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    :: Ocean Breeze [nobr]
    
    
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    <<set $outside to 0>><<set $location to "town">><<effects>>
    
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    You are in the Ocean Breeze Cafe.
    
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    <<if $openinghours is 1>>
    	<<if $weather is "clear">>
    
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    		Most of the tables are full.
    
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    	<<elseif $weather is "overcast">>
    
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    		The cafe is busy, and despite the strong winds some people are sitting outside.
    
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    	<<elseif $weather is "rain">>
    
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    		No one is sitting outside due to the rain, but the cafe proper is crowded.
    
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    	<</if>>
    <</if>>
    <br><br>
    
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    <<if $stress gte 10000>>
    	<<passoutshop>>
    
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    <<else>>
    
    <<if $closinghour is 1>>
    
    
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    It's closing time. The proprietor is herding everyone outside.<<if $exposed gte 1>>You feel a twinge of panic as you realise how exposed you'll be should you be found in this state of dress.<</if>>
    <br><br>
    
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    <<elseif $openinghours is 0>>
    
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    You are alone in the darkness.
    <br><br>
    
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    <<elseif $exposed gte 1>>
    
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    You are hiding beneath a table to protect your dignity.
    <br><br>
    
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    <</if>>
    
    <<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob isnot 1>>
    	<<if $oceanbreezejoboffer is 1>>
    
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    <<link [[Ask for work|Ocean Breeze Ask Again]]>><</link>>
    <br>
    
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    	<<else>>
    
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    <<link [[Ask for work|Ocean Breeze Ask]]>><</link>>
    <br>
    
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    	<</if>>
    <</if>>
    
    <<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob is 1>>
    
    	<<if $player.appearance is "m">>
    
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    	<<link [[Work as a waiter (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>>
    	<br>
    
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    	<<else>>
    
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    	<<link [[Work as a waitress (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>>
    	<br>
    
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    	<</if>>
    <</if>>
    
    
    <<if $openinghours is 1 and $exposed lt 1 and $cafeeaten isnot 1>>
    	<<if $money gte 500>>
    
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    	<<link [[Buy Fruit Salad (0:20 £5)|Cafe Fruit Salad]]>><<set $cafeeaten to 1>><<set $money -= 500>><<stress -6>><<pass 20>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_fruitsalad.png">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<</if>><<lstress>>
    	<br>
    
    	<</if>>
    	<<if $money gte 1000>>
    
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    	<<link [[Buy Pancakes (0:20 £10)|Cafe Pancakes]]>><<set $cafeeaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_pancakes.png">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<</if>><<ltiredness>>
    	<br>
    
    	<</if>>
    	<<if $money gte 5000>>
    
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    	<<link [[Buy Deluxe Cream Bun (0:20 £50)|Cafe Cream Bun]]>><<set $cafeeaten to 1>><<set $catbuild += 1>><<set $money -= 5000>><<pass 20>><<stress -18>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_creambun.png">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<</if>><<llstress>>
    	<br>
    
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    	<</if>>
    
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    <<if $openinghours is 0 and $closinghour isnot 1 and $oceanbreezetheft isnot 1>>
    
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    <<link [[Examine the cash register|Ocean Breeze Register]]>><</link>>
    <br>
    
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    <</if>>
    
    <br>
    [[Leave|Cliff Street]]<br>
    
    <br>
    
    <</if>>
    
    
    :: Ocean Breeze Lock [nobr]
    <<set $outside to 0>><<effects>><<set $lock to 200>>
    
    <<openinghours>>
    
    	<<if $skulduggery gte $lock>>
    	<span class="green">The lock looks easy to pick.</span><br><br>
    
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    	<<link [[Pick it (0:10)|Ocean Breeze]]>><<pass 10>><<crimeup 1>><</link>><<crime>><br>
    
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    	<<else>>
    	<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>><br><br>
    	<</if>>
    
    
    <<link [[Leave|Cliff Street]]>><</link>><br>
    
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    :: Ocean Breeze Ask [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    <<set $oceanbreezejoboffer to 1>>
    <<sam>><<person1>>You walk up to the overweight <<if $pronoun is "m">>man<<else>>woman<</if>> behind the counter. <<He>> smiles at you.
    "Aren't you a cutie! What will it be?"<br><br>
    
    
    You ask if <<he>> has any work for you. <<His>> smile broadens. "As a matter of fact, I need a cute <<if $player.appearance is "m">>waiter.<<else>>waitress.<</if>> The pay is £5 an hour, plus tips. Just a warning though: some customers might try to grope you. Please be patient with them; they don't mean nothing by it! We're always understaffed, so you can work whenever we're open."
    
