diff --git a/devNotes/AnatomyOfAFreeCitiesEvent b/devNotes/AnatomyOfAFreeCitiesEvent
index 684a09ec29bef9b6d22b54d47ae18d3642369b2b..f7fc0426ea8c5e449d1109724247b546ebbd3de8 100644
--- a/devNotes/AnatomyOfAFreeCitiesEvent
+++ b/devNotes/AnatomyOfAFreeCitiesEvent
@@ -30,6 +30,24 @@ Immediate effects
 
 Every event can have immediate effects, which happen when the event gets chosen. For most events, those are what should happen if the player ignores the event (by hitting "Continue" or the space bar on the keyboard). Choice effects (see below) can override or roll back those.
 
+		reRecuit (4-19)
+		<<if Array.isArray($recruit)>>
+	  <<if $cheatMode == 1>>
+		<<set $nextButton = "Back", $nextLink = "Nonrandom Event", $returnTo = "Nonrandom Event">> /* if user just clicks spacebar */
+		''A random recruit event would have been selected from the following:''
+		<br>
+		<<for _i = 0; _i < $recruit.length; _i++>>
+			<<print "[[$recruit[_i]|RE recruit][$recruit = $recruit[" + _i + "]]]">>
+			<br>
+		<</for>>
+		<br><br>[[Go Back to Random Nonindividual Event|Random Nonindividual Event][$eventSlave = 0]]
+	  <<else>>
+		<<set $recruit = $recruit.random()>>
+		<<goto "RE recruit">>
+	  <</if>>
+	<<else>>
+	
+	If cheat mode is enabled and the user presses the space bar go back to the start. 
 
 Main event text
 The bulk of the writing will be in the main event text. There are quite a few rules to deal with here.
diff --git a/sanityCheck b/sanityCheck
index 780894288db13deac3ac69daa42507ef6414549f..412422f8782907c03bc01557d50c9c839ff05d62 100755
--- a/sanityCheck
+++ b/sanityCheck
@@ -29,7 +29,7 @@ $GREP "<<[ ]*elseif[^>=]*[^><\!=]=[^=][^>]*>>" -- 'src/*' | myprint "AccidentalA
 # Check for missing ".  e.g.:   <<if $foo == "hello>>
 $GREP "<<[^\"<>]*\"[^\"<>]*>>" -- 'src/*' | myprint "MissingSpeechMark"
 # Check for missing ".  e.g.:   <<if $foo = "hello)
-$GREP "<<[^\"<>]*\([^\"<>]*\"[^><\"]*\"\| [<>] \)*\"\([^\"<>]*\"[^><\"]*\"\| [<>] \)*\([^\"<>]\| [<>] \)*>>" -- 'src/*' | myprint "MissingSpeechMark2"
+$GREP -e "<<[^\"<>]*\([^\"<>]*\"[^><\"]*\"\| [<>] \)*\"\([^\"<>]*\"[^><\"]*\"\| [<>] \)*\([^\"<>]\| [<>] \)*>>" --and --not -e "*[^']*" -- 'src/*' | myprint "MissingSpeechMark2"
 # Check for colors like: @@color:red   - should be @@.red
 $GREP -e "@@color:" --and --not -e  "@@color:rgb([0-9 ]\+,[0-9 ]\+,[0-9 ]\+)" -- "src/*" | myprint "UseCssColors"
 # Check for missing $ in activeSlave or PC
diff --git a/src/init/dummy.tw b/src/init/dummy.tw
index df7a2f03e990bbabccaecb7236ab7fb5aa85fab9..fd04e32ef61d63699ea33f466f00297db27f1353 100644
--- a/src/init/dummy.tw
+++ b/src/init/dummy.tw
@@ -21,7 +21,7 @@ $belarusianSlaveNames, $dominicanSlaveNames, $scottishSlaveNames
 $ArcologyNamesEugenics, $ArcologyNamesRepopulationist, $ArcologyNamesHedonisticDecadence
 $hare1, $hare2, $hare3, $hareSpeed, $hareSpeed1, $hareSpeed2, $hareSpeed3, $origin1, $origin2, $origin3, $LurcherSpeed
 $$i
-$SSSlavesIDs
+$SSSlavesIDs, $SSLevel
 $activeSlave.bodySwap, $activeSlave.customImageFormat, $activeSlave.customHairVector, $activeSlave.shoeColor
 $drugs
 $PC.origRace, $PC.origSkin
diff --git a/src/init/setupVars.tw b/src/init/setupVars.tw
index 893ee212e8d5d16387036b1f01d67b3e8ad45aa8..6ebb647189da78803253234a5c40b5a378093d94 100644
--- a/src/init/setupVars.tw
+++ b/src/init/setupVars.tw
@@ -983,11 +983,11 @@ Then pick _namePool.random(), or display those names as possible choices, or do
 <<set setup.badNames = ["Dipshit", "Asshole", "Cunt", "Whore", "Dick", "Pussy", "Slaver", "Assfucker", "Sodomite", "Rapist", "Despoiler", "Ruiner", "Ass", "Fucker", "Trash", "Traitor", "Cocksucker", "Dicksucker", "Ass Kisser", "Ass Licker", "Bitch", "Jerk", "Fuckface", "Prick", "Creep", "Retard", "Dumbass", "DumbFuck", "Douchebag"]>>
 
 <<set setup.drugs = [{name: "No default setting", value: "no default setting"}, {name: "None", value: "none"}, {name: "Psychosuppresants", value: "psychosuppresants"}, {name: "Steroids", value: "steroids"}, {name: "Natural hormone enhancers", value: "hormone enhancers"}, {name: "Growth Stimulants", value: "growth stimulants", rs: "growth"}, {name: "Sag-B-gone", value: "sag-B-gone", rs: "nosag"}, {name: "Female hormone injections", value: "female hormone injections", rs: "pubHorm"}, {name: "Male hormone injections", value: "male hormone injections", rs: "pubHorm"}, {name: "Anti-aging cream", value: "anti-aging cream", fs: "youth"}]>>
-<<set setup.harshCollars = [{name: "Tight steel", value: "tight steel"}, {name: "Cruel retirement counter", value: "cruel retirement counter", fs: "seeage"}, {name: "Uncomfortable leather", value: "uncomfortable leather"}, {name: "Pregnancy biometrics", value: "preg biometrics"}, {name: "Shock punishment", value: "shock punishment"}, {name: "Dildo gag", value: "dildo gag"}, {name: "Ball gag", value: "ball gag"}, {name: "Bit gag", value: "bit gag"}, {name: "Neck corset", value: "neck corset"}]>>
+<<set setup.harshCollars = [{name: "Tight steel", value: "tight steel"}, {name: "Cruel retirement counter", value: "cruel retirement counter", fs: "seeage"}, {name: "Uncomfortable leather", value: "uncomfortable leather"}, {name: "Pregnancy biometrics", value: "preg biometrics"}, {name: "Shock punishment", value: "shock punishment"}, {name: "Dildo gag", value: "dildo gag"}, {name: "Massive dildo gag", value: "massive dildo gag", rs: "buyGag"}, {name: "Ball gag", value: "ball gag"}, {name: "Bit gag", value: "bit gag"}, {name: "Neck corset", value: "neck corset"}]>>
 <<set setup.shoes = [{name: "No default footwear setting", value: "no default setting"}, {name: "Barefoot", value: "none"}, {name: "Flats", value: "flats"}, {name: "Heels", value: "heels"}, {name: "Thigh boots", value: "boots"}, {name: "Painfully extreme heels", value: "extreme heels"}]>>
-<<set setup.bellyAccessories = [{name: "No default setting", value: "no default setting"}, {name: "None", value: "none"}, {name: "Tight corset", value: "a corset"}, {name: "Extreme corset", value: "an extreme corset"}, {name: "1st Trimester belly", value: "a small empathy belly", fs: "repopulation"}, {name: "2nd Trimester belly", value: "a medium empathy belly", fs: "repopulation"}, {name: "3rd Trimester belly", value: "a large empathy belly", fs: "repopulation"}, {name: "3rd Trimester twins belly", value: "a huge empathy belly", fs: "repopulation"}]>>
-<<set setup.vaginalAccessories = [{name: "No default setting", value: "no default setting"}, {name: "None", value: "none"}, {name: "Dildo", value: "dildo"}, {name: "Large dildo", value: "large dildo"}, {name: "Huge dildo", value: "huge dildo"}, {name: "Chastity belt", value: "chastity belt"}, {name: "Anal chastity belt", value: "anal chastity"}, {name: "Combined chastity belt", value: "combined chastity"}]>>
+<<set setup.bellyAccessories = [{name: "No default setting", value: "no default setting"}, {name: "None", value: "none"}, {name: "Tight corset", value: "a corset"}, {name: "Extreme corset", value: "an extreme corset"}, {name: "1st Trimester belly", value: "a small empathy belly", fs: "repopulation", rs: "boughtBelly"}, {name: "2nd Trimester belly", value: "a medium empathy belly", fs: "repopulation", rs: "boughtBelly"}, {name: "3rd Trimester belly", value: "a large empathy belly", fs: "repopulation", rs: "boughtBelly"}, {name: "3rd Trimester twins belly", value: "a huge empathy belly", fs: "repopulation", rs: "boughtBelly"}]>>
+<<set setup.vaginalAccessories = [{name: "No default setting", value: "no default setting"}, {name: "None", value: "none"}, {name: "Dildo", value: "dildo"}, {name: "Long dildo", value: "long dildo", rs: "buyBigDildos"}, {name: "Large dildo", value: "large dildo"}, {name: "Long, large dildo", value: "long, large dildo", rs: "buyBigDildos"}, {name: "Huge dildo", value: "huge dildo"}, {name: "Long, huge dildo", value: "long, huge dildo", rs: "buyBigDildos"}, {name: "Chastity belt", value: "chastity belt"}, {name: "Anal chastity belt", value: "anal chastity"}, {name: "Combined chastity belt", value: "combined chastity"}]>>
 <<set setup.dickAccessories = [{name: "No default setting", value: "no default setting"}, {name: "None", value: "none"}, {name: "Chastity cage", value: "chastity"}, {name: "Anal chastity", value: "anal chastity"}, {name: "Combined chastity", value: "combined chastity"}]>>
-<<set setup.buttplugs = [{name: "No default setting", value: "no default setting"}, {name: "None", value: "none"}, {name: "Standard plug", value: "plug"}, {name: "Large plug", value: "large plug"}, {name: "Huge plug", value: "huge plug"}]>>
+<<set setup.buttplugs = [{name: "No default setting", value: "no default setting"}, {name: "None", value: "none"}, {name: "Standard plug", value: "plug"}, {name: "Long plug", value: "long plug", rs: "buyBigPlugs"}, {name: "Large plug", value: "large plug"}, {name: "Long, large plug", value: "long, large plug", rs: "buyBigPlugs"}, {name: "Huge plug", value: "huge plug"}, {name: "Long, huge plug", value: "long, huge plug", rs: "buyBigPlugs"}]>>
 
 
diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw
index 55b14648de194499fe859cbd310d4edb2425bd2f..dbb6ef3576e50fdedd7179065969048929d4c176 100644
--- a/src/init/storyInit.tw
+++ b/src/init/storyInit.tw
@@ -1174,12 +1174,13 @@ FertilityAge($fertilityAge)
 	<<set $securityForceAircraftPower = 0>>			/* How many aircraft upgrades has the player bought? */
 	<<set $securityForceSpacePlanePower = 0>>		/* Has the SF found a busted down spaceplane begging for work? */
 	<<set $securityForceFortressZeppelin = 0>>		/* Has the SF found a busted down fortress zeppelin begging for work? */
-	<<set $securityForceAC130 = 0>>						/* Has the SF found a busted down AC-130 begging for work? */
+	<<set $securityForceAC130 = 0>>					/* Has the SF found a busted down AC-130 begging for work? */
 <<set $SSLevelDroneBay = 0>>						/* Has the player sent any slaves to 'help out' in the Drone Bay */
 	<<set $securityForceDronePower = 0>>			/* How many drone upgrades has the player bought? */
 <<set $SSLevelLaunchBay = 0>>						/* Has the player sent any slaves to 'help out' in the Launch Bay */
 	<<set $securityForceSatalitePower = 0>>			/* Has the SF commendeered a satelite relay? */
 	<<set $securityForceGiantRobot = 0>>			/* Has the player assembled a makeshift giant robot */
+	<<set $securityForceMissileSilo = 0>>			/* Has the SF found a disused missile silo in need of reassignement?*/
 <<set $SSLevelNavalYard = 0>>						/* Has the player sent any slaves to 'help out' in the Naval Yard */
 	<<set $securityForceAircraftCarrier = 0>> 		/* Has the SF found a busted down aircraft carrier begging for work? */
 	<<set $securityForceSubmarine = 0>>				/* Has the SF found a busted down submarine begging for work? */
diff --git a/src/js/utilJS.tw b/src/js/utilJS.tw
index 9a3a10284825f73b9344d1dc524172e0505c9d30..5afa12b152ff47a082bf0d081b74c0198746446f 100644
--- a/src/js/utilJS.tw
+++ b/src/js/utilJS.tw
@@ -104,16 +104,6 @@ window.Height = (function(){
 		"Slovene": 167.4, "a Solomon Islander": 151.8, "Sri Lankan": 151.4, "Surinamese": 155.7, "Tajik": 161.2, "Tongan": 159.5,
 		"Trinidadian": 157.4, "Turkmen": 158.2, "Ni-Vanuatu": 149.8, "Vatican": 162.5,
 		"": 162.5 // default
-		
-		/* undefined version
-		"Antiguan": undefined, "Aruban": undefined, "Azerbaijani": 162.4, "Bahamian":undefined, "Bahraini": 154.2,
-		"Barbadian": undefined, "Bhutanese": undefined, "Burundian": undefined, "a Cook Islander": undefined, "Cypriot": undefined,
-		"Dominiquais": undefined, "East Timorese": undefined, "Ecuadorian": undefined, "Fijian": 161.8, "French Guianan": undefined,
-		"Georgian": undefined, "Guyanese": undefined, "Kuwaiti": undefined, "Kyrgyz": undefined, "Latvian": 165.7, "a Liechtensteiner": undefined, 
-		"Niuean": undefined, "Palauan": undefined, "Palestinian": undefined, "Papua New Guinean": undefined, "Paraguayan": undefined, "Qatari": undefined,
-		"Kittitian": undefined, "Saint Lucian": undefined, "Vincentian": undefined, "Samoan": undefined, "Seychellois": undefined,
-		"Slovene": 167.4, "a Solomon Islander": undefined, "Sri Lankan": 151.4, "Surinamese": undefined, "Tajik": undefined, "Tongan": undefined,
-		"Trinidadian": undefined, "Turkmen": undefined, "Ni-Vanuatu": undefined, "Vatican": undefined, */
 	};
 	const xyMeanHeight = {
 		"American.white": 178.2, "American.black": 177.4, "American.latina": 172.5, "American.asian": 172.5, "American": 176.4, 
@@ -149,16 +139,6 @@ window.Height = (function(){
 		"Slovene": 180.3, "a Solomon Islander": 163.1, "Sri Lankan": 163.6, "Surinamese": 165.2, "Tajik": 175.2, "Tongan": 168.2,
 		"Trinidadian": 170.8, "Turkmen": 171.4, "Ni-Vanuatu": 160.5, "Vatican": 176.5,
 		"": 172.5 // defaults
-		
-		/* undefined version
-		"Antiguan": undefined, "Aruban": undefined, "Azerbaijani": 171.8, "Bahamian":undefined, "Bahraini": 165.1,
-		"Barbadian": undefined, "Bhutanese": undefined, "Burundian": undefined, "a Cook Islander": undefined, "Cypriot": undefined,
-		"Dominiquais": undefined, "East Timorese": undefined, "Ecuadorian": undefined, "Fijian": 170.4, "French Guianan": undefined,
-		"Georgian": undefined, "Guyanese": undefined, "Kuwaiti": undefined, "Kyrgyz": undefined, "Latvian": 174.2, "a Liechtensteiner": undefined, 
-		"Niuean": undefined, "Palauan": undefined, "Palestinian": undefined, "Papua New Guinean": undefined, "Paraguayan": undefined, "Qatari": undefined,
-		"Kittitian": undefined, "Saint Lucian": undefined, "Vincentian": undefined, "Samoan": undefined, "Seychellois": undefined,
-		"Slovene": 180.3, "a Solomon Islander": undefined, "Sri Lankan": 163.6, "Surinamese": undefined, "Tajik": undefined, "Tongan": undefined,
-		"Trinidadian": undefined, "Turkmen": undefined, "Ni-Vanuatu": undefined, "Vatican": undefined, */
 	};
 	
 	// Helper method - table lookup for nationality/race combinations
diff --git a/src/pregmod/SlaveSupportReport.tw b/src/pregmod/SlaveSupportReport.tw
index b44f65418449973ab97266a91acb0d1e2303f574..d4b663e351e79c021d301059e610ad8fc18d38dd 100644
--- a/src/pregmod/SlaveSupportReport.tw
+++ b/src/pregmod/SlaveSupportReport.tw
@@ -11,7 +11,7 @@
 
 /* Progression at facilities */
 
-	<<set _FLs = $slaves.findIndex(function(s)>>
+	<<set _FLs = $slaves.findIndex(function(s))>>
 
 <<if $SSLevelBarracks && $slaves[$i].XP >= 15>>
 	<<set $SSLBSCA += 1, $slaves[_FLs].devotion += 5, $slaves[_FLs].trust += 5,$slaves[_FLs].intelligence = 3,$slaves[_FLs].intelligenceImplant = 1, $slaves[_FLs].combatSkill = 1>>
diff --git a/src/pregmod/widgets/pregmodWidgets.tw b/src/pregmod/widgets/pregmodWidgets.tw
index e313322a711f24c7162ab4f23a9eb267060857a5..8e57cbdaf1e18115edfff3c2ddf0f8c119c000e2 100644
--- a/src/pregmod/widgets/pregmodWidgets.tw
+++ b/src/pregmod/widgets/pregmodWidgets.tw
@@ -1091,6 +1091,8 @@ extremely pale -5
 <<set _getFather = $slaves.find(function(s) { return s.ID == $slaves[$i].pregSource; })>>
 <<if def _getFather>>
 	<<set $daddy = _getFather.slaveName>>
+<<else>>
+	<<set $daddy = "some former slave">>
 <</if>>
 
 <br>
diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw
index 1ecb2dbd0256c65bb7be78d0a7a5319e9e1915a8..b1e204d40d2ae6c56b41be8f96e3a2e82c2e992d 100644
--- a/src/uncategorized/BackwardsCompatibility.tw
+++ b/src/uncategorized/BackwardsCompatibility.tw
@@ -554,7 +554,7 @@
 	<<set $cheatModeM = 1>>
 <</if>>
 
