an air supply status bar has been added to rig suits so you can keep track of how much air is left in the onboard tank
c4 now no longer absolutely obliterates everything on the location of whatever it's planted on
mobs still gib
if c4 is specifically strapped to the floor itself, it still blows open a hole in the hull
walls explode how they should again (including reinforced ones having the girder taken out as was made the case in !69 (merged)
fixed a small null proc issue with mobs killed via c4 being strapped to them (ex_act was called before any mob related adjustments ran thus calling to nothing hence the errors, this has been re-organised)
atmos and engi jumpsuits have been added to the respective secure lockers
small refinement to suplexing
The assailant now immediately drops to the floor with his target instead of having a .5-1s delay between the target drop and the assailant drop
Also removed some retarded and redundant calls I put in during initial implementation
the C&C console now reads access of IDs and PDAs with ID cards in the wear_id slot as well as in the active hand, which no longer forces players to move an ID/PDA to their active hand when logging into it to call the shuttle/make announcements etc