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Commit 533a6dbf authored by Pregmodder's avatar Pregmodder
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Merge branch 'activeSlave-marry-fixes' into 'pregmod-master'

remove more activeSlave

Closes #2324

See merge request pregmodfan/fc-pregmod!7902
parents c60f8e70 bf528710
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:: Agent Company [nobr] :: Agent Company [nobr]
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Neighbor Interact", _ID = $activeSlave.ID>> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Neighbor Interact">>
<<= assignJob($activeSlave, "live with your agent")>> <<= assignJob(getSlave($AS), "live with your agent")>>
<<set $reservedChildren = FetusGlobalReserveCount("incubator")>> <<set $reservedChildren = FetusGlobalReserveCount("incubator")>>
<<set $reservedChildrenNursery = FetusGlobalReserveCount("nursery")>> <<set $reservedChildrenNursery = FetusGlobalReserveCount("nursery")>>
<<if $activeSlave.rivalry > 0>> <<if getSlave($AS).rivalry > 0>>
<<set _i = $slaveIndices[$activeSlave.rivalryTarget]>> <<set _i = $slaveIndices[getSlave($AS).rivalryTarget]>>
<<if def _i>> <<if def _i>>
<<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>>
<<else>> <<else>>
@@.red;Error, activeSlave rival not found.@@ @@.red;Error, activeSlave rival not found.@@
<</if>> <</if>>
<<set $activeSlave.rivalry = 0, $activeSlave.rivalryTarget = 0>> <<set getSlave($AS).rivalry = 0, getSlave($AS).rivalryTarget = 0>>
<</if>> <</if>>
<<set _neighborArcology = $arcologies.find(function(s) { return $subSlave.ID == s.leaderID; })>> <<set _neighborArcology = $arcologies.find(function(s) { return $subSlave.ID == s.leaderID; })>>
...@@ -25,12 +25,12 @@ Working in _neighborArcology.name's penthouse office, $subSlave.slaveName gets a ...@@ -25,12 +25,12 @@ Working in _neighborArcology.name's penthouse office, $subSlave.slaveName gets a
<br><br> <br><br>
_His2 question is answered when you bring <<= contextualIntro($subSlave, $activeSlave)>> in close, putting $him in $subSlave.slaveName's view. $subSlave.slaveName's <<= App.Desc.eyesColor($subSlave)>> fly open with pleased surprise, but before _he2 can speak, $activeSlave.slaveName goes first. _His2 question is answered when you bring <<= contextualIntro($subSlave, getSlave($AS))>> in close, putting $him in $subSlave.slaveName's view. $subSlave.slaveName's <<= App.Desc.eyesColor($subSlave)>> fly open with pleased surprise, but before _he2 can speak, <<= getSlave($AS).slaveName>> goes first.
<<if !canTalk($activeSlave)>> <<if !canTalk(getSlave($AS))>>
Unable to speak $himself, $he simply makes a heart shape with $his hand<<if hasBothArms($activeSlave)>>s<</if>> in view of the video call, and blows $his <<if $activeSlave.relationship == 4>>lover<<else>>_wife2<</if>> a kiss. Unable to speak $himself, $he simply makes a heart shape with $his hand<<if hasBothArms(getSlave($AS))>>s<</if>> in view of the video call, and blows $his <<if getSlave($AS).relationship == 4>>lover<<else>>_wife2<</if>> a kiss.
<<else>> <<else>>
<<run Enunciate($activeSlave)>> <<run Enunciate(getSlave($AS))>>
"Hi <<if $activeSlave.relationship == 4>>lover<<else>><<s>>weetheart<</if>>," $he <<say>>s in a syrupy tone. "Mi<<ss>> me?" "Hi <<if getSlave($AS).relationship == 4>>lover<<else>><<s>>weetheart<</if>>," $he <<say>>s in a syrupy tone. "Mi<<ss>> me?"
<</if>> <</if>>
<br><br> <br><br>
......
:: FMarry [nobr] :: FMarry [nobr]
<<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set $nextButton = "Back", $nextLink = "Slave Interact">>
<<set $AS = $activeSlave.ID>> <<run App.Utils.setLocalPronouns(getSlave($AS))>>
<<run App.Utils.setLocalPronouns(getSlave($activeSlave.ID))>>
<<run Enunciate(getSlave($AS))>> <<run Enunciate(getSlave($AS))>>
<<set _belly = bellyAdjective(getSlave($AS))>> <<set _belly = bellyAdjective(getSlave($AS))>>
......
...@@ -6,7 +6,6 @@ ...@@ -6,7 +6,6 @@
<<set $nextLink = "Slave Interact">> <<set $nextLink = "Slave Interact">>
<</if>> <</if>>
<<set $nextButton = "Continue">> <<set $nextButton = "Continue">>
<<set $AS = $activeSlave.ID>>
<<if $subSlave == 0>> <<if $subSlave == 0>>
......
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