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Commit e49f2ff0 authored by Tristimdorion's avatar Tristimdorion
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Added: various backgrounds for bedrooms, don't link to copy of backgrounds,...

Added: various backgrounds for bedrooms, don't link to copy of backgrounds, but reference background images directly.
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......@@ -56,7 +56,7 @@ init 1310 python:
return mc.business.research_tier >= 2
def unlock_genetic_modification():
rd_division.background_image = standard_biotech_backgrounds[:]
rd_division.background_image = standard_biotech_backgrounds
rd_division.add_action(biotech_modify_person)
genetic_modification_policy = Policy(
......
Mods/Room/images/Generic_Bedroom1_Background.jpg

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Mods/Room/images/Generic_Bedroom2_Background.jpg

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Mods/Room/images/Generic_Bedroom3_Background.jpg

273 KiB

Mods/Room/images/Generic_Bedroom4_Background.jpg

350 KiB

Mods/Room/images/Prostitute_Bedroom_Background.jpg

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......@@ -53,6 +53,12 @@ init -1 python:
standard_ceo_office_backgrounds = room_background_image("CEO_Office_Background.jpg")
standard_police_station_backgrounds = room_background_image("Police_Station_Background.jpg", darken = False)
standard_police_jail_backgrounds = room_background_image("Police_Jail_Background.jpg", darken = False)
# bedroom backgrounds
standard_bedroom1_background = room_background_image("Generic_Bedroom1_Background.jpg")
standard_bedroom2_background = room_background_image("Generic_Bedroom2_Background.jpg")
standard_bedroom3_background = room_background_image("Generic_Bedroom3_Background.jpg")
standard_bedroom4_background = room_background_image("Generic_Bedroom4_Background.jpg")
prostitute_bedroom_background = room_background_image("Prostitute_Bedroom_Background.jpg")
def update_rd_div_with_genetics_unlocked():
if not genetic_modification_policy.is_owned():
......@@ -60,7 +66,7 @@ init -1 python:
found = find_in_list(lambda x: x.name == "R&D division", list_of_places)
if found:
found.background_image = standard_biotech_backgrounds[:]
found.background_image = standard_biotech_backgrounds
return
......@@ -71,18 +77,18 @@ label updated_room_background(stack):
python:
# as long as the base game has no nice images, we use these to make navigating a little more fun
office.background_image = enhanced_office_backgrounds[:]
m_division.background_image = enhanced_marketing_backgrounds[:]
p_division.background_image = enhanced_production_backgrounds[:]
rd_division.background_image = enhanced_research_backgrounds[:]
lobby.background_image = enhanced_lobby_backgrounds[:]
office.background_image = enhanced_office_backgrounds
m_division.background_image = enhanced_marketing_backgrounds
p_division.background_image = enhanced_production_backgrounds
rd_division.background_image = enhanced_research_backgrounds
lobby.background_image = enhanced_lobby_backgrounds
#As long a there is a mall background for these, replace it with our custom background
sex_store.background_image = standard_sex_store_backgrounds[:]
gym.background_image = standard_gym_backgrounds[:]
clothing_store.background_image = standard_clothing_store_backgrounds[:]
sex_store.background_image = standard_sex_store_backgrounds
gym.background_image = standard_gym_backgrounds
clothing_store.background_image = standard_clothing_store_backgrounds
if "her_hallway" in globals(): # check if room exists
her_hallway.background_image = standard_her_hallway_backgrounds[:]
her_hallway.background_image = standard_her_hallway_backgrounds
# update rd division when genetics are unlocked
update_rd_div_with_genetics_unlocked()
......
......@@ -71,7 +71,7 @@ label build_custom_rooms(stack):
# rd_division_basement = Room("biotech", "Biotechnology Lab", [], room_background_image("Biotech_Background.jpg"), rd_division_basement_objects, [], [biotech_clone_person, biotech_modify_person], False, [12,5], None, False, lighting_conditions = standard_indoor_lighting)
# Main Office Basement - Dungeon | dungeon_room_actions.rpy
dungeon = Room("dungeon", "Dungeon", [], standard_dungeon_backgrounds[:], dungeon_objects, [], [dungeon_room_appoint_slave_action], False, [4,3], None, False, lighting_conditions = standard_indoor_lighting)
dungeon = Room("dungeon", "Dungeon", [], standard_dungeon_backgrounds, dungeon_objects, [], [dungeon_room_appoint_slave_action], False, [4,3], None, False, lighting_conditions = standard_indoor_lighting)
list_of_places.append(dungeon)
# Downtown Bar - The Downtown Distillery | downtown_bar_actions.rpy
......@@ -80,41 +80,41 @@ label build_custom_rooms(stack):
