You have decided to start over and will be able to take a few things with you: a few slaves, a small fraction of your current reserves of money, and possibly even your experience as an arcology owner, which will give you a very powerful career background. Many of your other customizations and settings will be carried over as the defaults for your new game, but can be revised freely.
<br><br>
You
<<if $cash >= _fee>>
have
<<else>>
lack
<</if>>
the funds to bring more than $slavesToImportMax slaves with you (or your equivalent) to a new arcology.
It will cost @@.yellowgreen;<<print cashFormat(_fee)>>@@ to insure another slave's safe transfer.
You <<if $cash >= _fee>>have<<else>>lack<</if>> the funds to bring more than $slavesToImportMax slaves with you (or your equivalent) to a new arcology. It will cost @@.yellowgreen;<<print cashFormat(_fee)>>@@ to insure another slave's safe transfer.
<<if $cash >= _fee>>
You have @@.yellowgreen;<<print cashFormat($cash)>>@@ to spend.
<br>[[Increase slave import capacity by 1.|New Game Plus][$cash -= _fee, $slavesToImportMax++]]
...
...
@@ -73,7 +64,7 @@ Select up to $slavesToImportMax slaves to be imported into a new game and then c
<</if>>
<<if $slavesToImport >= $slavesToImportMax>>
<<else>>
<<if $slaves.length > $slavesToImport>> <br><br>
<<if $slaves.length > $slavesToImport>> <br><br>
''These slaves are available to be imported into the new game:''