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  1. Jan 19, 2019
  2. Jan 16, 2019
  3. Jan 15, 2019
    • spnati_edit's avatar
      more transitions · 223e2e12
      spnati_edit authored
      renamed wipe to slide to more accurately describe what it does, and added a different effect called wip.
      Also added barn door effects, fly-through, and spin transitions
      223e2e12
  4. Jan 14, 2019
  5. Jan 12, 2019
  6. Jan 11, 2019
  7. Jan 06, 2019
  8. Jan 03, 2019
  9. Dec 31, 2018
  10. Dec 29, 2018
  11. Dec 19, 2018
  12. Dec 18, 2018
  13. Dec 17, 2018
  14. Dec 09, 2018
  15. Nov 30, 2018
  16. Nov 18, 2018
    • AmonKurath's avatar
      New epilogue engine implementation · 8f231b86
      AmonKurath authored
      Implemented a new method for epilogues that should result in dramatic
      space savings.
      
      This should be completely backwards compatible, so it should have no
      negative effect on current epilogues.
      8f231b86
  17. Nov 15, 2018
  18. Nov 11, 2018
  19. Nov 04, 2018
  20. Oct 22, 2018
  21. Sep 24, 2018
  22. Sep 05, 2018
  23. Sep 03, 2018
  24. Aug 25, 2018
  25. Jul 23, 2018
    • ReformCopyright's avatar
      Clean up and simplify epilogue code · 4b9c8371
      ReformCopyright authored
      * Make loadEpilogueData() take, and the player attribute of created epilogue objects be, a player object reference instead of an index.
      
      * Use .forEach(), .some(), and .every() to shorten code and avoid dereferencing undefined.
      
      * Implement alsoPlaying and playerStartingLayers condition attributes.
      
      * No need to figure out who won, only whether HUMAN_PLAYER won or not.
      
      * Whitespace fixes.
      4b9c8371
  26. Jul 16, 2018
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