Fatigue/drunk conditional fixes
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I noticed these couple minor issues while browsing the code base for personal understanding and modding ideas.
game/overworld-town/loc-pub/seduction.twee
- Fixed a conditional that checked if $drunk
is exactly equal to 1 (when the variable has a range 0-1000). I assume this meant to check for any level of drunkenness > 0 insteadgame/overworld-plains/loc-farm/cottage.twee
- Removed checks of the $fatigue
variable (which is never set to a value in the first place), replacing them with $tiredness
checks. Changed the numeric values to be based on C.tiredness.max
(currently 2000) instead of being hard-codedgame/overworld-town/loc-temple/prayer.twee
- Same fatigue fixI haven't contributed before, so apologies if I missed any standard practices for your merging/approval process. Please let me know so I can do better in the future if so.