:: eliteTakeOverResult [nobr] <<set $nextButton = "Continue">><<run App.Utils.updateUserButton()>> /* unlock Continue button */ <<if _S.Bodyguard>> <<setLocalPronouns _S.Bodyguard>> <</if>> <<setNonlocalPronouns $seeDicks>> <<switch $eliteFate>> <<case 0>> <<if $MercenariesMessageSent == 1>> The mercenaries open fire as ordered. Shortly after, the conspiring Elite are dead. <<elseif $SpecialForcesMessageSent == 1>> The soldiers open fire as ordered. Shortly after, the conspiring Elite are dead. <<elseif $eliteLeft <= 9 && $rep >= 10000>> Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring Elite are dead. <<else>> Your bodyguard opens fire as ordered. Shortly after, the conspiring Elite are dead. <</if>> <<case 1>> <<if random(0,100) > 50>> An Elite bites down on a cyanide pill hidden in a false tooth and <<if random(0,100) > 75>> takes the coward's way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your mercenaries. <<elseif $SpecialForcesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your soldiers. <<elseif $eliteLeft <= 9 && $rep >= 10000>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your loyal citizens. <<else>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured and enslaved by your bodyguard. <</if>> <<case 2>> <<if random(0,100) > 50>> An Elite bites down on a cyanide pill hidden in a false tooth and <<if random(0,100) > 75>> takes the coward's way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured, abused and enslaved. The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an Elite; one ass fucks while the other facefucks. Another soldier takes a particular interest in an Elite and politely asks you "<<= properTitle()>>, can I keep _himU?" <br><span id="choice1"> <<link "No">> <<replace "#choice1">> Your rejection upsets some of them, but their professionalism ensures it isn't visible. <</replace>> <</link>> | <<link "Yes">> <<set $eliteLeft -= 1>> <<run repX(2500, "event")>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<= properTitle()>>, I'll make sure to look after _himU." Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> <<elseif $SpecialForcesMessageSent>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly captured, abused and enslaved. <<if $SF.Depravity <= 0.3>> Two soldiers decide to double team an Elite; one gropes _hisU ass while the other gropes _hisU tits. <<elseif $SF.Depravity <= 1.2>> Two soldiers decide to double team an Elite; one assfucks while the other facefucks. <<else>> Two soldiers decide to double team an Elite; one breaks out their knife and begins to make little breaks in the Elite's skin while the other soldier facefucks them. <</if>> Another soldier takes a particular interest in an Elite and politely asks you "<<= properTitle()>>, can I keep _himU?" <br><span id="choice1"> <<link "No">> <<set _SFHappyEverAfter = 0>> <<replace "#choice1">> Your rejection upsets some of them, but their professionalism ensures it isn't visible. <</replace>> <</link>> | <<link "Yes">> <<set $eliteLeft -= 1, _SFHappyEverAfter = 1>> <<run repX(2500, "event")>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<= properTitle()>>, I'll make sure to look after _himU." Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> <<if $SF.MercCon.CanAttend === -2>> <<switch $SF.Colonel.Core>> <<case "kind">> The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory.<<if _SFHappyEverAfter == 1>> "Thanks for being kind to one of my soldiers."<</if>> <<case "brazen" "cruel" "jaded">> The Colonel is grateful that you let her troops let off some steam.<<if _SFHappyEverAfter == 1>> "Thanks for being kind to one of my soldiers."<</if>> <</switch>> <</if>> <<set $SF.Depravity += 0.05>> <<elseif $eliteLeft <= 9 && $rep >= 10000>> <<if $arcologies[0].FSDegradationist != "unset">> An evil smile appears on the faces of your loyal citizens, while the surviving Elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved. <<else>> While some citizens respectfully step out, some join you in the fun. The impromptu festivities will go on for hours, getting more and more depraved. <</if>> <<else>> <<if _S.Bodyguard.fetish == "sadist">>_S.Bodyguard.slaveName gets out $his melee weapon and starts to give them many small cuts, the look of pleasure on $his face is evident.