diff --git a/editor source/Desktop/CommonControls/DBTreeView.cs b/editor source/Desktop/CommonControls/DBTreeView.cs index d51cfb8dfb63f9ac38134ffcfed2653cee1a8d73..aa637e7ff874cdd1e6182e05680c8c9ae2a9ed4a 100644 --- a/editor source/Desktop/CommonControls/DBTreeView.cs +++ b/editor source/Desktop/CommonControls/DBTreeView.cs @@ -9,7 +9,7 @@ namespace Desktop.CommonControls { protected override void OnHandleCreated(EventArgs e) { - SendMessage(this.Handle, TVM_SETEXTENDEDSTYLE, (IntPtr)TVS_EX_DOUBLEBUFFER, (IntPtr)TVS_EX_DOUBLEBUFFER); + NativeMethods.SendMessage(this.Handle, TVM_SETEXTENDEDSTYLE, (IntPtr)TVS_EX_DOUBLEBUFFER, (IntPtr)TVS_EX_DOUBLEBUFFER); base.OnHandleCreated(e); } @@ -17,7 +17,5 @@ namespace Desktop.CommonControls private const int TVM_SETEXTENDEDSTYLE = 0x1100 + 44; private const int TVM_GETEXTENDEDSTYLE = 0x1100 + 45; private const int TVS_EX_DOUBLEBUFFER = 0x0004; - [DllImport("user32.dll")] - private static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wp, IntPtr lp); } } diff --git a/editor source/SPNATI Character Editor/Activities/DialogueEditor.cs b/editor source/SPNATI Character Editor/Activities/DialogueEditor.cs index 9e329b55cb16d767fee9b1520d2cb7300ab09828..99b6cd4edca868c2d844a9d376eb6fbd7dfab303 100644 --- a/editor source/SPNATI Character Editor/Activities/DialogueEditor.cs +++ b/editor source/SPNATI Character Editor/Activities/DialogueEditor.cs @@ -549,80 +549,6 @@ namespace SPNATI_Character_Editor.Activities return selectedStages; } - /// <summary> - /// Updates a stage-specific dropdown to have display friendly options specific to the character being targeted - /// </summary> - /// <param name="box"></param> - /// <param name="character"></param> - /// <param name="useLookForward">If true, for removed/removing cases, only valid stages will be provided</param> - private void PopulateStageCombo(ComboBox box, Character character, bool filterStages) - { - string oldText = box.Text; - box.Items.Clear(); - box.Text = ""; - - string tag = _selectedCase?.Tag; - string filterType = null; - bool removing = false; - bool removed = false; - bool lookForward = false; - if (tag != null && filterStages) - { - removing = tag.Contains("removing_"); - removed = tag.Contains("removed_"); - lookForward = removing; - if (removing || removed) - { - int index = tag.LastIndexOf('_'); - if (index >= 0 && index < tag.Length - 1) - { - filterType = tag.Substring(index + 1); - if (filterType == "accessory") - filterType = "extra"; - } - } - } - - if (character == null) - { - //If the character is not valid, still allow something but there's no way to give a useful name to it - for (int i = 0; i < 8 + Clothing.ExtraStages; i++) - { - box.Items.Add(i); - } - } - else - { - for (int i = 0; i < character.Layers + Clothing.ExtraStages; i++) - { - if (filterStages) - { - if (filterType != null) - { - //Filter out stages that will never be valid - if (i >= 0 && i <= character.Layers) - { - int layer = removed ? i - 1 : i; - if (layer < 0 || layer >= character.Layers) - continue; - - Clothing clothing = character.Wardrobe[character.Layers - layer - 1]; - string realType = clothing.Type; - if (filterType != realType.ToLower()) - continue; - } - else continue; - } - } - box.Items.Add(character.LayerToStageName(i, lookForward)); - } - if (!string.IsNullOrEmpty(oldText)) - { - box.Text = oldText; - } - } - } - /// <summary> /// Sets the checked state for each stage for the current case /// </summary> @@ -652,43 +578,6 @@ namespace SPNATI_Character_Editor.Activities } } - /// <summary> - /// Sets a stage target box to the given stage - /// </summary> - /// <param