From b23755197ce4e5e222cbdad34461fc879e888cf4 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Sun, 25 Apr 2021 22:23:33 -0400 Subject: [PATCH 1/9] start --- .../nonRandom/rival/pHostageAcquisition.js | 1190 +++++++++++++++++ .../nonRandom/rival/pHostageAcquisition.tw | 600 --------- 2 files changed, 1190 insertions(+), 600 deletions(-) create mode 100644 src/events/nonRandom/rival/pHostageAcquisition.js delete mode 100644 src/events/nonRandom/rival/pHostageAcquisition.tw diff --git a/src/events/nonRandom/rival/pHostageAcquisition.js b/src/events/nonRandom/rival/pHostageAcquisition.js new file mode 100644 index 00000000000..4459ceb0bac --- /dev/null +++ b/src/events/nonRandom/rival/pHostageAcquisition.js @@ -0,0 +1,1190 @@ +App.Events.pHostageAcquisition = function() { + V.nextButton = "Continue"; + V.nextLink = "Scheduled Event"; + V.returnTo = "Scheduled Event"; + return execute(); + + function execute() { + const node = new DocumentFragment(); + let r = []; + if (V.hostage === 0) { + return node; + } + const { + He, His, + he, his, him, girl, woman + } = getPronouns(V.hostage); + V.hostageRescued = 0; + //V.hostage.ID += 55555; + V.hostage.weekAcquired = V.week; + + if (V.hostageWife !== 0) { + //<<setLocalPronouns V.hostageWife 2>> + //<<setSpokenLocalPronouns V.hostage V.hostageWife>> + } + App.Events.drawEventArt(node, V.hostage) + + r.push(`${SlaveFullName(V.hostage)}, once`); + switch (V.PC.career) { + case "wealth": + r.push(`a popular party ${girl}`); + case "capitalist": + r.push(`a bright young manager`); + case "mercenary": + r.push(`a logistics officer`); + case "engineer": + r.push(`an arcology sales${woman}`); + case "medicine": + r.push(`a surgical nurse`); + case "slaver": + r.push(`an abusive pens guard`); + case "celebrity": + r.push(`a popular groupie`); + case "escort": + r.push(`an expensive escort`); + case "gang": + r.push(`a gang member`); + case "servant": + r.push(`a maid`); + case "BlackHat": + r.push(`a brilliant code breaker`); + default: + r.push(`a prominent Free Cities citizen`); + } + r.push(`of your acquaintance from before you were an arcology owner, and then a pawn in your rival arcology owner's campaign of psychological warfare against you, is now one of your slaves. + Your hired mercenaries are en route now with your precious cargo.`); + + switch (V.rivalryFS) { + case "Racial Subjugationism": + if (V.hostage.preg > 0) { + WombFatherRace(V.hostage, V.arcologies[0].FSSubjugationistRace); + } + setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They kept trying to rape me with ${V.arcologies[0].FSSubjugationistRace} slaves!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit a bit more hateful towards ${V.arcologies[0].FSSubjugationistRace} people.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They raped me with ${V.arcologies[0].FSSubjugationistRace} slaves!" ${He}'s nearly the same as you remember ${him}, albeit with a slight V.arcologies[0].FSSubjugationistRace fetish.`); + + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Can I spend some time with the ${V.arcologies[0].FSSubjugationistRace} slaves?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly asks "Can I get fucked by some ${V.arcologies[0].FSSubjugationistRace} studs?" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Why do you hate V.arcologies[0].FSSubjugationistRace people so much?! They are a great race, capable of the most sublime love! How dare you ta-"`); + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, I'd hate for anything to happen to my best employer," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); + } + case "Racial Supremacism": + if (V.seePreg !== 0) { + V.hostage.pregType = setPregType(V.hostage); + WombInit(V.hostage); + if (V.arcologies[0].FSSubjugationistRace !== 0) { + _notSupreme = V.arcologies[0].FSSubjugationistRace; + } else { + _races = App.Utils.getRaceArrayWithoutParamRace(V.arcologies[0].FSSupremacistRace); + _notSupreme = _races.random(); + } + WombFatherRace(V.hostage, _notSupreme); + } + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in scars.`); + V.hostage.weight = 0; + V.hostage.muscles = 0; + if (V.hostage.health.health > -20) { + setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 10), Math.max(V.hostage.health.longDamage, 10), 0, 100); + } + V.hostage.custom.tattoo = "${He} has slight scarring from being beaten under your rival's rule."; + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} walks into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in many scars.`); + V.hostage.weight = -20; + V.hostage.muscles = -20; + if (V.hostage.health.health > -40) { + setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 20), Math.max(V.hostage.health.longDamage, 20), 1, 100); + } + V.hostage.custom.tattoo = "${He} has noticeable scarring from being beaten under your rival's rule."; + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shuffles into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "T-thank you..." You gently draw ${his} rail thin body into a comforting embrace, though you can't help but feel ${his} `); + if (V.seePreg !== 0) { + r.push(`swollen`); + } else { + r.push(`caved-in`); + } + r.push(` belly pressing into your own. ${He}'s nearly the same as you remember ${him}, albeit thinner,`); + if (V.seePreg !== 0) { + r.push(` pregnant,`); + } + r.push(` acting very odd, and heavily covered in scars.`); + V.hostage.weight = -50; + V.hostage.muscles = -50; + if (V.hostage.health.health > -60) { + setHealth(V.hostage, -10, 25, Math.max(V.hostage.health.longDamage, 25), 100), 2, 100); + } + V.hostage.custom.tattoo = "${He} has heavy scarring from being beaten under your rival's rule."; + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to stumble into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` but only makes it several pained steps before collapsing to the ground. You gently pick up ${his} frail, `); + if (V.seePreg !== 0) { + r.push(`bloated`); + } else { + r.push(`sickly`); + } + r.push(` body and hold it in a comforting embrace. a short "T-thank you..." escapes ${his} tired lips. ${He}'s nearly the same as you remember ${him}, albeit emaciated,`); + if (V.seePreg !== 0) { + r.push(` pregnant,`); + } + r.push(` acting very odd and completely covered in scars.`); + V.hostage.weight = -100; + V.hostage.muscles = -75; + if (V.hostage.health.health > -80) { + setHealth(V.hostage, -20, 30, Math.max(V.hostage.health.longDamage, 30), 1), 3, 100; + } + V.hostage.custom.tattoo = "${He} has heavy scarring all over ${his} body from being beaten under your rival's rule."; + } else { + r.push(`Your mercenaries radio you upon arrival. "VIP recovered but... ${He} isn't all there."`); + r.push(`Upon seeing ${him}, it's obvious ${V.hostage.slaveName} has been completely broken. You beckon to the mercenary captain to give ${him} to you. Holding ${him} in your arms, it's clear that the poor ${girl} is barely clinging to life.`); + r.push(`The mercenary captain apologizes again. "My apologies, we found ${him} like that. I'm sorry," he says as he and his group exit your penthouse, leaving you with the comatose ${V.hostage.slaveName}. ${He} looks the same as you remember, albeit emaciated, battered, `); + if (V.seePreg !== 0) { + r.push(`broken, and very pregnant`); + } else { + r.push(`and broken`); + } + r.push(`. Although, if ${he} pulls through this, ${he}'ll be devoted to you forever.`); + V.hostage.weight = -100; + V.hostage.muscles = -100; + if (V.hostage.health.health > -100) { + setHealth(V.hostage, -40, 30, Math.max(V.hostage.health.longDamage, 30), 4, 100); + } + V.hostage.custom.tattoo = "${He} has intense scarring all over ${his} body from being beaten under your rival's rule."; + } + case "Repopulation Focus": + setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 5); + WombFlush(V.hostage); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They took my eggs away!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They took my fertility away!" ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "You don't have to worry about knocking me up, I'm sterile!" with a wink. While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "I won't let you ruin my body with a child!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with —"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially given ${his} hatred for pregnancy.`); + } + case "Eugenics": + setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); + if (V.seeHyperPreg !== 1) { + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying `); + V.pregNumberName(V.hostage.pregType, 2) + r.push(`.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears, ${his} rounded middle pressing into your own. "They knocked me up!" ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying `); + V.pregNumberName(V.hostage.pregType, 2) + r.push(`.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "Please don't take them from me, I love them..." While ${he} looks the same as you remember, albeit rather pregnant, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says "I won't let you hurt them!" as ${he} covers ${his} pregnant belly. While ${he} looks the same as you remember, albeit very pregnant, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially when ${he} realizes ${his} babies didn't follow ${him} here.`); + } + } else { + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace, yet you can't help but notice how distended ${his} belly is. ${He}'s exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that ${he} is carrying over two dozen babies in ${his} womb.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You try to pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`, but ${his} huge pregnant belly prevents you. As ${he} breaks down in tears, ${he} moans "My womb is soo full..." ${He}'s nearly the same as you remember ${him}, save for ${his} huge pregnant belly, which a medical scan reveals contains over two dozen children.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} super gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough for ${his} monstrous belly to bump into your own, ${he} says "It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?" While ${he} looks the same as you remember, albeit grossly pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} enjoyment, reveals ${his} overfilled womb contains nearly two dozen children.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says "Unle`); + <<ss>> + r.push(` you want to put more babies in me, get back!" as ${he} attempts to cover ${his} super-sized pregnant belly. While ${he} looks the same as you remember, albeit grotesquely pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} delight, reveals ${his} near bursting womb contains nearly two dozen children.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll `); + <<sh>> + r.push(`ow you! I hope my new pregnancy makes me burst all over your fucking off-"`); + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. ${He} might be carrying something terrifying in ${his} womb, just lettin' you know," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, save for ${his} notable pot belly, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially if ${he} is telling the truth about what lurks in ${his} womb.`); + } + } + case "Gender Radicalism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Will you love me too?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly shouts "Stay away from me you rapist!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! Vaginas are for sex, not a`); + <<ss>> + r.push(`hole`); + s! Don't you dare come near my a + <<ss>> + r.push(` —"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} views on a ${girl}'s place in society.`); + } + case "Gender Fundamentalism": + setHealth(V.hostage, 20, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They did such terrible things to my butt!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not a little curious about anal.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They broke my butthole!" ${He}'s exactly as you remember, minus ${his} loose rear.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "Do you want to fuck my butt?`); + if (V.seeDicks !== 0) { + r.push(` Maybe touch my peni`); + s? + }" While ${he} looks the same as you remember, minus ${his} very loose butthole + if (V.seeDicks !== 0) { + r.push(` and minuscule dick`); + } + r.push(`, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 60; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "Pi`); + <<ss>> + r.push(` off vagina fucker, slave`); + s' a + <<ss>> + r.push(`es are for pounding!" before swinging around revealing ${his} gaping butthole. While ${he} looks the same as you remember, minus ${his} gaping anus`); + if (V.seeDicks !== 0) { + r.push(`, tiny cock, and testicles`); + } + r.push(`, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.`); + if (V.seeDicks !== 0) { + r.push(` ${He}'s been rock hard the entire way here, we think ${he} might have something crammed up ${his} rear. What ever it is, it isn't dangerous.`); + } + r.push(` We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! A`); + <<ss>> + r.push(`holes are the superior sex organ!"`); + if (V.seeDicks !== 0) { + r.push(` ${He} quickly flexes ${his} Kegels several times and blows a load of cum across your shoes`); + } else { + r.push(` ${He} spits on your shoes`); + } + r.push(`.`); + r.push(`The mercenary captain quickly pulls ${him} back, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember`); + if (V.seeDicks !== 0) { + r.push(`, save for ${his} working cock and balls`); + } + r.push(`, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} penchant for sticking things in butts.`); + } + case "Paternalism": + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in piercings and tattoos.`); + V.hostage.weight = 0; + if (V.hostage.health.health > -20) { + setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 10), Math.max(V.hostage.health.longDamage, 10), 0, 70); + } + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} tries to crawl to you. You help ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} sobs "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in piercings and tattoos.`); + V.hostage.weight = -20; + V.hostage.muscles = -20; + if (V.hostage.health.health > -40) { + setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 20), Math.max(V.hostage.health.longDamage, 20), 0, 80); + } + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} tries to crawl to you. You help ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} sobs. You gently draw ${his} rail thin body into a comforting embrace, though you can't help but notice several of ${his} ribs are broken. ${He}'s barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos.`); + V.hostage.weight = -50; + V.hostage.muscles = -50; + if (V.hostage.health.health > -60) { + setHealth(V.hostage, -10, 25, Math.max(V.hostage.health.longDamage, 25), 1, 90); + } + } else if (V.rivalryDuration <= 20) { + r.push(`Upon being placed in your office, ${V.hostage.slaveName} curls into a fetal position and begins sobbing. You help ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} pitifully struggles. You gently draw ${his} emaciated body into a comforting embrace and call out ${his} name, having realized ${he} is blind. ${He} immediately calms down and moves closer to you. ${He}'s barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos.`); + V.hostage.weight = -100; + V.hostage.muscles = -80; + if (V.hostage.health.health > -80) { + setHealth(V.hostage, -20, 30, Math.max(V.hostage.health.longDamage, 30), 1, 100); + } + } else { + r.push(`Your mercenaries radio you upon arrival. "VIP recovered but... I'm so sorry..."`); + r.push(`You immediately wretch from the smell that follows the merc troop into your office. You rise to shout at them for tracking it in when you realize what the source of the smell is. A crate containing the twisted, mutilated, inked and pierced body of ${V.hostage.slaveName}. The mercenaries see themselves out as you carefully take a biometric scan of the inert, limbless body before you. ${He} is alive, but barely, and a brain scan shows few signs of activity. You call for some servants to clean ${him} up, hoping that maybe it will draw ${him} out of ${his} stupor. Deep down, you understand the ${girl} you used to know has been twisted and broken completely; never to be the same again.`); + if (V.hostage.health.health > -100) { + setHealth(V.hostage, -40, 30, Math.max(V.hostage.health.longDamage, 30), 2, 100); + } + V.hostage.weight = -100; + V.hostage.muscles = -100; + } + case "Degradationism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Will you love me too?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "Stay away from me you rapist!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 100; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your ${girl}`); + s! You're + s + r.push(`ick! SICK! Don't you —"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember,`); + if (V.seePreg !== 0) { + r.push(` minus ${his} rounded belly,`); + } + r.push(` but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, seeing as ${he} intends to undermine you at every turn.`); + } + case "Body Purism": + setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 15), Math.max(V.hostage.health.longDamage, 15), 0, 20); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`. The weight of ${his} huge `); + V.V.hostage.boobs + r.push(`cc fake tits knocks the wind out of you. You embrace ${him} as best you can as ${he} sobs "Look what they did to my chest! They ruined it!" ${He} looks similar to how you remember, minus ${his} huge chest of course.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive `); + V.V.hostage.boobs + r.push(`cc fake tits into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Why do these tit balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive chest of course.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} massive weight back and forth, unsure of what to make of you. As you step forward, ${he} attempts to move closer, only to fall to the ground under the weight of ${his} obscene `); + V.V.hostage.boobs + r.push(`cc fake tits. You kneel beside ${him}, a hand on ${his} huge fake ass, as ${he} asks "Do you like them? I think they `); + <<sh>> + r.push(`ould be bigger..." The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} `); + V.V.hostage.boobs + r.push(`cc implants, unsure of what to make of you. As you step forward, ${he} screams "Don't pop my implant`); + s!" The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore. + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Flat girls are tra`); + <<sh>>! Real men like big fake tit + s + r.push(` and a`); + <<ss>> + r.push(`e`); + s! You're + s + r.push(`ick! SICK! Don't you-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from ${his} once flat chest. Or you could leave ${him} as an immobile ornament, though implants are definitely out of style.`); + } + case "Transformation Fetishism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "You aren't going to force implants into me, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} states "Please don't make me into a blow up doll..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want balloons on my chest!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your girl`); + s! Filling them with + s + r.push(`ilicone and implants and `); + <<sh>> + r.push(`it! Don't you ever THINK abou-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for implants.`); + } + case "Youth Preferentialism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "This old ${_woman2} tried to make me `); + <<his 2>> + r.push(` pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me make out with an old lady!" ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "`); + if (V.PC.visualAge >= 50) { + r.push(`Were you always that attractive?`); + } else { + r.push(`Can I hang out with some MILF`); + s? + }" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore. + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says "`); + if (V.PC.visualAge >= 50) { + r.push(`You know, you're soo much older than me... I like that," with a wink.`); + } else if (V.PC.visualAge < 35) { + r.push(`Ew, you're soo young. Keep your hands off me!`); + } else { + r.push(`Can you hook me up with a nice MILF?`); + }" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore. + } else { + setHealth(V.hostage, 80, V.hostage.health.shortDamage, V.hostage.health.longDamage); + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my MILFy `); + <<wife 2>>! I + s + r.push(`aw your arcology on the way in, and it's SICK. So many young${ _girlU}s, you're sick, you hear me!? SI-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for young people.`); + } + case "Maturity Preferentialism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "This young ${_girl2} kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me make out with some young harlot!" ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "`); + if (V.PC.visualAge < 35) { + r.push(`Were you always that attractive?`); + } else { + r.push(`Can I hang out with the rest of the young ladie`); + s? + }" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore. + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says "`); + if (V.PC.visualAge < 35) { + r.push(`You know, you're soo young... I like that," with a wink.`); + } else if (V.PC.visualAge >= 50) { + r.push(`Ew, you're soo old. Keep your hands off me!`); + } else { + r.push(`Can you hook me up with a nice young ${_girl2}?`); + }". While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore. + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my youthful `); + <<wife 2>>! I + s + r.push(`aw your arcology on the way in, and it's SICK. So many old ladies, you're sick, you hear me!? SI-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for older people.`); + } + case "Slimness Enthusiasm": + setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 40); + V.hostage.chem = 100; + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`. The weight of ${his} huge `); + V.V.hostage.boobs + r.push(`cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "Look what they did to my chest and a`); + <<ss>>! They ruined them!" ${He} looks similar to how you remember, minus ${his} huge assets of course. + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive `); + V.V.hostage.boobs + r.push(`cc breasts into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Why do these meat balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive assets of course.`); + } else if (V.rivalryDuration <= 15) { + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} `); + V.V.hostage.boobs + r.push(`cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can you make my tits bigger?" The ${girl} you used to know is barely recognizable under those massive tits and ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} `); + V.V.hostage.boobs + r.push(`cc implants, causing ${his} plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} screams "Don't take my breasts away!" The ${girl} you used to know is barely recognizable under those immense tits and ${he} certainly doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Flat girls are tra`); + <<sh>>! Real men like big tit + s + r.push(` and a`); + <<ss>> + r.push(`e`); + s! You're + s + r.push(`ick! SICK! Don't you —"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); + } + case "Asset Expansionism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "You aren't going to make my tits huge, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads "Please don't turn me into a big boobed freak..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want tits bigger than my body!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your girl`); + s! Filling them up with growth drug + s! Don't you ever THINK abou-" + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for huge assets.`); + } + case "Pastoralism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 70); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "I've never had to exercise so much; I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`, feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "I don't want to ever be so heavy again..." ${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want ever want to be a fat cow again!" ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, ${he} already broke one of our guy's jaw. We think ${he} is tranq'd and restrained enough to bring in. Please be ready."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); + r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); + } + case "Cummunism": + setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`. The weight of ${his} huge `); + V.V.hostage.boobs + r.push(`cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "They made me fat! My nipples won't stop leaking milk!" ${He} looks similar to how you remember, minus ${his} huge milky assets of course.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive `); + V.V.hostage.boobs + r.push(`cc milky breasts into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Why did they make me into a cow, I don't understand..." ${He} looks similar to how you remember, minus ${his} massive assets of course.`); + } else if (V.rivalryDuration <= 15) { + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} `); + V.V.hostage.boobs + r.push(`cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can you milk me?" The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} `); + V.V.hostage.boobs + r.push(`cc breasts, causing ${his} fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "I hear a baby will make my milk better, would you like to try?" The ${girl} you used to know is barely recognizable under those immense tits and obese body; ${he} certainly doesn't think the same anymore, either.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Fit girls are tra`); + <<sh>>! Real men like big + s + r.push(`oft bodie`); + s! You're + s + r.push(`ick! SICK! Don't you —"`); + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); + } + case "Physical Idealism": + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`, ${his} added heft knocking the wind out of you. You gently wrap your arms around ${him} in a comforting embrace, your arms gently sinking into ${his} soft flesh, as ${he} sobs, "They made me fat! I'm so glad those guys let me puke up all that food; I don't even want to think how big I'd be otherwise!" ${He} looks similar to how you remember, thanks to the pudge, though that can be easily rectified.`); + setHealth(V.hostage, 0, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} meaty body into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Why did they make me into a sow, I don't understand..." ${He} looks similar to how you remember, minus ${his} added weight of course.`); + setHealth(V.hostage, -10, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} plump body, big breasts and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can I have some food?" The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); + setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} fat body to jiggle, unsure of what to make of you. As you step forward, ${he} stumbles back. After several steps, ${he} screams "Keep away from me! I don't want to work out! Stuffing my face and holes whenever I please is too much fun!" The ${girl} you used to know is barely recognizable under that obese body; ${he} certainly doesn't think the same anymore, either.`); + setHealth(V.hostage, -50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, is rather heavy and can't walk well... We're working our way up, but, do you have a freight elevator by chance?"`); + r.push(`Once ${V.hostage.slaveName}'s hugely fat ass is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Fit girls are tra`); + <<sh>>! Real men like big + s + r.push(`oft bodie`); + s! You're + s + r.push(`ick! SICK! Don't you —"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} fat coated shoulder, to which ${he} immediately sits down. Several mercs join their captain in trying to pull ${him} back to ${his} feet. A load crack and a groan of pain escapes the captain as he drops to the ground clutching his back. His comrades quickly help him from the penthouse, leaving you to deal with the scowling blob of fat and flesh. ${He} is intent on not budging from that spot and you aren't interested in breaking anything, though you're certain ${he}'ll be begging for food within an hour and easily manipulated. ${He} is massively fat, a stark difference from the fit, thin ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, be it breaking furniture or getting stuck in doors, though given ${his} rather laid back life up until this point, ${he} is likely to be quite malleable. Though ${he} is wheezing quite a lot considering ${he} is just sitting there.`); + setHealth(V.hostage, -80, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + } + case "Hedonistic Decadence": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 70); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "I've never had to exercise so much, I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`, feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "I don't want to ever be so heavy again..." ${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want ever want to be a fat sow again!" ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); + } else { + V.hostage.trust = 100; + r.push(`Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, ${he} already broke one of our guy's jaw. We think ${he} is tranq'd and restrained enough to bring in. Please be ready."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); + r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); + } + case "Chattel Religionism": + setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "You aren't trying to make some crazy religion, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads "Please don't turn me into a di`); + <<sc>> + r.push(`iple of your religion..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want to be part of your cult!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you crazy `); + <<ps>> + r.push(`ycho! Making your own religion, blasphemou`); + s! You think your + s + r.push(`elf a proph-"`); + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says, as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); + } + case "Multiculturalism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They said such crazy thing`); + s!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember. + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me pray for your arcology; why is that?" ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} prays "Please pardon this arcology..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} drops to ${his} `); + if (hasBothLegs(V.hostage)) { + r.push(`${his} knees`); + } else { + r.push(`the ground`); + } + r.push(` and begins praying "Please pardon this arcology's sin`); + s! They know naught what they do!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore. + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite a mouth on ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a mercy. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-"`); + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you about that mouth. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the disappointed ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, trying to preach ${his} new faith.`); + } + case "Intellectual Dependency": + setHealth(V.hostage, 80, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 5); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They tried to teach me the most ob`); + <<sc>> + r.push(`ene thing`); + s!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember. + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me a whore. I feel so disgusting..." ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + V.hostage.devotion = 40; + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} stiffens up and waits for you to make a move. ${He} holds completely still, even as you place a hand on ${his} shoulder. ${He} stutters out a quiet "`); + <<Master>>? W-what may I do f-for you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore. + } else if (V.rivalryDuration <= 20) { + V.hostage.devotion = 65; + V.hostage.trust = 65; + r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage. ${He} holds this position, before stating "My body is yours to use." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else { + V.hostage.devotion = 100; + V.hostage.trust = 100; + r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage, before resuming ${his} perfect stance. "I am your property now and any thoughts of my previous owner are no longer relevant. Any feelings I may have had have been left behind and will not influence me. I am yours to use as you please, no matter what the outcome may be. How may I service you, `); + <<Master>>?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore. + } + case "Slave Professionalism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They did things to me! My head hurts so much..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "I can barely remember things anymore; who were you again? I hate to ask, but... I need a good fuck right now..." While ${he} looks the same as you remember, ${he} certainly can't think the same anymore.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} bounces into your arms. "Wanna do it?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} wastes no time in `); + if (V.PC.dick !== 0) { + r.push(`unbuckling your pants`); + } else { + r.push(`slipping under your skirt`); + } + r.push(` and going to town. While ${he} looks the same as you remember`); + if (V.seePreg !== 0) { + r.push(`, albeit a little pregnant`); + } + r.push(`, ${he} definitely doesn't think the same anymore.`); + } else { + r.push(`Your mercenaries radio you upon arrival. "This one's got one thing ${his} mind, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with excitement. As you step forward, ${he} struggles against ${his} bindings, desperately trying to get loose. The mercenary captain yanks ${him} back. "My apologies, the only thing left of ${his} mind is a libido it feels like. Please be careful when you unbind ${him}, ${he}'s nothing more than a horny idiot now." he says as he and his group exit your penthouse, leaving you with the dripping V.hostage.slaveName. ${He} looks the same as you remember`); + if (V.seePreg !== 0) { + r.push(`, albeit a little pregnant`); + } + r.push(`, but ${he} acts nothing like the ${girl} you used to know. ${He}'s probably too dumb to manage to cause any trouble, but is likely to be high maintenance given ${his} ineptitude and nymphomania.`); + } + case "Petite Admiration": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "This giant ${_woman2} tried to make me `); + <<his 2>> + r.push(` pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me make out with a giant!" ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); + /* player height check here */ + "Can I hang out with someone taller than me?" + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says`); + /* player height check here */ + "Can you hook me up with someone ni + <<c>> + r.push(`e and tall?"`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my sweet giant! I saw your arcology on the way in, and it's SICK. So many little girls, you're sick, you hear me!? SI-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for the short.`); + } + case "Statuesque Glorification": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "This midget kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me get on `); + if (hasBothLegs(V.hostage)) { + r.push(`my knee`); + s + } else { + r.push(`the ground`); + } + r.push(` and make out with some tiny harlot!" ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); + /* player height check here */ + "I + s + r.push(` there anyone `); + <<sh>> + r.push(`orter I can hang out with around here?"`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says`); + /* player height check here */ + "Can you hook me up with + s + r.push(`omeone on the `); + <<sh>> + r.push(`ort side? I didn't really notice anyone on the way in..."`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my little `); + <<wife 2>>! There wa + s + r.push(` more love in `); + <<his 2>> + r.push(` tiny body than in your entire arcology! To think that you fucks place everything on hei-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for tall people.`); + } + default: + setHealth(V.hostage, 40, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears.`); + if (V.rivalryFS !== 0) { + "You aren't trying to make + s + r.push(`ome crazy old-timey society, are you?"`); + } else { + "You aren't going to try to make me... do thing + s + r.push(` to you, right?"`); + } + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); + if (V.rivalryFS !== 0) { + "Plea + s + r.push(`e don't make me play along..."`); + } else { + "I don't want to be your plaything..." + } + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want to be part of your crazy society!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you crazy `); + <<ps>> + r.push(`ycho!`); + if (V.rivalryFS !== 0) { + r.push(`Remaking a fallen empire, madne`); + <<ss>>! You think your + s + r.push(`elf a king —"`); + } else { + r.push(`You think you can just take whatever you want from people — Fuck, I don't even know if you even THINK of them as people anymore! How dare you even think I —"`); + } + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); + } + } + + if (V.rivalryDuration <= 10 || (V.rivalryFS === "Racial Supremacism" && V.rivalryDuration <= 20) || (V.rivalryFS === "Paternalism" && V.rivalryDuration <= 20)) { + r.push(`${He} considers you ${his} rescuer, since ${his} previous owner subjected ${him} to unremitting horror in an attempt `); + if (V.rivalryFS !== 0) { + r.push(`to offend your philosophy of ${V.rivalryFS}`); + } else { + r.push(`turn ${him} against you`); + } + r.push(`. ${He}'s overjoyed to be your slave.`); + } else if ((V.rivalryFS === "Racial Supremacism" && V.rivalryDuration > 20) || (V.rivalryFS === "Paternalism" && V.rivalryDuration > 20)) { + r.push(`${His} mind and body were destroyed in an attempt to offend your philosophy of ${V.rivalryFS}. If ${he} ever recovers, ${he}'d consider you ${his} savior and be overjoyed to be your slave.`); + } else if (V.rivalryFS === "Slave Professionalism") { + r.push(`${His} mind was ravaged and perverted by rampant use of psychosuppressants and aphrodisiacs. There is no coming back from the damages done.