intel to commanders and act as the communications network for ground forces${b} ${c} ${d} ${e} ${f} ${g} ${h} ${i} ${j} ${k}`;
-			} break;
+				return `${text4} Surveillance drones ${a}. During combat, they supply aerial intel to commanders and act as the communications network for ground forces${b} ${c} ${d} ${e} ${f} ${g} ${h} ${i} ${j} ${k}`;
+			}
+			break;
 		case 'AV':
-			if (S.AV >= 1) { r += `<br>&nbsp;&nbsp;''Assault:''`;
+			if (S.AV >= 1) { const text5 = `<br>&nbsp;&nbsp;''Assault:''`;
 				if (S.AV >= 2) engine1 = `The engine1 has been overhauled, allowing much faster maneuvering around the battlefield.`; activate = ``; mechanics = ``;
 				if (S.AV >= 3) armor2 = `A composite ceramic armor has replaced the original, offering much greater protection from attacks.`;
 				if (S.AV >= 4) ammo1 = `The tanks have been outfitted with additional types of ammo for situational use.`;
@@ -788,10 +799,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.AV >= 8) armor22 = `A reactive armor system has been added, giving the tank an additional, if temporary, layer of protection.`;
 				if (S.AV >= 9) turret = `The turret has been massively redesigned, lowering the tank profile and increasing the efficiency of the mechanisms within.`;
 				if (S.AV >= 10) MG = `140 mm main gun can quash anything even the greatest Old World nations could muster.`;
-				return `${r} A fleet of main battle tanks ${activate} are parked in the garage${mechanics}. ${turret} The ${MG} ${ammo1} ${mg} ${fireC0} ${fireC2} ${fireC3} ${fireC1} ${engine1} ${armor2} ${armor22}`;
-			} break;
+				return `${text5} A fleet of main battle tanks ${activate} are parked in the garage${mechanics}. ${turret} The ${MG} ${ammo1} ${mg} ${fireC0} ${fireC2} ${fireC3} ${fireC1} ${engine1} ${armor2} ${armor22}`;
+			}
+			break;
 		case 'TV':
-			if (S.TV >= 1) { r += `<br>&nbsp;&nbsp;''Transport:''`;
+			if (S.TV >= 1) { const text6 = `<br>&nbsp;&nbsp;''Transport:''`;
 				if (S.TV >= 2) engine3 = `${e0} overhauled, allowing for higher mobility.`; C = ``; B = ``;
 				if (S.TV >= 3) armor3 = `Composite armor has been bolted to the exterior, increasing the survivability of an explosive attack for the crew and passengers.`;
 				if (S.TV >= 4) tires = `The tires have been replaced with a much more durable version that can support a heavier vehicle.`;
@@ -801,11 +813,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.TV >= 8) pod2 = `and an anti-aircraft missile pod have been installed on either side of the turret.`;
 				if (S.TV >= 9) squad = `two squads`; armor3 = ``; m2 = `destroying any incoming missiles with a high-powered laser. Some of the now redundant composite armor has been removed, and the reclaimed space allows for more passengers.`;
 				if (S.TV >= 10) engine3 = `${e0} replaced with the newest model, allowing the vehicle to get in and out of the conflict extremely quickly.`;
-				return `A fleet of infantry fighting vehicles ${B} are parked in the garage${C}. The IFVs can carry ${squad} of 6 to a firezone. The ${G1} mm autocannon supports infantry ${G2}. ${pod1} ${pod2} ${engine3} ${armor3} ${tires} ${m1} ${m2}`;
+				return `${text6} A fleet of infantry fighting vehicles ${B} are parked in the garage${C}. The IFVs can carry ${squad} of 6 to a firezone. The ${G1} mm autocannon supports infantry ${G2}. ${pod1} ${pod2} ${engine3} ${armor3} ${tires} ${m1} ${m2}`;
 			}
 			break;
 		case 'PGT':
-			if (S.PGT >= 1) {r += `<br>&nbsp;''Prototype Goliath Tank:''`;
+			if (S.PGT >= 1) { const text7 = `<br>&nbsp;''Prototype Goliath Tank:''`;
 				if (S.PGT >= 2) c1 = `rests in`; b1 = ``; engines4 = ` and powered by their own engine, allowing the tank to travel with an unsettling speed for its massive bulk`;
 				if (S.PGT >= 3) gun0 = `a railgun capable of`; gun1 = `firing steel slugs`; gun2 = `through one tank and into another`;
 				if (S.PGT >= 4) armor6 = `reinforced, increasing survivability for the crew inside.`; armor5 = `The armor has been`;
@@ -815,10 +827,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.PGT >= 8) armor6 = `redesigned with sloping and state-of-the-art materials, allowing the Goliath to shrug off even the most advanced armor5-piercing tank rounds.`;
 				if (S.PGT >= 9) gun1 = `firing guided projectiles`;
 				if (S.PGT >= 10) gun0 = `a twin-barreled railgun capable of rapidly`;
-				return `A prototype Goliath tank ${b1}${c1} its own garage housing built outside the arcology. The massive bulk is spread out over 8 tracks, two for each corner of the tank${engines4}. The turret is equipped with ${gun0} ${gun1} ${gun2}. ${cannon} ${armor5} ${armor6} ${laser} ${PGTframe}`;
-			} break;
+				return `${text7} A prototype Goliath tank ${b1}${c1} its own garage housing built outside the arcology. The massive bulk is spread out over 8 tracks, two for each corner of the tank${engines4}. The turret is equipped with ${gun0} ${gun1} ${gun2}. ${cannon} ${armor5} ${armor6} ${laser} ${PGTframe}`;
+			}
+			break;
 		case 'AA':
-			if (S.AA >= 1) { r += `<br>&nbsp;&nbsp;''Assault:''`;
+			if (S.AA >= 1) { const text8 = `<br>&nbsp;&nbsp;''Assault:''`;
 				if (S.AA >= 2) W1 = `armed`; W2 = ` and air-to-air missiles,`; W3 = `a combination that can defend the arcology from enemy aircraft, as well as`; support = ` support ground troops`;
 				if (S.AA >= 3) engines = `The engines have been tuned, allowing faster flight with greater acceleration.`;
 				if (S.AA >= 4) TAI = `An advanced targeting AI has been installed to handle all control of weapons, allowing much more efficient use of ammunition and anti-countermeasure targeting.`;
@@ -828,10 +841,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.AA >= 8) stealth = `The old skin has been replaced with a radar-absorbent material, making the aircraft difficult to pick up on radar.`;
 				if (S.AA >= 9) scramble = `The VTOLs can scramble to react to any threat in under three minutes.`;
 				if (S.AA >= 10) PAI = `A piloting AI has been installed, allowing the VTOLs to perform impossible maneuvers that cannot be done by a human pilot. This removes the need for a human in the aircraft altogether.`;
-				return `${r} ${group}. Several of the landing pads around ${V.arcologies[0].name} host groups of four fighters, ready to defend the arcology. ${scramble} The attack VTOL are currently ${W1} with a Gatling cannon${W2} ${W3}${support}. ${TAI} ${PAI} ${engines} ${lock} ${stealth}`;
-			} break;
+				return `${text8} ${group}. Several of the landing pads around ${V.arcologies[0].name} host groups of four fighters, ready to defend the arcology. ${scramble} The attack VTOL are currently ${W1} with a Gatling cannon${W2} ${W3}${support}. ${TAI} ${PAI} ${engines} ${lock} ${stealth}`;
+			}
+			break;
 		case 'TA':
-			if (S.TA >= 1) { r += `<br>&nbsp;&nbsp;''Transport:''`;
+			if (S.TA >= 1) { const text9 = `<br>&nbsp;&nbsp;''Transport:''`;
 				if (S.TA >= 2) engines0 = `The tiltrotor engines have been replaced with a more powerful engine, allowing faster travel times.`;
 				if (S.TA >= 3) counter = `Multispectrum countermeasures have been added to protect against guided missiles.`;
 				if (S.TA >= 4) miniguns = `Mounted miniguns have been installed to cover soldiers disembarking in dangerous areas.`;
@@ -841,10 +855,10 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.TA >= 8) capacity = `large platoon or 20`; engines01 = `Further tweaks to the engine allow for greater lifting capacity.`;
 				if (S.TA >= 9) Radar = `Radar-absorbent materials have replaced the old skin, making it difficult to pick up the VTOL on radar.`;
 				if (S.TA >= 10) type = `tiltjet`; engines01 = ``; engines0 = `The tiltrotors have been replaced with tiltjets, allowing for much greater airspeed and acceleration.`;
-				return `${r} A ${Num} of transport ${type} VTOL have been recommissioned for use by ${V.SF.Lower}. The VTOLs are resting on large pads near the base to load either a ${capacity} tons of material. ${engines0} ${engines01} ${Armor} ${landing} ${counter} ${Radar} ${miniguns}`;
+				return `${text9} A ${Num} of transport ${type} VTOL have been recommissioned for use by ${V.SF.Lower}. The VTOLs are resting on large pads near the base to load either a ${capacity} tons of material. ${engines0} ${engines01} ${Armor} ${landing} ${counter} ${Radar} ${miniguns}`;
 			} break;
 		case 'SP':
-			if (S.SpacePlane >= 1) { r += `<br>&nbsp;''Spaceplane:''`;
+			if (S.SpacePlane >= 1) { const text10 = `<br>&nbsp;''Spaceplane:''`;
 				if (S.SpacePlane >= 2) b5 = ``; shield = `The current heat shielding has been upgraded, reducing the likelihood of heat damage during reentry.`;
 				if (S.SpacePlane >= 3) engine2 = ` and liquid rocket engines in orbit that can reach an equivalent Mach 18`;
 				if (S.SpacePlane >= 4) camera = `A state-of-the-art camera has been installed in the underbelly that takes incredibly high resolution photos, but requires the frictionless environment of space to focus.`;
@@ -854,10 +868,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.SpacePlane >= 8) crew = `Increased the crew comfort and life support systems to increase operational time.`;
 				if (S.SpacePlane >= 9) skin = `Replaced the underbelly skin with a chameleon kit, matching the color to the sky above it.`;
 				if (S.SpacePlane >= 10) engine20 = `experimental scramjet engines in the atmosphere that can reach Mach 15`; engine2 = ` and liquid rocket engines in orbit that can reach an equivalent Mach 25`;
-				return `${r} A prototype spaceplane ${b5} rests in the hangar, its black fuselage gleaming. The craft is powered by ${engine20}${engine2}. ${efficiency} ${shield} ${camera} ${camera2} ${drag} ${crew} ${skin}`;
-			} break;
+				return `${text10} A prototype spaceplane ${b5} rests in the hangar, its black fuselage gleaming. The craft is powered by ${engine20}${engine2}. ${efficiency} ${shield} ${camera} ${camera2} ${drag} ${crew} ${skin}`;
+			}
+			break;
 		case 'GunS':
-			if(S.GunS >= 1) { r += `<br>&nbsp;''Gunship:''`;
+			if(S.GunS >= 1) { const text11 = `<br>&nbsp;''Gunship:''`;
 				if (S.GunS >= 2) b4 = `Infrared sensors have been added for the gunners to better pick targets.`; activate2 = ``;
 				if (S.GunS >= 3) c2 = `The underside of the aircraft has been better armored against small-arms fire`; countermeasures = `.`;
 				if (S.GunS >= 4) fuel = `Larger fuel tanks have been installed in the wings and fuselage, allowing the gunship to provide aerial support for longer periods before refueling.`;
@@ -867,10 +882,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.GunS >= 8) b4 = `Upgraded multi-spectrum sensors can clearly depict targets even with IR shielding.`;
 				if (S.GunS >= 9) ammunition = `The ammunition storage has been increased, only slightly depriving loaders of a place to sit.`;
 				if (S.GunS >= 10) DFA = `; both light and heavy vehicles, and most enemy cover from above`; autocannon = `; a 40 mm autocannon, and a 105 mm howitzer are mounted on`;
-				return `${r} A large gunship ${activate2} is being refueled in the hangar. ${barrels}${autocannon} the port side of the fuselage${distance}${DFA}. ${b4} ${ammunition} ${GS_Speed} ${c2}${countermeasures} ${fuel}`;
-			} break;
+				return `${text11} A large gunship ${activate2} is being refueled in the hangar. ${barrels}${autocannon} the port side of the fuselage${distance}${DFA}. ${b4} ${ammunition} ${GS_Speed} ${c2}${countermeasures} ${fuel}`;
+			}
+			break;
 		case 'sat':
-			if (S.Satellite.lv >= 1) { r += `<br>&nbsp;''Satellite:''`;
+			if (S.Satellite.lv >= 1) { const text12 = `<br>&nbsp;''Satellite:''`;
 				if (S.Satellite.lv >= 2)
 					if (V.SF.Squad.Satellite.InOrbit < 1) loc1 = `The satellite is being worked on in the Launch Bay.`; else loc1 = `The satellite is in geosynchronous orbit, far above the arcology.`; gyro = `A suite of sensors have been installed to ensure the satellite can detect attitude and orbital altitude.`;
 				if (S.Satellite.lv >= 3) telemetry = `Telemetry systems have been installed to communicate with the satellite in orbit, with strong encryption measures.`;
@@ -881,10 +897,10 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.Satellite.lv >= 8) reactor = `A small, efficient nuclear reactor has been installed to continue generating energy while in the Earth's shadow.`;
 				if (S.Satellite.lv >= 9) lens = `A higher quality and adjustable lens has been installed on the laser, allowing scalpel precision on armor or wide-area blasts on unarmored targets.`;
 				if (S.Satellite.lv >= 10) kin = `A magazine of directable tungsten rods have been mounted to the exterior of the satellite, allowing for kinetic bombardment roughly equal to a series of nuclear blasts.`;
-				return `${r} ${loc1} ${gyro} ${thrusters} ${telemetry} ${solar} ${reactor} ${surviv} ${laser1}${heat} ${lens} ${kin}`;
+				return `${text12} ${loc1} ${gyro} ${thrusters} ${telemetry} ${solar} ${reactor} ${surviv} ${laser1}${heat} ${lens} ${kin}`;
 			} break;
 		case 'GR':
-			if (S.GiantRobot >= 1) { r += `<br>&nbsp;''Giant Robot:''`;
+			if (S.GiantRobot >= 1) { const text13 = `<br>&nbsp;''Giant Robot:''`;
 				if (S.GiantRobot >= 2) loc = ``; armor8 = `Armor plating has been mounted over the majority of the robot.`;
 				if (S.GiantRobot >= 3) power = `The robot is now powered by an umbilical cable system instead of bulky and short-lived batteries.`;
 				if (S.GiantRobot >= 4) knife = `a 25 meter plasma sword. The cutting edge uses plasma to melt and cut through targets, reducing the strain on the sword.`;
@@ -894,10 +910,10 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.GiantRobot >= 8) armor8 = ``; actuator = `Final actuator tweaks have allowed for the addition of exceptionally thick armor without any loss in speed or power.`;
 				if (S.GiantRobot >= 9) ammo2 = `; with spare ammunition drums kept along the robot's waist.`;
 				if (S.GiantRobot >= 10) missile = `Missile pods have been mounted on the shoulders.`;
-				return `${r} A prototype giant robot ${loc} rests in a gantry along the side of the arcology. The robot is as tall as a medium-sized office building, focusing on speed over other factors. ${power} ${armor8} ${actuator} ${heatsink} The main armament is ${knife} ${cannon1}${ammo2} ${missile}`;
+				return `${text13} A prototype giant robot ${loc} rests in a gantry along the side of the arcology. The robot is as tall as a medium-sized office building, focusing on speed over other factors. ${power} ${armor8} ${actuator} ${heatsink} The main armament is ${knife} ${cannon1}${ammo2} ${missile}`;
 			} break;
 		case 'ms':
-			if (S.MissileSilo >= 1) { r += `<br>&nbsp;''Cruise Missile:''`;
+			if (S.MissileSilo >= 1) { const text14 = `<br>&nbsp;''Cruise Missile:''`;
 				if (S.MissileSilo >= 2) b2 = `a modern missile`; c8 = `; tipped with a conventional warhead`;
 				if (S.MissileSilo >= 3) d1 = `The launch systems have been overhauled, allowing a launch within seconds of an attack order being given.`;
 				if (S.MissileSilo >= 4) e1 = `The missile engines have been tweaked, giving them a greater range.`;
@@ -907,10 +923,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.MissileSilo >= 8) g1 = `The ability to pick new targets should the original be lost has been added.`;
 				if (S.MissileSilo >= 9) h1 = `The missile now uses its remaining fuel to create a thermobaric explosion, massively increasing explosive power.`;
 				if (S.MissileSilo >= 10) c8 = ` that can be tipped with either a conventional or nuclear warhead`;
-				return `${r} ${a4} the arcology. The current missile armament is ${b2}${c8}. ${d1} ${e1} ${f1} ${g1} ${h1}`;
-			} break;
+				return `${text14} ${a4} the arcology. The current missile armament is ${b2}${c8}. ${d1} ${e1} ${f1} ${g1} ${h1}`;
+			}
+			break;
 		case 'AC':
-			if (S.AircraftCarrier >= 1) { r += `<br>&nbsp;''Aircraft Carrier:''`;
+			if (S.AircraftCarrier >= 1) { const text15 = `<br>&nbsp;''Aircraft Carrier:''`;
 				if (V.week % 6 === 0) loc2 = `moored to the pier in the Naval Yard`; else loc2 = `patrolling the waters near ${V.arcologies[0].name}`;
 				if (S.AircraftCarrier >= 2) radar = `The island's radar and comms have been improved.`; recom1 = ``;
 				if (S.AircraftCarrier >= 3) AAG = `The antiair guns have been updated to automatically track and predict enemy aircraft movement.`;
@@ -921,10 +938,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.AircraftCarrier >= 8) power1 = `The power plant has been converted to provide nuclear power.`;
 				if (S.AircraftCarrier >= 9) scramble1 = `The catapult has been converted to an electromagnetic launch system, halving the time it takes to scramble1 jets.`;
 				if (S.AircraftCarrier >= 10) jets = `Attack VTOL from the converted for carrier capability`;
-				return `${r} An aircraft carrier ${recom1} is ${loc2}. ${jets} serve as its airpower. ${scramble1} ${power1} ${radar} ${AAG} ${torp} ${prop} ${armor9}`;
-			} break;
+				return `${text15} An aircraft carrier ${recom1} is ${loc2}. ${jets} serve as its airpower. ${scramble1} ${power1} ${radar} ${AAG} ${torp} ${prop} ${armor9}`;
+			}
+			break;
 		case 'Sub':
-			if (S.Sub >= 1) { r += `<br>&nbsp;''Submarine:''`;
+			if (S.Sub >= 1) { const text16 = `<br>&nbsp;''Submarine:''`;
 				if (S.Sub >= 2) recom = ``; reactor0 = `A nuclear reactor provides power`; reactor1 = `; but because oxygen is still kept in pressurized canisters the sub must frequently surface to replenish its oxygen stocks.`;
 				if (S.Sub >= 3) reactor1 = ` and an oxygen generator pulls Oâ‚‚ from the surrounding seawater, allowing the submarine to remain underwater for months if necessary.`;
 				if (S.Sub >= 4) cal = `Calibration of the propulsion systems has reduced the telltale hum of a moving sub to a whisper.`;
@@ -934,10 +952,11 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.Sub >= 8) control = `The control room computers have been upgraded to automate many conn duties.`;
 				if (S.Sub >= 9) torpedoes = `and launch more agile torpedoes.`;
 				if (S.Sub >= 10) missiles = `The submarine has been outfitted with several cruise missiles to attack land or sea-based targets.`;
-				return `${r} An attack submarine ${recom} is moored to the pier of the Naval Yard. ${reactor0}${reactor1} ${cal} ${hull} ${tubes}${torpedoes} ${sonar} ${control} ${missiles}`;
-			} break;
+				return `${text16} An attack submarine ${recom} is moored to the pier of the Naval Yard. ${reactor0}${reactor1} ${cal} ${hull} ${tubes}${torpedoes} ${sonar} ${control} ${missiles}`;
+			}
+			break;
 		case 'HAT':
-			if (S.HAT >= 1) {r += `<br>&nbsp;''Amphibious Transport:''`;
+			if (S.HAT >= 1) { const text17 = `<br>&nbsp;''Amphibious Transport:''`;
 				if (S.HAT >= 2) skirt = `The skirt has been upgraded to increase durability and improve cushion when traveling over uneven terrain and waves.`; recom2 = `;`;
 				if (S.HAT >= 3) guns = `A minigun`; guns2 = `has been mounted on the front corners of the craft to defend against attackers.`;
 				if (S.HAT >= 4) fans = `The turbines powering the rear fans`; speed = `acceleration and speed.`; turbines = `have been replaced with a more powerful version, allowing greater`;
@@ -947,8 +966,9 @@ let turbines = ``, armor10 = ``, ramps = ``, HATframe = ``, loadout = ``;
 				if (S.HAT >= 8) ramps = `The loading ramps have been improved, allowing for faster unloading.`;
 				if (S.HAT >= 9) HATframe = `The frame has been widened and reinforced, allowing for more space on the deck.`;
 				if (S.HAT >= 10) loadout = `An experimental loadout sacrifices all carrying capacity to instead act as a floating gun platform by mounting several rotary autocannons the deck, should the need arise.`;
-				return `${r} An air cushion transport vehicle, or hovercraft ${recom2} is parked on the pier of the Naval Yard, ready to ferry ${tons} tons of soldiers and vehicles. ${guns} ${guns2} ${fans} ${turbines} ${speed} ${skirt} ${armor10} ${ramps} ${HATframe} ${loadout}`;
-			} break;
+				return `${text17} An air cushion transport vehicle, or hovercraft ${recom2} is parked on the pier of the Naval Yard, ready to ferry ${tons} tons of soldiers and vehicles. ${guns} ${guns2} ${fans} ${turbines} ${speed} ${skirt} ${armor10} ${ramps} ${HATframe} ${loadout}`;
+			}
+			break;
 	}
 		/*if (V.SF.Facility.Toggle > 0 && V.SF.Facility.Active > 0) { r += `<br><br>''${V.SF.Facility.Caps}:''`;
 			if (passage() === "Firebase") {
diff --git a/src/endWeek/saChoosesOwnClothes.js b/src/endWeek/saChoosesOwnClothes.js
index 39cdbd92e97badfdd6d767e88e8007b4322918f7..84df1ca930060c8764d997eb037daa454e421290 100644
--- a/src/endWeek/saChoosesOwnClothes.js
+++ b/src/endWeek/saChoosesOwnClothes.js
@@ -33,32 +33,32 @@ window.saChoosesOwnClothes = (function() {
 		His = capFirstChar(his);
 
