if (p.workLeft <= 0 && p.slaveID == $activeSlave.ID) {
addProsthetic($activeSlave, p.id);
if (p.workLeft <= 0 && p.slaveID == getSlave($AS).ID) {
addProsthetic(getSlave($AS), p.id);
$adjustProstheticsCompleted--;
return false;
}
...
...
@@ -22,88 +24,88 @@
<p class="scene-intro">
This room is lined with shelves and cabinets; it could be easily mistaken for a storage room if it were not for the examination table in its center.
<div>
<<if hasBothLegs($activeSlave)>>
$activeSlave.slaveName is obediently waiting for your instructions.
<<if hasBothLegs(getSlave($AS))>>
<<= getSlave($AS).slaveName>> is obediently waiting for your instructions.
<<else>>
$activeSlave.slaveName is lying on the table, waiting for your instructions.
<<= getSlave($AS).slaveName>> is lying on the table, waiting for your instructions.
<</if>>
</div>
</p>
<<if hasAnyCyberneticEyes($activeSlave)>>
<<if hasAnyCyberneticEyes(getSlave($AS))>>
<h2>Eyes</h2>
<p class="tab"> /* tab works better with links */
$He has <<if hasBothCyberneticEyes($activeSlave)>> ocular implants <<else>> an ocular implant <</if>> installed. You can change <<if hasBothCyberneticEyes($activeSlave)>>their<<else>>its<</if>> settings:
$He has <<if hasBothCyberneticEyes(getSlave($AS))>> ocular implants <<else>> an ocular implant <</if>> installed. You can change <<if hasBothCyberneticEyes(getSlave($AS))>>their<<else>>its<</if>> settings:
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>>
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if getSlave($AS).PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>>
$He's overwhelmed with gratitude and thanks you profusely the first chance $he gets. $He follows the acclimation program diligently, doing $his best to learn how to be a good slave despite, or sometimes even because of, $his artificial arms and legs.
<<elseif $activeSlave.devotion >= -20>>
<<elseif getSlave($AS).devotion >= -20>>
$He's overwhelmed with gratitude in part because $he didn't think you'd do something like this for $him. $He thanks you profusely the first chance $he gets, and follows the acclimation program diligently, trying to deserve the expense you went to.
<<else>>
Despite $his hatred of you, $he can't help but notice that you clearly have a plan for $him that involves putting a good deal of value into $him. Your goals might not be $hers, but at least $he has an indication that you're not toying with $him.
...
...
@@ -375,12 +377,12 @@ This room is lined with shelves and cabinets; it could be easily mistaken for a
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>>
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if getSlave($AS).PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>>
While exiting the prosthetic lab $he is experimenting with $his new arms and legs.
$He rapidly discovers that $his fingertips are now vibrators, and then makes a mess when $he figures out that $his hands can dispense lube without figuring out how to make them stop dispensing lube. $He's frustrated and frightened, realizing that even $his prosthetics are now customized to suit $his purpose as a human sex toy. $He knew $he was a toy before, but somehow, being a literal vibrator is a bit much for $him.
<<elseif $activeSlave.energy > 95>>
<<elseif getSlave($AS).energy > 95>>
Since $he's a nympho, $he discovers $his new sexual functions in a hurry. They trigger in part is based on arousal, and $he's never not aroused, so they activate one by one as $he leaves the surgery. The vibration, lube, and other dirty functions surprise $him, and it takes $him a moment to realize what's going on, but $he begins to breathe hard when $he understands.
<<else>>
$He discovers $his sexy new functions one by one. The vibration, lube, and other dirty functions surprise $him, and it takes $him a moment to realize what's going on, but $he begins to shake with amusement when $he understands. $He heads off to try them out.
...
...
@@ -389,25 +391,25 @@ This room is lined with shelves and cabinets; it could be easily mistaken for a
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> $He exits the prosthetic lab <<if canSee($activeSlave)>>marveling at the beautiful, natural appearance of $his new arms and legs<<else>>thanking you for $his new arms and legs, unaware of how natural they look<</if>>.
If $he doubts that you have some sort of long term plan for $him, all $he has to do is <<if canSee($activeSlave)>>look down and examine<<else>>feel<</if>> $his elegant, natural prosthetics, which are often mistaken for the genuine article. Even $he makes the mistake at times as $he gets used to them.
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if getSlave($AS).PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> $He exits the prosthetic lab <<if canSee(getSlave($AS))>>marveling at the beautiful, natural appearance of $his new arms and legs<<else>>thanking you for $his new arms and legs, unaware of how natural they look<</if>>.
