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:: Ambulance rescue [nobr]
<<set $outside to 0>><<effects>>
You feel yourself being lifted onto a stretcher before passing out again.<br><br>
<<link [[Sleep|Hospital Bed]]>><</link>><br>
:: Widgets Ambulance [widget]
<<widget "ambulance">><<nobr>>
<</nobr>><</widget>>
:: Hospital front [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You are in front of the hospital. It is open at all hours.<br><br>
<<if $stress gte 10000>><<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding in the bushes just outside the entrance. You should be able to enter without being seen if you time it right.<br><br>
<</if>>
<<link [[Go inside hospital (0:01)->Hospital Foyer]]>><<pass 1>><</link>><br>
<<link [[Nightingale Street (0:01)->Nightingale Street]]>><<pass 1>><</link>><br>
<</if>>
:: Hospital Foyer [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are inside the hospital foyer. <<if $psych is 1>>You see a sign directing to Harper's office. <</if>><<if $weekday is 6 and $harpervisit isnot 1 and $psych is 1>>You're in time for your appointment.<<else>>You don't have an appointment right now.<</if>><br><br>
<<if $stress gte 10000>><<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>><br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>><br>
<<link [[Doctor Harper's office|Doctor Harper's Office]]>><<set $harpervisit to 1>><</link>><br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina.</span><br>
<</if>>
<<if $penilechastityparasite is 0 and $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $clitparasite is 0 and $penisparasite is 0 and $chestparasite is 0>>
<<else>>
<<link [[Inquire about parasite removal (0:10)|Hospital Parasite]]>><<pass 10>><</link>><br>
<<link [[Inquire about breast enlargement (0:10)|Hospital Breast Enlargement]]>><<pass 10>><</link>><br>
<<link [[Inquire about breast reduction (0:10)|Hospital Breast Reduction]]>><<pass 10>><</link>><br>
<<link [[Paediatric ward (0:01)->Paediatric ward]]>><<pass 1>><</link>><br>
<</if>>
<</if>>
:: Abduction Hospital [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You awaken on a hard metallic surface in a dark room. Dim lights along the walls switch on, illuminating a large and grimy room, the ceiling lost in the darkness above. Cages line one wall, full of golden eyes that stare out at you. The cage doors shift slightly, and a timer blinks into life "1:00, 0:59, 0:58..." Fighting back panic, you head to the door on the other side of the room, which appears to be the only way out.<br><br>
Through the door and to the left there is a precipitous drop. You peer down and see dark running water; you can vaguely make out a wide tunnel leading away from the bottom. To the right is a long corridor. A door stands shut at the other end. In front of you is a small hole in the wall, which you might be able to squeeze through.<br><br>
<<link [[Climb down to the water (0:01)|Abduction Hospital Water]]>><<set $molestationstart to 1>><<pass 1>><</link>><br>
<<link [[Head down the corridor (0:01)|Abduction Hospital Corridor]]>><<pass 1>><</link>><br>
<<link [[Squeeze through the hole (0:01)|Abduction Hospital Hole]]>><<pass 1>><</link>><br>
:: Molestation Hospital [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<molested>>
<<set $event to "molestationhospital">>
<<generate1>><<nurseinit>><<person1>>You feel a sharp pain in your arm. You open your eyes to see a <<person>> in a nurse outfit and medical mask injecting you with a mystery liquid. Almost immediately a daze descends on you. You find it hard to move, or even think. A perverse warmth starts rising within your belly.<br>
<</if>>
<<effects>><<set $outside to 0>>
<<effectsman>><<man>>
<<stateman>><br>
<br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br>
<span id="next"><<link [[Next->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<span id="next"><<link [[Next->Hospital Escape]]>><</link>></span><<nexttext>>
<span id="next"><<link [[Next->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<span id="next"><<link [[Next->Hospital Escape]]>><</link>></span><<nexttext>>
<span id="next"><<link [[Next->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>>
:: Hospital Bed [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
You awaken in a bed at the civic hospital.