`); + } else if (V.rivalryFS === "Intellectual Dependency") { + r.push(`${He} has undergone so much slave training that ${he} considers this turn of events ultimately meaningless. You are just ${his} new owner and ${he} will serve you to the best of ${his} abilities; as a slave should.`); + } else if (V.rivalryDuration > 20) { + r.push(`You took everything from ${him} and ${he} hates you as much as ${he} possibly can for it. You ripped ${him} away from heaven to sentence ${him} to a living hell, and ${he} swears to do everything ${he} can to hurt you.`); + } else { + r.push(`${He} is horrified by this turn of events. Your rival taught ${him} a great deal about slave life in your arcology and indulged ${his} deepest fantasies. ${V.hostage.slaveName} considers becoming your slave little better than a condemnation to purgatory.`); + } + + <br><br> + <<includeDOM App.UI.newSlaveIntro(V.hostage)>> + } +}; diff --git a/src/events/nonRandom/rival/pHostageAcquisition.tw b/src/events/nonRandom/rival/pHostageAcquisition.tw deleted file mode 100644 index 37ff4f55f64..00000000000 --- a/src/events/nonRandom/rival/pHostageAcquisition.tw +++ /dev/null @@ -1,600 +0,0 @@ -:: P hostage acquisition [nobr] - -<<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event">> - -<<set $hostageRescued = 0>> -<<set $hostage.ID += 55555>> -<<set $hostage.weekAcquired = $week>> -<<run Enunciate($hostage)>> -<<run App.Utils.setLocalPronouns($hostage)>> -<<setNonlocalPronouns $seeDicks>> - -<<if $hostageWife != 0>> - <<setLocalPronouns $hostageWife 2>> - <<setSpokenLocalPronouns $hostage $hostageWife>> -<</if>> - -<span id="art-frame"> - /* 000-250-006 */ - <<if $seeImages == 1>> - <<if $imageChoice == 1>> - <div class="imageRef lrgVector"><div class="mask"> </div><<SlaveArt $hostage 3 0>></div> - <<else>> - <div class="imageRef lrgRender"><div class="mask"> </div><<SlaveArt $hostage 3 0>></div> - <</if>> - <</if>> - /* 000-250-006 */ -</span> - -<<= SlaveFullName($hostage)>>, once -<<switch $PC.career>> -<<case "wealth">> - a popular party $girl -<<case "capitalist">> - a bright young manager -<<case "mercenary">> - a logistics officer -<<case "engineer">> - an arcology sales<<= $woman>> -<<case "medicine">> - a surgical nurse -<<case "slaver">> - an abusive pens guard -<<case "celebrity">> - a popular groupie -<<case "escort">> - an expensive escort -<<case "gang">> - a gang member -<<case "servant">> - a maid -<<case "BlackHat">> - a brilliant code breaker -<<default>> - a prominent Free Cities citizen -<</switch>> -of your acquaintance from before you were an arcology owner, and then a pawn in your rival arcology owner's campaign of psychological warfare against you, is now one of your slaves. -Your hired mercenaries are en route now with your precious cargo. - -<<switch $rivalryFS>> -<<case "Racial Subjugationism">> - <<if $hostage.preg > 0>> - <<run WombFatherRace($hostage, $arcologies[0].FSSubjugationistRace)>> - <</if>> - <<run setHealth($hostage, 50, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 10)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They kept trying to rape me with $arcologies[0].FSSubjugationistRace <<s>>lave<<s>>!" You gently wrap your arms around $him in a comforting embrace. $He's nearly the same as you remember $him, albeit a bit more hateful towards $arcologies[0].FSSubjugationistRace people. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They raped me with $arcologies[0].FSSubjugationistRace <<s>>lave<<s>>!" $He's nearly the same as you remember $him, albeit with a slight $arcologies[0].FSSubjugationistRace fetish. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "Can I <<s>>pend <<s>>ome time with the $arcologies[0].FSSubjugationistRace <<s>>lave<<s>>?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he bluntly asks "Can I get fucked by <<s>>ome $arcologies[0].FSSubjugationistRace <<s>>tud<<s>>?" While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Why do you hate $arcologies[0].FSSubjugationistRace people <<s>>o much?! They are a great ra<<c>>e, capable of the mo<<s>>t <<s>>ublime love! How dare you ta-" - The mercenary captain quickly gags $him. "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, I'd hate for anything to happen to my best employer," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future. - <</if>> -<<case "Racial Supremacism">> - <<if $seePreg != 0>> - <<set $hostage.pregType = setPregType($hostage)>> - <<set WombInit($hostage)>> - <<if $arcologies[0].FSSubjugationistRace != 0>> - <<set _notSupreme = $arcologies[0].FSSubjugationistRace>> - <<else>> - <<set _races = App.Utils.getRaceArrayWithoutParamRace($arcologies[0].FSSupremacistRace)>> - <<set _notSupreme = _races.random()>> - <</if>> - <<run WombFatherRace($hostage, _notSupreme)>> - <</if>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you..." You gently wrap your arms around $him in a comforting embrace. $He's nearly the same as you remember $him, albeit acting slightly odd and covered in scars. - <<set $hostage.weight = 0>> - <<set $hostage.muscles = 0>> - <<if $hostage.health.health > -20>> - <<run setHealth($hostage, 0, Math.max($hostage.health.shortDamage, 10), Math.max($hostage.health.longDamage, 10), 0, 100)>> - <</if>> - <<set $hostage.custom.tattoo = "$He has slight scarring from being beaten under your rival's rule.">> - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName walks into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "T-thank you... T-thank you..." You gently draw $his thin body into a comforting embrace. $He's nearly the same as you remember $him, albeit thinner, acting odd and covered in many scars. - <<set $hostage.weight = -20>> - <<set $hostage.muscles = -20>> - <<if $hostage.health.health > -40>> - <<run setHealth($hostage, 0, Math.max($hostage.health.shortDamage, 20), Math.max($hostage.health.longDamage, 20), 1, 100)>> - <</if>> - <<set $hostage.custom.tattoo = "$He has noticeable scarring from being beaten under your rival's rule.">> - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shuffles into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "T-thank you..." You gently draw $his rail thin body into a comforting embrace, though you can't help but feel $his <<if $seePreg != 0>>swollen<<else>>caved-in<</if>> belly pressing into your own. $He's nearly the same as you remember $him, albeit thinner,<<if $seePreg != 0>> pregnant,<</if>> acting very odd, and heavily covered in scars. - <<set $hostage.weight = -50>> - <<set $hostage.muscles = -50>> - <<if $hostage.health.health > -60>> - <<run setHealth($hostage, -10, 25, Math.max($hostage.health.longDamage, 25), 100), 2, 100)>> - <</if>> - <<set $hostage.custom.tattoo = "$He has heavy scarring from being beaten under your rival's rule.">> - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName attempts to stumble into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> but only makes it several pained steps before collapsing to the ground. You gently pick up $his frail, <<if $seePreg != 0>>bloated<<else>>sickly<</if>> body and hold it in a comforting embrace. a short "T-thank you..." escapes $his tired lips. $He's nearly the same as you remember $him, albeit emaciated,<<if $seePreg != 0>> pregnant,<</if>> acting very odd and completely covered in scars. - <<set $hostage.weight = -100>> - <<set $hostage.muscles = -75>> - <<if $hostage.health.health > -80>> - <<run setHealth($hostage, -20, 30, Math.max($hostage.health.longDamage, 30), 1), 3, 100>> - <</if>> - <<set $hostage.custom.tattoo = "$He has heavy scarring all over $his body from being beaten under your rival's rule.">> - <<else>> - Your mercenaries radio you upon arrival. "VIP recovered but... $He isn't all there." - Upon seeing $him, it's obvious $hostage.slaveName has been completely broken. You beckon to the mercenary captain to give $him to you. Holding $him in your arms, it's clear that the poor $girl is barely clinging to life. - The mercenary captain apologizes again. "My apologies, we found $him like that. I'm sorry," he says as he and his group exit your penthouse, leaving you with the comatose $hostage.slaveName. $He looks the same as you remember, albeit emaciated, battered, <<if $seePreg != 0>>broken, and very pregnant<<else>>and broken<</if>>. Although, if $he pulls through this, $he'll be devoted to you forever. - <<set $hostage.weight = -100>> - <<set $hostage.muscles = -100>> - <<if $hostage.health.health > -100>> - <<run setHealth($hostage, -40, 30, Math.max($hostage.health.longDamage, 30), 4, 100)>> - <</if>> - <<set $hostage.custom.tattoo = "$He has intense scarring all over $his body from being beaten under your rival's rule.">> - <</if>> -<<case "Repopulation Focus">> - <<run setHealth($hostage, 50, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 5)>> - <<set WombFlush($hostage)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They took my egg<<s>> away!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember, though a medical scan reveals that $his ovaries contain absolutely zero egg cells. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They took my fertility away!" $He's exactly as you remember, though a medical scan reveals that $his ovaries contain absolutely zero egg cells. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "You don't have to worry about knocking me up, I'm <<s>>terile!" with a wink. While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he bluntly says "I won't let you ruin my body with a child!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite a lip on $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick freak! My body i<<s>> undefiled by child and never will be! I know your type! All you want to do i<<s>> watch my belly <<s>>well with —" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, especially given $his hatred for pregnancy. - <</if>> -<<case "Eugenics">> - <<run setHealth($hostage, 50, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 20)>> - <<if $seeHyperPreg != 1>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember, though a medical scan reveals that $he is carrying <<print pregNumberName($hostage.pregType, 2)>>. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears, $his rounded middle pressing into your own. "They knocked me up!" $He's exactly as you remember, though a medical scan reveals that $he is carrying <<print pregNumberName($hostage.pregType, 2)>>. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his gravid bulk back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "Plea<<s>>e don't take them from me, I love them..." While $he looks the same as you remember, albeit rather pregnant, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his gravid bulk back and forth, unsure of what to make of you. As you step forward, $he carefully steps back. After several steps, $he bluntly says "I won't let you hurt them!" as $he covers $his pregnant belly. While $he looks the same as you remember, albeit very pregnant, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite a lip on $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! How dare you <<s>>teal a woman'<<s>> purpo<<s>>e away from her! I'll fucking kill you if you try to touch my bab-" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, especially when $he realizes $his babies didn't follow $him here. - <</if>> - <<else>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around $him in a comforting embrace, yet you can't help but notice how distended $his belly is. $He's exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that $he is carrying over two dozen babies in $his womb. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You try to pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>>, but $his huge pregnant belly prevents you. As $he breaks down in tears, $he moans "My womb is <<s>>oo full..." $He's nearly the same as you remember $him, save for $his huge pregnant belly, which a medical scan reveals contains over two dozen children. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his super gravid bulk back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough for $his monstrous belly to bump into your own, $he says "It feel<<s>> so good to be <<s>>tuffed completely full of life. You'll let me enjoy thi<<s>>, won't you?" While $he looks the same as you remember, albeit grossly pregnant, $he certainly doesn't think the same anymore. A medical exam, much to $his enjoyment, reveals $his overfilled womb contains nearly two dozen children. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, $he carefully steps back. After several steps, $he bluntly says "Unle<<ss>> you want to put more babie<<s>> in me, get back!" as $he attempts to cover $his super-sized pregnant belly. While $he looks the same as you remember, albeit grotesquely pregnant, $he certainly doesn't think the same anymore. A medical exam, much to $his delight, reveals $his near bursting womb contains nearly two dozen children. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite a lip on $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! How dare you <<s>>teal a woman'<<s>> purpo<<s>>e away from her! I'll <<sh>>ow you! I hope my new pregnan<<c>>y makes me bur<<s>>t all over your fucking off-" - The mercenary captain quickly gags $him. "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. $He might be carrying something terrifying in $his womb, just lettin' you know," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, save for $his notable pot belly, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, especially if $he is telling the truth about what lurks in $his womb. - <</if>> - <</if>> -<<case "Gender Radicalism">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 20)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They acted <<s>>o weird!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember, if not slightly more attached to you. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Will you be a<<s>> kind to me a<<s>> they were?" $He's exactly as you remember, if not slightly more attached to you. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "Will you love me too?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he bluntly shouts "<<S>>tay away from me you rapi<<s>>t!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! Vagina<<s>> are for <<s>>e<<x>>, not a<<ss>>hole<<s>>! Don't you dare come near my a<<ss>> —" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his views on a $girl's place in society. - <</if>> -<<case "Gender Fundamentalism">> - <<run setHealth($hostage, 20, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 20)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They did <<s>>uch terrible thing<<s>> to my butt!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember, if not a little curious about anal. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They broke my butthole!" $He's exactly as you remember, minus $his loose rear. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "Do you want to fuck my butt?<<if $seeDicks != 0>> Maybe touch my peni<<s>>?<</if>>" While $he looks the same as you remember, minus $his very loose butthole<<if $seeDicks != 0>> and minuscule dick<</if>>, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - <<set $hostage.trust = 60>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he bluntly says "Pi<<ss>> off vagina fucker, <<s>>lave<<s>>' a<<ss>>e<<s>> are for pounding!" before swinging around revealing $his gaping butthole. While $he looks the same as you remember, minus $his gaping anus<<if $seeDicks != 0>>, tiny cock, and testicles<</if>>, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.<<if $seeDicks != 0>> $He's been rock hard the entire way here, we think $he might have something crammed up $his rear. What ever it is, it isn't dangerous.<</if>> We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! A<<ss>>hole<<s>> are the <<s>>uperior <<s>>e<<x>> organ!"<<if $seeDicks != 0>> $He quickly flexes $his Kegels several times and blows a load of cum across your shoes<<else>> $He spits on your shoes<</if>>. - The mercenary captain quickly pulls $him back, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember<<if $seeDicks != 0>>, save for $his working cock and balls<</if>>, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his penchant for sticking things in butts. - <</if>> -<<case "Paternalism">> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you..." You gently wrap your arms around $him in a comforting embrace. $He's nearly the same as you remember $him, albeit acting slightly odd and covered in piercings and tattoos. - <<set $hostage.weight = 0>> - <<if $hostage.health.health > -20>> - <<run setHealth($hostage, 0, Math.max($hostage.health.shortDamage, 10), Math.max($hostage.health.longDamage, 10), 0, 70)>> - <</if>> - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName tries to crawl to you. You help $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he sobs "T-thank you... T-thank you..." You gently draw $his thin body into a comforting embrace. $He's nearly the same as you remember $him, albeit thinner, acting odd and covered in piercings and tattoos. - <<set $hostage.weight = -20>> - <<set $hostage.muscles = -20>> - <<if $hostage.health.health > -40>> - <<run setHealth($hostage, 0, Math.max($hostage.health.shortDamage, 20), Math.max($hostage.health.longDamage, 20), 0, 80)>> - <</if>> - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName tries to crawl to you. You help $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he sobs. You gently draw $his rail thin body into a comforting embrace, though you can't help but notice several of $his ribs are broken. $He's barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos. - <<set $hostage.weight = -50>> - <<set $hostage.muscles = -50>> - <<if $hostage.health.health > -60>> - <<run setHealth($hostage, -10, 25, Math.max($hostage.health.longDamage, 25), 1, 90)>> - <</if>> - <<elseif $rivalryDuration <= 20>> - Upon being placed in your office, $hostage.slaveName curls into a fetal position and begins sobbing. You help $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he pitifully struggles. You gently draw $his emaciated body into a comforting embrace and call out $his name, having realized $he is blind. $He immediately calms down and moves closer to you. $He's barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos. - <<set $hostage.weight = -100>> - <<set $hostage.muscles = -80>> - <<if $hostage.health.health > -80>> - <<run setHealth($hostage, -20, 30, Math.max($hostage.health.longDamage, 30), 1, 100)>> - <</if>> - <<else>> - Your mercenaries radio you upon arrival. "VIP recovered but... I'm so sorry..." - You immediately wretch from the smell that follows the merc troop into your office. You rise to shout at them for tracking it in when you realize what the source of the smell is. A crate containing the twisted, mutilated, inked and pierced body of $hostage.slaveName. The mercenaries see themselves out as you carefully take a biometric scan of the inert, limbless body before you. $He is alive, but barely, and a brain scan shows few signs of activity. You call for some servants to clean $him up, hoping that maybe it will draw $him out of $his stupor. Deep down, you understand the $girl you used to know has been twisted and broken completely; never to be the same again. - <<if $hostage.health.health > -100>> - <<run setHealth($hostage, -40, 30, Math.max($hostage.health.longDamage, 30), 2, 100)>> - <</if>> - <<set $hostage.weight = -100>> - <<set $hostage.muscles = -100>> - <</if>> -<<case "Degradationism">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 0)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They acted <<s>>o weird!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember, if not slightly more attached to you. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Will you be a<<s>> kind to me a<<s>> they were?" $He's exactly as you remember, if not slightly more attached to you. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "Will you love me too?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he bluntly says "<<S>>tay away from me you rapi<<s>>t!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 100>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! I've <<s>>een what you do to your $girl<<s>>! You're <<s>>ick! <<S>>ICK! Don't you —" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember,<<if $seePreg != 0>> minus $his rounded belly,<</if>> but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, seeing as $he intends to undermine you at every turn. - <</if>> -<<case "Body Purism">> - <<run setHealth($hostage, 0, Math.max($hostage.health.shortDamage, 15), Math.max($hostage.health.longDamage, 15), 0, 20)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName attempts to dive into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>>. The weight of $his huge <<print $hostage.boobs>>cc fake tits knocks the wind out of you. You embrace $him as best you can as $he sobs "Look what they did to my che<<s>>t! They ruined it!" $He looks similar to how you remember, minus $his huge chest of course. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $his massive <<print $hostage.boobs>>cc fake tits into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Why do the<<s>>e tit balloon<<s>> feel so good?!" $He looks similar to how you remember, minus $his massive chest of course. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his massive weight back and forth, unsure of what to make of you. As you step forward, $he attempts to move closer, only to fall to the ground under the weight of $his obscene <<print $hostage.boobs>>cc fake tits. You kneel beside $him, a hand on $his huge fake ass, as $he asks "Do you like them? I think they <<sh>>ould be bigger..." The $girl you used to know is barely recognizable under those implants and $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - $hostage.slaveName's impressive bulk is placed in your office. Upon seeing you, $hostage.slaveName shifts $his weight back and forth atop $his <<print $hostage.boobs>>cc implants, unsure of what to make of you. As you step forward, $he screams "Don't pop my implant<<s>>!" The $girl you used to know is barely recognizable under those implants and $he certainly doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "We got a problem sir. $He, um, isn't going to fit... We could try bringing $him in through the penthouse balcony, but I'd worry about breaking things." - Once $hostage.slaveName's immense form is safely in the penthouse, you finally get a good look at $him. Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he begins to let out a low growl. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! Flat girl<<s>> are tra<<sh>>! Real men like big fake tit<<s>> and a<<ss>>e<<s>>! You're <<s>>ick! <<S>>ICK! Don't you-" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful." He pats $his grotesque breast, adding "'Least $he won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. The $girl you used to know is barely recognizable under those implants and $he certainly doesn't think the same anymore. Odds are high that $he'll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from $his once flat chest. Or you could leave $him as an immobile ornament, though implants are definitely out of style. - <</if>> -<<case "Transformation Fetishism">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 10)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They told me <<s>>uch horrible thing<<s>> about you!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "You aren't going to for<<c>>e implant<<s>> into me, are you?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he states "Plea<<s>>e don't make me into a blow up doll..." While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want balloon<<s>> on my che<<s>>t!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! I've <<s>>een what you do to your girl<<s>>! Filling them with <<s>>ilicone and implant<<s>> and <<sh>>it! Don't you ever THINK abou-" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his hatred for implants. - <</if>> -<<case "Youth Preferentialism">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 10)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "Thi<<s>> old _woman2 tried to make me <<his 2>> pet!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They made me make out with an old lady!" $He's exactly as you remember. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "<<if $PC.visualAge >= 50>>Were you alway<<s>> that attractive?<<else>>Can I hang out with some MILF<<s>>?<</if>>" While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - <<set $hostage.trust = 40>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he says "<<if $PC.visualAge >= 50>>You know, you're <<s>>oo much older than me... I like that," with a wink.<<elseif $PC.visualAge < 35>>Ew, you're <<s>>oo young. Keep your hand<<s>> off me!<<else>>Can you hook me up with a ni<<c>>e MILF?<</if>>" While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<run setHealth($hostage, 80, $hostage.health.shortDamage, $hostage.health.longDamage)>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "How fucking DARE you <<s>>plit me up from my MILFy <<wife 2>>! I <<s>>aw your arcology on the way in, and it'<<s>> <<S>>ICK. <<S>>o many young _girlU<<s>>, you're <<s>>ick, you hear me!? <<S>>I-" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his hatred for young people. - <</if>> -<<case "Maturity Preferentialism">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 10)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "Thi<<s>> young _girl2 kept mole<<s>>ting me!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They made me make out with <<s>>ome young harlot!" $He's exactly as you remember. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "<<if $PC.visualAge < 35>>Were you alway<<s>> that attractive?<<else>>Can I hang out with the re<<s>>t of the young ladie<<s>>?<</if>>" While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - <<set $hostage.trust = 40>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he says "<<if $PC.visualAge < 35>>You know, you're <<s>>oo young... I like that," with a wink.<<elseif $PC.visualAge >= 50>>Ew, you're <<s>>oo old. Keep your hand<<s>> off me!<<else>>Can you hook me up with a ni<<c>>e young _girl2?<</if>>". While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "How fucking DARE you <<s>>plit me up from my youthful <<wife 2>>! I <<s>>aw your arcology on the way in, and it'<<s>> <<S>>ICK. <<S>>o many old ladie<<s>>, you're <<s>>ick, you hear me!? <<S>>I-" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his hatred for older people. - <</if>> -<<case "Slimness Enthusiasm">> - <<run setHealth($hostage, -30, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 40)>> - <<set $hostage.chem = 100>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName attempts to dive into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>>. The weight of $his huge <<print $hostage.boobs>>cc tits knocks the wind out of you. You embrace $him as best you can, you hands sinking into $his soft butt, as $he sobs "Look what they did to my che<<s>>t and a<<ss>>! They ruined them!" $He looks similar to how you remember, minus $his huge assets of course. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $his massive <<print $hostage.boobs>>cc breasts into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Why do the<<s>>e meat balloon<<s>> feel <<s>>o good?!" $He looks similar to how you remember, minus $his massive assets of course. - <<elseif $rivalryDuration <= 15>> - $hostage.slaveName's impressive bulk is placed in your office. Upon seeing you, $hostage.slaveName shifts $his weight back and forth atop $his <<print $hostage.boobs>>cc breasts, causing $his chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, $he asks "Can you make my tit<<s>> bigger?" The $girl you used to know is barely recognizable under those massive tits and $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - $hostage.slaveName's impressive bulk is placed in your office. Upon seeing you, $hostage.slaveName shifts $his weight back and forth atop $his <<print $hostage.boobs>>cc implants, causing $his plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, $he screams "Don't take my brea<<s>>t<<s>> away!" The $girl you used to know is barely recognizable under those immense tits and $he certainly doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "We got a problem sir. $He, um, isn't going to fit... We could try bringing $him in through the penthouse balcony, but I'd worry about breaking things." - Once $hostage.slaveName's immense form is safely in the penthouse, you finally get a good look at $him. Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he begins to let out a low growl. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! Flat girl<<s>> are tra<<sh>>! Real men like big tit<<s>> and a<<ss>>e<<s>>! You're <<s>>ick! <<S>>ICK! Don't you —" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful." He pats $his grotesque breast, adding "'Least $he won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling $hostage.slaveName. You sigh at the amount of motion running through $his absurd tits, mountainous ass, and obese body. The $girl you used to know is barely recognizable under all that flesh and $he certainly doesn't think the same anymore. Odds are high that $he'll cause problems for you in the future, once $his body sheds the weight. Or you could leave $him as an immobile ornament, though assets of that size are definitely out of style. - <</if>> -<<case "Asset Expansionism">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 10)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They told me <<s>>uch horrible thing<<s>> about you!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "You aren't going to make my tit<<s>> huge, are you?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he pleads "Plea<<s>>e don't turn me into a big boobed freak..." While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want tit<<s>> bigger than my body!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! I've <<s>>een what you do to your girl<<s>>! Filling them up with growth drug<<s>>! Don't you ever THINK abou-" - The mercenary captain quickly gags $him. "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his hatred for huge assets. - <</if>> -<<case "Pastoralism">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 70)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "I've never had to e<<x>>er<<c>>i<<s>>e <<s>>o much; I'm exhau<<s>>ted!" You gently wrap your arms around $his soft body in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>>, feeling the muscles under $his chubby body, as $he breaks down in tears. "You aren't going to make me pump iron, are you?" While $he's thinner than you remember, and a little more muscular, $his personality is exactly the same. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "I don't want to ever be <<s>>o heavy again..." $He is noticeably thinner and much more muscular than you remember; $he certainly doesn't think the same anymore, either. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want ever want to be a fat cow again!" $He is thin and extremely muscular, a stark difference from the soft, chubby $girl you used to know; $he certainly doesn't think the same anymore, either. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, $he already broke one of our guy's jaw. We think $he is tranq'd and restrained enough to bring in. Please be ready." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!" - The mercenary captain is thrown back as $he explodes out of $his restraints, having been preparing to gag $him. The rest of the troop center their weapons on $him, forcing $him to back down. $He glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged $hostage.slaveName. $He grunts as $he exits the office for the slave quarters, stopping in the doorway. "I'll be your <<s>>lave, but you're going to be <<s>>orry." With a hand on each door frame, $he rips it out of the wall. $He lets out a single laugh while scowling at you. $He is thin and extremely muscular, a stark difference from the soft, chubby $girl you used to know; $he certainly doesn't think the same anymore, either. Odds are high that $he'll cause problems for you in the future, given $his hatred for you and $his frightening strength. - <</if>> -<<case "Cummunism">> - <<run setHealth($hostage, -30, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 10)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName attempts to dive into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>>. The weight of $his huge <<print $hostage.boobs>>cc tits knocks the wind out of you. You embrace $him as best you can, you hands sinking into $his soft butt, as $he sobs "They made me fat! My nipple<<s>> won't <<s>>top leaking milk!" $He looks similar to how you remember, minus $his huge milky assets of course. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $his massive <<print $hostage.boobs>>cc milky breasts into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Why did they make me into a cow, I don't under<<s>>tand..." $He looks similar to how you remember, minus $his massive assets of course. - <<elseif $rivalryDuration <= 15>> - $hostage.slaveName's impressive bulk is placed in your office. Upon seeing you, $hostage.slaveName shifts $his weight back and forth atop $his <<print $hostage.boobs>>cc breasts, causing $his chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, $he asks "Can you milk me?" The $girl you used to know is barely recognizable under all that fat and $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - <<set $hostage.trust = 40>> - $hostage.slaveName's impressive bulk is placed in your office. Upon seeing you, $hostage.slaveName shifts $his weight back and forth atop $his <<print $hostage.boobs>>cc breasts, causing $his fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, $he asks "I hear a baby will make my milk better, would you like to try?" The $girl you used to know is barely recognizable under those immense tits and obese body; $he certainly doesn't think the same anymore, either. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "We got a problem sir. $He, um, isn't going to fit... We could try bringing $him in through the penthouse balcony, but I'd worry about breaking things." - Once $hostage.slaveName's immense form is safely in the penthouse, you finally get a good look at $him. Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he begins to let out a low growl. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! Fit girl<<s>> are tra<<sh>>! Real men like big <<s>>oft bodie<<s>>! You're <<s>>ick! <<S>>ICK! Don't you —" - The mercenary captain quickly gags $him. "My apologies, I did warn you $he was a handful." He pats $his grotesque breast, adding "'Least $he won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling $hostage.slaveName. You sigh at the amount of motion running through $his absurd tits, mountainous ass, and obese body. The $girl you used to know is barely recognizable under all that flesh and $he certainly doesn't think the same anymore. Odds are high that $he'll cause problems for you in the future, once $his body sheds the weight. Or you could leave $him as an immobile ornament, though assets of that size are definitely out of style. - <</if>> -<<case "Physical Idealism">> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>>, $his added heft knocking the wind out of you. You gently wrap your arms around $him in a comforting embrace, your arms gently sinking into $his soft flesh, as $he sobs, "They made me fat! I'm <<s>>o glad tho<<s>>e guy<<s>> let me puke up all that food; I don't even want to think how big I'd be otherwi<<s>>e!" $He looks similar to how you remember, thanks to the pudge, though that can be easily rectified. - <<run setHealth($hostage, 0, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 0)>> - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $his meaty body into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Why did they make me into a <<s>>ow, I don't under<<s>>tand..." $He looks similar to how you remember, minus $his added weight of course. - <<run setHealth($hostage, -10, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 0)>> - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth causing $his plump body, big breasts and fat ass to jiggle, unsure of what to make of you. As you step forward, $he asks "Can I have <<s>>ome food?" The $girl you used to know is barely recognizable under all that fat and $he certainly doesn't think the same anymore. - <<run setHealth($hostage, -30, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 0)>> - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth causing $his fat body to jiggle, unsure of what to make of you. As you step forward, $he stumbles back. After several steps, $he screams "Keep away from me! I don't want to work out! <<S>>tuffing my fa<<c>>e and hole<<s>> whenever I plea<<s>>e i<<s>> too much fun!" The $girl you used to know is barely recognizable under that obese body; $he certainly doesn't think the same anymore, either. - <<run setHealth($hostage, -50, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 0)>> - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "We got a problem sir. $He, um, is rather heavy and can't walk well... We're working our way up, but, do you have a freight elevator by chance?" - Once $hostage.slaveName's hugely fat ass is safely in the penthouse, you finally get a good look at $him. Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he begins to let out a low growl. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! Fit girl<<s>> are tra<<sh>>! Real men like big <<s>>oft bodie<<s>>! You're <<s>>ick! <<S>>ICK! Don't you —" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful." He pats $his fat coated shoulder, to which $he immediately sits down. Several mercs join their captain in trying to pull $him back to $his feet. A load crack and a groan of pain escapes the captain as he drops to the ground clutching his back. His comrades quickly help him from the penthouse, leaving you to deal with the scowling blob of fat and flesh. $He is intent on not budging from that spot and you aren't interested in breaking anything, though you're certain $he'll be begging for food within an hour and easily manipulated. $He is massively fat, a stark difference from the fit, thin $girl you used to know; $he certainly doesn't think the same anymore, either. Odds are high that $he'll cause problems for you in the future, be it breaking furniture or getting stuck in doors, though given $his rather laid back life up until this point, $he is likely to be quite malleable. Though $he is wheezing quite a lot considering $he is just sitting there. - <<run setHealth($hostage, -80, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 0)>> - <</if>> -<<case "Hedonistic Decadence">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 70)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "I've never had to e<<x>>er<<c>>i<<s>>e <<s>>o much, I'm exhau<<s>>ted!" You gently wrap your arms around $his soft body in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>>, feeling the muscles under $his chubby body, as $he breaks down in tears. "You aren't going to make me pump iron, are you?" While $he's thinner than you remember, and a little more muscular, $his personality is exactly the same. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "I don't want to ever be <<s>>o heavy again..." $He is noticeably thinner and much more muscular than you remember; $he certainly doesn't think the same anymore, either. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want ever want to be a fat <<s>>ow again!" $He is thin and extremely muscular, a stark difference from the soft, chubby $girl you used to know; $he certainly doesn't think the same anymore, either. - <<else>> - <<set $hostage.trust = 100>> - Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, $he already broke one of our guy's jaw. We think $he is tranq'd and restrained enough to bring in. Please be ready." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you <<s>>ick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!" - The mercenary captain is thrown back as $he explodes out of $his restraints, having been preparing to gag $him. The rest of the troop center their weapons on $him, forcing $him to back down. $He glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged $hostage.slaveName. $He grunts as $he exits the office for the slave quarters, stopping in the doorway. "I'll be your <<s>>lave, but you're going to be <<s>>orry." With a hand on each door frame, $he rips it out of the wall. $He lets out a single laugh while scowling at you. $He is thin and extremely muscular, a stark difference from the soft, chubby $girl you used to know; $he certainly doesn't think the same anymore, either. Odds are high that $he'll cause problems for you in the future, given $his hatred for you and $his frightening strength. - <</if>> -<<case "Chattel Religionism">> - <<run setHealth($hostage, 50, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 10)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They told me <<s>>uch horrible thing<<s>> about you!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "You aren't trying to make <<s>>ome cra<<z>>y religion, are you?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he pleads "Plea<<s>>e don't turn me into a di<<sc>>iple of your religion..." While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want to be part of your cult!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you cra<<z>>y <<ps>>ycho! Making your own religion, bla<<s>>phemou<<s>>! You think your<<s>>elf a proph-" - The mercenary captain quickly gags $him. "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says, as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future. - <</if>> -<<case "Multiculturalism">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 10)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They <<s>>aid <<s>>uch cra<<z>>y thing<<s>>!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They made me pray for your arcology; why i<<s>> that?" $He's exactly as you remember. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he prays "Plea<<s>>e pardon thi<<s>> arcology..." While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - <<set $hostage.trust = 40>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he drops to $his <<if hasBothLegs($hostage)>>$his knees<<else>>the ground<</if>> and begins praying "Plea<<s>>e pardon thi<<s>> arcology'<<s>> <<s>>in<<s>>! They know naught what they do!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite a mouth on $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a mercy. As you step forward, $he stands $his ground. After several steps, $he shouts "Be <<s>>till, I'll lead your arcology to <<s>>alvation. Pla<<c>>e your faith in me and be <<s>>av-" - The mercenary captain quickly gags $him. "My apologies, I did warn you about that mouth. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the disappointed $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, trying to preach $his new faith. - <</if>> -<<case "Intellectual Dependency">> - <<run setHealth($hostage, 80, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 5)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They tried to teach me the mo<<s>>t ob<<sc>>ene thing<<s>>!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They made me a whore. I feel <<s>>o di<<s>>gu<<s>>ting..." $He's exactly as you remember. - <<elseif $rivalryDuration <= 15>> - <<set $hostage.devotion = 40>> - <<set $hostage.trust = 40>> - Upon seeing you, $hostage.slaveName stiffens up and waits for you to make a move. $He holds completely still, even as you place a hand on $his shoulder. $He stutters out a quiet "<<Master>>? W-what may I do f-for you?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - <<set $hostage.devotion = 65>> - <<set $hostage.trust = 65>> - Upon seeing you, $hostage.slaveName graciously bows, giving you a lovely view down $his cleavage. $He holds this position, before stating "My body i<<s>> your<<s>> to u<<s>>e." While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<else>> - <<set $hostage.devotion = 100>> - <<set $hostage.trust = 100>> - Upon seeing you, $hostage.slaveName graciously bows, giving you a lovely view down $his cleavage, before resuming $his perfect stance. "I am your property now and any thought<<s>> of my previou<<s>> owner are no longer relevant. Any feeling<<s>> I may have had have been left behind and will not influen<<c>>e me. I am your<<s>> to u<<s>>e a<<s>> you plea<<s>>e, no matter what the outcome may be. How may I <<s>>ervi<<c>>e you, <<Master>>?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <</if>> -<<case "Slave Professionalism">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 0)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They did thing<<s>> to me! My head hurt<<s>> <<s>>o much..." You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "I can barely remember thing<<s>> anymore; who were you again? I hate to a<<s>>k, but... I need a good fuck right now..." While $he looks the same as you remember, $he certainly can't think the same anymore. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he bounces into your arms. "Wanna do it?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName wastes no time in <<if $PC.dick != 0>>unbuckling your pants<<else>>slipping under your skirt<</if>> and going to town. While $he looks the same as you remember<<if $seePreg != 0>>, albeit a little pregnant<</if>>, $he definitely doesn't think the same anymore. - <<else>> - Your mercenaries radio you upon arrival. "This one's got one thing $his mind, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with excitement. As you step forward, $he struggles against $his bindings, desperately trying to get loose. The mercenary captain yanks $him back. "My apologies, the only thing left of $his mind is a libido it feels like. Please be careful when you unbind $him, $he's nothing more than a horny idiot now." he says as he and his group exit your penthouse, leaving you with the dripping $hostage.slaveName. $He looks the same as you remember<<if $seePreg != 0>>, albeit a little pregnant<</if>>, but $he acts nothing like the $girl you used to know. $He's probably too dumb to manage to cause any trouble, but is likely to be high maintenance given $his ineptitude and nymphomania. - <</if>> -<<case "Petite Admiration">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 10)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "Thi<<s>> giant _woman2 tried to make me <<his 2>> pet!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They made me make out with a giant!" $He's exactly as you remember. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks - /* player height check here */ - "Can I hang out with someone taller than me?" - While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - <<set $hostage.trust = 40>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he says - /* player height check here */ - "Can you hook me up with someone ni<<c>>e and tall?" - While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "How fucking DARE you <<s>>plit me up from my <<s>>weet giant! I <<s>>aw your arcology on the way in, and it'<<s>> <<S>>ICK. <<S>>o many little girl<<s>>, you're <<s>>ick, you hear me!? <<S>>I-" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his hatred for the short. - <</if>> -<<case "Statuesque Glorification">> - <<run setHealth($hostage, 60, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 10)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "Thi<<s>> midget kept mole<<s>>ting me!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They made me get on <<if hasBothLegs($hostage)>>my knee<<s>><<else>>the ground<</if>> and make out with <<s>>ome tiny harlot!" $He's exactly as you remember. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks - /* player height check here */ - "I<<s>> there anyone <<sh>>orter I can hang out with around here?" - While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - <<set $hostage.trust = 40>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he says - /* player height check here */ - "Can you hook me up with <<s>>omeone on the <<sh>>ort <<s>>ide? I didn't really noti<<c>>e anyone on the way in..." - While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "How fucking DARE you <<s>>plit me up from my little <<wife 2>>! There wa<<s>> more love in <<his 2>> tiny body than in your entire arcology! To think that you fuck<<s>> pla<<c>>e everything on hei-" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his hatred for tall people. - <</if>> -<<default>> - <<run setHealth($hostage, 40, $hostage.health.shortDamage, $hostage.health.longDamage, 0, 10)>> - <<if $rivalryDuration <= 5>> - Upon seeing you, $hostage.slaveName dives into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> sobbing "They told me <<s>>uch horrible thing<<s>> about you!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. - <<elseif $rivalryDuration <= 10>> - Upon seeing you, $hostage.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs >= 650>>ample bust<<else>>chest<</if>> as $he breaks down in tears. - <<if $rivalryFS != 0>> - "You aren't trying to make <<s>>ome cra<<z>>y old-timey <<s>>o<<c>>iety, are you?" - <<else>> - "You aren't going to try to make me... do thing<<s>> to you, right?" - <</if>> - While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 15>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says - <<if $rivalryFS != 0>> - "Plea<<s>>e don't make me play along..." - <<else>> - "I don't want to be your plaything..." - <</if>> - While $he looks the same as you remember, $he certainly doesn't think the same anymore. - <<elseif $rivalryDuration <= 20>> - Upon seeing you, $hostage.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want to be part of your cra<<z>>y <<s>>o<<c>>iety!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. - <<else>> - <<set $hostage.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." - Upon seeing you, $hostage.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "<<S>>tay away from me, you cra<<z>>y <<ps>>ycho! - <<if $rivalryFS != 0>> - Remaking a fallen empire, madne<<ss>>! You think your<<s>>elf a king —" - <<else>> - You think you can ju<<s>>t take whatever you want from people — Fuck, I don't even know if you even THINK of them a<<s>> people anymore! How dare you even think I —" - <</if>> - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $hostage.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future. - <</if>> -<</switch>> - -<<if $rivalryDuration <= 10 || ($rivalryFS == "Racial Supremacism" && $rivalryDuration <= 20) || ($rivalryFS == "Paternalism" && $rivalryDuration <= 20)>> - $He considers you $his rescuer, since $his previous owner subjected $him to unremitting horror in an attempt <<if $rivalryFS != 0>>to offend your philosophy of $rivalryFS<<else>>turn $him against you<</if>>. $He's overjoyed to be your slave. -<<elseif ($rivalryFS == "Racial Supremacism" && $rivalryDuration > 20) || ($rivalryFS == "Paternalism" && $rivalryDuration > 20)>> - $His mind and body were destroyed in an attempt to offend your philosophy of $rivalryFS. If $he ever recovers, $he'd consider you $his savior and be overjoyed to be your slave. -<<elseif $rivalryFS == "Slave Professionalism">> - $His mind was ravaged and perverted by rampant use of psychosuppressants and aphrodisiacs. There is no coming back from the damages done. -<<elseif $rivalryFS == "Intellectual Dependency">> - $He has undergone so much slave training that $he considers this turn of events ultimately meaningless. You are just $his new owner and $he will serve you to the best of $his abilities; as a slave should. -<<elseif $rivalryDuration > 20>> - You took everything from $him and $he hates you as much as $he possibly can for it. You ripped $him away from heaven to sentence $him to a living hell, and $he swears to do everything $he can to hurt you. -<<else>> - $He is horrified by this turn of events. Your rival taught $him a great deal about slave life in your arcology and indulged $his deepest fantasies. $hostage.slaveName considers becoming your slave little better than a condemnation to purgatory. -<</if>> - -<br><br> -<<includeDOM App.UI.newSlaveIntro($hostage)>> -- GitLab From 91430f5f4e079f48368ef77bfd9817df3ffadd06 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Sun, 25 Apr 2021 22:41:23 -0400 Subject: [PATCH 2/9] fixes --- .../nonRandom/rival/pHostageAcquisition.js | 2116 ++++++++--------- 1 file changed, 1009 insertions(+), 1107 deletions(-) diff --git a/src/events/nonRandom/rival/pHostageAcquisition.js b/src/events/nonRandom/rival/pHostageAcquisition.js index 4459ceb0bac..2efa2f46185 100644 --- a/src/events/nonRandom/rival/pHostageAcquisition.js +++ b/src/events/nonRandom/rival/pHostageAcquisition.js @@ -15,1162 +15,1063 @@ App.Events.pHostageAcquisition = function() { he, his, him, girl, woman } = getPronouns(V.hostage); V.hostageRescued = 0; - //V.hostage.ID += 55555; + // V.hostage.ID += 55555; V.hostage.weekAcquired = V.week; + const { + his2, woman2, wife2, girl2 + } = getPronouns(V.hostageWife ? V.hostageWife : {pronoun: App.Data.Pronouns.Kind.plural}).appendSuffix("2"); + const {girlU} = getNonlocalPronouns(V.seeDicks).appendSuffix("U"); + const {title: Master, say: say} = getEnunciation(V.hostage); + if (V.hostageWife !== 0) { - //<<setLocalPronouns V.hostageWife 2>> - //<<setSpokenLocalPronouns V.hostage V.hostageWife>> + // <<setLocalPronouns V.hostageWife 2>> + // <<setSpokenLocalPronouns V.hostage V.hostageWife>> } - App.Events.drawEventArt(node, V.hostage) + App.Events.drawEventArt(node, V.hostage); r.push(`${SlaveFullName(V.hostage)}, once`); switch (V.PC.career) { - case "wealth": - r.push(`a popular party ${girl}`); - case "capitalist": - r.push(`a bright young manager`); - case "mercenary": - r.push(`a logistics officer`); - case "engineer": - r.push(`an arcology sales${woman}`); - case "medicine": - r.push(`a surgical nurse`); - case "slaver": - r.push(`an abusive pens guard`); - case "celebrity": - r.push(`a popular groupie`); - case "escort": - r.push(`an expensive escort`); - case "gang": - r.push(`a gang member`); - case "servant": - r.push(`a maid`); - case "BlackHat": - r.push(`a brilliant code breaker`); - default: - r.push(`a prominent Free Cities citizen`); + case "wealth": + r.push(`a popular party ${girl}`); + break; + case "capitalist": + r.push(`a bright young manager`); + break; + case "mercenary": + r.push(`a logistics officer`); + break; + case "engineer": + r.push(`an arcology sales${woman}`); + break; + case "medicine": + r.push(`a surgical nurse`); + break; + case "slaver": + r.push(`an abusive pens guard`); + break; + case "celebrity": + r.push(`a popular groupie`); + break; + case "escort": + r.push(`an expensive escort`); + break; + case "gang": + r.push(`a gang member`); + break; + case "servant": + r.push(`a maid`); + break; + case "BlackHat": + r.push(`a brilliant code breaker`); + break; + default: + r.push(`a prominent Free Cities citizen`); } r.push(`of your acquaintance from before you were an arcology owner, and then a pawn in your rival arcology owner's campaign of psychological warfare against you, is now one of your slaves. Your hired mercenaries are en route now with your precious cargo.`); switch (V.rivalryFS) { - case "Racial Subjugationism": - if (V.hostage.preg > 0) { - WombFatherRace(V.hostage, V.arcologies[0].FSSubjugationistRace); - } - setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They kept trying to rape me with ${V.arcologies[0].FSSubjugationistRace} slaves!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit a bit more hateful towards ${V.arcologies[0].FSSubjugationistRace} people.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "They raped me with ${V.arcologies[0].FSSubjugationistRace} slaves!" ${He}'s nearly the same as you remember ${him}, albeit with a slight V.arcologies[0].FSSubjugationistRace fetish.`); - - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Can I spend some time with the ${V.arcologies[0].FSSubjugationistRace} slaves?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly asks "Can I get fucked by some ${V.arcologies[0].FSSubjugationistRace} studs?" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); - - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Why do you hate V.arcologies[0].FSSubjugationistRace people so much?! They are a great race, capable of the most sublime love! How dare you ta-"`); - r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, I'd hate for anything to happen to my best employer," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); - } - case "Racial Supremacism": - if (V.seePreg !== 0) { - V.hostage.pregType = setPregType(V.hostage); - WombInit(V.hostage); - if (V.arcologies[0].FSSubjugationistRace !== 0) { - _notSupreme = V.arcologies[0].FSSubjugationistRace; + case "Racial Subjugationism": + if (V.hostage.preg > 0) { + WombFatherRace(V.hostage, V.arcologies[0].FSSubjugationistRace); + } + setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They kept trying to rape me with ${V.arcologies[0].FSSubjugationistRace} slaves!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit a bit more hateful towards ${V.arcologies[0].FSSubjugationistRace} people.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They raped me with ${V.arcologies[0].FSSubjugationistRace} slaves!" ${He}'s nearly the same as you remember ${him}, albeit with a slight V.arcologies[0].FSSubjugationistRace fetish.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Can I spend some time with the ${V.arcologies[0].FSSubjugationistRace} slaves?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly asks "Can I get fucked by some ${V.arcologies[0].FSSubjugationistRace} studs?" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { - _races = App.Utils.getRaceArrayWithoutParamRace(V.arcologies[0].FSSupremacistRace); - _notSupreme = _races.random(); + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Why do you hate V.arcologies[0].FSSubjugationistRace people so much?! They are a great race, capable of the most sublime love! How dare you ta-"`); + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, I'd hate for anything to happen to my best employer," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); } - WombFatherRace(V.hostage, _notSupreme); - } - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in scars.`); - V.hostage.weight = 0; - V.hostage.muscles = 0; - if (V.hostage.health.health > -20) { - setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 10), Math.max(V.hostage.health.longDamage, 10), 0, 100); + break; + case "Racial Supremacism": + if (V.seePreg !== 0) { + V.hostage.pregType = setPregType(V.hostage); + WombInit(V.hostage); + WombFatherRace(V.hostage, (V.arcologies[0].FSSubjugationistRace !== 0) ? + V.arcologies[0].FSSubjugationistRace : + App.Utils.getRaceArrayWithoutParamRace(V.arcologies[0].FSSupremacistRace).random() + ); } - V.hostage.custom.tattoo = "${He} has slight scarring from being beaten under your rival's rule."; - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} walks into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in many scars.`); - V.hostage.weight = -20; - V.hostage.muscles = -20; - if (V.hostage.health.health > -40) { - setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 20), Math.max(V.hostage.health.longDamage, 20), 1, 100); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in scars.`); + V.hostage.weight = 0; + V.hostage.muscles = 0; + if (V.hostage.health.health > -20) { + setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 10), Math.max(V.hostage.health.longDamage, 10), 0, 100); + } + V.hostage.custom.tattoo = "${He} has slight scarring from being beaten under your rival's rule."; + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} walks into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in many scars.`); + V.hostage.weight = -20; + V.hostage.muscles = -20; + if (V.hostage.health.health > -40) { + setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 20), Math.max(V.hostage.health.longDamage, 20), 1, 100); + } + V.hostage.custom.tattoo = "${He} has noticeable scarring from being beaten under your rival's rule."; + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shuffles into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "T-thank you..." You gently draw ${his} rail thin body into a comforting embrace, though you can't help but feel ${his} `); + if (V.seePreg !== 0) { + r.push(`swollen`); + } else { + r.push(`caved-in`); + } + r.push(` belly pressing into your own. ${He}'s nearly the same as you remember ${him}, albeit thinner,`); + if (V.seePreg !== 0) { + r.push(` pregnant,`); + } + r.push(` acting very odd, and heavily covered in scars.`); + V.hostage.weight = -50; + V.hostage.muscles = -50; + if (V.hostage.health.health > -60) { + setHealth(V.hostage, -10, 25, Math.max(V.hostage.health.longDamage, 25), 100, 2, 100); + } + V.hostage.custom.tattoo = "$He has heavy scarring from being beaten under your rival's rule."; + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to stumble into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` but only makes it several pained steps before collapsing to the ground. You gently pick up ${his} frail, `); + if (V.seePreg !== 0) { + r.push(`bloated`); + } else { + r.push(`sickly`); + } + r.push(` body and hold it in a comforting embrace. a short "T-thank you..." escapes ${his} tired lips. ${He}'s nearly the same as you remember ${him}, albeit emaciated,`); + if (V.seePreg !== 0) { + r.push(` pregnant,`); + } + r.push(` acting very odd and completely covered in scars.`); + V.hostage.weight = -100; + V.hostage.muscles = -75; + if (V.hostage.health.health > -80) { + setHealth(V.hostage, -20, 30, Math.max(V.hostage.health.longDamage, 30), 1, 3, 100); + } + V.hostage.custom.tattoo = "${He} has heavy scarring all over ${his} body from being beaten under your rival's rule."; + } else { + r.push(`Your mercenaries radio you upon arrival. "VIP recovered but... ${He} isn't all there."`); + r.push(`Upon seeing ${him}, it's obvious ${V.hostage.slaveName} has been completely broken. You beckon to the mercenary captain to give ${him} to you. Holding ${him} in your arms, it's clear that the poor ${girl} is barely clinging to life.`); + r.push(`The mercenary captain apologizes again. "My apologies, we found ${him} like that. I'm sorry," he says as he and his group exit your penthouse, leaving you with the comatose ${V.hostage.slaveName}. ${He} looks the same as you remember, albeit emaciated, battered, `); + if (V.seePreg !== 0) { + r.push(`broken, and very pregnant`); + } else { + r.push(`and broken`); + } + r.push(`. Although, if ${he} pulls through this, ${he}'ll be devoted to you forever.`); + V.hostage.weight = -100; + V.hostage.muscles = -100; + if (V.hostage.health.health > -100) { + setHealth(V.hostage, -40, 30, Math.max(V.hostage.health.longDamage, 30), 4, 100); + } + V.hostage.custom.tattoo = "${He} has intense scarring all over ${his} body from being beaten under your rival's rule."; } - V.hostage.custom.tattoo = "${He} has noticeable scarring from being beaten under your rival's rule."; - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shuffles into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "T-thank you..." You gently draw ${his} rail thin body into a comforting embrace, though you can't help but feel ${his} `); - if (V.seePreg !== 0) { - r.push(`swollen`); - } else { - r.push(`caved-in`); - } - r.push(` belly pressing into your own. ${He}'s nearly the same as you remember ${him}, albeit thinner,`); - if (V.seePreg !== 0) { - r.push(` pregnant,`); - } - r.push(` acting very odd, and heavily covered in scars.`); - V.hostage.weight = -50; - V.hostage.muscles = -50; - if (V.hostage.health.health > -60) { - setHealth(V.hostage, -10, 25, Math.max(V.hostage.health.longDamage, 25), 100), 2, 100); + break; + case "Repopulation Focus": + setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 5); + WombFlush(V.hostage); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They took my eggs away!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They took my fertility away!" ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "You don't have to worry about knocking me up, I'm sterile!" with a wink. While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "I won't let you ruin my body with a child!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with —"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially given ${his} hatred for pregnancy.`); } - V.hostage.custom.tattoo = "${He} has heavy scarring from being beaten under your rival's rule."; - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to stumble into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` but only makes it several pained steps before collapsing to the ground. You gently pick up ${his} frail, `); - if (V.seePreg !== 0) { - r.push(`bloated`); - } else { - r.push(`sickly`); - } - r.push(` body and hold it in a comforting embrace. a short "T-thank you..." escapes ${his} tired lips. ${He}'s nearly the same as you remember ${him}, albeit emaciated,`); - if (V.seePreg !== 0) { - r.push(` pregnant,`); - } - r.push(` acting very odd and completely covered in scars.`); - V.hostage.weight = -100; - V.hostage.muscles = -75; - if (V.hostage.health.health > -80) { - setHealth(V.hostage, -20, 30, Math.max(V.hostage.health.longDamage, 30), 1), 3, 100; + break; + case "Eugenics": + setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); + if (V.seeHyperPreg !== 1) { + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears, ${his} rounded middle pressing into your own. "They knocked me up!" ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "Please don't take them from me, I love them..." While ${he} looks the same as you remember, albeit rather pregnant, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says "I won't let you hurt them!" as ${he} covers ${his} pregnant belly. While ${he} looks the same as you remember, albeit very pregnant, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially when ${he} realizes ${his} babies didn't follow ${him} here.`); + } + } else { + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace, yet you can't help but notice how distended ${his} belly is. ${He}'s exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that ${he} is carrying over two dozen babies in ${his} womb.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You try to pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`, but ${his} huge pregnant belly prevents you. As ${he} breaks down in tears, ${he} moans "My womb is soo full..." ${He}'s nearly the same as you remember ${him}, save for ${his} huge pregnant belly, which a medical scan reveals contains over two dozen children.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} super gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough for ${his} monstrous belly to bump into your own, ${he} says "It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?" While ${he} looks the same as you remember, albeit grossly pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} enjoyment, reveals ${his} overfilled womb contains nearly two dozen children.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says "Unless you want to put more babies in me, get back!" as ${he} attempts to cover ${his} super-sized pregnant belly. While ${he} looks the same as you remember, albeit grotesquely pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} delight, reveals ${his} near bursting womb contains nearly two dozen children.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll show you! I hope my new pregnancy makes me burst all over your fucking off-"`); + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. ${He} might be carrying something terrifying in ${his} womb, just lettin' you know," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, save for ${his} notable pot belly, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially if ${he} is telling the truth about what lurks in ${his} womb.`); + } } - V.hostage.custom.tattoo = "${He} has heavy scarring all over ${his} body from being beaten under your rival's rule."; - } else { - r.push(`Your mercenaries radio you upon arrival. "VIP recovered but... ${He} isn't all there."`); - r.push(`Upon seeing ${him}, it's obvious ${V.hostage.slaveName} has been completely broken. You beckon to the mercenary captain to give ${him} to you. Holding ${him} in your arms, it's clear that the poor ${girl} is barely clinging to life.`); - r.push(`The mercenary captain apologizes again. "My apologies, we found ${him} like that. I'm sorry," he says as he and his group exit your penthouse, leaving you with the comatose ${V.hostage.slaveName}. ${He} looks the same as you remember, albeit emaciated, battered, `); - if (V.seePreg !== 0) { - r.push(`broken, and very pregnant`); - } else { - r.push(`and broken`); - } - r.push(`. Although, if ${he} pulls through this, ${he}'ll be devoted to you forever.`); - V.hostage.weight = -100; - V.hostage.muscles = -100; - if (V.hostage.health.health > -100) { - setHealth(V.hostage, -40, 30, Math.max(V.hostage.health.longDamage, 30), 4, 100); + break; + case "Gender Radicalism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Will you love me too?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly shouts "Stay away from me you rapist!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! Vaginas are for sex, not assholes! Don't you dare come near my ass —"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} views on a ${girl}'s place in society.`); } - V.hostage.custom.tattoo = "${He} has intense scarring all over ${his} body from being beaten under your rival's rule."; - } - case "Repopulation Focus": - setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 5); - WombFlush(V.hostage); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They took my eggs away!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "They took my fertility away!" ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "You don't have to worry about knocking me up, I'm sterile!" with a wink. While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "I won't let you ruin my body with a child!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with —"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially given ${his} hatred for pregnancy.`); - } - case "Eugenics": - setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); - if (V.seeHyperPreg !== 1) { + break; + case "Gender Fundamentalism": + setHealth(V.hostage, 20, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); if (V.rivalryDuration <= 5) { r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying `); - V.pregNumberName(V.hostage.pregType, 2) - r.push(`.`); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They did such terrible things to my butt!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not a little curious about anal.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears, ${his} rounded middle pressing into your own. "They knocked me up!" ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying `); - V.pregNumberName(V.hostage.pregType, 2) - r.push(`.`); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They broke my butthole!" ${He}'s exactly as you remember, minus ${his} loose rear.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "Please don't take them from me, I love them..." While ${he} looks the same as you remember, albeit rather pregnant, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "Do you want to fuck my butt?`); + if (V.seeDicks !== 0) { + r.push(` Maybe touch my penis?`); + } + r.push(`" While ${he} looks the same as you remember, minus ${his} very loose butthole`); + if (V.seeDicks !== 0) { + r.push(` and minuscule dick`); + } + r.push(`, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says "I won't let you hurt them!" as ${he} covers ${his} pregnant belly. While ${he} looks the same as you remember, albeit very pregnant, ${he} definitely doesn't think the same anymore.`); + V.hostage.trust = 60; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "Piss off vagina fucker, slaves' asses are for pounding!" before swinging around revealing ${his} gaping butthole. While ${he} looks the same as you remember, minus ${his} gaping anus`); + if (V.seeDicks !== 0) { + r.push(`, tiny cock, and testicles`); + } + r.push(`, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially when ${he} realizes ${his} babies didn't follow ${him} here.`); + r.push(`Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.`); + if (V.seeDicks !== 0) { + r.push(` ${He}'s been rock hard the entire way here, we think ${he} might have something crammed up ${his} rear. What ever it is, it isn't dangerous.`); + } + r.push(` We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! Assholes are the superior sex organ!"`); + if (V.seeDicks !== 0) { + r.push(` ${He} quickly flexes ${his} Kegels several times and blows a load of cum across your shoes`); + } else { + r.push(` ${He} spits on your shoes`); + } + r.push(`.`); + r.push(`The mercenary captain quickly pulls ${him} back, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember`); + if (V.seeDicks !== 0) { + r.push(`, save for ${his} working cock and balls`); + } + r.push(`, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} penchant for sticking things in butts.`); } - } else { + break; + case "Paternalism": if (V.rivalryDuration <= 5) { r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace, yet you can't help but notice how distended ${his} belly is. ${He}'s exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that ${he} is carrying over two dozen babies in ${his} womb.`); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in piercings and tattoos.`); + V.hostage.weight = 0; + if (V.hostage.health.health > -20) { + setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 10), Math.max(V.hostage.health.longDamage, 10), 0, 70); + } } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You try to pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(`, but ${his} huge pregnant belly prevents you. As ${he} breaks down in tears, ${he} moans "My womb is soo full..." ${He}'s nearly the same as you remember ${him}, save for ${his} huge pregnant belly, which a medical scan reveals contains over two dozen children.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} tries to crawl to you. You help ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} sobs "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in piercings and tattoos.`); + V.hostage.weight = -20; + V.hostage.muscles = -20; + if (V.hostage.health.health > -40) { + setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 20), Math.max(V.hostage.health.longDamage, 20), 0, 80); + } } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} super gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough for ${his} monstrous belly to bump into your own, ${he} says "It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?" While ${he} looks the same as you remember, albeit grossly pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} enjoyment, reveals ${his} overfilled womb contains nearly two dozen children.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} tries to crawl to you. You help ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} sobs. You gently draw ${his} rail thin body into a comforting embrace, though you can't help but notice several of ${his} ribs are broken. ${He}'s barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos.`); + V.hostage.weight = -50; + V.hostage.muscles = -50; + if (V.hostage.health.health > -60) { + setHealth(V.hostage, -10, 25, Math.max(V.hostage.health.longDamage, 25), 1, 90); + } } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says "Unle`); - <<ss>> - r.push(` you want to put more babies in me, get back!" as ${he} attempts to cover ${his} super-sized pregnant belly. While ${he} looks the same as you remember, albeit grotesquely pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} delight, reveals ${his} near bursting womb contains nearly two dozen children.`); + r.push(`Upon being placed in your office, ${V.hostage.slaveName} curls into a fetal position and begins sobbing. You help ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} pitifully struggles. You gently draw ${his} emaciated body into a comforting embrace and call out ${his} name, having realized ${he} is blind. ${He} immediately calms down and moves closer to you. ${He}'s barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos.`); + V.hostage.weight = -100; + V.hostage.muscles = -80; + if (V.hostage.health.health > -80) { + setHealth(V.hostage, -20, 30, Math.max(V.hostage.health.longDamage, 30), 1, 100); + } + } else { + r.push(`Your mercenaries radio you upon arrival. "VIP recovered but... I'm so sorry..."`); + r.push(`You immediately wretch from the smell that follows the merc troop into your office. You rise to shout at them for tracking it in when you realize what the source of the smell is. A crate containing the twisted, mutilated, inked and pierced body of ${V.hostage.slaveName}. The mercenaries see themselves out as you carefully take a biometric scan of the inert, limbless body before you. ${He} is alive, but barely, and a brain scan shows few signs of activity. You call for some servants to clean ${him} up, hoping that maybe it will draw ${him} out of ${his} stupor. Deep down, you understand the ${girl} you used to know has been twisted and broken completely; never to be the same again.