    <<link [[Take job|Ocean Breeze Take Job]]>><</link>><br>
    <<link [[Refuse job|Ocean Breeze]]>><<endevent>><</link>><br>
    
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    :: Ocean Breeze Take Job [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    <<set $oceanbreezejob to 1>>
    
    
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    "Splendid!" <<he>> says, grabbing your hand in both of <<his>> own and shaking. "I'm Sam, by the way. Come on, let me show you the ropes."<br><br>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    :: Ocean Breeze Ask Again [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<sam>><<person1>>You walk up to the overweight <<if $pronoun is "m">>man<<else>>woman<</if>> behind the counter. <<He>> smiles at you.
    "Welcome back! Have you reconsidered?"<br><br>
    
    <br><br>
    
    
    <<link [[Take job|Ocean Breeze Take Job]]>><</link>><br>
    <<link [[Refuse job|Ocean Breeze]]>><<endevent>><</link>><br>
    
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    :: Ocean Breeze Work [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<set $rng to random(1, 100)>>
    
    <<if $rng gte 81 and $weather isnot "rain">>
    	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
    	<<if $danger gte (9900 - $allure)>>
    
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    		<<if $worn.lower.skirt is 1>>
    
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    		As you're serving tables outside the cafe, a strong breeze blows in from the ocean, lifting your skirt and exposing your <<undies>> for anyone who looks.<<undiestrauma>><br><br>
    
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    			<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
    
    			<<link [[Own it|Ocean Breeze Own]]>><<set $phase to 0>><</link>><<exhibitionist1>><br>
    
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    			<<elseif $exhibitionism gte 35>>
    
    			<<link [[Own it|Ocean Breeze Own]]>><<set $phase to 1>><</link>><<exhibitionist3>><br>
    
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    			<</if>>
    
    			<<link [[Cover yourself|Ocean Breeze Cover]]>><</link>>
    
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    			<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
    
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    			<<fameexhibitionism 5>>
    
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    			<<else>>
    
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    			<<fameexhibitionism 10>>
    
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    			<</if>>
    		<<else>>
    
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    		As you're serving tables outside the cafe, a strong breeze blows in from the ocean, pleasantly caressing your skin.<<lstress>><<stress -4>><br><br>
    
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    		The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
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    	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    		<</if>>
    	<<else>>
    	You spend most of the shift serving the tables outside, overlooking the ocean.<br><br>
    
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    	The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
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    	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    	<</if>>
    
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    <<elseif $rng gte 81>>
    	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
    	<<if $danger gte (9900 - $allure)>>
    	<<generate1>><<person1>>You serve a <<person>> who orders a bun. <<He>> licks the cream. "That's so good," <<he>> gasps. <<He>> pulls back a chair and slides the plate in front of it. "Please, sit and try some. My treat." The cafe isn't very busy.<br><br>
    
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    		<<link [[Sit|Ocean Breeze Sit]]>><</link>><br>
    		<<link [[Refuse|Ocean Breeze Sit Refuse]]>><</link>><br>
    	<<else>>
    	<<generate1>><<person1>>You serve a <<person>> who orders a bun. <<He>> stares at you as <<he>> licks the cream.<br><br>
    
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    	The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
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    	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    	<</if>>
    
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    <<elseif $rng gte 61>>
    	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
    	<<if $danger gte (9900 - $allure)>>
    	<<generate1>><<generate2>>You serve a young pair, a <<person1>><<person>> and a <<person2>><<personstop>>
    
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    		<<if $worn.lower.skirt is 1>>
    			<<if $worn.under_lower.type.includes("naked")>>
    			As you turn to leave, the <<person1>><<person>> lifts the hem of your $worn.lower.name, revealing your bare <<bottom>> to the cafe. "No underwear?" <<He>> says with incredulity. "You're a little slut, aren't you?"<<fameexhibitionism 10>><<stress 6>><<arousal 6>><<gstress>><<garousal>><br><br>
    
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    			<<link [[Get angry|Ocean Breeze Angry]]>><</link>><br>
    
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    			<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 6>><<stress 6>><<set $phase to 2>><</link>><<gtrauma>><<gstress>><br>
    
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    			<<else>>
    
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    			As you turn to leave, the <<person1>><<person>> lifts the hem of your $worn.lower.name, revealing your $worn.under_lower.name to the cafe. <<He>> and the <<person2>><<person>> both laugh, drawing more attention to you.<<fameexhibitionism 1>><<stress 3>><<arousal 3>><<gstress>><<garousal>><br><br>
    
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    			<<link [[Get angry|Ocean Breeze Angry]]>><</link>><br>
    
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    			<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>><br>
    
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    			<</if>>
    		<<else>>
    
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    			<<if $worn.under_lower.type.includes("naked")>>
    			As you turn to leave, the <<person1>><<person>> pulls down the back of your $worn.lower.name, revealing your bare <<bottom>> to the cafe. "No underwear!" <<He>> says with incredulity. "Bet you regret that now."<<fameexhibitionism 5>><<stress 3>><<arousal 3>><<gstress>><<garousal>><br><br>
    
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    			<<link [[Get angry|Ocean Breeze Angry]]>><</link>><br>
    
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    			<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>><br>
    