-/* SF anon stuff */
+/* SF anon additional variables for the SF Personnel/Gear */
 <<if ndef $securityForceColonelToken>>
 	<<set $securityForceColonelToken = 0>>
 <</if>>
@@ -594,6 +594,9 @@
 <<if ndef $securityForceGiantRobot>>
 	<<set $securityForceGiantRobot = 0>>
 <</if>>
+<<if ndef $securityForceMissileSilo>>
+	<<set $securityForceMissileSilo = 0>>
+<</if>>	
 <<if ndef $SSLevelNavalYard && $terrain == "oceanic">>
 	<<set $SSLevelNavalYard = 0>>
 <</if>>
diff --git a/src/uncategorized/PESS.tw b/src/uncategorized/PESS.tw
index a8779996f5b428d166acc0498e555634651c10dd..7301c0640125653628a7b798d75f938bb3763042 100644
--- a/src/uncategorized/PESS.tw
+++ b/src/uncategorized/PESS.tw
@@ -182,9 +182,9 @@ She sees you examining at her, and looks back at you submissively, too tired to
 <</link>>
 <</if>> 
 <<if ($activeSlave.intelligence < 0)>>
-	<br>//Your bodyguard lacks the intellect required to deescalate the situation with tact.//
+	<br>//Your bodyguard lacks the intellect required to de-escalate the situation with tact.//
 <<else>> 
-<br><<link "She deescalate the situation with tact">>
+<br><<link "She de-escalates the situation with tact">>
 	<<replace "#name">>$activeSlave.slaveName<</replace>>
 	<<replace "#result">>
 	$activeSlave.slaveName walks over to the man, puts an arm about his shoulders and explains to him <<if canTalk($activeSlave)>>in hushed whispers<<else>>with rapid sign language<</if>> the severity of the situation. The man sobers up quickly as the reality of his actions set in and he soon beats a hasty exit from the scene as $activeSlave.slaveName returns to guard your body. Word of your tactful protector is soon @@.green;the talk of $arcologies[0].name and beyond@@, with many in the Old World mistakenly believing you are guarded by a warrior whose silver tongue is the envy of many politicians.
diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw
index 90ac925c74edcda19c88f11ac8fb2b95305b7d49..94b9ef1a946952c378d0a62d270bd78910712eae 100644
--- a/src/uncategorized/RESS.tw
+++ b/src/uncategorized/RESS.tw
@@ -7978,7 +7978,7 @@ You tell her kindly that you understand, and that she'll be trained to address t
 		<</if>>
 	<<elseif canDoVaginal($activeSlave)>>
 		Her pussy is dripping with moisture and her ragingly stiff clit doesn't soften at all when she comes.
-	<<elseif $activeSlave.canDoAnal($activeSlave)>>
+	<<elseif canDoAnal($activeSlave)>>
 		Her hungry asshole spasms with orgasm, but she doesn't even pause her anal masturbation.
 	<<else>>
 		Her hole body spasms with orgasm, but she doesn't even pause her efforts to draw out an orgasm by any means possible.
@@ -8454,9 +8454,13 @@ You tell her kindly that you understand, and that she'll be trained to address t
 <br><<link "Assrape her">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You order her to kneel. She looks hopeful and complies, but her anticipation of enjoyable sex vanishes with a pathetic little gasp when you<<if $PC.dick == 0>> don a strap-on and<</if>> <<if $PC.vagina == 1>>use a couple of fingers to collect some of your pussyjuice for improvised lube<<else>>spit on her butthole<</if>>. With only a little saliva as lubrication, you brutally sodomize her, fucking her <<if $seeRace == 1>>$activeSlave.race <</if>>ass to the limit of what you can get away with without damaging her. <<if (($activeSlave.fetish == "buttslut") || ($activeSlave.energy > 95)) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>She loves anal so much that after a while pleasure overwhelms pain to the extent that she manages a @@.hotpink;sobbing orgasm.@@<<else>>She gets the message: she's your property and her desires are entirely subject to your will. Her @@.hotpink;submission@@ to you and @@.gold;fear of you@@ have both increased.<</if>>
-	<<set $activeSlave.devotion += 3>>
-	<<set $activeSlave.trust -= 3>>
+	You order her to kneel. She looks hopeful and complies, but her anticipation of enjoyable sex vanishes with a pathetic little gasp when you<<if $PC.dick == 0>> don a strap-on and<</if>> <<if $PC.vagina == 1>>use a couple of fingers to collect some of your pussyjuice for improvised lube<<else>>spit on her butthole<</if>>. With only a little saliva as lubrication, you brutally sodomize her, fucking her <<if $seeRace == 1>>$activeSlave.race <</if>>ass to the limit of what you can get away with without damaging her.
+	<<if (($activeSlave.fetish == "buttslut" && $activeSlave.fetishStrength > 60) || ($activeSlave.energy > 95)) && ($activeSlave.fetishKnown == 1)>>
+		She loves anal so much that after a while pleasure overwhelms pain to the extent that she manages a @@.hotpink;sobbing orgasm.@@
+	<<else>>
+		She gets the message: she's your property and her desires are entirely subject to your will. Her @@.hotpink;submission@@ to you and @@.gold;fear of you@@ have both increased.
+	<</if>>
+	<<set $activeSlave.devotion += 3, $activeSlave.trust -= 3>>
 	<<AnalVCheck>>
 	<</replace>>
 <</link>><<if ($activeSlave.anus == 0)>> //This option will take anal virginity//<</if>>
@@ -8464,10 +8468,108 @@ You tell her kindly that you understand, and that she'll be trained to address t
 <br><<link "Play with her">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You get into bed and crook a finger, silently ordering her to join you. She<<if $activeSlave.clothes != "no clothing">> hurries out of her clothes and<</if>> bounces over, <<if ($activeSlave.dick > 0) && ($activeSlave.dickAccessory == "chastity")>>her posture communicating the arousal that her caged cock cannot<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormones > 0)>>her impotent dick already streaming watery precum<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>her dick pathetically soft despite her obvious arousal<<elseif $activeSlave.dick > 4>>her massive cock rock hard<<elseif $activeSlave.dick > 2>>her erection standing out stiffly<<elseif $activeSlave.dick > 0>>her tiny little dick poking out stiffly<<elseif $activeSlave.clit > 0>>her big clit visibly stiff<<elseif $activeSlave.vagina == -1>>already arching her back to present her bottom<<else>>her pussylips shining with arousal<</if>>. As she <<if $activeSlave.preg > 20>>hefts her gravid bulk<<else>>climbs<</if>> into bed you take her $activeSlave.skin hand and guide her into your lap, facing away from you. She sighs happily and snuggles her <<if $activeSlave.muscles > 95>>ripped<<elseif $activeSlave.muscles > 30>>muscular<<elseif $activeSlave.muscles > 5>>toned<<else>>soft<</if>> back into your chest. You<<if $activeSlave.preg > 20>> embrace her pregnant belly before you<</if>> <<if ($activeSlave.boobs > 2000)>>run your hands across her massive chest<<elseif ($activeSlave.boobs > 800)>>heft her heavy breasts<<else>>massage her pretty chest<</if>> and tease her <<if $activeSlave.nipples == "huge">>ridiculous<<elseif $activeSlave.nipples == "puffy">>puffy<<else>>erect<</if>> nipples, as she shimmies herself back <<if $PC.dick == 0>>so her warmth is against yours, your legs spreading her<<else>>onto you so your cock is lodged between her<</if>> <<if ($activeSlave.butt > 5)>>incredible<<elseif ($activeSlave.butt > 2)>>healthy<<else>>pert<</if>> buttocks. When she's close to orgasm from all the stimulation, she reflexively squeezes <<if $PC.dick == 0>>your body between her legs<<else>>your dick between her asscheeks<</if>>, bringing you to climax. At the feeling of your <<if $PC.dick == 0>>juices<<else>>warm cum<</if>> between her <<if ($activeSlave.weight > 10)>> ample<<elseif ($activeSlave.weight >= -10)>> trim<</if>> thighs, she tips over the edge and <<if ($activeSlave.dick > 0) && ($activeSlave.dickAccessory == "chastity")>>shivers with orgasm, ejaculate dribbling out of her chastity cage<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormones > 0)>>cums weakly, her soft dick twitching<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>shivers with orgasm, her soft dick twitching weakly<<elseif $activeSlave.balls > 4>>making a massive mess all over herself<<elseif $activeSlave.balls > 2>>adding her own load to the mess<<elseif $activeSlave.balls > 0>>adding her own pathetic load to the mess<<elseif $activeSlave.clit > 0>>pitches forward convulsively, gasping with overstimulation at the sensation on her huge clit<<else>>quivers in your grasp, gasping, before relaxing back into you in a puddle of satisfaction<</if>>. Her devotion to you @@.hotpink;has increased.@@
-	<<set $activeSlave.devotion += 4>>
-	<<set $activeSlave.mammaryCount += 1>>
-	<<set $mammaryTotal += 1>>
+	You get into bed and crook a finger, silently ordering her to join you. She<<if $activeSlave.clothes != "no clothing">> hurries out of her clothes and<</if>> bounces over,
+	<<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>
+		her posture communicating the arousal that her caged cock cannot.
+	<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormones > 0)>>
+		her impotent dick already streaming watery precum.
+	<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
+		her dick pathetically soft despite her obvious arousal.
+	<<elseif $activeSlave.dick > 6 && !canAchieveErection($activeSlave)>>
+		her dick swollen with arousal yet too large to become erect.
+	<<elseif $activeSlave.dick > 0 && !canAchieveErection($activeSlave)>>
+		her dick tipped with precum yet enable to get hard.
+	<<elseif $activeSlave.dick > 4>>
+		her massive cock rock hard.
+	<<elseif $activeSlave.dick > 2>>
+		her erection standing out stiffly.
+	<<elseif $activeSlave.dick > 0>>
+		her tiny little dick poking out stiffly.
+	<<elseif $activeSlave.clit > 0>>
+		her big clit visibly stiff.
+	<<elseif $activeSlave.vagina == -1>>
+		already arching her back to present her bottom.
+	<<else>>
+		her pussylips shining with arousal.
+	<</if>>
+	As she <<if $activeSlave.belly >= 10000>>hefts her <<if $activeSlave.bellyPreg >= 3000>>gravid <</if>>bulk<<else>>climbs<</if>> into bed you take her $activeSlave.skin hand and guide her into your lap, facing away from you. She sighs happily and snuggles her
+	<<if $activeSlave.weight > 160>>
+		rippling
+	<<elseif $activeSlave.weight > 95>>
+		soft
+	<<elseif ($activeSlave.muscles > 95)>>
+		ripped
+	<<elseif ($activeSlave.muscles > 30)>>
+		muscular
+	<<elseif ($activeSlave.muscles > 5)>>
+		toned
+	<<else>>
+		soft
+	<</if>>
+	back into your chest. You<<if $activeSlave.belly >= 5000>> embrace her _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly before you<</if>>
+	<<if ($activeSlave.boobs > 2000)>>
+		run your hands across her massive chest
+	<<elseif ($activeSlave.boobs > 800)>>
+		heft her heavy breasts
+	<<else>>
+		massage her pretty chest
+	<</if>>
+	and tease her
+	<<if $activeSlave.nipples == "huge">>
+		ridiculous
+	<<elseif $activeSlave.nipples == "puffy">>
+		puffy
+	<<elseif $activeSlave.nipples == "inverted">>
+		shy
+	<<elseif $activeSlave.nipples == "partially inverted">>
+		exposed
+	<<else>>
+		erect
+	<</if>>
+	nipples, as she shimmies herself back <<if $PC.dick == 0>>so her warmth is against yours, your legs spreading her<<else>>onto you so your cock is lodged between her<</if>>
+	<<if ($activeSlave.butt > 10)>>
+		unfathomable
+	<<elseif ($activeSlave.butt > 5)>>
+		incredible
+	<<elseif ($activeSlave.butt > 2)>>
+		healthy
+	<<else>>
+		pert
+	<</if>>
+	buttocks. When she's close to orgasm from all the stimulation, she reflexively squeezes <<if $PC.dick == 0>>your body between her legs<<else>>your dick between her asscheeks<</if>>, bringing you to climax. At the feeling of your <<if $PC.dick == 0>>juices<<else>>warm cum<</if>> between her
+	<<if ($activeSlave.weight > 190)>>
+		immense
+	<<elseif ($activeSlave.weight > 160)>>
+		massive
+	<<elseif ($activeSlave.weight > 130)>>
+		huge
+	<<elseif ($activeSlave.weight > 95)>>
+		thick
+	<<elseif ($activeSlave.weight > 10)>>
+		ample
+	<<elseif ($activeSlave.weight >= -10)>>
+		trim
+	<</if>>
+	thighs, she tips over the edge and
+	<<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>
+		shivers with orgasm, ejaculate dribbling out of her chastity cage.
+	<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormones > 0)>>
+		cums weakly, her soft dick twitching.
+	<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
+		shivers with orgasm, her soft dick twitching weakly.
+	<<elseif $activeSlave.balls > 4>>
+		making a massive mess all over herself.
+	<<elseif $activeSlave.balls > 2>>
+		adding her own load to the mess.
+	<<elseif $activeSlave.balls > 0>>
+		adding her own pathetic load to the mess.
+	<<elseif $activeSlave.clit > 0>>
+		pitches forward convulsively, gasping with overstimulation at the sensation on her huge clit.
+	<<else>>
+		quivers in your grasp, gasping, before relaxing back into you in a puddle of satisfaction.
+	<</if>>
+	Her devotion to you @@.hotpink;has increased.@@
+	<<set $activeSlave.devotion += 4, $activeSlave.mammaryCount++, $mammaryTotal++>>
 	<</replace>>
 <</link>>
 <br><<link "Send her away">>
@@ -8485,24 +8587,12 @@ You tell her kindly that you understand, and that she'll be trained to address t
 	<<replace "#result">>
 	You clear your throat and compliment her, commending her work ethic, trustworthiness, and loyalty. She blushes much harder as she understands. "Thank you,
 	<<if $HGFormality == 1>>
-	  <<if SlaveStatsChecker.checkForLisp($activeSlave)>>
 		<<Master>>!"
-	  <<else>>
-		<<Master>>!"
-	  <</if>>
 	<<else>>
-	  <<if SlaveStatsChecker.checkForLisp($activeSlave)>>
-		<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Thir<<else>>Ma'am<</if>>!"
-	  <<else>>
-		<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!"
-	  <</if>>
+		<<if def $PC.customTitle>><<Master>><<elseif $PC.title != 0>><<S>>ir<<else>>Ma'am<</if>>!"
 	<</if>>
 	she says fervently, and gestures at the tablet.
-	<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
-	  "I've notithed a couple of the girlth working better together rethently, tho I'm making thome minor adjuthtmenth to give them more shifth together."
-	<<else>>
-	  "I've noticed a couple of the girls working better together recently, so I'm making some minor adjustments to give them more shifts together."
-	<</if>>
+		"I've noti<<c>>ed a couple of the girl<<s>> working better together re<<c>>ently, <<s>>o I'm making <<s>>ome minor adju<<s>>tment<<s>> to give them more <<s>>hift<<s>> together."
 	<br><br>
 	You're sure she'll do her best, and you tell her so. She thanks you again, and you both go back to your work. Though your Head Girl continues manipulating her tablet diligently, she can't seem to stop herself from @@.hotpink;stealing the occasional glance at you.@@ Her $activeSlave.eyeColor eyes, dark in the dimness of the office, seem to have an unaccountable sheen.
 	<<if $assistant != 0>>
@@ -8589,7 +8679,23 @@ You tell her kindly that you understand, and that she'll be trained to address t
 <br><<link "Share some refreshments with her">>
 	<<EventNameDelink $activeSlave>>
 	<<replace "#result">>
-	You reach into the back of your desk, where your private reserves are, and wordlessly offer her a <<if $PC.refreshmentType == 0>>$PC.refreshment<<elseif $PC.refreshmentType == 1>>glass of $PC.refreshment<<elseif $PC.refreshmentType == 2>>plate of $PC.refreshment<<elseif $PC.refreshmentType == 3>>line of $PC.refreshment<<elseif $PC.refreshmentType == 4>>syringe of $PC.refreshment<<elseif $PC.refreshmentType == 5>>pill of $PC.refreshment<<elseif $PC.refreshmentType == 6>>tab of $PC.refreshment<</if>>. She stares at you disbelievingly for a moment before stammering her thanks and accepting it with both hands. She holds it uncertainly, watching you get one yourself.
+	You reach into the back of your desk, where your private reserves are, and wordlessly offer her a
+	<<if $PC.refreshmentType == 0>>
+		$PC.refreshment.
+	<<elseif $PC.refreshmentType == 1>>
+		glass of $PC.refreshment.
+	<<elseif $PC.refreshmentType == 2>>
+		plate of $PC.refreshment.
+	<<elseif $PC.refreshmentType == 3>>
+		line of $PC.refreshment.
+	<<elseif $PC.refreshmentType == 4>>
+		syringe of $PC.refreshment.
+	<<elseif $PC.refreshmentType == 5>>
+		pill of $PC.refreshment.
+	<<elseif $PC.refreshmentType == 6>>
+		tab of $PC.refreshment.
+	<</if>>
+	She stares at you disbelievingly for a moment before stammering her thanks and accepting it with both hands. She holds it uncertainly, watching you get one yourself.
 	<br><br>
 	She is first among your slaves, but she is still very much a slave. She neither receives nor expects
 	<<if $PC.refreshmentType == 0>>
@@ -8610,7 +8716,13 @@ You tell her kindly that you understand, and that she'll be trained to address t
 	<<else>>
 	  She savors the thrill of using $PC.refreshment for a moment, before turning to you, an almost desperate need on her face.
 	<</if>>
-	You return to work, and she follows your example, though she's rather distracted. When she finishes hers, she sets her tablet down for a moment and comes over to you, doing her best to show her naked body to best advantage as she comes. She gives you a deep kiss, <<if $PC.refreshmentType == 0 || $PC.refreshmentType == 1 || $PC.refreshmentType == 2>>which tastes of fine $PC.refreshment, with a hint of $activeSlave.slaveName,<<else>>with plenty of tongue,<</if>> and then goes back to work, @@.mediumaquamarine;smiling unconsciously@@ as she savors the lingering <<if $PC.refreshmentType == 3 || $PC.refreshmentType == 4 || $PC.refreshmentType == 5 || $PC.refreshmentType == 6>>rush<<else>>flavor<</if>>.
+	You return to work, and she follows your example, though she's rather distracted. When she finishes hers, she sets her tablet down for a moment and comes over to you, doing her best to show her naked body to best advantage as she comes. She gives you a deep kiss,
+	<<if $PC.refreshmentType == 0 || $PC.refreshmentType == 1 || $PC.refreshmentType == 2>>
+		which tastes of fine $PC.refreshment, with a hint of $activeSlave.slaveName,
+	<<else>>
+		with plenty of tongue,
+	<</if>>
+	and then goes back to work, @@.mediumaquamarine;smiling unconsciously@@ as she savors the lingering <<if $PC.refreshmentType == 3 || $PC.refreshmentType == 4 || $PC.refreshmentType == 5 || $PC.refreshmentType == 6>>rush<<else>>flavor<</if>>.
 	<<set $activeSlave.trust += 4>>
 	<</replace>>
 <</link>>
diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw
index 767ae7692fb68f0e1cea4a439907edc6e5af24e8..55f3843e007d55667d735623a696b2c0685def7b 100644
--- a/src/uncategorized/SFMBarracks.tw
+++ b/src/uncategorized/SFMBarracks.tw
@@ -1,16 +1,62 @@
-:: SFM Barracks
-/* The upgrades are currently ordered as: securityForceArcologyUpgrades(8),securityForceInfantryPower(11),securityForceStimulantPower(7),securityForceVehiclePower(7),securityForceAircraftPower(7),ssecurityForceSpacePlanePower(8),securityForceFortressZeppelin(3),securityForceAC130(5),ecurityForceDronePower(6),securityForceSatalitePower(11),securityForceGiantRobot(8)($terrain = "oceanic" securityForceAircraftCarrier(3)+securityForceSubmarine(4) -securityForceGiantRobot),securityForceX */
-<<nobr>>
-<<set $nextButton = "Back to Main">>
-<<set $nextLink = "Main">>
-<<set $returnTo = "Barracks">>
+:: SFM Barracks [nobr]
+
+/* The upgrades are currently ordered as:
+securityForceArcologyUpgrades(10)
+securityForceInfantryPower(11)
+securityForceStimulantPower(7)
+securityForceVehiclePower(7)
+securityForceAircraftPower(7)
+ssecurityForceSpacePlanePower(9)
+securityForceFortressZeppelin(3)
+securityForceAC130(5)
+ecurityForceDronePower(6)
+securityForceSatalitePower(16)
+securityForceGiantRobot(9)
+securityForceMissileSilo(3)
+($terrain = "oceanic" 
+	+securityForceAircraftCarrier(4)
+	+securityForceSubmarine(5)
+	-securityForceGiantRobot(9)
+	-securityForceMissileSilo(3)
+securityForceX */
+
+<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Barracks">>
+
 //$securityForceName's barracks is located in the arcology's lower levels, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armour manning the entry checkpoint tense and raise their weapons, before nodding respectfully and stepping aside, allowing their patron entry. The barracks is cavernous, containing areas for the soldiers to sleep and keep their belongings, areas for the storage and maintenance of their weapons and equipment, and common areas for them to amuse themselves, since they rarely mix with your citizens on the upper levels. You survey the facilities.//
-<</nobr>>
 
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Barracks:'' 
-		/* 8 upgrades */ <<nobr>><<if $securityForceArcologyUpgrades == 0>>The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.<<elseif $securityForceArcologyUpgrades == 1>>The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.<<elseif $securityForceArcologyUpgrades == 2>>The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in.<<elseif $securityForceArcologyUpgrades == 3>>The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones.<<elseif $securityForceArcologyUpgrades == 4>>The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed.<<elseif $securityForceArcologyUpgrades == 5>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 6>>	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 7>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 8>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 9>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 140 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.<</if>><</nobr>>
-	
-<<nobr>><div style="margin-left:1em"><<if $securityForcePersonnel < 100>>
+<br><br>
+
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Barracks:''
+<br>
+/* 9 upgrades */
+<<if $securityForceArcologyUpgrades == 0>>
+	The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.
+<<elseif $securityForceArcologyUpgrades == 1>>
+	The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.
+<<elseif $securityForceArcologyUpgrades == 2>>
+	The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in.
+<<elseif $securityForceArcologyUpgrades == 3>>
+	The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones.
+<<elseif $securityForceArcologyUpgrades == 4>>
+	The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed.
+<<elseif $securityForceArcologyUpgrades == 5>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 6>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 7>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 8>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 9>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 140 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 10>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 160 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.
+<</if>>
+		
+<br><br>
+
+<div style="margin-left:1em">
+<<if $securityForcePersonnel < 100>>
 	The barracks' large dormitories are sparsely occupied, the few members of the $securityForceName residing within them concentrating together in a corner. The hundreds of empty beds and lockers visible herald the future.
 <<elseif $securityForcePersonnel < 300>>
 	The barracks' large dormitories are lightly occupied, with the $securityForcePersonnel members of the $securityForceName starting to spread out across them.
@@ -19,42 +65,309 @@
 <<elseif $securityForcePersonnel < 700>>
 	The barracks' large dormitories are well-occupied, and the $securityForcePersonnel members of the $securityForceName within have started to form small cliques based on section and row.
 <<elseif $securityForcePersonnel < 1500>>
-	The barracks' large dormitories are near capacity, and the $securityForcePersonnel members of the $securityForceName often barter their personal loot, whether it be monetary or human, for the choicest bunks.<</if>></div><</nobr>>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Armoury:''
-		<<nobr>>/* 11 upgrades */ 
-		<<if $securityForceInfantryPower == 0>>The armoury is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.<<elseif $securityForceInfantryPower == 1>>The armoury has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality.<<elseif $securityForceInfantryPower == 2>>The armoury has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality.<<elseif $securityForceInfantryPower == 3>>The armoury has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry.<<elseif $securityForceInfantryPower == 4>>The armoury has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.<<elseif $securityForceInfantryPower == 5>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 6>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 7>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 8>>The armoury has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 9>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 10>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 11>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<</if>><</nobr>>
-	
+	The barracks' large dormitories are near capacity, and the $securityForcePersonnel members of the $securityForceName often barter their personal loot, whether it be monetary or human, for the choicest bunks.
+<</if>>
+</div>
+
+<br><br>
+
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Armory:''
+<br>
+/* 11 upgrades */ 
+<<if $securityForceInfantryPower == 0>>
+	The armory is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.
+<<elseif $securityForceInfantryPower == 1>>
+	The armory has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality.
+<<elseif $securityForceInfantryPower == 2>>
+	The armory has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality.
+<<elseif $securityForceInfantryPower == 3>>
+	The armory has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry.
+<<elseif $securityForceInfantryPower == 4>>
+	The armory has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.
+<<elseif $securityForceInfantryPower == 5>>
+	The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 6>>
+	The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 7>>
+	The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 8>>
+	The armory has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 9>>
+	The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 10>>
+	The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 11>>
+	The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<</if>>
+
+<br><br>
+
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Stimulant Lab:''
-		<<nobr>>/* 7 upgrades */ <<if $securityForceStimulantPower == 0>>The stimulant lab is providing the soldiers with standard ephedrine-based stimulants.<<elseif $securityForceStimulantPower == 1>>The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.<<elseif $securityForceStimulantPower == 2>>The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.<<elseif $securityForceStimulantPower == 3>>The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.<<elseif $securityForceStimulantPower == 4>>The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.<<elseif $securityForceStimulantPower == 5>>The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 6>>The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 7>>The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<</if>><</nobr>> 
+<br>
+/* 7 upgrades */
+<<if $securityForceStimulantPower == 0>>
+	The stimulant lab is providing the soldiers with standard ephedrine-based stimulants.
+<<elseif $securityForceStimulantPower == 1>>
+	The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.
+<<elseif $securityForceStimulantPower == 2>>
+	The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.
+<<elseif $securityForceStimulantPower == 3>>
+	The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.
+<<elseif $securityForceStimulantPower == 4>>
+	The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.
+<<elseif $securityForceStimulantPower == 5>>
+	The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+<<elseif $securityForceStimulantPower == 6>>
+	The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+<<elseif $securityForceStimulantPower == 7>>
+	The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+<</if>>
 
-<<if $securityForceArcologyUpgrades >= 1>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Garage:''<</if>> 
-		<<nobr>>/* 7 upgrades */ <<if $securityForceVehiclePower == 0 && $securityForceArcologyUpgrades >= 1>>The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons.<<elseif $securityForceVehiclePower == 1>>The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils.<<elseif $securityForceVehiclePower == 2>>The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand.<<elseif $securityForceVehiclePower == 3>>The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles.<<elseif $securityForceVehiclePower == 4>>The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles.<<elseif $securityForceVehiclePower == 5>>The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 6>>The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 7>>The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<</if>><</nobr>>
-	
-<<if $securityForceArcologyUpgrades >=4>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Hangar:''<</if>> 
-		/* 7 upgrades */ <<nobr>><<if $securityForceAircraftPower == 0 && $securityForceArcologyUpgrades >=4>>The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry.<<elseif $securityForceAircraftPower == 1>>The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry.<<elseif $securityForceAircraftPower == 2>>The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry.<<elseif $securityForceAircraftPower == 3>>The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.<<elseif $securityForceAircraftPower == 4>>The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.<<elseif $securityForceAircraftPower == 5>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 6>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 7>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 8>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.Also it now posseses a basic old world bomber.<</if>>
-		/* 8 upgrades */ <br><<if $securityForceSpacePlanePower == 1>>A basic two engine SpacePlane has been 'borrowed' from the old world.<<elseif $securityForceSpacePlanePower == 2>>Upgraded the Space Plane's shielding, reducing both potential heat damage and radar signature.<<elseif $securityForceSpacePlanePower == 3>>Mounted another engine on top of the Space Plane's tail.<<elseif $securityForceSpacePlanePower == 4>>Modernised the elecontrics.<<elseif $securityForceSpacePlanePower == 5>>Modernised the fuel lines to increase efficency.<<elseif $securityForceSpacePlanePower == 6>>Modernised the Space Plane's engines to allow for more efficent fuel.<<elseif $securityForceSpacePlanePower == 7>>Reduced Space Plane's weight and reworked the body to reduce drag.<<elseif $securityForceSpacePlanePower == 8>>Increased the SpacePlane's crew comfort and life support systems to increase operational time.<</if>> 
-		/* 3 upgrades */ <br><<if $securityForceFortressZeppelin == 1>>A basic Fortress Zeppelin has been 'borrowed' from the old world.<<elseif $securityForceFortressZeppelin == 2>>Modernised the armor.<<elseif $securityForceFortressZeppelin == 3>>Modernised the weaponry.<</if>>
-		/* 5 upgrades */ <br><<if $securityForceAC130 == 1>>A basic AC-130 has been 'borrowed' from the old world.<<elseif $securityForceAC130 == 2>>Modernised the AC-130's armor.<<elseif $securityForceAC130 == 3>>Modernised the AC-130's weaponry.<<elseif $securityForceAC130 == 4>>Modernised the AC-130's eletronics.<<elseif $securityForceAC130 == 5>>Modernised the AC-130's crew seating.<</if>><</nobr>>
+<<if $securityForceArcologyUpgrades >= 1>>
+<br><br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Garage:''
+<br>
+/* 7 upgrades */
+<<if $securityForceVehiclePower == 0>>
+	The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons.
+<<elseif $securityForceVehiclePower == 1>>
+	The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils.
+<<elseif $securityForceVehiclePower == 2>>
+	The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand.
+<<elseif $securityForceVehiclePower == 3>>
+	The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles.
+<<elseif $securityForceVehiclePower == 4>>
+	The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles.
+<<elseif $securityForceVehiclePower == 5>>
+	The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
+<<elseif $securityForceVehiclePower == 6>>
+	The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
+<<elseif $securityForceVehiclePower == 7>>
+	The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
+<</if>>
+<</if>>
+
+<<if $securityForceArcologyUpgrades >= 4>>
+<br><br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Hangar:''
+<br>
+/* 7 upgrades */
+<<if $securityForceAircraftPower == 0>>
+	The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry.
+<<elseif $securityForceAircraftPower == 1>>
+	The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry.
+<<elseif $securityForceAircraftPower == 2>>
+	The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry.
+<<elseif $securityForceAircraftPower == 3>>
+	The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.
+<<elseif $securityForceAircraftPower == 4>>
+	The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.
+<<elseif $securityForceAircraftPower == 5>>
+	The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
+<<elseif $securityForceAircraftPower == 6>>
+	The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
+<<elseif $securityForceAircraftPower == 7>>
+	The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
+<<elseif $securityForceAircraftPower == 8>>
+	The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.Also it now posseses a basic old world bomber.
+<</if>>
+<<if $securityForceSpacePlanePower > 0>>
+	<br>
+	/* 8 upgrades */
+	<<if $securityForceSpacePlanePower == 1>>
+		A basic two engine SpacePlane has been 'borrowed' from the old world.
+	<<elseif $securityForceSpacePlanePower == 2>>
+		Upgraded the Space Plane's shielding, reducing both potential heat damage and radar signature.
+	<<elseif $securityForceSpacePlanePower == 3>>
+		Mounted another engine on top of the Space Plane's tail.
+	<<elseif $securityForceSpacePlanePower == 4>>
+		Modernised the electronics.
+	<<elseif $securityForceSpacePlanePower == 5>>
+		Modernised the fuel lines to increase efficency.
+	<<elseif $securityForceSpacePlanePower == 6>>
+		Modernised the Space Plane's engines to allow for more efficent fuel.
+	<<elseif $securityForceSpacePlanePower == 7>>
+		Reduced Space Plane's weight and reworked the body to reduce drag.
+	<<elseif $securityForceSpacePlanePower == 8>>
+		Increased the SpacePlane's crew comfort and life support systems to increase operational time.
+	<<elseif $securityForceSpacePlanePower == 9>>
+		Added an additional engine per wing wich greatly increases acceleration and rases the top speed to mach 15, making $securityForceName's Space Plane untouchable.
+	<</if>> 
+<</if>>
+<<if $securityForceFortressZeppelin > 0>>
+	<br>
+	/* 3 upgrades */
+	<<if $securityForceFortressZeppelin == 1>>
+		A basic Fortress Zeppelin has been 'borrowed' from the old world.
+	<<elseif $securityForceFortressZeppelin == 2>>
+		Modernised the armor.
+	<<elseif $securityForceFortressZeppelin == 3>>
+		Modernised the weaponry.
+	<</if>>
+<</if>>
+<<if $securityForceAC130 > 0>>
+	<br>
+	/* 5 upgrades */
+	<<if $securityForceAC130 == 1>>
+		A basic AC-130 has been 'borrowed' from the old world.
+	<<elseif $securityForceAC130 == 2>>
+		Modernised the AC-130's armor.
+	<<elseif $securityForceAC130 == 3>>
+		Modernised the AC-130's weaponry.
+	<<elseif $securityForceAC130 == 4>>
+		Modernised the AC-130's eletronics.
+	<<elseif $securityForceAC130 == 5>>
+		Modernised the AC-130's crew seating.
+	<</if>>
+<</if>>
+<</if>>
 	
