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Commit 55988c5d authored by Cutiland's avatar Cutiland :umbrella2: Committed by Vrelnir
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Avery's Helicopter Lift scene

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......@@ -88,21 +88,36 @@ You are on Oxford Street. There's an eclectic mix of buildings, but most notable
<<npc Avery>><<person1>>
<<set $averyschoolpickup to 1>>
<<if $averyschoolpickupintro is 1>>
A car pulls up beside you. The door opens, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'll give you a lift," <<he>> says. "Get in."
<<if $averyschoolpickupintro is 1 and $fame.business gte 400 and random(1,10) is 1 and $weather is "clear">>
As you are about to leave the building, you are hearing a great uproar. Dozens of students are gathering outside as a helicopter descends upon the school precincts. Out jump a bunch of security people with shades. Avery beckons from inside.
<br><br>
"Come on, get a move on, I haven't got all day! Important business awaits!"
<br><br>
<<link [[Board helicopter (0:20)|Avery Helicopter]]>><<npcincr Avery love 2>><</link>><<gglove>>
<br>
<<link [[Walk away|Avery Helicopter Walk]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<garage>><<llove>>
<<else>>
<<set $averyschoolpickupintro to 1>>
An expensive-looking car parks in front of you. Most of the students around you stop to gaze at it in awe. The windows lower and you recognise its driver; it's Avery. "There you are," <<he>> says with a smile. "I was on my way back home from work, so I thought I'd come pick you up."
<<if $averyschoolpickupintro is 1>>
A car pulls up beside you. The door opens, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'll give you a lift," <<he>> says. "Get in."
<<else>>
<<set $averyschoolpickupintro to 1>>
An expensive-looking car parks in front of you. Most of the students around you stop to gaze at it in awe. The windows lower and you recognise its driver; it's Avery. "There you are," <<he>> says with a smile. "I was on my way back home from work, so I thought I'd come pick you up."
<br><br>
A few students murmur amongst themselves. They're wondering how you could possibly afford such treatment.<<gcool>><<status 1>>
<</if>>
<br><br>
A few students murmur amongst themselves. They're wondering how you could possibly afford such treatment.<<gcool>><<status 1>>
<</if>>
<br><br>
<<link [[Get in|Avery School Pickup Accept]]>><</link>>
<br>
<<link [[Refuse|Avery School Pickup Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
<<link [[Get in|Avery School Pickup Accept]]>><</link>>
<br>
<<link [[Refuse|Avery School Pickup Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
......
......@@ -3839,3 +3839,335 @@ You step back outside and wave goodbye as Avery's car speeds away. You expect th
<<unset $averyDismissalScene>>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Avery Helicopter
<<effects>><<set $phase to 0>>
You climb inside and sit down next to Avery. The security follow, close the door, and promptly vanish, leaving you alone in the cabin with Avery. You feel a bit giddy as the helicopter takes off. Avery puts up a sly smile.
<br><br>
"Finally, some privacy. I'm on my way to meet an important client near Danube Street, so I got permission to use the company heli. The meeting is very important, but I thought I'd make some time for you. I hope you know to appreciate the gesture."
<br><br>
You look out of the window and watch the town growing smaller and smaller beneath you. Above stretches the infinite sky.
<<if !pregnancyBellyVisible()>>
Avery pours something out of a bottle and offers you a glass that looks equal parts fragile and expensive.
<br><br>
"Champagne?"
<br><br>
<<if playerIsPregnant() and playerAwareTheyArePregnant()>>
<span class="blue">You can't bring yourself to drink while you know you're with child.</span>
<br>
<<else>>
<<link [[Drink|Avery Helicopter Drink]]>><<alcohol 120>><<drugs 180>><<npcincr Avery rage -2>><<npcincr Avery love 1>><</link>><<galcohol>><<glove>><<larage>>
<br>
<</if>>
<<link [[Refuse|Avery Helicopter Refuse]]>><<npcincr Avery rage 5>><</link>><<garage>>
<<else>>
<<link [[Next|Avery Helicopter 2]]>><</link>>
<</if>>
:: Avery Helicopter Drink
<<effects>>
You touch glasses. Avery smiles and waits for you to take a sip. The champagne is like nothing you've ever tasted before. You try to hide your surprise, to no avail. Avery smiles smugly.
<br><br>
"Still not used to living the good life, are we? Well, maybe we can fix that one day down the road."
<br><br>
<<link [[Next|Avery Helicopter 2]]>><</link>>
:: Avery Helicopter Refuse
<<effects>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 60 and !playerIsPregnant() and !playerAwareTheyArePregnant() and $averyragerevealed is 1>>
Avery frowns.
