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  1. Nov 02, 2023
  2. Aug 13, 2023
    • majou's avatar
      change compile.sh to make symlinks instead of full copies · 4aa97c6f
      majou authored
      previously, compile.sh was changed to copy game's html under a
      predictable name that the apk builder script expects to find. however,
      using a full copy is inefficient use of space and doesn't work well
      with the compiler's watch mode. i've changed the compile script to make
      symlinks instead, and modified the apk builder script to support them.
      4aa97c6f
  3. Jun 01, 2023
  4. May 08, 2022
  5. Apr 26, 2022
  6. Jul 03, 2021
  7. May 08, 2021
  8. Oct 24, 2020
  9. Oct 23, 2020
  10. Sep 21, 2020
  11. Aug 29, 2020
    • 00c356's avatar
      Portability improvements for compile.sh · 8dc7ba83
      00c356 authored
      changed `#!/bin/bash` to `#!/bin/sh` as we don't use any bash features and is more POSIX compliant (ie, works on more systems without extra configuration)
      added user execution permissions to all binaries (for some reason none of them were stored as executable by git? Might be a no-op on some systems)
      8dc7ba83
  12. Jul 31, 2020
  13. May 01, 2020
  14. Apr 29, 2020
  15. Apr 28, 2020
    • LollipopScythe's avatar
      Several File structure compiling changes and added tweego v2.1.1 compilers · 3d3b8b81
      LollipopScythe authored and Vrelnir's avatar Vrelnir committed
      - Added all Tweego compilers to the devtools and moved the `StoryFormats` folder to the same location
      - Moved the Tweego licence to the same folder
      - Re-written `compile.bat`, compile-watch.bat` and `compile.sh` so they can make use of the new compilers with help from the freecities pregmod git
      - Updated `README.md` to reflect the above changes
      3d3b8b81
  16. Mar 25, 2020
  17. Feb 26, 2020
  18. Jun 04, 2019
  19. Jan 26, 2019
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