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Commit 4af9fc04 authored by Pregmodder's avatar Pregmodder
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fixes.

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......@@ -78,7 +78,7 @@ A reputable slave appraiser arrives promptly to inspect her and certify her qual
I have appraised your slave. As directed by law, my appraisal is based on her potential income in a brothel, with modification for any significant qualities. I have found the following.
<<set $appraiserGender = 1>>
<<elseif $appraiser == "aztec">>
one of the arcology's slave examiners, comes elegantly in wearing a very richly ornamented cape and a simple headdress to accentuate her face.<<if $arcologies[0].FSRepopulationLaw == 1>> Her bronzed middle is noticeably swollen with pregnancy.<</if>> She acquaints herself with the slave and carries on a short inspection and a shorter conversation. She returns to you, goes on one knee, and follows by saying.
one of the arcology's slave examiners, comes elegantly in wearing a very richly ornamented cape and a simple headdress to accentuate her face.<<if $arcologies[0].FSRepopulationFocusLaw == 1>> Her bronzed middle is noticeably swollen with pregnancy.<</if>> She acquaints herself with the slave and carries on a short inspection and a shorter conversation. She returns to you, goes on one knee, and follows by saying.
<<if def $PC.customTitle>>
"Your $PC.customTitle,
<<else>>
......@@ -92,7 +92,7 @@ A reputable slave appraiser arrives promptly to inspect her and certify her qual
<</if>>
I have appraised your slave. My appraisal is based on her potential income in a brothel, with modification for her special qualities. I have found the following.
<<elseif $appraiser == "egyptian">>
one of the arcology's traditional slave examiners, comes elegantly in wearing a simple gown shift that sweeps low, baring her bronzed back.<<if $arcologies[0].FSRepopulationLaw == 1>> Her gown is noticeably swollen with pregnancy.<</if>> She greets you warmly, and then turns to the slave. She inspects her and carries on a polite conversation with her, learning about her by talking with her. When she finishes, she turns to you and bows deeply.
one of the arcology's traditional slave examiners, comes elegantly in wearing a simple gown shift that sweeps low, baring her bronzed back.<<if $arcologies[0].FSRepopulationFocusLaw == 1>> Her gown is noticeably swollen with pregnancy.<</if>> She greets you warmly, and then turns to the slave. She inspects her and carries on a polite conversation with her, learning about her by talking with her. When she finishes, she turns to you and bows deeply.
<<if def $PC.customTitle>>
"My $PC.customTitle,
<<else>>
......@@ -110,7 +110,7 @@ A reputable slave appraiser arrives promptly to inspect her and certify her qual
<</if>>
I have appraised your slave. My appraisal is based on her potential income in a brothel, with modification for her special qualities. I have found the following.
<<elseif $appraiser == "edo">>
one of the arcology's recognized slave examiners, arrives alone, but is no less regal for it. She is dressed as a proper Edo lady, and is a natural at it, slim<<if $arcologies[0].FSRepopulationLaw == 1>>, despite her large pregnancy<</if>>, pretty, and proper. She greets you correctly, the only sign of her middle age being a little creasing at the corners of her eyes, and then turns to the slave. She seems to have researched her skills already, and so performs a skilled inspection without even needing to touch the girl.
one of the arcology's recognized slave examiners, arrives alone, but is no less regal for it. She is dressed as a proper Edo lady, and is a natural at it, slim<<if $arcologies[0].FSRepopulationFocusLaw == 1>>, despite her large pregnancy<</if>>, pretty, and proper. She greets you correctly, the only sign of her middle age being a little creasing at the corners of her eyes, and then turns to the slave. She seems to have researched her skills already, and so performs a skilled inspection without even needing to touch the girl.
<<if def $PC.customTitle>>
"$PC.customTitle,
<<else>>
......@@ -151,7 +151,7 @@ A reputable slave appraiser arrives promptly to inspect her and certify her qual
I have appraised your slave. My appraisal is based on her potential income in the whorehouse, with modification for special matters. As to them, I have found the following.
<<set $appraiserGender = 1>>
<<elseif $appraiser == "chinese">>
an older and rather stout woman<<if $arcologies[0].FSRepopulationLaw == 1>>, with a noticeably heavy pregnancy,<</if>> in traditional Chinese dress, gives you a precise and proper greeting. She extracts a tablet from one of her wide sleeves and reviews video of the slave in action before performing a physical inspection. Then she seats herself, stows her tablet again, and recites in a didactic tone, "Honored
an older and rather stout woman<<if $arcologies[0].FSRepopulationFocusLaw == 1>>, with a noticeably heavy pregnancy,<</if>> in traditional Chinese dress, gives you a precise and proper greeting. She extracts a tablet from one of her wide sleeves and reviews video of the slave in action before performing a physical inspection. Then she seats herself, stows her tablet again, and recites in a didactic tone, "Honored
<<if def $PC.customTitle>>
"$PC.customTitle,
<<else>>
......@@ -524,7 +524,7 @@ A reputable slave appraiser arrives promptly to inspect her and certify her qual
<<if $appraiser == "roman">>
That is all." He rolls his screen-scroll up and tucks it into his toga, and nods. "A pleasure."
<<elseif $appraiser == "aztec">>
That's all. Thank you." She turns to go, her long cape swiveling in the air, showing a glimpse of her <<if $arcologies[0].FSRepopulationLaw == 1>>fecund<<else>>pleasant<</if>> figure.
That's all. Thank you." She turns to go, her long cape swiveling in the air, showing a glimpse of her <<if $arcologies[0].FSRepopulationFocusLaw == 1>>fecund<<else>>pleasant<</if>> figure.
<<elseif $appraiser == "egyptian">>
That's all. Thank you for this delightful opportunity." She turns to go, but turns again in the doorway to offer another deep bow, this one so low that her linen dress discloses just a hint of her dimpled rear.
<<elseif $appraiser == "edo">>
......
......@@ -66,8 +66,8 @@
($Flag == 0 && canWalk(s) && $Lurcher.ID != s.ID)
|| ($Flag != 0 && $Lurcher.ID == s.ID))),
"New Game Plus": s => (($Flag == 0 && s.assignment != "be imported") || ($Flag != 0 && s.assignment == "be imported")),
"Rules Slave Select": s => (($Flag == 0 && !ruleSlaveSelected(_Slave, $currentRule)) || ($Flag != 0 && ruleSlaveSelected(_Slave, $currentRule))),
"Rules Slave Exclude": s => (($Flag == 0 && !ruleSlaveExcluded(_Slave, $currentRule)) || ($Flag != 0 && ruleSlaveExcluded(_Slave, $currentRule))),
"Rules Slave Select": s => (($Flag == 0 && !ruleSlaveSelected(s, $currentRule)) || ($Flag != 0 && ruleSlaveSelected(s, $currentRule))),
"Rules Slave Exclude": s => (($Flag == 0 && !ruleSlaveExcluded(s, $currentRule)) || ($Flag != 0 && ruleSlaveExcluded(s, $currentRule))),
"Matchmaking": s => (s.devotion >= 100 && s.relationship == $activeSlave.relationship && s.ID != $activeSlave.ID),
}>>
<<set _Pass = passage(), _SL = $slaves.length, $assignTo = _Pass,
......
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