 		if (slave.fetish === "mindbroken") {
-			let corsetChoice = todaysCorset(slave);
-			let clothingChoice = todaysOutfit(slave);
+			const corsetChoice = todaysCorset(slave);
+			const clothingChoice = todaysOutfit(slave);
 			slave.bellyAccessory = corsetChoice.bellyAccessory;
 			slave.clothes = clothingChoice.clothes;
 			r += `${He} is fundamentally broken, but still follows some faint memories of standing within the wardrobe. `;
 			if (slave.amp !== 1) {
-				let shoeChoice = todaysShoes(slave);
+				const shoeChoice = todaysShoes(slave);
 				r += `${shoeChoice.text} `;
 				slave.shoes = shoeChoice.shoes;
 			}
 			r += `${corsetChoice.text} Faced with so many choices and no thought on the matter; ${clothingChoice.text}. `;
 		} else if (slave.devotion <= 20) {
-			let clothingChoice = todaysOutfit(slave);
+			const clothingChoice = todaysOutfit(slave);
 			slave.clothes = clothingChoice.clothes;
 			r += `${clothingChoice.text} `;
 			if (slave.amp !== 1) {
-				let shoeChoice = todaysShoes(slave);
+				const shoeChoice = todaysShoes(slave);
 				r += `${shoeChoice.text} `;
 				slave.shoes = shoeChoice.shoes;
 			}
 			r += `<span class="mediumorchid">increasing ${his} independence.</span>`;
 			slave.devotion -= 5;
 		} else {
-			let neckChoice = todaysCollar(slave);
-			let corsetChoice = todaysCorset(slave);
-			let clothingChoice = todaysOutfit(slave);
+			const neckChoice = todaysCollar(slave);
+			const corsetChoice = todaysCorset(slave);
+			const clothingChoice = todaysOutfit(slave);
 			slave.collar = neckChoice.collar;
 			slave.bellyAccessory = corsetChoice.bellyAccessory;
 			slave.clothes = clothingChoice.clothes;
@@ -86,7 +86,7 @@ window.saChoosesOwnClothes = (function() {
 			}
 
 			if (slave.amp !== 1) {
-				let shoeChoice = todaysShoes(slave);
+				const shoeChoice = todaysShoes(slave);
 				r += `${shoeChoice.text}`;
 				slave.shoes = shoeChoice.shoes;
 			}
@@ -96,419 +96,419 @@ window.saChoosesOwnClothes = (function() {
 
 	/** @param {App.Entity.SlaveState} slave */
 	function todaysOutfit(slave) {
-		let clothing = [];
+		const clothing = [];
 		let chosenClothing;
-		let wardrobeAssignment = [];
-		let wardrobeFS = [];
-		let wardrobeTastes = [];
+		const wardrobeAssignment = [];
+		const wardrobeFS = [];
+		const wardrobeTastes = [];
 		let selection;
 