name="box"></param> - /// <param name="stage"></param> - private void SetStageComboBox(ComboBox box, string stage) - { - for (int i = 0; i < box.Items.Count; i++) - { - StageName stageName = box.Items[i] as StageName; - if (stageName != null && stageName.Id == stage) - { - box.SelectedIndex = i; - return; - } - } - - box.Text = stage; //If couldn't set an object, just set the text - } - - /// <summary> - /// Reads the value from a stage dropdown - /// </summary> - /// <param name="box"></param> - /// <returns></returns> - private string ReadStageComboBox(ComboBox box) - { - StageName stage = box.SelectedItem as StageName; - if (stage == null) - { - //Must be a generic stage - return box.Text; - } - - return stage.Id; - } - private bool FilterTargets(PropertyRecord record) { if (record.Group == "Target") @@ -717,7 +606,6 @@ namespace SPNATI_Character_Editor.Activities if (newTag != c.Tag) needRegeneration = true; c.Tag = newTag; - Trigger trigger = TriggerDatabase.GetTrigger(newTag); //Figure out the stages List<int> oldStages = new List<int>(); diff --git a/editor source/SPNATI Character Editor/Activities/PoseCreator.cs b/editor source/SPNATI Character Editor/Activities/PoseCreator.cs index bbb2fde890b78c5471b19fe10bfc22585624d227..e2a4e8bcfb18261c953608aed7b02e8aafe01503 100644 --- a/editor source/SPNATI Character Editor/Activities/PoseCreator.cs +++ b/editor source/SPNATI Character Editor/Activities/PoseCreator.cs @@ -20,7 +20,6 @@ namespace SPNATI_Character_Editor.Activities public const int SelectionLeeway = EpilogueCanvas.SelectionLeeway; public const int RotationLeeway = EpilogueCanvas.RotationLeeway; - private CharacterEditorData _editorData; private ISkin _character; private ImageLibrary _library; @@ -41,11 +40,8 @@ namespace SPNATI_Character_Editor.Activities private Point _lastMouse; private Point _canvasOffset = new Point(0, 0); - private Point _dragOffset = new Point(0, 0); private Point _downPoint = new Point(0, 0); private Point _startDragPosition = new Point(0, 0); - private Point _startDragPoint = new Point(0, 0); - private HoverContext _dragContext; private HoverContext _moveContext; private EditMode _mode = EditMode.Edit; private CanvasState _state = CanvasState.Normal; @@ -53,7 +49,6 @@ namespace SPNATI_Character_Editor.Activities private Pen _penInnerSelection; private Pen _penBoundary; private Pen _penKeyframe; - private Pen _penKeyframeSegment; private Pen _penKeyframeConnection; public PoseCreator() @@ -72,7 +67,6 @@ namespace SPNATI_Character_Editor.Activities _penKeyframe.Width = 2; _penKeyframeConnection = new Pen(Color.FromArgb(127, 255, 255, 255), 8); _penKeyframeConnection.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor; - _penKeyframeSegment = new Pen(Color.FromArgb(127, 255, 255, 255), 8); } public override string Caption @@ -84,7 +78,6 @@ namespace SPNATI_Character_Editor.Activities { _character = Record as ISkin; _library = ImageLibrary.Get(_character); - _editorData = CharacterDatabase.GetEditorData(_character.Character); } protected override void OnFirstActivate() @@ -509,7 +502,6 @@ namespace SPNATI_Character_Editor.Activities Sprite pastedSprite = obj as Sprite; PoseDirective pastedDirective = obj as PoseDirective; Keyframe pastedKeyframe = obj as Keyframe; - PoseAnimFrame pastedAnim = obj as PoseAnimFrame; TreeNode pastedNode = null; if (pastedPose != null) @@ -734,7 +726,6 @@ namespace SPNATI_Character_Editor.Activities } else { - Pose pose = targetNode.Tag as Pose; e.Effect = DragDropEffects.Move; } @@ -1231,14 +1222,10 @@ namespace SPNATI_Character_Editor.Activities //start dragging if (HoverContext.Object.HasFlag(context)) { - RectangleF objRect = _selectedObject.ToScreenRegion(canvas.Width, canvas.Height, _canvasOffset); - _dragOffset = new Point(screenPt.X - (int)objRect.X, screenPt.Y - (int)objRect.Y); - switch (context) { case HoverContext.Drag: _startDragPosition = new Point((int)_selectedObject.X, (int)_selectedObject.Y); - _startDragPoint = new Point((int)objRect.X, (int)objRect.Y); _state = CanvasState.MovingObject; break; case HoverContext.ScaleTopLeft: @@ -1276,17 +1263,9 @@ namespace SPNATI_Character_Editor.Activities context |= HoverContext.ScaleTop; } } - _dragContext = context; _moveContext = context; _state = CanvasState.Scaling; break; - case HoverContext.SizeLeft: - case HoverContext.SizeTop: - case HoverContext.SizeRight: - case HoverContext.SizeBottom: - _dragContext = context; - _state = CanvasState.Resizing; - break; case HoverContext.Rotate: _state = CanvasState.Rotating; break; @@ -1302,10 +1281,6 @@ namespace SPNATI_Character_Editor.Activities int offsetX = screenPt.X - _downPoint.X; int offsetY = screenPt.Y - _downPoint.Y; - //get the new screen position using that offset - int screenX = _startDragPoint.X + offsetX; - int screenY = _startDragPoint.Y + offsetY; - Rectangle rect = _selectedObject.ToScreenRegion(canvas.Width, canvas.Height, _canvasOffset); //convert this to world space @@ -1443,7 +1418,6 @@ namespace SPNATI_Character_Editor.Activities { if (data is PoseDirective) { - PoseDirective directive = data as PoseDirective; HashSet<string> items = new HashSet<string>(); foreach (Sprite sprite in Pose.Sprites) { diff --git a/editor source/SPNATI Character Editor/Activities/TemplateEditor.cs b/editor source/SPNATI Character Editor/Activities/TemplateEditor.cs index e6e201816594f4750cbc72dd58e8586aa6398e41..468801b38f966749243d33489bbbcf27ea6434d4 100644 --- a/editor source/SPNATI Character Editor/Activities/TemplateEditor.cs +++ b/editor source/SPNATI Character Editor/Activities/TemplateEditor.cs @@ -16,7 +16,6 @@ namespace SPNATI_Character_Editor.Activities private ImageLibrary _imageLibrary; private ISkin _character; private string _lastTemplateFile; - private PoseTemplate _lastTemplate; public TemplateEditor() { @@ -113,7 +112,6 @@ namespace SPNATI_Character_Editor.Activities /// <param name="template"></param> private void LoadTemplate(PoseTemplate template) { - _lastTemplate = template; txtBaseCode.Text = template.BaseCode.Serialize(); gridLayers.Rows.Clear(); gridEmotions.Rows.Clear(); diff --git a/editor source/SPNATI Character Editor/Activities/WritingAid.cs b/editor source/SPNATI Character Editor/Activities/WritingAid.cs index b202ee0623f3d0cfd790d9f17ee3aab24c62b24d..0f8253631721c987238beb040284436f4262dca1 100644 --- a/editor source/SPNATI Character Editor/Activities/WritingAid.cs +++ b/editor source/SPNATI Character Editor/Activities/WritingAid.cs @@ -343,8 +343,6 @@ namespace SPNATI_Character_Editor.Activities { return; } - Situation s = tuple.Item2; - Image img = Properties.Resources.GoToLine; e.Paint(e.CellBounds, DataGridViewPaintParts.All); var w = img.Width; diff --git a/editor source/SPNATI Character Editor/CharacterValidator.cs b/editor source/SPNATI Character Editor/CharacterValidator.cs index 7b63b01130835823176895175b14d87f81029646..e1f12045fd90d1b517a75f8b0dc2caaac3d7880f 100644 --- a/editor source/SPNATI Character Editor/CharacterValidator.cs +++ b/editor source/SPNATI Character Editor/CharacterValidator.cs @@ -437,7 +437,7 @@ namespace SPNATI_Character_Editor foreach (Pose pose in character.Poses) { - ValidatePose(character, pose, warnings, unusedImages); + ValidatePose(character, pose, unusedImages); } if (unusedImages.Count > 0) @@ -708,7 +708,7 @@ namespace SPNATI_Character_Editor /// <param name="pose"></param> /// <param name="warnings"></param> /// <param name="baseImages"></param> - private static void ValidatePose(Character character, Pose pose, List<ValidationError> warnings, HashSet<string> unusedImages) + private static void ValidatePose(Character character, Pose pose, HashSet<string> unusedImages) { unusedImages.Remove("custom:" + pose.Id); foreach (Sprite sprite in pose.Sprites) @@ -733,11 +733,6 @@ namespace SPNATI_Character_Editor } } } - - foreach (PoseAnimFrame af in directive.AnimFrames) - { - - } } } @@ -790,7 +785,6 @@ namespace SPNATI_Character_Editor } //go through each stage using the alt skin and make sure the images are all present - List<int> skinnedStages = new List<int>(); Dictionary<int, bool> stageUsingSkin = new Dictionary<int, bool>(); foreach (StageSpecificValue stageInfo in skin.Folders) { diff --git a/editor source/SPNATI Character Editor/Controls/DialogueGrid.cs b/editor source/SPNATI Character Editor/Controls/DialogueGrid.cs index 677a10ff6a1b64d17651c7264db75ce8a9c8be78..3f62b3bf7e126d3e53ff390cc97a4e927f22e827 100644 --- a/editor source/SPNATI Character Editor/Controls/DialogueGrid.cs +++ b/editor source/SPNATI Character Editor/Controls/DialogueGrid.cs @@ -513,8 +513,6 @@ namespace SPNATI_Character_Editor.Controls stage = _selectedStage.Id; imageKey = DialogueLine.GetStageImage(stage, imageKey); } - CharacterImage image = _imageLibrary.Find(imageKey); - DataGridViewRow row = gridDialogue.Rows[gridDialogue.Rows.Add()]; row.Tag = line; DataGridViewComboBoxCell imageCell = row.Cells["ColImage"] as DataGridViewComboBoxCell; diff --git a/editor source/SPNATI Character Editor/Controls/EditControls/ExpressionControl.cs b/editor source/SPNATI Character Editor/Controls/EditControls/ExpressionControl.cs index af86e2752e57273860c4736595eabc3dc39a6e7e..0c600eabbd0647e2ddd6d63ac045e489121e85b8 100644 --- a/editor source/SPNATI Character Editor/Controls/EditControls/ExpressionControl.cs +++ b/editor source/SPNATI Character Editor/Controls/EditControls/ExpressionControl.cs @@ -77,8 +77,6 @@ namespace SPNATI_Character_Editor } _currentVariable = variable; - AutoCompleteStringCollection list = new AutoCompleteStringCollection(); - cboValue.Items.Clear(); switch (_currentVariable) { diff --git a/editor source/SPNATI Character Editor/Controls/EditControls/ImageFileSelectControl.cs b/editor source/SPNATI Character Editor/Controls/EditControls/ImageFileSelectControl.cs index 1fbc9cbb5f6de08ce72d6759629ad9e73d942da3..943511a44caf66a3b8c472a6b49a35191ad4b746 100644 --- a/editor source/SPNATI Character Editor/Controls/EditControls/ImageFileSelectControl.cs +++ b/editor source/SPNATI Character Editor/Controls/EditControls/ImageFileSelectControl.cs @@ -17,7 +17,6 @@ namespace SPNATI_Character_Editor.Controls protected override void OnSetParameters(EditControlAttribute parameters) { - FileSelectAttribute p = parameters as FileSelectAttribute; openFileDialog1.Filter = "Image files|*.bmp;*.jpg;*.jpeg;*.png;*.gif|All files|*.