diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js index 3734ec0e2842666238cfbeb153d0753672e647c0..02399c169859e8d503ea8aea5c44cae70a8fc941 100644 --- a/js/003-data/gameVariableData.js +++ b/js/003-data/gameVariableData.js @@ -422,7 +422,7 @@ App.Data.defaultGameStateVariables = { useSlaveListInPageJSNavigation: 0, useSlaveSummaryOverviewTab: 0, useSlaveSummaryTabs: 0, - useSlaveArcologyTab: 0, + useSlaveArcologyTab: 1, useTabs: 0, verboseDescriptions: 0, verticalizeArcologyLinks: 0, diff --git a/src/Mods/SpecialForce/upgrades/SpecialForceUpgradeText.js b/src/Mods/SpecialForce/upgrades/SpecialForceUpgradeText.js index 6c9d228b54173bb14fa55491101bc283a3099ed7..a352307a28a9c785c888bd0cebffb8ce76e89752 100644 --- a/src/Mods/SpecialForce/upgrades/SpecialForceUpgradeText.js +++ b/src/Mods/SpecialForce/upgrades/SpecialForceUpgradeText.js @@ -222,9 +222,9 @@ App.Mods.SF.UnitText = function(input) { barracks = `The majority of weapons, armor, and ammunition have been separated from the soldiers' cots into their own armory.`; garage = `A section near the outer wall of the arcology has been converted to a garage with an adjoining vehicle maintenance bay`; drone = `.`; - } - if (V.terrain === "oceanic") { - garage += ` for inter-arcology travel`; + if (V.terrain === "oceanic") { + garage += ` for inter-arcology travel`; + } } if (S.Firebase >= 2) { barracks = `A barracks has been constructed near the armory, allowing soldiers a quieter place to sleep and store their personal spoils.`;