<br><br>
"You ungrateful little <<bitch>>, do you know how much this stuff costs? This bottle alone is worth more than you! I sure as hell won't let it go to waste, so you better drink it here and now!"
<br><br>
<<He>> puts the glass to your face.
<br><br>
<<link [[Slap aside|Avery Helicopter Slap]]>><<npcincr Avery rage 5>><</link>><<garage>>
<<else>>
Avery frowns, but accepts your decision.
<br><br>
"So you're not in the mood? Suit yourself, then. You don't know what you're missing out on."
<br><br>
<<He>> puts your glass aside and starts sipping on his own, far more hastily than would be considered appropriate in most circles.
<br><br>
<<link [[Next|Avery Helicopter 2]]>><</link>>
<</if>>
:: Avery Helicopter 2
<<effects>>
Meanwhile, the helicopter has set for a northern course.
<br><br>
As you look outside the window, you see the endless waves of the sea spreading beneath, glittering in the light of day.
<br><br>
Avery signals the pilot to hover just above the surf, and you can see all manner of sea life teeming beneath. In the distance a pod of dolphins darts through the waters.<<lstress>><<stress -6>>
<br><br>
<<if C.npc.Avery.rage gte 60>>
Avery notices your rapture. "It must be nice being so impressionable. It's a useful trait. Especially since I was going to show you something." Avery points outside.
<br><br>
"Do you see that small islet in the middle of nowhere? It's a prison. That's where the bad people end up. People who don't do as they're told, who don't behave properly and who think they can play hard working, respectable citizens for fools. Those people tend to come to a bad end. You're not one of those persons though, right? I know you know your place."<<gtrauma>><<trauma 1>>
<br><br>
<<link [[Nod|Avery Helicopter Nod]]>><<npcincr Avery rage -2>><</link>><<larage>>
<br>
<<link [[Roll your eyes|Avery Helicopter Roll]]>><<npcincr Avery rage 5>><</link>><<garage>>
<<else>>
"Beautiful, isn't it?" Avery says. "I specifically made a point of starting early so I could show you this. Of course I've seen it so many times, it has kind of lost its luster. Speaking of beauty..."
<br><br>
You feel Avery's hand on your shoulder. "Seeing how I'm treating you, I deserve a little treat myself, don't you agree?"
<br><br>
<<link [[Kiss|Avery Helicopter Sex]]>><<set $phase to 1>><<npcincr Avery love 1>><<set $sexstart to 1>><</link>><<glove>>
<br>
<<link [[Brush off|Avery Helicopter Brush]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<llove>><<garage>>
<</if>>
:: Avery Helicopter Nod
<<effects>>
Avery smiles. "Fine. Prove it."
<br><br>
<<He>> leans forward and puckers <<his>> lips.
<br><br>
<<link [[Kiss|Avery Helicopter Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Push away|Avery Helicopter Push]]>><<npcincr Avery rage 5>><</link>><<garage>>
:: Avery Helicopter Brush
<<effects>>
Avery's eyes narrow. "Acting aloof, are we? You won't get far in this world with this kind of attitude. You'll find out soon. Just a friendly warning, from you to me."
<br><br>
The rest of the trip passes in silence. Finally, the helicopter descends near an estate on Danube Street. The security jump out, and Avery follows them without so much as throwing a glance back at you.
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><<pass 30>><<set $eventskip to 1>><</link>>
:: Avery Helicopter Push
<<effects>>
Avery's face darkens.
<br><br>
"Maybe I haven't made myself clear enough. Or maybe you're just obtuse. Either way, I think a demonstrative lesson will drive it home."
<br><br>
<<link [[Next|Avery Helicopter Sex]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
:: Avery Helicopter Sex
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<maninit>>
<<set $enemytrust += 100>><<promiscuity2>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<maninit>>
<</if>>
<<effects>>
<<effectsman>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if _combatend>>
<span id="next"><<link [[Next|Avery Helicopter Sex End]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Helicopter Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Avery Helicopter Sex End
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
Avery moves back and fixes <<his>> clothing.
<br><br>
"Well, that certainly was a nice trip, don't you agree? As it happens to be, we're already there."
<br><br>
The helicopter touches down on an impressive estate at Danube Street, greeted by staff. The security jump out, and a mighty hubbub ensues. Avery climbs out of the helicopter.
<br><br>
"I trust you can walk the rest of the way yourself? It's not far. I'll see you again."
<br><br>
Avery nods your way, and with that, <<he>> vanishes into a cloud of people.
<br><br>
<<endcombat>><<clotheson>>
<<link [[Next|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>>
<<elseif $phase is 1>>
Avery moves back and fixes <<his>> clothing.
<br><br>
"Well, it's good to know we understand each other so well. I trust we don't need to have this conversation again in the future. Now if you'd excuse me, I have important business to conduct. You can walk the rest of the way from here."