*"; } diff --git a/editor source/SPNATI Character Editor/Controls/SceneTree.cs b/editor source/SPNATI Character Editor/Controls/SceneTree.cs index 816b4e242d25279134776fac7d3523706d4d9789..18346fdad9ffbe52d9afd1114e664ca38b908746 100644 --- a/editor source/SPNATI Character Editor/Controls/SceneTree.cs +++ b/editor source/SPNATI Character Editor/Controls/SceneTree.cs @@ -544,23 +544,6 @@ namespace SPNATI_Character_Editor.Controls return null; } - /// <summary> - /// Finds the tree node associated with a scene - /// </summary> - /// <param name="scene"></param> - /// <returns></returns> - private TreeNode FindNode(Scene scene) - { - foreach (TreeNode node in treeScenes.Nodes) - { - if (node.Tag == scene) - { - return node; - } - } - return null; - } - private void AddScene() { Scene scene = GetSelectedScene(); @@ -886,7 +869,6 @@ namespace SPNATI_Character_Editor.Controls Directive pastedDirective = obj as Directive; Keyframe pastedFrame = obj as Keyframe; - Scene selectedScene = node.Tag as Scene; Directive selectedDirective = node.Tag as Directive; Keyframe selectedFrame = node.Tag as Keyframe; @@ -896,14 +878,12 @@ namespace SPNATI_Character_Editor.Controls if (selectedDirective != null) { - selectedScene = node.Parent.Tag as Scene; sceneNode = node.Parent; dirNode = node; } else if (selectedFrame != null) { selectedDirective = node.Parent.Tag as Directive; - selectedScene = node.Parent.Parent.Tag as Scene; sceneNode = node.Parent.Parent; dirNode = node.Parent; frameNode = node; diff --git a/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.Designer.cs b/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.Designer.cs index b49b0f383edbc7c22dddd2465d38c8596b01e8f9..a33f7174e19e07d81bae3121e6242c06ab1c6ed9 100644 --- a/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.Designer.cs +++ b/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.Designer.cs @@ -43,11 +43,10 @@ this.cmdPlay = new System.Windows.Forms.ToolStripButton(); this.canvas = new Desktop.CommonControls.SelectablePanel(); this.label1 = new System.Windows.Forms.Label(); - this.lblCoord = new System.Windows.Forms.Label(); - this.toolTip1 = new System.Windows.Forms.ToolTip(this.components); - this.tmrPlay = new System.Windows.Forms.Timer(this.components); this.lblZoom = new System.Windows.Forms.Label(); this.sliderZoom = new System.Windows.Forms.TrackBar(); + this.lblCoord = new System.Windows.Forms.Label(); + this.tmrPlay = new System.Windows.Forms.Timer(this.components); ((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit(); this.splitContainer1.Panel1.SuspendLayout(); this.splitContainer1.Panel2.SuspendLayout(); @@ -242,22 +241,6 @@ this.label1.TabIndex = 11; this.label1.Text = "Zoom:"; // - // lblCoord - // - this.lblCoord.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); - this.lblCoord.Location = new System.Drawing.Point(923, 7); - this.lblCoord.Name = "lblCoord"; - this.lblCoord.RightToLeft = System.Windows.Forms.RightToLeft.No; - this.lblCoord.Size = new System.Drawing.Size(175, 13); - this.lblCoord.TabIndex = 10; - this.lblCoord.Text = "(0,0)"; - this.lblCoord.TextAlign = System.Drawing.ContentAlignment.TopRight; - // - // tmrPlay - // - this.tmrPlay.Interval = 32; - this.tmrPlay.Tick += new System.EventHandler(this.tmrPlay_Tick); - // // lblZoom // this.lblZoom.AutoSize = true; @@ -279,6 +262,22 @@ this.sliderZoom.Value = 3; this.sliderZoom.ValueChanged += new System.EventHandler(this.SliderZoom_ValueChanged); // + // lblCoord + // + this.lblCoord.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); + this.lblCoord.Location = new System.Drawing.Point(923, 7); + this.lblCoord.Name = "lblCoord"; + this.lblCoord.RightToLeft = System.Windows.Forms.RightToLeft.No; + this.lblCoord.Size = new System.Drawing.Size(175, 13); + this.lblCoord.TabIndex = 10; + this.lblCoord.Text = "(0,0)"; + this.lblCoord.TextAlign = System.Drawing.ContentAlignment.TopRight; + // + // tmrPlay + // + this.tmrPlay.Interval = 32; + this.tmrPlay.Tick += new System.EventHandler(this.tmrPlay_Tick); + // // EpilogueCanvas // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); @@ -312,7 +311,6 @@ private System.Windows.Forms.Label label1; private System.Windows.Forms.Label lblCoord; private Desktop.CommonControls.PropertyTable propertyTable; - private System.Windows.Forms.ToolTip toolTip1; private SceneTree treeScenes; private System.Windows.Forms.ToolStrip canvasStrip; private System.Windows.Forms.ToolStripButton cmdFit; diff --git a/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.cs b/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.cs index 13c32faa0ade9c1d0429b47ce42243342a45caca..790d81b5daac06af48496c9658f84479645bf460 100644 --- a/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.cs +++ b/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.cs @@ -128,14 +128,6 @@ namespace SPNATI_Character_Editor.Controls treeScenes.SelectNode(scene, directive, keyframe); } - /// <summary> - /// Resizes the canvas to equal zoom * viewport size - /// </summary> - private void ResizeCanvas() - { - canvas.Invalidate(); - } - private void Canvas_Paint(object sender, PaintEventArgs e) { if (_sceneTransition != null) @@ -147,8 +139,8 @@ namespace SPNATI_Character_Editor.Controls if (_scenePreview == null) { return; } Graphics g = e.Graphics; - Point viewportTopLeft = ToScreenPoint(new Point(0, 0)); - Point viewportBottomRight = ToScreenPoint(new PointF(_scenePreview.Width, _scenePreview.Height)); + //Point viewportTopLeft = ToScreenPoint(new Point(0, 0)); + //Point viewportBottomRight = ToScreenPoint(new PointF(_scenePreview.Width, _scenePreview.Height)); //_font = new Font("Trebuchet MS", 14 * ZoomLevel / _scenePreview.Scale); //use this to scale font with viewport //_font = new Font("Trebuchet MS", 14 * ZoomLevel); //use this to scale with zoom but constant relative to viewport @@ -546,21 +538,6 @@ namespace SPNATI_Character_Editor.Controls return new PointF(px, py); } - private void PanelCanvas_Resize(object sender, EventArgs e) - { - } - - /// <summary> - /// Converts a point from world space to screen space - /// </summary> - /// <param name="pt"></param> - /// <returns></returns> - private Point ToScreenPoint(Point pt) - { - int x = (int)((pt.X + _canvasOffset.X) * ZoomLevel); - int y = (int)((pt.Y + _canvasOffset.Y) * ZoomLevel); - return new Point(x, y); - } private Point ToScreenPoint(PointF pt) { int x = (int)((pt.X + _canvasOffset.X) * ZoomLevel); @@ -1383,7 +1360,7 @@ namespace SPNATI_Character_Editor.Controls } break; case CanvasState.Rotating: - if (_selectedObject.AdjustRotation(worldPt, _scenePreview)) + if (_selectedObject.AdjustRotation(worldPt)) { treeScenes.UpdateNode(_selectedObject.LinkedFrame); if (_selectedObject.LinkedFrame == propertyTable.Data) @@ -1463,7 +1440,6 @@ namespace SPNATI_Character_Editor.Controls private void SliderZoom_ValueChanged(object sender, EventArgs e) { float zoom = sliderZoom.Value; - int min = sliderZoom.Minimum; int max = sliderZoom.Maximum; float amount = zoom / max; @@ -2036,10 +2012,10 @@ namespace SPNATI_Character_Editor.Controls private void cmdLock_Click(object sender, EventArgs e) { - LockViewport(cmdLock.Checked); + LockViewport(); } - private void LockViewport(bool locked) + private void LockViewport() { _viewportLocked = cmdLock.Checked; sliderZoom.Enabled = !