WebGL: Handling Of Large Testicles In Dairy

Currently, the WebGL rendering of dairy workers with insanely large attributes (breasts, penis, scrotum) gets a bit odd looking with the more extreme cases.

Most of the issues are clipping (with the model and/or the camera)

dairy_webgl_male

Not sure what the ideal solution would be since making the webgl engine somehow aware that it needs to move the camera would probably be more trouble than it is worth.