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Commit 4e0a6dc8 authored by klorpa's avatar klorpa
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Update eliteTakeOverFight.tw

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...@@ -5,25 +5,25 @@ ...@@ -5,25 +5,25 @@
<<case "bodyguard">> <<case "bodyguard">>
<<set _roll = random(0,100)>> <<set _roll = random(0,100)>>
<<if $career == "mercenary">> <<if $career == "mercenary">>
As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 100 && _roll > 20>> <<elseif $PC.warfare >= 100 && _roll > 20>>
As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 60 && _roll > 30>> <<elseif $PC.warfare >= 60 && _roll > 30>>
As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 30 && _roll > 40>> <<elseif $PC.warfare >= 30 && _roll > 40>>
As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare >= 10 && _roll > 50>> <<elseif $PC.warfare >= 10 && _roll > 50>>
As a result of having a small amount of skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. As a result of having a small amount of skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<elseif $PC.warfare < 10 && _roll > 60>> <<elseif $PC.warfare < 10 && _roll > 60>>
By blind luck and what little you remember of your lessons in warfare are were able to successfully signal $Bodyguard.slaveName without the elite's noticing. By blind luck and what little you remember of your lessons in warfare are were able to successfully signal $Bodyguard.slaveName without the elites noticing.
<<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<set $BodyguardHasSucessfullyRecivedSignal = 1>>
<<else>> <<else>>
One of the elite's shouts "What the fuck were you trying to do?". Well there goes that option. One of the elites shouts "What the fuck were you trying to do?" Well, there goes that option.
<<set $BodyguardHasSucessfullyRecivedSignal = 0>> <<set $BodyguardHasSucessfullyRecivedSignal = 0>>
<</if>> <</if>>
<br>You then pick up the revolver and quickly take aim. <br>You then pick up the revolver and quickly take aim.
...@@ -31,7 +31,7 @@ ...@@ -31,7 +31,7 @@
<br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim. <br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim.
<<set $MercenariesMessageSent = 1>> <<set $MercenariesMessageSent = 1>>
<<case "colonel">> <<case "colonel">>
<br>You send a quick message to The Colonel, about your situation, then you pick up the revolver and quickly take aim. <br>You send a quick message to The Colonel about your situation, then you pick up the revolver and quickly take aim.
<<set $SpecialForcesMessageSent = 1>> <<set $SpecialForcesMessageSent = 1>>
<<case "enrage">> <<case "enrage">>
<<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">> <<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">>
...@@ -97,7 +97,7 @@ ...@@ -97,7 +97,7 @@
<</for>> <</for>>
<<if $eliteDead >= 1>> <<if $eliteDead >= 1>>
<br>You managed to kill several elite in rapid succession, leaving the rest in shock and fear. <br>You managed to kill several elites in rapid succession, leaving the rest in shock and fear.
<<elseif $eliteDead == 1>> <<elseif $eliteDead == 1>>
<br>You managed to kill one elite, leaving the rest in shock and fear. <br>You managed to kill one elite, leaving the rest in shock and fear.
<<else>> <<else>>
...@@ -153,7 +153,7 @@ ...@@ -153,7 +153,7 @@
Your small amount of skill assisted you in making the throw. Your small amount of skill assisted you in making the throw.
<<set _SpentRevolverHitSyringePlunger = 1>> <<set _SpentRevolverHitSyringePlunger = 1>>
<<elseif $PC.warfare < 10 && random(0,100) > 90>> <<elseif $PC.warfare < 10 && random(0,100) > 90>>
By blind luck you successfully made the throw By blind luck you successfully made the throw.
<<set _SpentRevolverHitSyringePlunger = 1>> <<set _SpentRevolverHitSyringePlunger = 1>>
<<else>> <<else>>
Unfortunately you miss the shot. Unfortunately you miss the shot.
...@@ -175,7 +175,7 @@ ...@@ -175,7 +175,7 @@
<<set $eliteLeft = $eliteTotal - $eliteDead - $eliteVegetable>> <<set $eliteLeft = $eliteTotal - $eliteDead - $eliteVegetable>>
/* if the player has managed to make enough damage to the elite and the rep is high enough the citizens will come to save the PC */ /* if the player has managed to make enough damage to the elite and the rep is high enough the citizens will come to save the PC */
/* this is to give reaso to exist for the "enrage" and "last stand" option */ /* this is to give reason to exist for the "enrage" and "last stand" option */
/* result */ /* result */
/* $eliteFate: */ /* $eliteFate: */
/* killed = 0 */ /* killed = 0 */
......
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