_viewportLocked; @@ -2118,18 +2094,15 @@ namespace SPNATI_Character_Editor.Controls float aspectRatio = _scenePreview.AspectRatio; float viewWidth = aspectRatio * windowHeight; - int viewportWidth = 0; int viewportHeight = 0; if (viewWidth > windowWidth) { //take full width of window - viewportWidth = windowWidth; viewportHeight = (int)(windowWidth / aspectRatio); } else { //take full height of window - viewportWidth = (int)viewWidth; viewportHeight = windowHeight; } @@ -2294,7 +2267,7 @@ namespace SPNATI_Character_Editor.Controls cmdLock.Enabled = !enabled; cmdPlayDirective.Enabled = !enabled; cmdFit.Enabled = !enabled; - LockViewport(cmdLock.Checked); + LockViewport(); canvas.Cursor = Cursors.Default; BuildScene(enabled); if (enabled) diff --git a/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.resx b/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.resx index 9acae8a859b0bb1fc5bb23d93523769f9f331f06..000439aff49d87f22a600e3ea7af1f60033ee70d 100644 --- a/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.resx +++ b/editor source/SPNATI Character Editor/EpilogueEditing/EpilogueCanvas.resx @@ -120,9 +120,6 @@ <metadata name="canvasStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> <value>17, 17</value> </metadata> - <metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> - <value>130, 17</value> - </metadata> <metadata name="tmrPlay.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> <value>227, 17</value> </metadata> diff --git a/editor source/SPNATI Character Editor/EpilogueEditing/PoseAnimation.cs b/editor source/SPNATI Character Editor/EpilogueEditing/PoseAnimation.cs index e657729ae846681eeea51ffb551d3734c4a40a4d..1b57d6b74d1c653ec6d121f5264ac800c4544dff 100644 --- a/editor source/SPNATI Character Editor/EpilogueEditing/PoseAnimation.cs +++ b/editor source/SPNATI Character Editor/EpilogueEditing/PoseAnimation.cs @@ -22,7 +22,7 @@ namespace SPNATI_Character_Editor.EpilogueEditing Directive = directive; foreach (Keyframe kf in directive.Keyframes) { - KeyframePreview frame = new KeyframePreview(pose, kf); + KeyframePreview frame = new KeyframePreview(kf); Frames.Add(frame); } Frames.Sort((f1, f2) => { @@ -147,7 +147,7 @@ namespace SPNATI_Character_Editor.EpilogueEditing public float Rotation = 0; public string Src; - public KeyframePreview(PosePreview pose, Keyframe frame) + public KeyframePreview(Keyframe frame) { Keyframe = frame; Src = frame.Src; diff --git a/editor source/SPNATI Character Editor/EpilogueEditing/PosePreview.cs b/editor source/SPNATI Character Editor/EpilogueEditing/PosePreview.cs index 4404de2b18f5621b920fa7b25c6c2915e10f7253..86c49a3453de08fcc0509c1065008ecddc8d7c14 100644 --- a/editor source/SPNATI Character Editor/EpilogueEditing/PosePreview.cs +++ b/editor source/SPNATI Character Editor/EpilogueEditing/PosePreview.cs @@ -122,18 +122,13 @@ namespace SPNATI_Character_Editor.EpilogueEditing return _spriteMap.Get(id); } - internal bool IsDisposing; public void Dispose() { - IsDisposing = true; - foreach (Image img in Images.Values) { img.Dispose(); } Images.Clear(); - - IsDisposing = false; } private void AddImage(string src) diff --git a/editor source/SPNATI Character Editor/EpilogueEditing/SceneAnimation.cs b/editor source/SPNATI Character Editor/EpilogueEditing/SceneAnimation.cs index 4e8c9a72679f0dbc16d6407ed0b011758765cd39..d6a6206394171dc4ee0a1987dd064e339ceef4a6 100644 --- a/editor source/SPNATI Character Editor/EpilogueEditing/SceneAnimation.cs +++ b/editor source/SPNATI Character Editor/EpilogueEditing/SceneAnimation.cs @@ -55,7 +55,7 @@ namespace SPNATI_Character_Editor.EpilogueEditing Directive = directive; Scene = scene; - Build(true); + Build(); } public bool IsComplete @@ -73,10 +73,10 @@ namespace SPNATI_Character_Editor.EpilogueEditing public void Rebuild() { - Build(false); + Build(); } - private void Build(bool firstTime) + private void Build() { Frames.Clear(); //current object values serve as the first keyframe diff --git a/editor source/SPNATI Character Editor/EpilogueEditing/SceneObject.cs