"prod-config.xml" did not exist on "9cf2c092eecefbc477ed7c6c793959da84c69b5d"
- Jan 19, 2019
-
-
spnati_edit authored
-
- Jan 16, 2019
-
-
spnati_edit authored
-
- Jan 15, 2019
-
-
spnati_edit authored
renamed wipe to slide to more accurately describe what it does, and added a different effect called wip. Also added barn door effects, fly-through, and spin transitions
-
- Jan 14, 2019
-
-
spnati_edit authored
-
- Jan 12, 2019
-
-
spnati_edit authored
-
- Jan 11, 2019
-
-
spnati_edit authored
-
- Jan 06, 2019
-
-
spnati_edit authored
-
- Jan 03, 2019
-
-
spnati_edit authored
-
spnati_edit authored
-
- Dec 31, 2018
-
-
spnati_edit authored
-
- Dec 29, 2018
-
-
spnati_edit authored
-
spnati_edit authored
-
- Dec 19, 2018
-
-
spnati_edit authored
-
spnati_edit authored
-
spnati_edit authored
0s animations now work + easing now occurs over the entire animation's elapsed time rather than on each keyframe individually
-
- Dec 18, 2018
-
-
spnati_edit authored
-
spnati_edit authored
-
spnati_edit authored
-
- Dec 17, 2018
-
-
spnati_edit authored
-
spnati_edit authored
-
- Dec 09, 2018
-
-
FarawayVision authored
The commit SHA was already added to bug report data, but not to usage reports.
-
- Nov 30, 2018
-
-
FarawayVision authored
-
AmonKurath authored
-
FarawayVision authored
This reverts commit 02c610017639a251174cb7603cb3608d45f2cea2.
-
FarawayVision authored
-
FarawayVision authored
-
AmonKurath authored
-
FarawayVision authored
-
- Nov 18, 2018
-
-
AmonKurath authored
Implemented a new method for epilogues that should result in dramatic space savings. This should be completely backwards compatible, so it should have no negative effect on current epilogues.
-
- Nov 15, 2018
-
-
ReformCopyright authored
This reverts commit 40ac027d4df47192703ba6bfadbbb746d77b2078. I intentionally don't run fixupDialogue() on the text included in bug reports.
-
- Nov 11, 2018
-
-
AmonKurath authored
-
- Nov 04, 2018
-
-
FarawayVision authored
-
- Oct 22, 2018
-
-
ReformCopyright authored
Replace <i> with <i> and </i> with <i> in the game instead of in make_xml.py. Avoids XML parse errors.
-
- Sep 24, 2018
-
-
FarawayVision authored
-
FarawayVision authored
-
- Sep 05, 2018
-
-
- Sep 03, 2018
-
-
ReformCopyright authored
Closes #35.
-
- Aug 25, 2018
-
-
ReformCopyright authored
We shouldn't be so strict about the attributes being undefined (i.e. nonexisting). Empty attributes don't make sense and should be considered nonexistent as well.
-
- Jul 23, 2018
-
-
ReformCopyright authored
* Make loadEpilogueData() take, and the player attribute of created epilogue objects be, a player object reference instead of an index. * Use .forEach(), .some(), and .every() to shorten code and avoid dereferencing undefined. * Implement alsoPlaying and playerStartingLayers condition attributes. * No need to figure out who won, only whether HUMAN_PLAYER won or not. * Whitespace fixes.
-
- Jul 16, 2018
-
-