`); + if (V.hostage.health.health > -100) { + setHealth(V.hostage, -40, 30, Math.max(V.hostage.health.longDamage, 30), 2, 100); + } + V.hostage.weight = -100; + V.hostage.muscles = -100; + } + break; + case "Degradationism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Will you love me too?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "Stay away from me you rapist!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 100; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your ${girl}s! You're sick! SICK! Don't you —"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember,`); + if (V.seePreg !== 0) { + r.push(` minus ${his} rounded belly,`); + } + r.push(` but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, seeing as ${he} intends to undermine you at every turn.`); + } + break; + case "Body Purism": + setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 15), Math.max(V.hostage.health.longDamage, 15), 0, 20); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`. The weight of ${his} huge ${V.hostage.boobs}cc fake tits knocks the wind out of you. You embrace ${him} as best you can as ${he} sobs "Look what they did to my chest! They ruined it!" ${He} looks similar to how you remember, minus ${his} huge chest of course.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc fake tits into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Why do these tit balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive chest of course.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} massive weight back and forth, unsure of what to make of you. As you step forward, ${he} attempts to move closer, only to fall to the ground under the weight of ${his} obscene ${V.hostage.boobs}cc fake tits. You kneel beside ${him}, a hand on ${his} huge fake ass, as ${he} asks "Do you like them? I think they should be bigger..." The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, unsure of what to make of you. As you step forward, ${he} screams "Don't pop my implants!" The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); } else { V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll `); - <<sh>> - r.push(`ow you! I hope my new pregnancy makes me burst all over your fucking off-"`); - r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. ${He} might be carrying something terrifying in ${his} womb, just lettin' you know," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, save for ${his} notable pot belly, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially if ${he} is telling the truth about what lurks in ${his} womb.`); + r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from ${his} once flat chest. Or you could leave ${him} as an immobile ornament, though implants are definitely out of style.`); } - } - case "Gender Radicalism": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Will you love me too?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly shouts "Stay away from me you rapist!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! Vaginas are for sex, not a`); - <<ss>> - r.push(`hole`); - s! Don't you dare come near my a - <<ss>> - r.push(` —"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} views on a ${girl}'s place in society.`); - } - case "Gender Fundamentalism": - setHealth(V.hostage, 20, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They did such terrible things to my butt!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not a little curious about anal.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "They broke my butthole!" ${He}'s exactly as you remember, minus ${his} loose rear.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "Do you want to fuck my butt?`); - if (V.seeDicks !== 0) { - r.push(` Maybe touch my peni`); - s? - }" While ${he} looks the same as you remember, minus ${his} very loose butthole - if (V.seeDicks !== 0) { - r.push(` and minuscule dick`); - } - r.push(`, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - V.hostage.trust = 60; - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "Pi`); - <<ss>> - r.push(` off vagina fucker, slave`); - s' a - <<ss>> - r.push(`es are for pounding!" before swinging around revealing ${his} gaping butthole. While ${he} looks the same as you remember, minus ${his} gaping anus`); - if (V.seeDicks !== 0) { - r.push(`, tiny cock, and testicles`); - } - r.push(`, ${he} definitely doesn't think the same anymore.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.`); - if (V.seeDicks !== 0) { - r.push(` ${He}'s been rock hard the entire way here, we think ${he} might have something crammed up ${his} rear. What ever it is, it isn't dangerous.`); - } - r.push(` We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! A`); - <<ss>> - r.push(`holes are the superior sex organ!"`); - if (V.seeDicks !== 0) { - r.push(` ${He} quickly flexes ${his} Kegels several times and blows a load of cum across your shoes`); - } else { - r.push(` ${He} spits on your shoes`); - } - r.push(`.`); - r.push(`The mercenary captain quickly pulls ${him} back, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember`); - if (V.seeDicks !== 0) { - r.push(`, save for ${his} working cock and balls`); - } - r.push(`, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} penchant for sticking things in butts.`); - } - case "Paternalism": - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in piercings and tattoos.`); - V.hostage.weight = 0; - if (V.hostage.health.health > -20) { - setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 10), Math.max(V.hostage.health.longDamage, 10), 0, 70); + break; + case "Transformation Fetishism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "You aren't going to force implants into me, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} states "Please don't make me into a blow up doll..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want balloons on my chest!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them with silicone and implants and shit! Don't you ever THINK abou-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for implants.`); } - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} tries to crawl to you. You help ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} sobs "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in piercings and tattoos.`); - V.hostage.weight = -20; - V.hostage.muscles = -20; - if (V.hostage.health.health > -40) { - setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 20), Math.max(V.hostage.health.longDamage, 20), 0, 80); + break; + case "Youth Preferentialism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "This old ${woman2} tried to make me ${his2} pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me make out with an old lady!" ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "`); + if (V.PC.visualAge >= 50) { + r.push(`Were you always that attractive?`); + } else { + r.push(`Can I hang out with some MILFs?`); + } + r.push(`" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says "`); + if (V.PC.visualAge >= 50) { + r.push(`You know, you're soo much older than me... I like that," with a wink.`); + } else if (V.PC.visualAge < 35) { + r.push(`Ew, you're soo young. Keep your hands off me!`); + } else { + r.push(`Can you hook me up with a nice MILF?`); + } + r.push(`" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + setHealth(V.hostage, 80, V.hostage.health.shortDamage, V.hostage.health.longDamage); + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my MILFy ${wife2}! I saw your arcology on the way in, and it's SICK. So many young ${girlU}s, you're sick, you hear me!? SI-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for young people.`); } - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} tries to crawl to you. You help ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} sobs. You gently draw ${his} rail thin body into a comforting embrace, though you can't help but notice several of ${his} ribs are broken. ${He}'s barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos.`); - V.hostage.weight = -50; - V.hostage.muscles = -50; - if (V.hostage.health.health > -60) { - setHealth(V.hostage, -10, 25, Math.max(V.hostage.health.longDamage, 25), 1, 90); + break; + case "Maturity Preferentialism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "This young ${girl2} kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me make out with some young harlot!" ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "`); + if (V.PC.visualAge < 35) { + r.push(`Were you always that attractive?`); + } else { + r.push(`Can I hang out with the rest of the young ladies?`); + } + r.push(`" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says "`); + if (V.PC.visualAge < 35) { + r.push(`You know, you're soo young... I like that," with a wink.`); + } else if (V.PC.visualAge >= 50) { + r.push(`Ew, you're soo old. Keep your hands off me!`); + } else { + r.push(`Can you hook me up with a nice young ${girl2}?`); + } + r.push(`". While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my youthful ${wife2}! I saw your arcology on the way in, and it's SICK. So many old ladies, you're sick, you hear me!? SI-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for older people.`); } - } else if (V.rivalryDuration <= 20) { - r.push(`Upon being placed in your office, ${V.hostage.slaveName} curls into a fetal position and begins sobbing. You help ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} pitifully struggles. You gently draw ${his} emaciated body into a comforting embrace and call out ${his} name, having realized ${he} is blind. ${He} immediately calms down and moves closer to you. ${He}'s barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos.`); - V.hostage.weight = -100; - V.hostage.muscles = -80; - if (V.hostage.health.health > -80) { - setHealth(V.hostage, -20, 30, Math.max(V.hostage.health.longDamage, 30), 1, 100); + break; + case "Slimness Enthusiasm": + setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 40); + V.hostage.chem = 100; + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`. The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "Look what they did to my chest and ass! They ruined them!" ${He} looks similar to how you remember, minus ${his} huge assets of course.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc breasts into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Why do these meat balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive assets of course.`); + } else if (V.rivalryDuration <= 15) { + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can you make my tits bigger?" The ${girl} you used to know is barely recognizable under those massive tits and ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, causing ${his} plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} screams "Don't take my breasts away!" The ${girl} you used to know is barely recognizable under those immense tits and ${he} certainly doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you —"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); } - } else { - r.push(`Your mercenaries radio you upon arrival. "VIP recovered but... I'm so sorry..."`); - r.push(`You immediately wretch from the smell that follows the merc troop into your office. You rise to shout at them for tracking it in when you realize what the source of the smell is. A crate containing the twisted, mutilated, inked and pierced body of ${V.hostage.slaveName}. The mercenaries see themselves out as you carefully take a biometric scan of the inert, limbless body before you. ${He} is alive, but barely, and a brain scan shows few signs of activity. You call for some servants to clean ${him} up, hoping that maybe it will draw ${him} out of ${his} stupor. Deep down, you understand the ${girl} you used to know has been twisted and broken completely; never to be the same again.`); - if (V.hostage.health.health > -100) { - setHealth(V.hostage, -40, 30, Math.max(V.hostage.health.longDamage, 30), 2, 100); + break; + case "Asset Expansionism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "You aren't going to make my tits huge, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads "Please don't turn me into a big boobed freak..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want tits bigger than my body!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them up with growth drugs! Don't you ever THINK abou-"The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for huge assets.`); } - V.hostage.weight = -100; - V.hostage.muscles = -100; - } - case "Degradationism": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Will you love me too?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "Stay away from me you rapist!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); - } else { - V.hostage.trust = 100; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your ${girl}`); - s! You're - s - r.push(`ick! SICK! Don't you —"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember,`); - if (V.seePreg !== 0) { - r.push(` minus ${his} rounded belly,`); - } - r.push(` but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, seeing as ${he} intends to undermine you at every turn.`); - } - case "Body Purism": - setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 15), Math.max(V.hostage.health.longDamage, 15), 0, 20); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(`. The weight of ${his} huge `); - V.V.hostage.boobs - r.push(`cc fake tits knocks the wind out of you. You embrace ${him} as best you can as ${he} sobs "Look what they did to my chest! They ruined it!" ${He} looks similar to how you remember, minus ${his} huge chest of course.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive `); - V.V.hostage.boobs - r.push(`cc fake tits into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "Why do these tit balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive chest of course.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} massive weight back and forth, unsure of what to make of you. As you step forward, ${he} attempts to move closer, only to fall to the ground under the weight of ${his} obscene `); - V.V.hostage.boobs - r.push(`cc fake tits. You kneel beside ${him}, a hand on ${his} huge fake ass, as ${he} asks "Do you like them? I think they `); - <<sh>> - r.push(`ould be bigger..." The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} `); - V.V.hostage.boobs - r.push(`cc implants, unsure of what to make of you. As you step forward, ${he} screams "Don't pop my implant`); - s!" The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore. - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); - r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Flat girls are tra`); - <<sh>>! Real men like big fake tit - s - r.push(` and a`); - <<ss>> - r.push(`e`); - s! You're - s - r.push(`ick! SICK! Don't you-"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from ${his} once flat chest. Or you could leave ${him} as an immobile ornament, though implants are definitely out of style.`); - } - case "Transformation Fetishism": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "You aren't going to force implants into me, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} states "Please don't make me into a blow up doll..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want balloons on my chest!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your girl`); - s! Filling them with - s - r.push(`ilicone and implants and `); - <<sh>> - r.push(`it! Don't you ever THINK abou-"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for implants.`); - } - case "Youth Preferentialism": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "This old ${_woman2} tried to make me `); - <<his 2>> - r.push(` pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "They made me make out with an old lady!" ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "`); - if (V.PC.visualAge >= 50) { - r.push(`Were you always that attractive?`); - } else { - r.push(`Can I hang out with some MILF`); - s? - }" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore. - } else if (V.rivalryDuration <= 20) { - V.hostage.trust = 40; - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says "`); - if (V.PC.visualAge >= 50) { - r.push(`You know, you're soo much older than me... I like that," with a wink.`); - } else if (V.PC.visualAge < 35) { - r.push(`Ew, you're soo young. Keep your hands off me!`); - } else { - r.push(`Can you hook me up with a nice MILF?`); - }" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore. - } else { - setHealth(V.hostage, 80, V.hostage.health.shortDamage, V.hostage.health.longDamage); - r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my MILFy `); - <<wife 2>>! I - s - r.push(`aw your arcology on the way in, and it's SICK. So many young${ _girlU}s, you're sick, you hear me!? SI-"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for young people.`); - } - case "Maturity Preferentialism": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "This young ${_girl2} kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "They made me make out with some young harlot!" ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "`); - if (V.PC.visualAge < 35) { - r.push(`Were you always that attractive?`); - } else { - r.push(`Can I hang out with the rest of the young ladie`); - s? - }" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore. - } else if (V.rivalryDuration <= 20) { - V.hostage.trust = 40; - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says "`); - if (V.PC.visualAge < 35) { - r.push(`You know, you're soo young... I like that," with a wink.`); - } else if (V.PC.visualAge >= 50) { - r.push(`Ew, you're soo old. Keep your hands off me!`); - } else { - r.push(`Can you hook me up with a nice young ${_girl2}?`); - }". While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore. - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my youthful `); - <<wife 2>>! I - s - r.push(`aw your arcology on the way in, and it's SICK. So many old ladies, you're sick, you hear me!? SI-"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for older people.`); - } - case "Slimness Enthusiasm": - setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 40); - V.hostage.chem = 100; - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(`. The weight of ${his} huge `); - V.V.hostage.boobs - r.push(`cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "Look what they did to my chest and a`); - <<ss>>! They ruined them!" ${He} looks similar to how you remember, minus ${his} huge assets of course. - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive `); - V.V.hostage.boobs - r.push(`cc breasts into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "Why do these meat balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive assets of course.`); - } else if (V.rivalryDuration <= 15) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} `); - V.V.hostage.boobs - r.push(`cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can you make my tits bigger?" The ${girl} you used to know is barely recognizable under those massive tits and ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} `); - V.V.hostage.boobs - r.push(`cc implants, causing ${his} plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} screams "Don't take my breasts away!" The ${girl} you used to know is barely recognizable under those immense tits and ${he} certainly doesn't think the same anymore.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); - r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Flat girls are tra`); - <<sh>>! Real men like big tit - s - r.push(` and a`); - <<ss>> - r.push(`e`); - s! You're - s - r.push(`ick! SICK! Don't you —"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); - } - case "Asset Expansionism": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "You aren't going to make my tits huge, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads "Please don't turn me into a big boobed freak..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want tits bigger than my body!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your girl`); - s! Filling them up with growth drug - s! Don't you ever THINK abou-" - r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for huge assets.`); - } - case "Pastoralism": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 70); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "I've never had to exercise so much; I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(`, feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "I don't want to ever be so heavy again..." ${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want ever want to be a fat cow again!" ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, ${he} already broke one of our guy's jaw. We think ${he} is tranq'd and restrained enough to bring in. Please be ready."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); - r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); - } - case "Cummunism": - setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(`. The weight of ${his} huge `); - V.V.hostage.boobs - r.push(`cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "They made me fat! My nipples won't stop leaking milk!" ${He} looks similar to how you remember, minus ${his} huge milky assets of course.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive `); - V.V.hostage.boobs - r.push(`cc milky breasts into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "Why did they make me into a cow, I don't understand..." ${He} looks similar to how you remember, minus ${his} massive assets of course.`); - } else if (V.rivalryDuration <= 15) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} `); - V.V.hostage.boobs - r.push(`cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can you milk me?" The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - V.hostage.trust = 40; - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} `); - V.V.hostage.boobs - r.push(`cc breasts, causing ${his} fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "I hear a baby will make my milk better, would you like to try?" The ${girl} you used to know is barely recognizable under those immense tits and obese body; ${he} certainly doesn't think the same anymore, either.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); - r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Fit girls are tra`); - <<sh>>! Real men like big - s - r.push(`oft bodie`); - s! You're - s - r.push(`ick! SICK! Don't you —"`); - r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); - } - case "Physical Idealism": - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(`, ${his} added heft knocking the wind out of you. You gently wrap your arms around ${him} in a comforting embrace, your arms gently sinking into ${his} soft flesh, as ${he} sobs, "They made me fat! I'm so glad those guys let me puke up all that food; I don't even want to think how big I'd be otherwise!" ${He} looks similar to how you remember, thanks to the pudge, though that can be easily rectified.`); - setHealth(V.hostage, 0, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} meaty body into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "Why did they make me into a sow, I don't understand..." ${He} looks similar to how you remember, minus ${his} added weight of course.`); - setHealth(V.hostage, -10, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} plump body, big breasts and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can I have some food?" The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); - setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} fat body to jiggle, unsure of what to make of you. As you step forward, ${he} stumbles back. After several steps, ${he} screams "Keep away from me! I don't want to work out! Stuffing my face and holes whenever I please is too much fun!" The ${girl} you used to know is barely recognizable under that obese body; ${he} certainly doesn't think the same anymore, either.`); - setHealth(V.hostage, -50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, is rather heavy and can't walk well... We're working our way up, but, do you have a freight elevator by chance?"`); - r.push(`Once ${V.hostage.slaveName}'s hugely fat ass is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Fit girls are tra`); - <<sh>>! Real men like big - s - r.push(`oft bodie`); - s! You're - s - r.push(`ick! SICK! Don't you —"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} fat coated shoulder, to which ${he} immediately sits down. Several mercs join their captain in trying to pull ${him} back to ${his} feet. A load crack and a groan of pain escapes the captain as he drops to the ground clutching his back. His comrades quickly help him from the penthouse, leaving you to deal with the scowling blob of fat and flesh. ${He} is intent on not budging from that spot and you aren't interested in breaking anything, though you're certain ${he}'ll be begging for food within an hour and easily manipulated. ${He} is massively fat, a stark difference from the fit, thin ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, be it breaking furniture or getting stuck in doors, though given ${his} rather laid back life up until this point, ${he} is likely to be quite malleable. Though ${he} is wheezing quite a lot considering ${he} is just sitting there.`); - setHealth(V.hostage, -80, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); - } - case "Hedonistic Decadence": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 70); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "I've never had to exercise so much, I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(`, feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "I don't want to ever be so heavy again..." ${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want ever want to be a fat sow again!" ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); - } else { - V.hostage.trust = 100; - r.push(`Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, ${he} already broke one of our guy's jaw. We think ${he} is tranq'd and restrained enough to bring in. Please be ready."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); - r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); - } - case "Chattel Religionism": - setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "You aren't trying to make some crazy religion, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads "Please don't turn me into a di`); - <<sc>> - r.push(`iple of your religion..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want to be part of your cult!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you crazy `); - <<ps>> - r.push(`ycho! Making your own religion, blasphemou`); - s! You think your - s - r.push(`elf a proph-"`); - r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says, as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); - } - case "Multiculturalism": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They said such crazy thing`); - s!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember. - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "They made me pray for your arcology; why is that?" ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} prays "Please pardon this arcology..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - V.hostage.trust = 40; - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} drops to ${his} `); - if (hasBothLegs(V.hostage)) { - r.push(`${his} knees`); - } else { - r.push(`the ground`); - } - r.push(` and begins praying "Please pardon this arcology's sin`); - s! They know naught what they do!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore. - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite a mouth on ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a mercy. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-"`); - r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you about that mouth. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the disappointed ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, trying to preach ${his} new faith.`); - } - case "Intellectual Dependency": - setHealth(V.hostage, 80, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 5); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They tried to teach me the most ob`); - <<sc>> - r.push(`ene thing`); - s!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember. - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "They made me a whore. I feel so disgusting..." ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 15) { - V.hostage.devotion = 40; - V.hostage.trust = 40; - r.push(`Upon seeing you, ${V.hostage.slaveName} stiffens up and waits for you to make a move. ${He} holds completely still, even as you place a hand on ${his} shoulder. ${He} stutters out a quiet "`); - <<Master>>? W-what may I do f-for you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore. - } else if (V.rivalryDuration <= 20) { - V.hostage.devotion = 65; - V.hostage.trust = 65; - r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage. ${He} holds this position, before stating "My body is yours to use." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else { - V.hostage.devotion = 100; - V.hostage.trust = 100; - r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage, before resuming ${his} perfect stance. "I am your property now and any thoughts of my previous owner are no longer relevant. Any feelings I may have had have been left behind and will not influence me. I am yours to use as you please, no matter what the outcome may be. How may I service you, `); - <<Master>>?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore. - } - case "Slave Professionalism": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They did things to me! My head hurts so much..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "I can barely remember things anymore; who were you again? I hate to ask, but... I need a good fuck right now..." While ${he} looks the same as you remember, ${he} certainly can't think the same anymore.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} bounces into your arms. "Wanna do it?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} wastes no time in `); - if (V.PC.dick !== 0) { - r.push(`unbuckling your pants`); - } else { - r.push(`slipping under your skirt`); - } - r.push(` and going to town. While ${he} looks the same as you remember`); - if (V.seePreg !== 0) { - r.push(`, albeit a little pregnant`); - } - r.push(`, ${he} definitely doesn't think the same anymore.`); - } else { - r.push(`Your mercenaries radio you upon arrival. "This one's got one thing ${his} mind, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with excitement. As you step forward, ${he} struggles against ${his} bindings, desperately trying to get loose. The mercenary captain yanks ${him} back. "My apologies, the only thing left of ${his} mind is a libido it feels like. Please be careful when you unbind ${him}, ${he}'s nothing more than a horny idiot now." he says as he and his group exit your penthouse, leaving you with the dripping V.hostage.slaveName. ${He} looks the same as you remember`); - if (V.seePreg !== 0) { - r.push(`, albeit a little pregnant`); - } - r.push(`, but ${he} acts nothing like the ${girl} you used to know. ${He}'s probably too dumb to manage to cause any trouble, but is likely to be high maintenance given ${his} ineptitude and nymphomania.`); - } - case "Petite Admiration": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "This giant ${_woman2} tried to make me `); - <<his 2>> - r.push(` pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "They made me make out with a giant!" ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); - /* player height check here */ - "Can I hang out with someone taller than me?" - r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - V.hostage.trust = 40; - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says`); - /* player height check here */ - "Can you hook me up with someone ni - <<c>> - r.push(`e and tall?"`); - r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my sweet giant! I saw your arcology on the way in, and it's SICK. So many little girls, you're sick, you hear me!? SI-"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for the short.`); - } - case "Statuesque Glorification": - setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "This midget kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears. "They made me get on `); - if (hasBothLegs(V.hostage)) { - r.push(`my knee`); - s - } else { - r.push(`the ground`); - } - r.push(` and make out with some tiny harlot!" ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); - /* player height check here */ - "I - s - r.push(` there anyone `); - <<sh>> - r.push(`orter I can hang out with around here?"`); - r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - V.hostage.trust = 40; - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says`); - /* player height check here */ - "Can you hook me up with - s - r.push(`omeone on the `); - <<sh>> - r.push(`ort side? I didn't really notice anyone on the way in..."`); - r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my little `); - <<wife 2>>! There wa - s - r.push(` more love in `); - <<his 2>> - r.push(` tiny body than in your entire arcology! To think that you fucks place everything on hei-"`); - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for tall people.`); - } - default: - setHealth(V.hostage, 40, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); - if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); - } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); - if (V.PC.boobs >= 650) { - r.push(`ample bust`); - } else { - r.push(`chest`); - } - r.push(` as ${he} breaks down in tears.`); - if (V.rivalryFS !== 0) { - "You aren't trying to make - s - r.push(`ome crazy old-timey society, are you?"`); + break; + case "Pastoralism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 70); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "I've never had to exercise so much; I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`, feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "I don't want to ever be so heavy again..." ${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want ever want to be a fat cow again!" ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); } else { - "You aren't going to try to make me... do thing - s - r.push(` to you, right?"`); + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, ${he} already broke one of our guy's jaw. We think ${he} is tranq'd and restrained enough to bring in. Please be ready."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); + r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); } - r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); - if (V.rivalryFS !== 0) { - "Plea - s - r.push(`e don't make me play along..."`); + break; + case "Cummunism": + setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`. The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "They made me fat! My nipples won't stop leaking milk!" ${He} looks similar to how you remember, minus ${his} huge milky assets of course.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc milky breasts into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Why did they make me into a cow, I don't understand..." ${He} looks similar to how you remember, minus ${his} massive assets of course.`); + } else if (V.rivalryDuration <= 15) { + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can you milk me?" The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "I hear a baby will make my milk better, would you like to try?" The ${girl} you used to know is barely recognizable under those immense tits and obese body; ${he} certainly doesn't think the same anymore, either.`); } else { - "I don't want to be your plaything..." + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you —"`); + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); } - r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); - } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want to be part of your crazy society!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); - } else { - V.hostage.trust = 80; - r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you crazy `); - <<ps>> - r.push(`ycho!`); - if (V.rivalryFS !== 0) { - r.push(`Remaking a fallen empire, madne`); - <<ss>>! You think your - s - r.push(`elf a king —"`); + break; + case "Physical Idealism": + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`, ${his} added heft knocking the wind out of you. You gently wrap your arms around ${him} in a comforting embrace, your arms gently sinking into ${his} soft flesh, as ${he} sobs, "They made me fat! I'm so glad those guys let me puke up all that food; I don't even want to think how big I'd be otherwise!" ${He} looks similar to how you remember, thanks to the pudge, though that can be easily rectified.`); + setHealth(V.hostage, 0, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} meaty body into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "Why did they make me into a sow, I don't understand..." ${He} looks similar to how you remember, minus ${his} added weight of course.`); + setHealth(V.hostage, -10, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} plump body, big breasts and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can I have some food?" The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); + setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} fat body to jiggle, unsure of what to make of you. As you step forward, ${he} stumbles back. After several steps, ${he} screams "Keep away from me! I don't want to work out! Stuffing my face and holes whenever I please is too much fun!" The ${girl} you used to know is barely recognizable under that obese body; ${he} certainly doesn't think the same anymore, either.`); + setHealth(V.hostage, -50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } else { - r.push(`You think you can just take whatever you want from people — Fuck, I don't even know if you even THINK of them as people anymore! How dare you even think I —"`); + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, is rather heavy and can't walk well... We're working our way up, but, do you have a freight elevator by chance?"