* This will prevent said NPC from entering combat plus deal with all the rest of the math.
* Optional arguments [1] and [2] for health and arousal respectivelly. If the original health or arousal values for the NPCs haven't been changed, no need to use those arguments.
*/
<<set $_hpToReduce to _args[1] || $NPCList[_args[0]].healthmax>>
<<set $_hpToReduce to _args[1] || $NPCList[_args[0]].healthmax * $npcHealthMult>>
<<set $_arousalToReduce to _args[2] || $enemyarousalmax/$enemyno>>
<<if _args[0] isnot undefined and $NPCList[_args[0]]>>