diff --git a/src/interaction/prostheticConfig.tw b/src/interaction/prostheticConfig.tw index 5ab932a7fd3f875fa745175b5fda205cd5e8d798..6ab665cbe8c1c61220bbcbdd69ddfdd56ad0e4c9 100644 --- a/src/interaction/prostheticConfig.tw +++ b/src/interaction/prostheticConfig.tw @@ -287,6 +287,7 @@ Fit prosthetics to $him: <<= App.Desc.limbChange().reaction($activeSlave, $oldLimbs)>> <<unset $oldLimbs>> +/* <<case "basicPLimbs">> <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> @@ -361,6 +362,7 @@ Fit prosthetics to $him: <<else>> You order $him to lie down on the table and proceed to remove $his limbs. $He <<if canSee($activeSlave)>>watches<<elseif canHear($activeSlave)>>listens<<else>>waits<</if>> with a bitter expression as you work. <</if>> +*/ <<case "hearing">> <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Configuration">> @@ -404,11 +406,12 @@ Fit prosthetics to $him: <<else>>admires $his new tail. <</if>> +/* <<case "interface">> <span id="attach"> <<set _first = 1>> /*TODO save .legsTat and .armsTat / link them to prosthetic*/ - <<if getLeftArmID($activeSlave) !== 2 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "basicL"}) != -1>> +/* <<if getLeftArmID($activeSlave) !== 2 && $activeSlave.readyProsthetics.findIndex(function(p) {return p.id == "basicL"}) != -1>> <<if _first>> <br><br>Since you already have prepared limbs for $him you might as well attach them while you are working on $him:<br> <<set _first = 0>> @@ -465,5 +468,5 @@ Fit prosthetics to $him: <</if>> <</if>> </span> - +*/ <</switch>>