<<generate1>><<person1>>
The nurse explains that you have suffered a severe stress response, but you are otherwise physically healthy. <<He>> asks you to wait a moment while <<he>> fetches the doctor.<br><br>
<<endevent>>
<<harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard enters. <br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25.<br><br>
<<else>>
You awaken in a bed at the civic hospital.
<<harper>><<person1>>Doctor Harper enters at that moment, carrying <<his>> usual clipboard. <<He>> assures you that there is no immediate concern, but <<he>> would like to you examine you further.<br><br>
<</if>>
<<link [[Next|Hospital Bed Examination]]>><</link>><br><br>
:: Hospital Ejaculation [nobr]
<<effects>>
<<He>> tenses, throws back <<his>> head and lets out a loud moan as <<he>> climaxes.<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> adjusts her uniform and leaves the room, but not before giving you one last smack to the face.<<violence 3>><br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> adjusts <<his>> uniform and leaves the room.<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> adjusts <<his>> uniform and leaves the room.<<set $money += 500>><br>
You've gained £5.<br><br>
<</if>>
<<clotheson>>
<<tearful>> you climb off the bed and stumble onto the ward.<br><br>
<<endcombat>>
[[Next->Paediatric ward]]
:: Hospital Escape [nobr]
<<effects>>
<<He>> recoils in pain. <<tearful>> you seize the opportunity and dart out the room, taking refuge in a maintenance cupboard.<br><br>
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<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>
<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>
<<if $underoff isnot 0>>
<<understeal>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Hospital cupboard]]
:: Hospital cupboard [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
This small maintenance cupboard contains a variety of cleaning implements and chemicals. You peek through the door. There's no one there.<br><br>
<<if $stress gte 10000>><<passouthospital>>
<<else>>
<<link [[Leave the cupboard (0:01)->Paediatric ward]]>><<pass 1>><</link>><br>
<</if>>
:: Paediatric ward [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the paediatric ward of the hospital. Several nurses go about their business.<br><br>
<<if $stress gte 10000>><<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>><br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>><br>
<<link [[Leave the ward (0:01)->Hospital Foyer]]>><<pass 1>><</link>><br>
<<link [[Maintenance cupboard (0:01)|Hospital cupboard]]>><<pass 1>><</link>><br>
<</if>>
<</if>>
:: Passout hospital [nobr]
You've pushed yourself too much.<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "t">>
<<link [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<<link [[Wake up|Abduction Hospital]]>><</link>>
<<link [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<<link [[Wake up|Hospital Bed]]>><</link>>
:: Widgets Passout Hospital [widget]
<<widget "passouthospital">>
[[Everything fades to black...->Passout hospital]]
:: Hospital Bed Examination [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<unbind>>
<<if $exposed gte 1>>
<<if $playergender is "m">>
<<yfronts>>
<<else>>
<<set $yfrontsnew to 1>><<set $yfrontsno to 1>><<yfronts>>
<</if>>
<<if $tshirtno gte 1>>
<<tshirt>>
<<else>>
<<set $tshirtnew to 1>><<set $tshirtno to 1>><<tshirt>>
<</if>>
<<if $shortsno gte 1>>
<<shorts>>
<<else>>
<<set $shortsnew to 1>><<set $shortsno to 1>>
<<shorts>>
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<<else>>
<<if $uppersundressno gte 1 and $lowersundressno gte 1>>
<<uppersundress>><<lowersundress>>
<<else>>
<<uppersundress>><<lowersundress>><<upperruined>><<lowerruined>>
<<set $uppersundressno to 1>>
<<set $uppersundressnew to 1>>
<<set $lowersundressno to 1>>
<<set $lowersundressnew to 1>>
<<uppersundress>>
<<lowersundress>>
<</if>>
<<if $plainpantiesno gte 1>>
<<plainpanties>>
<<else>>
<<set $plainpantiesno to 1>><<set $plainpantiesnew to 1>><<plainpanties>>
<</if>>
<</if>>
<</if>>
<<if $trauma lte ($traumamax / 10) * 2>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. <<He>> informs you that everything is okay as far as <<he>> can tell, but you should be careful in the future.<br><br>
A nurse helps you to your feet, and you soon find yourself being discharged.<br><br>
<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.<br><br>
<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>><br>
<<if $renttime lte 0>>
<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>><br>
<<elseif $crime gte 1000>>
