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Commit 0dcf61b5 authored by hexall90's avatar hexall90
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fixing the report

parent 5d06b077
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......@@ -239,13 +239,13 @@ securityForceX
/* If focus is secure trade, 95% of the above is added to the players rep/prosperity. Else, 25%. */
<<if $securityForceFocus == "secure">>
<<set $rep += (Math.trunc($rep*($securityForceTrade*0.95)))>>
<<set $arcologies[0].prosperity += (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.95)))>>
<<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.95)))>>
<<elseif $securityForceFocus == "recruit">>
<<set $rep += (Math.trunc($rep*($securityForceTrade*0.25)))>>
<<set $arcologies[0].prosperity += (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.25)))>>
<<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.25)))>>
<<elseif $securityForceFocus == "raiding">>
<<set $rep += (Math.trunc($rep*($securityForceTrade*0.25)))>>
<<set $arcologies[0].prosperity += (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.25)))>>
<<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.25)))>>
<</if>>
/* If the rep or prosperity is now above the cap, set it to the cap. */
......
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