diff --git a/src/interaction/cyberConfig.tw b/src/interaction/cyberConfig.tw index eacceaf73b8e5ed7146bd85b92e3be3fa92335d1..49ee44e440dfb0aa5e7f235b756e0af9edd02b0e 100644 --- a/src/interaction/cyberConfig.tw +++ b/src/interaction/cyberConfig.tw @@ -32,52 +32,52 @@ Swap out $his lenses: <br> Iris Color: - [[Blue|cyberConfig][$activeSlave.eyeColor = "blue",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Black|cyberConfig][$activeSlave.eyeColor = "black",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Brown|cyberConfig][$activeSlave.eyeColor = "brown",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Green|cyberConfig][$activeSlave.eyeColor = "green",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Turquoise|cyberConfig][$activeSlave.eyeColor = "turquoise",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Sky-Blue|cyberConfig][$activeSlave.eyeColor = "sky-blue",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Hazel|cyberConfig][$activeSlave.eyeColor = "hazel",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Pale-Grey|cyberConfig][$activeSlave.eyeColor = "pale-grey",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[White|cyberConfig][$activeSlave.eyeColor = "white",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Pink|cyberConfig][$activeSlave.eyeColor = "pink",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Amber|cyberConfig][$activeSlave.eyeColor = "amber",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Red|cyberConfig][$activeSlave.eyeColor = "red",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Yellow|cyberConfig][$activeSlave.eyeColor = "yellow",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Orange|cyberConfig][$activeSlave.eyeColor = "orange",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] + [[Blue|cyberConfig][$activeSlave.eyeColor = "blue",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Black|cyberConfig][$activeSlave.eyeColor = "black",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Brown|cyberConfig][$activeSlave.eyeColor = "brown",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Green|cyberConfig][$activeSlave.eyeColor = "green",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Turquoise|cyberConfig][$activeSlave.eyeColor = "turquoise",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Sky-Blue|cyberConfig][$activeSlave.eyeColor = "sky-blue",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Hazel|cyberConfig][$activeSlave.eyeColor = "hazel",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Pale-Grey|cyberConfig][$activeSlave.eyeColor = "pale-grey",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[White|cyberConfig][$activeSlave.eyeColor = "white",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Pink|cyberConfig][$activeSlave.eyeColor = "pink",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Amber|cyberConfig][$activeSlave.eyeColor = "amber",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Red|cyberConfig][$activeSlave.eyeColor = "red",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Yellow|cyberConfig][$activeSlave.eyeColor = "yellow",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Orange|cyberConfig][$activeSlave.eyeColor = "orange",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] <br> Pupil Shape: - <br>[[Circular|cyberConfig][$activeSlave.pupil = "circular",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Catlike|cyberConfig][$activeSlave.pupil = "catlike",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Serpent-Like|cyberConfig][$activeSlave.pupil = "serpent-like",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Devilish|cyberConfig][$activeSlave.pupil = "devilish",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Demonic|cyberConfig][$activeSlave.pupil = "demonic",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Hypnotic|cyberConfig][$activeSlave.pupil = "hypnotic",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Heart-Shaped|cyberConfig][$activeSlave.pupil = "heart-shaped",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Wide-Eyed|cyberConfig][$activeSlave.pupil = "wide-eyed",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Almond-Shaped|cyberConfig][$activeSlave.pupil = "almond-shaped",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Bright|cyberConfig][$activeSlave.pupil = "bright",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Teary|cyberConfig][$activeSlave.pupil = "teary",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Vacant|cyberConfig][$activeSlave.pupil = "vacant",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Star-Shaped|cyberConfig][$activeSlave.pupil = "star-shaped",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Goat-Like|cyberConfig][$activeSlave.pupil = "goat-like",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] + <br>[[Circular|cyberConfig][$activeSlave.pupil = "circular",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Catlike|cyberConfig][$activeSlave.pupil = "catlike",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Serpent-Like|cyberConfig][$activeSlave.pupil = "serpent-like",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Devilish|cyberConfig][$activeSlave.pupil = "devilish",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Demonic|cyberConfig][$activeSlave.pupil = "demonic",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Hypnotic|cyberConfig][$activeSlave.pupil = "hypnotic",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Heart-Shaped|cyberConfig][$activeSlave.pupil = "heart-shaped",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Wide-Eyed|cyberConfig][$activeSlave.pupil = "wide-eyed",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Almond-Shaped|cyberConfig][$activeSlave.pupil = "almond-shaped",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Bright|cyberConfig][$activeSlave.pupil = "bright",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Teary|cyberConfig][$activeSlave.pupil = "teary",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Vacant|cyberConfig][$activeSlave.pupil = "vacant",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Star-Shaped|cyberConfig][$activeSlave.pupil = "star-shaped",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Goat-Like|cyberConfig][$activeSlave.pupil = "goat-like",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] <br> Sclera Colors: - [[White|cyberConfig][$activeSlave.sclerae = "white",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Blue|cyberConfig][$activeSlave.sclerae = "blue",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Black|cyberConfig][$activeSlave.sclerae = "black",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Brown|cyberConfig][$activeSlave.sclerae = "brown",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Green|cyberConfig][$activeSlave.sclerae = "green",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Turquoise|cyberConfig][$activeSlave.sclerae = "turquoise",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Sky-Blue|cyberConfig][$activeSlave.sclerae = "sky-blue",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Hazel|cyberConfig][$activeSlave.sclerae = "hazel",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Pale-Grey|cyberConfig][$activeSlave.sclerae = "pale-grey",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Pink|cyberConfig][$activeSlave.sclerae = "pink",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Amber|cyberConfig][$activeSlave.sclerae = "amber",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Red|cyberConfig][$activeSlave.sclerae = "red",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Yellow|cyberConfig][$activeSlave.sclerae = "yellow",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Orange|cyberConfig][$activeSlave.sclerae = "orange",$temp = 2,cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] + [[White|cyberConfig][$activeSlave.sclerae = "white",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Blue|cyberConfig][$activeSlave.sclerae = "blue",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Black|cyberConfig][$activeSlave.sclerae = "black",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Brown|cyberConfig][$activeSlave.sclerae = "brown",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Green|cyberConfig][$activeSlave.sclerae = "green",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Turquoise|cyberConfig][$activeSlave.sclerae = "turquoise",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Sky-Blue|cyberConfig][$activeSlave.sclerae = "sky-blue",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Hazel|cyberConfig][$activeSlave.sclerae = "hazel",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Pale-Grey|cyberConfig][$activeSlave.sclerae = "pale-grey",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Pink|cyberConfig][$activeSlave.sclerae = "pink",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Amber|cyberConfig][$activeSlave.sclerae = "amber",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Red|cyberConfig][$activeSlave.sclerae = "red",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Yellow|cyberConfig][$activeSlave.sclerae = "yellow",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Orange|cyberConfig][$activeSlave.sclerae = "orange",$temp = 2,cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] <</if>> <<if $activeSlave.earImplant == 1>><br><br> @@ -177,12 +177,12 @@ <br> Modify $his tail's appearance:<br> - [[Cat|cyberConfig][$activeSlave.tailShape = "neko",cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Dog|cyberConfig][$activeSlave.tailShape = "inu",cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Fox|cyberConfig][$activeSlave.tailShape = "kit",cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Kitsune|cyberConfig][$activeSlave.tailShape = "kitsune",cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Tanuki|cyberConfig][$activeSlave.tailShape = "tanuki",cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] - | [[Bovine|cyberConfig][$activeSlave.tailShape = "ushi",cashX(forceNeg($modCost), "slaveSurgery", $activeSlave)]] + [[Cat|cyberConfig][$activeSlave.tailShape = "neko",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Dog|cyberConfig][$activeSlave.tailShape = "inu",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Fox|cyberConfig][$activeSlave.tailShape = "kit",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Kitsune|cyberConfig][$activeSlave.tailShape = "kitsune",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Tanuki|cyberConfig][$activeSlave.tailShape = "tanuki",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] + | [[Bovine|cyberConfig][$activeSlave.tailShape = "ushi",cashX(forceNeg($modCost), "slaveMod", $activeSlave)]] <</if>> <<case 1>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> diff --git a/src/npc/abort.tw b/src/npc/abort.tw index 8e702f0eb302c3d2772bb4c87c577f337051835d..aa35a0583a0cafc0a1c241785a15a9a0b3f7469a 100644 --- a/src/npc/abort.tw +++ b/src/npc/abort.tw @@ -39,7 +39,7 @@ The remote surgery makes aborting a pregnancy quick and efficient. <<if $activeSlave.abortionTat > -1>> The temporary tattoo of a child has been replaced with $his <<= ordinalSuffix($activeSlave.abortionTat)>> crossed out infant. <<set $activeSlave.abortionTat++>> - <<run cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)>> + <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> <</if>> <<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>> diff --git a/src/pregmod/saClothes.tw b/src/pregmod/saClothes.tw index 9b36e290b7a0ea1bf3ee12c1e496048dae36c650..32f4642090985d28484b96c7ff6259b0249c5efa 100644 --- a/src/pregmod/saClothes.tw +++ b/src/pregmod/saClothes.tw @@ -460,7 +460,7 @@ <<if $slaves[$i].abortionTat > -1>> The temporary tattoo of a child has been replaced with $his <<= ordinalSuffix($slaves[$i].abortionTat)>> crossed out infant. <<set $slaves[$i].abortionTat++>> - <<run cashX(forceNeg($surgeryCost), "slaveSurgery", $slaves[$i])>> + <<run cashX(forceNeg($modCost), "slaveMod", $slaves[$i])>> <</if>> <<else>> <<if $slaves[$i].waist <= -95>> @@ -823,7 +823,7 @@ <<if $slaves[$i].abortionTat > -1>> The temporary tattoo of a child has been replaced with $his <<= ordinalSuffix($slaves[$i].abortionTat)>> crossed out infant. <<set $slaves[$i].abortionTat++>> - <<run cashX(forceNeg($surgeryCost), "slaveSurgery", $slaves[$i])>> + <<run cashX(forceNeg($modCost), "slaveMod", $slaves[$i])>> <</if>> <</if>> <</if>> diff --git a/src/uncategorized/bodyModification.tw b/src/uncategorized/bodyModification.tw index 9e77734b1200cdcdca3e954ff67859c5820c5f60..a888abedc597c4e83e54abdd456f8171bd6f8f2d 100644 --- a/src/uncategorized/bodyModification.tw +++ b/src/uncategorized/bodyModification.tw @@ -413,31 +413,31 @@ Choose piercing style: <<goto "Body Modification">> <</link>> - <<if $activeSlave.earPiercing != 1>> | [[Ear|Body Modification][$activeSlave.earPiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.nosePiercing != 1>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.eyebrowPiercing != 1>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.lipsPiercing != 1>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.tonguePiercing != 1>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.earPiercing != 1>> | [[Ear|Body Modification][$activeSlave.earPiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.nosePiercing != 1>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.eyebrowPiercing != 1>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.lipsPiercing != 1>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.tonguePiercing != 1>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <<if $activeSlave.nipples != "fuckable">> - <<if $activeSlave.nipplesPiercing != 1>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.nipplesPiercing != 1>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <</if>> - <<if $activeSlave.areolaePiercing != 1>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.corsetPiercing != 1>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.navelPiercing != 