<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>><br>
<<elseif $baileyhospital lte 2>>
<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>><br>
<<else>>
<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>><br>
<</if>>
<<else>>
<<if $renttime lte 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>><br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>><br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>><br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>><br>
<<elseif $trauma lte ($traumamax / 10) * 9>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. After a short while, <<he>> summons a nurse and they have a brief conversation in the corner of the room. They talk quietly, and after a short while the nurse nods and leave the room.<br><br>
<<if $psych is 0>>
<span class="gold">The doctor tells you to visit <<him>> here at the hospital on <span class="gold">Fridays</span> for therapy.</span><br><br><<set $psych to 1>>
A nurse helps you to your feet, and you soon find yourself being discharged.<br><br>
The doctor reminds you to visit <<him>> here at the hospital on <span class="gold">Fridays</span>.<br><br>
A nurse helps you to your feet, and you soon find yourself being discharged.<br><br>
<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.<br><br>
<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>><br>
<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>><br>
<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>><br>
<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>><br>
<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>><br>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>><br>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>><br>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>><br>
<<else>><<set $asylum to 1>><<set $psych to 1>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. A look of concern grows on <<his>> face, but you've no idea why. After a short while, <<he>> summons a nurse into the room and they talk quietly for a short time. The nurse keeps glancing at you, looking concerned.<br><br>
The nurse leaves you alone with the Doctor, who presses a cloth to your face. A haze falls on you. "Everything will be fine," you hear <<him>> say through the fog. Two blurred shapes enter the room. They help you to your feet and guide you away from the bed, an arm on each shoulder. Doctor Harper follows close behind.<br><br>
Once out in the corridor another shape marches toward you. Harper blocks their path. The shape shouts something incomprehensible with Bailey's voice. The two beside you don't stop. They lead you outside and into the back of a waiting van. There's a cot inside. They push you onto it as the last of your consciousness slips.<br><br>
<<endevent>>
<<link [[Next|Asylum Intro]]>><<pass 120>><</link>><br>
<</if>>
:: Doctor Harper's Office [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<harper>><<person1>>
You knock on the door, and hear Harper's voice on the other side. "Come in." You enter.<br><br>
<<if $harperintro isnot 1>><<set $harperintro to 1>>
<<He>> sits at <<his>> desk in front of a computer. <<He>> looks away from the screen, "It's good that you've come." <<He>> motions for you to take a seat, you do so. "Don't worry, we won't be doing anything too invasive today."<br><br><<set $pills to 1>>
You wonder what <<he>> means by "invasive". <<He>> interrupts your musing. "<span class="gold">I'd like to prescribe some medication. I'll have it sent to your home</span>." <<He>> starts filling out a form, but doesn't stop speaking. "There's something else I'd like to try. Please, sit back and relax."<br><br>
<<He>> puts down the paper and swivels to face you. <<His>> voice has taken on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."<br><br>
This continues for several minutes. Harper somehow picks up on whenever your minds starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.<br><br>
<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 1>><<set $harperdom += 5>><<control 25>><<set $trance to 1>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>><br>
<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<stress 6>><<set $harperdom -= 5>><</link>><<gstress>>
<<elseif $rng gte 51>>
"Please, sit down and relax." You do so, and <<he>> swivels to face you. <<His>> voice takes on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."<br><br>
This continues for several minutes. Harper somehow picks up on whenever your minds starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.<br><br>
