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Forest cleanup

  • Remove duplicate eventpool events.
  • Fix indentation.
  • Name all inline events.
  • Fix tree root assault to respect $plantdisable, under the same check as forestplant_kiss and forestplant_snare.
  • Extract repeated forest_wolf code to a widget.
  • Pull mushrooms out of the event pool and give a fixed drop chance.
  • Change weights to ints to make calculating odds easier.
  • Make bee event always happen, just maybe without bees, so changing toggles won't affect drop rates.
  • Move duplicate hunt-starting code into a widget.
  • Move hunt start call outside eventpool to a constant trigger rate.
  • Remove unneeded $rnd2 var.
  • Moved duplicate code out of the elseif ladder in :: Forest.
  • Set probabilities of hunt starting to be 1:12 in eventforest, 1:6 in eventforestdeep. This is opposite of previous, and when searching at max allure, gives a 5% and 10% chance of hunt starting, respectively.
Edited by Catwheezle

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