-		if(slave.fetish === 'mindbroken') {
-			if(V.arcologies[0].FSChattelReligionist > 0) {
+		if (slave.fetish === 'mindbroken') {
+			if (V.arcologies[0].FSChattelReligionist > 0) {
 				selection = {text: `${he} commonly sees others wearing chattel habits and is drawn to doing so ${himself}.`, clothes: "a chattel habit"};
 			} else {
 				clothing.push('panties');
-				if(V.arcologies[0].FSEgyptianRevivalist > 0) {
+				if (V.arcologies[0].FSEgyptianRevivalist > 0) {
 					clothing.push('egyptian');
-				} else if(V.arcologies[0].FSRomanRevivalist > 0) {
+				} else if (V.arcologies[0].FSRomanRevivalist > 0) {
 					clothing.push('roman');
-				} else if(V.arcologies[0].FSAztecRevivalist > 0) {
+				} else if (V.arcologies[0].FSAztecRevivalist > 0) {
 					clothing.push('aztec');
-				} else if(V.arcologies[0].FSEdoRevivalist > 0) {
+				} else if (V.arcologies[0].FSEdoRevivalist > 0) {
 					clothing.push('edo');
-				} else if(V.arcologies[0].FSArabianRevivalist > 0) {
+				} else if (V.arcologies[0].FSArabianRevivalist > 0) {
 					clothing.push('arabic');
-				} else if(V.arcologies[0].FSChineseRevivalist > 0) {
+				} else if (V.arcologies[0].FSChineseRevivalist > 0) {
 					clothing.push('chinese');
 				}
-				if(V.arcologies[0].FSGenderFundamentalist > 0) {
+				if (V.arcologies[0].FSGenderFundamentalist > 0) {
 					clothing.push('genderFund');
 				}
-				if(V.arcologies[0].FSPaternalist > 0) {
+				if (V.arcologies[0].FSPaternalist > 0) {
 					clothing.push('paternalist');
-				} else if(V.arcologies[0].FSDegradationist > 0) {
+				} else if (V.arcologies[0].FSDegradationist > 0) {
 					clothing.push('degradationist');
 				}
-				if(V.arcologies[0].FSMaturityPreferentialist > 0) {
+				if (V.arcologies[0].FSMaturityPreferentialist > 0) {
 					clothing.push('mature');
-				} else if(V.arcologies[0].FSYouthPreferentialist > 0) {
+				} else if (V.arcologies[0].FSYouthPreferentialist > 0) {
 					clothing.push('youth');
 				}
-				if(V.arcologies[0].FSPhysicalIdealist > 0) {
+				if (V.arcologies[0].FSPhysicalIdealist > 0) {
 					clothing.push('physicalIdealist');
 				}
-				if(V.arcologies[0].FSPastoralist > 0) {
+				if (V.arcologies[0].FSPastoralist > 0) {
 					clothing.push('pastoralist');
 				}
-				if(V.arcologies[0].FSBodyPurist > 0) {
+				if (V.arcologies[0].FSBodyPurist > 0) {
 					clothing.push('bodyPurist');
 				}
 				chosenClothing = jsEither(clothing);
-				switch(chosenClothing) {
-				case 'egyptian':
-					selection = {text: `${he} commonly sees others wearing nothing but jewelry and is drawn to doing so ${himself}.`, clothes: "slutty jewelry"};
-					break;
-				case 'roman':
-					selection = {text: `${he} commonly sees others wearing togas and is drawn to doing so ${himself}.`, clothes: "a toga"};
-					break;
-				case 'aztec':
-					selection = {text: `${he} commonly sees others wearing huipils and is drawn to doing so ${himself}.`, clothes: "a huipil"};
-					break;
-				case 'edo':
-					selection = {text: `${he} commonly sees others wearing kimonos and is drawn to doing so ${himself}.`, clothes: "a kimono"};
-					break;
-				case 'arabic':
-					selection = {text: `${he} commonly sees others wearing silk and is drawn to doing so ${himself}.`, clothes: "harem gauze"};
-					break;
-				case 'chinese':
-					selection = {text: `${he} commonly sees others wearing qipaos and is drawn to doing so ${himself}.`, clothes: "a slutty qipao"};
-					break;
-				case 'genderFund':
-					if(jsRandom(1,2) === 1) {
-						selection = {text: `${he} commonly sees cheerleaders around and instinctually follows along.`, clothes: jsEither(['a cheerleader outfit', 'a schoolgirl outfit'])};
-					} else {
-						selection = {text: `${he} commonly sees bunnies around and instinctually follows along.`, clothes: "a bunny outfit"};
-					}
-					break;
-				case 'paternalist':
-					selection = {text: `${he} commonly sees others wearing normal clothing and is drawn to doing so ${himself}.`, clothes: "conservative clothing"};
-					break;
-				case 'degradationist':
-					selection = {text: `${he} commonly sees others wearing chains and is drawn to doing so ${himself}.`, clothes: jsEither(['chains', 'shibari ropes', 'uncomfortable straps'])};
-					break;
-				case 'mature':
-					selection = {text: `${he} commonly sees others wearing suits and is drawn to doing so ${himself}.`, clothes: jsEither(['a nice maid outfit', 'nice business attire', 'slutty business attire'])};
-					break;
-				case 'youth':
-					selection = {text: `${he} commonly sees schoolgirls around and instinctually follows along.`, clothes: jsEither(['a cheerleader outfit', 'a schoolgirl outfit'])};
-					break;
-				case 'physicalIdealist':
-					selection = {text: `${he} commonly sees naked girls around and seldom realizes they are coated in oil.`, clothes: jsEither(['body oil', 'no clothing', 'no clothing'])};
-					break;
-				case 'pastoralist':
-					selection = {text: `${he} commonly sees cowgirls around and instinctually follows along.`, clothes: "Western clothing"};
-					break;
-				case 'bodyPurist':
-					selection = {text: `${he} commonly sees others wearing tight, form-fitting clothes and is drawn to doing so ${himself}.`, clothes: jsEither(['a comfortable bodysuit', 'a halter top dress', 'a leotard', 'a leotard', 'a slave gown', 'a string bikini', 'clubslut netting', 'restrictive latex'])};
-					break;
-				default:
-					selection = {text: `${he} chooses to put on underwear, the reasons lost to ${him}, and moves on.`, clothes: jsEither(['attractive lingerie', 'panties'])};
-					break;
+				switch (chosenClothing) {
+					case 'egyptian':
+						selection = {text: `${he} commonly sees others wearing nothing but jewelry and is drawn to doing so ${himself}.`, clothes: "slutty jewelry"};
+						break;
+					case 'roman':
+						selection = {text: `${he} commonly sees others wearing togas and is drawn to doing so ${himself}.`, clothes: "a toga"};
+						break;
+					case 'aztec':
+						selection = {text: `${he} commonly sees others wearing huipils and is drawn to doing so ${himself}.`, clothes: "a huipil"};
+						break;
+					case 'edo':
+						selection = {text: `${he} commonly sees others wearing kimonos and is drawn to doing so ${himself}.`, clothes: "a kimono"};
+						break;
+					case 'arabic':
+						selection = {text: `${he} commonly sees others wearing silk and is drawn to doing so ${himself}.`, clothes: "harem gauze"};
+						break;
+					case 'chinese':
+						selection = {text: `${he} commonly sees others wearing qipaos and is drawn to doing so ${himself}.`, clothes: "a slutty qipao"};
+						break;
+					case 'genderFund':
+						if (jsRandom(1, 2) === 1) {
+							selection = {text: `${he} commonly sees cheerleaders around and instinctually follows along.`, clothes: jsEither(['a cheerleader outfit', 'a schoolgirl outfit'])};
+						} else {
+							selection = {text: `${he} commonly sees bunnies around and instinctually follows along.`, clothes: "a bunny outfit"};
+						}
+						break;
+					case 'paternalist':
+						selection = {text: `${he} commonly sees others wearing normal clothing and is drawn to doing so ${himself}.`, clothes: "conservative clothing"};
+						break;
+					case 'degradationist':
+						selection = {text: `${he} commonly sees others wearing chains and is drawn to doing so ${himself}.`, clothes: jsEither(['chains', 'shibari ropes', 'uncomfortable straps'])};
+						break;
+					case 'mature':
+						selection = {text: `${he} commonly sees others wearing suits and is drawn to doing so ${himself}.`, clothes: jsEither(['a nice maid outfit', 'nice business attire', 'slutty business attire'])};
+						break;
+					case 'youth':
+						selection = {text: `${he} commonly sees schoolgirls around and instinctually follows along.`, clothes: jsEither(['a cheerleader outfit', 'a schoolgirl outfit'])};
+						break;
+					case 'physicalIdealist':
+						selection = {text: `${he} commonly sees naked girls around and seldom realizes they are coated in oil.`, clothes: jsEither(['body oil', 'no clothing', 'no clothing'])};
+						break;
+					case 'pastoralist':
+						selection = {text: `${he} commonly sees cowgirls around and instinctually follows along.`, clothes: "Western clothing"};
+						break;
+					case 'bodyPurist':
+						selection = {text: `${he} commonly sees others wearing tight, form-fitting clothes and is drawn to doing so ${himself}.`, clothes: jsEither(['a comfortable bodysuit', 'a halter top dress', 'a leotard', 'a leotard', 'a slave gown', 'a string bikini', 'clubslut netting', 'restrictive latex'])};
+						break;
+					default:
+						selection = {text: `${he} chooses to put on underwear, the reasons lost to ${him}, and moves on.`, clothes: jsEither(['attractive lingerie', 'panties'])};
+						break;
 				}
 			}
-		} else if(slave.devotion <= 20) {
+		} else if (slave.devotion <= 20) {
 			clothing.push({text: `${He} uses the ability to select outfits to cover up with comfortable cutoffs and a t-shirt.`, clothes: "cutoffs and a t-shirt"});
-			if(isItemAccessible("a hijab and blouse")) {
+			if (isItemAccessible("a hijab and blouse")) {
 				clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "a hijab and blouse"});
 			}
-			if(isItemAccessible("conservative clothing")) {
+			if (isItemAccessible("conservative clothing")) {
 				clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "conservative clothing"});
 			}
-			if(isItemAccessible("a kimono")) {
+			if (isItemAccessible("a kimono")) {
 				clothing.push({text: `${He} uses the ability to select outfits to cover ${himself} with a kimono.`, clothes: "a kimono"});
 			}
-			if(isItemAccessible("stretch pants and a crop-top")) {
+			if (isItemAccessible("stretch pants and a crop-top")) {
 				clothing.push({text: `${He} uses the ability to select outfits to cover up with stretch pants and a crop-top, though ${he} wishes it didn't have lewd comments printed on it.`, clothes: "stretch pants and a crop-top"});
 			}
 			selection = jsEither(clothing);
 		} else {
-			if(V.arcologies[0].FSChattelReligionist > 0) {
+			if (V.arcologies[0].FSChattelReligionist > 0) {
 				clothing.push({text: `and wears a chattel habit to conform to your arcology's culture.`, clothes: "a chattel habit"});
 			}
-			/*Chooses clothes according to assignment (no exceptions)*/
-			else if(slave.assignment === "be the Nurse") {
-				if(slave.energy > 95 || slave.need > 100) {
+			/* Chooses clothes according to assignment (no exceptions)*/
+			else if (slave.assignment === "be the Nurse") {
+				if (slave.energy > 95 || slave.need > 100) {
 					wardrobeAssignment.push({text: `and wears a slutty nurse outfit to make it clear just how much this nurse needs ${his} daily lay.`, clothes: "a slutty nurse outfit"});
-				} else if(slave.energy > 80) {
+				} else if (slave.energy > 80) {
 					wardrobeAssignment.push({text: `and wears a slutty nurse outfit to show off ${his} body and arouse ${his} patients.`, clothes: "a slutty nurse outfit"});
-					if(isItemAccessible("a nice nurse outfit")) {
+					if (isItemAccessible("a nice nurse outfit")) {
 						wardrobeAssignment.push({text: `and wears a nice nurse outfit to look professional before ${his} patients.`, clothes: "a nice nurse outfit"});
 					}
 					wardrobeAssignment.push({text: `and wears a slutty nurse outfit to show to a little skin as ${he} cares for ${his} patients.`, clothes: "a slutty nurse outfit"});
 				} else {
-					if(isItemAccessible("a nice nurse outfit")) {
+					if (isItemAccessible("a nice nurse outfit")) {
 						wardrobeAssignment.push({text: `and wears a nice nurse outfit to look professional before ${his} patients.`, clothes: "a nice nurse outfit"});
 					}
 					wardrobeAssignment.push({text: `and wears a slutty nurse outfit to show to a little skin as ${he} cares for ${his} patients.`, clothes: "a slutty nurse outfit"});
 				}
-			} else if(slave.assignment === "be the Madam") {
-				if(slave.energy > 95 || slave.need > 100) {
+			} else if (slave.assignment === "be the Madam") {
+				if (slave.energy > 95 || slave.need > 100) {
 					wardrobeAssignment.push({text: `and wears a slutty suit to be certain nothing blocks ${him} from getting the sex ${he} needs.`, clothes: "slutty business attire"});
-				} else if(slave.energy > 80) {
-					if(isItemAccessible("nice business attire")) {
+				} else if (slave.energy > 80) {
+					if (isItemAccessible("nice business attire")) {
 						wardrobeAssignment.push({text: `and wears a nice suit to show ${he} means business.`, clothes: "nice business attire"});
 					}
 					wardrobeAssignment.push({text: `and wears a slutty suit to entice and arouse while still looking managerial.`, clothes: "slutty business attire"});
 					wardrobeAssignment.push({text: `and wears a slutty suit to entice and arouse while still looking managerial.`, clothes: "slutty business attire"});
 				} else {
-					if(isItemAccessible("nice business attire")) {
+					if (isItemAccessible("nice business attire")) {
 						wardrobeAssignment.push({text: `and wears a nice suit to show ${he} means business.`, clothes: "nice business attire"});
 					}
 					wardrobeAssignment.push({text: `and wears a slutty suit to entice and arouse while still looking managerial.`, clothes: "slutty business attire"});
 				}
-			} else if(slave.assignment === "be the Milkmaid") {
-				if(slave.energy > 95 || slave.need > 100) {
-					if(isItemAccessible("body oil")) {
+			} else if (slave.assignment === "be the Milkmaid") {
+				if (slave.energy > 95 || slave.need > 100) {
+					if (isItemAccessible("body oil")) {
 						wardrobeAssignment.push({text: `and coats ${himself} with oil to better slip between ${his} cows as ${he} pleasures them.`, clothes: "body oil"});
 					}
 					wardrobeAssignment.push({text: `but goes nude to not be slowed down while moving between ${his} charges.`, clothes: "no clothing"});
 				} else {
-					if(isItemAccessible("a nice maid outfit")) {
+					if (isItemAccessible("a nice maid outfit")) {
 						wardrobeAssignment.push({text: `and wears a sturdy maid outfit, since anything else might be damaged by ${his} hard work with the cows.`, clothes: "a nice maid outfit"});
 					}
 					wardrobeAssignment.push({text: `and decides to call it Casual Friday and wear nothing but cutoffs and a t-shirt. Not like the cows will mind.`, clothes: "cutoffs and a t-shirt"});
 					wardrobeAssignment.push({text: `and opts to don a cheerleader outfit to help cheer the cows on.`, clothes: "a cheerleader outfit"});
 					wardrobeAssignment.push({text: `and dresses up as a succubus since ${he}'ll be drawing plenty of fluids.`, clothes: "a succubus outfit"});
 					wardrobeAssignment.push({text: `and slips into some spats and a tank top since ${he} feels a workout coming on.`, clothes: "spats and a tank top"});
-					if(isItemAccessible("Western clothing")) {
+					if (isItemAccessible("Western clothing")) {
 						wardrobeAssignment.push({text: `and wears an appropriate cowgirl outfit. ${His} bare ass walking past is sure to amuse ${his} charges.`, clothes: "Western clothing"});
 					}
-					if(isItemAccessible("stretch pants and a crop-top")) {
+					if (isItemAccessible("stretch pants and a crop-top")) {
 						wardrobeAssignment.push({text: `and slips into some comfy stretch pants to relax as ${he} works the cows.`, clothes: "stretch pants and a crop-top"});
 					}
-					if(State.variables.cumSlaves > 2) {
+					if (State.variables.cumSlaves > 2) {
 						wardrobeAssignment.push({text: `and wears a slutty nurse outfit to help keep ${his} charges hard.`, clothes: "a slutty nurse outfit"});
 						wardrobeAssignment.push({text: `and wears nothing but sexy lingerie to help keep ${his} charges hard.`, clothes: "attractive lingerie"});
 						wardrobeAssignment.push({text: `and wears the skimpiest bikini on hand to help keep ${his} charges hard.`, clothes: "a string bikini"});
-						if(isItemAccessible("body oil")) {
+						if (isItemAccessible("body oil")) {
 							wardrobeAssignment.push({text: `and coats ${himself} in oil for ${his} charges to savor.`, clothes: "body oil"});
 						}
 					}
 				}
-			} else if(slave.assignment === "be your Head Girl") {
-				if(isItemAccessible("a military uniform")) {
+			} else if (slave.assignment === "be your Head Girl") {
+				if (isItemAccessible("a military uniform")) {
 					wardrobeAssignment.push({text: `and wears a military uniform to give ${him} that extra touch of authority.`, clothes: "a military uniform"});
 				}
-				if(isItemAccessible("a schutzstaffel uniform")) {
+				if (isItemAccessible("a schutzstaffel uniform")) {
 					wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a schutzstaffel uniform"});
 					wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a slutty schutzstaffel uniform"});
 				}
-				if(isItemAccessible("a red army uniform")) {
+				if (isItemAccessible("a red army uniform")) {
 					wardrobeAssignment.push({text: `and wears a red army uniform to give ${him} that extra touch of authority.`, clothes: "a red army uniform"});
 				}
-				if(isItemAccessible("a mounty outfit")) {
+				if (isItemAccessible("a mounty outfit")) {
 					wardrobeAssignment.push({text: `and wears a mounty outfit to give ${him} that extra touch of authority.`, clothes: "a mounty outfit"});
 				}
-				if(isItemAccessible("nice business attire")) {
+				if (isItemAccessible("nice business attire")) {
 					wardrobeAssignment.push({text: `and wears a handsome suit to give ${him} that extra touch of authority.`, clothes: "nice business attire"});
 				}
-				if(canPenetrate(slave)){
+				if (canPenetrate(slave)) {
 					wardrobeAssignment.push({text: `and wears a slutty suit to make it perfectly clear that ${his} dick is ${his} main tool in ${his} job.`, clothes: "slutty business attire"});
 				} else {
 					wardrobeAssignment.push({text: `and wears a slutty suit to give ${him} an extra touch of authority while keeping ${his} crotch available.`, clothes: "slutty business attire"});
 				}
-			} else if(slave.assignment === "be the Schoolteacher") {
-				if(isItemAccessible("nice business attire")) {
+			} else if (slave.assignment === "be the Schoolteacher") {
+				if (isItemAccessible("nice business attire")) {
 					wardrobeAssignment.push({text: `and wears a handsome suit to give ${him} that teacherly authority.`, clothes: "nice business attire"});
 				}
 				wardrobeAssignment.push({text: `and wears a slutty suit to give ${him} an air of authority will keeping all eyes focused on ${him}.`, clothes: "slutty business attire"});
 				wardrobeAssignment.push({text: `and wears a schoolgirl outfit to help keep ${his} charges focused on ${him}.`, clothes: "a schoolgirl outfit"});
 				wardrobeAssignment.push({text: `and dresses up as a succubus to give ${his} sex lessons an extra kick.`, clothes: "a succubus outfit"});
-				if(isItemAccessible("conservative clothing")) {
+				if (isItemAccessible("conservative clothing")) {
 					wardrobeAssignment.push({text: `and wears conservative clothes to not detract from this week's lesson.`, clothes: "conservative clothing"});
 				}
-				if(isItemAccessible("a toga")) {
+				if (isItemAccessible("a toga")) {
 					wardrobeAssignment.push({text: `and wraps ${himself} in a toga to model ${himself} after the philosophers of yore.`, clothes: "a toga"});
 				}
-				if(isItemAccessible("a maternity dress") && slave.belly >= 10000) {
+				if (isItemAccessible("a maternity dress") && slave.belly >= 10000) {
 					wardrobeAssignment.push({text: `and settles for a comfortable maternity dress to support ${his} middle while ${he} lectures in front of the class all week.`, clothes: "a maternity dress"});
 				}
-			} else if(slave.assignment === "be the Wardeness") {
-				if(isItemAccessible("battledress")) {
+			} else if (slave.assignment === "be the Wardeness") {
+				if (isItemAccessible("battledress")) {
 					wardrobeAssignment.push({text: `and dons battledress, the better to intimidate the prisoners.`, clothes: "battledress"});
 				}
 				wardrobeAssignment.push({text: `and slips into a scalemail bikini, the better to intimidate the prisoners.`, clothes: "a scalemail bikini"});
 				wardrobeAssignment.push({text: `and dons a scandalous habit to make it perfectly clear that crossing this nun will result in sexual punishment.`, clothes: "a fallen nuns habit"});
-				if(isItemAccessible("a military uniform")) {
+				if (isItemAccessible("a military uniform")) {
 					wardrobeAssignment.push({text: `and wears a military uniform to look even more brutal and authoritative.`, clothes: "a military uniform"});
 				}
-				if(isItemAccessible("a schutzstaffel uniform")) {
+				if (isItemAccessible("a schutzstaffel uniform")) {
 					wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look even more brutal and authoritative.`, clothes: "a schutzstaffel uniform"});
 					wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look even more brutal and authoritative.`, clothes: "a slutty schutzstaffel uniform"});
 				}
-				if(isItemAccessible("a red army uniform")) {
+				if (isItemAccessible("a red army uniform")) {
 					wardrobeAssignment.push({text: `and wears a red army uniform to look even more brutal and authoritative.`, clothes: "a red army uniform"});
 				}
-				if(isItemAccessible("stretch pants and a crop-top")) {
+				if (isItemAccessible("stretch pants and a crop-top")) {
 					wardrobeAssignment.push({text: `and decides to take it easy by slipping into some stretch pants. They come off just as quickly as they come on, just in case.`, clothes: "stretch pants and a crop-top"});
 				}
-			} else if(slave.assignment === "be the Attendant") {
+			} else if (slave.assignment === "be the Attendant") {
 				wardrobeAssignment.push({text: `and wears a string bikini, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a string bikini"});
-				if(isItemAccessible("a monokini")) {
+				if (isItemAccessible("a monokini")) {
 					wardrobeAssignment.push({text: `and wears an one-piece swimsuit, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a monokini"});
 				}
-				if(isItemAccessible("a one-piece swimsuit")) {
+				if (isItemAccessible("a one-piece swimsuit")) {
 					wardrobeAssignment.push({text: `and wears a one-piece swimsuit, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a one-piece swimsuit"});
 				}
-				if(isItemAccessible("a burkini")) {
+				if (isItemAccessible("a burkini")) {
 					wardrobeAssignment.push({text: `and wears a modest swimsuit, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a burkini"});
 				}
 				wardrobeAssignment.push({text: `but decides to go nude, since ${he}'ll be spending so much time in the water.`, clothes: "no clothing"});
-			} else if(slave.assignment === "rest") {
+			} else if (slave.assignment === "rest") {
 				wardrobeAssignment.push({text: `and wears a comfortable t-shirt and cutoffs to relax.`, clothes: "cutoffs and a t-shirt"});
 				wardrobeAssignment.push({text: `and slips into some attractive lingerie to enjoy ${himself} as ${he} unwinds.`, clothes: "attractive lingerie"});
 				wardrobeAssignment.push({text: `and slips into nothing more than a pair of panties.`, clothes: "panties"});
 				wardrobeAssignment.push({text: `but decides that clothing takes too much work and would rather sleep nude.`, clothes: "no clothing"});
-				if(isItemAccessible("stretch pants and a crop-top")) {
+				if (isItemAccessible("stretch pants and a crop-top")) {
 					wardrobeAssignment.push({text: `and slips into some comfy stretch pants to relax.`, clothes: "stretch pants and a crop-top"});
 				}
-				if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) {
+				if (isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) {
 					wardrobeAssignment.push({text: `and slips into some attractive lingerie to enjoy ${himself} as ${he} unwinds.`, clothes: "attractive lingerie for a pregnant woman"});
 				}
-				if(slave.fetish === "submissive") {
+				if (slave.fetish === "submissive") {
 					wardrobeAssignment.push({text: `and decides the best way to relax is tied up nice and tight.`, clothes: "shibari ropes"});
 				}
-			} else if(slave.assignment === "get milked" || slave.assignment === "work in the dairy") {
+			} else if (slave.assignment === "get milked" || slave.assignment === "work in the dairy") {
 				wardrobeAssignment.push({text: `and wears sturdy lingerie to offer the best support to ${his} sore, milk-filled udders.`, clothes: "attractive lingerie"});
-				if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) {
+				if (isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) {
 					wardrobeAssignment.push({text: `and wears lingerie designed for milky mothers.`, clothes: "attractive lingerie for a pregnant woman"});
 				}
-				if(isItemAccessible("a maternity dress") && slave.belly >= 10000) {
+				if (isItemAccessible("a maternity dress") && slave.belly >= 10000) {
 					wardrobeAssignment.push({text: `and chooses a maternity dress since it is easy to free ${his} breasts from.`, clothes: "a maternity dress"});
 				}
 				wardrobeAssignment.push({text: `and wears a string bikini for easy access to ${his} udders.`, clothes: "a string bikini"});
-				if(slave.lactation > 1) {
+				if (slave.lactation > 1) {
 					wardrobeAssignment.push({text: `but goes nude. There's no time for clothing, ${his} udders need to be drained now!`, clothes: "no clothing"});
 				}
 				wardrobeAssignment.push({text: `and dons a slutty outfit. If ${his} breasts are going to hang out, might as well wear something to complement them.`, clothes: "a slutty outfit"});
-			} else if(slave.assignment === "guard you") {
+			} else if (slave.assignment === "guard you") {
 				wardrobeAssignment.push({text: `and wears a bodysuit to show off ${his} curves without hindering ${his} deadliness.`, clothes: "a comfortable bodysuit"});
-				if(isItemAccessible("a military uniform")) {
+				if (isItemAccessible("a military uniform")) {
 					wardrobeAssignment.push({text: `and wears a military uniform to look the part of the honor guard.`, clothes: "a military uniform"});
 				}
-				if(isItemAccessible("a schutzstaffel uniform")) {
+				if (isItemAccessible("a schutzstaffel uniform")) {
 					wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look the part of the honor guard.`, clothes: "a schutzstaffel uniform"});
 					wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look the part of the honor guard.`, clothes: "a slutty schutzstaffel uniform"});
 				}
-				if(isItemAccessible("a red army uniform")) {
+				if (isItemAccessible("a red army uniform")) {
 					wardrobeAssignment.push({text: `and wears a red army uniform to look the part of the honor guard.`, clothes: "a red army uniform"});
 				}
-				if(isItemAccessible("nice business attire")) {
+				if (isItemAccessible("nice business attire")) {
 					wardrobeAssignment.push({text: `and wears a nice suit to make it clear you mean business.`, clothes: "nice business attire"});
 				}
-				if(isItemAccessible("a mounty outfit")) {
+				if (isItemAccessible("a mounty outfit")) {
 					wardrobeAssignment.push({text: `and wears a mounty outfit to make it clear you mean business.`, clothes: "a mounty outfit"});
 				}
 				wardrobeAssignment.push({text: `and wears a scalemail bikini to make ${himself} look fierce.`, clothes: "a scalemail bikini"});
-				if(isItemAccessible("a kimono")) {
+				if (isItemAccessible("a kimono")) {
 					wardrobeAssignment.push({text: `and wears a nice kimono to add an air of elegance to your presence.`, clothes: "a kimono"});
 				}
 			} else {
-				/*Chooses clothes according to assignment (exceptions allowed)*/
-				if(slave.assignment === "recruit girls") {
-					if(isItemAccessible("a mini dress")) {
+				/* Chooses clothes according to assignment (exceptions allowed)*/
+				if (slave.assignment === "recruit girls") {
+					if (isItemAccessible("a mini dress")) {
 						wardrobeAssignment.push({text: `and wears a flattering mini dress to appear sexy and carefree before those desperately seeking a better life.`, clothes: "a mini dress"});
 					}
 					wardrobeAssignment.push({text: `and wears a cutoffs and a t-shirt to appear sexy and carefree before those desperately seeking a better life.`, clothes: "cutoffs and a t-shirt"});
-					if(isItemAccessible("nice business attire")) {
+					if (isItemAccessible("nice business attire")) {
 						wardrobeAssignment.push({text: `and wears a nice suit to appear trustworthy before those desperately seeking a better life.`, clothes: "nice business attire"});
 					}
 					wardrobeAssignment.push({text: `and wears a schoolgirl outfit to appear sexy and carefree before those desperately seeking a better life.`, clothes: "a schoolgirl outfit"});
-					if(isItemAccessible("a ball gown")) {
+					if (isItemAccessible("a ball gown")) {
 						wardrobeAssignment.push({text: `and wears an opulent gown to showcase your wealth before those desperately seeking a better life.`, clothes: "a ball gown"});
 					}
 					wardrobeAssignment.push({text: `and dresses as a succubus to attempt to lure any potential catches.`, clothes: "a succubus outfit"});
-					if(isItemAccessible("harem gauze")) {
+					if (isItemAccessible("harem gauze")) {
 						wardrobeAssignment.push({text: `and dons ${his} finest silks to showcase the luxuries waiting would-be slaves.`, clothes: "harem gauze"});
 					}
-					if(isItemAccessible("stretch pants and a crop-top")) {
+					if (isItemAccessible("stretch pants and a crop-top")) {
 						wardrobeAssignment.push({text: `and wears comfortable stretch pants to and crop-top to appear carefree before those desperately seeking a better life.`, clothes: "stretch pants and a crop-top"});
 					}
-					if(isItemAccessible("conservative clothing")) {
+					if (isItemAccessible("conservative clothing")) {
 						wardrobeAssignment.push({text: `and wears normal clothing to suggest to those desperately seeking a better life that they can find it here with you.`, clothes: "conservative clothing"});
 					}
-				} else if(slave.assignment === "be the DJ") {
+				} else if (slave.assignment === "be the DJ") {
 					wardrobeAssignment.push({text: `and wears clubslut netting to look like the perfect easy club girl.`, clothes: "clubslut netting"});
 					wardrobeAssignment.push({text: `and wears cutoffs and a t-shirt to look like the perfect easy club girl.`, clothes: "cutoffs and a t-shirt"});
 					wardrobeAssignment.push({text: `and wears the slutty outfit ${he} can find to look like the perfect easy club girl.`, clothes: "a slutty outfit"});
 					wardrobeAssignment.push({text: `and wears nothing but slutty jewelry since ${he} loves the way it jingles to ${his} moves.`, clothes: "slutty jewelry"});
 					wardrobeAssignment.push({text: `and wears a skin tight bodysuit so nothing gets in the way of ${his} moves.`, clothes: "a comfortable bodysuit"});
-					if(slave.boobs > 1000) {
+					if (slave.boobs > 1000) {
 						wardrobeAssignment.push({text: `but decides to go naked and let ${his} girls bounce free as ${he} dances.`, clothes: "no clothing"});
 					}
-					if(isItemAccessible("harem gauze")) {
+					if (isItemAccessible("harem gauze")) {
 						wardrobeAssignment.push({text: `and wears the finest available silks to give ${his} moves a sensual grace.`, clothes: "harem gauze"});
 					}
-				} else if(slave.assignment === "be your Concubine") {
+				} else if (slave.assignment === "be your Concubine") {
 					wardrobeAssignment.push({text: `and goes naked, since it's ${his} honored role to be the chief object of your desire.`, clothes: "no clothing"});
 					wardrobeAssignment.push({text: `and dresses as a slutty nurse as your genitals are always in need of ${his} special treatment.`, clothes: "a slutty nurse outfit"});
 					wardrobeAssignment.push({text: `and dresses as a schoolgirl in the hopes that you teach ${him} how to be a woman.`, clothes: "a schoolgirl outfit"});
 					wardrobeAssignment.push({text: `and dresses as a cheerleader so ${he} may cheer you on as you blow ${his} mind.`, clothes: "a cheerleader outfit"});
-					if(player.dick === 1) {
+					if (player.dick === 1) {
 						wardrobeAssignment.push({text: `and dresses as a slutty maid as you always come home with a stiff package that needs a thorough polishing.`, clothes: "a slutty maid outfit"});
 					}
 					wardrobeAssignment.push({text: `and, since you personally see that ${he} never goes hungry, ${he} dresses like the sex demoness ${he} is.`, clothes: "a succubus outfit"});
-					if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 10000 && slave.pregSource === -1) {
+					if (isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 10000 && slave.pregSource === -1) {
 						wardrobeAssignment.push({text: `and chooses attractive lingerie to showcase the body you've given ${him} in the hopes that you ravish ${him}.`, clothes: "attractive lingerie for a pregnant woman"});
 					}
-					if(slave.toyHole === "dick" && canPenetrate(slave)) {
+					if (slave.toyHole === "dick" && canPenetrate(slave)) {
 						wardrobeAssignment.push({text: `and slips into a scalemail bikini so ${he} can act the role of your conqueror as ${he} bends you over.`, clothes: "a scalemail bikini"});
 					}
-				} else if(slave.assignment === "be a subordinate slave") {
+				} else if (slave.assignment === "be a subordinate slave") {
 					wardrobeAssignment.push({text: `but gives up and goes naked after the other slaves constantly tear whatever ${he}'s wearing off ${him}.`, clothes: "no clothing"});
-					if(isItemAccessible("Western clothing")) {
+					if (isItemAccessible("Western clothing")) {
 						wardrobeAssignment.push({text: `and chooses a pair of crotchless chaps so your other slaves don't have to waste time undressing ${him}.`, clothes: "Western clothing"});
 					}
-					if(slave.fetish === "submissive") {
+					if (slave.fetish === "submissive") {
 						wardrobeAssignment.push({text: `and chooses to slip on a pair of spats and a tank top in the hopes that ${he} gets to be a violated schoolgirl.`, clothes: "spats and a tank top"});
 						wardrobeAssignment.push({text: `and chooses to slip on a schoolgirl outfit in the hope that ${he} gets held down and raped.`, clothes: "a schoolgirl outfit"});
 						wardrobeAssignment.push({text: `and chooses to wear the sluttiest outfit available to make it clear what ${he} wants done to ${him}.`, clothes: "a slutty outfit"});
 					}
-				} else if(slave.assignment === "work a glory hole") {
+				} else if (slave.assignment === "work a glory hole") {
 					wardrobeAssignment.push({text: `but doesn't bother wearing anything, since no one can see ${his} clothing when ${he}'s immured inside a glory hole.`, clothes: "no clothing"});
-				} else if(slave.assignment === "take classes" || slave.assignment === "learn in the schoolroom") {
+				} else if (slave.assignment === "take classes" || slave.assignment === "learn in the schoolroom") {
 					wardrobeAssignment.push({text: `and wears a schoolgirl outfit, since it seems most appropriate.`, clothes: "a schoolgirl outfit"});
 					wardrobeAssignment.push({text: `and wears a cheerleader outfit, since ${he} might as well be one of the popular girls.`, clothes: "a cheerleader outfit"});
-					if(isItemAccessible("conservative clothing")) {
+					if (isItemAccessible("conservative clothing")) {
 						wardrobeAssignment.push({text: `and wears normal clothing to not distract from ${his} lessons.`, clothes: "conservative clothing"});
 					}
-				} else if((slave.assignment === "whore") || (slave.assignment === "work in the brothel")) {
-					if(slave.belly >= 5000 && isItemAccessible("attractive lingerie for a pregnant woman")) {
+				} else if ((slave.assignment === "whore") || (slave.assignment === "work in the brothel")) {
+					if (slave.belly >= 5000 && isItemAccessible("attractive lingerie for a pregnant woman")) {
 						wardrobeAssignment.push({text: `and wears pretty lingerie to show off ${his} merchandise and accentuate ${his} pregnancy while still looking a little classy.`, clothes: "attractive lingerie for a pregnant woman"});
 					}
 					wardrobeAssignment.push({text: `and wears pretty lingerie to show off ${his} merchandise and still look a little classy.`, clothes: "attractive lingerie"});
-					if(isItemAccessible("kitty lingerie")) {
+					if (isItemAccessible("kitty lingerie")) {
 						wardrobeAssignment.push({text: `and wears pretty lingerie to show off ${his} merchandise and still look a little cute.`, clothes: "kitty lingerie"});
 					}
-					if(isItemAccessible("harem gauze")) {
+					if (isItemAccessible("harem gauze")) {
 						wardrobeAssignment.push({text: `and dresses ${himself} with harem gauze to add an exotic charm to ${his} display.`, clothes: "harem gauze"});
 					}
-					if(isItemAccessible("a kimono")) {
+					if (isItemAccessible("a kimono")) {
 						wardrobeAssignment.push({text: `and wraps ${himself} in a kimono to add some elegance to ${his} display.`, clothes: "a kimono"});
 					}
-					if(isItemAccessible("a slave gown")) {
+					if (isItemAccessible("a slave gown")) {
 						wardrobeAssignment.push({text: `and adorns ${himself} in fine dress to show off how much of a high class whore ${he} is.`, clothes: "a slave gown"});
 					}
 					wardrobeAssignment.push({text: `and dresses ${himself} in a slutty suit to show ${he}'s in it for the ¤.`, clothes: "slutty business attire"});
-					if(isItemAccessible("a mini dress")) {
+					if (isItemAccessible("a mini dress")) {
 						wardrobeAssignment.push({text: `and wears a flattering mini dress to really strut ${his} stuff.`, clothes: "a mini dress"});
 					}
-				} else if(slave.assignment === "serve the public" || slave.assignment === "serve in the club") {
+				} else if (slave.assignment === "serve the public" || slave.assignment === "serve in the club") {
 					wardrobeAssignment.push({text: `and wears string lingerie to look fun and fuckable.`, clothes: "a string bikini"});
 					wardrobeAssignment.push({text: `and throws together the sluttiest outfit since if you're going to slut you might as well go all out.`, clothes: "a slutty outfit"});
 					wardrobeAssignment.push({text: `and tosses on a slutty suit that screams ${he} needs a good fuck after a long day.`, clothes: "slutty business attire"});
 					wardrobeAssignment.push({text: `and dresses up as a slutty nurse; ${he} has just the technique to cure penile swelling.`, clothes: "a slutty nurse outfit"});
 					wardrobeAssignment.push({text: `and wears a cheerleader outfit to look energetic and fuckable.`, clothes: "a cheerleader outfit"});
-					if(isItemAccessible("a bunny outfit")) {
+					if (isItemAccessible("a bunny outfit")) {
 						wardrobeAssignment.push({text: `and slips into a teddy to add some class to ${his} post.`, clothes: "a bunny outfit"});
 					}
 					wardrobeAssignment.push({text: `and dresses up as a succubus to clearly advertise ${his} promiscuity.`, clothes: "a succubus outfit"});
-					if(slave.bellyPreg >= 10000) {
+					if (slave.bellyPreg >= 10000) {
 						wardrobeAssignment.push({text: `and struggles into a schoolgirl outfit. ${His} gravid belly just screams that ${he} is a slutty little student who cares more for dick than lessons.`, clothes: "a succubus outfit"});
 					}
-				} else if(slave.assignment === "be a servant" || slave.assignment === "work as a servant") {
-					if(slave.energy > 95 || slave.need > 100) {
+				} else if (slave.assignment === "be a servant" || slave.assignment === "work as a servant") {
+					if (slave.energy > 95 || slave.need > 100) {
 						wardrobeAssignment.push({text: `and wears a skimpy maid outfit hoping that someone sneaks up behind ${him} as ${he} works and fulfills ${his} desires.`, clothes: "a slutty maid outfit"});
 						wardrobeAssignment.push({text: `and wears nothing more than an apron in the hopes that someone sneaks up behind ${him} as ${he} works and fulfills ${his} desires.`, clothes: "an apron"});
-					} else if(slave.energy > 80) {
+					} else if (slave.energy > 80) {
 						wardrobeAssignment.push({text: `and wears a skimpy maid outfit to tempt anyone watching ${his} work.`, clothes: "a slutty maid outfit"});
-						if(isItemAccessible("a nice maid outfit")) {
+						if (isItemAccessible("a nice maid outfit")) {
 							wardrobeAssignment.push({text: `and wears a sturdy maid outfit, since anything else might be damaged by ${his} hard work around the penthouse.`, clothes: "a nice maid outfit"});
 						}
 						wardrobeAssignment.push({text: `and wears a skimpy maid outfit to tempt anyone watching ${his} work.`, clothes: "a slutty maid outfit"});
 						wardrobeAssignment.push({text: `and wears nothing more than an apron to tempt anyone watching ${his} work.`, clothes: "an apron"});
 					} else {
-						if(isItemAccessible("a nice maid outfit")) {
+						if (isItemAccessible("a nice maid outfit")) {
 							wardrobeAssignment.push({text: `and wears a sturdy maid outfit, since anything else might be damaged by ${his} hard work around the penthouse.`, clothes: "a nice maid outfit"});
 						}
 						wardrobeAssignment.push({text: `and wears a skimpy maid outfit to tempt anyone watching ${his} work.`, clothes: "a slutty maid outfit"});
@@ -517,118 +517,118 @@ window.saChoosesOwnClothes = (function() {
 				}
 