`); + r.push(`Once ${V.hostage.slaveName}'s hugely fat ass is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you —"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} fat coated shoulder, to which ${he} immediately sits down. Several mercs join their captain in trying to pull ${him} back to ${his} feet. A load crack and a groan of pain escapes the captain as he drops to the ground clutching his back. His comrades quickly help him from the penthouse, leaving you to deal with the scowling blob of fat and flesh. ${He} is intent on not budging from that spot and you aren't interested in breaking anything, though you're certain ${he}'ll be begging for food within an hour and easily manipulated. ${He} is massively fat, a stark difference from the fit, thin ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, be it breaking furniture or getting stuck in doors, though given ${his} rather laid back life up until this point, ${he} is likely to be quite malleable. Though ${he} is wheezing quite a lot considering ${he} is just sitting there.`); + setHealth(V.hostage, -80, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + } + break; + case "Hedonistic Decadence": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 70); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "I've never had to exercise so much, I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(`, feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "I don't want to ever be so heavy again..." ${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want ever want to be a fat sow again!" ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); + } else { + V.hostage.trust = 100; + r.push(`Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, ${he} already broke one of our guy's jaw. We think ${he} is tranq'd and restrained enough to bring in. Please be ready."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); + r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); + } + break; + case "Chattel Religionism": + setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "You aren't trying to make some crazy religion, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads "Please don't turn me into a disciple of your religion..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want to be part of your cult!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you crazy psycho! Making your own religion, blasphemous! You think yourself a proph-"`); + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says, as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); + } + break; + case "Multiculturalism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They said such crazy things!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me pray for your arcology; why is that?" ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} prays "Please pardon this arcology..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} drops to ${his} `); + if (hasBothLegs(V.hostage)) { + r.push(`${his} knees`); + } else { + r.push(`the ground`); + } + r.push(` and begins praying "Please pardon this arcology's sins! They know naught what they do!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite a mouth on ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a mercy. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-"`); + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you about that mouth. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the disappointed ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, trying to preach ${his} new faith.`); + } + break; + case "Intellectual Dependency": + setHealth(V.hostage, 80, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 5); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They tried to teach me the most obscene things!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me a whore. I feel so disgusting..." ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + V.hostage.devotion = 40; + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} stiffens up and waits for you to make a move. ${He} holds completely still, even as you place a hand on ${his} shoulder. ${He} stutters out a quiet "${Master}? W-what may I do f-for you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.devotion = 65; + V.hostage.trust = 65; + r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage. ${He} holds this position, before stating "My body is yours to use." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else { + V.hostage.devotion = 100; + V.hostage.trust = 100; + r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage, before resuming ${his} perfect stance. "I am your property now and any thoughts of my previous owner are no longer relevant. Any feelings I may have had have been left behind and will not influence me. I am yours to use as you please, no matter what the outcome may be. How may I service you, ${Master}?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } + break; + case "Slave Professionalism": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They did things to me! My head hurts so much..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "I can barely remember things anymore; who were you again? I hate to ask, but... I need a good fuck right now..." While ${he} looks the same as you remember, ${he} certainly can't think the same anymore.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} bounces into your arms. "Wanna do it?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} wastes no time in `); + if (V.PC.dick !== 0) { + r.push(`unbuckling your pants`); + } else { + r.push(`slipping under your skirt`); + } + r.push(` and going to town. While ${he} looks the same as you remember`); + if (V.seePreg !== 0) { + r.push(`, albeit a little pregnant`); + } + r.push(`, ${he} definitely doesn't think the same anymore.`); + } else { + r.push(`Your mercenaries radio you upon arrival. "This one's got one thing ${his} mind, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with excitement. As you step forward, ${he} struggles against ${his} bindings, desperately trying to get loose. The mercenary captain yanks ${him} back. "My apologies, the only thing left of ${his} mind is a libido it feels like. Please be careful when you unbind ${him}, ${he}'s nothing more than a horny idiot now." he says as he and his group exit your penthouse, leaving you with the dripping V.hostage.slaveName. ${He} looks the same as you remember`); + if (V.seePreg !== 0) { + r.push(`, albeit a little pregnant`); + } + r.push(`, but ${he} acts nothing like the ${girl} you used to know. ${He}'s probably too dumb to manage to cause any trouble, but is likely to be high maintenance given ${his} ineptitude and nymphomania.`); + } + break; + case "Petite Admiration": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "This giant ${woman2} tried to make me ${his2} pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me make out with a giant!" ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); + /* player height check here */ + r.push(`"Can I hang out with someone taller than me?"`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says`); + /* player height check here */ + r.push(`"Can you hook me up with someone nice and tall?"`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my sweet giant! I saw your arcology on the way in, and it's SICK. So many little girls, you're sick, you hear me!? SI-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for the short.`); + } + break; + case "Statuesque Glorification": + setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "This midget kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears. "They made me get on `); + if (hasBothLegs(V.hostage)) { + r.push(`my knees`); + } else { + r.push(`the ground`); + } + r.push(` and make out with some tiny harlot!" ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); + /* player height check here */ + + r.push(`"Is there anyone shorter I can hang out with around here?"`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + V.hostage.trust = 40; + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says`); + /* player height check here */ + + r.push(`"Can you hook me up with someone on the short side? I didn't really notice anyone on the way in..."`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my little ${wife2}! There was more love in ${his2} tiny body than in your entire arcology! To think that you fucks place everything on hei-"`); + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for tall people.`); + } + break; + default: + setHealth(V.hostage, 40, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); + if (V.rivalryDuration <= 5) { + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + } else if (V.rivalryDuration <= 10) { + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + if (V.PC.boobs >= 650) { + r.push(`ample bust`); + } else { + r.push(`chest`); + } + r.push(` as ${he} breaks down in tears.`); + if (V.rivalryFS !== 0) { + r.push(`"You aren't trying to make some crazy old-timey society, are you?"`); + } else { + r.push(`"You aren't going to try to make me... do things to you, right?"`); + } + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 15) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); + if (V.rivalryFS !== 0) { + r.push(`"Please don't make me play along..."`); + } else { + r.push(`"I don't want to be your plaything..."`); + } + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + } else if (V.rivalryDuration <= 20) { + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want to be part of your crazy society!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + } else { + V.hostage.trust = 80; + r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you crazy psycho!`); + if (V.rivalryFS !== 0) { + r.push(`Remaking a fallen empire, madness! You think yourself a king —"`); + } else { + r.push(`You think you can just take whatever you want from people — Fuck, I don't even know if you even THINK of them as people anymore! How dare you even think I —"`); + } + r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); } - r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); - } } if (V.rivalryDuration <= 10 || (V.rivalryFS === "Racial Supremacism" && V.rivalryDuration <= 20) || (V.rivalryFS === "Paternalism" && V.rivalryDuration <= 20)) { r.push(`${He} considers you ${his} rescuer, since ${his} previous owner subjected ${him} to unremitting horror in an attempt `); - if (V.rivalryFS !== 0) { - r.push(`to offend your philosophy of ${V.rivalryFS}`); - } else { - r.push(`turn ${him} against you`); - } + if (V.rivalryFS !== 0) { + r.push(`to offend your philosophy of ${V.rivalryFS}`); + } else { + r.push(`turn ${him} against you`); + } r.push(`. ${He}'s overjoyed to be your slave.`); } else if ((V.rivalryFS === "Racial Supremacism" && V.rivalryDuration > 20) || (V.rivalryFS === "Paternalism" && V.rivalryDuration > 20)) { r.push(`${His} mind and body were destroyed in an attempt to offend your philosophy of ${V.rivalryFS}. If ${he} ever recovers, ${he}'d consider you ${his} savior and be overjoyed to be your slave.`); @@ -1184,7 +1085,8 @@ App.Events.pHostageAcquisition = function() { r.push(`${He} is horrified by this turn of events. Your rival taught ${him} a great deal about slave life in your arcology and indulged ${his} deepest fantasies. ${V.hostage.slaveName} considers becoming your slave little better than a condemnation to purgatory.`); } - <br><br> - <<includeDOM App.UI.newSlaveIntro(V.hostage)>> + App.Events.addParagraph(node, r); + node.append(App.UI.newSlaveIntro(V.hostage)); + return node; } }; -- GitLab From e00ed097d00bcedd3ee8b12525b0e110cd759daf Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Sun, 25 Apr 2021 22:45:09 -0400 Subject: [PATCH 3/9] punctuation --- .../nonRandom/rival/pHostageAcquisition.js | 333 ++++++++---------- 1 file changed, 156 insertions(+), 177 deletions(-) diff --git a/src/events/nonRandom/rival/pHostageAcquisition.js b/src/events/nonRandom/rival/pHostageAcquisition.js index 2efa2f46185..51aba4add9a 100644 --- a/src/events/nonRandom/rival/pHostageAcquisition.js +++ b/src/events/nonRandom/rival/pHostageAcquisition.js @@ -78,21 +78,21 @@ App.Events.pHostageAcquisition = function() { } setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They kept trying to rape me with ${V.arcologies[0].FSSubjugationistRace} slaves!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit a bit more hateful towards ${V.arcologies[0].FSSubjugationistRace} people.`); + r.push(`sobbing "They kept trying to rape me with ${V.arcologies[0].FSSubjugationistRace} slaves!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit a bit more hateful towards ${V.arcologies[0].FSSubjugationistRace} people.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "They raped me with ${V.arcologies[0].FSSubjugationistRace} slaves!" ${He}'s nearly the same as you remember ${him}, albeit with a slight V.arcologies[0].FSSubjugationistRace fetish.`); + r.push(`as ${he} breaks down in tears. "They raped me with ${V.arcologies[0].FSSubjugationistRace} slaves!" ${He}'s nearly the same as you remember ${him}, albeit with a slight V.arcologies[0].FSSubjugationistRace fetish.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Can I spend some time with the ${V.arcologies[0].FSSubjugationistRace} slaves?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -114,13 +114,13 @@ App.Events.pHostageAcquisition = function() { ); } if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in scars.`); + r.push(`sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in scars.`); V.hostage.weight = 0; V.hostage.muscles = 0; if (V.hostage.health.health > -20) { @@ -128,13 +128,13 @@ App.Events.pHostageAcquisition = function() { } V.hostage.custom.tattoo = "${He} has slight scarring from being beaten under your rival's rule."; } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} walks into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} walks into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in many scars.`); + r.push(`sobbing "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in many scars.`); V.hostage.weight = -20; V.hostage.muscles = -20; if (V.hostage.health.health > -40) { @@ -142,23 +142,23 @@ App.Events.pHostageAcquisition = function() { } V.hostage.custom.tattoo = "${He} has noticeable scarring from being beaten under your rival's rule."; } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shuffles into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} shuffles into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "T-thank you..." You gently draw ${his} rail thin body into a comforting embrace, though you can't help but feel ${his} `); + r.push(`sobbing "T-thank you..." You gently draw ${his} rail thin body into a comforting embrace, though you can't help but feel ${his}`); if (V.seePreg !== 0) { r.push(`swollen`); } else { r.push(`caved-in`); } - r.push(` belly pressing into your own. ${He}'s nearly the same as you remember ${him}, albeit thinner,`); + r.push(`belly pressing into your own. ${He}'s nearly the same as you remember ${him}, albeit thinner,`); if (V.seePreg !== 0) { - r.push(` pregnant,`); + r.push(`pregnant,`); } - r.push(` acting very odd, and heavily covered in scars.`); + r.push(`acting very odd, and heavily covered in scars.`); V.hostage.weight = -50; V.hostage.muscles = -50; if (V.hostage.health.health > -60) { @@ -166,23 +166,23 @@ App.Events.pHostageAcquisition = function() { } V.hostage.custom.tattoo = "$He has heavy scarring from being beaten under your rival's rule."; } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to stumble into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to stumble into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` but only makes it several pained steps before collapsing to the ground. You gently pick up ${his} frail, `); + r.push(`but only makes it several pained steps before collapsing to the ground. You gently pick up ${his} frail,`); if (V.seePreg !== 0) { r.push(`bloated`); } else { r.push(`sickly`); } - r.push(` body and hold it in a comforting embrace. a short "T-thank you..." escapes ${his} tired lips. ${He}'s nearly the same as you remember ${him}, albeit emaciated,`); + r.push(`body and hold it in a comforting embrace. a short "T-thank you..." escapes ${his} tired lips. ${He}'s nearly the same as you remember ${him}, albeit emaciated,`); if (V.seePreg !== 0) { - r.push(` pregnant,`); + r.push(`pregnant,`); } - r.push(` acting very odd and completely covered in scars.`); + r.push(`acting very odd and completely covered in scars.`); V.hostage.weight = -100; V.hostage.muscles = -75; if (V.hostage.health.health > -80) { @@ -192,13 +192,13 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`Your mercenaries radio you upon arrival. "VIP recovered but... ${He} isn't all there."`); r.push(`Upon seeing ${him}, it's obvious ${V.hostage.slaveName} has been completely broken. You beckon to the mercenary captain to give ${him} to you. Holding ${him} in your arms, it's clear that the poor ${girl} is barely clinging to life.`); - r.push(`The mercenary captain apologizes again. "My apologies, we found ${him} like that. I'm sorry," he says as he and his group exit your penthouse, leaving you with the comatose ${V.hostage.slaveName}. ${He} looks the same as you remember, albeit emaciated, battered, `); + r.push(`The mercenary captain apologizes again. "My apologies, we found ${him} like that. I'm sorry," he says as he and his group exit your penthouse, leaving you with the comatose ${V.hostage.slaveName}. ${He} looks the same as you remember, albeit emaciated, battered,`); if (V.seePreg !== 0) { - r.push(`broken, and very pregnant`); + r.push(`broken, and very pregnant.`); } else { - r.push(`and broken`); + r.push(`and broken.`); } - r.push(`. Although, if ${he} pulls through this, ${he}'ll be devoted to you forever.`); + r.push(`Although, if ${he} pulls through this, ${he}'ll be devoted to you forever.`); V.hostage.weight = -100; V.hostage.muscles = -100; if (V.hostage.health.health > -100) { @@ -211,21 +211,21 @@ App.Events.pHostageAcquisition = function() { setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 5); WombFlush(V.hostage); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They took my eggs away!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); + r.push(`sobbing "They took my eggs away!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "They took my fertility away!" ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); + r.push(`as ${he} breaks down in tears. "They took my fertility away!" ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "You don't have to worry about knocking me up, I'm sterile!" with a wink. While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -241,21 +241,21 @@ App.Events.pHostageAcquisition = function() { setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); if (V.seeHyperPreg !== 1) { if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); + r.push(`sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears, ${his} rounded middle pressing into your own. "They knocked me up!" ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); + r.push(`as ${he} breaks down in tears, ${his} rounded middle pressing into your own. "They knocked me up!" ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "Please don't take them from me, I love them..." While ${he} looks the same as you remember, albeit rather pregnant, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -268,21 +268,21 @@ App.Events.pHostageAcquisition = function() { } } else { if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace, yet you can't help but notice how distended ${his} belly is. ${He}'s exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that ${he} is carrying over two dozen babies in ${his} womb.`); + r.push(`sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace, yet you can't help but notice how distended ${his} belly is. ${He}'s exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that ${he} is carrying over two dozen babies in ${his} womb.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You try to pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You try to pull ${him} into your`); if (V.PC.boobs >= 650) { - r.push(`ample bust`); + r.push(`ample bust,`); } else { - r.push(`chest`); + r.push(`chest,`); } - r.push(`, but ${his} huge pregnant belly prevents you. As ${he} breaks down in tears, ${he} moans "My womb is soo full..." ${He}'s nearly the same as you remember ${him}, save for ${his} huge pregnant belly, which a medical scan reveals contains over two dozen children.`); + r.push(`but ${his} huge pregnant belly prevents you. As ${he} breaks down in tears, ${he} moans "My womb is soo full..." ${He}'s nearly the same as you remember ${him}, save for ${his} huge pregnant belly, which a medical scan reveals contains over two dozen children.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} super gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough for ${his} monstrous belly to bump into your own, ${he} says "It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?" While ${he} looks the same as you remember, albeit grossly pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} enjoyment, reveals ${his} overfilled womb contains nearly two dozen children.`); } else if (V.rivalryDuration <= 20) { @@ -298,21 +298,21 @@ App.Events.pHostageAcquisition = function() { case "Gender Radicalism": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); + r.push(`sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); + r.push(`as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Will you love me too?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -327,106 +327,93 @@ App.Events.pHostageAcquisition = function() { case "Gender Fundamentalism": setHealth(V.hostage, 20, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 20); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They did such terrible things to my butt!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not a little curious about anal.`); + r.push(`sobbing "They did such terrible things to my butt!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not a little curious about anal.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "They broke my butthole!" ${He}'s exactly as you remember, minus ${his} loose rear.`); + r.push(`as ${he} breaks down in tears. "They broke my butthole!" ${He}'s exactly as you remember, minus ${his} loose rear.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "Do you want to fuck my butt?`); if (V.seeDicks !== 0) { - r.push(` Maybe touch my penis?`); - } - r.push(`" While ${he} looks the same as you remember, minus ${his} very loose butthole`); - if (V.seeDicks !== 0) { - r.push(` and minuscule dick`); + r.push(`Maybe touch my penis?`); } - r.push(`, ${he} certainly doesn't think the same anymore.`); + r.push(`" While ${he} looks the same as you remember, minus ${his} very loose butthole${(V.seeDicks !== 0) ? `and minuscule dick` : ``}, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 60; - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "Piss off vagina fucker, slaves' asses are for pounding!" before swinging around revealing ${his} gaping butthole. While ${he} looks the same as you remember, minus ${his} gaping anus`); - if (V.seeDicks !== 0) { - r.push(`, tiny cock, and testicles`); - } - r.push(`, ${he} definitely doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "Piss off vagina fucker, slaves' asses are for pounding!" before swinging around revealing ${his} gaping butthole. While ${he} looks the same as you remember, minus ${his} gaping anus${(V.seeDicks !== 0) ? `, tiny cock, and testicles` : ``}, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.`); if (V.seeDicks !== 0) { - r.push(` ${He}'s been rock hard the entire way here, we think ${he} might have something crammed up ${his} rear. What ever it is, it isn't dangerous.`); + r.push(`${He}'s been rock hard the entire way here, we think ${he} might have something crammed up ${his} rear. What ever it is, it isn't dangerous.`); } - r.push(` We're coming in now."`); + r.push(`We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! Assholes are the superior sex organ!"`); if (V.seeDicks !== 0) { - r.push(` ${He} quickly flexes ${his} Kegels several times and blows a load of cum across your shoes`); + r.push(`${He} quickly flexes ${his} Kegels several times and blows a load of cum across your shoes.`); } else { - r.push(` ${He} spits on your shoes`); + r.push(`${He} spits on your shoes.`); } - r.push(`.`); - r.push(`The mercenary captain quickly pulls ${him} back, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember`); - if (V.seeDicks !== 0) { - r.push(`, save for ${his} working cock and balls`); - } - r.push(`, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} penchant for sticking things in butts.`); + r.push(`The mercenary captain quickly pulls ${him} back, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember${(V.seeDicks !== 0) ? `, save for ${his} working cock and balls` : ``}, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} penchant for sticking things in butts.`); } break; case "Paternalism": if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in piercings and tattoos.`); + r.push(`sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in piercings and tattoos.`); V.hostage.weight = 0; if (V.hostage.health.health > -20) { setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 10), Math.max(V.hostage.health.longDamage, 10), 0, 70); } } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} tries to crawl to you. You help ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} tries to crawl to you. You help ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} sobs "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in piercings and tattoos.`); + r.push(`as ${he} sobs "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in piercings and tattoos.`); V.hostage.weight = -20; V.hostage.muscles = -20; if (V.hostage.health.health > -40) { setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 20), Math.max(V.hostage.health.longDamage, 20), 0, 80); } } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} tries to crawl to you. You help ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} tries to crawl to you. You help ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} sobs. You gently draw ${his} rail thin body into a comforting embrace, though you can't help but notice several of ${his} ribs are broken. ${He}'s barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos.`); + r.push(`as ${he} sobs. You gently draw ${his} rail thin body into a comforting embrace, though you can't help but notice several of ${his} ribs are broken. ${He}'s barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos.`); V.hostage.weight = -50; V.hostage.muscles = -50; if (V.hostage.health.health > -60) { setHealth(V.hostage, -10, 25, Math.max(V.hostage.health.longDamage, 25), 1, 90); } } else if (V.rivalryDuration <= 20) { - r.push(`Upon being placed in your office, ${V.hostage.slaveName} curls into a fetal position and begins sobbing. You help ${him} into your `); + r.push(`Upon being placed in your office, ${V.hostage.slaveName} curls into a fetal position and begins sobbing. You help ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} pitifully struggles. You gently draw ${his} emaciated body into a comforting embrace and call out ${his} name, having realized ${he} is blind. ${He} immediately calms down and moves closer to you. ${He}'s barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos.`); + r.push(`as ${he} pitifully struggles. You gently draw ${his} emaciated body into a comforting embrace and call out ${his} name, having realized ${he} is blind. ${He} immediately calms down and moves closer to you. ${He}'s barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos.`); V.hostage.weight = -100; V.hostage.muscles = -80; if (V.hostage.health.health > -80) { @@ -445,21 +432,21 @@ App.Events.pHostageAcquisition = function() { case "Degradationism": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); + r.push(`sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); + r.push(`as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Will you love me too?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -470,29 +457,29 @@ App.Events.pHostageAcquisition = function() { r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your ${girl}s! You're sick! SICK! Don't you —"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember,`); if (V.seePreg !== 0) { - r.push(` minus ${his} rounded belly,`); + r.push(`minus ${his} rounded belly,`); } - r.push(` but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, seeing as ${he} intends to undermine you at every turn.`); + r.push(`but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, seeing as ${he} intends to undermine you at every turn.`); } break; case "Body Purism": setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 15), Math.max(V.hostage.health.longDamage, 15), 0, 20); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your`); if (V.PC.boobs >= 650) { - r.push(`ample bust`); + r.push(`ample bust.`); } else { - r.push(`chest`); + r.push(`chest.`); } - r.push(`. The weight of ${his} huge ${V.hostage.boobs}cc fake tits knocks the wind out of you. You embrace ${him} as best you can as ${he} sobs "Look what they did to my chest! They ruined it!" ${He} looks similar to how you remember, minus ${his} huge chest of course.`); + r.push(`The weight of ${his} huge ${V.hostage.boobs}cc fake tits knocks the wind out of you. You embrace ${him} as best you can as ${he} sobs "Look what they did to my chest! They ruined it!" ${He} looks similar to how you remember, minus ${his} huge chest of course.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc fake tits into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc fake tits into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "Why do these tit balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive chest of course.`); + r.push(`as ${he} breaks down in tears. "Why do these tit balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive chest of course.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} massive weight back and forth, unsure of what to make of you. As you step forward, ${he} attempts to move closer, only to fall to the ground under the weight of ${his} obscene ${V.hostage.boobs}cc fake tits. You kneel beside ${him}, a hand on ${his} huge fake ass, as ${he} asks "Do you like them? I think they should be bigger..." The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -507,21 +494,21 @@ App.Events.pHostageAcquisition = function() { case "Transformation Fetishism": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "You aren't going to force implants into me, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`as ${he} breaks down in tears. "You aren't going to force implants into me, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} states "Please don't make me into a blow up doll..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -536,21 +523,21 @@ App.Events.pHostageAcquisition = function() { case "Youth Preferentialism": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "This old ${woman2} tried to make me ${his2} pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "This old ${woman2} tried to make me ${his2} pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "They made me make out with an old lady!" ${He}'s exactly as you remember.`); + r.push(`as ${he} breaks down in tears. "They made me make out with an old lady!" ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "`); if (V.PC.visualAge >= 50) { @@ -580,21 +567,21 @@ App.Events.pHostageAcquisition = function() { case "Maturity Preferentialism": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "This young ${girl2} kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "This young ${girl2} kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "They made me make out with some young harlot!" ${He}'s exactly as you remember.`); + r.push(`as ${he} breaks down in tears. "They made me make out with some young harlot!" ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "`); if (V.PC.visualAge < 35) { @@ -625,21 +612,21 @@ App.Events.pHostageAcquisition = function() { setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 40); V.hostage.chem = 100; if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your`); if (V.PC.boobs >= 650) { - r.push(`ample bust`); + r.push(`ample bust.`); } else { - r.push(`chest`); + r.push(`chest.`); } - r.push(`. The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "Look what they did to my chest and ass! They ruined them!" ${He} looks similar to how you remember, minus ${his} huge assets of course.`); + r.push(`The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "Look what they did to my chest and ass! They ruined them!" ${He} looks similar to how you remember, minus ${his} huge assets of course.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc breasts into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc breasts into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "Why do these meat balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive assets of course.`); + r.push(`as ${he} breaks down in tears. "Why do these meat balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive assets of course.`); } else if (V.rivalryDuration <= 15) { r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can you make my tits bigger?" The ${girl} you used to know is barely recognizable under those massive tits and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -654,21 +641,21 @@ App.Events.pHostageAcquisition = function() { case "Asset Expansionism": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "You aren't going to make my tits huge, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`as ${he} breaks down in tears. "You aren't going to make my tits huge, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads "Please don't turn me into a big boobed freak..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -682,21 +669,21 @@ App.Events.pHostageAcquisition = function() { case "Pastoralism": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 70); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "I've never had to exercise so much; I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "I've never had to exercise so much; I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { - r.push(`ample bust`); + r.push(`ample bust,`); } else { - r.push(`chest`); + r.push(`chest,`); } - r.push(`, feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); + r.push(`feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "I don't want to ever be so heavy again..." ${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); } else if (V.rivalryDuration <= 20) { @@ -711,21 +698,21 @@ App.Events.pHostageAcquisition = function() { case "Cummunism": setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} attempts to dive into your`); if (V.PC.boobs >= 650) { - r.push(`ample bust`); + r.push(`ample bust.`); } else { - r.push(`chest`); + r.push(`chest.`); } - r.push(`. The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "They made me fat! My nipples won't stop leaking milk!" ${He} looks similar to how you remember, minus ${his} huge milky assets of course.`); + r.push(`The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "They made me fat! My nipples won't stop leaking milk!" ${He} looks similar to how you remember, minus ${his} huge milky assets of course.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc milky breasts into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc milky breasts into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "Why did they make me into a cow, I don't understand..." ${He} looks similar to how you remember, minus ${his} massive assets of course.`); + r.push(`as ${he} breaks down in tears. "Why did they make me into a cow, I don't understand..." ${He} looks similar to how you remember, minus ${his} massive assets of course.`); } else if (V.rivalryDuration <= 15) { r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can you milk me?" The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -740,22 +727,22 @@ App.Events.pHostageAcquisition = function() { break; case "Physical Idealism": if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { - r.push(`ample bust`); + r.push(`ample bust,`); } else { - r.push(`chest`); + r.push(`chest,`); } - r.push(`, ${his} added heft knocking the wind out of you. You gently wrap your arms around ${him} in a comforting embrace, your arms gently sinking into ${his} soft flesh, as ${he} sobs, "They made me fat! I'm so glad those guys let me puke up all that food; I don't even want to think how big I'd be otherwise!" ${He} looks similar to how you remember, thanks to the pudge, though that can be easily rectified.`); + r.push(`${his} added heft knocking the wind out of you. You gently wrap your arms around ${him} in a comforting embrace, your arms gently sinking into ${his} soft flesh, as ${he} sobs, "They made me fat! I'm so glad those guys let me puke up all that food; I don't even want to think how big I'd be otherwise!" ${He} looks similar to how you remember, thanks to the pudge, though that can be easily rectified.`); setHealth(V.hostage, 0, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} meaty body into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} meaty body into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "Why did they make me into a sow, I don't understand..." ${He} looks similar to how you remember, minus ${his} added weight of course.`); + r.push(`as ${he} breaks down in tears. "Why did they make me into a sow, I don't understand..." ${He} looks similar to how you remember, minus ${his} added weight of course.`); setHealth(V.hostage, -10, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} plump body, big breasts and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can I have some food?" The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); @@ -774,21 +761,21 @@ App.Events.pHostageAcquisition = function() { case "Hedonistic Decadence": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 70); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "I've never had to exercise so much, I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "I've never had to exercise so much, I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { - r.push(`ample bust`); + r.push(`ample bust,`); } else { - r.push(`chest`); + r.push(`chest,`); } - r.push(`, feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); + r.push(`feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "I don't want to ever be so heavy again..." ${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); } else if (V.rivalryDuration <= 20) { @@ -803,21 +790,21 @@ App.Events.pHostageAcquisition = function() { case "Chattel Religionism": setHealth(V.hostage, 50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "You aren't trying to make some crazy religion, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`as ${he} breaks down in tears. "You aren't trying to make some crazy religion, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads "Please don't turn me into a disciple of your religion..