Small fix
- When executing Hacker's Bailey task, the failure text can be displayed smoothly after failure.
- Added a new Passout scene specifically for
moor horse
. This is used to fix a bug in the moor horse event if the player passout. I don't know if this is a good way. Move the position of<<if $moormove is "horse">>
inmoor
to the front to avoid other events
Edited by LupusXLass1404