-<<if $securityForceArcologyUpgrades >= 2>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Drone Bay:''<</if>> 
-		<<nobr>> /* 6 upgrades */ <<if $securityForceDronePower == 0>>The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent.<<elseif $securityForceDronePower == 1>>The drone bay has replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms.<<elseif $securityForceDronePower == 2>>The drone bay has replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet.<<elseif $securityForceDronePower == 3>>The drone bay has acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both.<<elseif $securityForceDronePower == 4>>The drone bay has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness.<<elseif $securityForceDronePower == 5>>The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics.<<elseif $securityForceDronePower == 6>>The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics.<</if>><</nobr>>
+<<if $securityForceArcologyUpgrades >= 2>>
+<br><br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Drone Bay:''
+<br>
+/* 6 upgrades */
+<<if $securityForceDronePower == 0>>
+	The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent.
+<<elseif $securityForceDronePower == 1>>
+	The drone bay has replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms.
+<<elseif $securityForceDronePower == 2>>
+	The drone bay has replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet.
+<<elseif $securityForceDronePower == 3>>
+	The drone bay has acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both.
+<<elseif $securityForceDronePower == 4>>
+	The drone bay has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness.
+<<elseif $securityForceDronePower == 5>>
+	The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics.
+<<elseif $securityForceDronePower == 6>>
+	The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics.
+<</if>>
+<</if>>
 
-<<nobr>><<if $securityForceArcologyUpgrades >= 4>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Launch Bay:''<</if>>
-		 /* 11 upgrades */ <br><<if $securityForceSatalitePower == 1>> A basic satalite 'borrowed' from the old world.<<elseif $securityForceSatalitePower == 2>>Modernised the satalite's elecontrics.<<elseif $securityForceSatalitePower == 3>>Installed a basic localised communications jammer to the satalite (excludes your own frequencies with little to no leway) that will "slightly" anger locals untill it is deactivated.<<elseif $securityForceSatalitePower == 5>>An advanced communications jammer is installed in the satalite, increasing the AO localisation, reducing the number of effected equipement.<<elseif $securityForceSatalitePower == 6>>Boosted the satalite's coms jammer power by 25% (now can damage effected equipment).<<elseif $securityForceSatalitePower == 7>>Boosted the satalite's coms jammer's power by 50% (now can destroy effected equipment).<<elseif $securityForceSatalitePower == 8>>The satalite is now equipped with a basic EMP generator (advanced EMP hardering was applied before the instulation and activation) will "slightly" anger locals untill it is deactivated.<<elseif $securityForceSatalitePower == 9>>The satalite is now equipped with an advanced EMP generator, increasing the AO localisation which reduces the qunatiy of effected equipement.<<elseif $securityForceSatalitePower == 10>>Bosted the output of the satalite's advanced EMP generator by 25% (now can damage effected equipment).<<elseif $securityForceSatalitePower == 11>>Bosted the output of the satalite's advanced EMP generator 50% (now can destroy effected equipment).<<elseif $securityForceSatalitePower == 12>>Povided R&D funds to be able to shoot a concentrated beam of pure enegery that is able to level an entire city block.It required overhualling the satalite's battery systen and shielding.<<elseif $securityForceSatalitePower == 13>>Povided R&D funds to focus the bean enough to level a suburb.<<elseif $securityForceSatalitePower == 14>>Povided R&D funds to focus the beam enough to level a box of houses.<<elseif $securityForceSatalitePower == 15>>Povided R&D funds to focus the beam enough to level a single house.<<elseif $securityForceSatalitePower == 16>>Povided R&D funds to focus the beam enough to level twelve feet.<</if>>
-		 <br><<if $securityForceGiantRobot == 1>>An old world Giant Robot has been 'Borrowed'.<<elseif $securityForceGiantRobot == 2>>Upgraded the Giant Robot's wiring and circuitry.<<elseif $securityForceGiantRobot == 3>>Upgraded the Giant Robot's power efficency.<<elseif $securityForceGiantRobot == 4>>Reduced the Giant Robot's weight.<<elseif $securityForceGiantRobot == 5>>Upgraded the Giant Robot's battery capacity.<<elseif $securityForceGiantRobot == 6>>Upgraded the Giant Robot's armour.<<elseif $securityForceGiantRobot == 7>>Upgraded the Giant Robot's weapons to add heat seeking missiles and a massive long sword in addition to quad 140 inch electromagnetic cannons.<<elseif $securityForceGiantRobot == 8>>Upgraded the Giant Robot to support two pilot's via a synced neural link.<</if>> /* 8 upgrades */
-<<if $terrain == "oceanic">>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Naval Yard:''<</if>>
-		/* 4 upgrades */ <<if $securityForceAircraftCarrier == 1>>A basic Aircraft Carrier has been 'borrowed' from the old world.<<elseif $securityForceAircraftCarrier == 2>>Modernised the Aircraft Carrier's eletronics.<<elseif $securityForceAircraftCarrier == 3>>Modernised the Aircraft Carrier's weaponry.<<elseif $securityForceAircraftCarrier == 4>>Modernised the Aircraft Carrier's armour.<</if>>
-		/* 4 upgrades */ <br><<if $securityForceAircraftCarrier == 1>>A basic Aircraft Carrier has been 'borrowed' from the old world.<<elseif $securityForceAircraftCarrier == 2>>Modernised the Aircraft Carrier's eletronics.<<elseif $securityForceAircraftCarrier == 3>>Modernised the Aircraft Carrier's weaponry.<<elseif $securityForceAircraftCarrier == 3>>Modernised the Aircraft Carrier's armour.<</if>>
+<<if $securityForceArcologyUpgrades >= 4>>
+<br><br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Launch Bay:''
+<<if $securityForceSatalitePower > 0>>
+	<br>
+	/* 16 upgrades */
+	<<if $securityForceSatalitePower == 1>>
+		A basic satalite 'borrowed' from the old world.
+	<<elseif $securityForceSatalitePower == 2>>
+		Modernised the satalite's eletronics.
+	<<elseif $securityForceSatalitePower == 3>>
+		Modernised the satalite's wiring and circuitry. 
+	<<elseif $securityForceSatalitePower == 4>>
+		Installed a basic localised communications jammer to the satalite (excludes your own frequencies with little to no leway) that will "slightly" anger locals untill it is deactivated.
+	<<elseif $securityForceSatalitePower == 5>>
+		An advanced communications jammer is installed in the satalite, increasing the AO localisation, reducing the number of effected equipement.
+	<<elseif $securityForceSatalitePower == 6>>
+		Boosted the satalite's coms jammer power by 25% (now can damage effected equipment).
+	<<elseif $securityForceSatalitePower == 7>>
+		Boosted the satalite's coms jammer's power by 50% (now can destroy effected equipment).
+	<<elseif $securityForceSatalitePower == 8>>
+		The satalite is now equipped with a basic EMP generator (advanced EMP hardering was applied before the instulation and activation) will "slightly" anger locals untill it is deactivated.
+	<<elseif $securityForceSatalitePower == 9>>
+		The satalite is now equipped with an advanced EMP generator, increasing the AO localisation which reduces the qunatiy of effected equipement.
+	<<elseif $securityForceSatalitePower == 10>>
+		Bosted the output of the satalite's advanced EMP generator by 25% (now can damage effected equipment).
+	<<elseif $securityForceSatalitePower == 11>>
+		Bosted the output of the satalite's advanced EMP generator 50% (now can destroy effected equipment).
+	<<elseif $securityForceSatalitePower == 12>>
+		Povided R&D funds to be able to shoot a concentrated beam of pure enegery that is able to level an entire city block. It required overhualling the satalite's battery systen and shielding.
+	<<elseif $securityForceSatalitePower == 13>>
+		Povided R&D funds to focus the bean enough to level a suburb.
+	<<elseif $securityForceSatalitePower == 14>>
+		Povided R&D funds to focus the beam enough to level a box of houses.
+	<<elseif $securityForceSatalitePower == 15>>
+		Povided R&D funds to focus the beam enough to level a single house.
+	<<elseif $securityForceSatalitePower == 16>>
+		Povided R&D funds to focus the beam enough to level twelve feet.
+	<</if>>
+<</if>>
+<<if $securityForceGiantRobot > 0>>
+	<br>
+	/* 8 upgrades */
+	<<if $securityForceGiantRobot == 1>>
+		An old world Giant Robot has been 'Borrowed'.
+	<<elseif $securityForceGiantRobot == 2>>
+		Upgraded the Giant Robot's wiring and circuitry.
+	<<elseif $securityForceGiantRobot == 3>>
+		Upgraded the Giant Robot's power efficency.
+	<<elseif $securityForceGiantRobot == 4>>
+		Reduced the Giant Robot's weight.
+	<<elseif $securityForceGiantRobot == 5>>
+		Upgraded the Giant Robot's battery capacity.
+	<<elseif $securityForceGiantRobot == 6>>
+		Upgraded the Giant Robot's armour.
+	<<elseif $securityForceGiantRobot == 7>>
+		Upgraded the Giant Robot's weapons to add heat seeking missiles and a massive long sword in addition to quad 140 inch electromagnetic cannons.
+	<<elseif $securityForceGiantRobot == 8>>
+		Upgraded the Giant Robot to support two pilot's via a synced neural link.
+	<<elseif $securityForceGiantRobot == 9>>
+		Improved the life support systems, allowing for longer operational time.
+	<</if>> 
+<</if>>
+<<if $securityForceMissileSilo > 0>>
+	<br>
+	/* 3 upgrades */
+	<<if $securityForceMissileSilo == 1>>
+		A basic Missile Silo has been 'borrowed' from the old world.
+	<<elseif $securityForceMissileSilo == 2>>
+		Modernised Missile Silo's lauching elentroics.
+	<<elseif $securityForceMissileSilo == 3>>
+		Modernised Missile Silo's lauching wiring and circuitry.
+	<</if>>
+<</if>>
+<</if>>
 
-//You continue towards the common area, the soldiers you pass nodding respectfully, saluting, or giving slight bows, as they please, to you. You pass the briefing areas, and can see the officers and sergeants of the force conferring over planning tables and display screens regarding their upcoming deployments.//<</nobr>>
+<<if $terrain == "oceanic">>
+<br><br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Naval Yard:''
+<<if $securityForceAircraftCarrier > 0>>
+	<br>
+	/* 4 upgrades */
+	<<if $securityForceAircraftCarrier == 1>>
+		A basic Aircraft Carrier has been 'borrowed' from the old world.
+	<<elseif $securityForceAircraftCarrier == 2>>
+		Modernised the Aircraft Carrier's eletronics.
+	<<elseif $securityForceAircraftCarrier == 3>>
+		Modernised the Aircraft Carrier's weaponry.
+	<<elseif $securityForceAircraftCarrier == 4>>
+		Modernised the Aircraft Carrier's armour.
+	<</if>>
+<</if>>
+<<if $securityForceSubmarine > 0>>
+	<br>
+	/* 5 upgrades */ 
+	<<if $securityForceSubmarine == 1>>
+	A basic Submarine has been 'borrowed' from the old world.
+	<<elseif $securityForceSubmarine == 2>>
+	Modernised the Submarine's engines for silence.
+	<<elseif $securityForceSubmarine == 3>>
+	Upgraded the Submarine's hull for silence.
+	<<elseif $securityForceSubmarine == 4>>
+	Upgraded the Submarine's weaponry.
+	<<elseif $securityForceSubmarine == 5>>
+	Upgraded the Submarine's air srubbers, allowing the sub be submerged for longer.
+<</if>>
+<</if>>
+<</if>>
 
-<<nobr>><div style="margin-left:2em">
+<br><br>
+
+//You continue towards the common area, the soldiers you pass nodding respectfully, saluting, or giving slight bows, as they please, to you. You pass the briefing areas, and can see the officers and sergeants of the force conferring over planning tables and display screens regarding their upcoming deployments.//
+
+<br><br>
+
+<div style="margin-left:2em">
 <<if $securityForceFocus == "recruit">>
 	The commanders are viewing lists of potential recruits for the $securityForceName, mercenaries and Old World soldiers who might be receptive to an offer of employment and residence within the arcology. In additon to some citizen's of $securityForceName who wish to have some exictement in their lives.
-<<elseif $securityForceFocus is "secure">>
+<<elseif $securityForceFocus == "secure">>
 	The commanders are reviewing maps of trade routes to the arcology as well as those nearby merchant hubs, arranging their future deployments to best protect them and encourage business and trade.
-<<elseif $securityForceFocus is "raiding">>
-	The commanders are reviewing maps of settlements and locations reported to have choice concentrations of material loot and potential slave stock, in preparation for their coming raids.<</if>></div>
+<<elseif $securityForceFocus == "raiding">>
+	The commanders are reviewing maps of settlements and locations reported to have choice concentrations of material loot and potential slave stock, in preparation for their coming raids.
+<</if>>
+</div>
 
 <div style="margin-left:2em">
 <<if $securityForceRulesOfEngagement == "hold">>
@@ -62,7 +375,9 @@
 <<elseif $securityForceRulesOfEngagement == "limited">>
 	There are some guidelines posted regarding the use of force against non-citizens, forbidding general indiscriminate fire.
 <<elseif $securityForceRulesOfEngagement == "free">>
-	Guidelines regarding the use of force are completely absent from the deployment information screens. A note affixed to the screen, probably from a soldier, says: "Pop 'em if you see 'em - better than target practice!". Another one on top of that, from The Colonel, says: "Don't shoot the pretty ones, you fucking morons, or I'll kill you myself. They're worth good money or good for fun - do you idiots really want to have to fuck month-old stock?" <</if>></div>
+	Guidelines regarding the use of force are completely absent from the deployment information screens. A note affixed to the screen, probably from a soldier, says: "Pop 'em if you see 'em - better than target practice!". Another one on top of that, from The Colonel, says: "Don't shoot the pretty ones, you fucking morons, or I'll kill you myself. They're worth good money or good for fun - do you idiots really want to have to fuck month-old stock?"
+<</if>>
+</div>
 
 <div style="margin-left:2em">
 <<if $securityForceAccountability == "strict">>
@@ -70,12 +385,18 @@
 <<elseif $securityForceAccountability == "some">>
 	On several screens, there are some minor warnings regarding the mild disciplinary procedures that may be taken against soldiers who commit especially severe crimes while on deployment.
 <<elseif $securityForceAccountability == "none">>
-	There are no warnings or information regarding disciplinary procedures on any of the screens. Near one of them, a waste basket has been dragged over and a soldier has posted a note above it that says: "For Old World Complaints and Warrants." <</if>>
+	There are no warnings or information regarding disciplinary procedures on any of the screens. Near one of them, a waste basket has been dragged over and a soldier has posted a note above it that says: "For Old World Complaints and Warrants."
+<</if>>
 </div>
 
-<</nobr>><br>//You arrive at the barracks' common area, a nest of bars, pleasure dens, public spaces, and other facilities catering to the soldiers' needs and giving them somewhere to spend their free time, since they do not mingle with your citizens on the higher levels or exit the arcology except on deployment. It is well-occupied by the soldiers not currently tasked with duties, and they respectfully move out of your way as you approach, clearing a path for you to move forward.//
+<br><br>
+
+//You arrive at the barracks' common area, a nest of bars, pleasure dens, public spaces, and other facilities catering to the soldiers' needs and giving them somewhere to spend their free time, since they do not mingle with your citizens on the higher levels or exit the arcology except on deployment. It is well-occupied by the soldiers not currently tasked with duties, and they respectfully move out of your way as you approach, clearing a path for you to move forward.//
+
+<br><br>
 
-<<nobr>><div style="margin-left:2em"><<if $securityForceDepravity <= 0.3>>
+<div style="margin-left:2em">
+<<if $securityForceDepravity <= 0.3>>
 	The amenities are staffed by menial slaves, captured by the soldiers on their excursions. They are wearing plain jumpsuits and slim identification collars to set them apart from the soldiers, and look resigned but not fearful. The soldiers themselves socialize at the bars, in small groups around tables, and in the gambling parlours. Many of them can be seen entering or leaving the dens occupied by the sexual slaves they have acquired. Laughter from the carousing soldiers can be heard at all times. Small groups of slaves move freely between the plaza and their basic accommodations attached to the barracks.
 <<elseif $securityForceDepravity <= 0.6>>
 	The amenities are staffed by menial slaves, captured by the soldiers on their excursions. They are topless, wearing only utilitarian pants and leather collars to set them apart from the soldiers, and occasionally shoot fearful looks at the soldiers. The soldiers themselves socialize at the bars, or in large groups around tables, leering at and groping slaves of interest as they pass by. Many of them can be seen entering or leaving the dens occupied by the sexual slaves they have acquired, and often emerge only partially dressed, sometimes pulling half-naked slaves out with them.
@@ -96,42 +417,52 @@
 	<</if>>
 <<else>>
 	The amenities are staffed by menial slaves, captured by the soldiers on their excursions.
-<</if>></div>
+<</if>>
+</div>
 	
-<</nobr>><br>//In the middle of the common area is a pile of supply crates with a pavilion on top - The Colonel's personal throne and open quarters, the result of her preferring to live an extreme lifestyle amongst her soldiers rather than in her empty quarters on the upper levels. It's draped with the 'flag' of the $securityForceName, one of her inventions. Sprawled all around it is an immense quantity of; alcohol, hard drugs,clothes, electronic devices,huge amounts of cash, jewels and precious metals looted from the outside world.//
+<br><br>
 
-<<nobr>><div style="margin-left:2em"><<if random(1,100) > 50>>
+//In the middle of the common area is a pile of supply crates with a pavilion on top - The Colonel's personal throne and open quarters, the result of her preferring to live an extreme lifestyle amongst her soldiers rather than in her empty quarters on the upper levels. It's draped with the 'flag' of the $securityForceName, one of her inventions. Sprawled all around it is an immense quantity of; alcohol, hard drugs,clothes, electronic devices, huge amounts of cash, jewels and precious metals looted from the outside world.//
+
+<br><br>
+
+<div style="margin-left:2em">
+<<if random(1,100) > 50>>
 	The Colonel raises a hand in greeting and nods as you approach. She is sprawled on a couch, wearing only her combat suit tank top and fingerless gloves. She's holding a near-empty bottle of strong liquor in her hand and you can see a naked slave girl kneeling on the floor between her legs. The Colonel has her legs wrapped tightly around the girl's head, forcing the girl to service her if she wants to breathe. The Colonel is close to her climax then suddenly tenses her lower body thus gripping the girl even tighter and throws her head back in ecstasy as she orgasms. She lets out a long breath finally releasing the girl, giving her a hard smack and shouting at her to fuck off.<br><br> The Colonel finishes off her bottle, tossing it over her shoulder then leaning back on the couch and spreading her legs wide. You look down briefly, falling into your habits of inspection. Her pussy is completely devoid of hair with heavy labia in with a very large and hard clit peaking out. Beads of moisture are visible, the result of her excitation and you can tell from long experience that she would be tight as a vise. You return your gaze to her face to find her smirking at you. "Like what you see, boss?" She waves her hand at the plaza around her, "So do they. But you're not here for pussy. You're here to talk business. So, what's up?"
 <<elseif random(1,100) > 50>>
 	The Colonel is in no condition initially, to greet you. She's naked except for one sock that gives you a very good view of her muscled, taut body while lunging with her feet on the table and the rest on her couch. She is face down in a drugged-out stupor in the middle of a wide variety of powders and pills. Perhaps sensing your approach, her head suddenly shoots up and looks at you with unfocused, bloodshot eyes. "Sorry, boss," she slurs, wiping her face and weakly holding up a hand. "Hold on a second, I need something to help me out here. Long fucking night." She struggles to sit on the couch and bending over the table, loudly snorts up some of the white powder on it. "Ahhh, fuck," she says, breathing heavily.<br><br> She shakes her head powerfully now looking at you, her eyes once again alert and piercing. "That's better," she says, leaning back on the couch and giving you another good view of her assets. "So, boss," she begins, "what brings you down here to our little clubhouse? I trust you're happy with how we've been handling things out there?" You nod. "excellent" she laughs. "I have to say, it's nice to have a place like this while having some top-end gear and to be able to have fun out there without worrying about anyone coming back on us. Good fucking times." She laughs again. "So - I'm assuming you want something?"
 <<elseif random(1,100) > 70 && $securityForceDepravity >= 1.5>>
 	The Colonel is relaxing on her couch stark naked, greeting you with a raised hand. Between her tightly clenched legs is a slave girl being forced to eat her out. "Hey, boss, what's -" she breaks off as a flash of pain crosses her features. "Fucking bitch!" she exclaims, pulling her legs away and punching the slave girl in the face. She pushes the girl to the ground, straddling her then begins hitting. You hear one crunch after another as The Colonel's powerful blows shatter the girl's face. She hisses from between clenched teeth, each word accompanied by a brutal punch. "How. Many. Fucking. Times. Have. I. Told. You. To. Watch. Your. Fucking. Teeth. On. My. Fucking. Clit!" She leans back, exhaling heavily. Before leaning back down to grip apply pressure onto the girl's neck with her powerful hands. Wordlessly, she increases the pressure and soon the girl begins to turn blue as she struggles to draw breath. Eventually her struggles weaken and then finally, end.<br><br> The Colonel relaxes her grip then wipes her brow, clearing away the sweat from her exertion. Finally rising from the girl's body, relaxing back on the couch and putting her feet back up on the table. "Sorry about that boss," she says, shrugging. "So many of these bitches we pick up from the outside don't understand that they have to behave." Shaking her head in frustration, "Now I need to find another one. But that's not your problem, you're here to talk business. So, what's up?"
 <<else>>
-	The Colonel is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey boss," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?"<</if>></div><</nobr>>
-<<nobr>>
-	<<if $securityForceGiftToken == 0>>
-		<span id="result">
-			<<link "Ask The Colonel for some extra cash">><br>
-			<<replace "#result">>
+	The Colonel is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey boss," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?"
+<</if>>
+</div>
+
+<br>
+<<if $securityForceGiftToken == 0>>
+	<span id="result">
+		<<link "Ask The Colonel for some extra cash">><br>
+		<<replace "#result">>
+			<<if random(1,100) > 50>>
 				<<if random(1,100) > 50>>
-					<<if random(1,100) > 50>>
-						The Colonel nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewellery, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut.@@"
-					<<else>>
-						The Colonel smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut.@@"
-					<</if>>
+					The Colonel nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewellery, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut.@@"
 				<<else>>
-					The Colonel picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut.@@"
+					The Colonel smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut.@@"
 				<</if>>
-			<<set $securityForceGiftToken = 1>>
-			<<if $economy == .5>>
-				<<set $cash += 15000>>
-			<<elseif $economy == 1>>
-				<<set $cash += 25000>>
-			<<elseif $economy == 1.5>>
-				<<set $cash += 35000>>
+			<<else>>
+				The Colonel picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut.@@"
 			<</if>>
-			<</replace>>
-			<</link>><br>
+		<<set $securityForceGiftToken = 1>>
+		<<if $economy == .5>>
+			<<set $cash += 15000>>
+		<<elseif $economy == 1>>
+			<<set $cash += 25000>>
+		<<elseif $economy == 1.5>>
+			<<set $cash += 35000>>
+		<</if>>
+		<</replace>>
+		<</link>>
+		<<if $rep < 15000>>
 			<<link "Ask The Colonel to put in a good word for you with her contacts">><br>
 			<<replace "#result">>
 				<<if random(1,100) > 50>>
@@ -146,7 +477,9 @@
 				<<set $securityForceGiftToken = 1>>
 				<<set $rep += 250>>
 			<</replace>>
-			<</link>><br>
+			<</link>>
+		<</if>>
+		<<if $arcologies[0].prosperity < 30>>
 			<<link "Ask The Colonel to use her contacts to help the arcology's business community">><br>
 			<<replace "#result">>
 				<<if random(1,100) > 50>>
@@ -167,528 +500,720 @@
 					<<set $arcologies[0].prosperity += 7>>
 				<</if>>
 			<</replace>>
-			<</link>><br>
-		</span>
-	<<else>>
-		//The Colonel has already provided you with extra tribute this week.// <</if>>
-	<<if $securityForceUpgradeToken == 1>><br>//The Colonel is working to improve the $securityForceName this week.//<</if>>
-	<<if $securityForceColonelToken == 1>><br>//The Colonel has already spent time with you this week or is unable able to find time in her busy week to relax with you.//<</if>>
-	<<if $securityForceSexedColonelToken == 1>><br>//You have already he Colonel has already spent time with you this week or is unable able to find time in her busy week to relax with you.//<</if>>
-	
-<<if $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceGiantRobot >= 79>>
-	//The $securityForceName is fully equipped and upgraded - nothing else can be done.//
-<<elseif $terrain == "oceanic" && $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceAircraftCarrier+$securityForceSubmarine >= 79>>
-	//The $securityForceName is fully equipped and upgraded - nothing else can be done.//
-<<elseif $securityForceUpgradeToken == 0>>
+			<</link>>
+		<</if>>
+	</span>
+<<else>>
+	//The Colonel has already provided you with extra tribute this week.//
 <</if>>
 