b/editor source/SPNATI Character Editor/EpilogueEditing/SceneObject.cs index 243ba1850aeb6e8c09ef4a118b14d78756e1c9e4..9c29ba039c1dbe0bca67f7312e94351bb2554784 100644 --- a/editor source/SPNATI Character Editor/EpilogueEditing/SceneObject.cs +++ b/editor source/SPNATI Character Editor/EpilogueEditing/SceneObject.cs @@ -67,8 +67,6 @@ namespace SPNATI_Character_Editor.EpilogueEditing public Image Image; public string Src; - public object Max { get; private set; } - public SceneObject() { } public virtual SceneObject Copy() @@ -828,7 +826,7 @@ namespace SPNATI_Character_Editor.EpilogueEditing return changed; } - public bool AdjustRotation(Point point, ScenePreview scene) + public bool AdjustRotation(Point point) { //quick and dirty - just use the angle to look from the point to the center diff --git a/editor source/SPNATI Character Editor/Forms/SituationLinker.cs b/editor source/SPNATI Character Editor/Forms/SituationLinker.cs index 2c7cb169d3b232cc98400d9e0a1fa33005a44fdf..8428991886d7b5fa67065508528e5dbaebe05106 100644 --- a/editor source/SPNATI Character Editor/Forms/SituationLinker.cs +++ b/editor source/SPNATI Character Editor/Forms/SituationLinker.cs @@ -9,7 +9,6 @@ namespace SPNATI_Character_Editor.Forms /// </summary> public partial class SituationLinker : Form { - private Situation _situation; private Character _character; public SituationLinker() @@ -19,7 +18,6 @@ namespace SPNATI_Character_Editor.Forms public void SetData(Character character, Situation situation) { - _situation = situation; _character = character; //find a case that looks like the situation @@ -33,8 +31,6 @@ namespace SPNATI_Character_Editor.Forms break; } } - - _situation = situation; } private void cmdCancel_Click(object sender, EventArgs e) diff --git a/editor source/SPNATI Character Editor/ImageLibrary.cs b/editor source/SPNATI Character Editor/ImageLibrary.cs index 810ead4d82b7a829347e9c52a8b8c57673e923e0..295ddfcf493e073ec84ebb91e20222c16f970d49 100644 --- a/editor source/SPNATI Character Editor/ImageLibrary.cs +++ b/editor source/SPNATI Character Editor/ImageLibrary.cs @@ -1,5 +1,4 @@ using Desktop; -using Desktop.Messaging; using System.Collections.Generic; using System.Drawing; using System.IO; @@ -26,7 +25,6 @@ namespace SPNATI_Character_Editor }); } - private ISkin _character; private Dictionary<int, List<CharacterImage>> _stages = new Dictionary<int, List<CharacterImage>>(); private List<CharacterImage> _allImages = new List<CharacterImage>(); private Dictionary<string, CharacterImage> _miniImages = new Dictionary<string, CharacterImage>(); @@ -38,7 +36,6 @@ namespace SPNATI_Character_Editor /// <param name="folder"></param> private void Load(ISkin character) { - _character = character; _stages.Clear(); _allImages.Clear(); string dir = character.GetDirectory(); diff --git a/editor source/SPNATI Character Editor/Providers/SkinProvider.cs b/editor source/SPNATI Character Editor/Providers/SkinProvider.cs index 057e0fc69ceefcf4e38452066ee22daca4f4584a..c8de783536ddba6cb245a1c385d91abdac5e05dc 100644 --- a/editor source/SPNATI Character Editor/Providers/SkinProvider.cs +++ b/editor source/SPNATI Character Editor/Providers/SkinProvider.cs @@ -37,18 +37,7 @@ namespace SPNATI_Character_Editor.Providers //Link up basic information with the source character Character owner = record as Character; SkinLink link = null; - AlternateSkin existing = owner.Metadata.AlternateSkins.Find(s => - { - return s.Skins.Find(l => - { - if (l.Folder == folder) - { - link = l; - return true; - } - return false; - }) != null; - }); + if (link == null) { if (owner.Metadata.AlternateSkins.Count == 0)