- Mar 02, 2019
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ReformCopyright authored
Correct initial values and make sure that what we look for in the save class matches the actual delay option values.
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ReformCopyright authored
Change scale of ANIM_DELAY so that it's the delay between individual cards instead of between card positions. This makes the code easier to understand and we don't have to multiply and divide by 5.
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ReformCopyright authored
This makes for a more consistent style. I adjusted the delay values too, and made sure that the characters don't react to their new cards before they receive them. The delay before a card animation starts can be much more easily set with the jQuery .delay method than window.setTimeOut.
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- Feb 21, 2019
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Patrickisdom authored
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- Feb 10, 2019
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Patrickisdom authored
This commits starts the SPNatI Valentine's Event
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- Jan 28, 2019
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ReformCopyright authored
* Moves timers to the player objects. The initial timer value is now called "stamina" internally. * Activates the commented-out CANNOT_SPEAK mechanic; a character in heavy masturbation will not talk to others, only say heavy_masturbating lines. * If one or more characters are in heavy masturbation, the others (unless also heavily masturbating) will comment on one of them. * Optional male_heavy_masturbating and female_heavy_masturbating situations are added. If not used, the normal lines will play. * Fixes the problem that the moment a character goes into heavy masturbation, they immediately got a behaviour update, which was overwritten if the next phase was not Deal or Exchange. Since their heavy_masturbation lines will not always take priority, that update is no longer necessary (if it ever was).
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- Jan 08, 2019
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FarawayVision authored
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FarawayVision authored
The old default background is now background 24: "Classic".
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- Dec 30, 2018
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ReformCopyright authored
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- Dec 09, 2018
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ReformCopyright authored
Add background metadata so that the characters can know where they are, in particular whether they are indoors (on a floor) or outdoors (on the ground).
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- Aug 27, 2018
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ReformCopyright authored
Change Auto forfeit mode into two separate Auto-Advance options: During own forfeit, and afterwards or when the game is won. Always pause to "Cum". Also fix starting/stopping of auto-advance when closing the Options modal.
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- Jun 06, 2018
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Keep track of the auto forfeit timeout specially and cancel it right away after auto forfeit is turned off and the options dialog closed, for UX reasons.
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- May 23, 2018
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ReformCopyright authored
Dynamically resize background to keep scale relative to game area, allowing it to extend a bit outside it.
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- May 12, 2018
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Now that auto forfeit works, there's no need to start the auto forfeit timer after closing the Options modal. If actualMainButtonState is true, there's always already some timeout set, and it would be wrong to set another one, and if actualMainButtonState is false, the main button will be enabled, allowing progression.
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- Feb 09, 2018
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Patrickisdom authored
- Adds a new background: "Romantic"! - Adds an epilogue to Zone-tan! - Adds an alternate outfit to Zone-tan: "Zone-tan Valentine"! - Defaults Ruby and Weiss' V4 outfits The new background will be defaulted for the week, along with Ruby, Weiss, Zone-tan and D.Va's alternate outfits and their corresponding dialogue.
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- Oct 21, 2017
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Joseph Kantel authored
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- Aug 09, 2017
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Arndress authored
Artist: throwaway927263 This image might need to be wider. To credit the artist of the bed in this background image, I added his/her name to the Credits button. The Credits description should be expanded if possible..
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- Jul 09, 2017
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Master-Fate authored
Reference link: https://www.reddit.com/r/spnati/comments/6ljfo4/new_background_in_da_club/
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- Jun 08, 2017
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Joseph Kantel authored
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- Feb 09, 2017
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Joseph Kantel authored
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- Jan 26, 2017
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Joseph Kantel authored
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- Jan 25, 2017
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Joseph Kantel authored
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Joseph Kantel authored
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