- Sep 20, 2024
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- Sep 19, 2024
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xao authored
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- Sep 02, 2024
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- Aug 13, 2024
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- Jun 21, 2024
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xao authored
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- Jun 08, 2024
- Jun 07, 2024
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xao authored
- Missing location images will no longer pause the sidebar canvas, or cause it to error out.
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- Jun 05, 2024
- Jun 04, 2024
- Jun 03, 2024
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xao authored
- Fixed crash from refreshing page on character viewer from start page
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- Jun 02, 2024
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xao authored
- Jun 01, 2024
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xao authored
- Fixed pain multiplier on low body temperature
- May 31, 2024
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xao authored
- Added more detailed descriptions about your body temperature, when hovering over the thermometer icon.
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xao authored
- Fixed an error with importing settings - Can now pass-out from cold properly in the lake. - Fixed warmth values not displaying correctly in wardrobe, if it's a two-part item. - Will now only warm for hypothermia if your temperature is decreasing. - Fixed a couple of cases of duplicate effects messages. - Reduce chance of unending molestation events from passing out from cold.
- May 30, 2024
- May 29, 2024
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xao authored
- Removed Time.nightState since it's unused, and redundant - Reorganised file structure slightly - Added weather icons for minimised mobile views - Unset $startingseason since it's no longer used after game start - Some file cleanup
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- May 28, 2024
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xao authored
- Added new banner as a canvas instance to the start menu. - Added code to support resizing of canvases dynamically. Only enabled for banner for now. - Changed the way reflections work (again), now uses a slightly different algorithm to look more like waves heading top to bottom (can be adjusted). - Fixed a bug which didn't set the color of the glow properly for emissives. - Adjusted orbital code to allow for adding a bottomOffset (increase the distance the orbital travels below horizon) - Precipitation animations are now properly disabled when the condition is false (doesn't rain or snow). - Reorganised the file structure. - Refactored the way canvas settings were set up. - Refactored a lot of the canvas code. - Refactored layers, and effects code. - Start menu now sets the location, time and weather (for the banner to work) - Removed some redundent leftover code. - Changed Weather.Sky singleton to Weather.Renderer - Slightly increased extreme temperatures - Added one more cirrus cloud sprite - Added Eden Cabin and Bird Tower to major locations
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- May 23, 2024
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xao authored
- Fix Sky canvas not updating correctly if time (or any binding) was changed during a passage, after canvas has already been drawn
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xao authored
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xao authored
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xao authored
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xao authored
- Changing weather with cheats will now instantly change the weather in the canvas, rather than over 30 minutes of game time - Visual changes during blood moon
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xao authored
- Overcast now get properly saved in state, and will show correctly in the sky canvas when going back / fourth in history, refreshing, or loading a save. - Some visuals were corrected related to overcast. - Overcast will now display more accurately - Rain during nighttime now slightly more visible - Regression fix for fixing startup screen error
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xao authored
- Fix a regression error during startup screen, due to changing load order of weather to passageend from passagestart - Added to versionUpdate to also remove frozen values of old weather references (if loading an old save that was made during the schism itself)
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- May 22, 2024
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xao authored
Some cleanup: Daily, weekly, and yearly no longer require setup to add objects. It is enough to create the object once, and it will do a deep clear instead of deleting the object and recreating it. Added clearProperties Added depth parameter to deepMerge Slight colour changes Some more cleanup in versionUpdate Refactored statFreeze widgets
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Purity authored
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- May 19, 2024
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xao authored
- Fixed a location error in town
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xao authored
- Various fixes
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xao authored
- Added a glimmer effect to sea location. - Added animations and other improvements to sea location. - Animations now support "sliders". Enabling sliders will cause an image to move across the screen over time, without having to add key-frames. - Improvements to debugging animations. - Added onEnable and onDisable events for effects. - Subeffects now always run after the main effect. - Fixed a bug where animations would get overwritten if reflections were turned off. - Fix potential bug when toggling new renderer on/off - Fixed an error when using old renderer if there is no base image (i.e. sea where it only has reflective images)
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