Shuttle sounds and R&D server turf fixes
- fixes the current server start air alarm from the server room starting too hot following the air rewrite in commit ecfaf0a4
- wrote in a new bluegrid turf for it, tested and it keeps the server room at the temp/figures it should be at
- the shuttle transit progress loop fx now stops playing for mobs when they fall out of the shuttle
- fixes holodeck and shuttle in transit fx from restarting with every step a ghost mob makes
- further investigation to be done to ensure holodeck music will correctly stop when a ghost client leaves the area, this is a WIP and will be addressed in a PR during the week