 				/* Chooses clothes according to FS*/
-				if(V.arcologies[0].FSEgyptianRevivalist > 0) {
+				if (V.arcologies[0].FSEgyptianRevivalist > 0) {
 					wardrobeFS.push({text: `and complements it with golden bangles, since no clothing is necessary for a sex slave in your warm and sunny arcology.`, clothes: "slutty jewelry"});
-				} else if(V.arcologies[0].FSRomanRevivalist > 0) {
+				} else if (V.arcologies[0].FSRomanRevivalist > 0) {
 					wardrobeFS.push({text: `and wears a toga to take part in your Roman revivalism.`, clothes: "a toga"});
-				} else if(V.arcologies[0].FSEdoRevivalist > 0) {
+				} else if (V.arcologies[0].FSEdoRevivalist > 0) {
 					wardrobeFS.push({text: `and wears a kimono, overjoyed that such lovely clothing is now appropriate.`, clothes: "a kimono"});
-				} else if(V.arcologies[0].FSArabianRevivalist > 0) {
+				} else if (V.arcologies[0].FSArabianRevivalist > 0) {
 					wardrobeFS.push({text: `and wears a harem outfit to look like a slave girl fit for a Sultan.`, clothes: "harem gauze"});
-				} else if(V.arcologies[0].FSChineseRevivalist > 0) {
+				} else if (V.arcologies[0].FSChineseRevivalist > 0) {
 					wardrobeFS.push({text: `and wears a brief qipao to show off and look Chinese at the same time.`, clothes: "a slutty qipao"});
 					wardrobeFS.push({text: `and wears a long qipao to show off and look Chinese at the same time.`, clothes: "a long qipao"});
-				} else if(V.arcologies[0].FSAztecRevivalist > 0) {
+				} else if (V.arcologies[0].FSAztecRevivalist > 0) {
 					wardrobeFS.push({text: `and drapes a huipil over ${himself} to fit in with your Aztec revivalism.`, clothes: "a huipil"});
 				}
-				if(V.arcologies[0].FSGenderFundamentalist > 0) {
+				if (V.arcologies[0].FSGenderFundamentalist > 0) {
 					wardrobeFS.push({text: `and wears a schoolgirl outfit to look like a hot slut.`, clothes: "a schoolgirl outfit"});
 					wardrobeFS.push({text: `and wears a cheerleader outfit to look like a hot slut.`, clothes: "a cheerleader outfit"});
 					wardrobeFS.push({text: `and wears a bunny outfit to look like a slut from the glory days.`, clothes: "a bunny outfit"});
 					wardrobeFS.push({text: `and wears only an apron, making ${him} look like a slutty housewife.`, clothes: "an apron"});
-					if(slave.bellyPreg >= 5000) {
+					if (slave.bellyPreg >= 5000) {
 						wardrobeFS.push({text: `but decides to wear nothing at all; ${he}'s already pregnant, so ${he} just needs to be barefoot and naked to complete ${his} look.`, clothes: "no clothing"});
 					}
-				} else if(V.arcologies[0].FSGenderRadicalist > 0) {
+				} else if (V.arcologies[0].FSGenderRadicalist > 0) {
 					wardrobeFS.push({text: `and eagerly slips into a skimpy maid outfit so ${he} can take advantage of its short skirt and ${his} lack of underwear`, clothes: "a slutty maid outfit"});
 					wardrobeFS.push({text: `and wears a cheerleader outfit that clearly shows off ${his} ass.`, clothes: "a cheerleader outfit"});
 					wardrobeFS.push({text: `and settles for some sexy succubutt.`, clothes: "a succubus outfit"});
 				}
-				if(V.arcologies[0].FSPaternalist > 0) {
+				if (V.arcologies[0].FSPaternalist > 0) {
 					wardrobeFS.push({text: `and wears conservative clothing, as permitted by your paternalism.`, clothes: "conservative clothing"});
-					if(isItemAccessible("a hijab and blouse") && slave.race === "middle eastern") {
+					if (isItemAccessible("a hijab and blouse") && slave.race === "middle eastern") {
 						wardrobeFS.push({text: `and wears very conservative clothing, as permitted by your paternalism.`, clothes: "a hijab and blouse"});
 					}
-					if(isItemAccessible("stretch pants and a crop-top")) {
+					if (isItemAccessible("stretch pants and a crop-top")) {
 						wardrobeFS.push({text: `and wears the most comfortable stretch pants ${he} can find.`, clothes: "stretch pants and a crop-top"});
 					}
-				} else if(V.arcologies[0].FSDegradationist > 0) {
+				} else if (V.arcologies[0].FSDegradationist > 0) {
 					wardrobeFS.push({text: `and wears chains, to degrade ${himself} as required by your societal goals.`, clothes: "chains"});
 					wardrobeFS.push({text: `and binds ${himself} with a set of uncomfortable straps.`, clothes: "uncomfortable straps"});
 					wardrobeFS.push({text: `and binds ${himself} with a set of uncomfortable ropes.`, clothes: "shibari ropes"});
 				}
-				if(V.arcologies[0].FSMaturityPreferentialist > 0) {
-					if(slave.visualAge >= 30) {
-						if(isItemAccessible("nice business attire")) {
+				if (V.arcologies[0].FSMaturityPreferentialist > 0) {
+					if (slave.visualAge >= 30) {
+						if (isItemAccessible("nice business attire")) {
 							wardrobeFS.push({text: `and wears a formal suit to look like the ideal older woman.`, clothes: "nice business attire"});
 						}
 						wardrobeFS.push({text: `and wears a slutty suit to look like the ideal horny older woman.`, clothes: "slutty business attire"});
 						wardrobeFS.push({text: `and wears only an apron to make ${himself} seem more matronly.`, clothes: "an apron"});
 					} else {
-						if(isItemAccessible("nice business attire")) {
+						if (isItemAccessible("nice business attire")) {
 							wardrobeFS.push({text: `and wears a formal suit to look more mature.`, clothes: "nice business attire"});
 						}
-						if(isItemAccessible("a Santa dress")) {
+						if (isItemAccessible("a Santa dress")) {
 							wardrobeFS.push({text: `and wears a dress referencing a figure of advanced age.`, clothes: "a Santa dress"});
 						}
 						wardrobeFS.push({text: `and wears only an apron in an attempt to make ${himself} seem more matronly.`, clothes: "an apron"});
 					}
-				} else if(V.arcologies[0].FSYouthPreferentialist > 0) {
+				} else if (V.arcologies[0].FSYouthPreferentialist > 0) {
 					wardrobeFS.push({text: `and wears a schoolgirl outfit to look younger.`, clothes: "a schoolgirl outfit"});
 					wardrobeFS.push({text: `and wears a cheerleader outfit to look younger and more energetic.`, clothes: "a cheerleader outfit"});
 					wardrobeFS.push({text: `and wears spats and a tank top to look younger and more energetic.`, clothes: "spats and a tank top"});
 				}
-				if(V.arcologies[0].FSPhysicalIdealist > 0) {
+				if (V.arcologies[0].FSPhysicalIdealist > 0) {
 					wardrobeFS.push({text: `and coats ${himself} in body oil to show off how ${he}'s part of your physical idealism.`, clothes: "body oil"});
 					wardrobeFS.push({text: `and goes totally nude to show off how ${he}'s part of your physical idealism.`, clothes: "no clothing"});
 					wardrobeFS.push({text: `and slips into a leotard for ${his} next workout.`, clothes: "a leotard"});
 					wardrobeFS.push({text: `and slips into some spats for ${his} next workout.`, clothes: "spats and a tank top"});
-				} else if(V.arcologies[0].FSHedonisticDecadence > 0) {
+				} else if (V.arcologies[0].FSHedonisticDecadence > 0) {
 					wardrobeFS.push({text: `and throws on a very casual getup.`, clothes: "stretch pants and a crop-top"});
 					wardrobeFS.push({text: `but decides against putting forth the effort and goes nude.`, clothes: "no clothing"});
 				}
-				if(V.arcologies[0].FSPastoralist > 0) {
+				if (V.arcologies[0].FSPastoralist > 0) {
 					wardrobeFS.push({text: `and wears Western clothing, since ${he} thinks it fits with pastoralism.`, clothes: "Western clothing"});
-					if(isItemAccessible("a monokini")) {
+					if (isItemAccessible("a monokini")) {
 						wardrobeFS.push({text: `and wears a swimsuit that leaves ${his} breasts uncovered.`, clothes: "a monokini"});
 					}
-					if(isItemAccessible("pasties")) {
+					if (isItemAccessible("pasties")) {
 						wardrobeFS.push({text: `and wears nothing more than a pair of pasties over ${his} nipples.`, clothes: "pasties"});
 					}
-					if(slave.lactation > 0) {
+					if (slave.lactation > 0) {
 						wardrobeFS.push({text: `and dresses up as a slutty wet nurse.`, clothes: "a slutty nurse outfit"});
 					}
 					wardrobeFS.push({text: `but decides to let ${his} breasts be free. Clothes will just get in the way.`, clothes: "no clothing"});
 				}
-				if(V.arcologies[0].FSBodyPurist > 0) {
+				if (V.arcologies[0].FSBodyPurist > 0) {
 					wardrobeFS.push({text: `and wears a leotard to show off the purity of ${his} body.`, clothes: "a leotard"});
 					wardrobeFS.push({text: `but decides ${his} body is too nice to hide with clothing.`, clothes: "no clothing"});
-					if(isItemAccessible("body oil")) {
+					if (isItemAccessible("body oil")) {
 						wardrobeFS.push({text: `and coats ${his} pure body in oil to make it stand out.`, clothes: "body oil"});
 					}
-				} else if(V.arcologies[0].FSTransformationFetishist > 0) {
+				} else if (V.arcologies[0].FSTransformationFetishist > 0) {
 					wardrobeFS.push({text: `and decides squeezing into a latex suit will only complement ${his} unnatural appearance.`, clothes: "restrictive latex"});
 					wardrobeFS.push({text: `and decides to go nude, ensuring everyone sees ${his} assets.`, clothes: "no clothing"});
-					if(isItemAccessible("body oil")) {
+					if (isItemAccessible("body oil")) {
 						wardrobeFS.push({text: `and coats ${his} assets in body oil to give them some extra shine.`, clothes: "body oil"});
 					}
 				}
-				if(V.arcologies[0].FSAssetExpansioninst > 0) {
+				if (V.arcologies[0].FSAssetExpansioninst > 0) {
 					wardrobeFS.push({text: `and decides to dress up like a young man's wet dream.`, clothes: "a succubus outfit"});
 					wardrobeFS.push({text: `and decides to wear a skimpy bikini to make ${his} assets look even larger.`, clothes: "a string bikini"});
 					wardrobeFS.push({text: `and decides to throw together a slutty outfit that highlight ${his} assets.`, clothes: "a slutty outfit"});
-					if(isItemAccessible("a monokini")) {
-						wardrobeFS.push ({text: `and decides to wear a monokini that clings to the assets it actually does conceal.`, clothes: "a monokini"});
+					if (isItemAccessible("a monokini")) {
+						wardrobeFS.push({text: `and decides to wear a monokini that clings to the assets it actually does conceal.`, clothes: "a monokini"});
 					}
-				} else if(V.arcologies[0].FSSlimnessEnthusiast > 0) {
-					if(slave.boobs < 300) {
+				} else if (V.arcologies[0].FSSlimnessEnthusiast > 0) {
+					if (slave.boobs < 300) {
 						wardrobeFS.push({text: `and wears a string bikini to show off just how flat ${he} is.`, clothes: "a string bikini"});
-						if(isItemAccessible("a monokini")) {
+						if (isItemAccessible("a monokini")) {
 							wardrobeFS.push({text: `and wears a monokini that leaves ${his} flat chest bare.`, clothes: "a monokini"});
 						}
 						wardrobeFS.push({text: `and wears only panties, leaving ${his} flat chest bare.`, clothes: "panties"});
 					}
-					if(slave.boobs < 600 && slave.butt < 3) {
+					if (slave.boobs < 600 && slave.butt < 3) {
 						wardrobeFS.push({text: `and wears a leotard to show off ${his} lithe body.`, clothes: "a leotard"});
 						wardrobeFS.push({text: `and wears a form fitting bodysuit to show off ${his} lithe figure.`, clothes: "a comfortable bodysuit"});
 						wardrobeFS.push({text: `and wears spats to hug ${his} tight butt.`, clothes: "spats and a tank top"});
@@ -637,79 +637,79 @@ window.saChoosesOwnClothes = (function() {
 						wardrobeFS.push({text: `and squeezes into a form fitting bodysuit in the hopes that it squishes down ${his} assets.`, clothes: "restrictive latex"});
 					}
 				}
-				if(V.arcologies[0].FSSupremacist > 0) {
-					if(V.arcologies[0].FSSupremacistRace === "white") {
-						if(isItemAccessible("a dirndl")) {
+				if (V.arcologies[0].FSSupremacist > 0) {
+					if (V.arcologies[0].FSSupremacistRace === "white") {
+						if (isItemAccessible("a dirndl")) {
 							wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "a dirndl"});
 						}
-						if(isItemAccessible("lederhosen")) {
+						if (isItemAccessible("lederhosen")) {
 							wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "lederhosen"});
 						}
-					} else if(V.arcologies[0].FSSupremacistRace === "asian") {
-						if(isItemAccessible("a biyelgee costume")) {
+					} else if (V.arcologies[0].FSSupremacistRace === "asian") {
+						if (isItemAccessible("a biyelgee costume")) {
 							wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a biyelgee costume"});
 						}
-						if(isItemAccessible("a long qipao")) {
+						if (isItemAccessible("a long qipao")) {
 							wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a long qipao"});
 						}
-						if(isItemAccessible("a kimono")) {
+						if (isItemAccessible("a kimono")) {
 							wardrobeAssignment.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a kimono"});
 						}
 					}
 				}
 
-				/*Chooses clothes according to fetishes, quirks, etc.*/
-				if(slave.attrXY > 70) {
-					if(slave.attrKnown === 1) {
+				/* Chooses clothes according to fetishes, quirks, etc.*/
+				if (slave.attrXY > 70) {
+					if (slave.attrKnown === 1) {
 						wardrobeTastes.push({text: `and wears a schoolgirl outfit to show off a some T&A to attract boys.`, clothes: "a schoolgirl outfit"});
 						wardrobeTastes.push({text: `and wears nothing but pretty lingerie to attract boys.`, clothes: "attractive lingerie"});
 						wardrobeTastes.push({text: `and selects a slutty outfit that's sure to have men drooling.`, clothes: "a slutty outfit"});
-						if(slave.butt > 3){
+						if (slave.butt > 3) {
 							wardrobeTastes.push({text: `and slips on some cutoffs that are sure to have men checking out ${his} ass.`, clothes: "cutoffs and a t-shirt"});
 						}
-						if(isItemAccessible("a bunny outfit")) {
+						if (isItemAccessible("a bunny outfit")) {
 							wardrobeTastes.push({text: `and slips into a bunny outfit that ${he} knows will have men lining up.`, clothes: "a bunny outfit"});
 						}
-						if(slave.boobs > 800) {
+						if (slave.boobs > 800) {
 							wardrobeTastes.push({text: `and dresses up as a busty succubus that pulls eyes to ${his} chest and leaves pants feeling tight.`, clothes: "a succubus outfit"});
 						}
 					} else {
 						wardrobeTastes.push({text: `and selects a schoolgirl outfit that shows off some T&A.`, clothes: "a schoolgirl outfit"});
 						wardrobeTastes.push({text: `and wears pretty lingerie that shows off ${his} body.`, clothes: "attractive lingerie"});
 						wardrobeTastes.push({text: `and selects a slutty outfit that's sure to draw attention.`, clothes: "a slutty outfit"});
-						if(slave.butt > 3){
+						if (slave.butt > 3) {
 							wardrobeTastes.push({text: `and slips on some cutoffs that shows off ${his} ass.`, clothes: "cutoffs and a t-shirt"});
 						}
-						if(isItemAccessible("a bunny outfit")) {
+						if (isItemAccessible("a bunny outfit")) {
 							wardrobeTastes.push({text: `and slips into a bunny outfit that hugs ${his} curves.`, clothes: "a bunny outfit"});
 						}
-						if(slave.boobs > 800) {
+						if (slave.boobs > 800) {
 							wardrobeTastes.push({text: `and dresses up as a busty succubus that's sure to draw eyes.`, clothes: "a succubus outfit"});
 						}
 					}
 				}
-				if(slave.attrXX > 70) {
-					if(slave.attrKnown === 1) {
-						if(isItemAccessible("a slave gown")) {
+				if (slave.attrXX > 70) {
+					if (slave.attrKnown === 1) {
+						if (isItemAccessible("a slave gown")) {
 							wardrobeTastes.push({text: `and wears a fashionable gown, since girls appreciate nice clothes.`, clothes: "a slave gown"});
 						}
 						wardrobeTastes.push({text: `and wears nothing but pretty lingerie to give the girls a show.`, clothes: "attractive lingerie"});
-						if(isItemAccessible("nice business attire")) {
+						if (isItemAccessible("nice business attire")) {
 							wardrobeTastes.push({text: `and wears a nice suit, since girls appreciate nice clothes.`, clothes: "nice business attire"});
 						}
 					} else {
-						if(isItemAccessible("a slave gown")) {
+						if (isItemAccessible("a slave gown")) {
 							wardrobeTastes.push({text: `and wears a fashionable gown.`, clothes: "a slave gown"});
 						}
 						wardrobeTastes.push({text: `and wears pretty lingerie that shows off ${his} body.`, clothes: "attractive lingerie"});
-						if(isItemAccessible("nice business attire")) {
+						if (isItemAccessible("nice business attire")) {
 							wardrobeTastes.push({text: `and wears a nice suit, the reasons not entirely clear to you.`, clothes: "nice business attire"});
 						}
 					}
 				}
 
