diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js
index e3af388240ce6444a0d3d0a70209a249d5fc7319..7649e30d72937758021f1820c2e4857fcf4da3e1 100644
--- a/js/003-data/gameVariableData.js
+++ b/js/003-data/gameVariableData.js
@@ -774,7 +774,7 @@ App.Data.resetOnNGPlus = {
 		lowerClass: 0, middleClass: 0, upperClass: 0, topClass: 0
 	},
 	arcadePrice: 2,
-	/** @type {App.Entity.SlaveState|number} */
+	/** @type {FC.Zeroable<App.Entity.SlaveState>} */
 	shelterSlave: 0,
 	shelterSlaveBought: 0,
 	shelterAbuse: 0,
diff --git a/src/Mods/SecExp/js/secExp.js b/src/Mods/SecExp/js/secExp.js
index e182e2c3baf52ccc203661a5473efe4b00e55de5..c4bb950ff9986a4714652fb7e69e30da525fa1ca 100644
--- a/src/Mods/SecExp/js/secExp.js
+++ b/src/Mods/SecExp/js/secExp.js
@@ -662,7 +662,7 @@ App.SecExp.inflictBattleWound = (function() {
 			effects: (s) => {
 				clampedDamage(s, 30);
 				eyeSurgery(s, "both", "blind");
-				App.Medicine.Modification.addScar(s, "damaged eyes", "While leading your army a splinter hit the eyes causing major damage.");
+				App.Medicine.Modification.addScar(s, "damaged eyes", "a scar from shrapnel obtained while leading your army");
 			}
 		},
 		voice: {
@@ -671,7 +671,7 @@ App.SecExp.inflictBattleWound = (function() {
 			effects: (s) => {
 				clampedDamage(s, 60);
 				s.voice = 0;
-				App.Medicine.Modification.addScar(s, "damaged throat", "While leading your army a splinter hit and destroyed vocal cords");
+				App.Medicine.Modification.addScar(s, "damaged throat", "a scar from shrapnel obtained while leading your army");
 			}
 		},
 		legs: {
@@ -681,7 +681,8 @@ App.SecExp.inflictBattleWound = (function() {
 				clampedDamage(s, 80);
 				removeLimbs(s, "left leg");
 				removeLimbs(s, "right leg");
-				App.Medicine.Modification.addScar(s, "arm blown off", "While leading your army a nearby explosion mangled both legs to the point of amputation.");
+				App.Medicine.Modification.addScar(s, "left buttock", "a scar from a battle wound leading to amputation");
+				App.Medicine.Modification.addScar(s, "right buttock", "a scar from a battle wound leading to amputation");
 			}
 		},
 		arm: {
@@ -689,8 +690,9 @@ App.SecExp.inflictBattleWound = (function() {
 			allowed: (s) => hasAnyNaturalArms(s),
 			effects: (s) => {
 				clampedDamage(s, 60);
-				removeLimbs(s, jsEither(["left arm", "right arm"]));
-				App.Medicine.Modification.addScar(s, "arm blown off", "While leading your army a nearby explosion mangled an arm to the point of amputation.");
+				const side = jsEither(["left", "right"]);
+				removeLimbs(s, side === "left" ? "left arm" : "right arm");
+				App.Medicine.Modification.addScar(s, `${side} shoulder`, "a scar from a battle wound leading to amputation");
 			}
 		},
 		flesh: {
@@ -698,7 +700,7 @@ App.SecExp.inflictBattleWound = (function() {
 			allowed: () => true,
 			effects: (s) => {
 				clampedDamage(s, 30);
-				App.Medicine.Modification.addScar(s, "flesh wound", "A stray shot during leading your army grazed the skin and destroyed nerve endings");
+				App.Medicine.Modification.addScar(s, either("left shoulder", "right shoulder", "back", "lower back", "belly", "left buttock", "right buttock"), "a scar from a stray shot while leading your army");
 			}
 		}
 		// TODO: add more wound types? destroy prosthetics?