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    			<<else>>
    
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    			As you turn to leave, the <<person1>><<person>> pulls down the back of your $worn.lower.name, revealing your $worn.under_lower.name to the cafe.<<fameexhibitionism 1>><<stress 2>><<arousal 2>><<gstress>><<garousal>><br><br>
    
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    			<<link [[Get angry|Ocean Breeze Angry]]>><</link>><br>
    
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    			<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 2>><<stress 2>><<set $phase to 0>><</link>><<gtrauma>><<gstress>><br>
    
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    			<</if>>
    		<</if>>
    	<<else>>
    	<<generate1>><<generate2>>You serve a young pair, a <<person1>><<person>> and a <<person2>><<personstop>> You think you catch the <<person1>><<person>> checking you out, but they don't say anything.<br><br>
    
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    	The rest of the shift passes uneventfully. You earn £5.<<pass 1 hour>><<set $money += 500>><br><br>
    
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    	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><br>
    
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    	<</if>>
    
    
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    <<elseif $rng gte 41>>
    	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
    	<<if $danger gte (9900 - $allure)>>
    	<<generate1>><<person1>> A <<person>> enters the cafe and sits alone in the corner. <<He>> keeps stealing glances at you, and when you go to take <<his>> order <<he>> asks only for a glass of water. As you turn to leave <<he>> grabs your wrist. "You don't happen to be on the menu, do you?" <<He>> smiles. "How about you and I find somewhere quiet and have some fun? I'll make it worth your while." <<He>> taps <<his>> <<if $pronoun is "m">>wallet.<<else>>purse.<</if>> <<His>> intentions are clearly lewd in nature.<br><br>
    		<<if $promiscuity gte 15>>
    
    		<<link [[Accept the offer|Ocean Breeze Whore]]>><<set $sexstart to 1>><</link>><<promiscuous2>><br>
    
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    		<<else>>
    		You are not promiscuous enough to take up such an offer.<br><br>
    		<</if>>
    
    		<<link [[Refuse|Ocean Breeze Whore Refuse]]>><</link>>
    
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    	<<else>>
    	<<generate1>><<person1>> A <<person>> enters the cafe and sits alone in the corner. <<He>> keeps stealing glances at you. However, <<he>> refuses to make eye contact when you take <<his>> order.<br><br>
    
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    	The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
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    	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    	<</if>>
    
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    <<elseif $rng gte 31>>
    	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
    	<<if $danger gte (9900 - $allure)>>
    
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    	<<generate1>><<person1>>A <<if $pronoun is "m">>waiter<<else>>waitress<</if>> collides with you as you exit the kitchen, spilling warm soup over your <<if $worn.upper.type.includes("naked")>>chest<<else>>$worn.upper.name.<</if>> "I am so sorry," <<he>> says, reaching for a towel. Customers turn to watch.<br><br>
    
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    		<<link [[Ignore|Ocean Breeze Soup Ignore]]>><<set $samlove += 1>><<stress 6>><<pain 20>><</link>><<gpain>><<gstress>><br>
    		<<link [[Confront|Ocean Breeze Soup Confront]]>><<set $samlove -= 1>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>><br>
    
    		<<if $player.appearance is "m" and $breastsize lte 2 and !$worn.upper.type.includes("naked")>>
    
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    		<<link [[Remove top|Ocean Breeze Remove]]>><<set $samlove += 1>><</link>><br>
    
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    		<<elseif $exhibitionism gte 55 and !$worn.upper.type.includes("naked")>>
    
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    		<<link [[Remove top|Ocean Breeze Remove Lewd]]>><<set $samlove += 1>><</link>><<exhibitionist4>><br>
    
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    		<</if>>
    	<<else>>
    	<<generate1>><<person1>>A <<if $pronoun is "m">>waiter<<else>>waitress<</if>> almost collides with you as you exit the kitchen.<br><br>
    
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    	The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
    	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    	<</if>>
    
    
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    <<elseif $rng gte 21>>
    	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
    	<<if $danger gte (9900 - $allure)>>
    	<<generate1>><<generate2>><<generate3>><<generate4>>
    
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    	A large group enters the cafe, taking up several tables by themselves. You try to ask for their order, but a <<person1>><<person>> sitting at the head interrupts you. "It's my birthday today, you know. How about something special?" <<He>> openly ogles your body. "Wanna climb up on the table and give us a dance?"<br><br>
    
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    		<<link [[Dance for them|Ocean Breeze Dance]]>><<set $dancing to 1>><<set $audience to 4>><<set $venuemod to 2>><<set $timer to 12>><<set $dancelocation to "cafe">><</link>><<exhibitionist1>><<gstress>><<gtiredness>><br><br>
    
    		<<link [[Refuse|Ocean Breeze Dance Refuse]]>><</link>>
    
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    	<<else>>
    	A large group enters the cafe, taking up several tables by themselves. They don't give you any trouble though.
    	<br><br>
    
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    	The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
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    	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    	<</if>>
    
