Small fix

  • When executing Hacker's Bailey task, the failure text can be displayed smoothly after failure.
  • Added a new Passout scene specifically for moor horse. This is used to fix a bug in the moor horse event if the player passout. I don't know if this is a good way. Move the position of <<if $moormove is "horse">> in moor to the front to avoid other events
Edited by LupusXLass1404

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