-<br><<if $securityForceUpgradeToken == 0>>Which facility or equipement do you wish The Colonel to upgrade this week?<</if>><span id="resultX">
-			<<if $securityForceArcologyUpgrades < 5 && $securityForceUpgradeToken == 0>>
-			<br><<link "Barracks">><<replace "#resultX">>
-					"Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceArcologyUpgrades += 1>>
-					<<set $cash -= 100000>>
-			<</replace>><</link>> // Costs ¤100000 //<br>
-			<<elseif $securityForceArcologyUpgrades < 9 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceUpgradeToken == 0>>
-			<<if $securityForceArcologyUpgrades == 7>>
-				<<set _arcCost = 5500000>>
-			<<elseif $securityForceArcologyUpgrades == 8>>
-				<<set _arcCost = 3500000>>
-			<<else>>
-				<<set _arcCost = 125000000>><</if>>
-			<br><<link "Barracks">><<replace "#resultX">>
-					"Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceArcologyUpgrades += 1>>
-					<<set $cash -= _arcCost>>
-			<</replace>><</link>> // Costs ¤_arcCost //
-			<<elseif $securityForceArcologyUpgrades == 5 || $securityForceArcologyUpgrades == 9>><br>//$securityForceName's barracks has been fully upgraded to support its activities.//<</if>>
+<br>
+
+<<if $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceGiantRobot+$securityForceMissileSilo >= 93>>
+	<br>//The $securityForceName is fully equipped and upgraded - nothing else can be done.//
+<<elseif $terrain == "oceanic" && $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceAircraftCarrier+$securityForceSubmarine >= 90>>
+	<br>//The $securityForceName is fully equipped and upgraded - nothing else can be done.//
+<<elseif $securityForceUpgradeToken == 1>>
+	<br>//The Colonel is working to improve the $securityForceName this week.//
+<<elseif $securityForceUpgradeToken == 0>>
+	<br>
+	Which facility or equipement do you wish The Colonel to upgrade this week?
+	<span id="resultX">
+
+	<<if $securityForceArcologyUpgrades < 5>>
+		<br><<link "Barracks">>
+		<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= 100000>>
+		<</replace>>
+		<</link>> // Costs ¤100000 //
+	<<elseif $securityForceArcologyUpgrades < 10 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5>>
+		<<if $securityForceArcologyUpgrades == 6>>
+			<<set _arcCost = 20000000>>
+		<<elseif $securityForceArcologyUpgrades == 7>>
+			<<set _arcCost = 35000000>>
+		<<elseif $securityForceArcologyUpgrades == 8>>
+			<<set _arcCost = 55000000>>
+		<<elseif $securityForceArcologyUpgrades == 9>>
+			<<set _arcCost = 125000000>>
+		<</if>>
+		<br><<link "Barracks">>
+		<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost>>
+		<</replace>>
+		<</link>> // Costs ¤<<print _arcCost>> //
+	<<elseif $securityForceArcologyUpgrades == 5 || $securityForceArcologyUpgrades == 10>>
+		<br>//$securityForceName's barracks has been fully upgraded to support its activities.//
+	<</if>>
 			
-			<<if $securityForceInfantryPower < 5 && $securityForceUpgradeToken == 0>>
-			<br><<link "Armoury">><<replace "#resultX">>
+	<<if $securityForceInfantryPower < 5>>
+		<br><<link "Armoury">>
+			<<replace "#resultX">>
 			"Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceInfantryPower += 1>>
-					<<set $cash -= 40000>>
-			<</replace>><</link>> // Costs ¤40000 //<br>
-			<<elseif $securityForceInfantryPower < 11 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5>>
-			<<link "Armoury">><<replace "#resultX">>
+			<<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 40000>>
+			<</replace>>
+		<</link>> // Costs ¤40000 //<br>
+	<<elseif $securityForceInfantryPower < 11 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5>>
+		<br><<link "Armoury">>
+			<<replace "#resultX">>
 			"Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceInfantryPower += 1>>
-					<<set $cash -= 4500000>>
-			<</replace>><</link>> // Costs ¤4500000 //<br>
-			<<elseif $securityForceInfantryPower == 5 || $securityForceInfantryPower == 12>><br>//The $securityForceName armoury is fully upgraded.//<</if>>
+			<<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 4500000>>
+			<</replace>>
+		<</link>> // Costs ¤4500000 //
+	<<elseif $securityForceInfantryPower == 5 || $securityForceInfantryPower == 12>>
+		<br>//The $securityForceName armoury is fully upgraded.//
+	<</if>>
 	
-			<<if $securityForceStimulantPower < 5 && $securityForceUpgradeToken == 0>>
-			<br><<link "Stimulant Lab">><<replace "#resultX">>
+	<<if $securityForceStimulantPower < 5>>
+		<br><<link "Stimulant Lab">>
+			<<replace "#resultX">>
 			"Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceStimulantPower += 1>>
-					<<set $cash -= 40000>>
-				<</replace>><</link>> // Costs ¤40000 //<br>
-			<<elseif $securityForceStimulantPower < 7 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5>>
-			<br><<link "Stimulant Lab">><<replace "#resultX">>
+			<<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 40000>>
+			<</replace>>
+		<</link>> // Costs ¤40000 //<br>
+	<<elseif $securityForceStimulantPower < 7 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5>>
+		<br><<link "Stimulant Lab">>
+			<<replace "#resultX">>
 			"Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceStimulantPower += 1>>
-					<<set $cash -= 2265000>>
-				<</replace>><</link>> // Costs ¤2265000 //<br>
-			<<elseif $securityForceStimulantPower == 5 || $securityForceStimulantPower == 7>><br>//The $securityForceName stimulant lab is fully upgraded.//<br><</if>>
+			<<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 2265000>>
+			<</replace>>
+		<</link>> // Costs ¤2265000 //
+	<<elseif $securityForceStimulantPower == 5 || $securityForceStimulantPower == 7>>
+		<br>//The $securityForceName stimulant lab is fully upgraded.//
+	<</if>>
 			
-			<<if $securityForceVehiclePower < 5 && $securityForceArcologyUpgrades >= 1 && $securityForceUpgradeToken == 0>><<link "Garage">><<replace "#resultX">>
-					"Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceVehiclePower += 1>>
-					<<set $cash -= 60000>>
-			<</replace>><</link>> // Costs ¤60000 //<br>
-			<<elseif $securityForceVehiclePower < 7 && $securityForceArcologyUpgrades >= 5 && $securityForceAircraftPower >= 5 && $securityForceDronePower >= 5 && $securityForceStimulantPower >= 5 && $securityForceInfantryPower >= 5>>
-			<<if $securityForceVehiclePower >= 5>>
-				<<set _vehCost = 2500000>>
-			<<else>>
-				<<set _vehCost = 3000000>><</if>>
-			<br><<link "Garage">><<replace "#resultX">>
+	<<if $securityForceVehiclePower < 5 && $securityForceArcologyUpgrades >= 1>>
+		<br><<link "Garage">>
+			<<replace "#resultX">>
 			"Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceVehiclePower += 1>>
-					<<set $cash -= _vehCost>>
-			<</replace>><</link>> // Costs ¤_vehCost //<br>
-			<<elseif $securityForceVehiclePower == 5 || $securityForceVehiclePower == 7>>//The $securityForceName vehicle fleet is fully upgraded.//<<else>>//More barracks infrastructure upgrades are needed before the vehicle fleet can be expanded.//<</if>>
+			<<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= 60000>>
+			<</replace>>
+		<</link>>// Costs ¤60000 //
+	<<elseif $securityForceVehiclePower < 7 && $securityForceArcologyUpgrades >= 5 && $securityForceAircraftPower >= 5 && $securityForceDronePower >= 5 && $securityForceStimulantPower >= 5 && $securityForceInfantryPower >= 5>>
+		<<if $securityForceVehiclePower < 6>>
+			<<set _vehCost = 2500000>>
+		<<elseif $securityForceVehiclePower == 6>>
+			<<set _vehCost = 3000000>>
+		<</if>>
+		<br><<link "Garage">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= _vehCost>>
+			<</replace>>
+		<</link>> // Costs ¤<<print _vehCost>> //
+	<<elseif $securityForceVehiclePower == 5 || $securityForceVehiclePower == 7>>
+		<br>//The $securityForceName vehicle fleet is fully upgraded.//
+	<<else>>
+		<br>//More barracks infrastructure upgrades are needed before the vehicle fleet can be expanded.//
+	<</if>>
 		
-	<<if $securityForceArcologyUpgrades >= 4 && $securityForceUpgradeToken == 0>>
-		<br><<link "Hangar">><<replace "#resultX">><span id="resultY">
-			<<if $securityForceAircraftPower < 5 && $securityForceArcologyUpgrades >= 4 && $securityForceUpgradeToken == 0>>
-				<br><<link "Ask The Colonel to improve the Airforce">>
-				<<replace "#resultY">>
-					"Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceAircraftPower += 1>>
-					<<set $cash -= 70000>>
-				<</replace>>
-				<</link>> // Costs ¤70000 //<br>
-			<<elseif $securityForceAircraftPower < 7 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5>>
-				<<if $securityForceAircraftPower == 5>>
-					<<set _vehCost = 2750000>>
-				<<elseif $securityForceAircraftPower == 6>>
-					<<set _vehCost = 3250000>>
-				<<elseif $securityForceAircraftPower == 7>>
-					<<set _vehCost = 5750000>>	
-				<</if>>
-				<br><<link "Ask The Colonel to improve the Airforce">>
-				<<replace "#resultY">>
-					"Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceAircraftPower += 1>>
-					<<set $cash -= _vehCost>>
-				<</replace>>
-				<</link>> // Costs ¤_vehCost //<br>
-			<<elseif $securityForceAircraftPower == 5 || $securityForceAircraftPower == 8>>
-				<br>//The $securityForceName air fleet is fully upgraded.//
-			<<else>>
-				//More barracks infrastructure upgrades are needed before the air fleet can be expanded.//
-			<</if>>
+	<<if $securityForceArcologyUpgrades >= 4 && $securityForceAircraftPower < 5>>
+		<br><<link "Ask The Colonel to improve the Airforce">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= 70000>>
+			<</replace>>
+		<</link>> // Costs ¤70000 //
+	<<elseif $securityForceAircraftPower < 8 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5>>
+		<<if $securityForceAircraftPower == 5>>
+			<<set _airCost = 2750000>>
+		<<elseif $securityForceAircraftPower == 6>>
+			<<set _airCost = 3250000>>
+		<<elseif $securityForceAircraftPower == 7>>
+			<<set _airCost = 5750000>>	
+		<</if>>
+		<br><<link "Ask The Colonel to improve the Airforce">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= _airCost>>
+			<</replace>>
+		<</link>> // Costs ¤<<print _airCost>> //
+	<<elseif $securityForceAircraftPower == 5 || $securityForceAircraftPower == 8>>
+		<br>//The $securityForceName air fleet is fully upgraded.//
+	<<else>>
+		<br>//More barracks infrastructure upgrades are needed before the air fleet can be expanded.//
+	<</if>>
 			
-			<<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceSpacePlanePower < 1>>
-				<br><<link "Ask The Colonel to 'borrow' a SpacePlane">>
-					<<replace "#resultY">>
-					"Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceSpacePlanePower += 1>>
-					<<set $cash -= 4750000>>
-					<</replace>>
-				<</link>> // Costs ¤4750000 //<br>
-			<<elseif $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < 9 && $securityForceUpgradeToken == 0>>
-				<br><<link "Ask The Colonel to upgrade the SpacePlane">>
-					<<replace "#resultY">>"Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceSpacePlanePower += 1>>
-					<<set $cash -= 3750000>>
-					<</replace>>
-				<</link>> // Costs ¤3750000 //<br>
-			<<elseif $securityForceSpacePlanePower == 9>>
-				//The $securityForceName's SpacePlane is fully upgraded.//
-			<</if>>
+	<<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceSpacePlanePower < 1>>
+		<br><<link "Ask The Colonel to 'borrow' a SpacePlane">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 4750000>>
+			<</replace>>
+		<</link>> // Costs ¤4750000 //
+	<<elseif $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < 9>>
+		<<if $securityForceSpacePlanePower < 4>>
+			<<set _spCost = 50000000>>
+		<<elseif $securityForceSpacePlanePower == 4>>
+			<<set _spCost = 75000000>>
+		<<elseif $securityForceSpacePlanePower == 5>>
+			<<set _spCost = 85000000>>
+		<<elseif $securityForceSpacePlanePower == 6>>
+			<<set _spCost = 95000000>>
+		<<elseif $securityForceSpacePlanePower == 7>>
+			<<set _spCost = 125000000>>
+		<<elseif $securityForceSpacePlanePower == 8>>
+			<<set _spCost = 175000000>>
+		<</if>>
+		<br><<link "Ask The Colonel to upgrade the SpacePlane">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost>>
+			<</replace>>
+		<</link>> // Costs ¤<<print _spCost>> //
+	<<elseif $securityForceSpacePlanePower == 9>>
+		<br>//The $securityForceName's SpacePlane is fully upgraded.//
+	<</if>>
 		
-			<<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceFortressZeppelin < 1>>
-					<br><<link "Ask The Colonel to 'borrow' a Fortress Zeppelin">><<replace "#resultY">>"Sure, boss." she says, nodding. "A Fortress Zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceFortressZeppelin += 1>>
-						<<set $cash -= 30000000>>
-					<</replace>><</link>> // Costs ¤30000000 //<br>
-			<<elseif $securityForceFortressZeppelin == 3>><br>//The $securityForceName has fully upgraded the Fortress Zeppelin to support its activities.//
-			<<elseif $securityForceFortressZeppelin >= 1>>
-					<<link "Ask The Colonel to upgrade the Fortress Zeppelin">><<replace "#resultY">>"Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceFortressZeppelin += 1>>
-						<<set $cash -= 20000000>>
-					<</replace>><</link>> // Costs ¤20000000 //<br>
-			<</if>>
+	<<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceFortressZeppelin < 1>>
+		<br><<link "Ask The Colonel to 'borrow' a Fortress Zeppelin">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "A Fortress Zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 30000000>>
+			<</replace>><</link>> // Costs ¤30000000 //
+	<<elseif $securityForceFortressZeppelin >= 1 && $securityForceFortressZeppelin < 3>>
+		<br><<link "Ask The Colonel to upgrade the Fortress Zeppelin">>
+			<<replace "#resultX">>"Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 20000000>>
+			<</replace>>
+		<</link>> // Costs ¤20000000 //
+	<<elseif $securityForceFortressZeppelin == 3>>
+		<br>//The $securityForceName has fully upgraded the Fortress Zeppelin to support its activities.//
+	<</if>>
 
-			<<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceAC130 < 1>>
-					<br><<link "Ask The Colonel to 'borrow' an AC-130">><<replace "#resultY">>"Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceAC130 += 1>>
-						<<set $cash -= 35000000>>
-					<</replace>><</link>> // Costs ¤35000000 //<br>
-			<<elseif $securityForceAC130 == 4>>
-				//The $securityForceName has fully upgraded the AC-130 to support its activities.//
-			<<elseif $securityForceAC130 > 1>>
-					<br><<link "Ask The Colonel to upgrade the AC-130">>
-						"Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceAC130 += 1>>
-						<<set $cash -= 25000000>>
-					<</link>> // Costs ¤25000000 //<br><</if>>
-	</span><</replace>><</link>>
+	<<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceAC130 < 1>>
+		<br><<link "Ask The Colonel to 'borrow' an AC-130">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 35000000>>
+			<</replace>>
+		<</link>> // Costs ¤35000000 //
+	<<elseif $securityForceAC130 > 1 && $securityForceAC130 < 4>>
+		<br><<link "Ask The Colonel to upgrade the AC-130">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 25000000>>
+			<</replace>>
+		<</link>> // Costs ¤25000000 //
+	<<elseif $securityForceAC130 == 4>>
+		<br>//The $securityForceName has fully upgraded the AC-130 to support its activities.//
 	<</if>>
 	
-			<<if $securityForceDronePower < 5 && $securityForceArcologyUpgrades >= 2 && $securityForceUpgradeToken == 0>>
-				<<link "Drone Bay">>
-				<<replace "#resultX">>
-					"Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceDronePower += 1>>
-					<<set $cash -= 45000>>
-				<</replace>>
-				<</link>> // Costs ¤45000 //<br>
-			<<elseif $securityForceDronePower < 6 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5>>
-				<<link "Drone Bay">>
-				<<replace "#resultX">>
-					"Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-					<<set $securityForceUpgradeToken = 1>>
-					<<set $securityForceDronePower += 1>>
-					<<set $cash -= 2000000>>
-				<</replace>>
-				<</link>> // Costs ¤2000000 //
-			<<elseif $securityForceDronePower == 5 || $securityForceDronePower == 6>>
-				<br>//The $securityForceName drone fleet is fully upgraded.//
-			<<else>>
-				//More barracks infrastructure upgrades are needed before the drone fleet can be expanded.//
-			<</if>>
+	<<if $securityForceDronePower < 5 && $securityForceArcologyUpgrades >= 2>>
+		<br><<link "Ask The Colonel to upgrade the drone fleet">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 45000>>
+			<</replace>>
+		<</link>> // Costs ¤45000 //
+	<<elseif $securityForceDronePower < 6 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5>>
+		<br><<link "Ask The Colonel to upgrade the drone fleet">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 2000000>>
+			<</replace>>
+		<</link>> // Costs ¤2000000 //
+	<<elseif $securityForceDronePower == 5 || $securityForceDronePower == 6>>
+		<br>//The $securityForceName drone fleet is fully upgraded.//
+	<<else>>
+		<br>//More barracks infrastructure upgrades are needed before the drone fleet can be expanded.//
+	<</if>>
 
-	<<if $securityForceArcologyUpgrades >= 4 && $securityForceUpgradeToken == 0>><br><<link "Launch Bay">><<replace "#resultX">><span id="resultY">
-			<<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceSatalitePower < 1>>
-				<br><<link "Ask The Colonel to 'borrow' a Satalite">><<replace "#resultY">>"Sure, boss." she says, nodding. "A Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceSatalitePower += 1>>
-						<<set $cash -= 3750000>>
-					<</replace>><</link>> // Costs ¤3750000 //<br>
-			<<elseif $securityForceSatalitePower >= 1 && $securityForceSatalitePower < 16>>
-					<<if $securityForceSatalitePower < 11>>
-						<<set _vehCost = 2350000>>
-					<<elseif $securityForceSatalitePower == 11>>
-						<<set _vehCost = 150000000>>
-					<<elseif $securityForceSatalitePower == 12>>
-						<<set _vehCost = 160000000>>
-					<<elseif $securityForceSatalitePower == 13>>
-						<<set _vehCost = 170000000>>
-					<<elseif $securityForceSatalitePower == 14>>
-						<<set _vehCost = 180000000>>
-					<<elseif $securityForceSatalitePower == 15>>
-						<<set _vehCost = 190000000>>
-					<</if>>
-					<br><<link "Ask The Colonel to upgrade the Satalite">><<replace "#resultY">>"Sure, boss." she says, nodding. "Upgrading the Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceSatalitePower += 1>>
-						<<set $cash -= _vehCost>>
-					<</replace>><</link>> // Costs ¤2350000 //<br>
-			<<elseif $securityForceSatalitePower == 16>><br>//The $securityForceName's Satalite is fully upgraded.//<</if>>
+	<<if $securityForceArcologyUpgrades >= 4 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceSatalitePower < 1>>
+		<br><<link "Ask The Colonel to 'borrow' a Satalite">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "A Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= 3750000>>
+			<</replace>>
+		<</link>> // Costs ¤3750000 //
+	<<elseif $securityForceSatalitePower >= 1 && $securityForceSatalitePower < 16>>
+		<<if $securityForceSatalitePower < 11>>
+			<<set _satCost = 2350000>>
+		<<elseif $securityForceSatalitePower == 11>>
+			<<set _satCost = 150000000>>
+		<<elseif $securityForceSatalitePower == 12>>
+			<<set _satCost = 160000000>>
+		<<elseif $securityForceSatalitePower == 13>>
+			<<set _satCost = 170000000>>
+		<<elseif $securityForceSatalitePower == 14>>
+			<<set _satCost = 180000000>>
+		<<elseif $securityForceSatalitePower == 15>>
+			<<set _satCost = 190000000>>
+		<</if>>
+		<br><<link "Ask The Colonel to upgrade the Satalite">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Upgrading the Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= _satCost>>
+			<</replace>>
+		<</link>> // Costs ¤<<print _satCost>> //
+	<<elseif $securityForceSatalitePower == 16>>
+		<br>//The $securityForceName's Satalite is fully upgraded.//
+	<</if>>
 			
-			<<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceGiantRobot < 1 && $terrain != "oceanic" && $securityForceUpgradeToken == 0>>
-				<br><<link "Ask The Colonel to 'borrow' a Giant Robot">><<replace "#resultY">><br>"Sure, boss." she says, nodding. "A Giant Robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceGiantRobot += 1>>
-						<<set $cash -= 50000000>>
-					<</replace>><</link>> // Costs ¤50000000 //<br>
-			<<elseif $securityForceGiantRobot < 8>>
-				<br><<link "Ask The Colonel to upgrade the Giant Robot">><<replace "#resultY">><br>"Sure, boss." she says, nodding. "Upgrading the Giant Robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceGiantRobot += 1>>
-						<<set $cash -= 25000000>>
-					<</replace>><</link>> // Costs ¤25000000 //<br>
-			<<elseif $securityForceGiantRobot == 8>>//The $securityForceName has fully upgraded the GiantRobot to support its activities.//<br><</if>>
-	</span><</replace>><</link>><</if>>
+	<<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceGiantRobot < 1 && $terrain != "oceanic">>
+		<br><<link "Ask The Colonel to 'borrow' a Giant Robot">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "A Giant Robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000>>
+			<</replace>>
+		<</link>> // Costs ¤50000000 //
+	<<elseif $securityForceGiantRobot > 0 && $securityForceGiantRobot < 8>>
+		<<if $securityForceGiantRobot < 3>>
+			<<set _robCost = 25000000>>
+		<<elseif $securityForceGiantRobot == 3>>
+			<<set _robCost = 45000000>>
+		<<elseif $securityForceGiantRobot == 4>>
+			<<set _robCost = 45000000>>
+		<<elseif $securityForceGiantRobot == 5>>
+			<<set _robCost = 65000000>>
+		<<elseif $securityForceGiantRobot == 6>>
+			<<set _robCost = 85000000>>
+		<<elseif $securityForceGiantRobot == 7>>
+			<<set _robCost = 95000000>>
+		<<elseif $securityForceGiantRobot == 8>>
+			<<set _robCost = 105000000>>
+		<</if>>
+		<br><<link "Ask The Colonel to upgrade the Giant Robot">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Upgrading the Giant Robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost>>
+			<</replace>>
+		<</link>> // Costs ¤<<print _robCost>> //
+	<<elseif $securityForceGiantRobot == 9>>
+		<br>//The $securityForceName has fully upgraded the GiantRobot to support its activities.//
+	<</if>>
 	