    <<else>>
    	<<set $rng to random(1, 100)>>
    	<<if $rng gte 51 and $bestialitydisable is "f">>
    
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    Sam asks you to take some trash to the dumpster beside the cafe. Stood beside the dumpster, however, is a stray dog. It growls as you approach.<br><br>
    
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    <<link [[Continue regardless|Ocean Breeze Dumpster Dog]]>><<stress 6>><</link>><<gstress>><br>
    
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    <<link [[Forget your task and go back inside|Ocean Breeze Dumpster Refuse]]>><</link>>
    
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    	<<else>>
    
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    <<generate1>><<generate2>>Sam asks you to take some trash to the dumpster beside the cafe. Stood beside the dumpster, however, are a <<person1>><<person>> and a <<person2>><<personstop>> They have a dangerous look about them.<br><br>
    
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    <<link [[Continue regardless|Ocean Breeze Dumpster]]>><<stress 6>><</link>><<gstress>><br>
    
    <<link [[Forget your task and go back inside|Ocean Breeze Dumpster Refuse]]>><</link>>
    
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    :: Ocean Breeze Soup Ignore [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<if $submissive gte 1150>>
    "I-it's my fault," you say.
    <<elseif $submissive lte 850>>
    "Just watch where you're going in the future," you say.
    <<else>>
    "It's okay," you say.
    <</if>>
    The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> nods and disappears into the kitchen while you dry off.<br><br>
    
    "You handled that well," Sam says from behind the till.<br><br>
    
    The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
    :: Ocean Breeze Soup Confront [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<if $submissive gte 1150>>
    "You could have burned me," you say.
    <<elseif $submissive lte 850>>
    "Someone as clumsy as you shouldn't work here," you say.
    <<else>>
    "You did that on purpose," you say.
    <</if>>
    <<He>> bows <<his>> head while the audience whisper and chuckle amongst themselves. Sam gives you a disapproving look.<br><br>
    
    The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
    
    :: Ocean Breeze Remove [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    
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    You remove your $worn.upper.name to make it easier to dry. The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> averts <<his>> eyes and a customer whistles, but you manage to dry off without hassle.<br><br>
    
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    <<upperstrip>>
    
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    <<set $tipmod to 0.2>><<tipset "serving">>
    
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    <<set $tip += 500>>
    <<set $tip += 100>>
    
    The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><<pass 1 hour>><br><br>
    
    <<link [[Next|Ocean Breeze]]>><<clotheson>><<endevent>><</link>>
    
    
    :: Ocean Breeze Remove Lewd [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    
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    You remove your $worn.upper.name to make it easier to dry. The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> averts <<his>> eyes and blushes at the sight of your <<breastsstop>> A customer whistles. Another cheers. You manage to dry off without hassle.<<exhibitionism4>>
    
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    <<upperstrip>>
    
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    <<set $tipmod to 0.2>><<tipset "serving">>
    
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    <<set $tip += 500>>
    <<set $tip += 500>>
    
    The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><<pass 1 hour>><br><br>
    
    <<link [[Next|Ocean Breeze]]>><<clotheson>><<endevent>><</link>>
    
    
    
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    :: Ocean Breeze Angry [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    <<set $samlove -= 1>>
    
    You turn on the spot and glare at the <<person1>><<personstop>> The grin falls off <<his>> face. "Just having a laugh. No need to pout." Sam looks over at you disapprovingly.<br><br>
    
    
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    The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    :: Ocean Breeze Ignore [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<if $phase is 0>>
    
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    You rearrange your $worn.lower.name and continue as if nothing happened.<br><br>
    
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    <<set $tipmod to 0.2>><<tipset "serving">>
    
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    <<set $tip += 500>>
    <<set $tip += 100>>
    
    The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><br><br>
    
    <<elseif $phase is 1>>
    
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    You rearrange your $worn.lower.name and continue as if nothing happened.<br><br>
    
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    <<set $tipmod to 0.2>><<tipset "serving">>
    
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    <<set $tip += 500>>
    <<set $tip += 200>>
    
    The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><br><br>
    
    <<else>>
    
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    You rearrange your $worn.lower.name and continue as if nothing happened, blushing at being exposed and humiliated in public like this.<br><br>
    
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    <<set $tipmod to 0.2>><<tipset "serving">>
    
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    <<set $tip += 500>>
    <<set $tip += 500>>
    
    The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><br><br>
    
    <</if>>
    
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    <<pass 1 hour>>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    :: Ocean Breeze Whore [nobr]
    <<if $sexstart is 1>>
    <<set $sexstart to 0>>
    <<consensual>>
    <<set $consensual to 1>>
    
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    <<neutral 1>>
    
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    <<set $event to "molestationhome">>
    <<man1init>>
    
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    <<set $enemytrust += 40>>
    
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    <<set $tipmod to 2>><<tipset "serving">>
    
