As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 100 && _roll > 20>>
<<elseif $PC.warfare >= 100 && _roll > 20>>
As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 60 && _roll > 30>>
<<elseif $PC.warfare >= 60 && _roll > 30>>
As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 30 && _roll > 40>>
<<elseif $PC.warfare >= 30 && _roll > 40>>
As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 10 && _roll > 50>>
<<elseif $PC.warfare >= 10 && _roll > 50>>
As a result of having a small amount of skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
As a result of having a small amount of skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare < 10 && _roll > 60>>
<<elseif $PC.warfare < 10 && _roll > 60>>
By blind luck and what little you remember of your lessons in warfare are were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
By blind luck and what little you remember of your lessons in warfare are were able to successfully signal $Bodyguard.slaveName without the elites noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<else>>
<<else>>
One of the elite's shouts "What the fuck were you trying to do?". Well there goes that option.
One of the elites shouts "What the fuck were you trying to do?" Well, there goes that option.
<<set $BodyguardHasSucessfullyRecivedSignal = 0>>
<<set $BodyguardHasSucessfullyRecivedSignal = 0>>
<</if>>
<</if>>
<br>You then pick up the revolver and quickly take aim.
<br>You then pick up the revolver and quickly take aim.
...
@@ -31,7 +31,7 @@
...
@@ -31,7 +31,7 @@
<br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim.
<br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim.
<<set $MercenariesMessageSent = 1>>
<<set $MercenariesMessageSent = 1>>
<<case "colonel">>
<<case "colonel">>
<br>You send a quick message to The Colonel, about your situation, then you pick up the revolver and quickly take aim.
<br>You send a quick message to The Colonel about your situation, then you pick up the revolver and quickly take aim.