-	<<if $terrain == "oceanic" && $securityForceUpgradeToken == 0>><br><<link "Naval Yard">><<replace "#resultX">><span id="resultY">>
-			<<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceAircraftCarrier < 1 && $terrain == "oceanic" && $securityForceUpgradeToken == 0>>
-				<br><<link "Ask The Colonel to 'borrow' an aircraft carrier">><<replace "#resultY">>"Sure, boss." she says, nodding. "A aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceAircraftCarrier += 1>>
-						<<set $cash -= 1500000>>
-					<</replace>><</link>> // Costs 1500000 //<br>
-			<<elseif $securityForceAircraftCarrier < 4>>
-				<br><<link "Ask The Colonel to upgrade the Aircraft Carrier">><<replace "#resultY">>"Sure, boss." she says, nodding. "Upgrading the aircraft carrier, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceAircraftCarrier += 1>>
-						<<set $cash -= 25000000>>
-					<</replace>><</link>> // Costs ¤25000000 //<br>
-			<<elseif $securityForceAircraftCarrier == 4>>//The $securityForceName has fully upgraded the aircraft carrier to support its activities.//<br><</if>>
+	<<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceMissileSilo < 1 && $terrain != "oceanic">>
+		<br><<link "Ask The Colonel to 'borrow' a Missile Silo">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "A Missile Silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 200000000>>
+			<</replace>>
+		<</link>> // Costs ¤200000000 //
+	<<elseif $securityForceMissileSilo > 0 && $securityForceMissileSilo < 3>>
+		<<if $securityForceMissileSilo == 1>>
+			<<set _msCost = 150000000>>
+		<<elseif $securityForceMissileSilo == 2>>
+			<<set _msCost = 195000000>>
+		<</if>>
+		<br><<link "Ask The Colonel to upgrade the Missile Silo">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Upgrading the Giant Robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost>>
+			<</replace>>
+		<</link>> // Costs ¤<<print _msCost>> //
+	<<elseif $securityForceMissileSilo == 3>>
+		<br>//The $securityForceName has fully upgraded the MissileSilo to support its activities.//
+	<</if>>
+	
+	<<if $terrain == "oceanic" && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceAircraftCarrier < 1>>
+		<br><<link "Ask The Colonel to 'borrow' an aircraft carrier">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "A aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000>>
+			<</replace>>
+		<</link>> // Costs 1500000 //
+	<<elseif $securityForceAircraftCarrier < 4 && $securityForceAircraftCarrier > 0>>
+		<br><<link "Ask The Colonel to upgrade the Aircraft Carrier">>
+			<<replace "#resultX">>"Sure, boss." she says, nodding. "Upgrading the aircraft carrier, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000>>
+			<</replace>>
+		<</link>> // Costs ¤25000000 //
+	<<elseif $securityForceAircraftCarrier == 4>>
+		<br>//The $securityForceName has fully upgraded the aircraft carrier to support its activities.//
+	<</if>>
 		
-			<<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceSubmarine < 1 && $terrain == "oceanic" && $securityForceUpgradeToken == 0>>
-				<br><<link "Ask The Colonel to 'borrow' a Submarine">><<replace "#resultY">>"Sure, boss." she says, nodding. "A Submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceSubmarine += 1>>
-						<<set $cash -= 1500000>>
-				<</replace>><</link>> // Costs ¤1500000 //<br>
-			<<elseif $securityForceSubmarine < 4>>
-				<br><<link "Ask The Colonel to upgrade the Submarine">><<replace "#resultY">>"Sure, boss." she says, nodding. "Upgrading the aircraft carrier, should help us gain a massive 	advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
-						<<set $securityForceUpgradeToken = 1>>
-						<<set $securityForceSubmarine += 1>>
-						<<set $cash -= 25000000>>
-					<</replace>><</link>> // Costs ¤25000000 //<br>
-			<<elseif $securityForceSubmarine == 4>>//The $securityForceName has fully upgraded the Submarine to support its activities.//<br><</if>>
-	</span><</replace>><</link>><</if>>
-</span>
-
-<<if $securityForceColonelToken == 0>><span id="result3">
-			<br><<link "Spend some one on one time up on the surface with The Colonel, along with an escort of course.">>
-				<<replace "#result3">>
-					<<set $securityForceColonelToken = 1>>
-					You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree.
-						
-						<<if $PC.warfare < 10>>
-							Your complete lack of skill at warfare ensures that in addition to $Bodyguard.slaveName, you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName ground vehicles.
-						<<elseif $PC.warfare >= 100 && $career == "mercenary">>
-							Your mastery of wet work and prior expierence in a PMC, satisfies The Colonel that you only need; one solider and a single vehicle plus $Bodyguard.slaveName. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you.
-							<<if $economy == .5>>
-								<<set $rep += 10, $cash += 450>>
-							<<elseif $economy == 1>>
-								<<set $rep += 10, $cash += 500>>
-							<<elseif $economy == 1.5>>
-								<<set $rep += 10, $cash += 550>><</if>>
-						<<elseif $PC.warfare >= 100>>
-							Your mastery of wet work, satisfies The Colonel that you only need; two soliders and a single vehicle plus $Bodyguard.slaveName. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you.
-							<<if $economy == .5>>
-								<<set $rep += 5, $cash += 200>>
-							<<elseif $economy == 1>>
-								<<set $rep += 5, $cash += 250>>
-							<<elseif $economy == 1.5>>
-								<<set $rep += 5, $cash += 300>><</if>>
-						<<elseif $PC.warfare >= 60>>
-							Your expertness at warfare means that in addition to $Bodyguard.slaveName you only require; a sqaud of $securityForceName on foot, a two fighters, a tiny convy of $securityForceName ground vehicles.
-						<<elseif $PC.warfare >= 30>>
-							As you have some skill at warfare, you only need in addition to $Bodyguard.slaveName; two full sqauds of $securityForceName on foot, a squadron of fighters, a small convy of $securityForceName ground vehicles.
-						<<elseif $PC.warfare >= 10>>
-							Your F.N.G tier skills at warfare ensures that in addition to $Bodyguard.slaveName, you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName ground vehicles.
-						<</if>>
-						
-						<<if $arcologies[0].FSPaternalist != "unset">>
-							Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave.
-							<<if $PC.slaving < 10>>
-								Your total lack of slavery skill (which is very unusal and very concerning for an archology owner), means that you are of little to no help or even a hinderance.
-							<<elseif $PC.slaving >= 100>>
-								Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your undestanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is ($PC.customTitle) and this is my favourate Paternalist shop in $arcologies[0].name."
-								<<if $arcologies[0].prosperity < 20>><<set $arcologies[0].prosperity++>><</if>>
-							<<elseif $PC.slaving >= 60>>
-								Your expertness of slavery alllows you to be  more useful.
-							<<elseif $PC.slaving >= 30>>
-								Possing some skill you are slightly helpful.
-							<<elseif $PC.slaving >= 10>>
-								Your basic skill at slavery, allows you to neither be a hinderance or helpful.<</if>>
-						<</if>>
-						<<if $arcologies[0].FSPaternalist == "unset">>Stopping at a shop.<</if>>
-						
-						Soon the entourage heads back to $securityForceName 's HQ. Along the route you see a homeless citizen in great pain.
-						<<if $PC.medicine < 10>>
-							Your total lack of medical skill causes the death of the citizen.
-						<<elseif $PC.medicine >= 100 && $career == "medicine">>
-							Your expertness of medicine ensures that the citizen is probably the best they have ever been. They are so greatful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained archology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. 
-							<<if $economy == .5>>
-								<<set $rep += 10, $cash += 100>>
-							<<elseif $economy == 1>>
-								<<set $rep += 10, $cash += 150>>
-							<<elseif $economy == 1.5>>
-								<<set $rep += 10, $cash += 200>><</if>>
-						<<elseif $PC.medicine >= 100>>
-							Your expertness of medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly archology owner who took the time to heal a citizen. 
-							<<set $rep += 5>>
-						<<elseif $PC.medicine >= 60>>
-							Your mastery of medicine ensures that the citizen's condition is noticably better.
-						<<elseif $PC.medicine >= 30>>
-							Your slightly higher level of medicine ensures that the citizen's condition ever so slightly improves.
-						<<elseif $PC.medicine >= 10>>
-							Your basic level of medicine ensures that the citizen's condition remains the same.<</if>>
-				<</replace>>
-			<</link>>
-		<br>
-		<<link "Spend some one on one time down in $securityForceName 's HQ">>
+	<<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceSubmarine < 1 && $terrain == "oceanic">>
+		<br><<link "Ask The Colonel to 'borrow' a Submarine">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "A Submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000>>
+			<</replace>>
+		<</link>> // Costs ¤1500000 //
+	<<elseif $securityForceSubmarine < 5 && $securityForceSubmarine > 0>>
+		<<if $securityForceSubmarine < 4>>
+			<<set _subCost = 25000000>>
+		<<elseif $securityForceSubmarine == 4>>
+			<<set _subCost = 85000000>>
+		<</if>>
+		<br><<link "Ask The Colonel to upgrade the Submarine">>
+			<<replace "#resultX">>
+			"Sure, boss." she says, nodding. "Upgrading the aircraft carrier, should help us gain a massive 	advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it."
+			<<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost>>
+			<</replace>>
+		<</link>> // Costs ¤<<print _subCost>> //
+	<<elseif $securityForceSubmarine == 5>>
+		<br>//The $securityForceName has fully upgraded the Submarine to support its activities.//
+	<</if>>
+	</span>
+<</if>>
+
+<br>
+
+<<if $securityForceColonelToken == 0>>
+	<span id="result3">
+		<br><<link "Spend some one on one time up on the surface with The Colonel, along with an escort of course.">>
+			<<replace "#result3">>
+			<<set $securityForceColonelToken = 1>>
+			You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree.
+			<<if $PC.warfare < 10>>
+				Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName ground vehicles.
+			<<elseif $PC.warfare >= 100 && $career == "mercenary">>
+				Your mastery of wet work and prior expierence in a PMC, satisfies The Colonel that you only need; one solider and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you.
+				<<if $economy == .5>>
+					<<set $rep += 10, $cash += 450>>
+				<<elseif $economy == 1>>
+					<<set $rep += 10, $cash += 500>>
+				<<elseif $economy == 1.5>>
+					<<set $rep += 10, $cash += 550>>
+				<</if>>
+			<<elseif $PC.warfare >= 100>>
+				Your mastery of wet work, satisfies The Colonel that you only need; two soliders and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you.
+				<<if $economy == .5>>
+					<<set $rep += 5, $cash += 200>>
+				<<elseif $economy == 1>>
+					<<set $rep += 5, $cash += 250>>
+				<<elseif $economy == 1.5>>
+					<<set $rep += 5, $cash += 300>>
+				<</if>>
+			<<elseif $PC.warfare >= 60>>
+				Your expertness at warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you only require; a sqaud of $securityForceName on foot, a two fighters, a tiny convy of $securityForceName ground vehicles.
+			<<elseif $PC.warfare >= 30>>
+				As you have some skill at warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full sqauds of $securityForceName on foot, a squadron of fighters, a small convy of $securityForceName ground vehicles.
+			<<elseif $PC.warfare >= 10>>
+				Your F.N.G tier skills at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName ground vehicles.
+			<</if>>
+			<<if $arcologies[0].FSPaternalist != "unset">>
+				Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave.
+				<<if $PC.slaving < 10>>
+					Your total lack of slavery skill (which is very unusal and very concerning for an archology owner), means that you are of little to no help or even a hinderance.
+				<<elseif $PC.slaving >= 100>>
+					Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your undestanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is (<<if def $PC.customTitle>>$PC.customTitle <</if>> <<PlayerName>>) and this is my favourate Paternalist shop in $arcologies[0].name."
+					<<if $arcologies[0].prosperity < 20>>
+						<<set $arcologies[0].prosperity++>>
+					<</if>>
+				<<elseif $PC.slaving >= 60>>
+					Your expertness of slavery alllows you to be more useful.
+				<<elseif $PC.slaving >= 30>>
+					Possing some skill you are slightly helpful.
+				<<elseif $PC.slaving >= 10>>
+					Your basic skill at slavery, allows you to neither be a hinderance or helpful.
+				<</if>>
+			<<else>>
+				Stopping at a shop.
+			<</if>>
+			Soon the entourage heads back to $securityForceName 's HQ. Along the route you see a homeless citizen in great pain.
+			<<if $PC.medicine < 10>>
+				Your total lack of medical skill causes the death of the citizen.
+			<<elseif $PC.medicine >= 100 && $career == "medicine">>
+				Your expertness of medicine ensures that the citizen is probably the best they have ever been. They are so greatful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained archology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. 
+				<<if $economy == .5>>
+					<<set $rep += 10, $cash += 100>>
+				<<elseif $economy == 1>>
+					<<set $rep += 10, $cash += 150>>
+				<<elseif $economy == 1.5>>
+					<<set $rep += 10, $cash += 200>>
+				<</if>>
+			<<elseif $PC.medicine >= 100>>
+				Your expertness of medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly archology owner who took the time to heal a citizen. 
+				<<set $rep += 5>>
+			<<elseif $PC.medicine >= 60>>
+				Your mastery of medicine ensures that the citizen's condition is noticably better.
+			<<elseif $PC.medicine >= 30>>
+				Your slightly higher level of medicine ensures that the citizen's condition ever so slightly improves.
+			<<elseif $PC.medicine >= 10>>
+				Your basic level of medicine ensures that the citizen's condition remains the same.
+			<</if>>
+			<</replace>>
+		<</link>>
+		<br><<link "Spend some one on one time down in $securityForceName's HQ">>
 			<<replace "#result3">>
 				<<set $securityForceColonelToken = 1>>
-					<br>
-					"Sure, boss." she says, nodding. "I can use a break from all of this." She laughs. 
-					She can try teaching you a bit about;
-
-							<span id="result4">
-								<<link " field medicine,">>
-									<<replace "#result4">>
-										<<set $PC.medicine + 3>>
-										<br>//<<if $PC.engineering < 10>>Hopefully now, you are less likely to cut yourself on the sharp things.<</if>>//
-									<</replace>>
-								<</link>><<link "trading">>
-									<<replace "#result4">>
-										<<set $PC.trading + 2>>
-										<br>//<<if $PC.trading < 10>>Congragulations you have just passed economics 101, "black and red should balance".<</if>>//
-									<</replace>>
-								<</link>><<link ",slaving">>
-									<<replace "#result4">>
-										<<set $PC.slaving + 2>>
-										<br>//<<if $PC.slaving < 10>>Yes, the rope normally goes around the wrist first and no where near the mouth.<</if>>//
-									<</replace>>
-								<</link>><<link ",combat engineering,">>
-									<<replace "#result4">>
-										<<set $PC.engineering + 2>>
-										<br>//<<if $PC.engineering < 10>>Good job you know what a hammer now looks like.<</if>>//
-									<</replace>>
-								<</link>> <<link "generally ">>
-									<<replace "#result4">>
-										<<set $PC.engineering + 1>>
-										<<set $PC.slaving + 1>>
-										<<set $PC.trading + 1>>
-										<<set $PC.warfare + 1>>
-										<<set $PC.medicine + 1>>
-										<br>//Hopefully this general education I could provide may be of use.
-									<</replace>>
-								<</link>><<link "or tell some war stories.">>
-									<<replace "#result4">>
-										<<set $PC.warfare + 5>>
-										<br>//<<if $PC.warfare < 10>>There, now you hopefully can hit the broad side of a barn. What am I kidding you still suck.
-										<<elseif $PC.warfare >= 10>>Slightly better but you still have a long way to go.<</if>>//
-									<</replace>>
-								<</link>>		
-							</span>
-								
+				"Sure, boss." she says, nodding. "I can use a break from all of this." She laughs. 
+				She can try teaching you a bit about;
+				<span id="result4">
+					<<link " field medicine, ">>
+						<<replace "#result4">>
+							<<set $PC.medicine += 4>>
+							<<if $PC.medicine < 20>>
+							//Yes that is a bandage, good job.
+							<<elseif $PC.medicine < 10>>
+							//Hopefully now, you are less likely to cut yourself on the sharp things.
+							<</if>>
+						<</replace>>
+					<</link>>
+					<<link "trading, ">>
+						<<replace "#result4">>
+							<<set $PC.trading += 3>>
+							<<if $PC.trading < 10>>
+							//Congragulations you have just passed economics 101, "black and red should balance".
+							<</if>>
+						<</replace>>
+					<</link>>
+					<<link "slaving, ">>
+						<<replace "#result4">>
+							<<set $PC.slaving += 3>>
+							//<<if $PC.slaving < 10>>Yes, the rope normally goes around the wrist first and no where near the mouth.
+							<</if>>
+						<</replace>>
+					<</link>>
+					<<link "combat engineering, ">>
+						<<replace "#result4">>
+							<<set $PC.engineering += 3>>
+							<<if $PC.engineering < 10>>
+							//Good job you know what a hammer now looks like.
+							<</if>>
+						<</replace>>
+					<</link>>
+					<<link "general skills, ">>
+						<<replace "#result4">>
+							<<set $PC.engineering + 2>>
+							<<set $PC.slaving += 2>>
+							<<set $PC.trading += 2>>
+							<<set $PC.warfare += 2>>
+							<<set $PC.medicine += 2>>
+							//Hopefully this general education I could provide may be of use.
+						<</replace>>
+					<</link>>
+					<<link "or tell some war stories.">>
+						<<replace "#result4">>
+							<<set $PC.warfare += 5>>
+							<<if $PC.warfare < 10>>
+							//There, now you hopefully can hit the broad side of a barn. What am I kidding you still suck.
+							<<elseif $PC.warfare >= 10>>
+							//Slightly better but you still have a long way to go.
+							<</if>>
+						<</replace>>
+					<</link>>		
+				</span>			
 			<</replace>>
 		<</link>>
-</span><</if>>
-
-/* <<if $securityForceSexedColonelToken == 0>><span id=="result4">
-		<<link "FadeToBlack">>
-									<<replace "#result4">><<link "Private">><<set $securityForceSexedColonelToken = 1>>
-										<span id=="result5">
-											<<link>>"Pussy"<</link>><<replace "#result5">>
-												<<set $securityForceSexedColonel = 1 && $securityForceColonelToken = 1>>	
-												<<if $ColonelCore == "shell shocked">>
-												//The entire time it is obvious that The Colonel is reliving a horriable event.
-												<span id=="result6">
-													<<replace "#result6">><<link>>"Do you make an attempt to bring her back to the present?"<</link>><</replace>>
-												
-													<<replace "#result6">><<link>>"It's probably best to let The Colonel with her own demons"<</link>><</replace>>
-												</span>
-											<</replace>><<link>>
-										
-											<<link "Ass">><<replace "#result5">>
-												<<if $ColonelCore == "shell shocked">>
-												//The entire time it is obvious that The Colonel is reliving a horriable event.	
-												<span id=="result6">
-													<<replace "#result6">><<link>>"Do you make an attempt to bring her back to the present?"<</link>><</replace>>
-	
-													<<replace "#result6">><<link>>"It's probably best to let The Colonel with her own demons"<</link>><</replace>>
-												</span>
-											<</replace>><</link>>
-											
-											<<link "Both pussy and ass">><<replace "#result5">>
-												<<set $securityForceSexedColonel = 2>>
-												<<if $ColonelCore == "shell shocked">>
-												//The entire time it is obvious that The Colonel is reliving a horriable event.
-												<span id=="result6">
-													<<replace "#result6">><<link>>"Do you make an attempt to bring her back to the present?"<</link>><</replace>>
-	
-													<<replace "#result6">><<link>>"It's probably best to let The Colonel with her own demons"<</link>><</replace>>
-												</span>
-											<</replace>><</link>>
-
-											<<link "Mouth">><<replace "#result5">>
-												<<set $securityForceSexedColonel = 1>>
-												<<if $ColonelCore == "shell shocked">>
-												//The entire time it is obvious that The Colonel is reliving a horriable event.
-												<span id=="result6">
-													<<replace "#result6">><<link>>"Do you make an attempt to bring her back to the present?"<</link>><</replace>>
-	
-													<<replace "#result6">><<link>>"It's probably best to let The Colonel with her own demons"<</link>><</replace>>
-												</span>
-											<</replace>><</link>>
-											
-											<<link>>"All three holes"<</link>>
-											<<replace "#result5">>
-												<<set $securityForceSexedColonel = 3>>
-												<<if $ColonelCore == "shell shocked">>
-												//The entire time it is obvious that The Colonel is reliving a horriable event.
-												<span id=="result6">
-													<<replace "#result6">><<link>>"Do you make an attempt to bring her back to the present?"<</link>><</replace>>
-													
-													<<replace "#result6">><<link>>"It's probably best to let The Colonel with her own demons"<</link>><</replace>>
-												</span>
+	</span>
+<<elseif $securityForceColonelToken == 1>>
+	<br>//The Colonel has already spent time with you this week or is unable able to find time in her busy week to relax with you.//
+<</if>>
+
+<br>
+
+/* <<if $securityForceSexedColonelToken == 0>>
+	<span id=="result5">
+		<br><<link "Have some fun with The Colonel">>
+			<<replace "#result5">>
+				<br><<link "Private">>
+					<span id=="result6">
+						<br><<link "Pussy">>
+							<<replace "#result6">>
+								<<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>>	
+								<<if $ColonelCore == "shell shocked">>
+									The entire time it is obvious that The Colonel is reliving a horriable event.
+									<span id=="result7">
+										<br><<link "Bring her back">>
+											<<replace "#result7">>
+												"You make an attempt to bring her back to the present."
 											<</replace>>
-										</span>
-									<</replace>>
-											
-									<<replace "#result4">><<set $securityForceColonelToken = 1>><<link "On The Colonel's throne.">>
-										<span id=="result5">
-											<<replace "#result5">>
-												<<link>>"Pussy"<</link>>
-												<<set $securityForceSexedColonel = 1>>
-												<<if $ColonelCore == "shell shocked">>
-												//The entire time it is obvious that The Colonel is reliving a horriable event.
-												<span id=="result6">
-													<<replace "#result6">><<link>>"Do you make an attempt to bring her back to the present?"<</link>><</replace>>
-												
-													<<replace "#result6">><<link>>"It's probably best to let The Colonel with her own demons"<</link>><</replace>>
-												</span>
-											<</replace>>	
-											
-											<<replace "#result5">>
-												<<link>>"Ass"<</link>>
-												<<set $securityForceSexedColonel = 1>>
-												<<if $ColonelCore == "shell shocked">>
-												//The entire time it is obvious that The Colonel is reliving a horriable event.
-												<span id=="result6">
-													<<replace "#result6">><<link>>"Do you make an attempt to bring her back to the present?"<</link>><</replace>>
-
-													<<replace "#result6">><<link>>"It's probably best to let The Colonel with her own demons"<</link>><</replace>>
-												</span>		
-											<</replace>>	
-											
-											<<replace "#result5">>
-												<<link>>"Both pussy and ass"<</link>>
-												<<set $securityForceSexedColonel = 2>>
-												<<if $ColonelCore == "shell shocked">>
-												//The entire time it is obvious that The Colonel is reliving a horriable event.
-												<span id=="result6">
-													<<replace "#result6">><<link>>"Do you make an attempt to bring her back to the present?"<</link>><</replace>>
-	
-													<<replace "#result6">><<link>>"It's probably best to let The Colonel with her own demons"<</link>><</replace>>
-												</span>
+										<</link>>
+										<br><<link "Leave her be">>
+											<<replace "#result7">>
+												"Leave her to deal with her own demons"
 											<</replace>>
-											
-											<<replace "#result5">>
-												<<link>>"Mouth"<</link>>
-												<<set $securityForceSexedColonel = 1>>
-												<<if $ColonelCore == "shell shocked">>
-												//The entire time it is obvious that The Colonel is reliving a horriable event.
-												<span id=="result6">
-													<<replace "#result6">><<link>>"Do you make an attempt to bring her back to the present?"<</link>><</replace>>
-	
-													<<replace "#result6">><<link>>"It's probably best to let The Colonel with her own demons"<</link>><</replace>>
-												</span>
-											<</replace>>	
-											
-											<<replace "#result5">>
-												<<link>>"All three holes"<</link>>
-												<<set $securityForceSexedColonel = 3>>
-												<<if $ColonelCore == "shell shocked">>
-												//The entire time it is obvious that The Colonel is reliving a horriable event.
-												<span id=="result6">
-													<<replace "#result6">><<link>>"Do you make an attempt to bring her back to the present?"<</link>><</replace>>
-	
-													<<replace "#result6">><<link>>"It's probably best to let The Colonel with her own demons"<</link>><</replace>>
-												</span>
+										<</link>>
+									</span>
+								<</if>>
+							<</replace>>
+						<</link>>	
+						<br><<link "Ass">>
+							<<replace "#result6">>
+								<<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>>	
+								<<if $ColonelCore == "shell shocked">>
+									The entire time it is obvious that The Colonel is reliving a horriable event.
+									<span id=="result7">
+										<br><<link "Bring her back">>
+											<<replace "#result7">>
+												"You make an attempt to bring her back to the present."
+											<</replace>>
+										<</link>>
+										<br><<link "Leave her be">>
+											<<replace "#result7">>
+												"Leave her to deal with her own demons"
+											<</replace>>
+										<</link>>
+									</span>
+								<</if>>
+							<</replace>>
+						<</link>>
+						<br><<link "Both pussy and ass">>
+							<<replace "#result6">>
+								<<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>>	
+								<<if $ColonelCore == "shell shocked">>
+									The entire time it is obvious that The Colonel is reliving a horriable event.
+									<span id=="result7">
+										<br><<link "Bring her back">>
+											<<replace "#result7">>
+												"You make an attempt to bring her back to the present."
+											<</replace>>
+										<</link>>
+										<br><<link "Leave her be">>
+											<<replace "#result7">>
+												"Leave her to deal with her own demons"
+											<</replace>>
+										<</link>>
+									</span>
+								<</if>>
+							<</replace>>
+						<</link>>
+						<br><<link "Mouth">>
+							<<replace "#result6">>
+								<<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>>	
+								<<if $ColonelCore == "shell shocked">>
+									The entire time it is obvious that The Colonel is reliving a horriable event.
+									<span id=="result7">
+										<br><<link "Bring her back">>
+											<<replace "#result7">>
+												"You make an attempt to bring her back to the present."
+											<</replace>>
+										<</link>>
+										<br><<link "Leave her be">>
+											<<replace "#result7">>
+												"Leave her to deal with her own demons"
+											<</replace>>
+										<</link>>
+									</span>
+								<</if>>
+							<</replace>>
+						<</link>>	
+						<br><<link "All three holes">>
+							<<replace "#result6">>
+								<<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>>	
+								<<if $ColonelCore == "shell shocked">>
+									The entire time it is obvious that The Colonel is reliving a horriable event.
+									<span id=="result7">
+										<br><<link "Bring her back">>
+											<<replace "#result7">>
+												"You make an attempt to bring her back to the present."
+											<</replace>>
+										<</link>>
+										<br><<link "Leave her be">>
+											<<replace "#result7">>
+												"Leave her to deal with her own demons"
 											<</replace>>
-										</span>	
-								<</replace>><</link>>
+										<</link>>
+									</span>
+								<</if>>
+							<</replace>>
+						<</link>>
+					</span>
+				<</link>>
+				<br><<link "On The Colonel's throne.">>
+					<span id=="result6">
+							<br><<link "Pussy">>
+							<<replace "#result6">>
+								<<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>>	
+								<<if $ColonelCore == "shell shocked">>
+									The entire time it is obvious that The Colonel is reliving a horriable event.
+									<span id=="result7">
+										<br><<link "Bring her back">>
+											<<replace "#result7">>
+												"You make an attempt to bring her back to the present."
+											<</replace>>
+										<</link>>
+										<br><<link "Leave her be">>
+											<<replace "#result7">>
+												"Leave her to deal with her own demons"
+											<</replace>>
+										<</link>>
+									</span>
+								<</if>>
+							<</replace>>
+						<</link>>	
+						<br><<link "Ass">>
+							<<replace "#result6">>
+								<<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>>	
+								<<if $ColonelCore == "shell shocked">>
+									The entire time it is obvious that The Colonel is reliving a horriable event.
+									<span id=="result7">
+										<br><<link "Bring her back">>
+											<<replace "#result7">>
+												"You make an attempt to bring her back to the present."
+											<</replace>>
+										<</link>>
+										<br><<link "Leave her be">>
+											<<replace "#result7">>
+												"Leave her to deal with her own demons"
+											<</replace>>
+										<</link>>
+									</span>
+								<</if>>
+							<</replace>>
+						<</link>>
+						<br><<link "Both pussy and ass">>
+							<<replace "#result6">>
+								<<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>>	
+								<<if $ColonelCore == "shell shocked">>
+									The entire time it is obvious that The Colonel is reliving a horriable event.
+									<span id=="result7">
+										<br><<link "Bring her back">>
+											<<replace "#result7">>
+												"You make an attempt to bring her back to the present."
+											<</replace>>
+										<</link>>
+										<br><<link "Leave her be">>
+											<<replace "#result7">>
+												"Leave her to deal with her own demons"
+											<</replace>>
+										<</link>>
+									</span>
+								<</if>>
+							<</replace>>
+						<</link>>
+						<br><<link "Mouth">>
+							<<replace "#result6">>
+								<<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>>	
+								<<if $ColonelCore == "shell shocked">>
+									The entire time it is obvious that The Colonel is reliving a horriable event.
+									<span id=="result7">
+										<br><<link "Bring her back">>
+											<<replace "#result7">>
+												"You make an attempt to bring her back to the present."
+											<</replace>>
+										<</link>>
+										<br><<link "Leave her be">>
+											<<replace "#result7">>
+												"Leave her to deal with her own demons"
+											<</replace>>
+										<</link>>
+									</span>
+								<</if>>
+							<</replace>>
+						<</link>>	
+						<br><<link "All three holes">>
+							<<replace "#result6">>
+								<<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>>	
+								<<if $ColonelCore == "shell shocked">>
+									The entire time it is obvious that The Colonel is reliving a horriable event.
+									<span id=="result7">
+										<br><<link "Bring her back">>
+											<<replace "#result7">>
+												"You make an attempt to bring her back to the present."
+											<</replace>>
+										<</link>>
+										<br><<link "Leave her be">>
+											<<replace "#result7">>
+												"Leave her to deal with her own demons"
+											<</replace>>
+										<</link>>
+									</span>
+								<</if>>
+							<</replace>>
+						<</link>>
+					</span>
+				<</link>>
+			<</replace>>
 		<</link>>
-</span><</if>> */
+	<</span>>
+<<elseif $securityForceSexedColonelToken == 1>>
+	<br>//The Colonel has already spent time with you this week or is unable able to find time in her busy week to relax with you.//
+<</if>> */
 