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    "Meet me in the alley next to the cafe in five minutes, behind the dumpster." <<He>> leaves without looking back.<<pass 5>> You slip out while no one is looking, and find <<him>> waiting for you behind the dumpster as promised. <<He>> doesn't waste any time.<<promiscuity2>><br><br>
    
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    <<effects>>
    <<effectsman>><<man>>
    
    
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    <<stateman>>
    <br><br>
    
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    <<actionsman>>
    
    <<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0 and $finish is 0>>
    
    <span id="next"><<link [[Next|Ocean Breeze Whore]]>><</link>></span><<nexttext>>
    
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    <<else>>
    
    <span id="next"><<link [[Next|Ocean Breeze Whore Finish]]>><</link>></span><<nexttext>>
    
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    <</if>>
    
    
    :: Ocean Breeze Whore Refuse [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    You tell the <<person>> that this establishment doesn't serve anything not found on the menu, and leave to fetch <<his>> water. When you return, <<hes>> already gone.<br><br>
    
    
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    The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    :: Ocean Breeze Whore Finish [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<if $consensual is 1>>
    
    	<<if $enemyarousal gte $enemyarousalmax>>
    
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    	<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
    
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    	"Here's your pay, whore." <<He>> drops some cash on you as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.<br><br>
    	<<tipreceive>>
    
    	<<else>>
    
    	"Fine. I hope you don't expect anything." <<He>> looks at you with disgust as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.<br><br>
    
    
    	<</if>>
    
    <<else>>
    
    	<<if $enemyarousal gte $enemyarousalmax>>
    
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    	<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
    
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    	"Here's your pay, whore." <<He>> drops some cash on you as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.<br><br>
    	<<tipreceive>>
    
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    	<<elseif $enemyhealth lte 0>>
    
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    	You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you flee back into the cafe.<br><br>
    
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    	<</if>>
    	<<if $alarm gte 1>>
    
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    	Sam bursts through the cafe back entrance to see what the fuss is about. The <<person>> shields hides <<his>> face and darts away, pushing you to the ground. Sam helps you up and gently steers you back inside.<<famerape 1>><br><br>
    
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    	<</if>>
    
    <</if>>
    <br><br>
    
    <<clothesontowel>>
    
    <<endcombat>>
    
    
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    The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 53>><br><br>
    
    <<link [[Next|Ocean Breeze]]>><</link>>
    
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    :: Ocean Breeze Dance [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<danceeffects>>
    <<danceaudience>>
    <<danceactions>>
    
    
    <<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
    There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.<br><br>
    <<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
    There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.<br><br>
    <</if>>
    
    <<if $danceevent is "finish">>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><<clotheson>><</link>>
    
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    <<elseif $danceevent is 0>>
    	<<if $exposed gte 2 and $exhibitionism lte 74>>
    
    	<<link [[Flee|Ocean Breeze Dance Stop]]>><</link>>
    
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    	<<elseif $exposed gte 1 and $exhibitionism lte 34>>
    
    	<<link [[Flee|Ocean Breeze Dance Stop]]>><</link>>
    
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    	<<else>>
    
    	<<link [[Stop|Ocean Breeze Dance Stop]]>><</link>>
    
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    	<</if>>
    <</if>>
    
    
    :: Ocean Breeze Dance Refuse [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    
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    The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    :: Ocean Breeze Dance Stop [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    You rush to a back room, out of sight. <<clotheson>> The rest of the shift passes uneventfully, though many of the patrons who saw you dance throw glances your way.<br><br>
    
    
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    You earn £5.<<set $money += 500>>
    
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    <<if $timer is 12>>
    
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    <<pass 60>>
    
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    <<elseif $timer is 11>>
    
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    <<pass 55>>
    
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    <<elseif $timer is 10>>
    
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    <<pass 50>>
    
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    <<elseif $timer is 9>>
    
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    <<pass 45>>
    
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    <<elseif $timer is 8>>
    
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    <<pass 40>>
    
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    <<elseif $timer is 7>>
    
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    <<pass 35>>
    
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    <<elseif $timer is 6>>
    
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    <<pass 30>>
    
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    <<elseif $timer is 5>>
    
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    <<pass 25>>
    
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    <<elseif $timer is 4>>
    
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    <<pass 20>>
    
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    <<elseif $timer is 3>>
    
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    <<pass 15>>
    
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    <<elseif $timer is 2>>
    
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    <<pass 10>>
    
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    <<elseif $timer is 1>>
    
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    <<pass 5>>
    
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    <</if>>
    
    <br><br>
    
    <<clothesontowel>>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    :: Ocean Breeze Dumpster [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
    <<if $danger gte (9900 - $allure)>><<set $outside to 1>>
    You decide you're being paranoid, and walk over to the dumpster. As you turn to leave however, you find the pair blocking your path. The <<person1>><<person>> grabs your arms and covers your mouth, while the <<person2>><<person>> grins at you. "Such a pretty little thing."<br><br>
    