# Hotel Lobby - The Hotel | No actions at this time.
# room is public, so girls can wander here too
downtown_hotel = Room("hotel lobby", "The Hotel", [], standard_hotel_backgrounds[:], downtown_hotel_lobby_objects,[], [], True, [5,5], None, True, lighting_conditions = standard_indoor_lighting)
downtown_hotel = Room("hotel lobby", "The Hotel", [], standard_hotel_backgrounds, downtown_hotel_lobby_objects,[], [], True, [5,5], None, True, lighting_conditions = standard_indoor_lighting)
list_of_places.append(downtown_hotel)
downtown_hotel_room = Room("hotel room", "The Hotel Room", [], standard_hotel_room_backgrounds[:], downtown_hotel_room_objects,[], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
downtown_hotel_room = Room("hotel room", "The Hotel Room", [], standard_hotel_room_backgrounds, downtown_hotel_room_objects,[], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
list_of_places.append(downtown_hotel_room)
#Creates a room specifically to keep girls we don't want to be accessible, so they are still updated.
purgatory = Room("purgatory", "Purgatory", [], None, purgatory_objects, [], [], False, [-5, -5], None, False, True, lighting_conditions = standard_indoor_lighting)
purgatory.accessible = False
fancy_restaurant = Room("fancy_restaurant", "Restaurant", [], standard_fancy_restaurant_backgrounds[:], [make_floor(), make_chair(), make_table()], [], [], False, [4,6], None, False, lighting_conditions = standard_indoor_lighting)
fancy_restaurant = Room("fancy_restaurant", "Restaurant", [], standard_fancy_restaurant_backgrounds, [make_floor(), make_chair(), make_table()], [], [], False, [4,6], None, False, lighting_conditions = standard_indoor_lighting)
list_of_places.append(fancy_restaurant)
# Stripclub BDSM Room | No actions at this time.
bdsm_room = Room("bdsm_room", "[strip_club.formalName] - BDSM room", [], standard_bdsm_room_backgrounds[:], bdsm_room_objects,[], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
bdsm_room = Room("bdsm_room", "[strip_club.formalName] - BDSM room", [], standard_bdsm_room_backgrounds, bdsm_room_objects,[], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
list_of_places.append(bdsm_room)
ceo_office = Room("ceo_office", "CEO Office", [], standard_ceo_office_backgrounds[:], ceo_office_objects, [], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
ceo_office = Room("ceo_office", "CEO Office", [], standard_ceo_office_backgrounds, ceo_office_objects, [], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
list_of_places.append(ceo_office)
# room is public so girls are not always visible in the main map
gym_shower = Room("gym shower", "Gym Shower", [], standard_gym_shower_backgrounds[:], gym_shower_objects, [], [], True, [], None, False, lighting_conditions = standard_indoor_lighting)
gym_shower = Room("gym shower", "Gym Shower", [], standard_gym_shower_backgrounds, gym_shower_objects, [], [], True, [], None, False, lighting_conditions = standard_indoor_lighting)
list_of_places.append(gym_shower)
home_shower = Room("home shower", "Home Shower", [], standard_home_shower_backgrounds[:], gym_shower_objects, [], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
home_shower = Room("home shower", "Home Shower", [], standard_home_shower_backgrounds, gym_shower_objects, [], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
list_of_places.append(home_shower)
mall_salon = Room("salon", "Hair Salon", [], standard_salon_backgrounds[:], [make_floor(), make_wall(), make_chair(), make_window(), make_counter()], [], [], True, [7,2], None, True, lighting_conditions = standard_indoor_lighting)
mall_salon = Room("salon", "Hair Salon", [], standard_salon_backgrounds, [make_floor(), make_wall(), make_chair(), make_window(), make_counter()], [], [], True, [7,2], None, True, lighting_conditions = standard_indoor_lighting)
list_of_places.append(mall_salon)
# added police station (and jail) at request of Starbuck
police_station = Room("police_station", "Police Station", [], standard_police_station_backgrounds[:], ceo_office_objects, [], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
police_station = Room("police_station", "Police Station", [], standard_police_station_backgrounds, ceo_office_objects, [], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
list_of_places.append(police_station)
police_jail = Room("police_jail", "Police Jail", [], standard_police_jail_backgrounds[:], police_jail_objects, [], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
police_jail = Room("police_jail", "Police Jail", [], standard_police_jail_backgrounds, police_jail_objects, [], [], False, [], None, False, lighting_conditions = standard_indoor_lighting)
list_of_places.append(police_jail)
# initialize dungeon room creation action
......
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