If $he doubts that you have some sort of long term plan for $him, all $he has to do is <<if canSee(getSlave($AS))>>look down and examine<<else>>feel<</if>> $his elegant, natural prosthetics, which are often mistaken for the genuine article. Even $he makes the mistake at times as $he gets used to them.
Since $he's a masterful entertainer, $he knows multiple styles of dance, though $his straightforward modern prosthetics never allowed $him to be anything more than a mechanically competent dancer. $He finds that $he has far better balance now, in addition to looking more natural. Before long, $he goes //en pointe// and holds the position, before collapsing in a heap. It soon becomes apparent that this wasn't due to clumsiness: $he's sobbing so hard $he can barely breathe. $He thanks you profusely the next time $he sees you, eyes still puffy with tears of joy.
<<else>>
When $he first <<if canSee($activeSlave)>>catches sight of $himself in a mirror<<else>>runs a new finger over $his natural feeling skin<</if>>, $he begins to cry. Terribly complex emotions war across $his face: gratitude, joy, regret, and something undefinable. Blinking, $he uses newly elegant fingertips to trace the scarcely visible seams where $his artificial and natural skin meet. $He thanks you profusely the next time $he sees you, eyes still puffy with tears.
When $he first <<if canSee(getSlave($AS))>>catches sight of $himself in a mirror<<else>>runs a new finger over $his natural feeling skin<</if>>, $he begins to cry. Terribly complex emotions war across $his face: gratitude, joy, regret, and something undefinable. Blinking, $he uses newly elegant fingertips to trace the scarcely visible seams where $his artificial and natural skin meet. $He thanks you profusely the next time $he sees you, eyes still puffy with tears.
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> While exiting the prosthetic lab $he is wondering over the bulky <<if canSee($activeSlave)>>appearance<<else>>weight<</if>> of $his reinforced arms and legs.
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if getSlave($AS).PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> While exiting the prosthetic lab $he is wondering over the bulky <<if canSee(getSlave($AS))>>appearance<<else>>weight<</if>> of $his reinforced arms and legs.
$He's frightened, once $he discovers what $he can do, and what $he is. $His integral weapons are locked out by the arcology systems, for now, but $he quickly realizes what they are. $He is not, to say the least, thrilled by the revelation that $he is now a living weapon, and is kept awake by thoughts of what you might be planning for $him.
$He leaves the prosthetic lab with a purpose, $his footsteps a bit heavier than before. $He heads down to the armory's range, still naked, and when $he gets there, $he places $his dominant hand over $his thigh on that side. It folds open, revealing a handgun, which $he draws and empties into a <<if canSee($activeSlave)>>target<<else>>beeping target<</if>>; as $he fires the last rounds, $he uses $his off hand to reach down to that thigh, which folds open and reveals spare magazines. $He knows that $his prosthetics are a wash, at best, in terms of actual combat effectiveness; they'll never match the reliability and dexterity of the genuine article. But $he thinks they are //cool.//
$He leaves the prosthetic lab with a purpose, $his footsteps a bit heavier than before. $He heads down to the armory's range, still naked, and when $he gets there, $he places $his dominant hand over $his thigh on that side. It folds open, revealing a handgun, which $he draws and empties into a <<if canSee(getSlave($AS))>>target<<else>>beeping target<</if>>; as $he fires the last rounds, $he uses $his off hand to reach down to that thigh, which folds open and reveals spare magazines. $He knows that $his prosthetics are a wash, at best, in terms of actual combat effectiveness; they'll never match the reliability and dexterity of the genuine article. But $he thinks they are //cool.//
<<else>>
$He has mixed feelings about what $he soon discovers. $He's a living weapon now, and has to live with the constant knowledge that $he can incapacitate or kill with nothing more than what's contained within $his arms and legs. $He's touched, though, by the tremendous trust this shows. $He knows that the arcology would instantly lock out $his weapons if $he were to misbehave, but $he's still affected.
<</if>>
...
...
@@ -415,12 +417,12 @@ This room is lined with shelves and cabinets; it could be easily mistaken for a
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> $He exits the prosthetic lab marveling <<if canSee($activeSlave)>>at the shiny artificial skin of $his new arms and legs<<else>>at the feel of the artificial skin of $his new arms and legs under $his new fingers<</if>>.
Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if getSlave($AS).PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> $He exits the prosthetic lab marveling <<if canSee(getSlave($AS))>>at the shiny artificial skin of $his new arms and legs<<else>>at the feel of the artificial skin of $his new arms and legs under $his new fingers<</if>>.