    
    <<link [[Next|Ocean Breeze Rape]]>><<set $molestationstart to 1>><</link>><br>
    
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    <<else>>
    You decide you're being paranoid, and walk over to the dumpster. The pair check you out as you walk by, but don't say anything.<br><br>
    
    
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    The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    <</if>>
    
    
    :: Ocean Breeze Dumpster Refuse [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    <<endevent>>
    
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    <<sam>><<person1>>You decide not to risk it and go back inside. Sam says <<he>> understands, but doesn't look happy.<<set $samlove -= 1>><br><br>
    
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    The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    :: Ocean Breeze Rape [nobr]
    <<if $molestationstart is 1>>
    <<set $molestationstart to 0>>
    <<controlloss>>
    
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    <<violence 1>>
    <<neutral 1>>
    
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    <<molested>>
    <<set $event to "molestationhome">>
    <<set $rescue to 1>>
    <<man2init>>
    <<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $mouthuse to "lefthand">><<set $lefthand to "mouth">><<set $righthand to "arms">>
    
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    <<effects>>
    <<effectsman>><<man>>
    
    
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    <<stateman>>
    <br><br>
    
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    <<actionsman>>
    
    <<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0>>
    
    <span id="next"><<link [[Next|Ocean Breeze Rape]]>><</link>></span><<nexttext>>
    
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    <<else>>
    
    <span id="next"><<link [[Next|Ocean Breeze Rape Finish]]>><</link>></span><<nexttext>>
    
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    <</if>>
    
    
    :: Ocean Breeze Rape Finish [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<if $enemyarousal gte $enemyarousalmax>>
    <<ejaculation>>
    Satisfied, the pair leave you be. <<tearful>> you hurry back inside before you're missed.<br><br>
    
    
    
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    <<elseif $enemyhealth lte 0>>
    
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    You manage to knock the pair against the dumpster, giving you time to escape. <<tearful>> you flee back into the cafe.<br><br>
    
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    <<elseif $alarm gte 1>>
    
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    Sam bursts through the cafe's back entrance to see what the fuss is about. The pair flee the scene, pushing you to the ground as they do. Sam helps you up and gently steers you back inside.
    <<set $rescued += 1>><<famerape 1>>
    
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    <br><br>
    
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    <</if>>
    
    <<clothesontowel>>
    
    <<endcombat>>
    
    
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    The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 53>>
    <br><br>
    
    <<link [[Next|Ocean Breeze]]>><</link>>
    
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    :: Ocean Breeze Dumpster Dog [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
    <<if $danger gte (9900 - $allure)>><<set $outside to 1>>
    
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    You decide you're being paranoid, and walk over to the dumpster. As you turn to leave however, the dog blocks your path.
    <br><br>
    
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    <<link [[Next|Ocean Breeze Dog Rape]]>><<set $molestationstart to 1>><</link>>
    <br>
    
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    <<else>>
    
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    You decide you're being paranoid, and walk over to the dumpster. The dog runs away as you draw closer.
    <br><br>
    
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    The rest of the shift passes uneventfully. You earn £5.
    <<set $money += 500>><<pass 1 hour>>
    
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    <br><br>
    
    <<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
    
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    <</if>>
    
    
    :: Ocean Breeze Dog Rape [nobr]
    <<if $molestationstart is 1>>
    <<set $molestationstart to 0>>
    <<controlloss>>
    
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    <<violence 1>>
    <<neutral 1>>
    
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    <<molested>>
    
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    <<set $event to "dogpack">>
    
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    <<set $rescue to 1>>
    
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    <<beast1init>><<beasttype dog>>
    
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    <<effects>>
    
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    <<effectsman>>
    <br>
    <<beast>>
    <br><br>
    
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    <<stateman>>
    <br><br>
    
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    <<actionsman>>
    
    <<if $alarm is 1 and $rescue is 1>>
    
    <span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
    
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    <<elseif $enemyarousal gte $enemyarousalmax>>
    
    <span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
    
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    <<elseif $enemyhealth lte 0>>
    
    <span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
    
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    <<else>>
    
    <span id="next"><<link [[Next|Ocean Breeze Dog Rape]]>><</link>></span><<nexttext>>
    
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    <</if>>
    
    
    :: Ocean Breeze Dog Rape Finish [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<if $enemyarousal gte $enemyarousalmax>>
    <<beastejaculation>>
    
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    Satisfied, the dog leaves you be. <<tearful>> you head back into the cafe.
    <br><br>
    
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    <<elseif $enemyhealth lte 0>>
    
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    The dog yelps in pain and flees. <<tearful>> you head back into the cafe.
    <br><br>
    
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    <<elseif $alarm gte 1>>
    
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    Sam bursts through the cafe back entrance to see what the fuss is about. Startled, the dog flees. You feel humiliated, but Sam helps you up and gently steers you back inside.<<famebestiality 1>><<set $rescued += 1>>
    <br><br>
    