<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<control 25>><<set $trance to 1>><<set $phase to 1>><<set $harperdom += 5>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>><br>
<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<stress 6>><<set $harperdom -= 5>><</link>><<gstress>>
<<if $harperexam is 0>><<set $harperexam to 1>><<uppernaked>><<lowernaked>>
"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." Despite your anxiety, you remove your clothes and lie on the bed. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."<br><br>
"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." You can't help but feel conscious of your lack of underwear.<br><br>
Harper looks about to speak again when you blurt out. "I'm not wearing anything underneath this!"<br><br>
<<He>> looks at you blankly for a moment, then laughs. "I didn't realise you were that sort of person." You shift uncomfortably. "It's okay though, you need to get used to your doctor seeing those parts of you anyway. Come on, don't be shy."<br><br>
You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."<br><br>
<</if>>
<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your nipples extra attention for some reason. It's hard not to squirm at the sensation.<br><br>
<<He>> continues further down your body, inching closer to <<if $undertype isnot "naked">>your $underclothes.<<else>>where your hands protect your <<genitalsstop>> <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.<</if>><br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>><br>
<<elseif $harperexam is 1>><<set $harperexam to 2>><<uppernaked>><<lowernaked>>
"I need to be more thorough this time. Please remove your clothing and lie down on the bed." You hesitate. All your clothing? <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's really no reason to be." <br><br>
You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."<br><br>
<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your nipples extra attention for some reason. It's hard not to squirm at the sensation.<br><br>
<<He>> continues further down your body, inching closer to where your hands protect your <<genitalsstop>> <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>><br>
<<generate2>>You and the doctor aren't alone. A young <<person2>><<person>> sits in the corner of the room, looking slightly nervous. Harper introduces <<himstop>> "This is a med student, <<he>> will be helping me today."<br><br>
Harper doesn't wait for a response. "Please remove your clothing and lie down on the bed." You feel embarrassed to be undressing in front of two people, but you assure yourself that it's fine. This is a medical check-up after all.<br><br>
<<person1>>You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle." You can feel the <<person2>><<person>> staring at your exposed skin.<br><br>
<<person1>>Harper commences <<his>> usual probing. As <<he>> reaches your pelvis, <<he>> asks "Could you move your hands for me?" You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 2>><</link>><br>
<</if>>
<</if>>
:: Doctor Harper's Office Trance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. Harper doesn't change the tone of <<his>> voice. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 0>><<set $hypnosis to 1>>
You slip deeper into the trance. <span class="green">You don't remember ever feeling so tranquil.</span> You hear Harper's voice drifting toward you. "That's very good. Now, the next time you feel overwhelmed by it all, I want you to remember this feeling, and..." <<He>> gives you instructions. "...you won't remember this. "When I drop this pen, you will awaken."<br><br>
The pen clatters to the floor. You blink. You're back in reality, but feeling better than you were before you entered the office. You recall Harper talking to you while you were entranced, but can't recall what was said.<br><br>
<<He>> smiles at you. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
You slip deeper into the trance. <span class="green">You return the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> rummages through the drawer on <<his>> desk and produces a camera. "Now, take off your clothes."<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera]]>><<pass 20>><<set $harperdom += 5>><<set $hypnosis to 2>><<set $phase to 1>><<uppernaked>><<lowernaked>><<undernaked>><</link>><br>
<<link [[Refuse|Doctor Harper's Office Camera]]>><<set $harperdom -= 5>><<set $phase to 0>><<stress 6>><</link>><<gstress>><br>
<span class="green">You slip deeper into the trance and return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod.<br><br>