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -832,32 +819,32 @@ App.Events.pHostageAcquisition = function() { case "Multiculturalism": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They said such crazy things!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "They said such crazy things!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "They made me pray for your arcology; why is that?" ${He}'s exactly as you remember.`); + r.push(`as ${he} breaks down in tears. "They made me pray for your arcology; why is that?" ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} prays "Please pardon this arcology..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 40; - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} drops to ${his} `); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} drops to ${his}`); if (hasBothLegs(V.hostage)) { r.push(`${his} knees`); } else { r.push(`the ground`); } - r.push(` and begins praying "Please pardon this arcology's sins! They know naught what they do!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`and begins praying "Please pardon this arcology's sins! They know naught what they do!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite a mouth on ${him}, you better ready yourself. We're coming in now."`); @@ -868,21 +855,21 @@ App.Events.pHostageAcquisition = function() { case "Intellectual Dependency": setHealth(V.hostage, 80, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 5); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They tried to teach me the most obscene things!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "They tried to teach me the most obscene things!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "They made me a whore. I feel so disgusting..." ${He}'s exactly as you remember.`); + r.push(`as ${he} breaks down in tears. "They made me a whore. I feel so disgusting..." ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { V.hostage.devotion = 40; V.hostage.trust = 40; @@ -900,62 +887,54 @@ App.Events.pHostageAcquisition = function() { case "Slave Professionalism": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They did things to me! My head hurts so much..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "They did things to me! My head hurts so much..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "I can barely remember things anymore; who were you again? I hate to ask, but... I need a good fuck right now..." While ${he} looks the same as you remember, ${he} certainly can't think the same anymore.`); + r.push(`as ${he} breaks down in tears. "I can barely remember things anymore; who were you again? I hate to ask, but... I need a good fuck right now..." While ${he} looks the same as you remember, ${he} certainly can't think the same anymore.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} bounces into your arms. "Wanna do it?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} wastes no time in `); + r.push(`Upon seeing you, ${V.hostage.slaveName} wastes no time in`); if (V.PC.dick !== 0) { r.push(`unbuckling your pants`); } else { r.push(`slipping under your skirt`); } - r.push(` and going to town. While ${he} looks the same as you remember`); - if (V.seePreg !== 0) { - r.push(`, albeit a little pregnant`); - } - r.push(`, ${he} definitely doesn't think the same anymore.`); + r.push(`and going to town. While ${he} looks the same as you remember${(V.seePreg !== 0) ? `, albeit a little pregnant` : ``}, ${he} definitely doesn't think the same anymore.`); } else { r.push(`Your mercenaries radio you upon arrival. "This one's got one thing ${his} mind, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with excitement. As you step forward, ${he} struggles against ${his} bindings, desperately trying to get loose. The mercenary captain yanks ${him} back. "My apologies, the only thing left of ${his} mind is a libido it feels like. Please be careful when you unbind ${him}, ${he}'s nothing more than a horny idiot now." he says as he and his group exit your penthouse, leaving you with the dripping V.hostage.slaveName. ${He} looks the same as you remember`); - if (V.seePreg !== 0) { - r.push(`, albeit a little pregnant`); - } - r.push(`, but ${he} acts nothing like the ${girl} you used to know. ${He}'s probably too dumb to manage to cause any trouble, but is likely to be high maintenance given ${his} ineptitude and nymphomania.`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with excitement. As you step forward, ${he} struggles against ${his} bindings, desperately trying to get loose. The mercenary captain yanks ${him} back. "My apologies, the only thing left of ${his} mind is a libido it feels like. Please be careful when you unbind ${him}, ${he}'s nothing more than a horny idiot now." he says as he and his group exit your penthouse, leaving you with the dripping V.hostage.slaveName. ${He} looks the same as you remember${(V.seePreg !== 0) ? `, albeit a little pregnant` : ``}, but ${he} acts nothing like the ${girl} you used to know. ${He}'s probably too dumb to manage to cause any trouble, but is likely to be high maintenance given ${his} ineptitude and nymphomania.`); } break; case "Petite Admiration": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "This giant ${woman2} tried to make me ${his2} pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "This giant ${woman2} tried to make me ${his2} pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "They made me make out with a giant!" ${He}'s exactly as you remember.`); + r.push(`as ${he} breaks down in tears. "They made me make out with a giant!" ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); /* player height check here */ @@ -977,27 +956,27 @@ App.Events.pHostageAcquisition = function() { case "Statuesque Glorification": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "This midget kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "This midget kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears. "They made me get on `); + r.push(`as ${he} breaks down in tears. "They made me get on`); if (hasBothLegs(V.hostage)) { r.push(`my knees`); } else { r.push(`the ground`); } - r.push(` and make out with some tiny harlot!" ${He}'s exactly as you remember.`); + r.push(`and make out with some tiny harlot!" ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); /* player height check here */ @@ -1021,21 +1000,21 @@ App.Events.pHostageAcquisition = function() { default: setHealth(V.hostage, 40, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 10); if (V.rivalryDuration <= 5) { - r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { - r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your `); + r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { r.push(`ample bust`); } else { r.push(`chest`); } - r.push(` as ${he} breaks down in tears.`); + r.push(`as ${he} breaks down in tears.`); if (V.rivalryFS !== 0) { r.push(`"You aren't trying to make some crazy old-timey society, are you?"`); } else { @@ -1066,13 +1045,13 @@ App.Events.pHostageAcquisition = function() { } if (V.rivalryDuration <= 10 || (V.rivalryFS === "Racial Supremacism" && V.rivalryDuration <= 20) || (V.rivalryFS === "Paternalism" && V.rivalryDuration <= 20)) { - r.push(`${He} considers you ${his} rescuer, since ${his} previous owner subjected ${him} to unremitting horror in an attempt `); + r.push(`${He} considers you ${his} rescuer, since ${his} previous owner subjected ${him} to unremitting horror in an attempt`); if (V.rivalryFS !== 0) { - r.push(`to offend your philosophy of ${V.rivalryFS}`); + r.push(`to offend your philosophy of ${V.rivalryFS}.`); } else { - r.push(`turn ${him} against you`); + r.push(`turn ${him} against you.`); } - r.push(`. ${He}'s overjoyed to be your slave.`); + r.push(`${He}'s overjoyed to be your slave.`); } else if ((V.rivalryFS === "Racial Supremacism" && V.rivalryDuration > 20) || (V.rivalryFS === "Paternalism" && V.rivalryDuration > 20)) { r.push(`${His} mind and body were destroyed in an attempt to offend your philosophy of ${V.rivalryFS}. If ${he} ever recovers, ${he}'d consider you ${his} savior and be overjoyed to be your slave.`); } else if (V.rivalryFS === "Slave Professionalism") { -- GitLab From bf185ba649afe7295f64f18f6f39db4975c4971d Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Sun, 25 Apr 2021 23:12:46 -0400 Subject: [PATCH 4/9] break up spoken sections --- .../nonRandom/rival/pHostageAcquisition.js | 518 ++++++++++++------ 1 file changed, 357 insertions(+), 161 deletions(-) diff --git a/src/events/nonRandom/rival/pHostageAcquisition.js b/src/events/nonRandom/rival/pHostageAcquisition.js index 51aba4add9a..b9edb80e18f 100644 --- a/src/events/nonRandom/rival/pHostageAcquisition.js +++ b/src/events/nonRandom/rival/pHostageAcquisition.js @@ -84,7 +84,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They kept trying to rape me with ${V.arcologies[0].FSSubjugationistRace} slaves!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit a bit more hateful towards ${V.arcologies[0].FSSubjugationistRace} people.`); + r.push(`sobbing`); + r.push(`"They kept trying to rape me with ${V.arcologies[0].FSSubjugationistRace} slaves!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit a bit more hateful towards ${V.arcologies[0].FSSubjugationistRace} people.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -92,15 +94,21 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "They raped me with ${V.arcologies[0].FSSubjugationistRace} slaves!" ${He}'s nearly the same as you remember ${him}, albeit with a slight V.arcologies[0].FSSubjugationistRace fetish.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"They raped me with ${V.arcologies[0].FSSubjugationistRace} slaves!" ${He}'s nearly the same as you remember ${him}, albeit with a slight ${V.arcologies[0].FSSubjugationistRace} fetish.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Can I spend some time with the ${V.arcologies[0].FSSubjugationistRace} slaves?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); + r.push(`"Can I spend some time with the ${V.arcologies[0].FSSubjugationistRace} slaves?"`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly asks "Can I get fucked by some ${V.arcologies[0].FSSubjugationistRace} studs?" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly asks`); + r.push(`"Can I get fucked by some ${V.arcologies[0].FSSubjugationistRace} studs?"`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Why do you hate V.arcologies[0].FSSubjugationistRace people so much?! They are a great race, capable of the most sublime love! How dare you ta-"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Why do you hate ${V.arcologies[0].FSSubjugationistRace} people so much?! They are a great race, capable of the most sublime love! How dare you ta-"`); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, I'd hate for anything to happen to my best employer," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); } break; @@ -120,13 +128,15 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in scars.`); + r.push(`sobbing`); + r.push(`"Thank you... Thank you..."`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in scars.`); V.hostage.weight = 0; V.hostage.muscles = 0; if (V.hostage.health.health > -20) { setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 10), Math.max(V.hostage.health.longDamage, 10), 0, 100); } - V.hostage.custom.tattoo = "${He} has slight scarring from being beaten under your rival's rule."; + V.hostage.custom.tattoo = "$He has slight scarring from being beaten under your rival's rule."; } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} walks into your`); if (V.PC.boobs >= 650) { @@ -134,13 +144,15 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in many scars.`); + r.push(`sobbing`); + r.push(`"T-thank you... T-thank you..."`); + r.push(`You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in many scars.`); V.hostage.weight = -20; V.hostage.muscles = -20; if (V.hostage.health.health > -40) { setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 20), Math.max(V.hostage.health.longDamage, 20), 1, 100); } - V.hostage.custom.tattoo = "${He} has noticeable scarring from being beaten under your rival's rule."; + V.hostage.custom.tattoo = "$He has noticeable scarring from being beaten under your rival's rule."; } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shuffles into your`); if (V.PC.boobs >= 650) { @@ -148,7 +160,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "T-thank you..." You gently draw ${his} rail thin body into a comforting embrace, though you can't help but feel ${his}`); + r.push(`sobbing`); + r.push(`"T-thank you..."`); + r.push(`You gently draw ${his} rail thin body into a comforting embrace, though you can't help but feel ${his}`); if (V.seePreg !== 0) { r.push(`swollen`); } else { @@ -178,7 +192,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`sickly`); } - r.push(`body and hold it in a comforting embrace. a short "T-thank you..." escapes ${his} tired lips. ${He}'s nearly the same as you remember ${him}, albeit emaciated,`); + r.push(`body and hold it in a comforting embrace. A short`); + r.push(`"T-thank you..."`); + r.push(`escapes ${his} tired lips. ${He}'s nearly the same as you remember ${him}, albeit emaciated,`); if (V.seePreg !== 0) { r.push(`pregnant,`); } @@ -188,11 +204,10 @@ App.Events.pHostageAcquisition = function() { if (V.hostage.health.health > -80) { setHealth(V.hostage, -20, 30, Math.max(V.hostage.health.longDamage, 30), 1, 3, 100); } - V.hostage.custom.tattoo = "${He} has heavy scarring all over ${his} body from being beaten under your rival's rule."; + V.hostage.custom.tattoo = "$He has heavy scarring all over $his body from being beaten under your rival's rule."; } else { r.push(`Your mercenaries radio you upon arrival. "VIP recovered but... ${He} isn't all there."`); - r.push(`Upon seeing ${him}, it's obvious ${V.hostage.slaveName} has been completely broken. You beckon to the mercenary captain to give ${him} to you. Holding ${him} in your arms, it's clear that the poor ${girl} is barely clinging to life.`); - r.push(`The mercenary captain apologizes again. "My apologies, we found ${him} like that. I'm sorry," he says as he and his group exit your penthouse, leaving you with the comatose ${V.hostage.slaveName}. ${He} looks the same as you remember, albeit emaciated, battered,`); + r.push(`Upon seeing ${him}, it's obvious ${V.hostage.slaveName} has been completely broken. You beckon to the mercenary captain to give ${him} to you. Holding ${him} in your arms, it's clear that the poor ${girl} is barely clinging to life. The mercenary captain apologizes again. "My apologies, we found ${him} like that. I'm sorry," he says as he and his group exit your penthouse, leaving you with the comatose ${V.hostage.slaveName}. ${He} looks the same as you remember, albeit emaciated, battered,`); if (V.seePreg !== 0) { r.push(`broken, and very pregnant.`); } else { @@ -204,7 +219,7 @@ App.Events.pHostageAcquisition = function() { if (V.hostage.health.health > -100) { setHealth(V.hostage, -40, 30, Math.max(V.hostage.health.longDamage, 30), 4, 100); } - V.hostage.custom.tattoo = "${He} has intense scarring all over ${his} body from being beaten under your rival's rule."; + V.hostage.custom.tattoo = "$He has intense scarring all over $his body from being beaten under your rival's rule."; } break; case "Repopulation Focus": @@ -217,7 +232,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They took my eggs away!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); + r.push(`sobbing`); + r.push(`"They took my eggs away!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -225,15 +242,22 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "They took my fertility away!" ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"They took my fertility away!"`); + r.push(`${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "You don't have to worry about knocking me up, I'm sterile!" with a wink. While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); + r.push(`"You don't have to worry about knocking me up, I'm sterile!"`); + r.push(`with a wink. While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "I won't let you ruin my body with a child!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says`); + r.push(`"I won't let you ruin my body with a child!"`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with —"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with —"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially given ${his} hatred for pregnancy.`); } break; @@ -247,7 +271,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); + r.push(`sobbing`); + r.push(`"They filled me with cum! I think I'm pregnant!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -255,15 +281,22 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears, ${his} rounded middle pressing into your own. "They knocked me up!" ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); + r.push(`as ${he} breaks down in tears, ${his} rounded middle pressing into your own.`); + r.push(`"They knocked me up!"`); + r.push(`${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "Please don't take them from me, I love them..." While ${he} looks the same as you remember, albeit rather pregnant, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); + r.push(`"Please don't take them from me, I love them..."`); + r.push(`While ${he} looks the same as you remember, albeit rather pregnant, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says "I won't let you hurt them!" as ${he} covers ${his} pregnant belly. While ${he} looks the same as you remember, albeit very pregnant, ${he} definitely doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says`); + r.push(`"I won't let you hurt them!"`); + r.push(`as ${he} covers ${his} pregnant belly. While ${he} looks the same as you remember, albeit very pregnant, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially when ${he} realizes ${his} babies didn't follow ${him} here.`); } } else { @@ -274,7 +307,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around ${him} in a comforting embrace, yet you can't help but notice how distended ${his} belly is. ${He}'s exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that ${he} is carrying over two dozen babies in ${his} womb.`); + r.push(`sobbing`); + r.push(`"They filled me with cum! I think I'm pregnant!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace, yet you can't help but notice how distended ${his} belly is. ${He}'s exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that ${he} is carrying over two dozen babies in ${his} womb.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You try to pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -282,15 +317,22 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest,`); } - r.push(`but ${his} huge pregnant belly prevents you. As ${he} breaks down in tears, ${he} moans "My womb is soo full..." ${He}'s nearly the same as you remember ${him}, save for ${his} huge pregnant belly, which a medical scan reveals contains over two dozen children.`); + r.push(`but ${his} huge pregnant belly prevents you. As ${he} breaks down in tears, ${he} moans`); + r.push(`"My womb is soo full..."`); + r.push(`${He}'s nearly the same as you remember ${him}, save for ${his} huge pregnant belly, which a medical scan reveals contains over two dozen children.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} super gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough for ${his} monstrous belly to bump into your own, ${he} says "It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?" While ${he} looks the same as you remember, albeit grossly pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} enjoyment, reveals ${his} overfilled womb contains nearly two dozen children.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} super gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough for ${his} monstrous belly to bump into your own, ${he} says`); + r.push(`"It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?"`); + r.push(`While ${he} looks the same as you remember, albeit grossly pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} enjoyment, reveals ${his} overfilled womb contains nearly two dozen children.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says "Unless you want to put more babies in me, get back!" as ${he} attempts to cover ${his} super-sized pregnant belly. While ${he} looks the same as you remember, albeit grotesquely pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} delight, reveals ${his} near bursting womb contains nearly two dozen children.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says`); + r.push(`"Unless you want to put more babies in me, get back!"`); + r.push(`as ${he} attempts to cover ${his} super-sized pregnant belly. While ${he} looks the same as you remember, albeit grotesquely pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} delight, reveals ${his} near bursting womb contains nearly two dozen children.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll show you! I hope my new pregnancy makes me burst all over your fucking off-"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll show you! I hope my new pregnancy makes me burst all over your fucking off-"`); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. ${He} might be carrying something terrifying in ${his} womb, just lettin' you know," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, save for ${his} notable pot belly, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially if ${he} is telling the truth about what lurks in ${his} womb.`); } } @@ -304,7 +346,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); + r.push(`sobbing`); + r.push(`"They acted so weird!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -312,15 +356,22 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"Will you be as kind to me as they were?"`); + r.push(`${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Will you love me too?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); + r.push(`"Will you love me too?"`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly shouts "Stay away from me you rapist!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly shouts`); + r.push(`"Stay away from me you rapist!"`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! Vaginas are for sex, not assholes! Don't you dare come near my ass —"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! Vaginas are for sex, not assholes! Don't you dare come near my ass —"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} views on a ${girl}'s place in society.`); } break; @@ -333,7 +384,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They did such terrible things to my butt!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not a little curious about anal.`); + r.push(`sobbing`); + r.push(`"They did such terrible things to my butt!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not a little curious about anal.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -341,16 +394,21 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "They broke my butthole!" ${He}'s exactly as you remember, minus ${his} loose rear.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"They broke my butthole!"`); + r.push(`${He}'s exactly as you remember, minus ${his} loose rear.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "Do you want to fuck my butt?`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); + r.push(`"Do you want to fuck my butt?`); if (V.seeDicks !== 0) { r.push(`Maybe touch my penis?`); } - r.push(`" While ${he} looks the same as you remember, minus ${his} very loose butthole${(V.seeDicks !== 0) ? `and minuscule dick` : ``}, ${he} certainly doesn't think the same anymore.`); + r.push(Spoken(V.hostage, `" While ${he} looks the same as you remember, minus ${his} very loose butthole${(V.seeDicks !== 0) ? `and minuscule dick` : ``}, ${he} certainly doesn't think the same anymore.`)); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 60; - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "Piss off vagina fucker, slaves' asses are for pounding!" before swinging around revealing ${his} gaping butthole. While ${he} looks the same as you remember, minus ${his} gaping anus${(V.seeDicks !== 0) ? `, tiny cock, and testicles` : ``}, ${he} definitely doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says`); + r.push(`"Piss off vagina fucker, slaves' asses are for pounding!"`); + r.push(`before swinging around revealing ${his} gaping butthole. While ${he} looks the same as you remember, minus ${his} gaping anus${(V.seeDicks !== 0) ? `, tiny cock, and testicles` : ``}, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.`); @@ -358,7 +416,8 @@ App.Events.pHostageAcquisition = function() { r.push(`${He}'s been rock hard the entire way here, we think ${he} might have something crammed up ${his} rear. What ever it is, it isn't dangerous.`); } r.push(`We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! Assholes are the superior sex organ!"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! Assholes are the superior sex organ!"`); if (V.seeDicks !== 0) { r.push(`${He} quickly flexes ${his} Kegels several times and blows a load of cum across your shoes.`); } else { @@ -375,7 +434,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "Thank you... Thank you..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in piercings and tattoos.`); + r.push(`sobbing`); + r.push(`"Thank you... Thank you..."`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in piercings and tattoos.`); V.hostage.weight = 0; if (V.hostage.health.health > -20) { setHealth(V.hostage, 0, Math.max(V.hostage.health.shortDamage, 10), Math.max(V.hostage.health.longDamage, 10), 0, 70); @@ -387,7 +448,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} sobs "T-thank you... T-thank you..." You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in piercings and tattoos.`); + r.push(`as ${he} sobs`); + r.push(`"T-thank you... T-thank you..."`); + r.push(`You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in piercings and tattoos.`); V.hostage.weight = -20; V.hostage.muscles = -20; if (V.hostage.health.health > -40) { @@ -438,7 +501,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They acted so weird!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); + r.push(`sobbing`); + r.push(`"They acted so weird!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -446,15 +511,22 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "Will you be as kind to me as they were?" ${He}'s exactly as you remember, if not slightly more attached to you.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"Will you be as kind to me as they were?"`); + r.push(`${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "Will you love me too?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); + r.push(`"Will you love me too?"`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says "Stay away from me you rapist!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says`); + r.push(`"Stay away from me you rapist!"`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 100; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your ${girl}s! You're sick! SICK! Don't you —"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! I've seen what you do to your ${girl}s! You're sick! SICK! Don't you —"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember,`); if (V.seePreg !== 0) { r.push(`minus ${his} rounded belly,`); @@ -471,7 +543,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest.`); } - r.push(`The weight of ${his} huge ${V.hostage.boobs}cc fake tits knocks the wind out of you. You embrace ${him} as best you can as ${he} sobs "Look what they did to my chest! They ruined it!" ${He} looks similar to how you remember, minus ${his} huge chest of course.`); + r.push(`The weight of ${his} huge ${V.hostage.boobs}cc fake tits knocks the wind out of you. You embrace ${him} as best you can as ${he} sobs`); + r.push(`"Look what they did to my chest! They ruined it!"`); + r.push(`${He} looks similar to how you remember, minus ${his} huge chest of course.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc fake tits into your`); if (V.PC.boobs >= 650) { @@ -479,15 +553,22 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "Why do these tit balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive chest of course.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"Why do these tit balloons feel so good?!"`); + r.push(`${He} looks similar to how you remember, minus ${his} massive chest of course.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} massive weight back and forth, unsure of what to make of you. As you step forward, ${he} attempts to move closer, only to fall to the ground under the weight of ${his} obscene ${V.hostage.boobs}cc fake tits. You kneel beside ${him}, a hand on ${his} huge fake ass, as ${he} asks "Do you like them? I think they should be bigger..." The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} massive weight back and forth, unsure of what to make of you. As you step forward, ${he} attempts to move closer, only to fall to the ground under the weight of ${his} obscene ${V.hostage.boobs}cc fake tits. You kneel beside ${him}, a hand on ${his} huge fake ass, as ${he} asks`); + r.push(`"Do you like them? I think they should be bigger..."`); + r.push(`The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, unsure of what to make of you. As you step forward, ${he} screams "Don't pop my implants!" The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, unsure of what to make of you. As you step forward, ${he} screams`); + r.push(`"Don't pop my implants!"`); + r.push(`The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); - r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-"`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from ${his} once flat chest. Or you could leave ${him} as an immobile ornament, though implants are definitely out of style.`); } break; @@ -500,7 +581,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"They told me such horrible things about you!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -508,15 +591,21 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "You aren't going to force implants into me, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"You aren't going to force implants into me, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} states "Please don't make me into a blow up doll..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} states`); + r.push(`"Please don't make me into a blow up doll..."`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want balloons on my chest!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); + r.push(`"Keep away from me! I don't want balloons on my chest!"`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them with silicone and implants and shit! Don't you ever THINK abou-"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them with silicone and implants and shit! Don't you ever THINK abou-"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for implants.`); } break; @@ -529,7 +618,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "This old ${woman2} tried to make me ${his2} pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"This old ${woman2} tried to make me ${his2} pet!"`) + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -537,30 +628,33 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "They made me make out with an old lady!" ${He}'s exactly as you remember.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"They made me make out with an old lady!"`); + r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); if (V.PC.visualAge >= 50) { - r.push(`Were you always that attractive?`); + r.push(`"Were you always that attractive?"`); } else { - r.push(`Can I hang out with some MILFs?`); + r.push(`"Can I hang out with some MILFs?"`); } - r.push(`" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 40; - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says "`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says`); if (V.PC.visualAge >= 50) { - r.push(`You know, you're soo much older than me... I like that," with a wink.`); + r.push(Spoken(V.hostage, `"You know, you're soo much older than me... I like that,"`), `with a wink.`); } else if (V.PC.visualAge < 35) { - r.push(`Ew, you're soo young. Keep your hands off me!`); + r.push(`"Ew, you're soo young. Keep your hands off me!"`); } else { - r.push(`Can you hook me up with a nice MILF?`); + r.push(`"Can you hook me up with a nice MILF?"`); } - r.push(`" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { setHealth(V.hostage, 80, V.hostage.health.shortDamage, V.hostage.health.longDamage); r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my MILFy ${wife2}! I saw your arcology on the way in, and it's SICK. So many young ${girlU}s, you're sick, you hear me!? SI-"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"How fucking DARE you split me up from my MILFy ${wife2}! I saw your arcology on the way in, and it's SICK. So many young ${girlU}s, you're sick, you hear me!? SI-"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for young people.`); } break; @@ -573,7 +667,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "This young ${girl2} kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"This young ${girl2} kept molesting me!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -581,30 +677,33 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "They made me make out with some young harlot!" ${He}'s exactly as you remember.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"They made me make out with some young harlot!"`); + r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks "`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); if (V.PC.visualAge < 35) { - r.push(`Were you always that attractive?`); + r.push(`"Were you always that attractive?"`); } else { - r.push(`Can I hang out with the rest of the young ladies?`); + r.push(`"Can I hang out with the rest of the young ladies?"`); } - r.push(`" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 40; - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says "`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says`); if (V.PC.visualAge < 35) { - r.push(`You know, you're soo young... I like that," with a wink.`); + r.push(Spoken(V.hostage, `"You know, you're soo young... I like that,"`), `with a wink.`); } else if (V.PC.visualAge >= 50) { - r.push(`Ew, you're soo old. Keep your hands off me!`); + r.push(`"Ew, you're soo old. Keep your hands off me!"`); } else { - r.push(`Can you hook me up with a nice young ${girl2}?`); + r.push(`"Can you hook me up with a nice young ${girl2}?"`); } - r.push(`". While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my youthful ${wife2}! I saw your arcology on the way in, and it's SICK. So many old ladies, you're sick, you hear me!? SI-"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"How fucking DARE you split me up from my youthful ${wife2}! I saw your arcology on the way in, and it's SICK. So many old ladies, you're sick, you hear me!? SI-"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for older people.`); } break; @@ -618,7 +717,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest.`); } - r.push(`The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "Look what they did to my chest and ass! They ruined them!" ${He} looks similar to how you remember, minus ${his} huge assets of course.`); + r.push(`The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs`); + r.push(`"Look what they did to my chest and ass! They ruined them!"`); + r.push(`${He} looks similar to how you remember, minus ${his} huge assets of course.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc breasts into your`); if (V.PC.boobs >= 650) { @@ -626,15 +727,22 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "Why do these meat balloons feel so good?!" ${He} looks similar to how you remember, minus ${his} massive assets of course.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"Why do these meat balloons feel so good?!"`); + r.push(`${He} looks similar to how you remember, minus ${his} massive assets of course.`); } else if (V.rivalryDuration <= 15) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can you make my tits bigger?" The ${girl} you used to know is barely recognizable under those massive tits and ${he} certainly doesn't think the same anymore.`); + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); + r.push(`"Can you make my tits bigger?"`); + r.push(`The ${girl} you used to know is barely recognizable under those massive tits and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, causing ${his} plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} screams "Don't take my breasts away!" The ${girl} you used to know is barely recognizable under those immense tits and ${he} certainly doesn't think the same anymore.`); + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, causing ${his} plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} screams`); + r.push(`"Don't take my breasts away!"`); + r.push(`The ${girl} you used to know is barely recognizable under those immense tits and ${he} certainly doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); - r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you —"`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you —"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); } break; @@ -647,7 +755,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"They told me such horrible things about you!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -655,15 +765,23 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "You aren't going to make my tits huge, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"You aren't going to make my tits huge, are you?"`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads "Please don't turn me into a big boobed freak..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads`); + r.push(`"Please don't turn me into a big boobed freak..."`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want tits bigger than my body!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); + r.push(`"Keep away from me! I don't want tits bigger than my body!"`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them up with growth drugs! Don't you ever THINK abou-"The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for huge assets.