src/js/health.js: healthPenalty's behavior is strange w.r.t. illness

illness=1 -> penalty=0.09

illness=2 -> penalty=0.25

illness=3 -> penalty=0.5

illness=4 -> penalty=0.85

illness>=5 -> penalty=0.95

When illness increases, shouldn't the return value be decreased instead?

	if (H.illness > 0) {
		penalty *= 1 - (100 - Math.min(Math.pow(H.illness, 2) * 5 + 5, 95)) / 100;
	}

Probably either "1 - " or "100 - " was not intended there...

Edited by zVcXr