 				/* need */
-				if(slave.need > 90) {
+				if (slave.need > 90) {
 					wardrobeTastes.push({text: `but goes naked. ${He} needs sex now and clothing will only get in the way.`, clothes: "no clothing"});
 					wardrobeTastes.push({text: `and throws on a slutty suit. ${He} hopes that it gets the point across that ${he} needs sex now.`, clothes: "slutty business attire"});
 					wardrobeTastes.push({text: `and dons a slutty nurse outfit. ${He}'s been infected and the only cure is a strong dicking.`, clothes: "a slutty nurse outfit"});
@@ -718,160 +718,160 @@ window.saChoosesOwnClothes = (function() {
 				}
 
 				/* quirks n flaws */
-				if(slave.behavioralFlaw === "arrogant") {
-					if(isItemAccessible("a ball gown")) {
+				if (slave.behavioralFlaw === "arrogant") {
+					if (isItemAccessible("a ball gown")) {
 						wardrobeTastes.push({text: `and chooses a formal dress that makes ${him} feel like royalty.`, clothes: "a ball gown"});
 					}
-				} else if(slave.behavioralFlaw === "devout") {
+				} else if (slave.behavioralFlaw === "devout") {
 					wardrobeTastes.push({text: `and wears something more appropriate for a monastery than a whorehouse.`, clothes: "a penitent nuns habit"});
 				}
 
-				if(slave.behavioralQuirk === "sinful") {
+				if (slave.behavioralQuirk === "sinful") {
 					wardrobeTastes.push({text: `and dresses up like a succubus because it makes ${him} feel naughty.`, clothes: "a succubus outfit"});
-				} else if(slave.behavioralQuirk === "fitness") {
+				} else if (slave.behavioralQuirk === "fitness") {
 					wardrobeTastes.push({text: `and wears spats and a tank top to give ${himself} a sporty look.`, clothes: "spats and a tank top"});
 				}
 
-				if(slave.sexualFlaw === "shamefast") {
+				if (slave.sexualFlaw === "shamefast") {
 					wardrobeTastes.push({text: `and chooses an outfit that covers ${him} up as much as possible.`, clothes: "a hijab and abaya"});
-				} else if(slave.sexualFlaw === "breeder") {
-					if(isItemAccessible("attractive lingerie for a pregnant woman")) {
+				} else if (slave.sexualFlaw === "breeder") {
+					if (isItemAccessible("attractive lingerie for a pregnant woman")) {
 						wardrobeTastes.push({text: `and wears lingerie designed to accommodate pregnancies, hoping that others get the hint.`, clothes: "attractive lingerie for a pregnant woman"});
 					}
-				} else if(slave.sexualFlaw === "malicious") {
-					if(isItemAccessible("a schutzstaffel uniform")) {
+				} else if (slave.sexualFlaw === "malicious") {
+					if (isItemAccessible("a schutzstaffel uniform")) {
 						wardrobeTastes.push({text: `and chooses an outfit that is commonly associated with wanton cruelty.`, clothes: "a schutzstaffel uniform"});
 						wardrobeTastes.push({text: `and chooses a skimpy outfit that is commonly associated with wanton cruelty.`, clothes: "a slutty schutzstaffel uniform"});
 					}
 				}
 
-				if(slave.sexualQuirk === "romantic") {
-					if(isItemAccessible("a halter top dress")) {
+				if (slave.sexualQuirk === "romantic") {
+					if (isItemAccessible("a halter top dress")) {
 						wardrobeTastes.push({text: `and dresses up like ${he}'s about to go on a date.`, clothes: "a halter top dress"});
 					}
-				} else if(slave.sexualQuirk === "tease") {
-					if(isItemAccessible("kitty lingerie")) {
+				} else if (slave.sexualQuirk === "tease") {
+					if (isItemAccessible("kitty lingerie")) {
 						wardrobeTastes.push({text: `and wears a set of provocatively designed lingerie.`, clothes: "kitty lingerie"});
 					}
-					if(isItemAccessible("panties and pasties")) {
+					if (isItemAccessible("panties and pasties")) {
 						wardrobeTastes.push({text: `and wears the skimpiest outfit ${he} can find.`, clothes: "panties and pasties"});
 					}
 				}
 
 				/* age stuff */
-				if(slave.actualAge < 10) {
-					if(isItemAccessible("a ball gown")) {
+				if (slave.actualAge < 10) {
+					if (isItemAccessible("a ball gown")) {
 						wardrobeTastes.push({text: `and puts on a pretty dress so ${he} can be a princess.`, clothes: "a ball gown"});
 					}
 					wardrobeTastes.push({text: `and dresses up like a cheerleader since ${he} thinks it looks cute.`, clothes: "a cheerleader outfit"});
-					if(isItemAccessible("a kimono")) {
+					if (isItemAccessible("a kimono")) {
 						wardrobeTastes.push({text: `and wraps ${himself} in a kimono, since it feels so good on ${his} skin.`, clothes: "a kimono"});
 					}
-				} else if(slave.actualAge < 18) {
+				} else if (slave.actualAge < 18) {
 					wardrobeTastes.push({text: `and chooses an outfit that somewhat resembles one of ${his} school uniforms.`, clothes: "a schoolgirl outfit"});
-				} else if(slave.actualAge > 65) {
-					if(isItemAccessible("a Santa dress")) {
+				} else if (slave.actualAge > 65) {
+					if (isItemAccessible("a Santa dress")) {
 						wardrobeTastes.push({text: `and chooses a dress that acknowledges ${his} advanced age while still looking sexy.`, clothes: "a Santa dress"});
 					}
 				}
 
 				/* fetishes */
-				if(slave.fetishKnown === 1) {
-					if(slave.fetish === "submissive") {
+				if (slave.fetishKnown === 1) {
+					if (slave.fetish === "submissive") {
 						wardrobeTastes.push({text: `and wears restrictive latex to encourage others to dominate ${him}.`, clothes: "restrictive latex"});
 						wardrobeTastes.push({text: `and wears shibari ropes to encourage others to dominate ${him}.`, clothes: "shibari ropes"});
-					} else if(slave.fetish === "dom") {
-						if(isItemAccessible("nice business attire")) {
+					} else if (slave.fetish === "dom") {
+						if (isItemAccessible("nice business attire")) {
 							wardrobeTastes.push({text: `and wears a handsome suit, since ${he} likes other slaves to look up to ${him}.`, clothes: "nice business attire"});
 						}
-						if(isItemAccessible("a latex catsuit")) {
+						if (isItemAccessible("a latex catsuit")) {
 							wardrobeTastes.push({text: `and wears a full body latex catsuit to look the part of the whip cracking dom.`, clothes: "a latex catsuit"});
 						}
 						wardrobeTastes.push({text: `and wears a scalemail bikini to make ${himself} look tough.`, clothes: "a scalemail bikini"});
-					} else if(slave.fetish === "masochist") {
+					} else if (slave.fetish === "masochist") {
 						wardrobeTastes.push({text: `and wears painfully restrictive bondage gear, since ${he} likes the torment.`, clothes: "uncomfortable straps"});
-						if(isItemAccessible("chains")) {
+						if (isItemAccessible("chains")) {
 							wardrobeTastes.push({text: `and wears painfully tight chains, since ${he} likes the torment.`, clothes: "chains"});
 						}
-					} else if(slave.fetish === "sadist") {
-						if(isItemAccessible("a slave gown")) {
+					} else if (slave.fetish === "sadist") {
+						if (isItemAccessible("a slave gown")) {
 							wardrobeTastes.push({text: `and wears an elegant gown, since ${he} thinks it makes ${him} look the part of the femme fatale.`, clothes: "a slave gown"});
 						}
 						wardrobeTastes.push({text: `and wears a scalemail bikini, since ${he} thinks it makes ${him} look fierce.`, clothes: "a scalemail bikini"});
-					} else if(slave.fetish === "cumslut") {
+					} else if (slave.fetish === "cumslut") {
 						wardrobeTastes.push({text: `and wears cutoffs and a t-shirt, because the fun yet relatively conservative outfit seems to encourage others to ask ${him} for blowjobs.`, clothes: "cutoffs and a t-shirt"});
-					} else if(slave.fetish === "humiliation") {
+					} else if (slave.fetish === "humiliation") {
 						wardrobeTastes.push({text: `and wears leather straps with rings over ${his} private parts because ${he} enjoys the embarrassment such a humiliating outfit causes ${him}.`, clothes: "uncomfortable straps"});
-					} else if(slave.fetish === "buttslut") {
+					} else if (slave.fetish === "buttslut") {
 						wardrobeTastes.push({text: `and wears nothing other than slutty bangles, because ${he} likes to catch the eye without putting anything between cocks and ${his} rear end.`, clothes: "slutty jewelry"});
 						wardrobeTastes.push({text: `and wears nothing other than an apron, because ${he} likes to catch the eye without putting anything between cocks and ${his} rear end.`, clothes: "an apron"});
-					} else if(slave.fetish === "pregnancy") {
+					} else if (slave.fetish === "pregnancy") {
 						wardrobeTastes.push({text: `and wears a short maid dress, because ${he} wants to look motherly and fuckable at the same time.`, clothes: "a slutty maid outfit"});
-						if(isItemAccessible("a maternity dress") && canGetPregnant(slave)) {
+						if (isItemAccessible("a maternity dress") && canGetPregnant(slave)) {
 							wardrobeTastes.push({text: `and wears a maternity dress in the hope someone fills out its middle.`, clothes: "a maternity dress"});
 						}
-					} else if(slave.fetish === "boobs") {
+					} else if (slave.fetish === "boobs") {
 						wardrobeTastes.push({text: `and wears a cheerleader outfit, since ${he} loves the way it hugs ${his} tits as ${he} moves.`, clothes: "a cheerleader outfit"});
-						if(isItemAccessible("a monokini")) {
+						if (isItemAccessible("a monokini")) {
 							wardrobeTastes.push({text: `and wears a monokini, since ${he} loves how it leaves ${his} breasts totally bare.`, clothes: "a monokini"});
 						}
-						if(isItemAccessible("kitty lingerie")) {
+						if (isItemAccessible("kitty lingerie")) {
 							wardrobeTastes.push({text: `and chooses a lingerie set that leaves ${his} cleavage on public display.`, clothes: "kitty lingerie"});
 						}
-						if(isItemAccessible("pasties")) {
+						if (isItemAccessible("pasties")) {
 							wardrobeTastes.push({text: `and wears nothing but a pair of pasties to draw eyes straight to ${his} nipples.`, clothes: "pasties"});
 						}
-						if(isItemAccessible("a bra")) {
+						if (isItemAccessible("a bra")) {
 							wardrobeTastes.push({text: `and wears nothing but a bra in the hopes that the outlandish get up fixes eyes on ${his} chest.`, clothes: "a bra"});
 						}
 						wardrobeTastes.push({text: `and wears nothing but a pair of panties so ${his} tits can bounce freely.`, clothes: "panties"});
 					}
 				} else {
-					if(slave.fetish === "submissive") {
+					if (slave.fetish === "submissive") {
 						wardrobeTastes.push({text: `and strangely opts for restrictive latex.`, clothes: "restrictive latex"});
 						wardrobeTastes.push({text: `and strangely opts for shibari ropes.`, clothes: "shibari ropes"});
-					} else if(slave.fetish === "dom") {
-						if(isItemAccessible("nice business attire")) {
+					} else if (slave.fetish === "dom") {
+						if (isItemAccessible("nice business attire")) {
 							wardrobeTastes.push({text: `and wears a handsome suit; ${he} seems to think highly of ${himself} in it.`, clothes: "nice business attire"});
 						}
-						if(isItemAccessible("a latex catsuit")) {
+						if (isItemAccessible("a latex catsuit")) {
 							wardrobeTastes.push({text: `and wears a full body latex catsuit; there is a strange look on ${his} face as ${he} wears it.`, clothes: "a latex catsuit"});
 						}
 						wardrobeTastes.push({text: `and wears a scalemail bikini; ${he} keeps flexing and acting tough to ${himself}.`, clothes: "a scalemail bikini"});
-					} else if(slave.fetish === "masochist") {
+					} else if (slave.fetish === "masochist") {
 						wardrobeTastes.push({text: `and strangely opts for painfully restrictive bondage gear.`, clothes: "uncomfortable straps"});
-						if(isItemAccessible("chains")) {
+						if (isItemAccessible("chains")) {
 							wardrobeTastes.push({text: `and strangely opts for painfully tight chains.`, clothes: "chains"});
 						}
-					} else if(slave.fetish === "sadist") {
-						if(isItemAccessible("a slave gown")) {
+					} else if (slave.fetish === "sadist") {
+						if (isItemAccessible("a slave gown")) {
 							wardrobeTastes.push({text: `and wears an elegant gown for some reason.`, clothes: "a slave gown"});
 						}
 						wardrobeTastes.push({text: `and wears a scalemail bikini; an odd choice.`, clothes: "a scalemail bikini"});
-					} else if(slave.fetish === "cumslut") {
+					} else if (slave.fetish === "cumslut") {
 						wardrobeTastes.push({text: `and wears cutoffs and a t-shirt; ${he} can't stop licking ${his} lips.`, clothes: "cutoffs and a t-shirt"});
-					} else if(slave.fetish === "humiliation") {
+					} else if (slave.fetish === "humiliation") {
 						wardrobeTastes.push({text: `and strangely opts for leather straps with rings over ${his} private parts.`, clothes: "uncomfortable straps"});
-					} else if(slave.fetish === "buttslut") {
+					} else if (slave.fetish === "buttslut") {
 						wardrobeTastes.push({text: `and wears nothing other than slutty bangles, an odd choice; ${his} ass is completely exposed.`, clothes: "slutty jewelry"});
 						wardrobeTastes.push({text: `and wears nothing other than an apron, an odd choice; ${his} ass is completely exposed.`, clothes: "an apron"});
-					} else if(slave.fetish === "pregnancy") {
+					} else if (slave.fetish === "pregnancy") {
 						wardrobeTastes.push({text: `and wears a short maid dress; you frequently notice ${him} observing ${his} stomach.`, clothes: "a slutty maid outfit"});
-						if(isItemAccessible("a maternity dress") && canGetPregnant(slave)) {
+						if (isItemAccessible("a maternity dress") && canGetPregnant(slave)) {
 							wardrobeTastes.push({text: `and wears a maternity dress even though ${he} isn't pregnant.`, clothes: "a maternity dress"});
 						}
-					} else if(slave.fetish === "boobs") {
+					} else if (slave.fetish === "boobs") {
 						wardrobeTastes.push({text: `and wears a cheerleader outfit; ${he} seems to enjoy jiggling ${his} breasts in it.`, clothes: "a cheerleader outfit"});
-						if(isItemAccessible("a monokini")) {
+						if (isItemAccessible("a monokini")) {
 							wardrobeTastes.push({text: `and strangely decides to wear a monokini, which leaves ${his} breasts totally bare.`, clothes: "a monokini"});
 						}
-						if(isItemAccessible("kitty lingerie")) {
+						if (isItemAccessible("kitty lingerie")) {
 							wardrobeTastes.push({text: `and oddly chooses a lingerie set with a cleavage cutout in the bra.`, clothes: "kitty lingerie"});
 						}
-						if(isItemAccessible("pasties")) {
+						if (isItemAccessible("pasties")) {
 							wardrobeTastes.push({text: `and oddly opts for just a pair of pasties attached to ${his} nipples.`, clothes: "pasties"});
 						}
-						if(isItemAccessible("a bra")) {
+						if (isItemAccessible("a bra")) {
 							wardrobeTastes.push({text: `and oddly opts for nothing more than a bra.`, clothes: "a bra"});
 						}
 						wardrobeTastes.push({text: `and wears nothing but a pair of panties; ${he} seems to enjoy the way ${his} breasts bounce freely.`, clothes: "panties"});
@@ -879,29 +879,29 @@ window.saChoosesOwnClothes = (function() {
 				}
 
 				/* energy */
-				if(slave.energy > 95) {
+				if (slave.energy > 95) {
 					wardrobeTastes.push({text: `but goes nude, since as a nympho ${he} gets plenty of attention anyway, and considers clothes an unnecessary hindrance.`, clothes: "no clothing"});
-				} else if(slave.energy > 60) {
+				} else if (slave.energy > 60) {
 					wardrobeTastes.push({text: `and puts on some daring lingerie to draw attention to ${himself}.`, clothes: "attractive lingerie"});
 					wardrobeTastes.push({text: `and goes topless to draw attention to ${himself}.`, clothes: "panties"});
-					if(isItemAccessible("kitty lingerie")) {
+					if (isItemAccessible("kitty lingerie")) {
 						wardrobeTastes.push({text: `and puts on some decorative lingerie to draw attention to ${himself}.`, clothes: "kitty lingerie"});
 					}
 				}
 
 				/* pregnancy */
-				if(slave.belly >= 5000) {
+				if (slave.belly >= 5000) {
 					wardrobeTastes.push({text: `and wears pretty lingerie to show off ${his} merchandise while giving ${his} protruding belly plenty of room to hang free.`, clothes: "attractive lingerie"});
 					wardrobeTastes.push({text: `and wears only panties. Something so easy to slit on is appreciable with such a big belly in the way.`, clothes: "panties"});
-					if(isItemAccessible("kitty lingerie")) {
+					if (isItemAccessible("kitty lingerie")) {
 						wardrobeTastes.push({text: `and wears cute lingerie to show off ${his} merchandise while giving ${his} protruding belly plenty of room to hang free.`, clothes: "kitty lingerie"});
 					}
-					if(isItemAccessible("a Santa dress")) {
+					if (isItemAccessible("a Santa dress")) {
 						wardrobeTastes.push({text: `and chooses a dress that pokes fun at ${his} rotund figure while still looking sexy.`, clothes: "a Santa dress"});
 					}
-					if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.energy > 70) {
+					if (isItemAccessible("attractive lingerie for a pregnant woman") && slave.energy > 70) {
 						wardrobeTastes.push({text: `and wears pretty lingerie to show off ${his} merchandise and accentuate ${his} pregnancy while giving it plenty of room to hang free.`, clothes: "attractive lingerie for a pregnant woman"});
-					} else if(isItemAccessible("a maternity dress")) {
+					} else if (isItemAccessible("a maternity dress")) {
 						wardrobeTastes.push({text: `and wears a conservative dress with plenty of give for ${his} belly to stretch it.`, clothes: "a maternity dress"});
 					}
 					wardrobeTastes.push({text: `and wears string lingerie to look fun and fuckable while giving ${his} protruding belly plenty of room to hang free.`, clothes: "a string bikini"});
@@ -909,29 +909,29 @@ window.saChoosesOwnClothes = (function() {
 					wardrobeTastes.push({text: `and wears string lingerie to show off ${his} body.`, clothes: "a string bikini"});
 				}
 
