Eye Functions
In all functions side
can be left
, right
or both
unless stated otherwise.
Eye types: 1
: normal; 2
: glass; 3
: cybernetic
0
is used as return value if there is no eye, but is never stored in the slave object.
Vision: 0
: blind; 1
: nearsighted (or impaired/blurred); 2
: normal
Read-only functions
-
hasAnyEyes(slave)
:
True if slave has at least one eye. -
hasAnyNaturalEyes(slave)
:
True if slave has at least one eye that is natural. -
hasAnyProstheticEyes(slave)
:
True if slave has at least one eye that is prosthetic (cybernetic or glass). -
hasAnyCyberneticEyes(slave)
:
True if slave has at least one eye that is cybernetic. -
hasBothEyes(slave)
:
True if slave has both eyes. -
hasBothNaturalEyes(slave)
:
True if slave has both eyes and they are natural. -
hasBothProstheticEyes(slave)
: True if slave has both eyes and they are prosthetic (cybernetic or glass). -
hasBothCyberneticEyes(slave)
:
True if slave has both eyes and they are cybernetic. -
hasLeftEye(slave)
:
True if slave has left eye. -
hasRightEye(slave)
:
True if slave has right eye. -
getLeftEyeType(slave)
:
Returns type of the left eye. -
getRightEyeType(slave)
:
Returns type of the right eye. -
getLeftEyeVision(slave)
:
Returns vision of the left eye. -
getRightEyeVision(slave)
:
Returns vision of the right eye. -
getBestVision(slave)
:
Returns highest vision of both eyes. -
getWorstVision(slave)
:
Returns lowest vision of both eyes. -
anyVisionEquals(slave, vision)
:
True if one eye has the specified vision. -
getLeftEyeColor(slave)
:
Returns color of the left eye. If there is no eyeempty
is returned. -
getRightEyeColor(slave)
:
Returns color of the right eye. If there is no eyeempty
is returned. -
getLeftEyePupil(slave)
:
Returns the shape of pupil of the left eye. If there is no eyecircular
is returned. -
getRightEyePupil(slave)
:
Returns the shape of pupil of the right eye. If there is no eyecircular
is returned. -
hasVisibleHeterochromia(slave)
:
True if left and right eye colors are different. Does NOT relate to the genetic quirk. -
getGeneticEyeColor(slave, side)
:
Gives the genetic color of the specified eye.
both
is not allowed as value ofside
. -
getLenseCount(slave)
:
Counts the number of eyes that are not the genetic color.
Description
-
App.Desc.eyesType(slave)
:
Fits in a sentence like this: She has {return}. -
App.Desc.eyeTypeToString(type)
:
Converts an eye type to a string.
1
->natural
2
->glass
3
->artificial
-
App.Desc.eyesColor(slave, adj = "", eye = "eye", eyes = "eyes")
:
Fits in a sentence like this: She has {return}.
adj
is added in between color and eye like this:brown wet eyes
. -
App.Desc.eyeColor(slave)
:
Fits in a sentence like this: She has {return} eyes.
Prefer App.Desc.eyesColor if possible as it works reliably with only one eye. Example where this is better: {return}-eyed gaze -
App.Desc.eyesVision(slave)
:
Fits in a sentence like this: She has {return}. -
App.Desc.eyesToVision(slave)
:
Converts an eye vision to a string.
0
->blind
1
->nearsighted
2
->normal
Modification
-
eyeSurgery(slave, side, action)
:
Modifies a slaves eyes.
Allowed values foraction
:
No Existing eyes required:normal
,glass
,cybernetic
Existing eyes required:remove
,blind
,blur
,fix
-
setEyeColor(slave, color, side = "both")
:
Changes the visible eye color. -
setEyeColorFull(slave, iris, pupil, sclera, side)
:
Changes all visible parts of the eye. -
setGeneticEyeColor(slave, color, heterochromia = false)
:
Changes the genetic eye color. WARNING: Ifheterochromia
istrue
, the function will add the genetic quirk, even if the slave did not have it before. -
resetEyeColor(slave, side)
:
Sets the eye color to the genetic color. Takes heterochromia and albinism into account.