 /* [[Send a slave to serve in $securityForceName's HQ and facilities|SlaveSupport]]
-In additon to help keeping them clean and tidy,some combat skills will be gained while seeing a small part of military life. */
-<</nobr>>
\ No newline at end of file
+In additon to help keeping them clean and tidy,some combat skills will be gained while seeing a small part of military life. */
\ No newline at end of file
diff --git a/src/uncategorized/dairy.tw b/src/uncategorized/dairy.tw
index 06e4fb8c984f6c1d464ab9e51d935291546f8235..9f596f3f9a2ca11b4fbb7f620af55b82a9d40be7 100644
--- a/src/uncategorized/dairy.tw
+++ b/src/uncategorized/dairy.tw
@@ -43,7 +43,7 @@ DairyRestraintsSetting($dairyRestraintsSetting)
 			<<if ($slaves[_i].vagina > -1) && ($slaves[_i].vagina < 3)>>
 				$slaves[_i].slaveName's milking machine ejects her, since it cannot fit the mandated dildo into her tight cunt.
 				<<removeJob $slaves[_i] "work in the dairy">>
-				<<set _DL--, Di-->>
+				<<set _DL--, _Di-->>
 			<</if>>
 			<<if ($dairyPregSetting > 0)>>
 				<<set $reservedChildren -= $slaves[_i].reservedChildren>>
@@ -51,6 +51,7 @@ DairyRestraintsSetting($dairyRestraintsSetting)
 				<<if (($slaves[_i].pregType >= 50) || ($slaves[_i].bellyImplant != -1))>>
 					$slaves[_i].slaveName's milking machine ejects her, since it detected a foreign body in her womb blocking its required functions.
 					<<removeJob $slaves[_i] "work in the dairy">>
+					<<set _DL--, _Di-->>
 				<</if>>
 			<</if>>
 		<</for>>
@@ -76,7 +77,7 @@ DairyRestraintsSetting($dairyRestraintsSetting)
 			<<if ($slaves[_i].anus < 3)>>
 				$slaves[_i].slaveName's milking machine ejects her, since it cannot fit its massive anal dildo up her tight asshole.
 				<<removeJob $slaves[_i] "work in the dairy">>
-				<<set _DL--, Di-->>
+				<<set _DL--, _Di-->>
 			<</if>>
 		<</for>>
 		In unison, the milking machines shove their dildos deep into slaves' anuses, ejaculating large quantities of lubricant deep inside their rectums. The slaves start in surprise at the sudden rush of warm slick fluid, and then relax as the phalli withdraw themselves from their butts. Their relief is short-lived, however, as their assholes are only empty for a moment. The reasonably sized dildos are replaced with dildos the size of horse cocks. As soon as the slaves feel the heads of these monstrous phalli press inexorably against their sphincters,
@@ -102,7 +103,7 @@ DairyRestraintsSetting($dairyRestraintsSetting)
 				<<if ($slaves[_i].indentureRestrictions >= 2)>>
 					$slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from restraint for milking.
 					<<removeJob $slaves[_i] "work in the dairy">>
-					<<set _DL--, Di-->>
+					<<set _DL--, _Di-->>
 				<</if>>
 			<</for>>
 			The next cow to stumble over to a milking machine to be drained is gently but firmly embraced by its restraints, allowing it to suck her dry and violate her without any regard for her feelings. Most of the cows accept this new wrinkle in their lives, since the restraints let them go afterward, and the milking machines bring temporary relief. Some, however, begin to regard the machines with concern.
@@ -117,7 +118,7 @@ DairyRestraintsSetting($dairyRestraintsSetting)
 				<<if ($slaves[_i].indentureRestrictions >= 1)>>
 					$slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from being restrained for milking.
 					<<removeJob $slaves[_i] "work in the dairy">>
-					<<set _DL--, Di-->>
+					<<set _DL--, _Di-->>
 				<</if>>
 			<</for>>
 			The next time a cow tries to get up after being milked, she finds to her sudden terror that the machine will not let her go. It continues to add fluids to her body, and remove them from her nipples, ignoring her mounting panic as she realizes that it's to be her new partner and lover, on a level far more intimate than any possible human relationship. The other cows approach their machines with trepidation, but the mounting pressure in their udders forces them to embrace their immurement despite their terror.
diff --git a/src/uncategorized/neighborsFSAdoption.tw b/src/uncategorized/neighborsFSAdoption.tw
index 446cdf3a32ec8e3cb66ad526854b22758c05e38d..a36df33c51388c9439bbaab758ea1757cd18f4c7 100644
--- a/src/uncategorized/neighborsFSAdoption.tw
+++ b/src/uncategorized/neighborsFSAdoption.tw
@@ -298,7 +298,7 @@ societal development.
 	<<if $leaders[$j].fetish == "pregnancy">>
 		Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Repopulationism@@, since as a pregnancy fetishist, she can't wait to see the female population's bellies swell with life.
 		<<set $arcologies[$i].FSRepopulationFocus = 5>><<set $adopted = 1>>
-	<<elseif $leaders[$j].preg < -1 || ($leaders[$j].ovaries == 0 && $leaders[$j].mpreg != 1)>>
+	<<elseif ($leaders[$j].preg < -1 || ($leaders[$j].ovaries == 0 && $leaders[$j].mpreg != 1)) && $leaders[$j].genes == "XX">>
 		Your agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Eugenics@@, since if no-one can get pregnant, she won't be alone.
 		<<set $arcologies[$i].FSRestart = 5>><<set $adopted = 1>>
 	<</if>>
diff --git a/src/uncategorized/randomIndividualEvent.tw b/src/uncategorized/randomIndividualEvent.tw
index 1ef1eb3202145015456caaa5ee1547d1cd45578c..8f54db205a92234b047a1e6ef16d244fc147d330 100644
--- a/src/uncategorized/randomIndividualEvent.tw
+++ b/src/uncategorized/randomIndividualEvent.tw
@@ -1440,14 +1440,12 @@
 <<if $eventSlave.lipsImplant >= 30>>
 <<if $eventSlave.buttImplant > 3>>
 <<if ($eventSlave.boobs < 9000) || ($eventSlave. butt < 8)>>
-<<if ($eventSlave.relation == 0)>>
 	<<set $RESSevent.push("surgery addict")>>
 <</if>>
 <</if>>
 <</if>>
 <</if>>
 <</if>>
-<</if>>
 
 <<if ($eventSlave.assignment == "please you")>>
 <<if ($eventSlave.devotion > 20)>>
diff --git a/src/uncategorized/rulesAssistant.tw b/src/uncategorized/rulesAssistant.tw
index 153fdf72a91fb8669b6bbae674c46b53348b1f20..5860c05fdeddac718cede1919c600777857a3643 100644
--- a/src/uncategorized/rulesAssistant.tw
+++ b/src/uncategorized/rulesAssistant.tw
@@ -792,11 +792,17 @@ Collar: <span id="collar">''$currentRule.collar.''</span>
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
 //Harsh:// 
 <<for _i = 0; _i < setup.harshCollars.length; _i++>>
-	<<if setup.harshCollars[_i].fs == "seeage" && $seeAge == 0>>
-		<<continue>>
-	<</if>>
-	<<if _i != 0>>
+	<<if _i == 0>>
+	<<elseif ndef setup.harshCollars[_i].fs && ndef setup.harshCollars[_i].rs>>
 		|
+	<<elseif (setup.harshCollars[_i].fs == "seeage") && ($seeAge != 0)>>
+		|
+	<<elseif $cheatMode == 1>>
+		| //CM//
+	<<elseif (setup.harshCollars[_i].rs == "buyGag") && ($toysBoughtGags == 1)>>
+		| //Purchased//
+	<<else>>
+		<<continue>>
 	<</if>>
 	<<capture _i>>
 	<<link setup.harshCollars[_i].name>>
@@ -829,12 +835,14 @@ Corsetage: <span id="baccessory">''$currentRule.bellyAccessory.''</span>
 
 <<for _i = 0; _i < setup.bellyAccessories.length; _i++>>
 	<<if _i == 0>>
-	<<elseif ndef setup.bellyAccessories[_i].fs>>
+	<<elseif ndef setup.bellyAccessories[_i].fs && ndef setup.bellyAccessories[_i].rs>>
 		|
 	<<elseif $cheatMode == 1>>
+		| //CM//
+	<<elseif (setup.bellyAccessories[_i].fs == "repopulation") && ($arcologies[0].FSRepopulationFocus != "unset")>>
 		| //FS//
-	<<elseif (setup.bellyAccessories[_i].fs == "repopulation") && (($arcologies[0].FSRepopulationFocus != "unset") || ($clothesBoughtBelly == 1))>>
-		| //FS//
+	<<elseif (setup.bellyAccessories[_i].rs == "boughtBelly") && ($clothesBoughtBelly == 1)>>
+		| //Purchased//
 	<<else>>
 		<<continue>>
 	<</if>>
@@ -852,8 +860,15 @@ Vaginal accessories for virgins: <span id = "vaccessory">''$currentRule.virginAc
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
 
 <<for _i =0; _i < setup.vaginalAccessories.length; _i++>>
-	<<if _i != 0>>
-	|
+	<<if _i == 0>>
+	<<elseif ndef setup.vaginalAccessories[_i].fs && ndef setup.vaginalAccessories[_i].rs>>
+		|
+	<<elseif $cheatMode == 1>>
+		| //CM//
+	<<elseif (setup.vaginalAccessories[_i].rs == "buyBigDildos") && ($toysBoughtDildos == 1)>>
+		| //Purchased//
+	<<else>>
+		<<continue>>
 	<</if>>
 	<<capture _i>>
 	<<link setup.vaginalAccessories[_i].name>>
@@ -862,7 +877,7 @@ Vaginal accessories for virgins: <span id = "vaccessory">''$currentRule.virginAc
 		<<RARuleModified>>
 	<</link>>
 	<</capture>>
-	<<if setup.vaginalAccessories[_i].value == "huge dildo">>
+	<<if setup.vaginalAccessories[_i].value == "huge dildo" || setup.vaginalAccessories[_i].value == "long, huge dildo">>
 		//Will permanently gape pussies//
 	<</if>>
 <</for>>
@@ -872,8 +887,15 @@ Vaginal accessories for anal virgins: <span id="avaccessory">''$currentRule.aVir
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
 
 <<for _i = 0; _i < setup.vaginalAccessories.length; _i++>>
-	<<if _i != 0>>
-	|
+	<<if _i == 0>>
+	<<elseif ndef setup.vaginalAccessories[_i].fs && ndef setup.vaginalAccessories[_i].rs>>
+		|
+	<<elseif $cheatMode == 1>>
+		| //CM//
+	<<elseif (setup.vaginalAccessories[_i].rs == "buyBigDildos") && ($toysBoughtDildos == 1)>>
+		| //Purchased//
+	<<else>>
+		<<continue>>
 	<</if>>
 	<<capture _i>>
 	<<link setup.vaginalAccessories[_i].name>>
@@ -882,7 +904,7 @@ Vaginal accessories for anal virgins: <span id="avaccessory">''$currentRule.aVir
 		<<RARuleModified>>
 	<</link>>
 	<</capture>>
-	<<if setup.vaginalAccessories[_i].value == "huge dildo">>
+	<<if setup.vaginalAccessories[_i].value == "huge dildo" || setup.vaginalAccessories[_i].value == "long, huge dildo">>
 		//Will permanently gape pussies//
 	<</if>>
 <</for>>
@@ -892,8 +914,15 @@ Vaginal accessories for other slaves: <span id="voaccessory">''$currentRule.vagi
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
 
 <<for _i = 0; _i < setup.vaginalAccessories.length; _i++>>
-	<<if _i != 0>>
-	|
+	<<if _i == 0>>
+	<<elseif ndef setup.vaginalAccessories[_i].fs && ndef setup.vaginalAccessories[_i].rs>>
+		|
+	<<elseif $cheatMode == 1>>
+		| //CM//
+	<<elseif (setup.vaginalAccessories[_i].rs == "buyBigDildos") && ($toysBoughtDildos == 1)>>
+		| //Purchased//
+	<<else>>
+		<<continue>>
 	<</if>>
 	<<capture _i>>
 	<<link setup.vaginalAccessories[_i].name>>
@@ -902,7 +931,7 @@ Vaginal accessories for other slaves: <span id="voaccessory">''$currentRule.vagi
 		<<RARuleModified>>
 	<</link>>
 	<</capture>>
-	<<if setup.vaginalAccessories[_i].value == "huge dildo">>
+	<<if setup.vaginalAccessories[_i].value == "huge dildo" || setup.vaginalAccessories[_i].value == "long, huge dildo">>
 		//Will permanently gape pussies//
 	<</if>>
 <</for>>
@@ -947,8 +976,15 @@ Dick accessories for other slaves: <span id="daccessory">''$currentRule.dickAcce
 Buttplugs for anal virgins: <span id="avbuaccessory">''$currentRule.aVirginButtplug.''</span>
 
 <<for _i = 0; _i < setup.buttplugs.length; _i++>>
-	<<if _i != 0>>
-	|
+	<<if _i == 0>>
+	<<elseif ndef setup.buttplugs[_i].fs && ndef setup.buttplugs[_i].rs>>
+		|
+	<<elseif $cheatMode == 1>>
+		| //CM//
+	<<elseif (setup.buttplugs[_i].rs == "buyBigPlugs") && ($toysBoughtButtPlugs == 1)>>
+		| //Purchased//
+	<<else>>
+		<<continue>>
 	<</if>>
 	<<capture _i>>
 	<<link setup.buttplugs[_i].name>>
@@ -957,7 +993,7 @@ Buttplugs for anal virgins: <span id="avbuaccessory">''$currentRule.aVirginButtp
 		<<RARuleModified>>
 	<</link>>
 	<</capture>>
-	<<if setup.buttplugs[_i].value == "huge plug">>
+	<<if setup.buttplugs[_i].value == "huge plug" || setup.buttplugs[_i].value == "long, huge plug">>
 		//Will permanently gape assholes//
 	<</if>>
 <</for>>
@@ -966,8 +1002,15 @@ Buttplugs for anal virgins: <span id="avbuaccessory">''$currentRule.aVirginButtp
 Buttplugs for other slaves: <span id="buaccessory">''$currentRule.buttplug.''</span>
 
 <<for _i = 0; _i < setup.buttplugs.length; _i++>>
-	<<if _i != 0>>
-	|
+	<<if _i == 0>>
+	<<elseif ndef setup.buttplugs[_i].fs && ndef setup.buttplugs[_i].rs>>
+		|
+	<<elseif $cheatMode == 1>>
+		| //CM//
+	<<elseif (setup.buttplugs[_i].rs == "buyBigPlugs") && ($toysBoughtButtPlugs == 1)>>
+		| //Purchased//
+	<<else>>
+		<<continue>>
 	<</if>>
 	<<capture _i>>
 	<<link setup.buttplugs[_i].name>>
@@ -976,7 +1019,7 @@ Buttplugs for other slaves: <span id="buaccessory">''$currentRule.buttplug.''</s
 		<<RARuleModified>>
 	<</link>>
 	<</capture>>
-	<<if setup.buttplugs[_i].value == "huge plug">>
+	<<if setup.buttplugs[_i].value == "huge plug" || setup.buttplugs[_i].value == "long, huge plug">>
 		//Will permanently gape assholes//
 	<</if>>
 <</for>>
diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw
index a212457a9b134cf295665fedb91b913f7f0f155d..2e6e27a47fe12b677b39467749d4069a3f52945e 100644
--- a/src/uncategorized/securityForceEOWReport.tw
+++ b/src/uncategorized/securityForceEOWReport.tw
@@ -1,6 +1,21 @@
 :: Security Force EOW Report
-/* The upgrades are currently ordered as: securityForceArcologyUpgrades(8),securityForceInfantryPower(16),securityForceStimulantPower(7),securityForceVehiclePower(7),securityForceAircraftPower(7),ssecurityForceSpacePlanePower(8),securityForceFortressZeppelin(3),securityForceAC130(5),ecurityForceDronePower(6),securityForceSatalitePower(11),securityForceGiantRobot(8)($terrain = "oceanic" securityForceAircraftCarrier(3)+securityForceSubmarine(4) -securityForceGiantRobot),securityForceX */
-
+/* The upgrades are currently ordered as:
+securityForceArcologyUpgrades(10)
+securityForceInfantryPower(11)
+securityForceStimulantPower(7)
+securityForceVehiclePower(7)
+securityForceAircraftPower(7)
+ssecurityForceSpacePlanePower(9)
+securityForceFortressZeppelin(3)
+securityForceAC130(5)
+ecurityForceDronePower(6)
+securityForceSatalitePower(16)
+securityForceGiantRobot(9)
+($terrain = "oceanic" 
+	securityForceAircraftCarrier(4)
+	securityForceSubmarine(5)
+	-securityForceGiantRobot)
+securityForceX */
 <<silently>>
 /* Manpower Fluctuation Calculations - loss from attrition, random casualties, etc. Baseline is ~3%/week. Heavier for raiding/slaving, reduced for securing trade. Maxes out between 1000-1500, though never exactly that. If over 1500 for some reason, set to 1455-1495. If under 100, cannot fluctuate further negatively. */
 
@@ -179,57 +194,60 @@
 		<<set $securityForceBooty = ($securityForceBooty+(3500*Math.trunc($securityForcePersonnel/100)))>>
 	<</if>>
 