1>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.areolaePiercing != 1>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.corsetPiercing != 1>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.navelPiercing != 1>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.vagina != -1>> - <<if $activeSlave.clitPiercing != 1>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.clitPiercing != 1>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <<else>> - <<if $activeSlave.clitPiercing != 1>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.clitPiercing != 1>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <</if>> <</if>> <<if ($activeSlave.vagina != -1)>> - <<if $activeSlave.vaginaPiercing != 1>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.vaginaPiercing != 1>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <</if>> <<if ($activeSlave.dick > 0)>> - <<if $activeSlave.dickPiercing != 1>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.dickPiercing != 1>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <</if>> - <<if $activeSlave.anusPiercing != 1>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.anusPiercing != 1>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 1, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <</if>> <<if $piercingLevel == 2>> @@ -445,55 +445,55 @@ Choose piercing style: ''Heavily'' pierce $his: <<link "Entire body">> - <<if $activeSlave.earPiercing != 2>><<set $activeSlave.earPiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> - <<if $activeSlave.nosePiercing != 2>><<set $activeSlave.nosePiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> - <<if $activeSlave.eyebrowPiercing != 2>><<set $activeSlave.eyebrowPiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> - <<if $activeSlave.lipsPiercing != 2>><<set $activeSlave.lipsPiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> - <<if $activeSlave.tonguePiercing != 2>><<set $activeSlave.tonguePiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.earPiercing != 2>><<set $activeSlave.earPiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.nosePiercing != 2>><<set $activeSlave.nosePiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.eyebrowPiercing != 2>><<set $activeSlave.eyebrowPiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.lipsPiercing != 2>><<set $activeSlave.lipsPiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.tonguePiercing != 2>><<set $activeSlave.tonguePiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> <<if $activeSlave.nipples != "fuckable">> - <<if $activeSlave.nipplesPiercing != 2>><<set $activeSlave.nipplesPiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.nipplesPiercing != 2>><<set $activeSlave.nipplesPiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> <</if>> - <<if $activeSlave.areolaePiercing != 2>><<set $activeSlave.areolaePiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> - <<if $activeSlave.corsetPiercing != 2>><<set $activeSlave.corsetPiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> - <<if $activeSlave.navelPiercing != 2>><<set $activeSlave.navelPiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.areolaePiercing != 2>><<set $activeSlave.areolaePiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.corsetPiercing != 2>><<set $activeSlave.corsetPiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.navelPiercing != 2>><<set $activeSlave.navelPiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> - <<if $activeSlave.clitPiercing != 2>><<set $activeSlave.clitPiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.clitPiercing != 2>><<set $activeSlave.clitPiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> <</if>> <<if ($activeSlave.vagina != -1)>> - <<if $activeSlave.vaginaPiercing != 2>><<set $activeSlave.vaginaPiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.vaginaPiercing != 2>><<set $activeSlave.vaginaPiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> <</if>> <<if ($activeSlave.dick > 0)>> - <<if $activeSlave.dickPiercing != 2>><<set $activeSlave.dickPiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.dickPiercing != 2>><<set $activeSlave.dickPiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> <</if>> - <<if $activeSlave.anusPiercing != 2>><<set $activeSlave.anusPiercing = 2>> <<set cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave), $degradation += 1>><</if>> + <<if $activeSlave.anusPiercing != 2>><<set $activeSlave.anusPiercing = 2>> <<set cashX(forceNeg($modCost), "slaveMod", $activeSlave), $degradation += 1>><</if>> <<goto "Body Modification">> <</link>> - <<if $activeSlave.earPiercing != 2>> | [[Ear|Body Modification][$activeSlave.earPiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> - <<if $activeSlave.nosePiercing != 2>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> - <<if $activeSlave.eyebrowPiercing != 2>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> - <<if $activeSlave.lipsPiercing != 2>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> - <<if $activeSlave.tonguePiercing != 2>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.earPiercing != 2>> | [[Ear|Body Modification][$activeSlave.earPiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.nosePiercing != 2>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.eyebrowPiercing != 2>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.lipsPiercing != 2>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.tonguePiercing != 2>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> <<if $activeSlave.nipples != "fuckable">> - <<if $activeSlave.nipplesPiercing != 2>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.nipplesPiercing != 2>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> <</if>> - <<if $activeSlave.areolaePiercing != 2>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> - <<if $activeSlave.corsetPiercing != 2>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> - <<if $activeSlave.navelPiercing != 2>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.areolaePiercing != 2>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.corsetPiercing != 2>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.navelPiercing != 2>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> <<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>> <<if $activeSlave.vagina != -1>> - <<if $activeSlave.clitPiercing != 2>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.clitPiercing != 2>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> <<else>> - <<if $activeSlave.clitPiercing != 2>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.clitPiercing != 2>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> <</if>> <</if>> <<if ($activeSlave.vagina != -1)>> - <<if $activeSlave.vaginaPiercing != 2>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.vaginaPiercing != 2>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> <</if>> <<if ($activeSlave.dick > 0)>> - <<if $activeSlave.dickPiercing != 2>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.dickPiercing != 2>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> <</if>> - <<if $activeSlave.anusPiercing != 2>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 1]]<</if>> + <<if $activeSlave.anusPiercing != 2>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 2, cashX(forceNeg($modCost), "slaveMod", $activeSlave),$degradation += 1]]<</if>> <</if>> <<if $piercingLevel == 3>> @@ -531,23 +531,23 @@ Choose piercing style: <</link>> - <<if $activeSlave.earPiercing > 0>> | [[Ear|Body Modification][$activeSlave.earPiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.nosePiercing > 0>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.eyebrowPiercing > 0>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.lipsPiercing > 0>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.tonguePiercing > 0>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.nipplesPiercing > 0>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.areolaePiercing > 0>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.corsetPiercing > 0>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.navelPiercing > 0>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.earPiercing > 0>> | [[Ear|Body Modification][$activeSlave.earPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.nosePiercing > 0>> | [[Nose|Body Modification][$activeSlave.nosePiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.eyebrowPiercing > 0>> | [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.lipsPiercing > 0>> | [[Lips|Body Modification][$activeSlave.lipsPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.tonguePiercing > 0>> | [[Tongue|Body Modification][$activeSlave.tonguePiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.nipplesPiercing > 0>> | [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.areolaePiercing > 0>> | [[Areolae|Body Modification][$activeSlave.areolaePiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.corsetPiercing > 0>> | [[Corset|Body Modification][$activeSlave.corsetPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.navelPiercing > 0>> | [[Navel|Body Modification][$activeSlave.navelPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <<if $activeSlave.vagina != -1>> - <<if $activeSlave.clitPiercing > 0>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.clitPiercing > 0>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <<else>> - <<if $activeSlave.clitPiercing > 0>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.clitPiercing > 0>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <</if>> - <<if $activeSlave.vaginaPiercing > 0>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.dickPiercing > 0>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> - <<if $activeSlave.anusPiercing > 0>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 0, cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)]]<</if>> + <<if $activeSlave.vaginaPiercing > 0>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.dickPiercing > 0>> | [[Dick|Body Modification][$activeSlave.dickPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> + <<if $activeSlave.anusPiercing > 0>> | [[Anus|Body Modification][$activeSlave.anusPiercing = 0, cashX(forceNeg($modCost), "slaveMod", $activeSlave)]]<</if>> <</if>> <br><br> diff --git a/src/uncategorized/hgApplication.tw b/src/uncategorized/hgApplication.tw index faf92e39f6022d69faf5c3bae9d8465d17520722..0d5c78539eb2e743ee384cc8c53c97bb13fc72d4 100644 --- a/src/uncategorized/hgApplication.tw +++ b/src/uncategorized/hgApplication.tw @@ -324,60 +324,100 @@ In spare moments $he teaches $activeSlave.slaveName how to prostitute _himself2. <</if>> <</if>> -<<if $activeSlave.devotion >= -20 && $activeSlave.genes == "XY" && $activeSlave.attrXY <= 35>> +<<if $activeSlave.devotion >= -20 && $activeSlave.genes == "XY" && $activeSlave.attrXY <= 35 && $arcologies[0].FSBodyPurist == "unset" && ($arcologies[0].FSPaternalist == "unset" || ($arcologies[0].FSPaternalist != "unset" && $modScore < 13))>> <<set _piercingForbidden = 0>> <<for _i = 0; _i < 1; _i++>> <<if $activeSlave.earPiercing == 0>> - <<set $activeSlave.earPiercing = 1>> + <<if $arcologies[0].FSDegradationist != "unset">> + <<set $activeSlave.earPiercing = 2>> + <<else>> + <<set $activeSlave.earPiercing = 1>> + <</if>> <<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.earPiercing != $slaveAfterRA.earPiercing>> <<set _piercingForbidden = 1, $activeSlave.earPiercing = 0>> <<else>> - $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's ears pierced. A little feminine touch can make a big difference. + <<if $arcologies[0].FSDegradationist != "unset">> + $HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he has the slave's ears pierced. This will be a constant reminder that _he2 is simply a sexual object here. + <<else>> + $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's ears pierced. A little feminine touch can make a big difference. + <</if>> <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> <<break>> <</if>> <</if>> <<if $activeSlave.nosePiercing == 0>> - <<set $activeSlave.nosePiercing = 1>> + <<if $arcologies[0].FSDegradationist != "unset">> + <<set $activeSlave.nosePiercing = 2>> + <<else>> + <<set $activeSlave.nosePiercing = 1>> + <</if>> <<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.nosePiercing != $slaveAfterRA.nosePiercing>> <<set _piercingForbidden = 1, $activeSlave.nosePiercing = 0>> <<else>> - $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little nose piercing. It should help $activeSlave.slaveName see _himself2 as a bit more feminine. + <<if $arcologies[0].FSDegradationist != "unset">> + $HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he gives the slave nasal studs and a large septum ring. It should push $activeSlave.slaveName to see _himself2 as a sexual object for others to use. + <<else>> + $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little nose piercing. It should help $activeSlave.slaveName see _himself2 as a bit more feminine. + <</if>> <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> <<break>> <</if>> <</if>> <<if $activeSlave.eyebrowPiercing == 0>> - <<set $activeSlave.eyebrowPiercing = 1>> + <<if $arcologies[0].FSDegradationist != "unset">> + <<set $activeSlave.eyebrowPiercing = 2>> + <<else>> + <<set $activeSlave.eyebrowPiercing = 1>> + <</if>> <<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.eyebrowPiercing != $slaveAfterRA.eyebrowPiercing>> <<set _piercingForbidden = 1, $activeSlave.eyebrowPiercing = 0>> <<else>> - $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little eyebrow piercing. A slutty touch for a teenage _girl2 should help _him2 feel a little hungrier for cock. + <<if $arcologies[0].FSDegradationist != "unset">> + $HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he gives the slave multiple eyebrow piercings. A slutty touch for a slave _girl2 should help _him2 feel a little hungrier for cock. + <<else>> + $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little eyebrow piercing. A slutty touch for a slave _girl2 should help _him2 feel a little