-				if(slave.nationality === "Canadian") {
-					if(isItemAccessible("a mounty outfit")) {
+				if (slave.nationality === "Canadian") {
+					if (isItemAccessible("a mounty outfit")) {
 						wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a mounty outfit"});
 					}
-				} else if(slave.nationality === "Japanese") {
-					if(isItemAccessible("a kimono")) {
+				} else if (slave.nationality === "Japanese") {
+					if (isItemAccessible("a kimono")) {
 						wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a kimono"});
 					}
 				}
 			}
-			/*Separated in three categories in case you want to, say, increase the probability of choosing _wardrobeAssignment to look more professional*/
-			/*clothing = clothing.concat(wardrobeAssignment, wardrobeFS, wardrobeTastes); better version should the above never amount to anything*/
-			if(wardrobeAssignment.length > 0) {
+			/* Separated in three categories in case you want to, say, increase the probability of choosing _wardrobeAssignment to look more professional*/
+			/* clothing = clothing.concat(wardrobeAssignment, wardrobeFS, wardrobeTastes); better version should the above never amount to anything*/
+			if (wardrobeAssignment.length > 0) {
 				for (let i = 0; i < wardrobeAssignment.length; i++) {
 					clothing.push(wardrobeAssignment[i]);
 				}
 			}
-			if(wardrobeFS.length > 0) {
+			if (wardrobeFS.length > 0) {
 				for (let i = 0; i < wardrobeFS.length; i++) {
 					clothing.push(wardrobeFS[i]);
 				}
 			}
-			if(wardrobeTastes.length > 0) {
+			if (wardrobeTastes.length > 0) {
 				for (let i = 0; i < wardrobeTastes.length; i++) {
 					clothing.push(wardrobeTastes[i]);
 				}
@@ -944,34 +944,34 @@ window.saChoosesOwnClothes = (function() {
 
 	/** @param {App.Entity.SlaveState} slave */
 	function todaysShoes(slave) {
-		let shoes = [];
+		const shoes = [];
 
-		if(slave.fetish === 'mindbroken') {
-			if(slave.amp !== 1 && slave.heels === 1) {
+		if (slave.fetish === 'mindbroken') {
+			if (slave.amp !== 1 && slave.heels === 1) {
 				shoes.push({text: `${He} finds ${he} can inexplicably walk if ${he} wears heels; a daily lesson for ${him}, as ${he} forgets shortly after leaving.`, shoes: jsEither(["boots", "extreme heels", "heels", "pumps"])});
 			}
 			shoes.push({text: `${He} vaguely remembers putting things on ${his} feet, so ${he} does.`, shoes: jsEither(["boots", "extreme heels", "flats", "heels", "pumps"])});
 			shoes.push({text: `${He} entered without shoes, and will leave the same.`, shoes: "none"});
-		} else if(slave.devotion <= 20) {
-			if(slave.heels === 0) {
+		} else if (slave.devotion <= 20) {
+			if (slave.heels === 0) {
 				shoes.push({text: `and wears comfortable flats,`, shoes: "flats"});
 			} else {
 				shoes.push({text: `and angrily wears the heels ${he} needs to walk,`, shoes: "heels"});
 			}
 		} else {
-			if(slave.fetishKnown === 1 && slave.fetish === "dom") {
+			if (slave.fetishKnown === 1 && slave.fetish === "dom") {
 				shoes.push({text: `${He} wears boots to look like a proper dominant.`, shoes: "boots"});
-			} else if(slave.fetishKnown === 1 && slave.fetish === "sadist") {
+			} else if (slave.fetishKnown === 1 && slave.fetish === "sadist") {
 				shoes.push({text: `${He} wears boots, since ${he} thinks they make ${him} look dangerous.`, shoes: "boots"});
-			} else if(slave.fetishKnown === 1 && slave.fetish === "masochist") {
+			} else if (slave.fetishKnown === 1 && slave.fetish === "masochist") {
 				shoes.push({text: `${He} wears painfully tall heels, since ${he} enjoys the twinge of pain with each step.`, shoes: "extreme heels"});
-			} else if(slave.heels === 1) {
+			} else if (slave.heels === 1) {
 				shoes.push({text: `${He} wears the heels ${he} needs to walk.`, shoes: "heels"});
-			} else if(slave.fetishKnown === 1 && slave.fetish === "pregnancy" && slave.bellyPreg >= 500) {
+			} else if (slave.fetishKnown === 1 && slave.fetish === "pregnancy" && slave.bellyPreg >= 500) {
 				shoes.push({text: `${He} goes barefoot to complement ${his} pregnancy.`, shoes: "none"});
-			} else if(slave.fetishKnown === 1 && slave.fetish === "none") {
+			} else if (slave.fetishKnown === 1 && slave.fetish === "none") {
 				shoes.push({text: `${He} wears comfortable flats, since ${he} doesn't have a fetish to show off.`, shoes: "flats"});
-			} else if(slave.actualAge < 13){
+			} else if (slave.actualAge < 13) {
 				shoes.push({text: `${He} puts on boots so ${he} can stomp around.`, shoes: "boots"});
 				shoes.push({text: `${He} playfully puts on heels to be like all the other girls.`, shoes: "heels"});
 				shoes.push({text: `${He} wears flats as they are comfortable and easy to take on and off.`, shoes: "flats"});
@@ -987,21 +987,21 @@ window.saChoosesOwnClothes = (function() {
 
 	/** @param {App.Entity.SlaveState} slave */
 	function todaysCollar(slave) {
-		let neck = [];
+		const neck = [];
 
-		if(slave.fetish === 'mindbroken') {
-		} else if(slave.devotion <= 20) {
+		if (slave.fetish === 'mindbroken') {
+		} else if (slave.devotion <= 20) {
 		} else {
-			if(V.arcologies[0].FSEgyptianRevivalist > 0) {
+			if (V.arcologies[0].FSEgyptianRevivalist > 0) {
 				neck.push({text: `dons a wesekh to support your ancient Egyptian pretensions,`, collar: "ancient Egyptian"});
 			}
-			if(slave.fetish === "masochist") {
+			if (slave.fetish === "masochist") {
 				neck.push({text: `dons a tight steel collar around ${his} neck,`, collar: "tight steel"});
 				neck.push({text: `dons a painful leather collar,`, collar: "uncomfortable leather"});
 				neck.push({text: `dons a painfully tight neck corset,`, collar: "neck corset"});
-			} else if(slave.fetish === "pregnancy" && (canGetPregnant(slave) || slave.pregKnown === 1)) {
+			} else if (slave.fetish === "pregnancy" && (canGetPregnant(slave) || slave.pregKnown === 1)) {
 				neck.push({text: `dons a digital display that tells everything about ${his} womb,`, collar: "preg biometrics"});
-			} else if(slave.fetish === "boobs" && slave.boobs >= 1000) {
+			} else if (slave.fetish === "boobs" && slave.boobs >= 1000) {
 				neck.push({text: `dons a cowbell to draw attention to ${his} luscious udders,`, collar: "leather with cowbell"});
 			}
 			neck.push({text: `decides ${his} neck needs no accenting,`, collar: "none"});
@@ -1014,57 +1014,56 @@ window.saChoosesOwnClothes = (function() {
 
 	/** @param {App.Entity.SlaveState} slave */
 	function todaysCorset(slave) {
-		let belly = [];
+		const belly = [];
 		const empathyBellies = ["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"];
 
-		if(slave.fetish === 'mindbroken') {
-			if(V.arcologies[0].FSRepopulationFocus > 0 && slave.belly < 1500) {
-				if(slave.weight > 130) {
+		if (slave.fetish === 'mindbroken') {
+			if (V.arcologies[0].FSRepopulationFocus > 0 && slave.belly < 1500) {
+				if (slave.weight > 130) {
 					belly.push({text: `${He} notices the fake bellies; since every girl ${he} has ever met has a rounded middle, it's only natural ${he} is compelled to wear one. ${He} struggles to fit it around ${his} huge gut, only stopping when another slave takes it away from ${him} so ${he} moves on and stops blocking the wardrobe with ${his} fat ass.`, bellyAccessory: "none"});
 				} else {
 					belly.push({text: `${He} notices the fake bellies; since every girl ${he} has ever met has a rounded middle, it's only natural ${he} is compelled to wear one.`, bellyAccessory: jsEither(["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"])});
 				}
 			} else {
-				belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /*compatibility for no output, will likely get deprecated in the future as content is added*/
+				belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /* compatibility for no output, will likely get deprecated in the future as content is added*/
 			}
-		} else if(slave.devotion <= 20) {
-			if(slave.belly > 10000 && (slave.pregAdaptation*800 <= slave.belly) && slave.bellyAccessory !== "a support band"){
+		} else if (slave.devotion <= 20) {
+			if (slave.belly > 10000 && (slave.pregAdaptation*800 <= slave.belly) && slave.bellyAccessory !== "a support band") {
 				belly.push({text: `slips a pregnancy support band around ${his} middle to help alleviate some of the discomfort,`, bellyAccessory: "a support band"});
 			} else if (slave.belly < 8000 && slave.bellyAccessory === "a support band") {
 				belly.push({text: `removes ${his} support band since ${he} no longer needs it,`, bellyAccessory: "none"});
 			}
 		} else {
-			if(V.arcologies[0].FSRepopulationFocus > 0 && slave.belly < 1500 && slave.sexualFlaw !== "breeder") {
-				if(slave.weight > 130) {
+			if (V.arcologies[0].FSRepopulationFocus > 0 && slave.belly < 1500 && slave.sexualFlaw !== "breeder") {
+				if (slave.weight > 130) {
 					belly.push({text: `struggles to fit a fake pregnant belly around ${his} gut before giving up and hoping ${he} can pass as fecund,`, bellyAccessory: "none"});
 				} else {
 					belly.push({text: `straps on a fake pregnant belly to fit in with all the other pregnant girls,`, bellyAccessory: jsEither(["a small empathy belly", "a medium empathy belly", "a large empathy belly"])});
 				}
-			} else if(slave.belly < 1500 && slave.fetish === "pregnancy" && isItemAccessible("a small empathy belly") && slave.sexualFlaw !== "breeder" && slave.weight <= 130) {
-				if(slave.fetishStrength <= 30) {
+			} else if (slave.belly < 1500 && slave.fetish === "pregnancy" && isItemAccessible("a small empathy belly") && slave.sexualFlaw !== "breeder" && slave.weight <= 130) {
+				if (slave.fetishStrength <= 30) {
 					belly.push({text: `straps on a 1st trimester belly to sate ${his} curiosity,`, bellyAccessory: "a small empathy belly"});
 					belly.push({text: `straps on a 2nd trimester belly to sate ${his} curiosity,`, bellyAccessory: "a medium empathy belly"});
 					belly.push({text: `straps on a 3rd trimester belly to sate ${his} curiosity,`, bellyAccessory: "a large empathy belly"});
-				} else if(slave.fetishStrength <= 95) {
+				} else if (slave.fetishStrength <= 95) {
 					belly.push({text: `straps on a 3rd trimester belly to satisfy ${his} pregnancy fetish,`, bellyAccessory: "a large empathy belly"});
-				} else if(slave.fetishStrength > 95) {
+				} else if (slave.fetishStrength > 95) {
 					belly.push({text: `straps on the largest belly ${he} can find to satisfy ${his} pregnancy fetish,`, bellyAccessory: "a huge empathy belly"});
 				}
-			} else if(slave.belly > 10000 && (slave.pregAdaptation*1200 <= slave.belly) && slave.bellyAccessory !== "a support band"){
+			} else if (slave.belly > 10000 && (slave.pregAdaptation*1200 <= slave.belly) && slave.bellyAccessory !== "a support band") {
 				belly.push({text: `slips a pregnancy support band around ${his} middle to better handle ${his} fecund mound,`, bellyAccessory: "a support band"});
-			} else if(empathyBellies.includes(slave.bellyAccessory) && slave.fetish !== "pregnancy") {
+			} else if (empathyBellies.includes(slave.bellyAccessory) && slave.fetish !== "pregnancy") {
 				belly.push({text: `removes ${his} fake belly, since ${he} dislikes it,`, bellyAccessory: "none"});
-			} else if(empathyBellies.includes(slave.bellyAccessory) && slave.sexualFlaw === "breeder") {
+			} else if (empathyBellies.includes(slave.bellyAccessory) && slave.sexualFlaw === "breeder") {
 				belly.push({text: `pulls ${his} fake belly off, disgusted by it,`, bellyAccessory: "none"});
 			} else if (slave.belly < 8000 && slave.bellyAccessory === "a support band") {
 				belly.push({text: `removes ${his} support band since ${he} no longer needs it,`, bellyAccessory: "none"});
 			} else {
-				belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /*compatibility for no output, will likely get deprecated in the future as content is added*/
+				belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /* compatibility for no output, will likely get deprecated in the future as content is added*/
 			}
 		}
 		return jsEither(belly);
 	}
 
 	return saChoosesOwnClothes;
-
 })();
diff --git a/src/endWeek/saPorn.js b/src/endWeek/saPorn.js
index 4e24b16a148ee7859679f1c2c81a375d5b06b4e4..2804472deb42f6dff2df62f54f8e098f9d8619d8 100644
--- a/src/endWeek/saPorn.js
+++ b/src/endWeek/saPorn.js
@@ -1,112 +1,111 @@
 /* to later be rolled into saPorn */
 
-window.getHighestPorn = /** @param {App.Entity.SlaveState} slave */ function (slave) {
+window.getHighestPorn = /** @param {App.Entity.SlaveState} slave */ function(slave) {
+	let max = {value: 0, type: "none"};
 
-	var max = {value: 0, type: "none"};
-
-	if(slave.pornTypeGeneral > max.value){
+	if (slave.pornTypeGeneral > max.value) {
 		max = {value: slave.pornTypeGeneral, type: "generic"};
 	}
-	if(slave.pornTypeFuckdoll > max.value){
+	if (slave.pornTypeFuckdoll > max.value) {
 		max = {value: slave.pornTypeFuckdoll, type: "fuckdoll"};
 	}
-	if(slave.pornTypeRape > max.value){
+	if (slave.pornTypeRape > max.value) {
 		max = {value: slave.pornTypeRape, type: "rape"};
 	}
-	if(slave.pornTypePreggo > max.value){
+	if (slave.pornTypePreggo > max.value) {
 		max = {value: slave.pornTypePreggo, type: "preggo"};
 	}
-	if(slave.pornTypeBBW > max.value){
+	if (slave.pornTypeBBW > max.value) {
 		max = {value: slave.pornTypeBBW, type: "BBW"};
 	}
-	if(slave.pornTypeGainer > max.value){
+	if (slave.pornTypeGainer > max.value) {
 		max = {value: slave.pornTypeGainer, type: "weight gain"};
 	}
-	if(slave.pornTypeStud > max.value){
+	if (slave.pornTypeStud > max.value) {
 		max = {value: slave.pornTypeStud, type: "big dick"};
 	}
-	if(slave.pornTypeLoli > max.value){
+	if (slave.pornTypeLoli > max.value) {
 		max = {value: slave.pornTypeLoli, type: "underage"};
 	}
-	if(slave.pornTypeDeepThroat > max.value){
+	if (slave.pornTypeDeepThroat > max.value) {
 		max = {value: slave.pornTypeDeepThroat, type: "deepthroat"};
 	}
-	if(slave.pornTypeStruggleFuck > max.value){
+	if (slave.pornTypeStruggleFuck > max.value) {
 		max = {value: slave.pornTypeStruggleFuck, type: "unwilling"};
 	}
-	if(slave.pornTypePainal > max.value){
+	if (slave.pornTypePainal > max.value) {
 		max = {value: slave.pornTypePainal, type: "hardcore anal"};
 	}
-	if(slave.pornTypeTease > max.value){
+	if (slave.pornTypeTease > max.value) {
 		max = {value: slave.pornTypeTease, type: "softcore"};
 	}
-	if(slave.pornTypeRomantic > max.value){
+	if (slave.pornTypeRomantic > max.value) {
 		max = {value: slave.pornTypeRomantic, type: "romantic"};
 	}
-	if(slave.pornTypePervert > max.value){
+	if (slave.pornTypePervert > max.value) {
 		max = {value: slave.pornTypePervert, type: "really perverted"};
 	}
-	if(slave.pornTypeCaring > max.value){
+	if (slave.pornTypeCaring > max.value) {
 		max = {value: slave.pornTypeCaring, type: "voyeur"};
 	}
-	if(slave.pornTypeUnflinching > max.value){
+	if (slave.pornTypeUnflinching > max.value) {
 		max = {value: slave.pornTypeUnflinching, type: "unspeakable"};
 	}
-	if(slave.pornTypeSizeQueen > max.value){
+	if (slave.pornTypeSizeQueen > max.value) {
 		max = {value: slave.pornTypeSizeQueen, type: "huge insertion"};
 	}
-	if(slave.pornTypeNeglectful > max.value){
+	if (slave.pornTypeNeglectful > max.value) {
 		max = {value: slave.pornTypeNeglectful, type: "orgasm denial"};
 	}
-	if(slave.pornTypeCumAddict > max.value){
+	if (slave.pornTypeCumAddict > max.value) {
 		max = {value: slave.pornTypeCumAddict, type: "cum addiction"};
 	}
-	if(slave.pornTypeAnalAddict > max.value){
+	if (slave.pornTypeAnalAddict > max.value) {
 		max = {value: slave.pornTypeAnalAddict, type: "anal addiction"};
 	}
-	if(slave.pornTypeAttentionWhore > max.value){
+	if (slave.pornTypeAttentionWhore > max.value) {
 		max = {value: slave.pornTypeAttentionWhore, type: "exhibition"};
 	}
-	if(slave.pornTypeBreastGrowth > max.value){
+	if (slave.pornTypeBreastGrowth > max.value) {
 		max = {value: slave.pornTypeBreastGrowth, type: "breast expansion"};
 	}
-	if(slave.pornTypeAbusive > max.value){
+	if (slave.pornTypeAbusive > max.value) {
 		max = {value: slave.pornTypeAbusive, type: "abuse"};
 	}
-	if(slave.pornTypeMalicious > max.value){
+	if (slave.pornTypeMalicious > max.value) {
 		max = {value: slave.pornTypeMalicious, type: "sexual torture"};
 	}
-	if(slave.pornTypeSelfHating > max.value){
+	if (slave.pornTypeSelfHating > max.value) {
 		max = {value: slave.pornTypeSelfHating, type: "self hating"};
 	}
-	if(slave.pornTypeBreeder > max.value){
+	if (slave.pornTypeBreeder > max.value) {
 		max = {value: slave.pornTypeBreeder, type: "breeder"};
 	}
-	if(slave.pornTypeSub > max.value){
+	if (slave.pornTypeSub > max.value) {
 		max = {value: slave.pornTypeSub, type: "submissive"};
 	}
-	if(slave.pornTypeCumSlut > max.value){
+	if (slave.pornTypeCumSlut > max.value) {
 		max = {value: slave.pornTypeCumSlut, type: "cum"};
 	}
-	if(slave.pornTypeAnal > max.value){
+	if (slave.pornTypeAnal > max.value) {
 		max = {value: slave.pornTypeAnal, type: "buttslut"};
 	}
-	if(slave.pornTypeHumiliation > max.value){
+	if (slave.pornTypeHumiliation > max.value) {
 		max = {value: slave.pornTypeHumiliation, type: "humiliating"};
 	}
-	if(slave.pornTypeBoobs > max.value){
+	if (slave.pornTypeBoobs > max.value) {
 		max = {value: slave.pornTypeBoobs, type: "breast"};
 	}
-	if(slave.pornTypeDom > max.value){
+	if (slave.pornTypeDom > max.value) {
 		max = {value: slave.pornTypeDom, type: "dominant"};
 	}
-	if(slave.pornTypeSadist > max.value){
+	if (slave.pornTypeSadist > max.value) {
 		max = {value: slave.pornTypeSadist, type: "sadistic"};
 	}
-	if(slave.pornTypeMasochist > max.value){
+	if (slave.pornTypeMasochist > max.value) {
 		max = {value: slave.pornTypeMasochist, type: "masochistic"};
 	}
-	if(slave.pornTypePregnancy > max.value){
+	if (slave.pornTypePregnancy > max.value) {
 		max = {value: slave.pornTypePregnancy, type: "pregnancy fetish"};
 	}
 
diff --git a/src/facilities/farmyard/farmyard.tw b/src/facilities/farmyard/farmyard.tw
index e846a39c53768301a21f0c817532a5bb1d4388fc..34fb3df5ed9a6178e72324174ea08aaa3e6f28c8 100644
--- a/src/facilities/farmyard/farmyard.tw
+++ b/src/facilities/farmyard/farmyard.tw
@@ -219,7 +219,7 @@ $farmyardNameCaps is an oasis of growth in the midst of the jungle of steel and
 		<<if (_CL > 0 || _HL > 0 || _FL > 0)>>
 			[[Begin shows|Farmyard][$farmyardShows = 1]]
 		<<else>>
-			//You must purchase animals before you put on shows//
+			//You must purchase animals before you can put on shows//
 		<</if>>
 	<</if>>
 <</if>>
@@ -310,14 +310,14 @@ $farmyardNameCaps is an oasis of growth in the midst of the jungle of steel and
 			<<print $canines>>.
 		<<elseif _CL <= 3>>
 			a couple different
-			<<for _c = 0; _c < _CL; _c++>>	/* FIXME: this does not work */
-			<<if $canines[_c].species != "dog">>
-				<<set _onlyDogs = 0>>
-			<<else>>
-				<<set _onlyDogs = 1>>
-			<</if>>
-			<</for>>
-			<<if _onlyDogs == 0>>
+			<<set $onlyDogs = 0>>
+			<<run $canines.forEach(function(c) {
+				const V = State.variables;
+				if (c.species == "dog") {
+					V.onlyDogs = 1;
+				}
+			})>>
+			<<if $onlyDogs == 0>>
 				types of canines.
 			<<else>>
 				breeds of dogs.
@@ -391,14 +391,14 @@ $farmyardNameCaps is an oasis of growth in the midst of the jungle of steel and
 			<<print $felines>>.
 		<<elseif _FL <= 3>>
 			a couple different
-			<<for _f = 0; _f < _FL; _f++>>	/* FIXME: this does not work */
-			<<if $felines[_f].species != "cat">>
-				<<set _onlyCats = 0>>
-			<<else>>
-				<<set _onlyCats = 1>>
-			<</if>>
-			<</for>>
-			<<if _onlyCats == 0>>
+			<<set $onlyCats = 0>>
+			<<run $felines.forEach(function(c) {
+				const V = State.variables;
+				if (c.species == "cat") {
+					V.onlyCats = 1;
+				}
+			})>>
+			<<if $onlyCats == 0>>
 				types of felines.
 			<<else>>
 				breeds of cats.
diff --git a/src/facilities/farmyard/farmyardAnimals.tw b/src/facilities/farmyard/farmyardAnimals.tw
index 4fb491daa66965e82c2015eb59f1fe5eff11bf1a..4831242bd8ed512ba0295a256c81a723e32c844b 100644
--- a/src/facilities/farmyard/farmyardAnimals.tw
+++ b/src/facilities/farmyard/farmyardAnimals.tw
@@ -2,6 +2,8 @@
 