<br><br>
The helicopter touches down on an impressive estate at Danube Street, greeted by staff. The security jump out, and a mighty hubbub ensues. Avery climbs out of the helicopter without looking back, and his aides escort you to the exit.
<br><br>
<<endcombat>><<clotheson>>
<<link [[Next|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>>
<<else>>
Avery moves back and fixes <<his>> clothing.
<br><br>
"I hope you understand now, you uppity brat. Don't get any ideas. You may have some business acumen, but you're still only a dirt stain under my shoe. You can either play along if you know what's good for you, or go out with the trash. Consider this carefully."
<br><br>
The helicopter touches down on an impressive estate at Danube Street. Avery opens the door and leaves without looking back, and the security drag you out and deposit you next to the rubbish dump.
<br><br>
<<endcombat>><<clotheson>>
<<link [[Next|Residential alleyways]]>><<pass 30>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $enemyhealth lte 0>>
<<if $phase is 0>>
Recoiling, Avery releases you from <<his>> grip. <<He>> quickly adjusts <<his>> clothes back to normal.
<br><br>
"That was a nice exercise. I like my prey struggling from time to time. Just don't make it a habit. Now look outside. We've already arrived."
<br><br>
The helicopter touches down on an impressive estate at Danube Street, greeted by staff. The security jump out, and a mighty hubbub ensues. Avery climbs out of the helicopter.
<br><br>
"Well, that concludes our little adventure. I'll be in touch. The security will show you out." You're unceremoniously escorted out to the street.
<br><br>
<<endcombat>><<clotheson>>
<<link [[Next|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>>
<<elseif $phase is 1>>
Recoiling, Avery releases you from <<his>> grip.
<br><br>
"You really are an obstinate brat, aren't you? I've had it with your antics. I can't possibly bring street filth like you with me when I join the upper class. Since you don't know how to behave, I'll return you to a place you seem better suited to."
<br><br>
Avery gives a command to the pilot, and the helicopter makes for the park. It touches down in a wide open area. Avery opens the door.
<br><br>
"Now get off before I have the security drag you out. And better behave next time. I hope we got this straight."
<br><br>
Avery slams the door shut behind you, and the helicopter ascends once more.
<br><br>
<<endcombat>><<clothes>>
<<link [[Next|Park]]>><<pass 30>><<set $eventskip to 1>><</link>>
<<else>>
Recoiling, Avery releases you from <<his>> grip.
<br><br>
"That's it, you worthless <<bitch>>! I've had it with you! Maybe this will teach you where you belong!"
<br><br>
Avery opens the helicopter's door and kicks you out. You land in the water with a splash.<<ggstress>><<stress 12>>
<br><br>
You are left flailing in the middle of the ocean, watching Avery's helicopter disappearing on the horizon.
<br><br>
<<endcombat>>
<<link [[Next|Sea]]>><<set $sea to 50>><<endevent>><<pass 30>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
Avery moves back and fixes <<his>> clothing.
<br><br>
"Fine, we got this sorted out. Now begone and behave properly if you know what's good for you. I'll keep an eye on you."
<br><br>
The helicopter descends on an impressive estate near Danube Street. Avery jumps out, and the security drag you all the way to the exit.
<br><br>
<<endcombat>><<clotheson>>
<<link [[Next|Danube Street]]>><<pass 30>><<set $eventskip to 1>><</link>>
<</if>>
:: Avery Helicopter Roll
<<effects>>
Avery frowns. "I must be imagining things! You ungrateful little whore, you owe it all to me! You're nothing without me! Nothing! You're my property, do you understand? I'll take what is rightfully mine!"
<br><br>
<<link [[Next|Avery Helicopter Sex]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
:: Avery Helicopter Slap
<<effects>>
You slap the glass aside with force. Its contents are splattered gratuitously over the seats and Avery's suit. <<His>> face turns a deep shade of red.
<br><br>
"You little minx! Look what you've done! Are you lacking even the most basic forms of upbringing? Gah, it can't be helped! I need to get changed! But first to get rid of you! Be glad I don't have time to deal with you properly!"
<br><br>
Avery calls the pilot to head back. The helicopter descends in the park, just shy of touching the ground, and Avery unceremoniously pushes you out.<<gpain>><<violence 3>>
<br><br>
Face buried in the dirt, you watch Avery's helicopter head back to the office.
<br><br>
<<link [[Next|Park]]>><<endevent>><<pass 30>><<set $eventskip to 1>><</link>>
:: Avery Helicopter Walk
<<effects>>
You ignore Avery and walk the other way. Avery's face turns red as <<he>> gestures the pilot to take off. The security hurry to climb back inside in panic.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
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