<<else>>_S.Bodyguard.slaveName ties them and then gets out $his melee weapon and starts to abuse them; $his face is blank.<</if>> <br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> Elite are quickly brought away to be officially enslaved. <</if>> <</switch>> <<if $eliteFate >= 1>> <<if $eliteVegetable == 1>> <<set $eliteLeft-->> <<if $arcologies[0].FSSupremacistLawME == 1>> <<set _race = $arcologies[0].FSSupremacistRace>> <<elseif $arcologies[0].FSSubjugationistLawME == 1>> <<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>> <<set _race = _races.random()>> <</if>> <<if $seeDicks == 0>> <<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>> <<elseif $seeDicks == 100>> <<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>> <<elseif random(1,100) > 50>> /* 50% chance of getting girl or boy */ <<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>> <<else>> <<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, disableDisability: 1, race: _race})>> <</if>> <<set _origin = "$He was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">> <<set _slave.origin = _origin>> <<set _slave.career = "a well connected individual">> <<set _slave.prestige = either(2,2,3)>> /* 33% chance of getting level 3 prestige */ <<set _slave.prestigeDesc = "$He was once considered influential in society, but now $he's the one getting fucked.">> <<set _slave.face = random(70,100)>> <<set _slave.devotion = random(-10,-20)>> <<set _slave.trust = random(-20,-30)>> <<if _slave.boobShape == "saggy" || _slave.boobShape == "downward-facing">> <<set _slave.boobShape = either("perky", "torpedo-shaped", "wide-set")>> <</if>> <<set _slave.fetish = "mindbroken">> <<set _slave.pubicHStyle = "waxed">> <<set _slave.underArmHStyle = "waxed">> <<set _slave.anus = 0>> <<set _slave.weight = random(10,75)>> <<set _slave.intelligence = random(70,100)>> <<set _slave.intelligenceImplant = 30>> <<set _slave.skill.entertainment = 0>> <<set _slave.skill.whoring = 0>> <<run setHealth(_slave, jsRandom(60, 75), 0, 0, 0, jsRandom(0, 20))>> <<set _slave.canRecruit = 0>> <<run newSlave(_slave)>> /* skip New Slave Intro */ <</if>> <<for _i = $eliteLeft; _i > 0; _i-->> <<if $arcologies[0].FSSupremacistLawME == 1>> <<set _race = $arcologies[0].FSSupremacistRace>> <<elseif $arcologies[0].FSSubjugationistLawME == 1>> <<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>> <<set _race = _races.random()>> <</if>> <<if $seeDicks == 0>> <<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, race: _race})>> <<elseif $seeDicks == 100>> <<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, race: _race})>> <<elseif random(1,100) > 50>> /* 50% chance of getting girl or boy */ <<set _slave = GenerateNewSlave("XX", {minAge: 25, maxAge: $retirementAge-2, race: _race})>> <<else>> <<set _slave = GenerateNewSlave("XY", {minAge: 25, maxAge: $retirementAge-2, race: _race})>> <</if>> <<set _origin = "$He was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure.">> <<set _slave.origin = _origin>> <<set _slave.career = "a well connected individual">> <<set _slave.prestige = either(2,2,3)>> <<set _slave.prestigeDesc = "$He was once considered influential in society, but now $he's the one getting fucked.">> <<set _slave.face = random(70,100)>> <<set _slave.devotion = random(-10,-20)>> <<set _slave.trust = random(-20,-30)>> <<if $eliteFate == 2 && random(1,100) >= 75>> /* 25% chance of getting mindbroken elites if they were abused */ <<set _slave.fetish = "mindbroken">> <</if>> <<if _slave.boobShape == "saggy" || _slave.boobShape == "downward-facing">> <<set _slave.boobShape = either("perky", "torpedo-shaped", "wide-set")>> <</if>> <<set _slave.pubicHStyle = "waxed">> <<set _slave.underArmHStyle = "waxed">> <<set _slave.anus = 0>> <<set _slave.weight = random(-30,75)>> <<set _slave.intelligence = random(0,60)>> <<set _slave.intelligenceImplant = 30>> <<set _slave.skill.entertainment = 0>> <<set _slave.skill.whoring = 0>> <<run setHealth(_slave, jsRandom(60, 75), 0, 0, 0, jsRandom(0, 20))>> <<set _slave.canRecruit = 0>> <<set _slave.behavioralFlaw = either("arrogant", "bitchy")>> <<run newSlave(_slave)>> /* skip New Slave Intro */ <</for>> <</if>> <<set $failedElite = 0, $eugenicsFullControl = 1>> /* clean up */