 <<set $nextButton = "Back", $nextLink = "Farmyard", $returnTo = "FarmyardAnimals", $showEncyclopedia = 1, $encyclopedia = "Farmyard">>
 
+/* TODO: write some descriptions for the different animals in their cages */
+
 <<if $farmyardKennels > 0 || $farmyardStable > 0 || $farmyardCages > 0>>
 <br>
 ''Domestic Animals''
diff --git a/src/js/DefaultRules.js b/src/js/DefaultRules.js
index a6985cba59c0921d3aeaff603916fe9dc928a31e..6a1ab33686b346212b5dec66f61bff55447f68fc 100644
--- a/src/js/DefaultRules.js
+++ b/src/js/DefaultRules.js
@@ -206,7 +206,7 @@ window.DefaultRules = (function() {
 				break;
 
 			case "work as a farmhand":
-				if ((V.farmyardSlaves < V.farmyard)) { // TODO: rework these requirements
+				if ((V.farmyardSlaves < V.farmyard && !slave.fuckdoll)) { // TODO: rework these requirements
 					break;
 				} else {
 					RAFacilityRemove(slave, rule);
diff --git a/src/js/slaveSummaryWidgets.js b/src/js/slaveSummaryWidgets.js
index 11f08da2fb578dbc680242d9bc429897a693df78..37657febb457cd48cc71ea0413a1fd53ea09b56c 100644
--- a/src/js/slaveSummaryWidgets.js
+++ b/src/js/slaveSummaryWidgets.js
@@ -4805,7 +4805,7 @@ App.UI.PassageSlaveFilers = {
 		(State.variables.Flag === 1 && s.assignment === "work in the dairy") ||
 		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Milkmaid.ID))),
 	"Milkmaid Select": s => (s.assignmentVisible === 1 && s.fuckdoll === 0 && s.devotion > 20 && canWalk(s) && canSee(s) && canHear(s)),
-	"Farmyard": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && canWalk(s) && (
+	"Farmyard": s => (s.assignmentVisible === 1 && s.fuckdoll <= 0 && (
 		(State.variables.Flag === 0 && s.assignment !== "work as a farmhand") ||
 		(State.variables.Flag === 1 && s.assignment === "work as a farmhand") ||
 		(State.variables.Flag !== 0 && State.variables.Flag !== 1 && s.ID === State.variables.Farmer.ID))),
diff --git a/src/js/vignettes.js b/src/js/vignettes.js
index b47ce02d1263405100c776bfb233763ed79d0ad7..bc39f1dc80b58204232b5430cec176f8530eafbd 100644
--- a/src/js/vignettes.js
+++ b/src/js/vignettes.js
@@ -3580,7 +3580,7 @@ window.GetVignette = /** @param {App.Entity.SlaveState} slave */ function GetVig
 				type: "trust",
 				effect: -1
 			});
-			if (V.canines.length > 0) {
+			if ((V.canines.length > 0) && (slave.amp === 0)) {
 				vignettes.push({
 					text: `an over-excited dog left scratch marks on ${his} legs,`,
 					type: "health",
@@ -3603,7 +3603,7 @@ window.GetVignette = /** @param {App.Entity.SlaveState} slave */ function GetVig
 			}
 		} else {
 			vignettes.push({
-				text: `TODO: add a vignette here`,
+				text: `${he} worked extra hard, and managed to sell extra produce,`,
 				type: "cash",
 				effect: 1,
 			});
diff --git a/src/js/walkPastJS.js b/src/js/walkPastJS.js
index ca56e19c2cee92cb7f1c22b3b2a073a088c65ffc..3179d7fd04af28ad9a68c0492f63f046a5687940 100644
--- a/src/js/walkPastJS.js
+++ b/src/js/walkPastJS.js
@@ -2607,3 +2607,308 @@ window.buttWatch = function(slave) {
 	}
 	return t;
 };
+
+window.anusWatch = function(slave) {
+
+	/* will be moved up once this becomes a single, contained function. */
+	let t = "";
+	let V = State.variables;
+
+	let pronouns = getPronouns(slave);
+	let he = pronouns.pronoun, him = pronouns.object, his = pronouns.possessive, hers = pronouns.possessivePronoun, himself = pronouns.objectReflexive, boy = pronouns.noun;
+	let He = capFirstChar(he), His = capFirstChar(his);
+
+	V.target = "FAnus";
+
+	t += `<<AnusDescription>>`;
+	if (slave.chastityAnus == 0) {
+		t += ` `;
+		switch (slave.clothes) {
+			case "a Fuckdoll suit":
+				t += `${His} suit is expressly designed to encourage use of ${his} rear hole.`;
+				break;
+			case "uncomfortable straps":
+				t += `The ring over ${his} asshole beckons.`;
+				break;
+			case "shibari ropes":
+				t += `The rope between ${his} buttocks presses lewdly against ${his} anus as ${he} moves.`;
+				break;
+			case "restrictive latex":
+				t += `As one of the only islands in the sea of black latex, ${his} asshole is eye catching.`;
+				break;
+			case "a fallen nuns habit":
+				t += `${His} slutty nun outfit leaves ${his} butthole bare and available for anal sin.`;
+				break;
+			case "a chattel habit":
+				t += `${His} chattel habit covers ${his} anus with a strip of cloth, but it's designed to be lifted readily.`;
+				break;
+			case "a penitent nuns habit":
+				t += `${His} habit chafes ${his} rear end so cruelly that it would probably be a relief to ${him} to have it pulled up for a rough buttfuck.`;
+				break;
+			case "attractive lingerie":
+				if (alave.anus > 1 && slave.amp === 1) {
+					t += `${His} pretty g-string frequently fails to cover ${his} big butthole.`;
+					break;
+				} else if (slave.anus > 1) {
+					t += `As ${he} moves, ${his} pretty g-string frequently fails to cover ${his} big butthole.`;
+					break;
+				} else {
+					t += `As ${he} moves, ${his} pretty g-string draws your attention to ${his} ass.`;
+				}
+				break;
+			case "a succubus outfit":
+				t += `${His} succubus outfit's tail holds ${his} skirt up high in back, inviting a damning buttfuck.`;
+				break;
+			case "a nice maid outfit":
+				t += `${His} long maid's skirt will have to be gotten out of the way to permit access to ${his} ass.`;
+				break;
+			case "a slutty maid outfit":
+				t += `${His} short maid's skirt can be lifted to reveal ${his} bare buttocks.`;
+				break;
+			case "a slutty nurse outfit":
+				t += `${His} tight skirt flatters ${his} ass as ${he} moves.`;
+				break;
+			case "a schoolgirl outfit":
+				if (slave.anus === 0) {
+					t += `This schoolgirl clearly needs to lose ${his} anal virginity.`;
+				} else if (slave.vagina === 0) {
+					t += `This schoolgirl clearly takes it up the ass; that way, ${he} can remain a virgin, and be, like, totally pure and innocent.`;
+				} else {
+					t += `This schoolgirl clearly takes it up the ass.`;
+				}
+				break;
+			case "a kimono":
+				t += ` While ${his} kimono may demurely cover ${his} behind, you know ${his} asshole is bare under it.`;
+				break;
+			case "attractive lingerie for a pregnant woman":
+				t += `${His} silken panties are just begging to be torn off.`;
+				break;
+			case "a maternity dress":
+				t += `${His} dress could easily be slide up over ${his} butt to expose ${his} backdoor.`;
+				break;
+			case "stretch pants and a crop-top":
+				t += `${He} can easily be pantsed to reveal ${his} bare buttocks.`;
+				break;
+			case "a hijab and abaya":
+			case "a niqab and abaya":
+				t += `While ${his} abaya totally covers ${his} behind, it can be easily lifted to reveal ${his} asshole.`;
+				break;
+			case "a klan robe":
+				t += `While ${his} robe totally covers ${his} behind, it can be lifted to reveal ${his} asshole.`;
+				break;
+			case "a burqa":
+				t += `While ${his} burqa totally covers ${his} behind, it can be lifted to reveal ${his} asshole.`;
+				break;
+			case "an oversized t-shirt":
+				t += `${His} t-shirt may be oversized, but it does little to hide ${his} asshole.`;
+				break;
+			case "a tube top and thong":
+			case "a thong":
+			case "a t-shirt and thong":
+				if (alave.anus > 1 && slave.amp === 1) {
+					t += `${His} thong frequently fails to cover ${his} big butthole.`;
+					break;
+				} else if (slave.anus > 1) {
+					t += `As ${he} moves, ${his} thong frequently fails to cover ${his} big butthole.`;
+					break;
+				} else {
+					t += `As ${he} moves, ${his} thong draws your attention to ${his} ass.`;
+				}
+				break;
+			case "a bra":
+			case "a button-up shirt":
+			case "a sweater":
+			case "a tank-top":
+			case "a tube top":
+			case "a striped bra":
+			case "a slutty klan robe":
+			case "a sports bra":
+			case "a t-shirt":
+				t += `${His} outfit exposes ${his} bare butt and vulnerable asshole.`;
+				break;
+			case "an oversized t-shirt and boyshorts":
+			case "boyshorts":
+				t += `${His} boyshorts are tight enough to give hints of ${his} asshole.`;
+				break;
+			case "a button-up shirt and panties":
+			case "a sweater and panties":
+			case "a tank-top and panties":
+			case "panties":
+			case "a t-shirt and panties":
+			case "panties and pasties":
+			case "striped underwear":
+				t += `${His} tightly clinging panties can be pulled aside to reveal ${his} asshole.`;
+				break;
+			case "cutoffs":
+			case "sport shorts and a t-shirt":
+			case "sport shorts":
+			case "a sweater and cutoffs":
+			case "sport shorts and a sports bra":
+				t += `${His} shorts are practically begging to be pulled down to reveal ${his} naked butthole.`;
+				break;
+			case "a police uniform":
+			case "a t-shirt and jeans":
+			case "leather pants":
+			case "jeans":
+			case "leather pants and a tube top":
+			case "leather pants and pasties":
+				t += `${His} pants are practically begging to be pulled down to reveal ${his} naked butthole.`;
+				break;
+			case "a nice pony outfit":
+			case "a slutty pony outfit":
+				t += `${His} leather outfit is practically sculpted to fit ${his} ass, though would need to be undone to reach ${his} butthole.`;
+				break;
+			case "a skimpy loincloth":
+				t += `${His} loincloth gives hints of ${his} bare ass and asshole beneath it.`;
+				break;
+			case "a gothic lolita dress":
+				t += `${His} dress can be lifted easily to reveal ${his} asshole.`;
+				break;
+			case "a hanbok":
+				t += `${His} hanbok can be lifted easily to reveal ${his} asshole.`;
+				break;
+			case "a one-piece swimsuit":
+				t += `${His} swimsuit tightly clings to ${his} rear, but `;
+				if (slave.butt > 3) {
+					t += `${his} butt is too large to easily pull it aside and reach ${his} asshole.`;
+				} else {
+					t += `can be easily pulled aside to reveal ${his} asshole.`;
+				}
+				break;
+			case "a burkini":
+				t += `${His} burkini modestly covers ${his} rear.`;
+				break;
+			case "a hijab and blouse":
+				t += `${His} modest skirt can be easily lifted to reveal ${his} asshole.`;
+				break;
+			case "battledress":
+				t += `${His} fatigue trousers are not particularly flattering to ${his} butt but could be pulled down easily enough.`;
+				break;
+			case "a monokini":
+				t += `The bottom of ${his} monokini is practically sculpted to fit ${his} ass.`;
+				break;
+			case "a cybersuit":
+				t += `As ${his} buttocks work naturally with ${his} movement, ${his} tight bodysuit gives hints of ${his} asshole.`;
+				break;
+			case "a string bikini":
+				if (slave.anus > 1) {
+					t += `As ${he} moves, ${his} big butthole is clearly visible behind ${his} tiny g-string.`;
+				} else {
+					t += `As ${he} moves, ${his} tiny g-string draws your attention to ${his} ass.`;
+				}
+				break;
+			case "a scalemail bikini":
+				t += `${His} scalemail bottom draws attention to ${his} ass cheeks, while concealing ${his} rear hole.`;
+				break;
+			case "striped panties":
+				t += `${His} cute panties draw attention to ${his} ass cheeks, while concealing ${his} rear hole.`;
+				break;
+			case "clubslut netting":
+				t += `As ${he} moves, the hole in ${his} netting right over ${his} butthole looks inviting.`;
+				break;
+			case "a cheerleader outfit":
+				t += `As ${he} moves, ${his} short pleated cheerleader skirt shows off ${his} butt.`;
+				break;
+			case "cutoffs and a t-shirt":
+				t += `As ${he} moves, ${his} tight cutoffs flatter ${his} butt.`;
+				break;
+			case "spats and a tank top":
+				t += `${His} spats show off every curve of ${his} ass.`;
+				break;
+			case "a slutty outfit":
+				t += `For today's slutty outfit ${he}'s chosen `;
+				if (slave.butt > 5) {
+					t += `a leather skirt with zippers that permit ready access to ${his} butt.`;
+				} else {
+					t += `fishnets with a hole cut over ${his} asshole so ${he} can be sodomized without removing or damaging ${his} clothing.`;
+				}
+				break;
+			case "a slave gown":
+				t += `${His} gorgeous dress leaves little to the imagination; there's little doubt ${his} butt is bare beneath it.`;
+				break;
+			case "a halter top dress":
+				t += `${His} dress should slide up over ${his} butt to reveal ${his} backdoor.`;
+				break;
+			case "a ball gown":
+				t += `${His} ballgown and its petticoats could easily be flipped up to bare ${his} butt.`;
+				break;
+			case "slutty business attire":
+				t += `${His} short skirt will easily slide up to bare ${his} asshole.`;
+				break;
+			case "nice business attire":
+				t += `${His} conservative skirt can be slid up over ${his} hips to bare ${his} butthole.`;
+				break;
+			case "a comfortable bodysuit":
+				t += `${His} bodysuit demands attention for ${his} tightly clad backdoor.`;
+				break;
+			case "a latex catsuit":
+				t += `${His} latex catsuit's crotch zipper offers ready access to ${his} backdoor.`;
+				break;
+			case "a military uniform":
+				t += `${His} uniform skirt can be slid up over ${his} hips to bare ${his} butthole.`;
+				break;
+			case "a schutzstaffel uniform":
+				t += `${His} uniform's trousers can be easily slid down to expose ${his} butthole.`;
+				break;
+			case "a slutty schutzstaffel uniform":
+				t += `${His} uniform miniskirt can be easily slid up over ${his} hips to bare ${his} butthole.`;
+				break;
+			case "a red army uniform":
+				t += `${His} uniform skirt can be slid up over ${his} hips to bare ${his} butthole.`;
+				break;
+			case "a long qipao":
+				t += `${His} dress can be slid up over ${his} hips to bare ${his} butthole.`;
+				break;
+			case "battlearmor":
+				t += `${His} armor demands attention for ${his} tightly clad backdoor.`;
+				break;
+			case "a mounty outfit":
+				t += `${His} uniform slacks can be slipped off ${his} hips to bare ${his} butthole.`;
+				break;
+			case "a dirndl":
+				t += `${His} dress can be easily lifted to access ${his} bare ass.`;
+				break;
+			case "lederhosen":
+				t += `${His} tight shorts can be slipped off ${his} hips to bare ${his} butthole.`;
+				break;
+			case "a biyelgee costume":
+				t += `${His} costume can be easily lifted to access ${his} naked butt.`;
+				break;
+			case "a nice nurse outfit":
+				t += `${His} nurse's trousers can be easily slid down to expose ${his} butthole.`;
+				break;
+			case "a mini dress":
+				t += `${His} mini dress can be easily slid up to expose ${his} butthole.`;
+				break;
+			case "an apron":
+				t += `${His} apron leaves ${his} asshole completely exposed.`;
+				break;
+			case "a leotard":
+				t += `As ${his} buttocks work naturally with ${his} movement, ${his} tight leotard gives hints of ${his} asshole.`;
+				break;
+			case "a bunny outfit":
+				t += `${His} fluffy white cottontail draws attention to ${his} butt, inevitably bringing anal to mind.`;
+				break;
+			case "harem gauze":
+				t += `${His} ass is clearly visible through the thin gauze that covers it.`;
+				break;
+			case "a toga":
+				t += `${His} toga is so transparent it can't hide ${his} asscrack, which looks very seductive.`;
+				break;
+			case "a huipil":
+				t += `${His} huipil can be easily lifted to access ${his} naked butt.`;
+				break;
+			case "slutty jewelry":
+				t += `${His} belt of light chain threatens to dip into ${his} asscrack with each step.`;
+				break;
+			default:
+				if (slave.chastityVagina) {
+					t += `${His} chastity belt leaves ${his} ass available.`;
+				} else {
+					t += `You run your eye over ${his} naked ass.`;
+				}
+		}
+	}
+
+	return t;
+};
diff --git a/src/uncategorized/endWeek.tw b/src/uncategorized/endWeek.tw
index f1f05e4b040fd81172e739dde97d596ede64234f..e97a0ffd8490f9555d83accd333e0dd0c8ce172f 100644
--- a/src/uncategorized/endWeek.tw
+++ b/src/uncategorized/endWeek.tw
@@ -27,73 +27,75 @@
 	<<set $penetrativeUseWeight++>>
 <</if>>
 
-<<for _i = 0; _i < $slaves.length; _i++>>
-	<<if $slaves[_i].inflationMethod == 1 || $slaves[_i].inflationMethod == 2>>
-		<<if $slaves[_i].inflationType == "milk">>
-			<<set $inflatedSlavesMilk++>>
-		<<elseif $slaves[_i].inflationType == "cum">>
-			<<set $inflatedSlavesCum++>>
-		<</if>>
-	<</if>>
-	<<if $slaves[_i].assignment == "be a subordinate slave" && $slaves[_i].subTarget == 0>>
-		<<set $subSlaves++>>
-	<</if>>
-<</for>>
+<<run $slaves.forEach(function(s) {
+	if (s.inflationMethod == 1 || s.inflationMethod == 2) {
+		if (s.inflationType == "milk") {
+			$inflatedSlavesMilk++;
+		} else if (s.inflationType == "cum") {
+			$inflatedSlavesCum++;
+		}
+	}
+	if (s.assignment == "be a subordinate slave" && s.subTarget == 0) {
+		$subSlaves++;
+	}
+	s.lastWeeksCashIncome = 0;
+	s.lastWeeksRepIncome = 0;
+	s.lastWeeksRepExpenses = 0;
+})>>
 
