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Eye Functions

In all functions side can be left, right or both unless stated otherwise.

Eye types: 1: normal; 2: glass; 3: cybernetic
0 is used as return value if there is no eye, but is never stored in the slave object.

Vision: 0: blind; 1: nearsighted (or impaired/blurred); 2: normal

Read-only functions

  • hasAnyEyes(slave):
    True if slave has at least one eye.

  • hasAnyNaturalEyes(slave):
    True if slave has at least one eye that is natural.

  • hasAnyProstheticEyes(slave):
    True if slave has at least one eye that is prosthetic (cybernetic or glass).

  • hasAnyCyberneticEyes(slave):
    True if slave has at least one eye that is cybernetic.

  • hasBothEyes(slave):
    True if slave has both eyes.

  • hasBothNaturalEyes(slave):
    True if slave has both eyes and they are natural.

  • hasBothProstheticEyes(slave): True if slave has both eyes and they are prosthetic (cybernetic or glass).

  • hasBothCyberneticEyes(slave):
    True if slave has both eyes and they are cybernetic.

  • hasLeftEye(slave):
    True if slave has left eye.

  • hasRightEye(slave):
    True if slave has right eye.

  • getLeftEyeType(slave):
    Returns type of the left eye.

  • getRightEyeType(slave):
    Returns type of the right eye.

  • getLeftEyeVision(slave):
    Returns vision of the left eye.

  • getRightEyeVision(slave):
    Returns vision of the right eye.

  • getBestVision(slave):
    Returns highest vision of both eyes.

  • getWorstVision(slave):
    Returns lowest vision of both eyes.

  • anyVisionEquals(slave, vision):
    True if one eye has the specified vision.

  • getLeftEyeColor(slave):
    Returns color of the left eye. If there is no eye empty is returned.

  • getRightEyeColor(slave):
    Returns color of the right eye. If there is no eye empty is returned.

  • getLeftEyePupil(slave):
    Returns the shape of pupil of the left eye. If there is no eye circular is returned.

  • getRightEyePupil(slave):
    Returns the shape of pupil of the right eye. If there is no eye circular is returned.

  • hasVisibleHeterochromia(slave):
    True if left and right eye colors are different. Does NOT relate to the genetic quirk.

  • getGeneticEyeColor(slave, side):
    Gives the genetic color of the specified eye.
    both is not allowed as value of side.

  • getLenseCount(slave):
    Counts the number of eyes that are not the genetic color.

Description

  • App.Desc.eyesType(slave):
    Fits in a sentence like this: She has {return}.

  • App.Desc.eyeTypeToString(type):
    Converts an eye type to a string.
    1 -> natural
    2 -> glass
    3 -> artificial

  • App.Desc.eyesColor(slave, adj = "", eye = "eye", eyes = "eyes"):
    Fits in a sentence like this: She has {return}.
    adj is added in between color and eye like this: brown wet eyes.

  • App.Desc.eyeColor(slave):
    Fits in a sentence like this: She has {return} eyes.
    Prefer App.Desc.eyesColor if possible as it works reliably with only one eye. Example where this is better: {return}-eyed gaze

  • App.Desc.eyesVision(slave):
    Fits in a sentence like this: She has {return}.

  • App.Desc.eyesToVision(slave):
    Converts an eye vision to a string.
    0 -> blind
    1 -> nearsighted
    2 -> normal

Modification

  • eyeSurgery(slave, side, action):
    Modifies a slaves eyes.
    Allowed values for action:
    No Existing eyes required: normal, glass, cybernetic
    Existing eyes required: remove, blind, blur, fix

  • setEyeColor(slave, color, side = "both"):
    Changes the visible eye color.

  • setEyeColorFull(slave, iris, pupil, sclera, side):
    Changes all visible parts of the eye.

  • setGeneticEyeColor(slave, color, heterochromia = false):
    Changes the genetic eye color. WARNING: If heterochromia is true, the function will add the genetic quirk, even if the slave did not have it before.

  • resetEyeColor(slave, side):
    Sets the eye color to the genetic color. Takes heterochromia and albinism into account.