hungrier for cock. + <</if>> <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> <<break>> <</if>> <</if>> <<if $activeSlave.lipsPiercing == 0>> - <<set $activeSlave.lipsPiercing = 1>> + <<if $arcologies[0].FSDegradationist != "unset">> + <<set $activeSlave.lipsPiercing = 2>> + <<else>> + <<set $activeSlave.lipsPiercing = 1>> + <</if>> <<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.lipsPiercing != $slaveAfterRA.lipsPiercing>> <<set _piercingForbidden = 1, $activeSlave.lipsPiercing = 0>> <<else>> - $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's lower lip pierced. _His2 mouth is for pleasing penises now, so it'll help _him2 if it looks like it. + <<if $arcologies[0].FSDegradationist != "unset">> + $HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he has the slave's lower lip pierced. _His2 mouth is for pleasing penises now, so it'll help _him2 if it looks like it. + <<else>> + $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's lower lip pierced. _His2 mouth is for pleasing penises now, so it'll help _him2 if it looks like it. + <</if>> <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> <<break>> <</if>> <</if>> <<if $activeSlave.navelPiercing == 0>> - <<set $activeSlave.navelPiercing = 1>> + <<if $arcologies[0].FSDegradationist != "unset">> + <<set $activeSlave.navelPiercing = 2>> + <<else>> + <<set $activeSlave.navelPiercing = 1>> + <</if>> <<run RulesDeconfliction($activeSlave)>> <<if $activeSlave.navelPiercing != $slaveAfterRA.navelPiercing>> <<set _piercingForbidden = 1, $activeSlave.navelPiercing = 0>> <<else>> - $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's navel pierced. The prettier _his2 lower half looks, the less reluctant _he2 should feel to take it up the butt. + <<if $arcologies[0].FSDegradationist != "unset">> + $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's navel pierced with a big ring. Whatever _he2 thinks in _his2 mind, $HeadGirl.slaveName makes clear to _him that _his2 body belongs to you. + <<else>> + $HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's navel pierced. The prettier _his2 lower half looks, the less reluctant _he2 should feel to take it up the butt. + <</if>> <<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>> <<break>> <</if>> @@ -385,7 +425,11 @@ In spare moments $he teaches $activeSlave.slaveName how to prostitute _himself2. <<break>> <</for>> <<if _piercingForbidden>> - $HeadGirl.slaveName thinks some cute piercings might help $activeSlave.slaveName adjust to life as a slave _girl2, but $he also knows you have rules applied to this slave that forbid it. + <<if $arcologies[0].FSDegradationist != "unset">> + $HeadGirl.slaveName thinks some piercings might push $activeSlave.slaveName to adjust to life as a slave _girl2, but $he also knows you have rules applied to this slave that forbid it. + <<else>> + $HeadGirl.slaveName thinks some cute piercings might help $activeSlave.slaveName adjust to life as a slave _girl2, but $he also knows you have rules applied to this slave that forbid it. + <</if>> <</if>> <</if>> diff --git a/src/uncategorized/saDrugs.tw b/src/uncategorized/saDrugs.tw index 306bcbf9f452cbc2291dca9c14395a6dee2d212c..a68e84f84e91731d71ed950c5a3abc77adfec74d 100644 --- a/src/uncategorized/saDrugs.tw +++ b/src/uncategorized/saDrugs.tw @@ -1102,7 +1102,7 @@ <<if $slaves[$i].abortionTat > -1>> The temporary tattoo of a child has been replaced with $his <<= ordinalSuffix($slaves[$i].abortionTat)>> crossed out infant. <<set $slaves[$i].abortionTat++>> - <<run cashX(forceNeg($surgeryCost), "slaveSurgery", $slaves[$i])>> + <<run cashX(forceNeg($modCost), "slaveMod", $slaves[$i])>> <</if>> <</if>> <</if>> diff --git a/src/uncategorized/saLongTermEffects.tw b/src/uncategorized/saLongTermEffects.tw index a1468eaf50b0bbdd4143587e803c6480551b5f2e..e609ec05ba5ec5c530046b4615877f3699d4dfe5 100644 --- a/src/uncategorized/saLongTermEffects.tw +++ b/src/uncategorized/saLongTermEffects.tw @@ -8227,7 +8227,7 @@ <<if $slaves[$i].abortionTat > -1>> But hey, $he gets a tattoo signifying $his abortion. Was it worth it? <<set $slaves[$i].abortionTat++>> - <<run cashX(forceNeg($surgeryCost), "slaveSurgery", $slaves[$i])>> + <<run cashX(forceNeg($modCost), "slaveMod", $slaves[$i])>> <</if>> <</if>> <</if>> @@ -8361,7 +8361,7 @@ <<if $slaves[$i].abortionTat > -1>> The temporary tattoo of a child has been replaced with $his <<= ordinalSuffix($slaves[$i].abortionTat)>> crossed out infant. <<set $slaves[$i].abortionTat++>> - <<run cashX(forceNeg($surgeryCost), "slaveSurgery", $slaves[$i])>> + <<run cashX(forceNeg($modCost), "slaveMod", $slaves[$i])>> <</if>> <<run SetBellySize($slaves[$i])>> <<set _miscarriage = 1>>