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// -------------------------------------------------------------------------------
// 1) Main Variables.
// -------------------------------------------------------------------------------
get: function () {
return BunnyWaitress.bBunnyOutfit && $karryn.isWearingWaitressClothing();
},
set: function (wear) {
BunnyWaitress.bBunnyOutfit = wear;
}
});
// -------------------------------------------------------------------------------
// 2) Multi-language Texts
// -------------------------------------------------------------------------------
BunnyWaitress.Scene_Boot_start = Scene_Boot.prototype.start;
if ($remMapSCH == null) {
$remMapSCH = {};
}
$remMapEN.BunnyWaitress__Pantyhose_Title = {text: ['Bunny Waitress']};
$remMapSCH.BunnyWaitress__Pantyhose_Title = {text: ['猫猫酒保服']};
$remMapRU.BunnyWaitress__Pantyhose_Title = {text: ['Официантка-зайчик']};
$remMapEN.BunnyWaitress__Pantyhose_Desc =
{text: ['Bunny waitress on duty!', 'Hop hop!', '\\C[13](Available during the waitressjob)']};
$remMapSCH.BunnyWaitress__Pantyhose_Desc =
{text: ['这是您的订单喵♥……', '……真的要打扮成这样吗……*唉*', '\\C[13](服装将在酒吧小游戏中生效)']};
$remMapRU.BunnyWaitress__Pantyhose_Desc =
{text: ['Официантка-зайчик начинает на смену!', 'Прыг прыг!', '\\C[13](доступен во время работы в баре).']};
};
// -------------------------------------------------------------------------------
// 4) Changing outfits functions
// -------------------------------------------------------------------------------
BunnyWaitress.BunnyOutfit = is_wear;
};
// -------------------------------------------------------------------------------
// 5) Register in Hanger
// -------------------------------------------------------------------------------
console.warn("BunnyWaitress Pack: Can't register, cause '[Sushikun] Hanger' pack is not found!");
return;
}
SushiHanger.AddOutfit(
"BunnyWaitressOutfit_ModFrenzy", // Should be uniq and without spaces.
["Waitress"],
["waitress"],
[],
function () {
BunnyWaitress.WearPantyhose(true);
},
function () {
BunnyWaitress.WearPantyhose(false);
}