Varied Patches
Map adjustments:
- fixes the wonky hazard tiles in the SMES room
- added a firelock to the engineering construction entrance
- adjusted all corner tiles of Victus (the abandoned ship docked at old atmos) to be transparent and have parallax underneath them
Code patches:
- mob breath aligned with air process, meaning anesthetics (sleeping gas) now work again and a mob will correctly stay asleep until his internals are switched off
- with the air process changes being moved from 2 seconds to 1 second in commit 8fb20c2d, mobs were no longer breathing in alignment with it, resulting in mobs knocked out on anesthetics not actually staying asleep and waking up every 32 - 37 seconds.
- fixed brain damage surgery steps firing during unrelated surgery when the head is not targeted
- stops the gibber ghostizing a mob before the body is gibbed and the brain is spawned, which was rendering the mob bodiless and unable to be cloned via his brain which still exists upon successful gibbing
- fixed clones being forced back into their original body when said original body underwent catastrophic damage which forces the brain out of it, which was immediately killing healthy, cloned players. The following related scenarios have been tested to ensure this patches the described behaviour, cloning remains functional (for both corpses and brains), and mobs still in their original body are correctly made into a brain ghost:
- decapitation
- surgical brain removal
- set on fire
- admin gib
- kitchen gib
- adjusted description of examining a suicided mob to align correctly with the server doctrine
- added a check for refilling a fire extinguisher to tell players if the extinguisher is full
- combat autism adjustments as identified during testing earlier in the week:
- shifted losebreath up one line in the proc order of floor slams, which should see mobs be winded before they can get back on their feet rather than after
- shortened weaken duration from a wall slam from 5 to 1 which fixes mobs falling over after successfully resisting out of the grab
- adjusted weaken for table slams to be guaranteed if a mobs face is slammed into a table as it makes zero sense for a mob to still be standing after such an event
- added eye blur to a mob having their face slammed into a table
- adjusted damage zone for general table slams so the head is not targeted
- a few small surgery message tweaks for better phrasing