setup.addlocation("tentworld" ).parent("world").area().location().tanning(0).inside() /* TODO: remove inside() when consuming code has been adapted */;
setup.addlocation("tentworld" ).parent("world").area().location().tanning(0).inside().build(); /* TODO: remove inside() when consuming code has been adapted */
<<widget "compute_locations">>
<<script>>
for (const location in setup.locations) {
setup.locations[location].name = location;
if (setup.locations[location].descr === undefined) {