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Commit 3baa7e92 authored by svornost's avatar svornost
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Supply barriers and subsidies are supposed to cost money, not pay the player.

parent d1cb4b19
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......@@ -54,16 +54,16 @@
Lower class satisfaction is at <<print $sexDemandResult.lowerClass/10>>%<<if _overSupply.lowerClass > 0>> and the arcology provides <<print _overSupply.lowerClass/10>>% more sexual services than required which @@.red;drives prices down@@<</if>>, <<print $NPCMarketShare.lowerClass/10>>% of the market is serviced by other suppliers operating inside your arcology.<br>
<<if $sexSupplyBarriers.lowerClass == 1>>
<<run cashX(1000, "policies")>>
<<run cashX(forceNeg(1000), "policies")>>
<<elseif $sexSupplyBarriers.lowerClass == 2>>
<<run cashX(5000, "policies")>>
<<run cashX(forceNeg(5000), "policies")>>
<<elseif $sexSupplyBarriers.lowerClass == 3>>
<<run cashX(20000, "policies")>>
<<run cashX(forceNeg(20000), "policies")>>
<<elseif $sexSupplyBarriers.lowerClass == 4>>
<<run cashX(60000, "policies")>>
<<run cashX(forceNeg(60000), "policies")>>
<</if>>
<<if $sexSubsidiesLC > 0>>
<<run cashX($NPCSlaves.lowerClass * Math.pow($sexSubsidies.lowerClass, 2) * 0.25, "policies")>>
<<run cashX(forceNeg($NPCSlaves.lowerClass * Math.pow($sexSubsidies.lowerClass, 2) * 0.25), "policies")>>
<</if>>
<<if $sexDemandResult.middleClass < 350>>
......@@ -101,16 +101,16 @@ Lower class satisfaction is at <<print $sexDemandResult.lowerClass/10>>%<<if _ov
Middle class satisfaction is at <<print $sexDemandResult.middleClass/10>>%<<if _overSupply.middleClass > 0>> and the arcology provides <<print _overSupply.middleClass/10>>% more sexual services than required which @@.red;drives prices down@@<</if>>, <<print $NPCMarketShare.middleClass/10>>% of the market is serviced by other suppliers operating inside your arcology.<br>
<<if $sexSupplyBarriers.middleClass == 1>>
<<run cashX(1000, "policies")>>
<<run cashX(forceNeg(1000), "policies")>>
<<elseif $sexSupplyBarriers.middleClass == 2>>
<<run cashX(5000, "policies")>>
<<run cashX(forceNeg(5000), "policies")>>
<<elseif $sexSupplyBarriers.middleClass == 3>>
<<run cashX(20000, "policies")>>
<<run cashX(forceNeg(20000), "policies")>>
<<elseif $sexSupplyBarriers.middleClass == 4>>
<<run cashX(60000, "policies")>>
<<run cashX(forceNeg(60000), "policies")>>
<</if>>
<<if $sexSubsidiesLC > 0>>
<<run cashX($NPCSlaves.middleClass * Math.pow($sexSubsidies.middleClass, 2) * 0.25, "policies")>>
<<run cashX(forceNeg($NPCSlaves.middleClass * Math.pow($sexSubsidies.middleClass, 2) * 0.25), "policies")>>
<</if>>
<<if $sexDemandResult.upperClass < 350>>
......@@ -148,16 +148,16 @@ Middle class satisfaction is at <<print $sexDemandResult.middleClass/10>>%<<if _
Upper class satisfaction is at <<print $sexDemandResult.upperClass/10>>%<<if _overSupply.upperClass > 0>> and the arcology provides <<print _overSupply.upperClass/10>>% more sexual services than required which @@.red;drives prices down@@<</if>>, <<print $NPCMarketShare.upperClass/10>>% of the market is serviced by other suppliers operating inside your arcology.<br>
<<if $sexSupplyBarriers.upperClass == 1>>
<<run cashX(1000, "policies")>>
<<run cashX(forceNeg(1000), "policies")>>
<<elseif $sexSupplyBarriers.upperClass == 2>>
<<run cashX(5000, "policies")>>
<<run cashX(forceNeg(5000), "policies")>>
<<elseif $sexSupplyBarriers.upperClass == 3>>
<<run cashX(20000, "policies")>>
<<run cashX(forceNeg(20000), "policies")>>
<<elseif $sexSupplyBarriers.upperClass == 4>>
<<run cashX(60000, "policies")>>
<<run cashX(forceNeg(60000), "policies")>>
<</if>>
<<if $sexSubsidiesLC > 0>>
<<run cashX($NPCSlaves.upperClass * Math.pow($sexSubsidies.upperClass, 2) * 0.25, "policies")>>
<<run cashX(forceNeg($NPCSlaves.upperClass * Math.pow($sexSubsidies.upperClass, 2) * 0.25), "policies")>>
<</if>>
<<if $sexDemandResult.topClass < 350>>
......@@ -195,16 +195,16 @@ Upper class satisfaction is at <<print $sexDemandResult.upperClass/10>>%<<if _ov
Millionaire satisfaction is at <<print $sexDemandResult.topClass/10>>%<<if _overSupply.topClass > 0>> and the arcology provides <<print _overSupply.topClass/10>>% more sexual services than required which @@.red;drives prices down@@<</if>>, <<print $NPCMarketShare.topClass/10>>% of the market is serviced by other suppliers operating inside your arcology.<br>
<<if $sexSupplyBarriers.topClass == 1>>
<<run cashX(1000, "policies")>>
<<run cashX(forceNeg(1000), "policies")>>
<<elseif $sexSupplyBarriers.topClass == 2>>
<<run cashX(5000, "policies")>>
<<run cashX(forceNeg(5000), "policies")>>
<<elseif $sexSupplyBarriers.topClass == 3>>
<<run cashX(20000, "policies")>>
<<run cashX(forceNeg(20000), "policies")>>
<<elseif $sexSupplyBarriers.topClass == 4>>
<<run cashX(60000, "policies")>>
<<run cashX(forceNeg(60000), "policies")>>
<</if>>
<<if $sexSubsidiesLC > 0>>
<<run cashX($NPCSlaves.topClass * Math.pow($sexSubsidies.topClass, 2) * 0.25, "policies")>>
<<run cashX(forceNeg($NPCSlaves.topClass * Math.pow($sexSubsidies.topClass, 2) * 0.25), "policies")>>
<</if>>
<br>
......
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