`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them up with growth drugs! Don't you ever THINK abou-"`); + r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for huge assets.`); } break; case "Pastoralism": @@ -675,7 +793,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "I've never had to exercise so much; I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"I've never had to exercise so much; I'm exhausted!"`); + r.push(`You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -683,16 +803,25 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest,`); } - r.push(`feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); + r.push(`feeling the muscles under ${his} chubby body, as ${he} breaks down in tears.`); + r.push(`"You aren't going to make me pump iron, are you?"`); + r.push(`While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "I don't want to ever be so heavy again..." ${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); + r.push(`"I don't want to ever be so heavy again..."`); + r.push(`${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want ever want to be a fat cow again!" ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); + r.push(`"Keep away from me! I don't want ever want to be a fat cow again!"`); + r.push(`${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, ${he} already broke one of our guy's jaw. We think ${he} is tranq'd and restrained enough to bring in. Please be ready."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); - r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); + r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway.`); + r.push(`"I'll be your slave, but you're going to be sorry."`); + r.push(`With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); } break; case "Cummunism": @@ -704,7 +833,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest.`); } - r.push(`The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs "They made me fat! My nipples won't stop leaking milk!" ${He} looks similar to how you remember, minus ${his} huge milky assets of course.`); + r.push(`The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs`); + r.push(`"They made me fat! My nipples won't stop leaking milk!"`); + r.push(`${He} looks similar to how you remember, minus ${his} huge milky assets of course.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc milky breasts into your`); if (V.PC.boobs >= 650) { @@ -712,16 +843,23 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "Why did they make me into a cow, I don't understand..." ${He} looks similar to how you remember, minus ${his} massive assets of course.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"Why did they make me into a cow, I don't understand..."`); + r.push(`${He} looks similar to how you remember, minus ${his} massive assets of course.`); } else if (V.rivalryDuration <= 15) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can you milk me?" The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); + r.push(`"Can you milk me?"`); + r.push(`The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 40; - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "I hear a baby will make my milk better, would you like to try?" The ${girl} you used to know is barely recognizable under those immense tits and obese body; ${he} certainly doesn't think the same anymore, either.`); + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); + r.push(`"I hear a baby will make my milk better, would you like to try?"`); + r.push(`The ${girl} you used to know is barely recognizable under those immense tits and obese body; ${he} certainly doesn't think the same anymore, either.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); - r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you —"`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you —"`); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); } break; @@ -733,7 +871,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest,`); } - r.push(`${his} added heft knocking the wind out of you. You gently wrap your arms around ${him} in a comforting embrace, your arms gently sinking into ${his} soft flesh, as ${he} sobs, "They made me fat! I'm so glad those guys let me puke up all that food; I don't even want to think how big I'd be otherwise!" ${He} looks similar to how you remember, thanks to the pudge, though that can be easily rectified.`); + r.push(`${his} added heft knocking the wind out of you. You gently wrap your arms around ${him} in a comforting embrace, your arms gently sinking into ${his} soft flesh, as ${he} sobs,`); + r.push(`"They made me fat! I'm so glad those guys let me puke up all that food; I don't even want to think how big I'd be otherwise!"`); + r.push(`${He} looks similar to how you remember, thanks to the pudge, though that can be easily rectified.`); setHealth(V.hostage, 0, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} meaty body into your`); @@ -742,18 +882,25 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "Why did they make me into a sow, I don't understand..." ${He} looks similar to how you remember, minus ${his} added weight of course.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"Why did they make me into a sow, I don't understand..."`); + r.push(`${He} looks similar to how you remember, minus ${his} added weight of course.`); setHealth(V.hostage, -10, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} plump body, big breasts and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks "Can I have some food?" The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} plump body, big breasts and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); + r.push(`"Can I have some food?"`); + r.push(`The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} fat body to jiggle, unsure of what to make of you. As you step forward, ${he} stumbles back. After several steps, ${he} screams "Keep away from me! I don't want to work out! Stuffing my face and holes whenever I please is too much fun!" The ${girl} you used to know is barely recognizable under that obese body; ${he} certainly doesn't think the same anymore, either.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} fat body to jiggle, unsure of what to make of you. As you step forward, ${he} stumbles back. After several steps, ${he} screams`); + r.push(`"Keep away from me! I don't want to work out! Stuffing my face and holes whenever I please is too much fun!"`); + r.push(`The ${girl} you used to know is barely recognizable under that obese body; ${he} certainly doesn't think the same anymore, either.`); setHealth(V.hostage, -50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, is rather heavy and can't walk well... We're working our way up, but, do you have a freight elevator by chance?"`); - r.push(`Once ${V.hostage.slaveName}'s hugely fat ass is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you —"`); + r.push(`Once ${V.hostage.slaveName}'s hugely fat ass is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you —"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} fat coated shoulder, to which ${he} immediately sits down. Several mercs join their captain in trying to pull ${him} back to ${his} feet. A load crack and a groan of pain escapes the captain as he drops to the ground clutching his back. His comrades quickly help him from the penthouse, leaving you to deal with the scowling blob of fat and flesh. ${He} is intent on not budging from that spot and you aren't interested in breaking anything, though you're certain ${he}'ll be begging for food within an hour and easily manipulated. ${He} is massively fat, a stark difference from the fit, thin ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, be it breaking furniture or getting stuck in doors, though given ${his} rather laid back life up until this point, ${he} is likely to be quite malleable. Though ${he} is wheezing quite a lot considering ${he} is just sitting there.`); setHealth(V.hostage, -80, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } @@ -767,7 +914,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "I've never had to exercise so much, I'm exhausted!" You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"I've never had to exercise so much, I'm exhausted!"`); + r.push(`You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -775,16 +924,25 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest,`); } - r.push(`feeling the muscles under ${his} chubby body, as ${he} breaks down in tears. "You aren't going to make me pump iron, are you?" While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); + r.push(`feeling the muscles under ${his} chubby body, as ${he} breaks down in tears.`); + r.push(`"You aren't going to make me pump iron, are you?"`); + r.push(`While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says "I don't want to ever be so heavy again..." ${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); + r.push(`"I don't want to ever be so heavy again..."`); + r.push(`${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want ever want to be a fat sow again!" ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); + r.push(`"Keep away from me! I don't want ever want to be a fat sow again!"`); + r.push(`${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); } else { V.hostage.trust = 100; r.push(`Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, ${he} already broke one of our guy's jaw. We think ${he} is tranq'd and restrained enough to bring in. Please be ready."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); - r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); + r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway.`); + r.push(`"I'll be your slave, but you're going to be sorry."`); + r.push(`With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); } break; case "Chattel Religionism": @@ -796,7 +954,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"They told me such horrible things about you!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -804,15 +964,22 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "You aren't trying to make some crazy religion, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"You aren't trying to make some crazy religion, are you?"`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads "Please don't turn me into a disciple of your religion..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads`); + r.push(`"Please don't turn me into a disciple of your religion..."`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want to be part of your cult!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); + r.push(`"Keep away from me! I don't want to be part of your cult!"`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you crazy psycho! Making your own religion, blasphemous! You think yourself a proph-"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you crazy psycho! Making your own religion, blasphemous! You think yourself a proph-"`); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says, as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); } break; @@ -825,7 +992,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They said such crazy things!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"They said such crazy things!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -833,9 +1002,13 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "They made me pray for your arcology; why is that?" ${He}'s exactly as you remember.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"They made me pray for your arcology; why is that?"`); + r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} prays "Please pardon this arcology..." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} prays`); + r.push(`"Please pardon this arcology..."`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 40; r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} drops to ${his}`); @@ -844,11 +1017,14 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`the ground`); } - r.push(`and begins praying "Please pardon this arcology's sins! They know naught what they do!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`and begins praying`); + r.push(`"Please pardon this arcology's sins! They know naught what they do!"`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite a mouth on ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a mercy. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a mercy. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-"`); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you about that mouth. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the disappointed ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, trying to preach ${his} new faith.`); } break; @@ -861,7 +1037,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They tried to teach me the most obscene things!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"They tried to teach me the most obscene things!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -869,19 +1047,27 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "They made me a whore. I feel so disgusting..." ${He}'s exactly as you remember.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"They made me a whore. I feel so disgusting..."`); + r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { V.hostage.devotion = 40; V.hostage.trust = 40; - r.push(`Upon seeing you, ${V.hostage.slaveName} stiffens up and waits for you to make a move. ${He} holds completely still, even as you place a hand on ${his} shoulder. ${He} stutters out a quiet "${Master}? W-what may I do f-for you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} stiffens up and waits for you to make a move. ${He} holds completely still, even as you place a hand on ${his} shoulder. ${He} stutters out a quiet`); + r.push(`"${Master}? W-what may I do f-for you?"`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.devotion = 65; V.hostage.trust = 65; - r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage. ${He} holds this position, before stating "My body is yours to use." While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage. ${He} holds this position, before stating`); + r.push(`"My body is yours to use."`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else { V.hostage.devotion = 100; V.hostage.trust = 100; - r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage, before resuming ${his} perfect stance. "I am your property now and any thoughts of my previous owner are no longer relevant. Any feelings I may have had have been left behind and will not influence me. I am yours to use as you please, no matter what the outcome may be. How may I service you, ${Master}?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage, before resuming ${his} perfect stance.`); + r.push(`"I am your property now and any thoughts of my previous owner are no longer relevant. Any feelings I may have had have been left behind and will not influence me. I am yours to use as you please, no matter what the outcome may be. How may I service you, ${Master}?"`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } break; case "Slave Professionalism": @@ -893,7 +1079,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They did things to me! My head hurts so much..." You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"They did things to me! My head hurts so much..."`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -901,9 +1089,13 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "I can barely remember things anymore; who were you again? I hate to ask, but... I need a good fuck right now..." While ${he} looks the same as you remember, ${he} certainly can't think the same anymore.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"I can barely remember things anymore; who were you again? I hate to ask, but... I need a good fuck right now..."`); + r.push(`While ${he} looks the same as you remember, ${he} certainly can't think the same anymore.`); } else if (V.rivalryDuration <= 15) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} bounces into your arms. "Wanna do it?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} bounces into your arms.`); + r.push(`"Wanna do it?"`); + r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} wastes no time in`); if (V.PC.dick !== 0) { @@ -914,7 +1106,7 @@ App.Events.pHostageAcquisition = function() { r.push(`and going to town. While ${he} looks the same as you remember${(V.seePreg !== 0) ? `, albeit a little pregnant` : ``}, ${he} definitely doesn't think the same anymore.`); } else { r.push(`Your mercenaries radio you upon arrival. "This one's got one thing ${his} mind, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with excitement. As you step forward, ${he} struggles against ${his} bindings, desperately trying to get loose. The mercenary captain yanks ${him} back. "My apologies, the only thing left of ${his} mind is a libido it feels like. Please be careful when you unbind ${him}, ${he}'s nothing more than a horny idiot now." he says as he and his group exit your penthouse, leaving you with the dripping V.hostage.slaveName. ${He} looks the same as you remember${(V.seePreg !== 0) ? `, albeit a little pregnant` : ``}, but ${he} acts nothing like the ${girl} you used to know. ${He}'s probably too dumb to manage to cause any trouble, but is likely to be high maintenance given ${his} ineptitude and nymphomania.`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with excitement. As you step forward, ${he} struggles against ${his} bindings, desperately trying to get loose. The mercenary captain yanks ${him} back. "My apologies, the only thing left of ${his} mind is a libido it feels like. Please be careful when you unbind ${him}, ${he}'s nothing more than a horny idiot now," he says as he and his group exit your penthouse, leaving you with the dripping ${V.hostage.slaveName}. ${He} looks the same as you remember${(V.seePreg !== 0) ? `, albeit a little pregnant` : ``}, but ${he} acts nothing like the ${girl} you used to know. ${He}'s probably too dumb to manage to cause any trouble, but is likely to be high maintenance given ${his} ineptitude and nymphomania.`); } break; case "Petite Admiration": @@ -926,7 +1118,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "This giant ${woman2} tried to make me ${his2} pet!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"This giant ${woman2} tried to make me ${his2} pet!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -934,22 +1128,25 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "They made me make out with a giant!" ${He}'s exactly as you remember.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"They made me make out with a giant!"`); + r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); /* player height check here */ - r.push(`"Can I hang out with someone taller than me?"`); + r.push(Spoken(V.hostage, `"Can I hang out with someone taller than me?"`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 40; r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says`); /* player height check here */ - r.push(`"Can you hook me up with someone nice and tall?"`); + r.push(Spoken(V.hostage, `"Can you hook me up with someone nice and tall?"`)); r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my sweet giant! I saw your arcology on the way in, and it's SICK. So many little girls, you're sick, you hear me!? SI-"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"How fucking DARE you split me up from my sweet giant! I saw your arcology on the way in, and it's SICK. So many little girls, you're sick, you hear me!? SI-"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for the short.`); } break; @@ -962,7 +1159,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "This midget kept molesting me!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"This midget kept molesting me!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -970,30 +1169,27 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`as ${he} breaks down in tears. "They made me get on`); - if (hasBothLegs(V.hostage)) { - r.push(`my knees`); - } else { - r.push(`the ground`); - } - r.push(`and make out with some tiny harlot!" ${He}'s exactly as you remember.`); + r.push(`as ${he} breaks down in tears.`); + r.push(`"They made me get on${(hasBothLegs(V.hostage)) ? `my knees` : `the ground`}and make out with some tiny harlot!"`); + r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); /* player height check here */ - r.push(`"Is there anyone shorter I can hang out with around here?"`); + r.push(Spoken(V.hostage, `"Is there anyone shorter I can hang out with around here?"`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 40; r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} says`); /* player height check here */ - r.push(`"Can you hook me up with someone on the short side? I didn't really notice anyone on the way in..."`); + r.push(Spoken(V.hostage, `"Can you hook me up with someone on the short side? I didn't really notice anyone on the way in..."`)); r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "How fucking DARE you split me up from my little ${wife2}! There was more love in ${his2} tiny body than in your entire arcology! To think that you fucks place everything on hei-"`); + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"How fucking DARE you split me up from my little ${wife2}! There was more love in ${his2} tiny body than in your entire arcology! To think that you fucks place everything on hei-"`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for tall people.`); } break; @@ -1006,7 +1202,9 @@ App.Events.pHostageAcquisition = function() { } else { r.push(`chest`); } - r.push(`sobbing "They told me such horrible things about you!" You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); + r.push(`sobbing`); + r.push(`"They told me such horrible things about you!"`); + r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); if (V.PC.boobs >= 650) { @@ -1016,30 +1214,28 @@ App.Events.pHostageAcquisition = function() { } r.push(`as ${he} breaks down in tears.`); if (V.rivalryFS !== 0) { - r.push(`"You aren't trying to make some crazy old-timey society, are you?"`); + r.push(Spoken(V.hostage, `"You aren't trying to make some crazy old-timey society, are you?"`)); } else { - r.push(`"You aren't going to try to make me... do things to you, right?"`); + r.push(Spoken(V.hostage, `"You aren't going to try to make me... do things to you, right?"`)); } r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); if (V.rivalryFS !== 0) { - r.push(`"Please don't make me play along..."`); + r.push(Spoken(V.hostage, `"Please don't make me play along..."`)); } else { - r.push(`"I don't want to be your plaything..."`); + r.push(Spoken(V.hostage, `"I don't want to be your plaything..."`)); } r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams "Keep away from me! I don't want to be part of your crazy society!" While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); + r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); + r.push(`"Keep away from me! I don't want to be part of your crazy society!"`); + r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); - r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts "Stay away from me, you crazy psycho!`); - if (V.rivalryFS !== 0) { - r.push(`Remaking a fallen empire, madness! You think yourself a king —"`); - } else { - r.push(`You think you can just take whatever you want from people — Fuck, I don't even know if you even THINK of them as people anymore! How dare you even think I —"`); - } + r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); + r.push(`"Stay away from me, you crazy psycho! ${(V.rivalryFS !== 0) ? `Remaking a fallen empire, madness! You think yourself a king —"` : `You think you can just take whatever you want from people — Fuck, I don't even know if you even THINK of them as people anymore! How dare you even think I —"`}`); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); } } -- GitLab From 34e569d59f5fd1b865ea11272656dbb3f71c3706 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Sun, 25 Apr 2021 23:14:00 -0400 Subject: [PATCH 5/9] FS correction? This is how it's typed anyway --- .../nonRandom/rival/pHostageAcquisition.js | 248 +++++++++--------- 1 file changed, 124 insertions(+), 124 deletions(-) diff --git a/src/events/nonRandom/rival/pHostageAcquisition.js b/src/events/nonRandom/rival/pHostageAcquisition.js index b9edb80e18f..5cc346d5530 100644 --- a/src/events/nonRandom/rival/pHostageAcquisition.js +++ b/src/events/nonRandom/rival/pHostageAcquisition.js @@ -85,7 +85,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They kept trying to rape me with ${V.arcologies[0].FSSubjugationistRace} slaves!"`); + r.push(Spoken(V.hostage, `"They kept trying to rape me with ${V.arcologies[0].FSSubjugationistRace} slaves!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit a bit more hateful towards ${V.arcologies[0].FSSubjugationistRace} people.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -95,20 +95,20 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"They raped me with ${V.arcologies[0].FSSubjugationistRace} slaves!" ${He}'s nearly the same as you remember ${him}, albeit with a slight ${V.arcologies[0].FSSubjugationistRace} fetish.`); + r.push(Spoken(V.hostage, `"They raped me with ${V.arcologies[0].FSSubjugationistRace} slaves!" ${He}'s nearly the same as you remember ${him}, albeit with a slight ${V.arcologies[0].FSSubjugationistRace} fetish.`)); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); - r.push(`"Can I spend some time with the ${V.arcologies[0].FSSubjugationistRace} slaves?"`); + r.push(Spoken(V.hostage, `"Can I spend some time with the ${V.arcologies[0].FSSubjugationistRace} slaves?"`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly asks`); - r.push(`"Can I get fucked by some ${V.arcologies[0].FSSubjugationistRace} studs?"`); + r.push(Spoken(V.hostage, `"Can I get fucked by some ${V.arcologies[0].FSSubjugationistRace} studs?"`)); r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Why do you hate ${V.arcologies[0].FSSubjugationistRace} people so much?! They are a great race, capable of the most sublime love! How dare you ta-"`); + r.push(Spoken(V.hostage, `"Why do you hate ${V.arcologies[0].FSSubjugationistRace} people so much?! They are a great race, capable of the most sublime love! How dare you ta-"`)); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, I'd hate for anything to happen to my best employer," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); } break; @@ -129,7 +129,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"Thank you... Thank you..."`); + r.push(Spoken(V.hostage, `"Thank you... Thank you..."`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in scars.`); V.hostage.weight = 0; V.hostage.muscles = 0; @@ -145,7 +145,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"T-thank you... T-thank you..."`); + r.push(Spoken(V.hostage, `"T-thank you... T-thank you..."`)); r.push(`You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in many scars.`); V.hostage.weight = -20; V.hostage.muscles = -20; @@ -161,7 +161,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"T-thank you..."`); + r.push(Spoken(V.hostage, `"T-thank you..."`)); r.push(`You gently draw ${his} rail thin body into a comforting embrace, though you can't help but feel ${his}`); if (V.seePreg !== 0) { r.push(`swollen`); @@ -193,7 +193,7 @@ App.Events.pHostageAcquisition = function() { r.push(`sickly`); } r.push(`body and hold it in a comforting embrace. A short`); - r.push(`"T-thank you..."`); + r.push(Spoken(V.hostage, `"T-thank you..."`)); r.push(`escapes ${his} tired lips. ${He}'s nearly the same as you remember ${him}, albeit emaciated,`); if (V.seePreg !== 0) { r.push(`pregnant,`); @@ -233,7 +233,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They took my eggs away!"`); + r.push(Spoken(V.hostage, `"They took my eggs away!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -243,21 +243,21 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"They took my fertility away!"`); + r.push(Spoken(V.hostage, `"They took my fertility away!"`)); r.push(`${He}'s exactly as you remember, though a medical scan reveals that ${his} ovaries contain absolutely zero egg cells.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); - r.push(`"You don't have to worry about knocking me up, I'm sterile!"`); + r.push(Spoken(V.hostage, `"You don't have to worry about knocking me up, I'm sterile!"`)); r.push(`with a wink. While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says`); - r.push(`"I won't let you ruin my body with a child!"`); + r.push(Spoken(V.hostage, `"I won't let you ruin my body with a child!"`)); r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with —"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with —"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially given ${his} hatred for pregnancy.`); } break; @@ -272,7 +272,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They filled me with cum! I think I'm pregnant!"`); + r.push(Spoken(V.hostage, `"They filled me with cum! I think I'm pregnant!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -282,21 +282,21 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears, ${his} rounded middle pressing into your own.`); - r.push(`"They knocked me up!"`); + r.push(Spoken(V.hostage, `"They knocked me up!"`)); r.push(`${He}'s exactly as you remember, though a medical scan reveals that ${he} is carrying ${pregNumberName(V.hostage.pregType, 2)}.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); - r.push(`"Please don't take them from me, I love them..."`); + r.push(Spoken(V.hostage, `"Please don't take them from me, I love them..."`)); r.push(`While ${he} looks the same as you remember, albeit rather pregnant, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says`); - r.push(`"I won't let you hurt them!"`); + r.push(Spoken(V.hostage, `"I won't let you hurt them!"`)); r.push(`as ${he} covers ${his} pregnant belly. While ${he} looks the same as you remember, albeit very pregnant, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially when ${he} realizes ${his} babies didn't follow ${him} here.`); } } else { @@ -308,7 +308,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They filled me with cum! I think I'm pregnant!"`); + r.push(Spoken(V.hostage, `"They filled me with cum! I think I'm pregnant!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace, yet you can't help but notice how distended ${his} belly is. ${He}'s exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that ${he} is carrying over two dozen babies in ${his} womb.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You try to pull ${him} into your`); @@ -318,21 +318,21 @@ App.Events.pHostageAcquisition = function() { r.push(`chest,`); } r.push(`but ${his} huge pregnant belly prevents you. As ${he} breaks down in tears, ${he} moans`); - r.push(`"My womb is soo full..."`); + r.push(Spoken(V.hostage, `"My womb is soo full..."`)); r.push(`${He}'s nearly the same as you remember ${him}, save for ${his} huge pregnant belly, which a medical scan reveals contains over two dozen children.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} super gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough for ${his} monstrous belly to bump into your own, ${he} says`); - r.push(`"It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?"`); + r.push(Spoken(V.hostage, `"It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?"`)); r.push(`While ${he} looks the same as you remember, albeit grossly pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} enjoyment, reveals ${his} overfilled womb contains nearly two dozen children.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, ${he} carefully steps back. After several steps, ${he} bluntly says`); - r.push(`"Unless you want to put more babies in me, get back!"`); + r.push(Spoken(V.hostage, `"Unless you want to put more babies in me, get back!"`)); r.push(`as ${he} attempts to cover ${his} super-sized pregnant belly. While ${he} looks the same as you remember, albeit grotesquely pregnant, ${he} certainly doesn't think the same anymore. A medical exam, much to ${his} delight, reveals ${his} near bursting womb contains nearly two dozen children.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite a lip on ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll show you! I hope my new pregnancy makes me burst all over your fucking off-"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll show you! I hope my new pregnancy makes me burst all over your fucking off-"`)); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. ${He} might be carrying something terrifying in ${his} womb, just lettin' you know," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, save for ${his} notable pot belly, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, especially if ${he} is telling the truth about what lurks in ${his} womb.`); } } @@ -347,7 +347,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They acted so weird!"`); + r.push(Spoken(V.hostage, `"They acted so weird!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -357,21 +357,21 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"Will you be as kind to me as they were?"`); + r.push(Spoken(V.hostage, `"Will you be as kind to me as they were?"`)); r.push(`${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); - r.push(`"Will you love me too?"`); + r.push(Spoken(V.hostage, `"Will you love me too?"`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly shouts`); - r.push(`"Stay away from me you rapist!"`); + r.push(Spoken(V.hostage, `"Stay away from me you rapist!"`)); r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! Vaginas are for sex, not assholes! Don't you dare come near my ass —"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! Vaginas are for sex, not assholes! Don't you dare come near my ass —"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} views on a ${girl}'s place in society.`); } break; @@ -385,7 +385,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They did such terrible things to my butt!"`); + r.push(Spoken(V.hostage, `"They did such terrible things to my butt!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not a little curious about anal.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -395,11 +395,11 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"They broke my butthole!"`); + r.push(Spoken(V.hostage, `"They broke my butthole!"`)); r.push(`${He}'s exactly as you remember, minus ${his} loose rear.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); - r.push(`"Do you want to fuck my butt?`); + r.push(Spoken(V.hostage, `"Do you want to fuck my butt?`)); if (V.seeDicks !== 0) { r.push(`Maybe touch my penis?`); } @@ -407,7 +407,7 @@ App.Events.pHostageAcquisition = function() { } else if (V.rivalryDuration <= 20) { V.hostage.trust = 60; r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says`); - r.push(`"Piss off vagina fucker, slaves' asses are for pounding!"`); + r.push(Spoken(V.hostage, `"Piss off vagina fucker, slaves' asses are for pounding!"`)); r.push(`before swinging around revealing ${his} gaping butthole. While ${he} looks the same as you remember, minus ${his} gaping anus${(V.seeDicks !== 0) ? `, tiny cock, and testicles` : ``}, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; @@ -417,7 +417,7 @@ App.Events.pHostageAcquisition = function() { } r.push(`We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! Assholes are the superior sex organ!"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! Assholes are the superior sex organ!"`)); if (V.seeDicks !== 0) { r.push(`${He} quickly flexes ${his} Kegels several times and blows a load of cum across your shoes.`); } else { @@ -435,7 +435,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"Thank you... Thank you..."`); + r.push(Spoken(V.hostage, `"Thank you... Thank you..."`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit acting slightly odd and covered in piercings and tattoos.`); V.hostage.weight = 0; if (V.hostage.health.health > -20) { @@ -449,7 +449,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} sobs`); - r.push(`"T-thank you... T-thank you..."`); + r.push(Spoken(V.hostage, `"T-thank you... T-thank you..."`)); r.push(`You gently draw ${his} thin body into a comforting embrace. ${He}'s nearly the same as you remember ${him}, albeit thinner, acting odd and covered in piercings and tattoos.`); V.hostage.weight = -20; V.hostage.muscles = -20; @@ -502,7 +502,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They acted so weird!"`); + r.push(Spoken(V.hostage, `"They acted so weird!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -512,21 +512,21 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"Will you be as kind to me as they were?"`); + r.push(Spoken(V.hostage, `"Will you be as kind to me as they were?"`)); r.push(`${He}'s exactly as you remember, if not slightly more attached to you.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); - r.push(`"Will you love me too?"`); + r.push(Spoken(V.hostage, `"Will you love me too?"`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says`); - r.push(`"Stay away from me you rapist!"`); + r.push(Spoken(V.hostage, `"Stay away from me you rapist!"`)); r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 100; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! I've seen what you do to your ${girl}s! You're sick! SICK! Don't you —"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! I've seen what you do to your ${girl}s! You're sick! SICK! Don't you —"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember,`); if (V.seePreg !== 0) { r.push(`minus ${his} rounded belly,`); @@ -544,7 +544,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest.`); } r.push(`The weight of ${his} huge ${V.hostage.boobs}cc fake tits knocks the wind out of you. You embrace ${him} as best you can as ${he} sobs`); - r.push(`"Look what they did to my chest! They ruined it!"`); + r.push(Spoken(V.hostage, `"Look what they did to my chest! They ruined it!"`)); r.push(`${He} looks similar to how you remember, minus ${his} huge chest of course.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc fake tits into your`); @@ -554,21 +554,21 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"Why do these tit balloons feel so good?!"`); + r.push(Spoken(V.hostage, `"Why do these tit balloons feel so good?!"`)); r.push(`${He} looks similar to how you remember, minus ${his} massive chest of course.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} massive weight back and forth, unsure of what to make of you. As you step forward, ${he} attempts to move closer, only to fall to the ground under the weight of ${his} obscene ${V.hostage.boobs}cc fake tits. You kneel beside ${him}, a hand on ${his} huge fake ass, as ${he} asks`); - r.push(`"Do you like them? I think they should be bigger..."