While <<he>> sets it up, <<person1>>Harper turns to you and softly speaks. "Take off your clothes."<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera2]]>><<pass 20>><<set $harperdom += 5>><<set $hypnosis to 3>><<set $phase to 1>><<uppernaked>><<lowernaked>><<undernaked>><</link>><br>
<<link [[Refuse|Doctor Harper's Office Camera2]]>><<set $harperdom -= 5>><<stress 6>><<set $phase to 0>><</link>><<gstress>><br>
<span class="green">You slip deeper into the trance and return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good. <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod. <<generate3>><<generate4>><<generate5>><<generate6>><<He>> is closely followed by four others, a <<person3>><<person>>, a <<person4>><<person>>, a <<person5>><<person>> and a <<person6>><<personstop>><br><br>
<<person2>>While the <<person>> sets up the camera, the other four start handing Harper money.<<person1>> <<He>> counts it, then hides it away in <<his>> drawer before turning to face you. "Take off your clothes," <<he>> says softly.<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera3]]>><<pass 20>><<set $harperdom += 5>><<set $phase to 1>><<uppernaked>><<lowernaked>><<undernaked>><</link>><br>
<<link [[Refuse|Doctor Harper's Office Camera3]]>><<set $harperdom -= 5>><<stress 6>><<set $phase to 0>><</link>><<gstress>><br>
<</if>>
<</if>>
:: Doctor Harper's Office Camera [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. Harper quickly hides the camera behind <<his>> back. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
You remove your clothing, the flicker of resistance unable to break through the haze. "Very good." Harper says. The softness in <<his>> voice is still present, but there is now also a distinct quavering. "Just keep focusing on your breath." <<He>> starts circling you with the camera, which produces a clicking sound whenever <<he>> momentarily stops.<<fameexhibitionism 10>><br><br>
This continues for several minutes. <<He>> places the camera back in the drawer. "Put your clothes back on," <<he>> says, as <<he>> sits back down and sighs. You dress yourself with robotic motions while Harper watches. After, <<he>> drops <<his>> pen on the ground and brings you back to reality.<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>>
:: Doctor Harper's Office Camera2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. The <<person2>><<person>> doesn't notice, but Harper jumps to action.<<person1>> <<He>> addresses the <<person2>><<personstop>><<person1>> "Now's not the time for maintenance! Can't you see I have a patient?"<br><br>
<<person2>>The <<person>> looks at Harper blankly for a moment, before realisation dawns on <<his>> face. <<He>> grabs the tripod and leaves via the window. <<person1>>Harper turns to you. "I don't know why <<he>> didn't just use the door. Nevermind, that's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored.<<fameexhibitionism 50>><br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.<br><br>
<<person2>>When done, the <<person>> leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>>
:: Doctor Harper's Office Camera3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. The atmosphere of the room becomes tense and awkward.<<person1>> Harper speaks, sounding exasperated. "Thank you for letting these students observe the examination. That'll be all for today. Same time next week." <<He>> hurries you from the room and promptly closes the door behind you.<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 3>><<set $hypnosis to 4>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50>><br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.<br><br>
When done, the group leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50>><br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.<br><br>
You hear the <<person3>><<person>> say something, but you can't make it out. <<person1>>Everyone looks at Harper expectantly. <<He>> pauses for a moment, then nods. Immediately, a salacious feeling fills the room, and the audience move closer.<br><br>
<<link [[Next|Doctor Harper's Office Camera Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
:: Doctor Harper's Office Camera Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>><br>
<br>
<<actionsman>>
<<if $orgasmdown gte 1>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation Finish]]>><</link>></span><<nexttext>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Doctor Harper's Office Camera Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Harper announces. "That's enough. We can't overdo it. Everyone back off." The audience does so, albeit reluctantly. They watch you spasm on the floor, until your orgasm recedes completely.
