Forest cleanup
- Remove duplicate eventpool events.
- Fix indentation.
- Name all inline events.
- Fix tree root assault to respect $plantdisable, under the same check as forestplant_kiss and forestplant_snare.
- Extract repeated forest_wolf code to a widget.
- Pull mushrooms out of the event pool and give a fixed drop chance.
- Change weights to ints to make calculating odds easier.
- Make bee event always happen, just maybe without bees, so changing toggles won't affect drop rates.
- Move duplicate hunt-starting code into a widget.
- Move hunt start call outside eventpool to a constant trigger rate.
- Remove unneeded $rnd2 var.
- Moved duplicate code out of the elseif ladder in
:: Forest
. - Set probabilities of hunt starting to be 1:12 in eventforest, 1:6 in eventforestdeep. This is opposite of previous, and when searching at max allure, gives a 5% and 10% chance of hunt starting, respectively.
Edited by Catwheezle