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Sharinigma
netrunner
Commits
29161daa
Commit
29161daa
authored
7 years ago
by
Odilitime
Browse files
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MultiComponent refactor, delete*, setDOM, move out printComponent
parent
33592a42
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2 changed files
src/graphics/components/DocumentComponent.cpp
+52
-96
52 additions, 96 deletions
src/graphics/components/DocumentComponent.cpp
src/graphics/components/DocumentComponent.h
+4
-14
4 additions, 14 deletions
src/graphics/components/DocumentComponent.h
with
56 additions
and
110 deletions
src/graphics/components/DocumentComponent.cpp
+
52
−
96
View file @
29161daa
...
...
@@ -5,7 +5,10 @@
#include
"InputComponent.h"
#include
<ctime>
DocumentComponent
::
DocumentComponent
(
const
float
rawX
,
const
float
rawY
,
const
float
rawWidth
,
const
float
rawHeight
,
const
int
passedWindowWidth
,
const
int
passedWindowHeight
)
{
void
deleteComponent
(
std
::
shared_ptr
<
Component
>
&
component
);
void
deleteNode
(
std
::
shared_ptr
<
Node
>
node
);
DocumentComponent
::
DocumentComponent
(
const
float
rawX
,
const
float
rawY
,
const
float
rawWidth
,
const
float
rawHeight
,
const
int
passedWindowWidth
,
const
int
passedWindowHeight
)
:
MultiComponent
(
rawX
,
rawY
,
rawWidth
,
rawHeight
,
passedWindowWidth
,
passedWindowHeight
)
{
//std::cout << "DocumentComponent::DocumentComponent" << std::endl;
windowWidth
=
passedWindowWidth
;
...
...
@@ -50,7 +53,8 @@ DocumentComponent::DocumentComponent(const float rawX, const float rawY, const f
}
};
onWheel
=
[
this
](
int
passedX
,
int
passedY
)
{
//std::cout << "scroll yDelta: " << y << std::endl;
//std::cout << "DocumentComponent::DocumentComponent:::onWheel - scroll yDelta: " << y << std::endl;
//Component::printComponentTree(rootComponent, 0);
double
pY
=
passedY
/
10
;
this
->
scrollY
-=
pY
;
if
(
this
->
scrollY
<
0
)
{
...
...
@@ -63,7 +67,7 @@ DocumentComponent::DocumentComponent(const float rawX, const float rawY, const f
//std::cout << "root.y: " << static_cast<int>(rootComponent->y) << std::endl;
//std::cout << "windowSize: " << windowWidth << "," << windowHeight << std::endl;
// a
j
dust root position
// ad
j
ust root position
rootComponent
->
y
=
this
->
y
+
this
->
scrollY
;
//std::cout << "now root.y: " << static_cast<int>(rootComponent->y) << std::endl;
...
...
@@ -71,18 +75,20 @@ DocumentComponent::DocumentComponent(const float rawX, const float rawY, const f
rootComponent
->
windowWidth
=
windowWidth
;
rootComponent
->
windowHeight
=
windowHeight
;
//printComponentTree(rootComponent, 0);
//
Component::
printComponentTree(rootComponent, 0);
// this takes so long, we may want to delay until the input is adjusted
const
std
::
clock_t
begin
=
clock
();
rootComponent
->
layout
();
// need to update the vertices
//renderDirty = true;
// should we mark win->renderDirty = true?
const
std
::
clock_t
end
=
clock
();
std
::
cout
<<
"Scrolled document in: "
<<
std
::
fixed
<<
((
static_cast
<
double
>
(
end
-
begin
))
/
CLOCKS_PER_SEC
)
<<
std
::
scientific
<<
" seconds"
<<
std
::
endl
;
//rootComponent->y = this->y - this->scrollY;
//std::cout << "after root.y: " << static_cast<int>(rootComponent->y) << std::endl;
// don't need this
// don't need this
- why not?
//this->renderDirty = true;
};
onMousedown
=
[
this
](
int
passedX
,
int
passedY
)
{
...
...
@@ -178,35 +184,43 @@ DocumentComponent::DocumentComponent(const float rawX, const float rawY, const f
};
}
void
DocumentComponent
::
resize
(
const
int
passedWindowWidth
,
const
int
passedWindowHeight
)
{
std
::
cout
<<
"DocumentComponent::resize - relaying out"
<<
std
::
endl
;
windowWidth
=
passedWindowWidth
;
windowHeight
=
passedWindowHeight
;
//this->printComponentTree(rootComponent, 0);
rootComponent
->
windowWidth
=
passedWindowWidth
;
rootComponent
->
windowHeight
=
passedWindowHeight
;
rootComponent
->
layout
();
//this->printComponentTree(rootComponent, 0);
void
deleteComponent
(
std
::
shared_ptr
<
Component
>
&
component
)
{
// delete all my child first
for
(
std
::
shared_ptr
<
Component
>
child
:
component
->
children
)
{
deleteComponent
(
child
);
}
component
->
parent
=
nullptr
;
component
->
previous
=
nullptr
;
component
->
children
.