The group soon leaves via the window. <<person1>> Harper closes it then turns to face you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.<br><br>
<<clotheson>>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well." You feel strangely drained.<br><br>
<<endcombat>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
:: Doctor Harper's Office Exam [nobr]
<<if $phase is 1>>
<<He>> gently probes your <<genitals>> with <<his>> fingers. Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it. <<if $penisexist is 1>>Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.<<else>>You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.<</if>><br><br>
"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone. <<He>> continues <<his>> systematic investigation of your <<genitalsstop>><<set $arousal += 2000>><br><br>
<<if $arousal gte 10000>><<set $arousal -= 8000>><<set $stress -= 200>>
The warmth within you continues to build, but Harper shows no sign of letting up. You feel yourself pass the point of no return, and you whimper softly. "Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs. Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing.<<orgasmstat>><<set $orgasmcount += 1>><br><br>
<<if $penisexist is 1 and $orgasmcount lte 23 and $devstate is 1>>
<<if $undertype is "naked">>
Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
<<else>>
You ejaculate, generating a large wet patch and filling the inside of your $underclothes with your fluids.
<</if>>
<</if>>
Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.<br><br>
<</if>>
"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 2>>
<<person1>><<He>> gently probes your <<genitals>> with <<his>> fingers. Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it. <<if $penisexist is 1>>Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.<<else>>You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.<</if>><br><br>
"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone. "Student, come give me a hand." <<person2>>The <<person>> arrives at your side, looking nervous but eager.<<person1>> Together, they continue the systematic investigation of your <<genitalsstop>><<set $arousal += 2000>><br><br>
<<if $arousal gte 10000>><<set $arousal -= 8000>><<set $stress -= 200>>
The warmth within you continues to build, but Harper and the <<person2>><<person>><<person1>> show no sign of letting up. You feel yourself pass the point of no return, and you whimper softly. "Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs. Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing. The <<person2>><<person>> gasps.<<person1>><<orgasmstat>><<set $orgasmcount += 1>><br><br>
<<if $penisexist is 1 and $orgasmcount lte 23 and $devstate is 1>>
<<if $undertype is "naked">>
Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
<<else>>
You ejaculate, generating a large wet patch and filling the inside of your $underclothes with your fluids.
<</if>>
<</if>>
Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.<br><br>
<</if>>
"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>>
:: Hospital Exhibition [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<set $danger to random(1, 10000)>>
You wait for the number of people in the vicinity to drop. You soon find yourself almost alone. There are still people at the far end of the hall, but they are facing away from you. You won't get a better chance than this. Steeling yourself, you emerge from beneath the bed and run toward the towels.<br><br>
<<if $danger gte (9900 - ($allure))>>
You've barely left the safety of the bed when doors on both sides of the hall open simultaneously. In an instant, the vacant room becomes packed with bodies. They immediately see you, and react in a diverse manner. Some look offended while others laugh, still others stare at you with depravity in their eyes. There's nowhere to hide; you can do nothing but crouch to preserve what little dignity you can. Not seeing any other option, you continue the original plan. You manage to cover yourself before people start filming the event with their phones. Blushing and light-headed, you flee the scene.<<garousal>><<arousal 6>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>><br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>><br>
<<else>>
You make it the cart without incident. Crouching beside it, you help yourself the towels, eyes affixed on a nearby door. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>><br>
<</if>>
<<elseif $phase is 1>>
<<set $danger to random(1, 10000)>>
You slowly inch the bed forward. Slow enough, you hope, that no one will even notice. Peeking from beneath the bed, you see the towels drawing closer.<br><br>
<<if $danger gte (9900 - ($allure / 3))>>
You're almost there when the bed lurches into movement. You cling to the underside as you are pushed further and further away from the towels, through a set of doors, then another, and then down a ramp.<br><br>
You hear a metallic creaking, then you and the bed are shoved down a steep ramp. A short distance later you plunge into rushing water.<br><br>
<<link [[Next|Drain Water]]>><<endevent>><<set $bus to "commercialdrain">><</link>>
<<else>>
When you are within arm's reach, you stretch out and manage to acquire a handful of towels. You awkwardly cover yourself while remaining under the bed. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>><br>
<</if>>
<</if>>
:: Abduction Hospital Water [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<molested>>
<<set $event to "dogpack">>
<<beast2init>><<set $water to 1>><<set $beasttype to "wolf">>
As you reach the water you hear a sharp buzz and the sound of grinding metal. The water looks foreboding but there's no going back now. You ease yourself into the water and start swimming towards the exit. You spare a glance at the top of the hole. A group of wolves stand at the top, glaring down at you. Two prove more daring than the rest, and jump in after you.<br><br>
<</if>>
<<effects>>
<<effectsman>><br><<beast>><br><br>
<<stateman>><br>
<br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>>
<span id="next"><<link [[Next|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Abduction Hospital Corridor [nobr]
<<effects>><<set $lock to random(0, 1000)>>
You run down the corridor. As you reach the door you hear a sharp buzz and the sound of grinding metal.
