diff --git a/src/interaction/prostheticConfig.tw b/src/interaction/prostheticConfig.tw
index 5ab932a7fd3f875fa745175b5fda205cd5e8d798..6ab665cbe8c1c61220bbcbdd69ddfdd56ad0e4c9 100644
--- a/src/interaction/prostheticConfig.tw
+++ b/src/interaction/prostheticConfig.tw
@@ -287,6 +287,7 @@ Fit prosthetics to $him:
 	<<= App.Desc.limbChange().reaction($activeSlave, $oldLimbs)>>
 	<<unset $oldLimbs>>
 
+/*
 <<case "basicPLimbs">>
 	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
 	Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>>
@@ -361,6 +362,7 @@ Fit prosthetics to $him:
 	<<else>>
 		You order $him to lie down on the table and proceed to remove $his limbs. $He <<if canSee($activeSlave)>>watches<<elseif canHear($activeSlave)>>listens<<else>>waits<</if>> with a bitter expression as you work.
 	<</if>>
+*/
 
 <<case "hearing">>
 	<<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">>
@@ -404,11 +406,12 @@ Fit prosthetics to $him:
 	<<else>>admires $his new tail.
 	<</if>>
 
+/*
 <<case "interface">>
 	<span id="attach">
 	<<set _first = 1>>
 	/*TODO save .legsTat and .armsTat / link them to prosthetic*/
-	<<if getLeftArmID($activeSlave) !== 2 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "basicL"}) != -1>>
+/*	<<if getLeftArmID($activeSlave) !== 2 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "basicL"}) != -1>>
 		<<if _first>>
 			<br><br>Since you already have prepared limbs for $him you might as well attach them while you are working on $him:<br>
 			<<set _first = 0>>
@@ -465,5 +468,5 @@ Fit prosthetics to $him:
 		<</if>>
 	<</if>>
 	</span>
-
+*/
 <</switch>>