:: eliteTakeOverResult [nobr] <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ <<switch $eliteFate>> <<case 0>> <<if $MercenariesMessageSent == 1>> The mercenaries open fire as ordered. Shortly after, the conspiring elite are dead. <<elseif $SpecialForcesMessageSent == 1>> The soldiers open fire as ordered. Shortly after, the conspiring elite are dead. <<elseif $eliteLeft <= 9 && $rep >= 10000>> Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring elite are dead. <<else>> Your bodyguard opens fire as ordered. Shortly after, the conspiring elite are dead. <</if>> <<case 1>> <<if random(0,100) > 50>> An elite bites down on a cyanide pill hidden in a false tooth and <<if random(0,100) > 75>> takes the cowards way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your mercenaries. <<elseif $SpecialForcesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your soldiers. <<elseif $eliteLeft <= 9 && $rep >= 10000>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your loyal citizens. <<else>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your bodyguard. <</if>> <<case 2>> <<if random(0,100) > 50>> An elite bites down on a cyanide pill hidden in a false tooth and <<if random(0,100) > 75>> takes the cowards way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an elite; one ass fucks while the other facefucks. Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?" <br><span id="choice1"> <<link "No">> <<replace "#choice1">> Your rejection upsets some of them, but their professionalism ensures it isn't visible. <</replace>> <</link>> | <<link "Yes">> <<set $rep += 500, $eliteLeft -= 1>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> <<elseif $SpecialForcesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. <<if $securityForceDepravity <= 0.3>> Two soldiers decide to double team an elite; one gropes her ass while the other gropes her tits. <<elseif $securityForceDepravity <= 1.2>> Two soldiers decide to double team an elite; one ass fucks while the other facefucks. <<else>> Two soldiers decide to double team an elite; one breaks out their knife and begins to make little breaks in the elite's skin while the other soldier facefucks them. <</if>> Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?" <br><span id="choice1"> <<link "No">> <<set _SFHappyEverAfter = 0>> <<replace "#choice1">> Your rejection upsets some of them, but their professionalism ensures it isn't visible. <</replace>> <</link>> | <<link "Yes">> <<set $rep += 500, $eliteLeft -= 1, _SFHappyEverAfter = 1>> <<replace "#choice1">> For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> <<switch $ColonelCore>> <<case "kind">> The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> <<case "warmonger" "cruel" "sociopathic" "jaded" "brazen" "psychopathic" "mischievous">> The Colonel is grateful that you let her troops let off some steam. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> <</switch>> <<set $securityForceDepravity += 0.05>> <<elseif $eliteLeft <= 9 && $rep >= 10000>> <<if $arcologies[0].FSDegradationist != "unset">> An evil smile appears on the faces of your loyal citizens, while the surviving elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved. <<else>> While some citizens respectfully step out, some join you in the fun. The impromptu festivity will go on for hours, getting more and more depraved. <</if>> <<else>> <<if $Bodyguard.fetish == "sadist">>$Bodyguard.slaveName's gets out her melee weapon and starts to give them many small cuts, the look of pleasure on her face is evident.<<else>>$Bodyguard.slaveName's ties them and then gets out her melee weapon and starts to abuse them, her face is blank.<</if>> <br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly brought away to be officially enslaved. <</if>> <</switch>> <<if $eliteFate >= 1>> <<if $eliteVegetable == 1>> <<set $eliteLeft-->> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>> <<if random(1,100) > 50>> /* 50% chance of getting girl or boy */ <<include "Generate XX Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure">> <<set $activeSlave.origin = _origin>> <<set $activeSlave.career = "a member of the Societal Elite">> <<set $activeSlave.prestige = either(2,2,3)>> /* 33% chance of getting level 3 prestige */ <<set $activeSlave.prestigeDesc = "She was a member of the Societal Elite.">> <<set $activeSlave.face = random(25,76)>> <<set $activeSlave.devotion = random(-10,-20)>> <<set $activeSlave.trust = random(-20,-30)>> <<set $activeSlave.boobs = random(3,10)*100>> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.shoulders = random(-1,1)>> <<set $activeSlave.hips = 1>> <<set $activeSlave.butt = 1>> <<set $activeSlave.anus = 0>> <<set $activeSlave.weight = 75>> <<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = -25>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.health = random(60,75)>> <<set $activeSlave.canRecruit = 0>> <<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</if>> <<for _i = $eliteLeft; _i > 0; _i-->> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>> <<if random(1,100) > 50>> /* 50% chance of getting girl or boy */ <<include "Generate XX Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <<set _origin = "She was a member of the Societal Elite, captured in their failed attempt at expressing their displeasure">> <<set $activeSlave.origin = _origin>> <<set $activeSlave.career = "a member of the Societal Elite">> <<set $activeSlave.prestige = either(2,2,3)>> <<set $activeSlave.prestigeDesc = "She was a member of the Societal Elite.">> <<set $activeSlave.face = random(25,76)>> <<set $activeSlave.devotion = random(-10,-20)>> <<set $activeSlave.trust = random(-20,-30)>> <<set $activeSlave.boobs = random(3,10)*100>> <<if $eliteFate == 2 && random(1,100) >= 75>> /* 25% chance of getting mindbroken elites if they were abused */ <<set $activeSlave.fetish = "mindbroken">> <</if>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.dick = 0>> <<set $activeSlave.foreskin = 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.shoulders = random(-1,1)>> <<set $activeSlave.hips = 1>> <<set $activeSlave.butt = 1>> <<set $activeSlave.anus = 0>> <<set $activeSlave.weight = 75>> <<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = -25>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.health = random(60,75)>> <<set $activeSlave.canRecruit = 0>> <<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</for>> <</if>> /* clean up */ <<set $failedElite = 0, $eugenicsFullControl = 1, $upgradeMultiplierArcology = 1>>