From 550e76f97901dff9949fdc5ba136a64d1ddeb234 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Sat, 4 Sep 2021 00:52:28 -0400 Subject: [PATCH 1/3] drop ennunciate --- devNotes/jsEventCreationGuide.md | 2 - devNotes/usefulJSFunctionDocumentation.md | 2 - js/003-data/gameVariableData.js | 63 ---------------- src/js/speech.js | 7 -- src/utility/enunciateWidgets.tw | 87 ----------------------- 5 files changed, 161 deletions(-) delete mode 100644 src/utility/enunciateWidgets.tw diff --git a/devNotes/jsEventCreationGuide.md b/devNotes/jsEventCreationGuide.md index ab0c7567172..647d395070f 100644 --- a/devNotes/jsEventCreationGuide.md +++ b/devNotes/jsEventCreationGuide.md @@ -90,8 +90,6 @@ App.Events.MyEvent = class MyEvent extends App.Events.BaseEvent { ``` # Dealing with lisping -`Enunciate($activeSlave)/getWrittenTitle($activeSlave)/<<say>>s/that'<<s>>/<<Master>>` -Can be converted to `const {say, title: Master} = getEnunciation(eventSlave);` Master can just be template literalled into spoken() and it'll convert it itself. diff --git a/devNotes/usefulJSFunctionDocumentation.md b/devNotes/usefulJSFunctionDocumentation.md index 2b10b33cdd4..716e8ee6d6e 100644 --- a/devNotes/usefulJSFunctionDocumentation.md +++ b/devNotes/usefulJSFunctionDocumentation.md @@ -162,8 +162,6 @@ properMaster() // Returns the slave's title for Master when WrittenMaster() is i WrittenMaster(slave) // Returns a slave's title for the player and sets lisping. Returns $activeSlave if not given an argument. -Enunciate(slave) // Syncs lisp widgets with slave. - Spoken(slave, speech) // Returns speech with lisp if slave lisps. Replaces `<<say>>s` with Spoken(slave, "says"). SlaveFullName(slave) // Returns the slave's full name. diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js index 420b4115ed6..c286bceb666 100644 --- a/js/003-data/gameVariableData.js +++ b/js/003-data/gameVariableData.js @@ -1315,66 +1315,3 @@ App.Data.resetOnNGPlus = { choosesOwnAssignmentText: {}, favorites: [] }; - -App.Data.ignoreGameStateVariables = [ - // pronouns - "Mothers", - "mothers", - "Fathers", - "Husbands", - "Husband", - "Brother", - "Son", - "Shota", - "Men", - "Man", - "fathers", - "husbands", - "husband", - "brother", - "son", - "shota", - "men", - "man", - "Mother", - "Wives", - "Wife", - "Sister", - "Daughter", - "Loli", - "Women", - "Woman", - "mother", - "wives", - "wife", - "sister", - "daughter", - "loli", - "women", - "woman", - "Girl", - "Herself", - "Hers", - "Her", - "She", - "girl", - "herself", - "hers", - "her", - "she", - "Father", - "father", - "Boy", - "Himself", - "His", - "Him", - "He", - "boy", - "himself", - "his", - "him", - "he", - - // Enunciate - "enunciate" -]; diff --git a/src/js/speech.js b/src/js/speech.js index 1995b7a06ac..c6ce65be892 100644 --- a/src/js/speech.js +++ b/src/js/speech.js @@ -168,13 +168,6 @@ globalThis.getEnunciation = function(slave) { return ret; }; -/** Write all of the enunciations used by a slave into global state data for use by SugarCube macros. - * @param {App.Entity.SlaveState} slave - */ -globalThis.Enunciate = function(slave) { - V.enunciate = getEnunciation(slave); -}; - /** * Returns speech with lisp if slave lisps * @param {App.Entity.SlaveState} slave diff --git a/src/utility/enunciateWidgets.tw b/src/utility/enunciateWidgets.tw deleted file mode 100644 index 4aea9a754c1..00000000000 --- a/src/utility/enunciateWidgets.tw +++ /dev/null @@ -1,87 +0,0 @@ -:: enunciate widgets [nobr widget] - -<<widget "Master">><<if def $args[0]>><<run Enunciate($args[0])>><<elseif ndef $enunciate>><<run Enunciate($activeSlave)>><</if>>$enunciate.title<</widget>> -<<widget "say">><<if (def $args[0]) && $enunciate.say != "lisp">>$args[0]<<else>>$enunciate.say<</if>><</widget>> -<<widget "s">>$enunciate.s<</widget>> -<<widget "S">>$enunciate.S<</widget>> -<<widget "ss">>$enunciate.ss<</widget>> -<<widget "c">>$enunciate.c<</widget>> -<<widget "C">>$enunciate.C<</widget>> -<<widget "cc">>$enunciate.cc<</widget>> -<<widget "z">>$enunciate.z<</widget>> -<<widget "Z">>$enunciate.Z<</widget>> -<<widget "zz">>$enunciate.zz<</widget>> -<<widget "ch">>$enunciate.ch<</widget>> -<<widget "Ch">>$enunciate.Ch<</widget>> -<<widget "ps">>$enunciate.ps<</widget>> -<<widget "Ps">>$enunciate.Ps<</widget>> -<<widget "sh">>$enunciate.sh<</widget>> -<<widget "Sh">>$enunciate.Sh<</widget>> -<<widget "sc">>$enunciate.sc<</widget>> -<<widget "Sc">>$enunciate.Sc<</widget>> -<<widget "sch">>$enunciate.sch<</widget>> -<<widget "Sch">>$enunciate.Sch<</widget>> -<<widget "x">>$enunciate.x<</widget>> -<<widget "X">>$enunciate.X<</widget>> - -/* - If $args[0] is defined, it is assumed the primary slave is speaking about secondary slave. Else, the secondary slave is speaking about primary slave. - This means that <<he>> will print _heLisp or $he, and <<he 2>> will print _he2Lisp or _he2. - Pronouns must be set for both slaves, and <<setSpokenLocalPronouns primarySlave secondarySlave>> must be previously called. -*/ -<<widget "he">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_heLisp<<else>>$he<</if>><<else>><<if _primarySlaveLisp>>_he2Lisp<<else>>_he2<</if>><</if>><</widget>> -<<widget "his">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_hisLisp<<else>>$his<</if>><<else>><<if _primarySlaveLisp>>_his2Lisp<<else>>_his2<</if>><</if>><</widget>> -<<widget "hers">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_hersLisp<<else>>$hers<</if>><<else>><<if _primarySlaveLisp>>_hers2Lisp<<else>>_hers2<</if>><</if>><</widget>> -<<widget "himself">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_himselfLisp<<else>>$himself<</if>><<else>><<if _primarySlaveLisp>>_himself2Lisp<<else>>_himself2<</if>><</if>><</widget>> -<<widget "daughter">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_daughterLisp<<else>>$daughter<</if>><<else>><<if _primarySlaveLisp>>_daughter2Lisp<<else>>_daughter2<</if>><</if>><</widget>> -<<widget "sister">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_sisterLisp<<else>>$sister<</if>><<else>><<if _primarySlaveLisp>>_sister2Lisp<<else>>_sister2<</if>><</if>><</widget>> -<<widget "loli">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_loliLisp<<else>>$loli<</if>><<else>><<if _primarySlaveLisp>>_loli2Lisp<<else>>_loli2<</if>><</if>><</widget>> -<<widget "wife">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_wifeLisp<<else>>$wife<</if>><<else>><<if _primarySlaveLisp>>_wife2Lisp<<else>>_wife2<</if>><</if>><</widget>> -<<widget "wives">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_wivesLisp<<else>>$wives<</if>><<else>><<if _primarySlaveLisp>>_wives2Lisp<<else>>_wives2<</if>><</if>><</widget>> -<<widget "He">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HeLisp<<else>>$He<</if>><<else>><<if _primarySlaveLisp>>_He2Lisp<<else>>_He2<</if>><</if>><</widget>> -<<widget "His">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HisLisp<<else>>$His<</if>><<else>><<if _primarySlaveLisp>>_His2Lisp<<else>>_His2<</if>><</if>><</widget>> -<<widget "Hers">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HersLisp<<else>>$Hers<</if>><<else>><<if _primarySlaveLisp>>_Hers2Lisp<<else>>_Hers2<</if>><</if>><</widget>> -<<widget "Himself">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_HimselfLisp<<else>>$Himself<</if>><<else>><<if _primarySlaveLisp>>_Himself2Lisp<<else>>_Himself2<</if>><</if>><</widget>> -<<widget "Daughter">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_DaughterLisp<<else>>$Daughter<</if>><<else>><<if _primarySlaveLisp>>_Daughter2Lisp<<else>>_Daughter2<</if>><</if>><</widget>> -<<widget "Sister">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_SisterLisp<<else>>$Sister<</if>><<else>><<if _primarySlaveLisp>>_Sister2Lisp<<else>>_Sister2<</if>><</if>><</widget>> -<<widget "Loli">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_LoliLisp<<else>>$Loli<</if>><<else>><<if _primarySlaveLisp>>_Loli2Lisp<<else>>_Loli2<</if>><</if>><</widget>> -<<widget "Wife">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_WifeLisp<<else>>$Wife<</if>><<else>><<if _primarySlaveLisp>>_Wife2Lisp<<else>>_Wife2<</if>><</if>><</widget>> -<<widget "Wives">><<if ndef $args[0]>><<if _secondarySlaveLisp>>_WivesLisp<<else>>$Wives<</if>><<else>><<if _primarySlaveLisp>>_Wives2Lisp<<else>>_Wives2<</if>><</if>><</widget>> - -<<widget "heP">><<if _playerSlaveLisp>>_hePLisp<<else>>_heP<</if>><</widget>> -<<widget "hisP">><<if _playerSlaveLisp>>_hisPLisp<<else>>_hisP<</if>><</widget>> -<<widget "hersP">><<if _playerSlaveLisp>>_hersPLisp<<else>>_hersP<</if>><</widget>> -<<widget "himselfP">><<if _playerSlaveLisp>>_himselfPLisp<<else>>_himselfP<</if>><</widget>> -<<widget "daughterP">><<if _playerSlaveLisp>>_daughterPLisp<<else>>_daughterP<</if>><</widget>> -<<widget "sisterP">><<if _playerSlaveLisp>>_sisterPLisp<<else>>_sisterP<</if>><</widget>> -<<widget "loliP">><<if _playerSlaveLisp>>_loliPLisp<<else>>_loliP<</if>><</widget>> -<<widget "wifeP">><<if _playerSlaveLisp>>_wifePLisp<<else>>_wifeP<</if>><</widget>> -<<widget "wivesP">><<if _playerSlaveLisp>>_wivesPLisp<<else>>_wivesP<</if>><</widget>> -<<widget "HeP">><<if _playerSlaveLisp>>_HePLisp<<else>>_HeP<</if>><</widget>> -<<widget "HisP">><<if _playerSlaveLisp>>_HisPLisp<<else>>_HisP<</if>><</widget>> -<<widget "HersP">><<if _playerSlaveLisp>>_HersPLisp<<else>>_HersP<</if>><</widget>> -<<widget "HimselfP">><<if _playerSlaveLisp>>_HimselfPLisp<<else>>_HimselfP<</if>><</widget>> -<<widget "DaughterP">><<if _playerSlaveLisp>>_DaughterPLisp<<else>>_DaughterP<</if>><</widget>> -<<widget "SisterP">><<if _playerSlaveLisp>>_SisterPLisp<<else>>_SisterP<</if>><</widget>> -<<widget "LoliP">><<if _playerSlaveLisp>>_LoliPLisp<<else>>_LoliP<</if>><</widget>> -<<widget "WifeP">><<if _playerSlaveLisp>>_WifePLisp<<else>>_WifeP<</if>><</widget>> -<<widget "WivesP">><<if _playerSlaveLisp>>_WivesPLisp<<else>>_WivesP<</if>><</widget>> - -<<widget "heA">><<if _assistantSlaveLisp>>_heALisp<<else>>_heA<</if>><</widget>> -<<widget "hisA">><<if _assistantSlaveLisp>>_hisALisp<<else>>_hisA<</if>><</widget>> -<<widget "hersA">><<if _assistantSlaveLisp>>_hersALisp<<else>>_hersA<</if>><</widget>> -<<widget "himselfA">><<if _assistantSlaveLisp>>_himselfALisp<<else>>_himselfA<</if>><</widget>> -<<widget "daughterA">><<if _assistantSlaveLisp>>_daughterALisp<<else>>_daughterA<</if>><</widget>> -<<widget "sisterA">><<if _assistantSlaveLisp>>_sisterALisp<<else>>_sisterA<</if>><</widget>> -<<widget "loliA">><<if _assistantSlaveLisp>>_loliALisp<<else>>_loliA<</if>><</widget>> -<<widget "wifeA">><<if _assistantSlaveLisp>>_wifeALisp<<else>>_wifeA<</if>><</widget>> -<<widget "wivesA">><<if _assistantSlaveLisp>>_wivesALisp<<else>>_wivesA<</if>><</widget>> -<<widget "HeA">><<if _assistantSlaveLisp>>_HeALisp<<else>>_HeA<</if>><</widget>> -<<widget "HisA">><<if _assistantSlaveLisp>>_HisALisp<<else>>_HisA<</if>><</widget>> -<<widget "HersA">><<if _assistantSlaveLisp>>_HersALisp<<else>>_HersA<</if>><</widget>> -<<widget "HimselfA">><<if _assistantSlaveLisp>>_HimselfALisp<<else>>_HimselfA<</if>><</widget>> -<<widget "DaughterA">><<if _assistantSlaveLisp>>_DaughterALisp<<else>>_DaughterA<</if>><</widget>> -<<widget "SisterA">><<if _assistantSlaveLisp>>_SisterALisp<<else>>_SisterA<</if>><</widget>> -<<widget "LoliA">><<if _assistantSlaveLisp>>_LoliALisp<<else>>_LoliA<</if>><</widget>> -<<widget "WifeA">><<if _assistantSlaveLisp>>_WifeALisp<<else>>_WifeA<</if>><</widget>> -<<widget "WivesA">><<if _assistantSlaveLisp>>_WivesALisp<<else>>_WivesA<</if>><</widget>> -- GitLab From aac37ae62a51f360b2eec4d3c1ecc037a63711be Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Sat, 4 Sep 2021 00:56:47 -0400 Subject: [PATCH 2/3] lispReplace obsoletes lisping parts of getEnunciation --- devTools/types/FC/gameState.d.ts | 22 ----------------- src/js/speech.js | 42 -------------------------------- 2 files changed, 64 deletions(-) diff --git a/devTools/types/FC/gameState.d.ts b/devTools/types/FC/gameState.d.ts index 4037fdb6bf6..e86bae72348 100644 --- a/devTools/types/FC/gameState.d.ts +++ b/devTools/types/FC/gameState.d.ts @@ -10,27 +10,6 @@ declare namespace FC { interface Enunciation { title: string; say: string; - s: string; - S: string; - ss: string; - c: string; - C: string; - cc: string; - z: string; - Z: string; - zz: string; - ch: string; - Ch: string; - ps: string; - Ps: string; - sh: string; - Sh: string; - sc: string; - Sc: string; - sch: string; - Sch: string; - x: string; - X: string; } interface PeacekeepersState { @@ -90,7 +69,6 @@ declare namespace FC { */ interface TemporaryVariablesInTheGameState { gameover?: string; - enunciate?: Enunciation; sortQuickList?: string; slaveAfterRA?: SlaveState; /** @deprecated */ diff --git a/src/js/speech.js b/src/js/speech.js index c6ce65be892..b0e0ac49996 100644 --- a/src/js/speech.js +++ b/src/js/speech.js @@ -63,27 +63,6 @@ globalThis.getEnunciation = function(slave) { } } ret.say = "lisp"; - ret.s = "th"; - ret.S = "Th"; - ret.ss = "th"; - ret.c = "th"; - ret.C = "Th"; - ret.cc = "kth"; - ret.z = "th"; - ret.Z = "Th"; - ret.zz = "th"; - ret.ch = "th"; - ret.Ch = "Th"; - ret.ps = "th"; - ret.Ps = "Th"; - ret.sh = "th"; - ret.Sh = "Th"; - ret.sc = "th"; - ret.Sc = "Th"; - ret.sch = "th"; - ret.Sch = "Th"; - ret.x = "kth"; - ret.X = "Th"; } else { if (V.PC.customTitle !== undefined) { ret.title = V.PC.customTitle; @@ -142,27 +121,6 @@ globalThis.getEnunciation = function(slave) { } } ret.say = "say"; - ret.s = "s"; - ret.S = "S"; - ret.ss = "ss"; - ret.c = "c"; - ret.C = "C"; - ret.cc = "cc"; - ret.z = "z"; - ret.Z = "Z"; - ret.zz = "zz"; - ret.ch = "ch"; - ret.Ch = "Ch"; - ret.ps = "ps"; - ret.Ps = "Ps"; - ret.sh = "sh"; - ret.Sh = "Sh"; - ret.sc = "sc"; - ret.Sc = "Sc"; - ret.sch = "sch"; - ret.Sch = "Sch"; - ret.x = "x"; - ret.X = "X"; } return ret; -- GitLab From 86f63b28ec926c35302f971c8fe9d44e663fc625 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Sat, 4 Sep 2021 01:18:44 -0400 Subject: [PATCH 3/3] fix bc --- .../backwardsCompatibility/backwardsCompatibility.js | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/src/data/backwardsCompatibility/backwardsCompatibility.js b/src/data/backwardsCompatibility/backwardsCompatibility.js index 6c33dc2bad1..7234c01f9bf 100644 --- a/src/data/backwardsCompatibility/backwardsCompatibility.js +++ b/src/data/backwardsCompatibility/backwardsCompatibility.js @@ -6,23 +6,15 @@ App.Update.autoshred = function(node) { Object.getOwnPropertyNames(App.Data.resetOnNGPlus) ) ); - let extraCount = 0; for (const v in V) { if (!set.has(v)) { if (V.debugMode) { - if (!App.Data.ignoreGameStateVariables.includes(v)) { - console.log("Not on whitelist, removed:", "V." + v + ":", V[v]); - } else { - extraCount++; - } + console.log("Not on whitelist, removed:", "V." + v + ":", V[v]); } delete V[v]; } } - if (extraCount !== 0) { - console.log(`and ${extraCount} more`); - } node.append(`Done!`); }; -- GitLab