`); + r.push(Spoken(V.hostage, `"Do you like them? I think they should be bigger..."`)); r.push(`The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, unsure of what to make of you. As you step forward, ${he} screams`); - r.push(`"Don't pop my implants!"`); + r.push(Spoken(V.hostage, `"Don't pop my implants!"`)); r.push(`The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from ${his} once flat chest. Or you could leave ${him} as an immobile ornament, though implants are definitely out of style.`); } break; @@ -582,7 +582,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They told me such horrible things about you!"`); + r.push(Spoken(V.hostage, `"They told me such horrible things about you!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -592,20 +592,20 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"You aren't going to force implants into me, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); + r.push(Spoken(V.hostage, `"You aren't going to force implants into me, are you?" While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`)); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} states`); - r.push(`"Please don't make me into a blow up doll..."`); + r.push(Spoken(V.hostage, `"Please don't make me into a blow up doll..."`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); - r.push(`"Keep away from me! I don't want balloons on my chest!"`); + r.push(Spoken(V.hostage, `"Keep away from me! I don't want balloons on my chest!"`)); r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them with silicone and implants and shit! Don't you ever THINK abou-"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them with silicone and implants and shit! Don't you ever THINK abou-"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for implants.`); } break; @@ -629,14 +629,14 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"They made me make out with an old lady!"`); + r.push(Spoken(V.hostage, `"They made me make out with an old lady!"`)); r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); if (V.PC.visualAge >= 50) { - r.push(`"Were you always that attractive?"`); + r.push(Spoken(V.hostage, `"Were you always that attractive?"`)); } else { - r.push(`"Can I hang out with some MILFs?"`); + r.push(Spoken(V.hostage, `"Can I hang out with some MILFs?"`)); } r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -645,16 +645,16 @@ App.Events.pHostageAcquisition = function() { if (V.PC.visualAge >= 50) { r.push(Spoken(V.hostage, `"You know, you're soo much older than me... I like that,"`), `with a wink.`); } else if (V.PC.visualAge < 35) { - r.push(`"Ew, you're soo young. Keep your hands off me!"`); + r.push(Spoken(V.hostage, `"Ew, you're soo young. Keep your hands off me!"`)); } else { - r.push(`"Can you hook me up with a nice MILF?"`); + r.push(Spoken(V.hostage, `"Can you hook me up with a nice MILF?"`)); } r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { setHealth(V.hostage, 80, V.hostage.health.shortDamage, V.hostage.health.longDamage); r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"How fucking DARE you split me up from my MILFy ${wife2}! I saw your arcology on the way in, and it's SICK. So many young ${girlU}s, you're sick, you hear me!? SI-"`); + r.push(Spoken(V.hostage, `"How fucking DARE you split me up from my MILFy ${wife2}! I saw your arcology on the way in, and it's SICK. So many young ${girlU}s, you're sick, you hear me!? SI-"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for young people.`); } break; @@ -668,7 +668,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"This young ${girl2} kept molesting me!"`); + r.push(Spoken(V.hostage, `"This young ${girl2} kept molesting me!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -678,14 +678,14 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"They made me make out with some young harlot!"`); + r.push(Spoken(V.hostage, `"They made me make out with some young harlot!"`)); r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); if (V.PC.visualAge < 35) { - r.push(`"Were you always that attractive?"`); + r.push(Spoken(V.hostage, `"Were you always that attractive?"`)); } else { - r.push(`"Can I hang out with the rest of the young ladies?"`); + r.push(Spoken(V.hostage, `"Can I hang out with the rest of the young ladies?"`)); } r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { @@ -694,16 +694,16 @@ App.Events.pHostageAcquisition = function() { if (V.PC.visualAge < 35) { r.push(Spoken(V.hostage, `"You know, you're soo young... I like that,"`), `with a wink.`); } else if (V.PC.visualAge >= 50) { - r.push(`"Ew, you're soo old. Keep your hands off me!"`); + r.push(Spoken(V.hostage, `"Ew, you're soo old. Keep your hands off me!"`)); } else { - r.push(`"Can you hook me up with a nice young ${girl2}?"`); + r.push(Spoken(V.hostage, `"Can you hook me up with a nice young ${girl2}?"`)); } r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"How fucking DARE you split me up from my youthful ${wife2}! I saw your arcology on the way in, and it's SICK. So many old ladies, you're sick, you hear me!? SI-"`); + r.push(Spoken(V.hostage, `"How fucking DARE you split me up from my youthful ${wife2}! I saw your arcology on the way in, and it's SICK. So many old ladies, you're sick, you hear me!? SI-"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for older people.`); } break; @@ -718,7 +718,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest.`); } r.push(`The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs`); - r.push(`"Look what they did to my chest and ass! They ruined them!"`); + r.push(Spoken(V.hostage, `"Look what they did to my chest and ass! They ruined them!"`)); r.push(`${He} looks similar to how you remember, minus ${his} huge assets of course.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc breasts into your`); @@ -728,21 +728,21 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"Why do these meat balloons feel so good?!"`); + r.push(Spoken(V.hostage, `"Why do these meat balloons feel so good?!"`)); r.push(`${He} looks similar to how you remember, minus ${his} massive assets of course.`); } else if (V.rivalryDuration <= 15) { r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); - r.push(`"Can you make my tits bigger?"`); + r.push(Spoken(V.hostage, `"Can you make my tits bigger?"`)); r.push(`The ${girl} you used to know is barely recognizable under those massive tits and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, causing ${his} plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} screams`); - r.push(`"Don't take my breasts away!"`); + r.push(Spoken(V.hostage, `"Don't take my breasts away!"`)); r.push(`The ${girl} you used to know is barely recognizable under those immense tits and ${he} certainly doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you —"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you —"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); } break; @@ -756,7 +756,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They told me such horrible things about you!"`); + r.push(Spoken(V.hostage, `"They told me such horrible things about you!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -766,21 +766,21 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"You aren't going to make my tits huge, are you?"`); + r.push(Spoken(V.hostage, `"You aren't going to make my tits huge, are you?"`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads`); - r.push(`"Please don't turn me into a big boobed freak..."`); + r.push(Spoken(V.hostage, `"Please don't turn me into a big boobed freak..."`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); - r.push(`"Keep away from me! I don't want tits bigger than my body!"`); + r.push(Spoken(V.hostage, `"Keep away from me! I don't want tits bigger than my body!"`)); r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them up with growth drugs! Don't you ever THINK abou-"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them up with growth drugs! Don't you ever THINK abou-"`)); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for huge assets.`); } break; @@ -794,7 +794,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"I've never had to exercise so much; I'm exhausted!"`); + r.push(Spoken(V.hostage, `"I've never had to exercise so much; I'm exhausted!"`)); r.push(`You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -804,23 +804,23 @@ App.Events.pHostageAcquisition = function() { r.push(`chest,`); } r.push(`feeling the muscles under ${his} chubby body, as ${he} breaks down in tears.`); - r.push(`"You aren't going to make me pump iron, are you?"`); + r.push(Spoken(V.hostage, `"You aren't going to make me pump iron, are you?"`)); r.push(`While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); - r.push(`"I don't want to ever be so heavy again..."`); + r.push(Spoken(V.hostage, `"I don't want to ever be so heavy again..."`)); r.push(`${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); - r.push(`"Keep away from me! I don't want ever want to be a fat cow again!"`); + r.push(Spoken(V.hostage, `"Keep away from me! I don't want ever want to be a fat cow again!"`)); r.push(`${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, ${he} already broke one of our guy's jaw. We think ${he} is tranq'd and restrained enough to bring in. Please be ready."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`)); r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway.`); - r.push(`"I'll be your slave, but you're going to be sorry."`); + r.push(Spoken(V.hostage, `"I'll be your slave, but you're going to be sorry."`)); r.push(`With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); } break; @@ -834,7 +834,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest.`); } r.push(`The weight of ${his} huge ${V.hostage.boobs}cc tits knocks the wind out of you. You embrace ${him} as best you can, you hands sinking into ${his} soft butt, as ${he} sobs`); - r.push(`"They made me fat! My nipples won't stop leaking milk!"`); + r.push(Spoken(V.hostage, `"They made me fat! My nipples won't stop leaking milk!"`)); r.push(`${He} looks similar to how you remember, minus ${his} huge milky assets of course.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${his} massive ${V.hostage.boobs}cc milky breasts into your`); @@ -844,22 +844,22 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"Why did they make me into a cow, I don't understand..."`); + r.push(Spoken(V.hostage, `"Why did they make me into a cow, I don't understand..."`)); r.push(`${He} looks similar to how you remember, minus ${his} massive assets of course.`); } else if (V.rivalryDuration <= 15) { r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); - r.push(`"Can you milk me?"`); + r.push(Spoken(V.hostage, `"Can you milk me?"`)); r.push(`The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 40; r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); - r.push(`"I hear a baby will make my milk better, would you like to try?"`); + r.push(Spoken(V.hostage, `"I hear a baby will make my milk better, would you like to try?"`)); r.push(`The ${girl} you used to know is barely recognizable under those immense tits and obese body; ${he} certainly doesn't think the same anymore, either.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you —"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you —"`)); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); } break; @@ -872,7 +872,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest,`); } r.push(`${his} added heft knocking the wind out of you. You gently wrap your arms around ${him} in a comforting embrace, your arms gently sinking into ${his} soft flesh, as ${he} sobs,`); - r.push(`"They made me fat! I'm so glad those guys let me puke up all that food; I don't even want to think how big I'd be otherwise!"`); + r.push(Spoken(V.hostage, `"They made me fat! I'm so glad those guys let me puke up all that food; I don't even want to think how big I'd be otherwise!"`)); r.push(`${He} looks similar to how you remember, thanks to the pudge, though that can be easily rectified.`); setHealth(V.hostage, 0, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } else if (V.rivalryDuration <= 10) { @@ -883,29 +883,29 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"Why did they make me into a sow, I don't understand..."`); + r.push(Spoken(V.hostage, `"Why did they make me into a sow, I don't understand..."`)); r.push(`${He} looks similar to how you remember, minus ${his} added weight of course.`); setHealth(V.hostage, -10, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} plump body, big breasts and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); - r.push(`"Can I have some food?"`); + r.push(Spoken(V.hostage, `"Can I have some food?"`)); r.push(`The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); setHealth(V.hostage, -30, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth causing ${his} fat body to jiggle, unsure of what to make of you. As you step forward, ${he} stumbles back. After several steps, ${he} screams`); - r.push(`"Keep away from me! I don't want to work out! Stuffing my face and holes whenever I please is too much fun!"`); + r.push(Spoken(V.hostage, `"Keep away from me! I don't want to work out! Stuffing my face and holes whenever I please is too much fun!"`)); r.push(`The ${girl} you used to know is barely recognizable under that obese body; ${he} certainly doesn't think the same anymore, either.`); setHealth(V.hostage, -50, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, is rather heavy and can't walk well... We're working our way up, but, do you have a freight elevator by chance?"`); r.push(`Once ${V.hostage.slaveName}'s hugely fat ass is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you —"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you —"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} fat coated shoulder, to which ${he} immediately sits down. Several mercs join their captain in trying to pull ${him} back to ${his} feet. A load crack and a groan of pain escapes the captain as he drops to the ground clutching his back. His comrades quickly help him from the penthouse, leaving you to deal with the scowling blob of fat and flesh. ${He} is intent on not budging from that spot and you aren't interested in breaking anything, though you're certain ${he}'ll be begging for food within an hour and easily manipulated. ${He} is massively fat, a stark difference from the fit, thin ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, be it breaking furniture or getting stuck in doors, though given ${his} rather laid back life up until this point, ${he} is likely to be quite malleable. Though ${he} is wheezing quite a lot considering ${he} is just sitting there.`); setHealth(V.hostage, -80, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } break; - case "Hedonistic Decadence": + case "Decadent Hedonism": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 70); if (V.rivalryDuration <= 5) { r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); @@ -915,7 +915,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"I've never had to exercise so much, I'm exhausted!"`); + r.push(Spoken(V.hostage, `"I've never had to exercise so much, I'm exhausted!"`)); r.push(`You gently wrap your arms around ${his} soft body in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -925,23 +925,23 @@ App.Events.pHostageAcquisition = function() { r.push(`chest,`); } r.push(`feeling the muscles under ${his} chubby body, as ${he} breaks down in tears.`); - r.push(`"You aren't going to make me pump iron, are you?"`); + r.push(Spoken(V.hostage, `"You aren't going to make me pump iron, are you?"`)); r.push(`While ${he}'s thinner than you remember, and a little more muscular, ${his} personality is exactly the same.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} says`); - r.push(`"I don't want to ever be so heavy again..."`); + r.push(Spoken(V.hostage, `"I don't want to ever be so heavy again..."`)); r.push(`${He} is noticeably thinner and much more muscular than you remember; ${he} certainly doesn't think the same anymore, either.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); - r.push(`"Keep away from me! I don't want ever want to be a fat sow again!"`); + r.push(Spoken(V.hostage, `"Keep away from me! I don't want ever want to be a fat sow again!"`)); r.push(`${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either.`); } else { V.hostage.trust = 100; r.push(`Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, ${he} already broke one of our guy's jaw. We think ${he} is tranq'd and restrained enough to bring in. Please be ready."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`); + r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"`)); r.push(`The mercenary captain is thrown back as ${he} explodes out of ${his} restraints, having been preparing to gag ${him}. The rest of the troop center their weapons on ${him}, forcing ${him} to back down. ${He} glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} grunts as ${he} exits the office for the slave quarters, stopping in the doorway.`); - r.push(`"I'll be your slave, but you're going to be sorry."`); + r.push(Spoken(V.hostage, `"I'll be your slave, but you're going to be sorry."`)); r.push(`With a hand on each door frame, ${he} rips it out of the wall. ${He} lets out a single laugh while scowling at you. ${He} is thin and extremely muscular, a stark difference from the soft, chubby ${girl} you used to know; ${he} certainly doesn't think the same anymore, either. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for you and ${his} frightening strength.`); } break; @@ -955,7 +955,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They told me such horrible things about you!"`); + r.push(Spoken(V.hostage, `"They told me such horrible things about you!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -965,21 +965,21 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"You aren't trying to make some crazy religion, are you?"`); + r.push(Spoken(V.hostage, `"You aren't trying to make some crazy religion, are you?"`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} pleads`); - r.push(`"Please don't turn me into a disciple of your religion..."`); + r.push(Spoken(V.hostage, `"Please don't turn me into a disciple of your religion..."`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); - r.push(`"Keep away from me! I don't want to be part of your cult!"`); + r.push(Spoken(V.hostage, `"Keep away from me! I don't want to be part of your cult!"`)); r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you crazy psycho! Making your own religion, blasphemous! You think yourself a proph-"`); + r.push(Spoken(V.hostage, `"Stay away from me, you crazy psycho! Making your own religion, blasphemous! You think yourself a proph-"`)); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says, as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); } break; @@ -993,7 +993,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They said such crazy things!"`); + r.push(Spoken(V.hostage, `"They said such crazy things!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -1003,11 +1003,11 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"They made me pray for your arcology; why is that?"`); + r.push(Spoken(V.hostage, `"They made me pray for your arcology; why is that?"`)); r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} prays`); - r.push(`"Please pardon this arcology..."`); + r.push(Spoken(V.hostage, `"Please pardon this arcology..."`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 40; @@ -1018,13 +1018,13 @@ App.Events.pHostageAcquisition = function() { r.push(`the ground`); } r.push(`and begins praying`); - r.push(`"Please pardon this arcology's sins! They know naught what they do!"`); + r.push(Spoken(V.hostage, `"Please pardon this arcology's sins! They know naught what they do!"`)); r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite a mouth on ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a mercy. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-"`); + r.push(Spoken(V.hostage, `"Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-"`)); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you about that mouth. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the disappointed ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, trying to preach ${his} new faith.`); } break; @@ -1038,7 +1038,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They tried to teach me the most obscene things!"`); + r.push(Spoken(V.hostage, `"They tried to teach me the most obscene things!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -1048,25 +1048,25 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"They made me a whore. I feel so disgusting..."`); + r.push(Spoken(V.hostage, `"They made me a whore. I feel so disgusting..."`)); r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { V.hostage.devotion = 40; V.hostage.trust = 40; r.push(`Upon seeing you, ${V.hostage.slaveName} stiffens up and waits for you to make a move. ${He} holds completely still, even as you place a hand on ${his} shoulder. ${He} stutters out a quiet`); - r.push(`"${Master}? W-what may I do f-for you?"`); + r.push(Spoken(V.hostage, `"${Master}? W-what may I do f-for you?"`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.devotion = 65; V.hostage.trust = 65; r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage. ${He} holds this position, before stating`); - r.push(`"My body is yours to use."`); + r.push(Spoken(V.hostage, `"My body is yours to use."`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else { V.hostage.devotion = 100; V.hostage.trust = 100; r.push(`Upon seeing you, ${V.hostage.slaveName} graciously bows, giving you a lovely view down ${his} cleavage, before resuming ${his} perfect stance.`); - r.push(`"I am your property now and any thoughts of my previous owner are no longer relevant. Any feelings I may have had have been left behind and will not influence me. I am yours to use as you please, no matter what the outcome may be. How may I service you, ${Master}?"`); + r.push(Spoken(V.hostage, `"I am your property now and any thoughts of my previous owner are no longer relevant. Any feelings I may have had have been left behind and will not influence me. I am yours to use as you please, no matter what the outcome may be. How may I service you, ${Master}?"`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } break; @@ -1080,7 +1080,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They did things to me! My head hurts so much..."`); + r.push(Spoken(V.hostage, `"They did things to me! My head hurts so much..."`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -1090,11 +1090,11 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"I can barely remember things anymore; who were you again? I hate to ask, but... I need a good fuck right now..."`); + r.push(Spoken(V.hostage, `"I can barely remember things anymore; who were you again? I hate to ask, but... I need a good fuck right now..."`)); r.push(`While ${he} looks the same as you remember, ${he} certainly can't think the same anymore.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} bounces into your arms.`); - r.push(`"Wanna do it?"`); + r.push(Spoken(V.hostage, `"Wanna do it?"`)); r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} wastes no time in`); @@ -1119,7 +1119,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"This giant ${woman2} tried to make me ${his2} pet!"`); + r.push(Spoken(V.hostage, `"This giant ${woman2} tried to make me ${his2} pet!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -1129,7 +1129,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"They made me make out with a giant!"`); + r.push(Spoken(V.hostage, `"They made me make out with a giant!"`)); r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); @@ -1146,7 +1146,7 @@ App.Events.pHostageAcquisition = function() { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"How fucking DARE you split me up from my sweet giant! I saw your arcology on the way in, and it's SICK. So many little girls, you're sick, you hear me!? SI-"`); + r.push(Spoken(V.hostage, `"How fucking DARE you split me up from my sweet giant! I saw your arcology on the way in, and it's SICK. So many little girls, you're sick, you hear me!? SI-"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for the short.`); } break; @@ -1160,7 +1160,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"This midget kept molesting me!"`); + r.push(Spoken(V.hostage, `"This midget kept molesting me!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -1170,7 +1170,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`as ${he} breaks down in tears.`); - r.push(`"They made me get on${(hasBothLegs(V.hostage)) ? `my knees` : `the ground`}and make out with some tiny harlot!"`); + r.push(Spoken(V.hostage, `"They made me get on${(hasBothLegs(V.hostage)) ? `my knees` : `the ground`}and make out with some tiny harlot!"`)); r.push(`${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 15) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} hesitatingly approaches. Once ${he} is close enough ${he} asks`); @@ -1189,7 +1189,7 @@ App.Events.pHostageAcquisition = function() { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"How fucking DARE you split me up from my little ${wife2}! There was more love in ${his2} tiny body than in your entire arcology! To think that you fucks place everything on hei-"`); + r.push(Spoken(V.hostage, `"How fucking DARE you split me up from my little ${wife2}! There was more love in ${his2} tiny body than in your entire arcology! To think that you fucks place everything on hei-"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future, given ${his} hatred for tall people.`); } break; @@ -1203,7 +1203,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"They told me such horrible things about you!"`); + r.push(Spoken(V.hostage, `"They told me such horrible things about you!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -1229,13 +1229,13 @@ App.Events.pHostageAcquisition = function() { r.push(`While ${he} looks the same as you remember, ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} screams`); - r.push(`"Keep away from me! I don't want to be part of your crazy society!"`); + r.push(Spoken(V.hostage, `"Keep away from me! I don't want to be part of your crazy society!"`)); r.push(`While ${he} looks the same as you remember, ${he} definitely doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "This one's got quite some spunk in ${him}, you better ready yourself. We're coming in now."`); r.push(`Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} stands ${his} ground. After several steps, ${he} shouts`); - r.push(`"Stay away from me, you crazy psycho! ${(V.rivalryFS !== 0) ? `Remaking a fallen empire, madness! You think yourself a king —"` : `You think you can just take whatever you want from people — Fuck, I don't even know if you even THINK of them as people anymore! How dare you even think I —"`}`); + r.push(Spoken(V.hostage, `"Stay away from me, you crazy psycho! ${(V.rivalryFS !== 0) ? `Remaking a fallen empire, madness! You think yourself a king —"` : `You think you can just take whatever you want from people — Fuck, I don't even know if you even THINK of them as people anymore! How dare you even think I —"`}`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful. Please be careful when you unbind ${him}, ${he} may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. ${He} looks the same as you remember, but ${he} acts nothing like the ${girl} you used to know. Odds are high that ${he}'ll cause problems for you in the future.`); } } -- GitLab From bc60660641e5f8823d94e417dcc9b7380b89a120 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Sun, 25 Apr 2021 23:17:50 -0400 Subject: [PATCH 6/9] fixes --- src/005-passages/eventsPassages.js | 9 +++++++++ src/events/nonRandom/rival/pHostageAcquisition.js | 12 ++---------- 2 files changed, 11 insertions(+), 10 deletions(-) diff --git a/src/005-passages/eventsPassages.js b/src/005-passages/eventsPassages.js index ecdec9db6a5..411794b7ab4 100644 --- a/src/005-passages/eventsPassages.js +++ b/src/005-passages/eventsPassages.js @@ -54,3 +54,12 @@ new App.DomPassage("P rivalry victory", return App.Events.pRivalryVictory(); } ); + +new App.DomPassage("P hostage acquisition", + () => { + V.nextButton = "Continue"; + V.nextLink = "Scheduled Event"; + V.returnTo = "Scheduled Event"; + return App.Events.pHostageAcquisition(); + } +); diff --git a/src/events/nonRandom/rival/pHostageAcquisition.js b/src/events/nonRandom/rival/pHostageAcquisition.js index 5cc346d5530..65e5080d4bd 100644 --- a/src/events/nonRandom/rival/pHostageAcquisition.js +++ b/src/events/nonRandom/rival/pHostageAcquisition.js @@ -1,7 +1,4 @@ App.Events.pHostageAcquisition = function() { - V.nextButton = "Continue"; - V.nextLink = "Scheduled Event"; - V.returnTo = "Scheduled Event"; return execute(); function execute() { @@ -22,12 +19,7 @@ App.Events.pHostageAcquisition = function() { his2, woman2, wife2, girl2 } = getPronouns(V.hostageWife ? V.hostageWife : {pronoun: App.Data.Pronouns.Kind.plural}).appendSuffix("2"); const {girlU} = getNonlocalPronouns(V.seeDicks).appendSuffix("U"); - const {title: Master, say: say} = getEnunciation(V.hostage); - - if (V.hostageWife !== 0) { - // <<setLocalPronouns V.hostageWife 2>> - // <<setSpokenLocalPronouns V.hostage V.hostageWife>> - } + const {title: Master} = getEnunciation(V.hostage); App.Events.drawEventArt(node, V.hostage); r.push(`${SlaveFullName(V.hostage)}, once`); @@ -619,7 +611,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"This old ${woman2} tried to make me ${his2} pet!"`) + r.push(`"This old ${woman2} tried to make me ${his2} pet!"`); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); -- GitLab From debd75873ad3401f9bd153e0ba596549236594a2 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Sun, 25 Apr 2021 23:21:32 -0400 Subject: [PATCH 7/9] fixes --- .../nonRandom/rival/pHostageAcquisition.js | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/events/nonRandom/rival/pHostageAcquisition.js b/src/events/nonRandom/rival/pHostageAcquisition.js index 65e5080d4bd..7a560db98bf 100644 --- a/src/events/nonRandom/rival/pHostageAcquisition.js +++ b/src/events/nonRandom/rival/pHostageAcquisition.js @@ -395,7 +395,7 @@ App.Events.pHostageAcquisition = function() { if (V.seeDicks !== 0) { r.push(`Maybe touch my penis?`); } - r.push(Spoken(V.hostage, `" While ${he} looks the same as you remember, minus ${his} very loose butthole${(V.seeDicks !== 0) ? `and minuscule dick` : ``}, ${he} certainly doesn't think the same anymore.`)); + r.push(Spoken(V.hostage, `" While ${he} looks the same as you remember, minus ${his} very loose butthole${(V.seeDicks !== 0) ? ` and minuscule dick` : ``}, ${he} certainly doesn't think the same anymore.`)); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 60; r.push(`Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth, unsure of what to make of you. As you step forward, ${he} quickly steps back. After several steps, ${he} bluntly says`); @@ -553,13 +553,13 @@ App.Events.pHostageAcquisition = function() { r.push(Spoken(V.hostage, `"Do you like them? I think they should be bigger..."`)); r.push(`The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, unsure of what to make of you. As you step forward, ${he} screams`); + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, unsure of what to make of you. As you step forward, ${he} screams`); r.push(Spoken(V.hostage, `"Don't pop my implants!"`)); r.push(`The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); - r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged ${V.hostage.slaveName}. The ${girl} you used to know is barely recognizable under those implants and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from ${his} once flat chest. Or you could leave ${him} as an immobile ornament, though implants are definitely out of style.`); } @@ -611,7 +611,7 @@ App.Events.pHostageAcquisition = function() { r.push(`chest`); } r.push(`sobbing`); - r.push(`"This old ${woman2} tried to make me ${his2} pet!"`); + r.push(Spoken(V.hostage, `"This old ${woman2} tried to make me ${his2} pet!"`)); r.push(`You gently wrap your arms around ${him} in a comforting embrace. ${He}'s exactly as you remember.`); } else if (V.rivalryDuration <= 10) { r.push(`Upon seeing you, ${V.hostage.slaveName} gingerly approaches, uncertain if ${he} should. You pull ${him} into your`); @@ -723,17 +723,17 @@ App.Events.pHostageAcquisition = function() { r.push(Spoken(V.hostage, `"Why do these meat balloons feel so good?!"`)); r.push(`${He} looks similar to how you remember, minus ${his} massive assets of course.`); } else if (V.rivalryDuration <= 15) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); r.push(Spoken(V.hostage, `"Can you make my tits bigger?"`)); r.push(`The ${girl} you used to know is barely recognizable under those massive tits and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, causing ${his} plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} screams`); + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc implants, causing ${his} plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} screams`); r.push(Spoken(V.hostage, `"Don't take my breasts away!"`)); r.push(`The ${girl} you used to know is barely recognizable under those immense tits and ${he} certainly doesn't think the same anymore.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); - r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you —"`)); r.push(`The mercenary captain quickly gags ${him}, "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); } @@ -839,18 +839,18 @@ App.Events.pHostageAcquisition = function() { r.push(Spoken(V.hostage, `"Why did they make me into a cow, I don't understand..."`)); r.push(`${He} looks similar to how you remember, minus ${his} massive assets of course.`); } else if (V.rivalryDuration <= 15) { - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); r.push(Spoken(V.hostage, `"Can you milk me?"`)); r.push(`The ${girl} you used to know is barely recognizable under all that fat and ${he} certainly doesn't think the same anymore.`); } else if (V.rivalryDuration <= 20) { V.hostage.trust = 40; - r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, V.hostage.slaveName shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); + r.push(`${V.hostage.slaveName}'s impressive bulk is placed in your office. Upon seeing you, ${V.hostage.slaveName} shifts ${his} weight back and forth atop ${his} ${V.hostage.boobs}cc breasts, causing ${his} fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, ${he} asks`); r.push(Spoken(V.hostage, `"I hear a baby will make my milk better, would you like to try?"`)); r.push(`The ${girl} you used to know is barely recognizable under those immense tits and obese body; ${he} certainly doesn't think the same anymore, either.`); } else { V.hostage.trust = 80; r.push(`Your mercenaries radio you upon arrival. "We got a problem sir. ${He}, um, isn't going to fit... We could try bringing ${him} in through the penthouse balcony, but I'd worry about breaking things."`); - r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, V.hostage.slaveName's eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); + r.push(`Once ${V.hostage.slaveName}'s immense form is safely in the penthouse, you finally get a good look at ${him}. Upon seeing you, ${V.hostage.slaveName}'s eyes fill with a distinct hatred. As you step forward, ${he} begins to let out a low growl. After several steps, ${he} shouts`); r.push(Spoken(V.hostage, `"Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you —"`)); r.push(`The mercenary captain quickly gags ${him}. "My apologies, I did warn you ${he} was a handful." He pats ${his} grotesque breast, adding "'Least ${he} won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling ${V.hostage.slaveName}. You sigh at the amount of motion running through ${his} absurd tits, mountainous ass, and obese body. The ${girl} you used to know is barely recognizable under all that flesh and ${he} certainly doesn't think the same anymore. Odds are high that ${he}'ll cause problems for you in the future, once ${his} body sheds the weight. Or you could leave ${him} as an immobile ornament, though assets of that size are definitely out of style.`); } -- GitLab From bf92c1ce1a42d6bdcd89fcc36efc343dc05d8895 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Mon, 26 Apr 2021 00:29:31 -0400 Subject: [PATCH 8/9] revert rename --- src/events/nonRandom/rival/pHostageAcquisition.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/events/nonRandom/rival/pHostageAcquisition.js b/src/events/nonRandom/rival/pHostageAcquisition.js index 7a560db98bf..6f7f01f732e 100644 --- a/src/events/nonRandom/rival/pHostageAcquisition.js +++ b/src/events/nonRandom/rival/pHostageAcquisition.js @@ -897,7 +897,7 @@ App.Events.pHostageAcquisition = function() { setHealth(V.hostage, -80, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 0); } break; - case "Decadent Hedonism": + case "Hedonistic Decadence": setHealth(V.hostage, 60, V.hostage.health.shortDamage, V.hostage.health.longDamage, 0, 70); if (V.rivalryDuration <= 5) { r.push(`Upon seeing you, ${V.hostage.slaveName} dives into your`); -- GitLab From 83f4cc78ed8c9e77c1e110712c6fe9e03488eaab Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Mon, 26 Apr 2021 10:00:58 -0400 Subject: [PATCH 9/9] repair setHealth --- src/events/nonRandom/rival/pHostageAcquisition.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/events/nonRandom/rival/pHostageAcquisition.js b/src/events/nonRandom/rival/pHostageAcquisition.js index 6f7f01f732e..464bd577c81 100644 --- a/src/events/nonRandom/rival/pHostageAcquisition.js +++ b/src/events/nonRandom/rival/pHostageAcquisition.js @@ -168,7 +168,7 @@ App.Events.pHostageAcquisition = function() { V.hostage.weight = -50; V.hostage.muscles = -50; if (V.hostage.health.health > -60) { - setHealth(V.hostage, -10, 25, Math.max(V.hostage.health.longDamage, 25), 100, 2, 100); + setHealth(V.hostage, -10, 25, Math.max(V.hostage.health.longDamage, 25), 2, 100); } V.hostage.custom.tattoo = "$He has heavy scarring from being beaten under your rival's rule."; } else if (V.rivalryDuration <= 20) { @@ -194,7 +194,7 @@ App.Events.pHostageAcquisition = function() { V.hostage.weight = -100; V.hostage.muscles = -75; if (V.hostage.health.health > -80) { - setHealth(V.hostage, -20, 30, Math.max(V.hostage.health.longDamage, 30), 1, 3, 100); + setHealth(V.hostage, -20, 30, Math.max(V.hostage.health.longDamage, 30), 3, 100); } V.hostage.custom.tattoo = "$He has heavy scarring all over $his body from being beaten under your rival's rule."; } else { -- GitLab