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Commit fcd323a1 authored by ScribblingScribe's avatar ScribblingScribe
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Typo fixes

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...@@ -314,7 +314,7 @@ Be aware that many objects will be restored for you, including player, worn, car ...@@ -314,7 +314,7 @@ Be aware that many objects will be restored for you, including player, worn, car
<</widget>> <</widget>>
<<widget "scenesSearch">> <<widget "scenesSearch">>
<span class="red">Avoid updating your games while your replaying a scene.<<if $debug isnot 0>> "Teleporting" during a replay will break saves, avoid it if you don't know how to fix saves.<</if>></span> <span class="red">Avoid updating your games while you're replaying a scene.<<if $debug isnot 0>> "Teleporting" during a replay will break saves, avoid it if you don't know how to fix saves.<</if>></span>
<br> <br>
Scenes per page (Click search to update): <<numberslider "_itemsPerPage" "10" 5 40 5>> Scenes per page (Click search to update): <<numberslider "_itemsPerPage" "10" 5 40 5>>
<br><br> <br><br>
......
...@@ -506,7 +506,7 @@ All heads turn when you arrive, a naked <<girl>> with Doctor Harper close behind ...@@ -506,7 +506,7 @@ All heads turn when you arrive, a naked <<girl>> with Doctor Harper close behind
You get to work. The room is very dusty. You dust the tables. You bend over to dust the chairs. You kneel to dust the floor. The Doctor stays near you, and intervenes whenever someone gropes. "That's not what this is about," <<he>> says. "Look, don't touch." You get to work. The room is very dusty. You dust the tables. You bend over to dust the chairs. You kneel to dust the floor. The Doctor stays near you, and intervenes whenever someone gropes. "That's not what this is about," <<he>> says. "Look, don't touch."
<br><br> <br><br>
<<pass 30>> <<pass 30>>
You continue cleaning the room, unbothered by all the eyes on your <<lewdness>>. "That's enough," Harper announces after some time. "The room is clean." The room is clean. <<He>> takes the feather duster from you. The patients beg Harper to let you continue, but <<he>> doesn't relent. You continue cleaning the room, unbothered by all the eyes on your <<lewdness>>. "That's enough," Harper announces after some time. "The room is clean." <<He>> takes the feather duster from you. The patients beg Harper to let you continue, but <<he>> doesn't relent.
<br><br> <br><br>
"You've done very well today," the Doctor says once back in <<his>> office. "Get dressed." "You've done very well today," the Doctor says once back in <<his>> office. "Get dressed."
<br><br> <br><br>
......
...@@ -864,7 +864,7 @@ You hear shouting outside. ...@@ -864,7 +864,7 @@ You hear shouting outside.
<<else>> <<else>>
<<link [[Throw rocks (0:05)|Farm Assault Rocks]]>><<pass 5>><</link>><<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">><<physiquedifficulty 6000 20000>><<else>><<physiquedifficulty 1 16000>><</if>> <<link [[Throw rocks (0:05)|Farm Assault Rocks]]>><<pass 5>><</link>><<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">><<physiquedifficulty 6000 20000>><<else>><<physiquedifficulty 1 16000>><</if>>
<br> <br>
<<link [[Threaten|Farm Assault Threaten]]>><<pass 5>><</link>><<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">><<skill_difficulty famescrap "Combat Fame" 3000 3000>><<else>><<skill_difficulty famescrap "Combat Fame" 200 1000>><</if>> <<link [[Threaten (0:05)|Farm Assault Threaten]]>><<pass 5>><</link>><<if $farm_assault.teams[_assault_keys[_s]].type is "bailey">><<skill_difficulty famescrap "Combat Fame" 3000 3000>><<else>><<skill_difficulty famescrap "Combat Fame" 200 1000>><</if>>
<br> <br>
<</if>> <</if>>
<<elseif $farm_assault.teams[_assault_keys[_s]].state is "entry">> <<elseif $farm_assault.teams[_assault_keys[_s]].state is "entry">>
......
...@@ -3070,7 +3070,7 @@ The <<person>> glances over <<his>> shoulder. "Why don't you take a break?" <<he ...@@ -3070,7 +3070,7 @@ The <<person>> glances over <<his>> shoulder. "Why don't you take a break?" <<he
<<if $farm.wall gte 4>> <<if $farm.wall gte 4>>
<<He>> tumbles down a ditch, and throws a fearful glance over <<his>> shoulder as <<he>> escapes. <<He>> tumbles down a ditch, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<<elseif $farm.wall is 3>> <<elseif $farm.wall is 3>>
<<He>> clambes up the fence, drops to the other side, and throws as a fearful glance over <<his>> shoulder as <<he>> escapes. <<He>> clambers up the fence, drops to the other side, and throws as a fearful glance over <<his>> shoulder as <<he>> escapes.
<<else>> <<else>>
<<He>> tumbles back over the fence, and throws a fearful glance over <<his>> shoulder as <<he>> escapes. <<He>> tumbles back over the fence, and throws a fearful glance over <<his>> shoulder as <<he>> escapes.
<</if>> <</if>>
......
...@@ -305,7 +305,7 @@ You are on Alex's farm. A rustic farmhouse overlooks a yard and chicken coop. Ot ...@@ -305,7 +305,7 @@ You are on Alex's farm. A rustic farmhouse overlooks a yard and chicken coop. Ot
<<elseif $farm_stage is 11 and $farm.clearing lte 0>> <<elseif $farm_stage is 11 and $farm.clearing lte 0>>
<<earnFeat "Cultivator">> <<earnFeat "Cultivator">>
You observe the eighth field. It was a tangled mess not long ago. You observe the ninth field. It was a tangled mess not long ago.
<br><br> <br><br>
<<npc Alex>><<person1>> <<npc Alex>><<person1>>
Alex stands at your side. Alex stands at your side.
......
...@@ -441,7 +441,7 @@ You feel <<his>> hands on your <<bottom>>. You try to escape, <span class="red"> ...@@ -441,7 +441,7 @@ You feel <<his>> hands on your <<bottom>>. You try to escape, <span class="red">
<<effects>> <<effects>>
<<if $enemyarousal gte $enemyarousalmax>> <<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>> <<ejaculation>>
The <<monk>> gives your <<bottom>> one last smack. It's enough to shift you. Forwards. The <<monk>> gives your <<bottom>> one last smack. It's enough to shift you forwards.
<br><br> <br><br>
<<clotheson>> <<clotheson>>
<<endcombat>> <<endcombat>>
......
...@@ -928,7 +928,7 @@ You go into detail, telling Avery that your school performance is ...@@ -928,7 +928,7 @@ You go into detail, telling Avery that your school performance is
<<elseif $school gte 2800>> <<elseif $school gte 2800>>
<span class="teal">excellent.</span> <<He>> seems to be proud of you. <<npcincr Avery love 1>><<glove>> <span class="teal">excellent.</span> <<He>> seems to be proud of you. <<npcincr Avery love 1>><<glove>>
<<elseif $school gte 1600>> <<elseif $school gte 1600>>
<span class="lblue">good.</span> <<He>> sems to be paying attention. <span class="lblue">good.</span> <<He>> seems to be paying attention.
<<elseif $school gte 800>> <<elseif $school gte 800>>
<span class="blue">okay.</span> <<He>> seems to not be paying attention. <span class="blue">okay.</span> <<He>> seems to not be paying attention.
<<elseif $school gte 400>> <<elseif $school gte 400>>
......
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