-	/* Raiding Efficiency Modifier Calculations - 15% per force upgrade (45-165% per tree), up to 105% final multiplier (after upgrade considerations) for stims. With all upgrades for a total of 1320%, after all other raiding calculations but excluding Colonel or SSLevel's (drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd). Having an effective CIC (Combat Infomation Centre) at the barracks,airforce, satalite,AC-130 and slave support at facilities massivey improves raiding efficency. If we are dealing with an oceanic aracolgy the sub and carrier massively improve efficency. */
+	/* Raiding Efficiency Modifier Calculations - 20% per force upgrade (60-320% per tree), up to 140% final multiplier (after upgrade considerations) for stims. With all upgrades for a total of 1,60%, after all other raiding calculations but excluding Colonel or SSLevel's (drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd). Having an effective CIC (Combat Infomation Centre) at the barracks,airforce, satalite,AC-130 and slave support at facilities massivey improves raiding efficency. If we are dealing with an oceanic aracolgy the sub and carrier massively improve efficency. */
 /* Facilities and assoicated upgrades/equipement */
-<<if $SSLevelBarracks != 0>>
-	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelBarracks*0.15)))>><</if>>
-	<<if $securityForceArcologyUpgrades != 0>> 	/* (9) 135% */
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceArcologyUpgrades*0.15)))>><</if>>
-<<if $SSLevelArmoury != 0>>
-<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelArmoury*0.15)))>><</if>>
-	<<if $securityForceInfantryPower != 0>> /* (11) 165% */ 
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*0.15))>><</if>> 
-<<if $SSLevelStimulantLab != 0>>
-	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelStimulantLab*0.15)))>><</if>>
-	<<if $securityForceStimulantPower != 0>> /* (7) 105% */ 
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+(1+($securityForceStimulantPower*0.15)))>><</if>> 
-<<if $SSLevelGarage != 0>>
-	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelGarage*0.15)))>><</if>>	
-	<<if $securityForceVehiclePower != 0>> /* (7) 105% */
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceVehiclePower*0.15))>><</if>> 
-<<if $SSLevelHangar != 0>>
-	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelHangar*0.15)))>><</if>>	
-	<<if $securityForceAircraftPower != 0>> /* (7) 105% */
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+(1+($securityForceAircraftPower*0.15)))>><</if>>
-	<<if $securityForceSpacePlanePower != 0>> /* (8) 120% */
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceSpacePlanePower*0.15))>><</if>>
-	<<if $securityForceFortressZeppelin != 0>> /* (3) 45 */
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceFortressZeppelin*0.15))>><</if>>
-	<<if $securityForceAC130 != 0>> /* (5) 75% */
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAC130*0.15)))>><</if>>
-<<if $SSLevelDroneBay != 0>>
-<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelDroneBay*0.15)))>><</if>>
-	<<if $securityForceDronePower != 0>> /* (7) 105% */
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceDronePower*0.15))>><</if>>
-<<if $SSLevelLaunchBay != 0>>
-<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+(1+($SSLevelLaunchBay*0.15)))>><</if>>
-	<<if $securityForceSatalitePower != 0>> /* (16) 240% */
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceSatalitePower*0.15)))>><</if>>
-	<<if $securityForceGiantRobot != 0>> /* (8) 120% */
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceGiantRobot*0.15))>><</if>> 
-<<if $SSLevelNavalYard !=0 && $terrain == "oceanic">>
-<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+(1+($SSLevelNavalYard*0.15)))>><</if>>
-	<<if $securityForceAircraftCarrier !=0 && $terrain == "oceanic">> /* (4) 60% */
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAircraftCarrier*0.15)))>><</if>>
-	<<if $securityForceSubmarine !=0 && $terrain == "oceanic">> /* (4) 60% */
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceSubmarine*0.15)))>><</if>>
+<<if $SSLevelBarracks > 0>>
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelBarracks*0.2)))>> <</if>>
+<<if $securityForceArcologyUpgrades > 0>> 	/* (10) 200% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceArcologyUpgrades*0.2)))>> <</if>>
+<<if $SSLevelArmoury > 0>>
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelArmoury*0.2)))>> <</if>>
+<<if $securityForceInfantryPower > 0>> /* (11) 220% */ 
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*0.2))>> <</if>> 
+<<if $SSLevelStimulantLab > 0>>
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelStimulantLab*0.2)))>> <</if>>
+<<if $securityForceStimulantPower > 0>> /* (7) 140% */ 
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceStimulantPower*0.2)))>> <</if>> 
+<<if $SSLevelGarage > 0>>
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelGarage*0.2)))>> <</if>>
+<<if $securityForceVehiclePower > 0>> /* (7) 140% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceVehiclePower*0.2))>> <</if>> 
+<<if $SSLevelHangar > 0>>
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelHangar*0.2)))>> <</if>>	
+<<if $securityForceAircraftPower > 0>> /* (7) 140% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAircraftPower*0.2)))>> <</if>>
+<<if $securityForceSpacePlanePower > 0>> /* (9) 180% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceSpacePlanePower*0.2))>> <</if>>
+<<if $securityForceFortressZeppelin > 0>> /* (3) 60% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceFortressZeppelin*0.2))>> <</if>>
+<<if $securityForceAC130 > 0>> /* (5) 100% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAC130*0.2)))>> <</if>>
+<<if $SSLevelDroneBay > 0>>
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelDroneBay*0.2)))>> <</if>>
+<<if $securityForceDronePower > 0>> /* (7) 140% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceDronePower*0.2))>> <</if>>
+<<if $SSLevelLaunchBay > 0>>
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelLaunchBay*0.2)))>> <</if>>
+<<if $securityForceSatalitePower > 0>> /* (16) 320% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceSatalitePower*0.2)))>> <</if>>
+<<if $securityForceGiantRobot > 0>> /* (9) 180% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceGiantRobot*0.2))>> <</if>> 
+<<if $securityForceMissileSilo > 0>> /* (3) 60% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceMissileSilo*0.2))>> <</if>> 
+<<if $SSLevelNavalYard > 0 && $terrain == "oceanic">>
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelNavalYard*0.2)))>> <</if>>
+<<if $securityForceAircraftCarrier > 0 && $terrain == "oceanic">> /* (4) 80% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAircraftCarrier*0.2)))>> <</if>>
+<<if $securityForceSubmarine > 0 && $terrain == "oceanic">> /* (5) 100% */
+	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceSubmarine*0.2)))>> <</if>>
 /* Colonel stuff */
 	/* <<switch $ColonelCore>>
 	<<case "warmonger">>
-	<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($WarmongerColonel*0.15))>>
+		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(0.2))>>
 	<</switch>>
-	<<if $securityForceSexedColonel != 0>>
-		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*($securityForceSexedColonel*0.15))>><</if>> */
+	<<if $securityForceSexedColonel > 0>>
+		<<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceSexedColonel*0.2))>> <</if>> */
+	
 		
 	/* Apply the efficiency boost to the booty. Lets hope that meth made them better at ripping out some poor bastard's gold teeth */
 	<<set $securityForceBooty = ($securityForceBooty*$securityForceMissionEfficiency)>>
@@ -237,6 +255,7 @@
 	/* Check to see if total booty is over 15k. This is the 'profitability point' of the SF. It has no upkeep, but unless you get over 15k, The Colonel uses the entire take to keep the force together. Still very profitable at higher levels though (Who thought having a 1000-man private military dedicated to slamming meth and pillaging the world would be profitable? It's quite crazy tbh). Technically the booty calcs should be affected if the force is recruiting/securing (less income from raids), but that would be frustrating for the player at high levels of development - we still want them to feel like they're getting the cash. Uses a flag for the eventual description. */
 	<<if $securityForceBooty > 15000>>
 		<<set $securityForceProfitable = 1>>
+		
 		/* Finally, add dat cash to the bank. C.R.E.A.M. */
 		<<if $securityForceFocus == "raiding">>
 			<<set $securityForceIncome = Math.trunc(($securityForceBooty*0.95))>>
@@ -246,9 +265,11 @@
 			<<set $cash = ($cash+$securityForceIncome)>>
 		<<elseif $securityForceFocus == "secure">>
 			<<set $securityForceIncome = Math.trunc(($securityForceBooty*0.25))>>
-			<<set $cash = ($cash+$securityForceIncome)>><</if>>
+			<<set $cash = ($cash+$securityForceIncome)>>
+		<</if>>
 	<<else>>
-		<<set $securityForceProfitable = 0>><</if>>
+		<<set $securityForceProfitable = 0>>
+	<</if>>
 	
 /* Depravity calculations - hidden stat representing how violent/hedonistic/etc the SF is. Rises with raiding/free,fire/low accountability, The Colonel personality choice and lowers with reduced settings (though much slower since its easier to go criminal then it is to go straight afterward, etc. Middle options have no effect. Each setting is independent of the others. */
 
@@ -301,24 +322,303 @@
 		&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rules of Engagement: <span id="roe"><<if $securityForceRulesOfEngagement == "hold">>''Hold Fire''<<elseif $securityForceRulesOfEngagement == "limited">>''Limited Fire''<<else>>''Free Fire''<</if>></span>.&nbsp;&nbsp; <<link "Hold Fire">><<set $securityForceRulesOfEngagement = "hold">><<replace "#roe">>''Hold Fire''<</replace>><</link>> | <<link "Limited Fire">><<set $securityForceRulesOfEngagement = "limited">><<replace "#roe">>''Limited Fire''<</replace>><</link>> | <<link "Free Fire">><<set $securityForceRulesOfEngagement = "free">><<replace "#roe">>''Free Fire''<</replace>><</link>>
 		&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accountability: <span id="accountability"><<if $securityForceAccountability == "strict">>''Strict Accountability''<<elseif $securityForceAccountability == "some">>''Some Accountability''<<else>>''No Accountability''<</if>></span>.&nbsp;&nbsp; <<link "Strict Accountability">><<set $securityForceAccountability = "strict">><<replace "#accountability">>''Strict Accountability''<</replace>><</link>> | <<link "Some Accountability">><<set $securityForceAccountability = "some">><<replace "#accountability">>''Some Accountability''<</replace>><</link>> | <<link "No Accountability">><<set $securityForceAccountability = "none">><<replace "#accountability">>''No Accountability''<</replace>><</link>>
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Current Status://
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Barracks:'' 
-		/* 9 upgrades */ <<if $securityForceArcologyUpgrades == 0>>The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.<<elseif $securityForceArcologyUpgrades == 1>>The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.<<elseif $securityForceArcologyUpgrades == 2>>The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in.<<elseif $securityForceArcologyUpgrades == 3>>The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones.<<elseif $securityForceArcologyUpgrades == 4>>The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed.<<elseif $securityForceArcologyUpgrades == 5>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 6>>	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 7>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 8>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.<<elseif $securityForceArcologyUpgrades == 9>>The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 140 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.<</if>>
-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Armoury:''
-		/* 11 upgrades */ <<if $securityForceInfantryPower == 0>>The armoury is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.<<elseif $securityForceInfantryPower == 1>>The armoury has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality.<<elseif $securityForceInfantryPower == 2>>The armoury has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality.<<elseif $securityForceInfantryPower == 3>>The armoury has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry.<<elseif $securityForceInfantryPower == 4>>The armoury has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.<<elseif $securityForceInfantryPower == 5>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 6>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 7>>The armoury has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 8>>The armoury has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 9>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 10>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<<elseif $securityForceInfantryPower == 11>>The armoury has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.<</if>>
+<<nobr>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Barracks:''
+<br>
+/* 9 upgrades */
+<<if $securityForceArcologyUpgrades == 0>>
+	The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.
+<<elseif $securityForceArcologyUpgrades == 1>>
+	The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.
+<<elseif $securityForceArcologyUpgrades == 2>>
+	The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in.
+<<elseif $securityForceArcologyUpgrades == 3>>
+	The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones.
+<<elseif $securityForceArcologyUpgrades == 4>>
+	The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed.
+<<elseif $securityForceArcologyUpgrades == 5>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 6>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 7>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 8>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 9>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 140 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.
+<<elseif $securityForceArcologyUpgrades == 10>>
+	The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 160 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower.
+<</if>>
+		
+<br><br>
+
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Armory:''
+<br>
+/* 11 upgrades */ 
+<<if $securityForceInfantryPower == 0>>
+	The armory is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.
+<<elseif $securityForceInfantryPower == 1>>
+	The armory has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality.
+<<elseif $securityForceInfantryPower == 2>>
+	The armory has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality.
+<<elseif $securityForceInfantryPower == 3>>
+	The armory has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry.
+<<elseif $securityForceInfantryPower == 4>>
+	The armory has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.
+<<elseif $securityForceInfantryPower == 5>>
+	The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 6>>
+	The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 7>>
+	The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 8>>
+	The armory has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 9>>
+	The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 10>>
+	The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<<elseif $securityForceInfantryPower == 11>>
+	The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of the $securityForceName is perhaps the most well-equipped in the world.
+<</if>>
+
+<br><br>
+
 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Stimulant Lab:''
-		/* 7 upgrades */  <<if $securityForceStimulantPower == 0>>The stimulant lab is providing the soldiers with standard ephedrine-based stimulants.<<elseif $securityForceStimulantPower == 1>>The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.<<elseif $securityForceStimulantPower == 2>>The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.<<elseif $securityForceStimulantPower == 3>>The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.<<elseif $securityForceStimulantPower == 4>>The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.<<elseif $securityForceStimulantPower == 5>>The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 6>>The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<<elseif $securityForceStimulantPower == 7>>The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).<</if>> 
-<<if $securityForceArcologyUpgrades >= 1>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Garage:''<</if>> 
-		/* 7 upgrades */  <<if $securityForceVehiclePower == 0 && $securityForceArcologyUpgrades >= 1>>The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons.<<elseif $securityForceVehiclePower == 1>>The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils.<<elseif $securityForceVehiclePower == 2>>The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand.<<elseif $securityForceVehiclePower == 3>>The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles.<<elseif $securityForceVehiclePower == 4>>The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles.<<elseif $securityForceVehiclePower == 5>>The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 6>>The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<<elseif $securityForceVehiclePower == 7>>The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.<</if>>
-<<if $securityForceArcologyUpgrades >=4>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Hangar:''<</if>> 
-		/* 7 upgrades */ <<if $securityForceAircraftPower == 0 && $securityForceArcologyUpgrades >= 4>>The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry.<<elseif $securityForceAircraftPower == 1>>The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry.<<elseif $securityForceAircraftPower == 2>>The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry.<<elseif $securityForceAircraftPower == 3>>The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.<<elseif $securityForceAircraftPower == 4>>The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.<<elseif $securityForceAircraftPower == 5>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 6>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<<elseif $securityForceAircraftPower == 7>>The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.<</if>>
-		/* 8 upgrades */ <<if $securityForceSpacePlanePower == 1>>A basic two engine SpacePlane has been 'borrowed' from the old world.<<elseif $securityForceSpacePlanePower == 2>>Upgraded the Space Plane's shielding, reducing both potential heat damage and radar signature.<<elseif $securityForceSpacePlanePower == 3>>Mounted another engine on top of the Space Plane's tail.<<elseif $securityForceSpacePlanePower == 4>>Modernised the elecontrics.<<elseif $securityForceSpacePlanePower == 5>>Modernised the fuel lines to increase efficency.<<elseif $securityForceSpacePlanePower == 6>>Modernised the Space Plane's engines to allow for more efficent fuel.<<elseif $securityForceSpacePlanePower == 7>>Reduced Space Plane's weight and reworked the body to reduce drag.<<elseif $securityForceSpacePlanePower == 8>>Increased the SpacePlane's crew comfort and life support systems to increase operational time.<</if>> 
-		/* 3 upgrades */ <<if $securityForceFortressZeppelin == 1>>A basic Fortress Zeppelin has been 'borrowed' from the old world.<<elseif $securityForceFortressZeppelin == 2>>Modernised the Fortress Zeppelin's armor.<<elseif $securityForceFortressZeppelin == 3>>Modernised the Fortress Zeppelin's weaponry.<</if>>
-		/* 5 upgrades */ <<if $securityForceAC130 == 1>>A basic AC-130 has been 'borrowed' from the old world.<<elseif $securityForceAC130 == 2>>Modernised the AC-130's armor.<<elseif $securityForceAC130 == 3>>Modernised the AC-130's weaponry.<<elseif $securityForceAC130 == 4>>Modernised the AC-130's eletronics.<<elseif $securityForceAC130 == 5>>Modernised the AC-130's crew seating.<</if>>
-<<if $securityForceArcologyUpgrades >= 2>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Drone Bay:''<</if>> 
-		/* 6 upgrades */ <<if $securityForceDronePower == 0>>The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent.<<elseif $securityForceDronePower == 1>>The drone bay has replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms.<<elseif $securityForceDronePower == 2>>The drone bay has replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet.<<elseif $securityForceDronePower == 3>>The drone bay has acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both.<<elseif $securityForceDronePower == 4>>The drone bay has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness.<<elseif $securityForceDronePower == 5>>The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics.<<elseif $securityForceDronePower == 6>>The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics.<</if>> 
-<<if $securityForceArcologyUpgrades >= 4>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Launch Bay:''<</if>> 
-		/* 11 upgrades */ <<if $securityForceSatalitePower == 1>> A basic satalite 'borrowed' from the old world.<<elseif $securityForceSatalitePower == 2>>Modernised the satalite's elecontrics.<<elseif $securityForceSatalitePower == 3>>Installed a basic localised communications jammer to the satalite (excludes your own frequencies with little to no leway) that will "slightly" anger locals untill it is deactivated.<<elseif $securityForceSatalitePower == 5>>An advanced communications jammer is installed in the satalite, increasing the AO localisation, reducing the number of effected equipement.<<elseif $securityForceSatalitePower == 6>>Boosted the satalite's coms jammer power by 25% (now can damage effected equipment).<<elseif $securityForceSatalitePower == 7>>Boosted the satalite's coms jammer's power by 50% (now can destroy effected equipment).<<elseif $securityForceSatalitePower == 8>>The satalite is now equipped with a basic EMP generator (advanced EMP hardering was applied before the instulation and activation) will "slightly" anger locals untill it is deactivated.<<elseif $securityForceSatalitePower == 9>>The satalite is now equipped with an advanced EMP generator, increasing the AO localisation which reduces the qunatiy of effected equipement.<<elseif $securityForceSatalitePower == 10>>Bosted the output of the satalite's advanced EMP generator by 25% (now can damage effected equipment).<<elseif $securityForceSatalitePower == 11>>Bosted the output of the satalite's advanced EMP generator 50% (now can destroy effected equipment).<<elseif $securityForceSatalitePower == 12>>Povided R&D funds to be able to shoot a concentrated beam of pure enegery that is able to level an entire city block.It required overhualling the satalite's battery systen and shielding.<<elseif $securityForceSatalitePower == 13>>Povided R&D funds to focus the bean enough to level a suburb.<<elseif $securityForceSatalitePower == 14>>Povided R&D funds to focus the beam enough to level a box of houses.<<elseif $securityForceSatalitePower == 15>>Povided R&D funds to focus the beam enough to level a single house.<<elseif $securityForceSatalitePower == 16>>Povided R&D funds to focus the beam enough to level twelve feet.<</if>>
-		/* 8 upgrades */ <<if $securityForceGiantRobot == 1>>An old world Giant Robot has been 'Borrowed'.<<elseif $securityForceGiantRobot == 2>>Upgraded the Giant Robot's wiring and circuitry.<<elseif $securityForceGiantRobot == 3>>Upgraded the Giant Robot's power efficency.<<elseif $securityForceGiantRobot == 4>>Reduced the Giant Robot's weight.<<elseif $securityForceGiantRobot == 5>>Upgraded the Giant Robot's battery capacity.<<elseif $securityForceGiantRobot == 6>>Upgraded the Giant Robot's armour.<<elseif $securityForceGiantRobot == 7>>Upgraded the Giant Robot's weapons to add heat seeking missiles and a massive long sword in addition to quad 140 inch electromagnetic cannons.<<elseif $securityForceGiantRobot == 8>>Upgraded the Giant Robot to support two pilot's via a synced neural link.<</if>> 
-<<if $terrain == "oceanic">>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Naval Yard:"<</if>>
-		/* 4 upgrades */ <<if $securityForceAircraftCarrier == 1>>A basic Aircraft Carrier has been 'borrowed' from the old world.<<elseif $securityForceAircraftCarrier == 2>>Modernised the Aircraft Carrier's eletronics.<<elseif $securityForceAircraftCarrier == 3>>Modernised the Aircraft Carrier's weaponry.<<elseif $securityForceAircraftCarrier == 4>>Modernised the Aircraft Carrier's armour.<</if>>
-		/* 4 upgrades */ <<if $securityForceSubmarine == 1>>A basic Submarine has been 'borrowed' from the old world.<<elseif $securityForceSubmarine == 2>>Modernised the Submarine's engines for silence.<<elseif $securityForceSubmarine == 3>>Upgraded the Submarine's hull for silence.<<elseif $securityForceSubmarine == 4>>Upgraded the Submarine's weaponry.<</if>>
\ No newline at end of file
+<br>
+/* 7 upgrades */
+<<if $securityForceStimulantPower == 0>>
+	The stimulant lab is providing the soldiers with standard ephedrine-based stimulants.
+<<elseif $securityForceStimulantPower == 1>>
+	The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.
+<<elseif $securityForceStimulantPower == 2>>
+	The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.
+<<elseif $securityForceStimulantPower == 3>>
+	The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.
+<<elseif $securityForceStimulantPower == 4>>
+	The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.
+<<elseif $securityForceStimulantPower == 5>>
+	The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+<<elseif $securityForceStimulantPower == 6>>
+	The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+<<elseif $securityForceStimulantPower == 7>>
+	The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of the $securityForceName go into combat wired, aggressive, and euphoric (if needed).
+<</if>>
+
+<<if $securityForceArcologyUpgrades >= 1>>
+<br><br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Garage:''
+<br>
+/* 7 upgrades */
+<<if $securityForceVehiclePower == 0>>
+	The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons.
+<<elseif $securityForceVehiclePower == 1>>
+	The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils.
+<<elseif $securityForceVehiclePower == 2>>
+	The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand.
+<<elseif $securityForceVehiclePower == 3>>
+	The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles.
+<<elseif $securityForceVehiclePower == 4>>
+	The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles.
+<<elseif $securityForceVehiclePower == 5>>
+	The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
+<<elseif $securityForceVehiclePower == 6>>
+	The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
+<<elseif $securityForceVehiclePower == 7>>
+	The garage has replaced both its armoured and support vehicles with the most advanced heavy variants possible, making the mobile unit of the $securityForceName far superior to anything in the arcology's immediate area.
+<</if>>
+<</if>>
+
+<<if $securityForceArcologyUpgrades >= 4>>
+<br><br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Hangar:''
+<br>
+/* 7 upgrades */
+<<if $securityForceAircraftPower == 0>>
+	The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry.
+<<elseif $securityForceAircraftPower == 1>>
+	The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry.
+<<elseif $securityForceAircraftPower == 2>>
+	The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry.
+<<elseif $securityForceAircraftPower == 3>>
+	The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock.
+<<elseif $securityForceAircraftPower == 4>>
+	The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support.
+<<elseif $securityForceAircraftPower == 5>>
+	The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
+<<elseif $securityForceAircraftPower == 6>>
+	The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
+<<elseif $securityForceAircraftPower == 7>>
+	The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.
+<<elseif $securityForceAircraftPower == 8>>
+	The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of the $securityForceName is amongst the most capable still in operation in the area.Also it now posseses a basic old world bomber.
+<</if>>
+<<if $securityForceSpacePlanePower > 0>>
+	<br>
+	/* 8 upgrades */
+	<<if $securityForceSpacePlanePower == 1>>
+		A basic two engine SpacePlane has been 'borrowed' from the old world.
+	<<elseif $securityForceSpacePlanePower == 2>>
+		Upgraded the Space Plane's shielding, reducing both potential heat damage and radar signature.
+	<<elseif $securityForceSpacePlanePower == 3>>
+		Mounted another engine on top of the Space Plane's tail.
+	<<elseif $securityForceSpacePlanePower == 4>>
+		Modernised the electronics.
+	<<elseif $securityForceSpacePlanePower == 5>>
+		Modernised the fuel lines to increase efficency.
+	<<elseif $securityForceSpacePlanePower == 6>>
+		Modernised the Space Plane's engines to allow for more efficent fuel.
+	<<elseif $securityForceSpacePlanePower == 7>>
+		Reduced Space Plane's weight and reworked the body to reduce drag.
+	<<elseif $securityForceSpacePlanePower == 8>>
+		Increased the SpacePlane's crew comfort and life support systems to increase operational time.
+	<<elseif $securityForceSpacePlanePower == 9>>
+		Added an additional engine per wing wich greatly increases acceleration and rases the top speed to mach 15, making $securityForceName's Space Plane untouchable.
+	<</if>> 
+<</if>>
+<<if $securityForceFortressZeppelin > 0>>
+	<br>
+	/* 3 upgrades */
+	<<if $securityForceFortressZeppelin == 1>>
+		A basic Fortress Zeppelin has been 'borrowed' from the old world.
+	<<elseif $securityForceFortressZeppelin == 2>>
+		Modernised the armor.
+	<<elseif $securityForceFortressZeppelin == 3>>
+		Modernised the weaponry.
+	<</if>>
+<</if>>
+<<if $securityForceAC130 > 0>>
+	<br>
+	/* 5 upgrades */
+	<<if $securityForceAC130 == 1>>
+		A basic AC-130 has been 'borrowed' from the old world.
+	<<elseif $securityForceAC130 == 2>>
+		Modernised the AC-130's armor.
+	<<elseif $securityForceAC130 == 3>>
+		Modernised the AC-130's weaponry.
+	<<elseif $securityForceAC130 == 4>>
+		Modernised the AC-130's eletronics.
+	<<elseif $securityForceAC130 == 5>>
+		Modernised the AC-130's crew seating.
+	<</if>>
+<</if>>
+<</if>>
+	
+<<if $securityForceArcologyUpgrades >= 2>>
+<br><br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Drone Bay:''
+<br>
+/* 6 upgrades */
+<<if $securityForceDronePower == 0>>
+	The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent.
+<<elseif $securityForceDronePower == 1>>
+	The drone bay has replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms.
+<<elseif $securityForceDronePower == 2>>
+	The drone bay has replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet.
+<<elseif $securityForceDronePower == 3>>
+	The drone bay has acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both.
+<<elseif $securityForceDronePower == 4>>
+	The drone bay has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness.
+<<elseif $securityForceDronePower == 5>>
+	The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics.
+<<elseif $securityForceDronePower == 6>>
+	The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry, and specialized Drones for reconnaissance, capture, and swarm tactics.
+<</if>>
+<</if>>
+
+<<if $securityForceArcologyUpgrades >= 4>>
+<br><br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Launch Bay:''
+<<if $securityForceSatalitePower > 0>>
+	<br>
+	/* 16 upgrades */
+	<<if $securityForceSatalitePower == 1>>
+		A basic satalite 'borrowed' from the old world.
+	<<elseif $securityForceSatalitePower == 2>>
+		Modernised the satalite's eletronics.
+	<<elseif $securityForceSatalitePower == 3>>
+		Modernised the satalite's wiring and circuitry. 
+	<<elseif $securityForceSatalitePower == 4>>
+		Installed a basic localised communications jammer to the satalite (excludes your own frequencies with little to no leway) that will "slightly" anger locals untill it is deactivated.
+	<<elseif $securityForceSatalitePower == 5>>
+		An advanced communications jammer is installed in the satalite, increasing the AO localisation, reducing the number of effected equipement.
+	<<elseif $securityForceSatalitePower == 6>>
+		Boosted the satalite's coms jammer power by 25% (now can damage effected equipment).
+	<<elseif $securityForceSatalitePower == 7>>
+		Boosted the satalite's coms jammer's power by 50% (now can destroy effected equipment).
+	<<elseif $securityForceSatalitePower == 8>>
+		The satalite is now equipped with a basic EMP generator (advanced EMP hardering was applied before the instulation and activation) will "slightly" anger locals untill it is deactivated.
+	<<elseif $securityForceSatalitePower == 9>>
+		The satalite is now equipped with an advanced EMP generator, increasing the AO localisation which reduces the qunatiy of effected equipement.
+	<<elseif $securityForceSatalitePower == 10>>
+		Bosted the output of the satalite's advanced EMP generator by 25% (now can damage effected equipment).
+	<<elseif $securityForceSatalitePower == 11>>
+		Bosted the output of the satalite's advanced EMP generator 50% (now can destroy effected equipment).
+	<<elseif $securityForceSatalitePower == 12>>
+		Povided R&D funds to be able to shoot a concentrated beam of pure enegery that is able to level an entire city block. It required overhualling the satalite's battery systen and shielding.
+	<<elseif $securityForceSatalitePower == 13>>
+		Povided R&D funds to focus the bean enough to level a suburb.
+	<<elseif $securityForceSatalitePower == 14>>
+		Povided R&D funds to focus the beam enough to level a box of houses.
+	<<elseif $securityForceSatalitePower == 15>>
+		Povided R&D funds to focus the beam enough to level a single house.
+	<<elseif $securityForceSatalitePower == 16>>
+		Povided R&D funds to focus the beam enough to level twelve feet.
+	<</if>>
+<</if>>
+<<if $securityForceGiantRobot > 0>>
+	<br>
+	/* 8 upgrades */
+	<<if $securityForceGiantRobot == 1>>
+		An old world Giant Robot has been 'Borrowed'.
+	<<elseif $securityForceGiantRobot == 2>>
+		Upgraded the Giant Robot's wiring and circuitry.
+	<<elseif $securityForceGiantRobot == 3>>
+		Upgraded the Giant Robot's power efficency.
+	<<elseif $securityForceGiantRobot == 4>>
+		Reduced the Giant Robot's weight.
+	<<elseif $securityForceGiantRobot == 5>>
+		Upgraded the Giant Robot's battery capacity.
+	<<elseif $securityForceGiantRobot == 6>>
+		Upgraded the Giant Robot's armour.
+	<<elseif $securityForceGiantRobot == 7>>
+		Upgraded the Giant Robot's weapons to add heat seeking missiles and a massive long sword in addition to quad 140 inch electromagnetic cannons.
+	<<elseif $securityForceGiantRobot == 8>>
+		Upgraded the Giant Robot to support two pilot's via a synced neural link.
+	<<elseif $securityForceGiantRobot == 9>>
+		Improved the life support systems, allowing for longer operational time.
+	<</if>> 
+<</if>>
+<</if>>
+
+<<if $terrain == "oceanic">>
+<br><br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Naval Yard:''
+<<if $securityForceAircraftCarrier > 0>>
+	<br>
+	/* 4 upgrades */
+	<<if $securityForceAircraftCarrier == 1>>
+		A basic Aircraft Carrier has been 'borrowed' from the old world.
+	<<elseif $securityForceAircraftCarrier == 2>>
+		Modernised the Aircraft Carrier's eletronics.
+	<<elseif $securityForceAircraftCarrier == 3>>
+		Modernised the Aircraft Carrier's weaponry.
+	<<elseif $securityForceAircraftCarrier == 4>>
+		Modernised the Aircraft Carrier's armour.
+	<</if>>
+<</if>>
+<<if $securityForceSubmarine > 0>>
+	<br>
+	/* 5 upgrades */ 
+	<<if $securityForceSubmarine == 1>>
+	A basic Submarine has been 'borrowed' from the old world.
+	<<elseif $securityForceSubmarine == 2>>
+	Modernised the Submarine's engines for silence.
+	<<elseif $securityForceSubmarine == 3>>
+	Upgraded the Submarine's hull for silence.
+	<<elseif $securityForceSubmarine == 4>>
+	Upgraded the Submarine's weaponry.
+	<<elseif $securityForceSubmarine == 5>>
+	Upgraded the Submarine's air srubbers, allowing the sub be submerged for longer.
+<</if>>
+<</if>>
+<</if>>
+<</nobr>>
\ No newline at end of file
diff --git a/src/uncategorized/slaveInteract.tw b/src/uncategorized/slaveInteract.tw
index 0f75ff40637f99b3c85cc45a96b271fce8662d35..56c7e44ca932d038b001c781b5d97bb1edfef3f3 100644
--- a/src/uncategorized/slaveInteract.tw
+++ b/src/uncategorized/slaveInteract.tw
@@ -701,7 +701,7 @@
 	<</if>>
 	| <<link "Shock punishment">><<set $activeSlave.collar = "shock punishment">><<replace "#collar">>$activeSlave.collar<</replace>><</link>>
 	| <<link "Dildo gag">><<set $activeSlave.collar = "dildo gag">><<replace "#collar">>$activeSlave.collar<</replace>><</link>>
-	<<if $toysBoughtGags == 1 && $activeSlave.oralSkill > 0>>
+	<<if $toysBoughtGags == 1 && $activeSlave.oralSkill > 50>>
 	| <<link "Massive dildo gag">><<set $activeSlave.collar = "massive dildo gag">><<replace "#collar">>$activeSlave.collar<</replace>><</link>>
 	<</if>>
 	| <<link "Ball gag">><<set $activeSlave.collar = "ball gag">><<replace "#collar">>$activeSlave.collar<</replace>><</link>>
@@ -821,13 +821,11 @@
 		<<case "intensive testicle enhancement">>
 			<<set $activeSlave.drugs = "testicle enhancement">>
 		<</switch>>
-		<<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>>
 		<<goto "Slave Interact">>
 	<</link>>
 <<elseif $activeSlave.drugs == "breast injections" || $activeSlave.drugs == "butt injections" || $activeSlave.drugs == "penis enhancement" || $activeSlave.drugs == "testicle enhancement">>
 	| <<link "Intensify">>
 		<<set $activeSlave.drugs = "intensive " + $activeSlave.drugs>>
-		<<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>>
 		<<goto "Slave Interact">>
 	<</link>>
 <</if>>
diff --git a/src/uncategorized/slaveSummary.tw b/src/uncategorized/slaveSummary.tw
index cf06109c317a02abaed7d26eb2409cbfa8a1fdad..464473d56163a079288451ce4b81f9a9b4a13a75 100644
--- a/src/uncategorized/slaveSummary.tw
+++ b/src/uncategorized/slaveSummary.tw
@@ -75,7 +75,7 @@
 	_filteredSlaveIdxs = $slaves.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; })>>
 <<for !_.isUndefined(_ssi = _filteredSlaveIdxs.shift())>>
 <<set _Slave = $slaves[_ssi]>>
-<<if ["Chinese", "Japanese", "Korean", "Cambodian", "Vietnamese", "Hungarian"].includes(_Slave.nationality)>>
+<<if ["Chinese", "Japanese", "Korean", "Cambodian", "Vietnamese", "Hungarian", "Mongolian"].includes(_Slave.nationality)>>
 	<<set _slaveName = [_Slave.slaveSurname || "", _Slave.slaveName].join(" ").trim()>>
 <<else>>
 	<<set _slaveName = [_Slave.slaveName, _Slave.slaveSurname || ""].join(" ").trim()>>
diff --git a/src/utility/birthWidgets.tw b/src/utility/birthWidgets.tw
index 3133ffbde2cb699c1a6c0b6d7f59bef4f0a08a83..c09ea96e38a300f42e133ece8d34a315a530cb2b 100644
--- a/src/utility/birthWidgets.tw
+++ b/src/utility/birthWidgets.tw
@@ -335,7 +335,7 @@
 		She waddles to her maternity ward and strips before laying on an open bed. She makes herself comfortable and begins working on birthing her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>> as her assistants watch. Her child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> promptly taken and she is helped to the recovery ward until she recovers enough to take over $clinicName again.
 
