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Commit 4d2d654f authored by Pregmodder's avatar Pregmodder
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Merge branch 'pregmod-master' into 'pregmod-master'

SecExp: units get battle credit even if they take no losses

Closes #1936

See merge request pregmodfan/fc-pregmod!7164
parents 977f9ab4 2ff89b05
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...@@ -14,6 +14,7 @@ ...@@ -14,6 +14,7 @@
<<if $militiaUnits[_j].isDeployed == 1>> <<if $militiaUnits[_j].isDeployed == 1>>
<br> <br>
$militiaUnits[_j].platoonName: no casualties. $militiaUnits[_j].platoonName: no casualties.
<<set $militiaUnits[_j].battlesFought++>>
<<if $militiaUnits[_j].training < 100>> <<if $militiaUnits[_j].training < 100>>
<<if random(1,100) > 60>> <<if random(1,100) > 60>>
Experience has increased. Experience has increased.
...@@ -28,6 +29,7 @@ ...@@ -28,6 +29,7 @@
<<if $slaveUnits[_j].isDeployed == 1>> <<if $slaveUnits[_j].isDeployed == 1>>
<br> <br>
$slaveUnits[_j].platoonName: no casualties. $slaveUnits[_j].platoonName: no casualties.
<<set $slaveUnits[_j].battlesFought++>>
<<if $slaveUnits[_j].training < 100>> <<if $slaveUnits[_j].training < 100>>
<<if random(1,100) > 60>> <<if random(1,100) > 60>>
Experience has increased. Experience has increased.
...@@ -42,6 +44,7 @@ ...@@ -42,6 +44,7 @@
<<if $mercUnits[_j].isDeployed == 1>> <<if $mercUnits[_j].isDeployed == 1>>
<br> <br>
$mercUnits[_j].platoonName: no casualties. $mercUnits[_j].platoonName: no casualties.
<<set $mercUnits[_j].battlesFought++>>
<<if $mercUnits[_j].training < 100>> <<if $mercUnits[_j].training < 100>>
<<if random(1,100) > 60>> <<if random(1,100) > 60>>
Experience has increased. Experience has increased.
......
...@@ -16,6 +16,7 @@ ...@@ -16,6 +16,7 @@
<br> <br>
<<for _i = 0; _i < $militiaUnits.length; _i++>> <<for _i = 0; _i < $militiaUnits.length; _i++>>
<<if $militiaUnits[_i].active == 1 && ($loyalID.includes($militiaUnits[_i].ID))>> <<if $militiaUnits[_i].active == 1 && ($loyalID.includes($militiaUnits[_i].ID))>>
<<set $militiaUnits[_i].battlesFought++>>
<<set _count++>> <<set _count++>>
<<if _count < $loyalID.length>> <<if _count < $loyalID.length>>
$militiaUnits[_i].platoonName, $militiaUnits[_i].platoonName,
...@@ -26,6 +27,7 @@ ...@@ -26,6 +27,7 @@
<</for>> <</for>>
<<for _i = 0; _i < $slaveUnits.length; _i++>> <<for _i = 0; _i < $slaveUnits.length; _i++>>
<<if $slaveUnits[_i].active == 1 && ($loyalID.includes($slaveUnits[_i].ID))>> <<if $slaveUnits[_i].active == 1 && ($loyalID.includes($slaveUnits[_i].ID))>>
<<set $slaveUnits[_i].battlesFought++>>
<<set _count++>> <<set _count++>>
<<if _count < $loyalID.length>> <<if _count < $loyalID.length>>
$slaveUnits[_i].platoonName, $slaveUnits[_i].platoonName,
...@@ -36,6 +38,7 @@ ...@@ -36,6 +38,7 @@
<</for>> <</for>>
<<for _i = 0; _i < $mercUnits.length; _i++>> <<for _i = 0; _i < $mercUnits.length; _i++>>
<<if $mercUnits[_i].active == 1 && ($loyalID.includes($mercUnits[_i].ID))>> <<if $mercUnits[_i].active == 1 && ($loyalID.includes($mercUnits[_i].ID))>>
<<set $mercUnits[_i].battlesFought++>>
<<set _count++>> <<set _count++>>
<<if _count < $loyalID.length>> <<if _count < $loyalID.length>>
$mercUnits[_i].platoonName, $mercUnits[_i].platoonName,
......
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