 <<if $organs.length > 0>>
-<<for _i = 0; _i < $organs.length; _i++>>
-	<<if $organs[_i].weeksToCompletion > 0>>
-		<<if $organFarmUpgrade == 3>>
-			<<set $organs[_i].weeksToCompletion -= 4>>
-		<<elseif $organFarmUpgrade == 2>>
-			<<set $organs[_i].weeksToCompletion -= 2>>
-		<<else>>
-			<<set $organs[_i].weeksToCompletion-->>
-		<</if>>
-	<</if>>
-	<<if $organs[_i].weeksToCompletion <= 0>>
-		<<set $completedOrgans.push($organs[_i])>>
-		<<set $organs.deleteAt(_i)>>
-	<</if>>
-<</for>>
+<<run $organs.forEach(function(o) {
+	if ($organs[o].weeksToCompletion > 0) {
+		if ($organFarmUpgrade == 3) {
+			$organs[o].weeksToCompletion -= 4;
+		} else if ($organFarmUpgrade == 2) {
+			$organs[o].weeksToCompletion -= 2;
+		} else {
+			$organs[o].weeksToCompletion--;
+		}
+	}
+})>>
 <</if>>
+
 <<if $incubatorOrgans.length > 0>>
-<<for _i = 0; _i < $incubatorOrgans.length; _i++>>
-	<<if $incubatorOrgans[_i].weeksToCompletion > 0>>
-		<<if $organFarmUpgrade == 3>>
-			<<set $incubatorOrgans[_i].weeksToCompletion -= 4>>
-		<<elseif $organFarmUpgrade == 2>>
-			<<set $incubatorOrgans[_i].weeksToCompletion -= 2>>
-		<<else>>
-			<<set $incubatorOrgans[_i].weeksToCompletion-->>
-		<</if>>
-	<</if>>
-<</for>>
+<<run $incubatorOrgans.forEach(function(io) {
+	if ($incubatorOrgans[io].weeksToCompletion > 0) {
+		if ($organFarmUpgrade == 3) {
+			$incubatorOrgans[io].weeksToCompletion -= 4;
+		} else if ($organFarmUpgrade == 2) {
+			$incubatorOrgans[io].weeksToCompletion -= 2;
+		} else {
+			$incubatorOrgans[io].weeksToCompletion--;
+		}
+	}
+})>>
 <</if>>
-/*	for future use
+
+/* for potential future use
 <<if $nurseryOrgans.length > 0>>
-<<for _i = 0; _i < $nurseryOrgans.length; _i++>>
-	<<if $nurseryOrgans[_i].weeksToCompletion > 0>>
-		<<if $organFarmUpgrade == 3>>
-			<<set $nurseryOrgans[_i].weeksToCompletion -= 4>>
-		<<elseif $organFarmUpgrade == 2>>
-			<<set $nurseryOrgans[_i].weeksToCompletion -= 2>>
-		<<else>>
-			<<set $nurseryOrgans[_i].weeksToCompletion-->>
-		<</if>>
-	<</if>>
-<</for>>
+<<run $nurseryOrgans.forEach(function(no) {
+	if ($nurseryOrgans[no].weeksToCompletion > 0) {
+		if ($organFarmUpgrade == 3) {
+			$nurseryOrgans[no].weeksToCompletion -= 4;
+		} else if ($organFarmUpgrade == 2) {
+			$nurseryOrgans[no].weeksToCompletion -= 2;
+		} else {
+			$nurseryOrgans[no].weeksToCompletion--;
+		}
+	}
+})>>
 <</if>>
 */
+
 <<if $limbs.length > 0>>
-<<for _i = 0; _i < $limbs.length; _i++>>
-	<<if $limbs[_i].weeksToCompletion > 0>>
-		<<set $limbs[_i].weeksToCompletion-->>
-	<</if>>
-	<<if $limbs[_i].weeksToCompletion == 0>>
-		<<set $limbsCompleted++>>
-	<</if>>
-<</for>>
+<<run $limbs.forEach(function(l) {
+	if ($limbs[l].weeksToCompletion > 0) {
+		$limbs[l].weeksToCompletion--;
+	}
+	if ($limbs[l].weeksToCompletion == 0) {
+		$limbsCompleted++;
+	}
+})>>
 <</if>>
 
 /% Begin section: ensure minimum age is set (game may have been loaded from a non-modded version). %/
@@ -115,19 +117,20 @@
 <<set $TSS.schoolSale = 0, $GRI.schoolSale = 0, $SCP.schoolSale = 0, $LDE.schoolSale = 0, $TGA.schoolSale = 0, $HA.schoolSale = 0, $TFS.schoolSale = 0, $TCR.schoolSale = 0, $NUL.schoolSale = 0, $independenceDay = 0, $showEncyclopedia = 0, $racialVarieties = [], $shelterGirlsIDs = [], $oldWeek = $week, $cashLastWeek = $cash, $repLastWeek = $rep, $foodLastWeek = $food>>
 
 <<if $foodMarket > 0>>
-	<<for _f = 0; _f < $slaves.length; _f++>>
-		<<if $slaves[_f].diet == "restricted">>
-			<<set $foodConsumption += 1.8>>
-		<<elseif $slaves[_f].diet == "slimming">>
-			<<set $foodConsumption += 1.9>>
-		<<elseif $slaves[_f].diet == "muscle building">>
-			<<set $foodConsumption += 2.1>>
-		<<elseif $slaves[_f].diet == "fattening">>
-			<<set $foodConsumption += 2.2>>
-		<<else>>
-			<<set $foodConsumption += 2>>
-		<</if>>
-	<</for>>
+	<<run $slaves.forEach(function(s) {
+		const V = State.variables;
+		if (s.diet == "restricted") {
+			V.foodConsumption += 1.8;
+		} else if (s.diet == "slimming") {
+			V.foodConsumption += 1.9;
+		} else if (s.diet == "muscle building") {
+			V.foodConsumption += 2.1;
+		} else if (s.diet == "fattening") {
+			V.foodConsumption += 2.2;
+		} else {
+			V.foodConsumption += 2;
+		}
+	})>>
 
 	<<set $food -= $foodConsumption>>
 	<<if $food < 0>>
@@ -135,7 +138,6 @@
 	<</if>>
 <</if>>
 
-<<run $slaves.forEach(function(s) { s.lastWeeksCashIncome = 0, s.lastWeeksRepIncome = 0, s.lastWeeksRepExpenses = 0; })>>
 <<set $lastWeeksCashErrors = "Errors: ">>
 <<set $lastWeeksRepErrors = "Errors: ">>
 
diff --git a/src/uncategorized/longSlaveDescription.tw b/src/uncategorized/longSlaveDescription.tw
index 6f19d35da2490cc35dde221daa0929b35a17b12f..b8bad58b19e7778f30e9cccb281c6234bc5b54ae 100644
--- a/src/uncategorized/longSlaveDescription.tw
+++ b/src/uncategorized/longSlaveDescription.tw
@@ -1897,7 +1897,7 @@ $He is
 		$He has plump arms with
 	<<elseif $activeSlave.weight > 97>>
 		$He has chubby arms with
-	<<else>>
+	<<elseif $activeSlave.muscles > 5>>
 		$He has normal arms with
 	<</if>>
 	<<if $activeSlave.muscles > 95>>
@@ -1907,7 +1907,7 @@ $He is
 	<<elseif $activeSlave.muscles > 5>>
 		toned muscles<<if $activeSlave.weight > 30>> hidden beneath $his soft flesh<</if>>.
 	<<else>>
-		little muscle to them.
+		/*little muscle to them.*/
 	<</if>>
 <</if>>
 
@@ -1943,7 +1943,7 @@ $He is
 		$He has fat legs with thick, soft thighs and
 	<<elseif $activeSlave.weight > 95>>
 		$He has normal legs with thick, soft thighs and
-	<<else>>
+	<<elseif $activeSlave.muscles > 5>>
 		$He has relatively normal legs and thighs with
 	<</if>>
 	<<if $activeSlave.muscles > 95>>
@@ -1953,7 +1953,7 @@ $He is
 	<<elseif $activeSlave.muscles > 5>>
 		toned muscles<<if $activeSlave.weight > 30>> hidden beneath $his soft flab<</if>>.
 	<<else>>
-		barely any muscle in them.
+		/*barely any muscle in them.*/
 	<</if>>
 <</if>>
 
diff --git a/src/uncategorized/randomIndividualEvent.tw b/src/uncategorized/randomIndividualEvent.tw
index 3060c064d3a0f9684307f9154b67c65d89e69d07..82bdd1fdd28db77d2e1e4d8a1e45d7c6d4d46612 100644
--- a/src/uncategorized/randomIndividualEvent.tw
+++ b/src/uncategorized/randomIndividualEvent.tw
@@ -4,6 +4,10 @@
 <<if $eventSlave == 0>>
 	<<if $cheatMode == 1>>
 		<<set $nextButton = "Refresh", $nextLink = "Random Individual Event", $returnTo = "Random Individual Event">>
+		
+		<<link "Skip week-end events" "Next Week">><</link>>
+		<br><br>
+
 		''One of the following eligible slaves would have been selected for an individual random event:''
 		<br>
 		<<for $i = 0; $i < $eligibleSlaves.length; $i++>>
diff --git a/src/uncategorized/randomNonindividualEvent.tw b/src/uncategorized/randomNonindividualEvent.tw
index 1600e155336d43f8030c0b2d555978b665d92103..73d39e4da0775494b9971799936743d6a3a39c01 100644
--- a/src/uncategorized/randomNonindividualEvent.tw
+++ b/src/uncategorized/randomNonindividualEvent.tw
@@ -5,6 +5,10 @@
 	<<set $eventSlave = $slaves.random()>>
 	<<if $cheatMode == 1>>
 		<<set $nextButton = "Refresh", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event">>
+
+		<<link "Skip week-end events" "Next Week">><</link>>
+		<br><br>
+
 		''Any one of your slaves would have been selected for a random non-individual event:''
 		<br>
 		<<for $i = 0; $i < $slaves.length; $i++>>
diff --git a/src/uncategorized/rieEligibilityCheck.tw b/src/uncategorized/rieEligibilityCheck.tw
index c4a1ea04810ecc16f6173310487155ebb8df0328..238d270059c1ed7671d5d375fd07c0990e0cc94d 100644
--- a/src/uncategorized/rieEligibilityCheck.tw
+++ b/src/uncategorized/rieEligibilityCheck.tw
@@ -1,5 +1,7 @@
 :: RIE Eligibility Check
 
+<<link "Skip week-end events" "Next Week">><</link>>
+
 <<silently>>
 
 <<set $eventSlave = 0, $eligibleSlaves = []>>
diff --git a/src/uncategorized/walkPast.tw b/src/uncategorized/walkPast.tw
index 1c55bfbfaa7896c4280b6917727dfa3bfa444527..2c2cb1e2f651feb10343f1be83ce892ade791c54 100644
--- a/src/uncategorized/walkPast.tw
+++ b/src/uncategorized/walkPast.tw
@@ -2993,180 +2993,9 @@
 	<</if>>
 	<<set $target = "FVagina">>
 <<elseif (_flag > 20)>>
-	<<AnusDescription>>
-	<<switch $activeSlave.clothes>>
-	<<case "a Fuckdoll suit">>
-		$His suit is expressly designed to encourage use of $his rear hole.
-	<<case "uncomfortable straps">>
-		The ring over $his asshole beckons.
-	<<case "shibari ropes">>
-		The rope between $his buttocks presses lewdly against $his anus as $he moves.
-	<<case "restrictive latex">>
-		As one of the only islands in the sea of black latex, $his asshole is eye catching.
-	<<case "a fallen nuns habit">>
-		$His slutty nun outfit leaves $his butthole bare and available for anal sin.
-	<<case "a chattel habit">>
-		$His chattel habit covers $his anus with a strip of cloth, but it's designed to be lifted readily.
-	<<case "a penitent nuns habit">>
-		$His habit chafes $his rear end so cruelly that it would probably be a relief to $him to have it pulled up for a rough buttfuck.
-	<<case "attractive lingerie">>
-		<<if ($activeSlave.anus > 1) && ($activeSlave.amp == 1)>>
-			$His pretty g-string frequently fails to cover $his big butthole.
-		<<elseif ($activeSlave.anus > 1)>>
-			As $he moves, $his pretty g-string frequently fails to cover $his big butthole.
-		<<else>>
-			As $he moves, $his pretty g-string draws your attention to $his ass.
-		<</if>>
-	<<case "a succubus outfit">>
-		$His succubus outfit's tail holds $his skirt up high in back, inviting a damning buttfuck.
-	<<case "a nice maid outfit">>
-		$His long maid's skirt will have to be gotten out of the way to permit access to $his ass.
-	<<case "a slutty maid outfit">>
-		$His short maid's skirt can be lifted to reveal $his bare buttocks.
-	<<case "a slutty nurse outfit">>
-		$His tight skirt flatters $his ass as $he moves.
-	<<case "a schoolgirl outfit">>
-		<<if $activeSlave.anus == 0>>
-			This schoolgirl clearly needs to lose $his anal virginity.
-		<<elseif $activeSlave.vagina == 0>>
-			This schoolgirl clearly takes it up the ass; that way, $he can remain a virgin, and be, like, totally pure and innocent.
-		<<else>>
-			This schoolgirl clearly takes it up the ass.
-		<</if>>
-	<<case "a kimono">>
-		<<if ($activeSlave.butt > 5)>>
-			$His kimono demurely covers $his behind, though it cannot conceal its massive shape.
-		<<else>>
-			$His kimono demurely covers $his behind.
-		<</if>>
-	<<case "attractive lingerie for a pregnant woman">>
-		$His silken panties are just begging to be torn off.
-	<<case "a maternity dress">>
-		<<if $activeSlave.butt > 5>>
-			$His dress covers $his behind, though it cannot conceal its massive size.
-		<<else>>
-			$His dress demurely covers $his behind.
-		<</if>>
-	<<case "stretch pants and a crop-top">>
-		$He can easily be pantsed to reveal $his bare buttocks.
-	<<case "a hijab and abaya" "a niqab and abaya">>
-		While $his abaya totally covers $his behind, it can be easily lifted to reveal $his asshole.
-	<<case "a klan robe">>
-		While $his robe totally covers $his behind, it can be lifted to reveal $his asshole.
-	<<case "a burqa">>
-		While $his burqa totally covers $his behind, it can be lifted to reveal $his asshole.
-	<<case "a tube top and thong" "a bra" "a button-up shirt" "a sweater" "a tank-top" "a thong" "a tube top" "a striped bra" "a slutty klan robe" "a sports bra" "a t-shirt" "a t-shirt and thong" "an oversized t-shirt">>
-		$His clothing leaves $his butt bare, with easy access to $his asshole.
-	<<case "a button-up shirt and panties" "a sweater and panties" "a tank-top and panties" "an oversized t-shirt and boyshorts" "boyshorts" "panties" "a t-shirt and panties" "panties and pasties" "striped underwear">>
-		$His tightly clinging panties can be pulled aside to reveal $his asshole.
-	<<case "cutoffs" "sport shorts and a t-shirt" "sport shorts" "a sweater and cutoffs" "sport shorts and a sports bra">>
-		$His shorts are practically sculpted to fit $his ass.
-	<<case "a police uniform" "a t-shirt and jeans" "leather pants" "jeans" "leather pants and a tube top" "leather pants and pasties">>
-		$His pants are practically sculpted to fit $his ass.
-	<<case "a nice pony outfit" "a slutty pony outfit">>
-		$His leather outfit is practically sculpted to fit $his ass.
-	<<case "a skimpy loincloth">>
-		$his loincloth gives hints of $his bare ass and asshole beneath it.
-	<<case "a gothic lolita dress">>
-		$His dress can be lifted easily to reveal $his asshole.
-	<<case "a hanbok">>
-		$His hanbok can be lifted easily to reveal $his asshole.
-	<<case "a one-piece swimsuit">>
-		$His swimsuit tightly clings to $his rear, but can be easily pulled aside to reveal $his asshole.
-	<<case "a burkini">>
-		$His burkini modestly covers $his rear.
-	<<case "a hijab and blouse">>
-		$His modest skirt can be easily lifted to reveal $his asshole.
-	<<case "battledress">>
-		$His fatigue trousers are not particularly flattering to $his butt.
-	<<case "a monokini">>
-		The bottom of $his monokini is practically sculpted to fit $his ass.
-	<<case "a cybersuit">>
-		As $his buttocks work naturally with $his movement, $his tight bodysuit gives hints of $his asshole.
-	<<case "a string bikini">>
-		<<if ($activeSlave.anus > 1)>>
-			As $he moves, $his big butthole is clearly visible behind $his tiny g-string.
-		<<else>>
-			As $he moves, $his tiny g-string draws your attention to $his ass.
-		<</if>>
-	<<case "a scalemail bikini">>
-		$His scalemail bottom draws attention to $his ass cheeks, while concealing $his rear hole.
-	<<case "striped panties">>
-		$His cute panties draw attention to $his ass cheeks, while concealing $his rear hole.
-	<<case "clubslut netting">>
-		As $he moves, the hole in $his netting right over $his butthole looks inviting.
-	<<case "a cheerleader outfit">>
-		As $he moves, $his short pleated cheerleader skirt shows off $his butt.
-	<<case "cutoffs and a t-shirt">>
-		As $he moves, $his tight cutoffs flatter $his butt.
-	<<case "spats and a tank top">>
-		$His spats show off every curve of $his ass.
-	<<case "a slutty outfit">>
-		<<if ($activeSlave.butt > 5)>>
-			For today's slutty outfit $he's chosen a leather skirt with zippers that permit ready access to $his butt.
-		<<else>>
-			For today's slutty outfit $he's chosen fishnets with a hole cut over $his asshole so $he can be sodomized without removing or damaging $his clothing.
-		<</if>>
-	<<case "a slave gown">>
-		$His gorgeous dress leaves little to the imagination; there's little doubt $his butt is bare beneath it.
-	<<case "a halter top dress">>
-		$His dress should slide up over $his butt to reveal $his backdoor.
-	<<case "a ball gown">>
-		$His ballgown and its petticoats could easily be flipped up to bare $his butt.
-	<<case "slutty business attire">>
-		$His short skirt will easily slide up to bare $his asshole.
-	<<case "nice business attire">>
-		$His conservative skirt can be slid up over $his hips to bare $his butthole.
-	<<case "a comfortable bodysuit">>
-		$His bodysuit demands attention for $his tightly clad backdoor.
-	<<case "a latex catsuit">>
-		$His latex catsuit's crotch zipper offer ready access to $his backdoor.
-	<<case "a military uniform">>
-		$His uniform skirt can be slid up over $his hips to bare $his butthole.
-	<<case "a schutzstaffel uniform">>
-		$His uniform's trousers can be easily slid down to expose $his butthole.
-	<<case "a slutty schutzstaffel uniform">>
-		$His uniform miniskirt can be easily slid up over $his hips to bare $his butthole.
-	<<case "a red army uniform">>
-		$His uniform skirt can be slid up over $his hips to bare $his butthole.
-	<<case "a long qipao">>
-		$His dress can be slid up over $his hips to bare $his butthole.
-	<<case "battlearmor">>
-		$His armor demands attention for $his tightly clad backdoor.
-	<<case "a mounty outfit">>
-		$His uniform slacks can be slipped off $his hips to bare $his butthole.
-	<<case "a dirndl">>
-		$His dress can be easily lifted to access $his bare ass.
-	<<case "lederhosen">>
-		$His tight shorts can be slipped off $his hips to bare $his butthole.
-	<<case "a biyelgee costume">>
-		$His costume can be easily lifted to access $his naked butt.
-	<<case "a nice nurse outfit">>
-		$His nurse's trousers can be easily slid down to expose $his butthole.
-	<<case "a mini dress">>
-		$His mini dress can be easily slid up to expose $his butthole.
-	<<case "an apron">>
-		$His apron leaves $his asshole completely exposed.
-	<<case "a leotard">>
-		As $his buttocks work naturally with $his movement, $his tight leotard gives hints of $his asshole.
-	<<case "a bunny outfit">>
-		$His fluffy white cottontail draws attention to $his butt, inevitably bringing anal to mind.
-	<<case "harem gauze">>
-		$His ass is clearly visible through the thin gauze that covers it.
-	<<case "a toga">>
-		$His toga is so transparent it can't hide $his asscrack, which looks very seductive.
-	<<case "a huipil">>
-		$His huipil can be easily lifted to access $his naked butt.
-	<<case "slutty jewelry">>
-		$His belt of light chain threatens to dip into $his asscrack with each step.
-	<<default>>
-		<<if ($activeSlave.chastityVagina)>>
-			$His chastity belt leaves $his ass available.
-		<<else>>
-			You run your eye over $his naked ass.
-		<</if>>
-	<</switch>>
-	<<set $target = "FAnus">>
+
+	<<= anusWatch($activeSlave)>>
+
 <<elseif (_flag > 0)>>
 	<<faceDescription>>
 	<<mouthDescription>>
diff --git a/src/utility/descriptionWidgetsFlesh.tw b/src/utility/descriptionWidgetsFlesh.tw
index b02c5f25494a1536d1ecc00583c896441c4a2f4e..24c0fe73d2f2ee709c09c69729b853adabc0610d 100644
--- a/src/utility/descriptionWidgetsFlesh.tw
+++ b/src/utility/descriptionWidgetsFlesh.tw
@@ -5389,7 +5389,7 @@ $He's got a
 	<</if>>
 <<elseif $activeSlave.earShape == "damaged">>
 	$His outer ears have been severely damaged.
-<<elseif $activeSlave.earShape == "normal" && $activeSlave.earT>> /* Ears are expected, so lets only mention them if we have two sets */
+<<elseif $activeSlave.earShape == "normal" && $activeSlave.earT != "none">> /* Ears are expected, so lets only mention them if we have two sets */
 	$He has perfectly ordinary ears.
 <<elseif $activeSlave.earShape == "robot">>
 	$He has high tech cyber-ears that could be mistaken for headphones. /*not yet implemented*/