clear
();
// now delete self
}
void
DocumentComponent
::
printComponentTree
(
const
std
::
shared_ptr
<
Component
>
&
component
,
int
depth
)
{
for
(
int
i
=
0
;
i
<
depth
;
i
++
)
{
std
::
cout
<<
'\t'
;
}
TextComponent
*
textComponent
=
dynamic_cast
<
TextComponent
*>
(
component
.
get
());
if
(
textComponent
)
{
std
::
cout
<<
std
::
fixed
<<
"X: "
<<
static_cast
<
int
>
(
textComponent
->
x
)
<<
" Y: "
<<
static_cast
<
int
>
(
textComponent
->
y
)
<<
" WIDTH: "
<<
static_cast
<
int
>
(
textComponent
->
width
)
<<
" HEIGHT: "
<<
static_cast
<
int
>
(
textComponent
->
height
)
<<
" INLINE: "
<<
textComponent
->
isInline
<<
" TEXT: "
<<
textComponent
->
text
<<
std
::
endl
;
void
deleteNode
(
std
::
shared_ptr
<
Node
>
node
)
{
for
(
std
::
shared_ptr
<
Node
>
child
:
node
->
children
)
{
deleteNode
(
child
);
}
else
{
std
::
cout
<<
std
::
fixed
<<
"X: "
<<
static_cast
<
int
>
(
component
->
x
)
<<
" Y: "
<<
static_cast
<
int
>
(
component
->
y
)
<<
" WIDTH: "
<<
static_cast
<
int
>
(
component
->
width
)
<<
" HEIGHT: "
<<
static_cast
<
int
>
(
component
->
height
)
<<
" INLINE: "
<<
component
->
isInline
<<
std
::
endl
;
node
->
parent
=
nullptr
;
node
->
children
.
clear
();
node
->
component
=
nullptr
;
// disassociate component
}
void
DocumentComponent
::
setDOM
(
const
std
::
shared_ptr
<
Node
>
rootNode
)
{
// reset rootComponent
if
(
rootComponent
)
{
deleteComponent
(
rootComponent
);
}
for
(
std
::
shared_ptr
<
Component
>
child
:
component
->
children
)
{
printComponentTree
(
child
,
depth
+
1
);
if
(
domRootNode
)
{
deleteNode
(
domRootNode
);
}
// reset scroll position ?
// new root component
rootComponent
=
std
::
make_shared
<
Component
>
();
rootComponent
->
name
=
"rootComponent of "
+
name
;
rootComponent
->
y
=
y
;
domRootNode
=
rootNode
;
domDirty
=
true
;
}
void
DocumentComponent
::
render
()
{
...
...
@@ -215,25 +229,25 @@ void DocumentComponent::render() {
const
std
::
clock_t
begin
=
clock
();
createComponentTree
(
domRootNode
,
rootComponent
);
const
std
::
clock_t
end
=
clock
();
// root component here doesn't have any children...
std
::
cout
<<
"built & laid out document components in: "
<<
std
::
fixed
<<
((
static_cast
<
double
>
(
end
-
begin
))
/
CLOCKS_PER_SEC
)
<<
std
::
scientific
<<
" seconds"
<<
std
::
endl
;
//printComponentTree(rootComponent, 0);
//Component::printComponentTree(rootComponent, 0);
domDirty
=
false
;
renderDirty
=
true
;
//std::cout << "root Height: " << static_cast<int>(rootComponent->height) << " window Height: " << windowHeight << " y " << static_cast<int>(this->y) << std::endl;
scrollHeight
=
std
::
max
(
0
,
static_cast
<
int
>
(
rootComponent
->
height
-
(
windowHeight
+
(
this
->
y
*
2
))));
}
if
(
renderDirty
)
{
glUseProgram
(
win
->
textureProgram
);
renderBoxComponents
(
rootComponent
);
glUseProgram
(
win
->
fontProgram
);
renderComponents
(
rootComponent
);
}
//std::cout << "DocumentComponent::render - renderDirty" << std::endl;
glUseProgram
(
win
->
textureProgram
);
renderBoxComponents
(
rootComponent
);
glUseProgram
(
win
->
fontProgram
);
renderComponents
(
rootComponent
);
}
// create this component and all it's children
void
DocumentComponent
::
createComponentTree
(
const
std
::
shared_ptr
<
Node
>
node
,
const
std
::
shared_ptr
<
Component
>
&
parentComponent
)
{
std
::
shared_ptr
<
Component
>
component
=
componentBuilder
.
build
(
node
,
parentComponent
,
windowWidth
,
windowHeight
);
//std::cout << "DocumentComponent::createComponentTree" << std::endl;
if
(
!
component
)
{
//std::cout << "DocumentComponent::createComponentTree - no component" << std::endl;
return
;
...
...
