diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js
index 3734ec0e2842666238cfbeb153d0753672e647c0..02399c169859e8d503ea8aea5c44cae70a8fc941 100644
--- a/js/003-data/gameVariableData.js
+++ b/js/003-data/gameVariableData.js
@@ -422,7 +422,7 @@ App.Data.defaultGameStateVariables = {
 	useSlaveListInPageJSNavigation: 0,
 	useSlaveSummaryOverviewTab: 0,
 	useSlaveSummaryTabs: 0,
-	useSlaveArcologyTab: 0,
+	useSlaveArcologyTab: 1,
 	useTabs: 0,
 	verboseDescriptions: 0,
 	verticalizeArcologyLinks: 0,
diff --git a/src/Mods/SpecialForce/upgrades/SpecialForceUpgradeText.js b/src/Mods/SpecialForce/upgrades/SpecialForceUpgradeText.js
index 6c9d228b54173bb14fa55491101bc283a3099ed7..a352307a28a9c785c888bd0cebffb8ce76e89752 100644
--- a/src/Mods/SpecialForce/upgrades/SpecialForceUpgradeText.js
+++ b/src/Mods/SpecialForce/upgrades/SpecialForceUpgradeText.js
@@ -222,9 +222,9 @@ App.Mods.SF.UnitText = function(input) {
 					barracks = `The majority of weapons, armor, and ammunition have been separated from the soldiers' cots into their own armory.`;
 					garage = `A section near the outer wall of the arcology has been converted to a garage with an adjoining vehicle maintenance bay`;
 					drone = `.`;
-				}
-				if (V.terrain === "oceanic") {
-					garage += ` for inter-arcology travel`;
+					if (V.terrain === "oceanic") {
+						garage += ` for inter-arcology travel`;
+					}
 				}
 				if (S.Firebase >= 2) {
 					barracks = `A barracks has been constructed near the armory, allowing soldiers a quieter place to sleep and store their personal spoils.`;