- Aug 08, 2017
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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- Aug 06, 2017
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
new resize() plus one that's takes an availableWidth for scroll masking, rasterStart/noWrap/availableWidth, move texture data into properties, moved indices out
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
default cstr, use unified pointToViewport/distanceToViewport, reduce texture to 1x1, render() GL error output, resize/pointToViewport/distanceToViewport moved out
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Odilitime authored
move indicies out, reduce texture size, initial info vars, move pointToViewport/distanceToViewport/resize out, default constructor
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
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Odilitime authored
renderBoxComponents implementation for different shader, better opengl error detection, use new resize API, onResize rebuild box components, fix shader link status check, change box coordinates, onMouseMove cache hovered component/Support onFocus/onBlur/onMouseDown/onMouseUp, Keyboard input is pumped to focused component
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Odilitime authored
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Odilitime authored