<<if $rng gte 81>>
You pull on the handle, and the door aches open. You dash through and shut it behind you, seeing a number of wolves bounding down the corridor as you do.<br><br>
<<nightingaleeventend>>
<<else>>
You pull on the handle, but the door won't budge. There's a padlock keeping it sealed. You spare a glance behind you, and see a number of wolves racing towards you. You try to pick the lock, <span class="green">and succeed!</span> You dash through and shut the door behind you.<br><br>
<<else>>
You pull on the handle, but the door won't budge. There's a padlock keeping it sealed. You spare a glance behind you, and see a number of wolves racing towards you. You try to pick the lock, <span class="red">but fail.</span> The wolves are upon you.<br><br>
<<link [[Next|Abduction Hospital Corridor Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
:: Abduction Hospital Hole [nobr]
<<effects>>
<<if $devstate is 0>>
Dropping to your hands and knees, you squeeze through the gap. It's a tight fit. <<set $stripintegrity to 10>><<set $stripobject to "steel wire">><<stripobject>> You see light penetrating the ceiling up ahead. After a short journey, you find a manhole leading outside.<br><br>
<<commercialquick>>
<<else>>
Dropping to your hands and knees, you squeeze through the gap. It goes well at first, you manage to get your stomach through before becoming stuck. You hear a sharp buzz and the sound of grinding metal as you try to pull out, but you're stuck tight. Something pokes your rear!<br><br>
<<link [[Next|Abduction Hospital Hole Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>>
:: Abduction Hospital Water Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.<<set $beastno -= 1>><br><br>
[[Next|Abduction Hospital Water]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other is eager for a go.<<set $beastno -= 1>><br><br>
[[Next|Abduction Hospital Water]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.<<set $beastno -= 1>><br><br>
<<link [[Next|Abduction Hospital Water Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.<<set $beastno -= 1>><br><br>
[[Next|Abduction Hospital Water]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the other takes its turn.<<set $beastno -= 1>><br><br>
[[Next|Abduction Hospital Water]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.<<set $beastno -= 1>><br><br>
<<link [[Next|Abduction Hospital Water Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
The wolves disappear beneath the surface, headed somewhere unknown.<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you swim down the tunnel, helped along by the flow of water. The tunnel dips and you rush downward, exiting into a storm drain.<<set $stress -= 1000>>
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "commercialdrain">><</link>>
<</if>>
:: Abduction Hospital Corridor Wolves [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<molested>>
<<set $event to "dogpack">>
<<beast6init>><<set $beasttype to "wolf">>
<</if>>
<<effects>>
<<effectsman>><br><<beast>><br><br>
<<stateman>><br>
<br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>>
<span id="next"><<link [[Next|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Abduction Hospital Corridor Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.<<set $beastno -= 1>><br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the last is eager for a go.<<set $beastno -= 1>><br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.<<set $beastno -= 1>><br><br>
<<link [[Next|Abduction Hospital Corridor Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.<<set $beastno -= 1>><br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.<<set $beastno -= 1>><br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.<<set $beastno -= 1>><br><br>
<<link [[Next|Abduction Hospital Corridor Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the metallic floor.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the metallic floor.
<</if>><br><br>
<<clotheson>>
<<endcombat>>
<<passouthospital>>