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Commit 7170c652 authored by xao's avatar xao
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reverts

parent 61b998ca
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5 merge requests!2821Weather/sky overhaul and Great Hawk expansion,!2804Combat finalisations,!2739Replacing hardcoded clothing logic in preparation for overwear.,!2718Weather update fixes,!2714Weather update
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<widget android-packageName="com.vrelnir.DegreesOfLewdity_debug" id="dol" version="0.4.6.0" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
<name short="DoL">Degrees of Lewdity</name>
<widget
id="dol"
version="0.4.5.3"
xmlns="http://www.w3.org/ns/widgets"
xmlns:cdv="http://cordova.apache.org/ns/1.0"
android-packageName="com.vrelnir.DegreesOfLewdity"
>
<name short="DoL">Degrees of Lewdity</name>
<description>Degrees of Lewdity</description>
<author email="9096-Vrelnir@users.noreply.gitgud.io" href="https://gitgud.io/Vrelnir/degrees-of-lewdity">
Vrelnir
</author>
<content src="index.html" />
<platform name="android">
<hook src="scripts/prevent_unnecessary_deletes.js" type="before_prepare" />
<hook src="scripts/prepare_files.js" type="before_compile" />
<hook src="scripts/move_built_apks.js" type="after_compile" />
<preference name="AndroidWindowSplashScreenAnimatedIcon" value="res/splashscreen.png" />
<preference name="AndroidWindowSplashScreenBackground" value="#111111" />
<preference name="AndroidWindowSplashScreenIconBackgroundColor" value="#111111" />
<preference name="SplashScreenDelay" value="0" />
<icon comment="36x36 px" density="ldpi" src="res/icon-ldpi.png" />
<icon comment="48x48 px" density="mdpi" src="res/icon-mdpi.png" />
<icon comment="72x72 px" density="hdpi" src="res/icon-hdpi.png" />
<icon comment="96x96 px" density="xhdpi" src="res/icon-xhdpi.png" />
<icon comment="144x144 px" density="xxhdpi" src="res/icon-xxhdpi.png" />
<icon comment="192x192 px" density="xxxhdpi" src="res/icon-xxxhdpi.png" />
</platform>
<content src="index.html" />
<platform name="android">
<!-- build scripts -->
<hook type="before_prepare" src="scripts/prevent_unnecessary_deletes.js" />
<hook type="before_compile" src="scripts/prepare_files.js" />
<hook type="after_compile" src="scripts/move_built_apks.js" />
<!-- splash screen -->
<preference name="AndroidWindowSplashScreenAnimatedIcon" value="res/splashscreen.png" />
<preference name="AndroidWindowSplashScreenBackground" value="#111111" />
<preference name="AndroidWindowSplashScreenIconBackgroundColor" value="#111111" />
<preference name="SplashScreenDelay" value="0" />
<!-- app icons -->
<icon src="res/icon-ldpi.png" density="ldpi" comment="36x36 px" />
<icon src="res/icon-mdpi.png" density="mdpi" comment="48x48 px" />
<icon src="res/icon-hdpi.png" density="hdpi" comment="72x72 px" />
<icon src="res/icon-xhdpi.png" density="xhdpi" comment="96x96 px" />
<icon src="res/icon-xxhdpi.png" density="xxhdpi" comment="144x144 px" />
<icon src="res/icon-xxxhdpi.png" density="xxxhdpi" comment="192x192 px" />
</platform>
</widget>
......@@ -106,7 +106,7 @@ If you want to avoid trouble, dress modestly and stick to safe, well-lit areas.
<<link [[Winter Start|Orphanage Intro]]>><<set Time.startDate to new DateTime(2022, 12, 4, 7)>><</link>> (Begins the game at the start of winter. For testing.)
<br>
<<link [[Christmas Start|Orphanage Intro]]>><<npc Kylar>><<person1>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Kylar")].state to "active">><<set Time.startDate to new DateTime(2022, 12, 23, 7)>><<set $money += 50000>><</link>> (Begins the game two days before Christmas. For testing.)
<<link [[Christmas Start|Orphanage Intro]]>><<npc Kylar>><<person1>><<endevent>><<set C.npc.Kylar.state to "active">><<set Time.startDate to new DateTime(2022, 12, 23, 7)>><<set $money += 50000>><</link>> (Begins the game two days before Christmas. For testing.)
<br>
<<link [[Valentine's Day Start|Orphanage Intro]]>><<set Time.startDate to new DateTime(2022, 2, 12, 7)>><</link>> (Begins the game 2 days before Valentine's Day. For testing.)
......
// Macro.add("table", {
// skipArgs: ["table"],
// tags: ["tableColumn", "tableRow"],
// isAsync: true,
// handler() {
// for (let i = 0; i < this.payload.length; i++) {
// switch (this.payload[i].name) {
// // case Combat.macroNames.main:
// // Wikifier.wikifyEval(this.payload[i].contents);
// // break;
// case "tableColumn":
// // Save until end of combat
// // Wikifier.wikifyEval(this.payload[i].contents);
// break;
// case Combat.macroNames.endCondition:
// Combat.addEndCondition(this.payload[i].args, this.payload[i].contents);
// break;
// }
// }
// //const output = Combat.create();
// //this.output.append(output);
// },
// });
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