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    <</if>>
    
    <<clothesontowel>>
    
    <<endcombat>>
    
    
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    The rest of the shift passes uneventfully. You earn £5.
    <<set $money += 500>><<pass 53>>
    <br><br>
    
    <<link [[Next|Ocean Breeze]]>><</link>>
    
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    :: Ocean Breeze Own [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<if $phase is 0>>
    
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    You spin on the spot, flaring your skirt up even more and making sure everyone gets a good view before the wind dies down.<<exhibitionism1>>
    <br><br>
    
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    <<set $tipmod to 0.2>><<tipset "serving">>
    
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    <<set $tip += 500>>
    <<set $tip += 200>>
    
    
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    The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
    <br><br>
    
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    <<else>>
    
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    You press down on the front of your skirt to cover your <<genitals>> but lean forward as you do, sticking your bare butt out while feigning embarrassment. <<exhibitionism3>>
    <br><br>
    
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    <<set $tipmod to 0.2>><<tipset "serving">>
    
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    <<set $tip += 500>>
    <<set $tip += 500>>
    
    
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    The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
    <br><br>
    
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    <</if>>
    
    
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    <<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
    
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    :: Ocean Breeze Cover [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    
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    Cheeks flushing, you press down on your skirt to cover your dignity before the situation worsens, and hasten back inside.
    <br><br>
    
    <<if $player.appearance is "f" and $player.sex is "m">>
    
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    As you escape into the cafe you think you hear someone say, "Was that a penis?"
    <br><br>
    
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    <</if>>
    
    
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    <<set $tipmod to 0.2>><<tipset "serving">>
    
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    <<set $tip += 500>>
    <<set $tip += 100>>
    
    
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    The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
    <br><br>
    
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    <<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
    
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    :: Ocean Breeze Sit [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    
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    You sit. The <<person>> passes you a spoon, then looks down. "I've left my shoes untied," <<he>> sighs. <<He>> disappears beneath the table.
    <br><br>
    
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    You press the spoon into the bun, but are interrupted by the <<person>> appearing between your knees. "Now that I'm down here," <<he>> whispers. "I've a different craving." You glance around. No one else has noticed.
    <br><br>
    
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    <<if $worn.lower.skirt is 1>>
    <<He>> tries to lift your $worn.lower.name.
    
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    <<else>>
    
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    <<He>> tries pull down your $worn.lower.name.
    
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    <</if>>
    <br><br>
    
    
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    <<link [[Remain seated|Ocean Breeze Oral]]>><</link>><<promiscuous1>>
    <br>
    <<link [[Leave|Ocean Breeze Stand]]>><</link>>
    <br>
    
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    :: Ocean Breeze Sit Refuse [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<if $submissive gte 1150>>
    "S-sorry," you say. "I'm supposed to be working."
    <<elseif $submissive lte 850>>
    "Can't," you say. "I've a job to do."
    <<else>>
    "I'm working," you say. "I don't want to get in trouble."
    <</if>>
    <br><br>
    
    
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    "You're missing out," the <<person>> says, pulling the bun back. "It tastes so good."
    <br><br>
    
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    The rest of the shift passes uneventfully. You earn £5.
    <<set $money += 500>>
    <br><br>
    
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    <<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
    
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    :: Ocean Breeze Stand [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    
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    You drop the spoon and stand up before <<he>> can take it further.
    <br><br>
    
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    The <<person>> climbs back out from under the table. "Not hungry?" <<he>> says. "You're so cute."
    <br><br>
    
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    The rest of the shift passes uneventfully. You earn £5.
    <<set $money += 500>>
    <br><br>
    
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    <<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
    
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    :: Ocean Breeze Oral [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    You let the <<person>> continue.
    
    
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    <<if $worn.under_lower.type.includes("chastity")>>
    
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    <<His>> eyes widen as <<he>> exposes your chastity belt.<<promiscuity1>>
    
    
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    "You're all locked up," <<he>> says. "And I was so keen on having a taste." <<He>> disappears once more, and emerges beside <<his>> chair. "Your secret's safe with me." <<He>> winks.
    <br><br>
    
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    <<set $tipmod to 0.2>><<tipset "serving">>
    
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    <<set $tip += 500>>
    <<set $tip += 100>>
    
    
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    The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
    <br><br>
    
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    <<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
    
    <<else>>
    <<His>> eyes light up as <<he>> exposes your <<genitalscomma>> then close in rapture as <<he>> kisses it. <<He>> looks up at you. "Your <<if $penisexist is 1>>penis<<else>>pussy<</if>> is beautiful," <<he>> says. <<He>> closes <<his>> eyes and plants another kiss. Then another.<<promiscuity1>>
    
    	<<if $penisexist is 1>>
    	You erect in response. <<He>> pulls away and examines you.
    		<<if $penilevirginity is 1>>
    		"You're a virgin," <<he>> whispers, gazing at your groin in awe. "That's so precious. It's not my place to take it. I need to be gentle."
    		<<else>>
    		"It's working," <<he>> whispers. <<He>> sounds satisfied.
    		<</if>>
    		<<He>> leans forward again, and runs <<his>> tongue along your length.
    	<<else>>
    	<<He>> pulls away and examines you.
    		<<if $vaginalvirginity is 1>>
    		"You're a virgin," <<he>> whispers, gazing at your groin in awe. "That's so precious. It's not my place to take it. I need to be gentle."
    		<<else>>
    
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    		"It's working," <<he>> whispers. <<He>> sounds satisfied.
    