$He's frightened, once $he discovers what $he can do, and what $he is. $His cybernetic limbs are restricted by the arcology systems, for now, but $he quickly realizes what they are. $He is not, to say the least, thrilled by the revelation that $he is now a living weapon, and is kept awake by thoughts of what you might be planning for $him.
$He leaves the surgery with a purpose, $his footsteps a bit heavier than before. $He heads down to the armory's range, still naked, and when $he gets there, $he places $his dominant hand over $his thigh on that side. It folds open, revealing a handgun, which $he draws and empties into a <<if canSee($activeSlave)>>target<<else>>beeping target<</if>>; as $he fires the last rounds, $he uses $his off hand to reach down to that thigh, which folds open and reveals spare magazines. $He knows that $his prosthetics will enhance $his combat effectiveness and $he thinks they are //cool.//
$He leaves the surgery with a purpose, $his footsteps a bit heavier than before. $He heads down to the armory's range, still naked, and when $he gets there, $he places $his dominant hand over $his thigh on that side. It folds open, revealing a handgun, which $he draws and empties into a <<if canSee(getSlave($AS))>>target<<else>>beeping target<</if>>; as $he fires the last rounds, $he uses $his off hand to reach down to that thigh, which folds open and reveals spare magazines. $He knows that $his prosthetics will enhance $his combat effectiveness and $he thinks they are //cool.//
<<else>>
$He has mixed feelings about what $he soon discovers. $He's a living weapon now, and has to live with the constant knowledge that $he can incapacitate or kill with nothing more than $his arms and legs themselves. $He's touched, though, by the tremendous trust this shows. $He knows that the arcology would instantly lock out $his limbs if $he were to misbehave, but $he's still affected.
<</if>>
...
...
@@ -429,18 +431,18 @@ This room is lined with shelves and cabinets; it could be easily mistaken for a
Due to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.<br>
<<if ($activeSlave.devotion > 20)>>
You instruct $him to lie down on the table and proceed to remove $his limbs. $He <<if canSee($activeSlave)>>watches<<elseif canHear($activeSlave)>>listens<<else>>waits<</if>> with interest as you work.<<if ($activeSlave.devotion > 50)>> As you remove the last limb $he playfully wiggles $his stumps at you.<</if>>
<<if (getSlave($AS).devotion > 20)>>
You instruct $him to lie down on the table and proceed to remove $his limbs. $He <<if canSee(getSlave($AS))>>watches<<elseif canHear(getSlave($AS))>>listens<<else>>waits<</if>> with interest as you work.<<if (getSlave($AS).devotion > 50)>> As you remove the last limb $he playfully wiggles $his stumps at you.<</if>>
<<else>>
You order $him to lie down on the table and proceed to remove $his limbs. $He <<if canSee($activeSlave)>>watches<<elseif canHear($activeSlave)>>listens<<else>>waits<</if>> with a bitter expression as you work.
You order $him to lie down on the table and proceed to remove $his limbs. $He <<if canSee(getSlave($AS))>>watches<<elseif canHear(getSlave($AS))>>listens<<else>>waits<</if>> with a bitter expression as you work.
<<elseif $activeSlave.tail == "combat">>experimentally whips the long tail side to side then takes aim at a prepared fruit, lashes out with blinding speed and smiles as it explodes into chunks.
<<elseif $activeSlave.tail == "sex">>accidentally engages the vibrating and lube functions, startling $him and making quite a mess.
<<if getSlave($AS).tailShape == "neko">>sways $his tail side to side enigmatically.
<<elseif getSlave($AS).tailShape == "inu">>wags $his tail side to side energetically.
<<elseif getSlave($AS).tailShape == "kit">>slowly sways $his tail feeling the soft fur brush against $his skin.
<<elseif getSlave($AS).tailShape == "kitsune">>slowly sways $his tails luxuriating in the incredibly soft, fluffy fur brushing against $his skin.
<<elseif getSlave($AS).tail == "combat">>experimentally whips the long tail side to side then takes aim at a prepared fruit, lashes out with blinding speed and smiles as it explodes into chunks.
<<elseif getSlave($AS).tail == "sex">>accidentally engages the vibrating and lube functions, startling $him and making quite a mess.
<<else>>admires $his new tail.
<</if>>
...
...
@@ -483,58 +485,58 @@ This room is lined with shelves and cabinets; it could be easily mistaken for a
<span id="attach">
<<set _first = 1>>
/*TODO save .legsTat and .armsTat / link them to prosthetic*/