@@ -249,65 +263,7 @@ void DocumentComponent::createComponentTree(const std::shared_ptr<Node> node, co
}
}
// draw this component and all it's children
void
DocumentComponent
::
renderComponents
(
std
::
shared_ptr
<
Component
>
component
)
{
if
(
!
component
)
{
std
::
cout
<<
"DocumentComponent::renderComponents - got null passed"
<<
std
::
endl
;
return
;
}
TextComponent
*
textComponent
=
dynamic_cast
<
TextComponent
*>
(
component
.
get
());
if
(
textComponent
)
{
textComponent
->
render
();
}
// is this needed?
if
(
component
->
children
.
empty
())
{
return
;
}
for
(
std
::
shared_ptr
<
Component
>
&
child
:
component
->
children
)
{
renderComponents
(
child
);
}
}
void
DocumentComponent
::
renderBoxComponents
(
std
::
shared_ptr
<
Component
>
component
)
{
if
(
!
component
)
{
std
::
cout
<<
"DocumentComponent::renderBoxComponents - got null passed"
<<
std
::
endl
;
return
;
}
// render non-text components too
BoxComponent
*
boxComponent
=
dynamic_cast
<
BoxComponent
*>
(
component
.
get
());
//inputComponent->render();
if
(
boxComponent
)
{
/*
GLenum glErr=glGetError();
if(glErr != GL_NO_ERROR) {
std::cout << "Window::renderBoxComponents - box render start - not ok: " << glErr << std::endl;
}
*/
/*
glUseProgram(textureProgram);
glErr=glGetError();
if(glErr != GL_NO_ERROR) {
std::cout << "glUseProgram - not ok: " << glErr << std::endl;
}
*/
//std::cout << "Window::renderBoxComponents - Rendering at " << (int)boxComponent->x << "x" << (int)boxComponent->y << std::endl;
boxComponent
->
render
();
}
/*
InputComponent *inputComponent = dynamic_cast<InputComponent*>(component.get());
if (inputComponent) {
glUseProgram(textureProgram);
inputComponent->render();
}
*/
// is this needed?
if
(
component
->
children
.
empty
())
{
return
;
}
for
(
std
::
shared_ptr
<
Component
>
&
child
:
component
->
children
)
{
renderBoxComponents
(
child
);
}
}
// used for picking
std
::
shared_ptr
<
Component
>
DocumentComponent
::
searchComponentTree
(
const
std
::
shared_ptr
<
Component
>
&
component
,
const
int
passedX
,
const
int
passedY
)
{
...
...
This diff is collapsed.
Click to expand it.
src/graphics/components/DocumentComponent.h
+
4
−
14
View file @
29161daa
...
...
@@ -9,29 +9,20 @@
#include
"../../URL.h"
#include
"../../networking/HTTPResponse.h"
class
DocumentComponent
:
public
Component
{
#include
"MultiComponent.h"
class
DocumentComponent
:
public
MultiComponent
{
public:
DocumentComponent
(
const
float
rawX
,
const
float
rawY
,
const
float
rawWidth
,
const
float
rawHeight
,
const
int
passedWindowWidth
,
const
int
passedWindowHeight
);
void
printComponentTree
(
const
std
::
shared_ptr
<
Component
>
&
component
,
int
depth
);
void
render
();
void
createComponentTree
(
const
std
::
shared_ptr
<
Node
>
node
,
const
std
::
shared_ptr
<
Component
>
&
parentComponent
);
void
renderComponents
(
std
::
shared_ptr
<
Component
>
component
);
void
renderBoxComponents
(
std
::
shared_ptr
<
Component
>
component
);
std
::
shared_ptr
<
Component
>
searchComponentTree
(
const
std
::
shared_ptr
<
Component
>
&
component
,
const
int
x
,
const
int
y
);
void
navTo
(
const
std
::
string
url
);
void
resize
(
const
int
passedWindowWidth
,
const
int
passedWindowHeight
);
void
setDOM
(
const
std
::
shared_ptr
<
Node
>
rootNode
);
std
::
shared_ptr
<
Node
>
domRootNode
=
nullptr
;
ComponentBuilder
componentBuilder
;
std
::
shared_ptr
<
Component
>
rootComponent
=
std
::
make_shared
<
Component
>
();
URL
currentURL
;
bool
domDirty
=
false
;
bool
renderDirty
=
false
;
// we'll need a way to pass events down and up
// also how do we handle scroll?
// we'll need searchComponentTree for picking
Window
*
win
;
std
::
shared_ptr
<
Component
>
hoverComponent
=
nullptr
;
std
::
shared_ptr
<
Component
>
focusedComponent
=
nullptr
;
int
scrollY
=
0
;
int
scrollHeight
=
0
;
};
...
...
@@ -39,6 +30,5 @@ public:
//bool setWindowContent(URL const& url);
//void handleRequest(const HTTPResponse &response);
extern
const
std
::
unique_ptr
<
Window
>
window
;
#endif
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