diff --git a/src/js/SlaveState.js b/src/js/SlaveState.js
index 13da8b7c798eac59bc7fd106d1c0962cc2098661..9a2f45e3835525c0af27c204c4b6e90093199daf 100644
--- a/src/js/SlaveState.js
+++ b/src/js/SlaveState.js
@@ -388,7 +388,6 @@ App.Entity.scarState = class {
 		 * chain/manacles scar, focused on wrists ankles or neck
 		 * * 0: no scar
 		 * * 1+: increasing intensity of scar
-		 * 1+: increasing intensity of scar
 		 */
 		this.chain = 0;
 		/**
diff --git a/src/js/modification.js b/src/js/modification.js
index 5dff40616f2fe8e4a5884bbf54c70463c8e51d0e..d2d01bc64f42ee5ec6a85c751628e3ac4f4bce57 100644
--- a/src/js/modification.js
+++ b/src/js/modification.js
@@ -2,7 +2,7 @@
  * Basic application of scar
  * @param {App.Entity.SlaveState} slave
  * @param {string} scar
- * @param {keyof App.Entity.scarState} design
+ * @param {keyof App.Entity.scarState|string} design
  * @param {number} [weight]
  */
 App.Medicine.Modification.addScar = function(slave, scar, design, weight) {
@@ -27,7 +27,7 @@ App.Medicine.Modification.addScar = function(slave, scar, design, weight) {
  * Basic application of scar
  * @param {App.Entity.SlaveState} slave
  * @param {string} scar
- * @param {keyof App.Entity.scarState} design
+ * @param {keyof App.Entity.scarState|string} design
  */
 App.Medicine.Modification.removeScar = function(slave, scar, design) {
 	/*
diff --git a/src/markets/specificMarkets/slaveShelter.js b/src/markets/specificMarkets/slaveShelter.js
index 792da858761877d8a1c1abcc5119399b3cbba3c9..3aaee6e3bcd3f83db72c29c9561f6f09d99145a9 100644
--- a/src/markets/specificMarkets/slaveShelter.js
+++ b/src/markets/specificMarkets/slaveShelter.js
@@ -69,7 +69,7 @@ App.Markets["Slave Shelter"] = function() {
 					V.shelterSlave.career = "a slave";
 					eyeSurgery(V.shelterSlave, "both", "blind");
 					setEyeColor(V.shelterSlave, "milky white");
-					V.shelterSlave.custom.desc = "$He has an obvious burn across $his eyes.";
+					App.Medicine.Modification.addScar(V.shelterSlave, "face", "burn", 2);
 					V.shelterSlave.devotion = jsRandom(-100, -90);
 					V.shelterSlave.trust = jsRandom(-100, -90);
 					setHealth(V.shelterSlave, jsRandom(-60, -40), normalRandInt(10, 3), normalRandInt(20, 3));
@@ -121,7 +121,7 @@ App.Markets["Slave Shelter"] = function() {
 					V.shelterSlave.behavioralFlaw = either("anorexic", "anorexic", "anorexic", "odd");
 					V.shelterSlave.sexualFlaw = either("apathetic", "neglectful", "self hating");
 					V.shelterSlave.fetish = either("masochist", "none", "none");
-					V.shelterSlave.custom.desc = "The scars from $his crudely performed self-castration are still visible on $his lower groin.";
+					App.Medicine.Modification.addScar(V.shelterSlave, "pubic mound", "scars from $his crudely performed self-castration");
 					break;
 				case "cannibal victim female":
 					if (V.pedo_mode === 1) {
@@ -144,7 +144,8 @@ App.Markets["Slave Shelter"] = function() {
 					V.shelterSlave.behavioralFlaw = either("anorexic", "anorexic", "anorexic", "odd");
 					V.shelterSlave.sexualFlaw = either("apathetic", "neglectful", "self hating");
 					V.shelterSlave.fetish = either("masochist", "none", "none");
-					V.shelterSlave.custom.desc = "$His chest is covered by an ugly mess of scar tissue.";
+					App.Medicine.Modification.addScar(V.shelterSlave, "left breast", "an ugly mess of scar tissue");
+					App.Medicine.Modification.addScar(V.shelterSlave, "right breast", "an ugly mess of scar tissue");
 					break;
 				case "degraded DoL":
 					V.shelterSlave = GenerateNewSlave(null, {minAge: 14, disableDisability: 1, ageOverridesPedoMode: 1});