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Commit 436af67b authored by brickode's avatar brickode
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Added scene to kill slave

parent 2fde7e00
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:: FKill [nobr]
<<set $killChoice = -1>>
<<set _qualifiedFS = []>>
<<set _qualifiedFS.push("RND")>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set _qualifiedFS.push("roman revivalist")>>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
<<set _qualifiedFS.push("aztec revivalist")>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set _qualifiedFS.push("egyptian revivalist")>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set _qualifiedFS.push("edo revivalist")>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<set _qualifiedFS.push("arabian revivalist")>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<set _qualifiedFS.push("chinese revivalist")>>
<</if>>
<<set _weapon = _qualifiedFS>>
<<switch _weapon>>
<<case "roman revivalist">>
<<set _weapon = "gladius">>
<<case "aztec revivalist">>
<<set _weapon = "macuahuitl">>
<<case "egyptian revivalist">>
<<set _weapon = "kopesh">>
<<case "edo revivalist">>
<<set _weapon = "katana">>
<<case "arabian revivalist">>
<<set _weapon = "scimitar">>
<<case "chinese revivalist">>
<<set _weapon = "jian">>
<<default>>
<<set _weapon = "handgun">>
<</switch>>
<<if canWalk($activeSlave)>>
You call $activeSlave.slaveName into your office.
<<else>>
You have $activeSlave.slaveName brought into your office.
<</if>>
$He looks at you
<<if $activeSlave.fetish != "mindbroken">>with
<<if $activeSlave.devotion > 50>>
adoration
<<elseif ($activeSlave.devotion) > 20 && ($activeSlave.devotion <= 50)>>
a calm acceptance
<<elseif ($activeSlave.devotion > -20) && ($activeSlave.devotion <= 20)>>
apprehension
<<elseif $activeSlave.devotion <= -20>>
hatred
<</if>>
<<else>>
blankly
<</if>>
/*TODO: Add checks for trust*/
and waits for you to continue. You tell $him that you've gotten tired of having $him around and that you have decided it is time you got rid of $him.
<<if $activeSlave.fetish != "mindbroken">> $His expression changes to one of <</if>>
<<if $activeSlave.fetish != "mindbroken">>
<<if $activeSlave.devotion > 50>>
abject sorrow
<<elseif ($activeSlave.devotion) > 20 && ($activeSlave.devotion <= 50)>>
sadness
<<else>>
relief
<</if>>
until
<<else>>
$He just nods dumbly and continues to watch you with a vacant expression, even as
<</if>>
you reach behind your desk and pull out your trusty _weapon,
<<if $activeSlave.fetish != "mindbroken">>
at which point abject fear fills $his face. $He immediately drops to $his knees and begins openly begging for
you to have mercy.
<<else>>
to which $he still doesn't respond.
<</if>>
<br>
<br><<link "Kill $him" "FKilled">><<set $killChoice = 0>><</link>>
<br><<link "Have mercy on $him" "FKilled">><<set $killChoice = 1>><</link>>
<<if ($activeSlave.assignment != "guard you") && ($pit > 0)>>
<br><<link "Let $him win $his life in combat" "FKilled">><<set $killChoice = 2>><</link>>
<</if>>
\ No newline at end of file
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