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    		<</if>>
    	<<He>> leans forward again, and runs <<his>> tongue around your clit.
    
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    	<</if>>
    	<br><br>
    
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    <<He>> continues licking, kissing and blowing you. <<He>> alternates between looking up at your face, and at your <<genitalsstop>> <<Hes>> sensitive to your responses, and adapts before you get too used to any one technique. Your breath quickens.
    <br><br>
    
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    <<set $arousal += 1000>><<orgasmpassage>>
    
    	<<if $penisexist is 1>>
    	<<He>> closes <<his>> eyes as you shudder, and catches your semen with <<his>> face. <<He>> scoops with <<his>> fingers and laps it up. "The best cream," <<he>> whispers.
    	<<else>>
    	<<He>> watches as you shudder, and smiles. "I hope you enjoyed the treat," <<he>> whispers.
    	<</if>>
    	<br><br>
    
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    <<He>> emerges from beneath the table and sits back down. <<He>> winks as you return to work.
    <br><br>
    
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    <<set $tipmod to 0.2>><<tipset "serving">>
    
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    <<set $tip += 500>>
    <<set $tip += 500>>
    
    
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    The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
    <br><br>
    
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    <<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
    
    <</if>>
    
    
    :: Cafe Fruit Salad [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<if $weather is "rain">>
    
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    You take a seat and order a fruit salad. It arrives promptly; fresh strawberries, blueberries, kiwifruit, and chunks of pineapple. It's sweet and delicious. You stare out the window at the rain-filled street, and feel comfy.
    <br><br>
    
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    You take a seat outside and order a fruit salad. It arrives promptly; fresh strawberries, blueberries, kiwifruit, and chunks of pineapple. It's sweet and delicious. You stare out over the sea, and enjoy the breeze.
    <br><br>
    
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    <<link [[Next|Ocean Breeze]]>><</link>>
    <br>
    
    
    :: Cafe Pancakes [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    <<if $weather is "rain">>
    
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    You take a seat and order pancakes. It arrives soon arrives, along with a cup of coffee. It's tastier than anything you've had at the orphanage. You stare out the window at the rain-filled street, and feel comfy.
    <br><br>
    
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    You take a seat and order pancakes. It arrives soon arrives, along with a cup of coffee. It's tastier than anything you've had at the orphanage. You stare out over the sea, and enjoy the breeze.
    <br><br>
    
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    <<link [[Next|Ocean Breeze]]>><</link>>
    <br>
    
    
    :: Cafe Cream Bun [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    
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    You take a seat and order a cream bun, advertised on the menu as using "locally sourced milk." It soon arrives.
    <br><br>
    
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    It's big, and bursting with cream. It's a struggle to eat without cream squeezing onto the plate at odd angles. You don't succeed, but you don't mind. It's tasty, and leaves you feeling warm and contented.
    <br><br>
    
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    <<link [[That's enough|Ocean Breeze]]>><</link>>
    <br>
    <<link [[Lick the plate clean|Cafe Cream Lick]]>><<set $catbuild += 1>><<stress -6>><</link>><<lstress>>
    <br>
    
    
    :: Cafe Cream Lick [nobr]
    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    
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    You lift the plate and lap the cream off it directly.
    
    
    	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
    	<<if $danger gte (9900 - $allure)>>
    
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    	You catch a <<generate1>><<person1>><<person>> staring at you, <<his>> spoon suspended halfway to <<his>> mouth.
    	<br><br>
    
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    	<<link [[Show off|Cafe Cream Show]]>><</link>><<exhibitionist1>>
    	<br>
    	<<link [[Ignore|Cafe Cream Ignore]]>><</link>>
    	<br>
    
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    	No one pays much attention. You lean back, satisfied.
    	<br><br>
    
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    	<<link [[Next|Ocean Breeze]]>><</link>>
    	<br>
    
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    :: Cafe Cream Show [nobr]
    
    
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    <<set $outside to 0>><<set $location to "town">><<effects>>
    
    You make eye contact with the <<personcomma>> but don't stop licking the plate. You slow your pace and exaggerate your movements, letting <<him>> see the cream on your tongue from each lick before you take it into your mouth. You half-close your eyes in feigned rapture and keep licking until your plate is perfectly clean.<<exhibitionism1>>
    
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    You lean back, satisfied. The <<person>> looks away, <<his>> face bright red.
    <br><br>
    
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    <<link [[Next|Ocean Breeze]]>><</link>>
    <br>