 <<case "be your Head Girl">>
-		She returns to <<if $HGSuite == 1>>her room's bed<<else>>her bed<</if>> and strips before slipping into it. She makes herself comfortable <<if $HGSuiteSlaves != 0>>,as her slave rushes to her side,<</if>> and begins working on birthing her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. Her child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> promptly taken<<if $HGSuiteSlaves != 0>> by her roommate<</if>> and she rests awhile before returning to managing your slaves.
+		She returns to <<if $HGSuite == 1>>her room's bed<<else>>her bed<</if>> and strips before slipping into it. She makes herself comfortable<<if $HGSuiteSlaves != 0>>,as her slave rushes to her side,<</if>> and begins working on birthing her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. Her child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> promptly taken<<if $HGSuiteSlaves != 0>> by her roommate<</if>> and she rests awhile before returning to managing your slaves.
 
 <<case "guard you">>
 		Or she would have, if she'd stop refusing to leave your side. You lead her someplace private and help her undress. She makes herself comfortable and begins working on birthing her bab<<if $slaves[$i].pregType > 1>>ies<<else>>y<</if>>. You call for a servant to quickly gather her child<<if $slaves[$i].pregType > 1>>ren<</if>> as you help her into the shower, making sure to wait outside for your loyal guardian to finish.
diff --git a/src/utility/raWidgets.tw b/src/utility/raWidgets.tw
index 44edb3097b574e06b01dd014b73eaf7667a8e0db..5c2911b694071028872f23e6eebbb353010a5b3c 100644
--- a/src/utility/raWidgets.tw
+++ b/src/utility/raWidgets.tw
@@ -3023,15 +3023,20 @@ Your brand design is ''$brandDesign.''
 
 <<if (def _combinedRule.collar) && (_combinedRule.collar != "no default setting")>>
 <<if ($args[0].collar !== _combinedRule.collar)>>
+	<br>
 	<<if (_combinedRule.collar == "preg biometrics" && $args[0].preg <= -1)>>
 		<<set $args[0].collar = "none">>
+		$args[0].slaveName can not utilize preg biometrics.
+	<<elseif (_combinedRule.collar == "massive dildo gag" && $args[0].oralSkill <= 50)>>
+		<<set $args[0].collar = "none">>
+		$args[0].slaveName lacks the oral skill to successfully keep the massive dildo gag in her throat.
 	<<else>>
 		<<set $args[0].collar = _combinedRule.collar>>
 	<</if>>
 	<<if ($args[0].collar == "none")>>
-		<br>$args[0].slaveName has been given no collar.
+		$args[0].slaveName has been given no collar.
 	<<else>>
-		<br>$args[0].slaveName has been given a $args[0].collar collar.
+		$args[0].slaveName has been given a $args[0].collar collar.
 	<</if>>
 <</if>>
 <</if>>
@@ -3121,57 +3126,129 @@ Your brand design is ''$brandDesign.''
 <<if (def _combinedRule.virginAccessory) && (_combinedRule.virginAccessory !== "no default setting")>>
 <<if $args[0].vaginalAccessory !== _combinedRule.virginAccessory>>
 	<<set $args[0].vaginalAccessory = _combinedRule.virginAccessory>>
-	<<if $args[0].vaginalAccessory == "huge dildo">>
+	<<switch $args[0].vaginalAccessory>>
+	<<case "huge dildo">>
 		<br>$args[0].slaveName is a virgin and has been given a
-		<<if $args[0].vagina >= 3>>
-			massive dildo to permanently gape her cunt,
+		<<if $args[0].vagina >= 2>>
+			massive dildo to permanently gape her cunt.
 		<<else>>
-			large dildo for her pussy, since it must be stretched before it can accommodate a huge one,
+			large dildo for her pussy, since it must be stretched before it can accommodate a huge one.
 			<<set $args[0].vaginalAccessory = "large dildo">>
 		<</if>>
-	<<elseif $args[0].vaginalAccessory == "none">>
+	<<case "long dildo">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length dildo for her pussy.
+			<<set $args[0].vaginalAccessory = "dildo">>
+		<</if>>
+	<<case "long, large dildo">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length large dildo for her pussy.
+			<<set $args[0].vaginalAccessory = "large dildo">>
+		<</if>>
+	<<case "long, huge dildo">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length huge dildo for her pussy.
+			<<set $args[0].vaginalAccessory = "huge dildo">>
+		<<else>>
+			<br>$args[0].slaveName is a virgin and has been given a
+			<<if $args[0].vagina >= 2>>
+				massive and oversized dildo to permanently gape her cunt.
+			<<else>>
+				long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one.
+				<<set $args[0].vaginalAccessory = "long, large dildo">>
+			<</if>>
+		<</if>>
+	<<case "none">>
 		<br>$args[0].slaveName is a virgin and has been instructed not to use a vaginal accessory.
-	<<else>>
+	<<default>>
 		<br>$args[0].slaveName is a virgin and has been given a $args[0].vaginalAccessory for her pussy.
-	<</if>>
+	<</switch>>
 <</if>>
 <</if>>
 <<elseif ($args[0].vagina > 0) && ($args[0].anus == 0)>>
 <<if (def _combinedRule.aVirginAccessory) && (_combinedRule.aVirginAccessory !== "no default setting")>>
 <<if $args[0].vaginalAccessory !== _combinedRule.aVirginAccessory>>
 	<<set $args[0].vaginalAccessory = _combinedRule.aVirginAccessory>>
-	<<if $args[0].vaginalAccessory == "huge dildo">>
+	<<switch $args[0].vaginalAccessory>>
+	<<case "huge dildo">>
 		<br>$args[0].slaveName is a virgin and has been given a
-		<<if $args[0].vagina >= 3>>
+		<<if $args[0].vagina >= 2>>
 			massive dildo to permanently gape her cunt.
 		<<else>>
 			large dildo for her pussy, since it must be stretched before it can accommodate a huge one.
 			<<set $args[0].vaginalAccessory = "large dildo">>
 		<</if>>
-	<<elseif $args[0].vaginalAccessory == "none">>
+	<<case "long dildo">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length dildo for her pussy.
+			<<set $args[0].vaginalAccessory = "dildo">>
+		<</if>>
+	<<case "long, large dildo">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length large dildo for her pussy.
+			<<set $args[0].vaginalAccessory = "large dildo">>
+		<</if>>
+	<<case "long, huge dildo">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length huge dildo for her pussy.
+			<<set $args[0].vaginalAccessory = "huge dildo">>
+		<<else>>
+			<br>$args[0].slaveName is a virgin and has been given a
+			<<if $args[0].vagina >= 2>>
+				massive and oversized dildo to permanently gape her cunt.
+			<<else>>
+				long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one.
+				<<set $args[0].vaginalAccessory = "long, large dildo">>
+			<</if>>
+		<</if>>
+	<<case "none">>
 		<br>$args[0].slaveName is a virgin and has been instructed not to use a vaginal accessory.
-	<<else>>
+	<<default>>
 		<br>$args[0].slaveName is a virgin and has been given a $args[0].vaginalAccessory for her pussy.
-	<</if>>
+	<</switch>>
 <</if>>
 <</if>>
 <<elseif $args[0].vagina > 0>>
 <<if (def _combinedRule.vaginalAccessory) && (_combinedRule.vaginalAccessory !== "no default setting")>>
 <<if $args[0].vaginalAccessory !== _combinedRule.vaginalAccessory>>
 	<<set $args[0].vaginalAccessory = _combinedRule.vaginalAccessory>>
-	<<if $args[0].vaginalAccessory == "huge dildo">>
+	<<switch $args[0].vaginalAccessory>>
+	<<case "huge dildo">>
 		<br>$args[0].slaveName has been given a
-		<<if $args[0].vagina >= 3>>
+		<<if $args[0].vagina >= 2>>
 			massive dildo to permanently gape her cunt.
 		<<else>>
 			large dildo for her pussy, since it must be stretched before it can accommodate a huge one.
 			<<set $args[0].vaginalAccessory = "large dildo">>
 		<</if>>
-	<<elseif $args[0].vaginalAccessory == "none">>
+	<<case "long dildo">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so $args[0].slaveName has been given a standard length dildo for her pussy.
+			<<set $args[0].vaginalAccessory = "dildo">>
+		<</if>>
+	<<case "long, large dildo">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so $args[0].slaveName has been given a standard length large dildo for her pussy.
+			<<set $args[0].vaginalAccessory = "large dildo">>
+		<</if>>
+	<<case "long, huge dildo">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so $args[0].slaveName has been given a standard length huge dildo for her pussy.
+			<<set $args[0].vaginalAccessory = "huge dildo">>
+		<<else>>
+			<br>$args[0].slaveName has been given a
+			<<if $args[0].vagina >= 2>>
+				massive and oversized dildo to permanently gape her cunt.
+			<<else>>
+				long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one.
+				<<set $args[0].vaginalAccessory = "long, large dildo">>
+			<</if>>
+		<</if>>
+	<<case "none">>
 		<br>$args[0].slaveName has been instructed not to use a vaginal accessory.
-	<<else>>
+	<<default>>
 		<br>$args[0].slaveName has been given a $args[0].vaginalAccessory for her pussy.
-	<</if>>
+	<</switch>>
 <</if>>
 <</if>>
 <</if>>
@@ -3207,38 +3284,86 @@ Your brand design is ''$brandDesign.''
 <<if (def _combinedRule.aVirginButtplug) && (_combinedRule.aVirginButtplug !== "no default setting")>>
 <<if ($args[0].buttplug !== _combinedRule.aVirginButtplug)>>
 	<<set $args[0].buttplug = _combinedRule.aVirginButtplug>>
-	<<if ($args[0].buttplug == "huge plug")>>
+	<<switch $args[0].buttplug>>
+	<<case "huge plug">>
 		<br>$args[0].slaveName is an anal virgin and has been given a
-		<<if ($args[0].anus >= 3)>>
+		<<if ($args[0].anus >= 2)>>
 			massive plug to permanently gape her asshole.
 		<<else>>
 			<<set $args[0].buttplug = "large plug">>
 			large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.
 		<</if>>
-	<<elseif $args[0].buttplug == "none">>
+	<<case "long plug">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin $args[0].slaveName has been given a standard length plug for her anus.
+			<<set $args[0].buttplug = "plug">>
+		<</if>>
+	<<case "long, large plug">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin $args[0].slaveName has been given a standard length large plug for her anus.
+			<<set $args[0].buttplug = "large plug">>
+		<</if>>
+	<<case "long, huge plug">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin $args[0].slaveName has been given a standard length huge plug for her anus.
+			<<set $args[0].buttplug = "huge plug">>
+		<<else>>
+			<br>$args[0].slaveName is an anal virgin and has been given a
+			<<if $args[0].anus >= 2>>
+				massive and oversized plug to permanently gape her asshole.
+			<<else>>
+				long, large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.
+				<<set $args[0].buttplug = "long, large plug">>
+			<</if>>
+		<</if>>
+	<<case "none">>
 		<br>$args[0].slaveName is an anal virgin and has been instructed not to use an anal accessory.
-	<<else>>
+	<<default>>
 		<br>$args[0].slaveName is an anal virgin and has been given a $args[0].buttplug for her asshole.
-	<</if>>
+	<</switch>>
 <</if>>
 <</if>>
 <<else>>
 <<if (def _combinedRule.buttplug) && (_combinedRule.buttplug !== "no default setting")>>
 <<if ($args[0].buttplug !== _combinedRule.buttplug)>>
 	<<set $args[0].buttplug = _combinedRule.buttplug>>
-	<<if ($args[0].buttplug == "huge plug")>>
+	<<switch $args[0].buttplug>>
+	<<case "huge plug">>
 		<br>$args[0].slaveName has been given a
-		<<if ($args[0].anus >= 3)>>
+		<<if ($args[0].anus >= 2)>>
 			massive plug to permanently gape her asshole.
 		<<else>>
 			<<set $args[0].buttplug = "large plug">>
 			large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.
 		<</if>>
-	<<elseif $args[0].buttplug == "none">>
+	<<case "long plug">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so $args[0].slaveName has been given a standard length plug for her anus.
+			<<set $args[0].buttplug = "plug">>
+		<</if>>
+	<<case "long, large plug">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so $args[0].slaveName has been given a standard length large plug for her anus.
+			<<set $args[0].buttplug = "large plug">>
+		<</if>>
+	<<case "long, huge plug">>
+		<<if $activeSlave.breedingMark == 1>>
+			<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so $args[0].slaveName has been given a standard length huge plug for her anus.
+			<<set $args[0].buttplug = "huge plug">>
+		<<else>>
+			<br>$args[0].slaveName has been given a
+			<<if $args[0].anus >= 2>>
+				massive and oversized plug to permanently gape her asshole.
+			<<else>>
+				long, large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.
+				<<set $args[0].buttplug = "long, large plug">>
+			<</if>>
+		<</if>>
+	<<case "none">>
 		<br>$args[0].slaveName has been instructed not to use an anal accessory.
-	<<else>>
+	<<default>>
 		<br>$args[0].slaveName has been given a $args[0].buttplug for her asshole.
-	<</if>>
+	<</switch>>
 <</if>>
 <</if>>
 <</if>>
@@ -3255,8 +3380,9 @@ Your brand design is ''$brandDesign.''
 
 <<if (def _combinedRule.bellyAccessory) && (_combinedRule.bellyAccessory !== "no default setting")>>
 <<if ($args[0].bellyAccessory !== _combinedRule.bellyAccessory)>>
-	<<if ($args[0].belly >= 1500 || $args[0].weight > 130) && setup.fakeBellies.includes(_combinedRule.bellyAccessory)>>
+	<<if ($args[0].belly >= 1500 || $args[0].inflation > 0 || $args[0].weight >= 130) && setup.fakeBellies.includes(_combinedRule.bellyAccessory)>>
 		<br>$args[0].slaveName's natural belly is too big to properly wear an empathy belly.
+		<<set $args[0].bellyAccessory = "none">>
 	<<else>>
 		<<set $args[0].bellyAccessory = _combinedRule.bellyAccessory>>
 		<<if $args[0].bellyAccessory == "none">>